/** * @file llbakingavatar.h * @brief Declaration of LLBakingAvatar class which is a derivation of LLAvatarAppearance * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLBAKINGAVATAR_H #define LL_LLBAKINGAVATAR_H #include "llavatarappearance.h" class LLBakingAvatar : public LLAvatarAppearance { LOG_CLASS(LLBakingAvatar); /******************************************************************************** ** ** ** INITIALIZATION **/ public: LLBakingAvatar(LLWearableData* wearable_data); virtual ~LLBakingAvatar(); static void initClass(); // initializes static members /** Initialization ** ** *******************************************************************************/ /******************************************************************************** ** ** ** STATE **/ public: virtual bool isSelf() const { return true; } virtual BOOL isValid() const { return TRUE; } virtual BOOL isUsingBakedTextures() const { return TRUE; } /** State ** ** *******************************************************************************/ /******************************************************************************** ** ** ** SKELETON **/ protected: virtual LLAvatarJoint* createAvatarJoint(); virtual LLAvatarJoint* createAvatarJoint(S32 joint_num); virtual LLAvatarJointMesh* createAvatarJointMesh(); }; #endif /* LL_LLBAKINGAVATAR_H */