# -*- cmake -*- if (WINDOWS) find_path(DIRECTX_INCLUDE_DIR dxdiag.h) if (DIRECTX_INCLUDE_DIR) if (NOT DIRECTX_FIND_QUIETLY) message(STATUS "Found DirectX include: ${DIRECTX_INCLUDE_DIR}") endif (NOT DIRECTX_FIND_QUIETLY) else (DIRECTX_INCLUDE_DIR) message(FATAL_ERROR "Could not find DirectX SDK Include") endif (DIRECTX_INCLUDE_DIR) # dxhint isn't meant to be the hard-coded DIRECTX_LIBRARY_DIR, we're just # suggesting it as a hint to find_library(). The Windows SDK version number # is embedded in the DIRECTX_INCLUDE_DIR path string after Include and Lib, # which is why we don't just append a relative path: if there are multiple # versions installed on the host, we need to be sure we're using THE SAME # version. string(REPLACE "/Include/" "/Lib/" dxhint "${DIRECTX_INCLUDE_DIR}") if (ADDRESS_SIZE EQUAL 32) set(archdir x86) else() set(archdir x64) endif() string(APPEND dxhint "/${archdir}") find_library(DXGUID_LIBRARY dxguid HINTS "${dxhint}") get_filename_component(DIRECTX_LIBRARY_DIR "${DXGUID_LIBRARY}" DIRECTORY) if (DIRECTX_LIBRARY_DIR) if (NOT DIRECTX_FIND_QUIETLY) message(STATUS "Found DirectX library: ${DIRECTX_LIBRARY_DIR}") endif (NOT DIRECTX_FIND_QUIETLY) else (DIRECTX_LIBRARY_DIR) message(FATAL_ERROR "Could not find DirectX SDK Libraries") endif (DIRECTX_LIBRARY_DIR) endif (WINDOWS)