# -*- cmake -*- # cmake_minimum_required should appear before any # other commands to guarantee full compatibility # with the version specified # The "cmake -E touch" command was released with 2.4.8. cmake_minimum_required(VERSION 2.4.8 FATAL_ERROR) # This makes cmake 2.6 not complain about a version # 2.4 compatibility mode if(COMMAND cmake_policy) cmake_policy(SET CMP0003 OLD) endif(COMMAND cmake_policy) set(ROOT_PROJECT_NAME "SecondLife" CACHE STRING "The root project/makefile/solution name. Defaults to SecondLife.") project(${ROOT_PROJECT_NAME}) set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake") include(Variables) if (DARWIN) cmake_minimum_required(VERSION 2.6.2 FATAL_ERROR) endif (DARWIN) if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Build type. One of: Debug Release RelWithDebInfo" FORCE) endif (NOT CMAKE_BUILD_TYPE) # For the library installation process; # see cmake/Prebuild.cmake for the counterpart code. file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/temp) file(WRITE ${CMAKE_BINARY_DIR}/temp/sentinel_installed "0") add_subdirectory(cmake) add_subdirectory(${LIBS_OPEN_PREFIX}llaudio) add_subdirectory(${LIBS_OPEN_PREFIX}llcharacter) add_subdirectory(${LIBS_OPEN_PREFIX}llcommon) add_subdirectory(${LIBS_OPEN_PREFIX}llimage) add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj) add_subdirectory(${LIBS_OPEN_PREFIX}llinventory) add_subdirectory(${LIBS_OPEN_PREFIX}llmath) add_subdirectory(${LIBS_OPEN_PREFIX}llmedia) add_subdirectory(${LIBS_OPEN_PREFIX}llmessage) add_subdirectory(${LIBS_OPEN_PREFIX}llprimitive) add_subdirectory(${LIBS_OPEN_PREFIX}llrender) add_subdirectory(${LIBS_OPEN_PREFIX}llvfs) add_subdirectory(${LIBS_OPEN_PREFIX}llwindow) add_subdirectory(${LIBS_OPEN_PREFIX}llxml) if (EXISTS ${LIBS_CLOSED_DIR}llkdu AND NOT STANDALONE) add_subdirectory(${LIBS_CLOSED_PREFIX}llkdu) endif (EXISTS ${LIBS_CLOSED_DIR}llkdu AND NOT STANDALONE) add_subdirectory(${LIBS_OPEN_PREFIX}lscript) if (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts) add_subdirectory(${LIBS_CLOSED_PREFIX}copy_win_scripts) endif (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts) add_custom_target(viewer) if (VIEWER) add_subdirectory(${LIBS_OPEN_PREFIX}llcrashlogger) add_subdirectory(${LIBS_OPEN_PREFIX}llui) if (LINUX) add_subdirectory(${VIEWER_PREFIX}linux_crash_logger) add_dependencies(viewer linux-crash-logger) elseif (DARWIN) add_subdirectory(${VIEWER_PREFIX}mac_crash_logger) add_subdirectory(${VIEWER_PREFIX}mac_updater) add_dependencies(viewer mac-updater mac-crash-logger) elseif (WINDOWS) add_subdirectory(${VIEWER_PREFIX}win_crash_logger) if (EXISTS ${VIEWER_PREFIX}win_setup) add_subdirectory(${VIEWER_PREFIX}win_setup) endif (EXISTS ${VIEWER_PREFIX}win_setup) add_subdirectory(${VIEWER_PREFIX}win_updater) # add_dependencies(viewer windows-updater windows-setup windows-crash-logger) add_dependencies(viewer windows-updater windows-crash-logger) elseif (SOLARIS) add_subdirectory(solaris_crash_logger) add_dependencies(viewer solaris-crash-logger) endif (LINUX) add_subdirectory(${VIEWER_PREFIX}newview) add_dependencies(viewer secondlife-bin) endif (VIEWER) # Linux builds the viewer and server in 2 separate projects # In order for ./develop.py build server to work on linux, # the viewer project needs a server target. # This is not true for mac and windows. if (LINUX) add_custom_target(server) endif (LINUX) if (SERVER) if (NOT LINUX) add_custom_target(server) endif (NOT LINUX) include(${SERVER_PREFIX}Server.cmake) endif (SERVER) # Windows builds include tools like VFS tool if (SERVER) if (WINDOWS) add_subdirectory(${SERVER_PREFIX}tools) endif (WINDOWS) endif (SERVER)