# -*- cmake -*- # cmake_minimum_required should appear before any # other commands to guarantee full compatibility # with the version specified ## 3.8 added VS_DEBUGGER_WORKING_DIRECTORY support ## 3.13/12 is needed for add_link_options/add_compile_definitions ## 3.14 added FILE CREATE_LINK ## 3.16 is needed for target_precompile_headers ## Nicky: Ideally we want at least 3.21 for good preset support ## We're not there yet, but once done, there is a kludge in Linking.cmake # "if(${CMAKE_VERSION} VERSION_LESS "3.20.0")" that can also be removed cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR) set(ROOT_PROJECT_NAME "Megapahit" CACHE STRING "The root project/makefile/solution name. Defaults to SecondLife.") project(${ROOT_PROJECT_NAME}) set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" "${CMAKE_CURRENT_BINARY_DIR}") include(conanbuildinfo OPTIONAL RESULT_VARIABLE USE_CONAN ) if( USE_CONAN ) set( USE_CONAN ON ) set( USE_AUTOBUILD_3P OFF ) conan_basic_setup(TARGETS NO_OUTPUT_DIRS) add_compile_definitions(LL_USESYSTEMLIBS USE_CONAN NO_AUTOBUILD_3P) elseif( USESYSTEMLIBS ) set( USE_CONAN OFF ) set( USE_AUTOBUILD_3P OFF ) add_compile_definitions(LL_USESYSTEMLIBS) else() set( USE_CONAN OFF ) set( USE_AUTOBUILD_3P ON ) endif() include(Variables) include(BuildVersion) if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Build type. One of: Debug Release RelWithDebInfo" FORCE) endif (NOT CMAKE_BUILD_TYPE) add_subdirectory(cmake) add_subdirectory(${LIBS_OPEN_PREFIX}llaudio) add_subdirectory(${LIBS_OPEN_PREFIX}llappearance) add_subdirectory(${LIBS_OPEN_PREFIX}llcharacter) add_subdirectory(${LIBS_OPEN_PREFIX}llcommon) add_subdirectory(${LIBS_OPEN_PREFIX}llcorehttp) add_subdirectory(${LIBS_OPEN_PREFIX}llimage) add_subdirectory(${LIBS_OPEN_PREFIX}llkdu) add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj) add_subdirectory(${LIBS_OPEN_PREFIX}llinventory) add_subdirectory(${LIBS_OPEN_PREFIX}llmath) add_subdirectory(${LIBS_OPEN_PREFIX}llmeshoptimizer) add_subdirectory(${LIBS_OPEN_PREFIX}llmessage) add_subdirectory(${LIBS_OPEN_PREFIX}llprimitive) add_subdirectory(${LIBS_OPEN_PREFIX}llrender) add_subdirectory(${LIBS_OPEN_PREFIX}llfilesystem) add_subdirectory(${LIBS_OPEN_PREFIX}llwindow) add_subdirectory(${LIBS_OPEN_PREFIX}llxml) if (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts) add_subdirectory(${LIBS_CLOSED_PREFIX}copy_win_scripts) endif (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts) add_custom_target(viewer) if (NOT USE_BUGSPLAT) add_subdirectory(${LIBS_OPEN_PREFIX}llcrashlogger) endif (NOT USE_BUGSPLAT) add_subdirectory(${LIBS_OPEN_PREFIX}llplugin) add_subdirectory(${LIBS_OPEN_PREFIX}llui) add_subdirectory(${LIBS_OPEN_PREFIX}viewer_components) if( LL_TESTS ) # Legacy C++ tests. Build always, run if LL_TESTS is true. add_subdirectory(${VIEWER_PREFIX}test) endif() if (ENABLE_MEDIA_PLUGINS) # viewer media plugins add_subdirectory(${LIBS_OPEN_PREFIX}media_plugins) endif (ENABLE_MEDIA_PLUGINS) if (LINUX) if (INSTALL_PROPRIETARY) include(LLAppearanceUtility) add_subdirectory(${LLAPPEARANCEUTILITY_SRC_DIR} ${LLAPPEARANCEUTILITY_BIN_DIR}) endif (INSTALL_PROPRIETARY) elseif (WINDOWS) # cmake EXISTS requires an absolute path, see indra/cmake/Variables.cmake if (EXISTS ${VIEWER_DIR}win_setup) add_subdirectory(${VIEWER_DIR}win_setup) endif (EXISTS ${VIEWER_DIR}win_setup) endif (LINUX) if (WINDOWS) # cmake EXISTS requires an absolute path, see indra/cmake/Variables.cmake if (EXISTS ${VIEWER_DIR}win_setup) add_subdirectory(${VIEWER_DIR}win_setup) endif (EXISTS ${VIEWER_DIR}win_setup) endif (WINDOWS) if (USE_BUGSPLAT) if (BUGSPLAT_DB) message(STATUS "Building with BugSplat; database '${BUGSPLAT_DB}'") else (BUGSPLAT_DB) message(WARNING "Building with BugSplat, but no database name set (BUGSPLAT_DB)") endif (BUGSPLAT_DB) else (USE_BUGSPLAT) message(STATUS "Not building with BugSplat") endif (USE_BUGSPLAT) add_subdirectory(${VIEWER_PREFIX}newview) add_dependencies(viewer ${VIEWER_BINARY_NAME}) add_subdirectory(${VIEWER_PREFIX}doxygen EXCLUDE_FROM_ALL) # sets the 'startup project' for debugging from visual studio. set_property( DIRECTORY ${VIEWER_PREFIX} PROPERTY VS_STARTUP_PROJECT ${VIEWER_BINARY_NAME} ) if (LL_TESTS) # Define after the custom targets are created so # individual apps can add themselves as dependencies add_subdirectory(${INTEGRATION_TESTS_PREFIX}integration_tests) endif (LL_TESTS)