# -*- cmake -*- # FMOD can be set when launching the make using the argument -DFMOD:BOOL=ON # When building using proprietary binaries though (i.e. having access to LL private servers), # we always build with FMOD. # Open source devs should use the -DFMOD:BOOL=ON then if they want to build with FMOD, whether # they are using STANDALONE or not. if (INSTALL_PROPRIETARY) set(FMOD ON CACHE BOOL "Use FMOD sound library.") endif (INSTALL_PROPRIETARY) if (FMOD) if (STANDALONE) # In that case, we use the version of the library installed on the system set(FMOD_FIND_REQUIRED ON) include(FindFMOD) else (STANDALONE) if (FMOD_LIBRARY AND FMOD_INCLUDE_DIR) # If the path have been specified in the arguments, use that set(FMOD_LIBRARIES ${FMOD_LIBRARY}) MESSAGE(STATUS "Using FMOD path: ${FMOD_LIBRARIES}, ${FMOD_INCLUDE_DIR}") else (FMOD_LIBRARY AND FMOD_INCLUDE_DIR) # If not, we're going to try to get the package listed in autobuild.xml # Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL) # as accessing the private LL location will fail if you don't have the credential include(Prebuilt) use_prebuilt_binary(fmod) if (WINDOWS) set(FMOD_LIBRARY fmod) elseif (DARWIN) set(FMOD_LIBRARY fmod) elseif (LINUX) set(FMOD_LIBRARY fmod-3.75) endif (WINDOWS) set(FMOD_LIBRARIES ${FMOD_LIBRARY}) set(FMOD_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include) endif (FMOD_LIBRARY AND FMOD_INCLUDE_DIR) endif (STANDALONE) endif (FMOD)