# -*- cmake -*- # FMOD can be set when launching the make using the argument -DFMOD:BOOL=ON # When building using proprietary binaries though (i.e. having access to LL private servers), # we always build with FMODEX. # Open source devs should use the -DFMODEX:BOOL=ON then if they want to build with FMOD, whether # they are using USESYSTEMLIBS or not. if (INSTALL_PROPRIETARY) set(FMODEX ON CACHE BOOL "Using FMOD Ex sound library.") endif (INSTALL_PROPRIETARY) if (FMODEX) if (USESYSTEMLIBS) # In that case, we use the version of the library installed on the system set(FMODEX_FIND_REQUIRED ON) include(FindFMODEX) else (USESYSTEMLIBS) if (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR) # If the path have been specified in the arguments, use that set(FMODEX_LIBRARIES ${FMODEX_LIBRARY}) MESSAGE(STATUS "Using FMODEX path: ${FMODEX_LIBRARIES}, ${FMODEX_INCLUDE_DIR}") else (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR) # If not, we're going to try to get the package listed in autobuild.xml # Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL) # as accessing the private LL location will fail if you don't have the credential include(Prebuilt) use_prebuilt_binary(fmodex) if (WINDOWS) set(FMODEX_LIBRARY debug fmodexL_vc optimized fmodex_vc) elseif (DARWIN) set(FMODEX_LIBRARY debug fmodexL optimized fmodex) elseif (LINUX) set(FMODEX_LIBRARY debug fmodexL optimized fmodex) endif (WINDOWS) set(FMODEX_LIBRARIES ${FMODEX_LIBRARY}) set(FMODEX_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/fmodex) endif (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR) endif (USESYSTEMLIBS) endif (FMODEX)