From 420b91db29485df39fd6e724e782c449158811cb Mon Sep 17 00:00:00 2001 From: James Cook Date: Tue, 2 Jan 2007 08:33:20 +0000 Subject: Print done when done. --- scripts/messages/message_template.msg | 9991 +++++++++++++++++++++++++++++++++ 1 file changed, 9991 insertions(+) create mode 100644 scripts/messages/message_template.msg (limited to 'scripts/messages/message_template.msg') diff --git a/scripts/messages/message_template.msg b/scripts/messages/message_template.msg new file mode 100644 index 0000000000..bd44513c93 --- /dev/null +++ b/scripts/messages/message_template.msg @@ -0,0 +1,9991 @@ +// Linden Lab development message templates + +version 1.053 + +// ************************************************************************* +// Test Message +// ************************************************************************* + +// Test Message + +{ + TestMessage Low NotTrusted Zerocoded + { + TestBlock1 Single + { Test1 U32 } + } + { + NeighborBlock Multiple 4 + { Test0 U32 } + { Test1 U32 } + { Test2 U32 } + } +} + +// ************************************************************************* +// Messaging Internal Data Management Message +// ************************************************************************* + +// ************************* +// List fixed messages first +// ************************* + +// This is the newly updated version of the message template checksum +// request. The token is there so that the viewer can drop responses +// that do not match the supplied token. +{ + SecuredTemplateChecksumRequest Fixed 0xFFFFFFFA NotTrusted Unencoded + { + TokenBlock Single + { Token LLUUID } + } +} + +// Packet Ack - Ack a list of packets sent reliable +{ + PacketAck Fixed 0xFFFFFFFB NotTrusted Unencoded + { + Packets Variable + { ID U32 } + } +} + +// OpenCircuit - Tells the recipient's messaging system to open the descibed circuit +{ + OpenCircuit Fixed 0xFFFFFFFC NotTrusted Unencoded + { + CircuitInfo Single + { IP IPADDR } + { Port IPPORT } + } +} + +// CloseCircuit - Tells the recipient's messaging system to close the descibed circuit +{ + CloseCircuit Fixed 0xFFFFFFFD NotTrusted Unencoded +} + + +// message template version check. Deprecated - the viewer should send a +// SecuredTemplateChecksumRequest to prevent template checksum +// injection with a bad checksum. +{ + TemplateChecksumRequest Fixed 0xFFFFFFFE NotTrusted Unencoded +} + +// message template version check +{ + TemplateChecksumReply Fixed 0xFFFFFFFF NotTrusted Unencoded + { + DataBlock Single + { Checksum U32 } + { MajorVersion U8 } + { MinorVersion U8 } + { PatchVersion U8 } + { ServerVersion U8 } + { Flags U32 } + } + { + TokenBlock Single + { Token LLUUID } + } +} + +// ****************** +// End fixed messages +// ****************** + +// StartPingCheck - used to measure circuit ping times +// PingID is used to determine how backlogged the ping was that was +// returned (or how hosed the other side is) +{ + StartPingCheck High NotTrusted Unencoded + { + PingID Single + { PingID U8 } + { OldestUnacked U32 } // Current oldest "unacked" packet on the sender side + } +} + +// CompletePingCheck - used to measure circuit ping times + +{ + CompletePingCheck High NotTrusted Unencoded + { + PingID Single + { PingID U8 } + } +} + +// space->sim +// sim->sim +// AddCircuitCode - Tells the recipient's messaging system that this code +// is for a legal circuit +{ + AddCircuitCode Low Trusted Unencoded + { + CircuitCode Single + { Code U32 } + { SessionID LLUUID } + { AgentID LLUUID } // WARNING - may be null in valid message + } +} + +// viewer->sim +// UseCircuitCode - Attempts to provide the recipient with IP and Port +// info. In the case of viewers, the id is the session id. For other +// machines it may be null. The session id will always be the session +// id of the process, which every server will generate on startup and +// the viewer will be handed after login. +{ + UseCircuitCode Low NotTrusted Unencoded + { + CircuitCode Single + { Code U32 } + { SessionID LLUUID } + { ID LLUUID } // agent id + } +} + +// LogControl - This message allows us to remotely control the +// runtime logging facilities of the error stream. This MUST match +// the RelayLogControl message. +// Level - DEBUG=0, INFO=1, WARN=2, FATAL=3 system displays level and greater +// Mask - a bit mask. Set to 0xffff to display every type +// Time - set to 1 to turn on timestamp, 0 to turn it off +// Location - set to 1 to turn on file/line stamp, 0 to turn it off +// RemoteInfos - set to 1 to log llinfo to the log server (in production) +{ + LogControl Low Trusted Unencoded + { + Options Single + { Level U8 } + { Mask U32 } + { Time BOOL } + { Location BOOL } + { RemoteInfos BOOL } + } +} + +// RelayLogControl - Just like log control, but relayed around the +// server side to adjust the log level. This is in a separate message +// because the handler is a bit different, only implmented on some +// processes, and requires application level knowledge. This MUST match +// the LogControl message. +{ + RelayLogControl Low Trusted Unencoded + { + Options Single + { Level U8 } + { Mask U32 } + { Time BOOL } + { Location BOOL } + { RemoteInfos BOOL } + } +} + + +// LogMessages +// Turns on or off message system logging +{ + LogMessages Low Trusted Unencoded + { + Options Single + { Enable BOOL } // BOOL + } +} + + +// ************************************************************************* +// SpaceServer to Simulator Messages +// ************************************************************************ + +// Neighbor List - Passed anytime neighbors change +{ + NeighborList High Trusted Unencoded + { + NeighborBlock Multiple 4 + { IP IPADDR } + { Port IPPORT } + { PublicIP IPADDR } + { PublicPort IPPORT } + { RegionID LLUUID } + { Name Variable 1 } // string + { SimAccess U8 } + } +} + + +// Simulator Assignment - Tells a simulator where it is and who it's +// neighbors are +{ + SimulatorAssign Low Trusted Zerocoded + { + RegionInfo Single + { GridsPerEdge S32 } + { MetersPerGrid F32 } + { Handle U64 } + { UsecSinceStart U64 } + { SecPerDay U32 } + { SecPerYear U32 } + { SunDirection LLVector3 } + { SunAngVelocity LLVector3 } + { IP IPADDR } + { Port IPPORT } + } + { + NeighborBlock Multiple 4 + { IP IPADDR } + { Port IPPORT } + { PublicIP IPADDR } + { PublicPort IPPORT } + { Name Variable 1 } // string + { SimAccess U8 } + } +} + +// SpaceServerSimulatorTimeMessage - Allows simulator to resynch to world time +{ + SpaceServerSimulatorTimeMessage Low Trusted Unencoded + { + TimeInfo Single + { UsecSinceStart U64 } + { SecPerDay U32 } + { SecPerYear U32 } + { SunDirection LLVector3 } + { SunPhase F32 } + { SunAngVelocity LLVector3 } + } +} + +// ClosestSimulator - Passes the closest simulator back to a simulator +{ + ClosestSimulator Medium Trusted Unencoded + { + SimulatorBlock Single + { IP IPADDR } + { Port IPPORT } + { Handle U64 } + } + { + Viewer Single + { ID LLUUID } + } +} + +// AvatarTextureUpdate +// simulator -> dataserver +// reliable +{ + AvatarTextureUpdate Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { TexturesChanged BOOL } + } + { + WearableData Variable + { CacheID LLUUID } + { TextureIndex U8 } + { HostName Variable 1 } + } + { + TextureData Variable + { TextureID LLUUID } + } +} + + +// SimulatorMapUpdate +// simulator -> dataserver +// reliable +{ + SimulatorMapUpdate Low Trusted Unencoded + { + MapData Single + { Flags U32 } + } +} + +// SimulatorSetMap +// simulator -> dataserver +// reliable +// Used to upload a map image into the database (currently used only for Land For Sale) +{ + SimulatorSetMap Low Trusted Unencoded + { + MapData Single + { RegionHandle U64 } + { Type S32 } + { MapImage LLUUID } + } +} + +// SubscribeLoad +// spaceserver -> simulator +// reliable +{ + SubscribeLoad Low Trusted Unencoded +} + +// UnsubscribeLoad +// spaceserver -> simulator +// reliable +{ + UnsubscribeLoad Low Trusted Unencoded +} + + +// ************************************************************************ +// Simulator to SpaceServer Messages +// ************************************************************************ + +// Simulator Start - Tells spaceserver that simulator is online and wants to be +// assigned. +{ + SimulatorStart Low Trusted Unencoded + { + ControlPort Single + { Port IPPORT } + { PublicIP IPADDR } + { PublicPort IPPORT } + } + { + PositionSuggestion Single + { Ignore BOOL } // if non-zero, SS should put it in the next available slot + { GridX S32 } + { GridY S32 } + } +} + +// SimulatorReady - indicates the sim has finished loading its state +// and is ready to receive updates from others +{ + SimulatorReady Low Trusted Zerocoded + { + SimulatorBlock Single + { SimName Variable 1 } + { SimAccess U8 } + { RegionFlags U32 } + { RegionID LLUUID } + { EstateID U32 } + { ParentEstateID U32 } + } + { + TelehubBlock Single + { HasTelehub BOOL } + { TelehubPos LLVector3 } + } +} + +// TelehubInfo - fill in the UI for telehub creation floater. +// sim -> viewer +// reliable +{ + TelehubInfo Low Trusted Unencoded + { + TelehubBlock Single + { ObjectID LLUUID } // null if no telehub + { ObjectName Variable 1 } // string + { TelehubPos LLVector3 } // fallback if viewer can't find object + { TelehubRot LLQuaternion } + } + { + SpawnPointBlock Variable + { SpawnPointPos LLVector3 } // relative to telehub position + } +} + +// SimulatorPresentAtLocation - indicates that the sim is present at a grid +// location and passes what it believes its neighbors are +{ + SimulatorPresentAtLocation Low Trusted Unencoded + { + SimulatorPublicHostBlock Single + { Port IPPORT } + { SimulatorIP IPADDR } + { GridX U32 } + { GridY U32 } + } + { + NeighborBlock Multiple 4 + { IP IPADDR } + { Port IPPORT } + } + { + SimulatorBlock Single + { SimName Variable 1 } + { SimAccess U8 } + { RegionFlags U32 } + { RegionID LLUUID } + { EstateID U32 } + { ParentEstateID U32 } + } + { + TelehubBlock Variable + { HasTelehub BOOL } + { TelehubPos LLVector3 } + } +} + +// SimulatorLoad +// simulator -> spaceserver +// reliable +{ + SimulatorLoad Low Trusted Unencoded + { + SimulatorLoad Single + { TimeDilation F32 } + { AgentCount S32 } + { CanAcceptAgents BOOL } + } + { + AgentList Variable + { CircuitCode U32 } + { X U8 } + { Y U8 } + } +} + +// Simulator Shutdown Request - Tells spaceserver that a simulator is trying to shutdown +{ + SimulatorShutdownRequest Low Trusted Unencoded +} + +// **************************************************************************** +// Presense messages +// **************************************************************************** + +// sim -> dataserver +{ + RegionPresenceRequestByRegionID Low Trusted Unencoded + { + RegionData Variable + { RegionID LLUUID } + } +} + +sim -> dataserver +{ + RegionPresenceRequestByHandle Low Trusted Unencoded + { + RegionData Variable + { RegionHandle U64 } + } +} + +// dataserver -> sim +{ + RegionPresenceResponse Low Trusted Zerocoded + { + RegionData Variable + { RegionID LLUUID } + { RegionHandle U64 } + { InternalRegionIP IPADDR } + { ExternalRegionIP IPADDR } + { RegionPort IPPORT } + { ValidUntil F64 } + { Message Variable 1 } + } +} + +// Record agent presence - this totally supercedes the TrackAgentSession +// and ClearAgentSessions functionality +{ + RecordAgentPresence Low Trusted Unencoded + { + RegionData Single + { RegionID LLUUID } + } + { + AgentData Variable + { AgentID LLUUID } + { SessionID LLUUID } + { SecureSessionID LLUUID } + { LocalX S16 } + { LocalY S16 } + { TimeToLive S32 } // in seconds + { Status S32 } + { EstateID U32 } + } +} + +// Erase a set of agent presence records. Useful during logout or kick. +{ + EraseAgentPresence Low Trusted Unencoded + { + AgentData Variable + { AgentID LLUUID } + } +} + +// request IP and port for agents +{ + AgentPresenceRequest Low Trusted Unencoded + { + AgentData Variable + { AgentID LLUUID } + } +} + +// response for agent locations +{ + AgentPresenceResponse Low Trusted Unencoded + { + AgentData Variable + { AgentID LLUUID } + { RegionIP IPADDR } + { RegionPort IPPORT } + { ValidUntil F64 } + { EstateID U32 } + } +} + + +// **************************************************************************** +// Simulator to dataserver messages +// **************************************************************************** + +// Updates SimName, EstateID and SimAccess using RegionID as a key +{ + UpdateSimulator Low Trusted Unencoded + { + SimulatorInfo Single + { RegionID LLUUID } + { SimName Variable 1 } + { EstateID U32 } + { SimAccess U8 } + } +} + + +// The simulator sends out this message from time to time +{ + TrackAgentSession Low Trusted Unencoded + { + RegionData Single + { RegionX F32 } + { RegionY F32 } + { SpaceIP IPADDR } + { EstateID U32 } + { AgentCount U32 } + } + { + SessionInfo Variable + { SessionID LLUUID } + { ViewerIP IPADDR } + { ViewerPort IPPORT } + { GlobalX F64 } + { GlobalY F64 } + } +} + + +// clear out sessions for this sim, because it's coming up or going down +{ + ClearAgentSessions Low Trusted Unencoded + { + RegionInfo Single + { RegionX U32 } + { RegionY U32 } + { SpaceIP IPADDR } + } +} + +// record dwell time. +{ + LogDwellTime Low Trusted Unencoded + { + DwellInfo Single + { AgentID LLUUID } + { SessionID LLUUID } + { Duration F32 } + { SimName Variable 1 } + { RegionX U32 } + { RegionY U32 } + { AvgAgentsInView U8 } + { AvgViewerFPS U8 } + } +} + +// Disabled feature response message +{ + FeatureDisabled Low Trusted Unencoded + { + FailureInfo Single + { ErrorMessage Variable 1 } + { AgentID LLUUID } + { TransactionID LLUUID } + } +} + + +// record lost money transactions. This message could be generated +// from either the simulator or the dataserver, depending on how +// the transaction failed. +{ + LogFailedMoneyTransaction Low Trusted Unencoded + { + TransactionData Single + { TransactionID LLUUID } + { TransactionTime U32 } // utc seconds since epoch + { TransactionType S32 } // see lltransactiontypes.h + { SourceID LLUUID } + { DestID LLUUID } // destination of the transfer + { Flags U8 } + { Amount S32 } + { SimulatorIP IPADDR } // U32 encoded IP + { GridX U32 } + { GridY U32 } + { FailureType U8 } + } +} + +// complaint/bug-report - sim -> dataserver. see UserReport for details. +// reliable +{ + UserReportInternal Low Trusted Zerocoded + { + ReportData Single + { ReportType U8 } + { Category U8 } + { ReporterID LLUUID } + { ViewerPosition LLVector3 } + { AgentPosition LLVector3 } + { ScreenshotID LLUUID } + { ObjectID LLUUID } + { OwnerID LLUUID } + { LastOwnerID LLUUID } + { CreatorID LLUUID } + { SimName Variable 1 } + { Summary Variable 1 } + { Details Variable 2 } + { VersionString Variable 1 } + } + { + MeanCollision Variable + { Perp LLUUID } + { Time U32 } + { Mag F32 } + { Type U8 } + } +} + +// SetSimStatusInDatabase +// alters the "simulator" table in the database +// sim -> dataserver +// reliable +{ + SetSimStatusInDatabase Low Trusted Unencoded + { + Data Single + { RegionID LLUUID } + { HostName Variable 1 } + { X S32 } + { Y S32 } + { PID S32 } + { AgentCount S32 } + { TimeToLive S32 } // in seconds + { Status Variable 1 } + } +} + +// SetSimPresenceInDatabase +// updates the "presence" table in the database to ensure +// that a given simulator is present and valid for a set amount of +// time +{ + SetSimPresenceInDatabase Low Trusted Unencoded + { + SimData Single + { RegionID LLUUID } + { HostName Variable 1 } + { GridX U32 } + { GridY U32 } + { PID S32 } + { AgentCount S32 } + { TimeToLive S32 } // in seconds + { Status Variable 1 } + } +} + +// *************************************************************************** +// Economy messages +// *************************************************************************** + +// once we use local stats, this will include a region handle +{ + EconomyDataRequest Low NotTrusted Unencoded +} + +// dataserver to sim, response w/ econ data +{ + EconomyData Low Trusted Zerocoded + { + Info Single + { ObjectCapacity S32 } + { ObjectCount S32 } + { PriceEnergyUnit S32 } + { PriceObjectClaim S32 } + { PricePublicObjectDecay S32 } + { PricePublicObjectDelete S32 } + { PriceParcelClaim S32 } + { PriceParcelClaimFactor F32 } + { PriceUpload S32 } + { PriceRentLight S32 } + { TeleportMinPrice S32 } + { TeleportPriceExponent F32 } + { EnergyEfficiency F32 } + { PriceObjectRent F32 } + { PriceObjectScaleFactor F32 } + { PriceParcelRent S32 } + { PriceGroupCreate S32 } + } +} + +// *************************************************************************** +// Search messages +// *************************************************************************** + +// AvatarPickerRequest +// Get a list of names to select a person +// viewer -> sim -> data +// reliable +{ + AvatarPickerRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { QueryID LLUUID } + } + { + Data Single + { Name Variable 1 } + } +} + +// backend implementation which tracks if the user is a god. +{ + AvatarPickerRequestBackend Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { QueryID LLUUID } + { GodLevel U8 } + } + { + Data Single + { Name Variable 1 } + } +} + +// AvatarPickerReply +// List of names to select a person +// reliable +{ + AvatarPickerReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { QueryID LLUUID } + } + { + Data Variable + { AvatarID LLUUID } + { FirstName Variable 1 } + { LastName Variable 1 } + } +} + +// PlacesQuery +// Used for getting a list of places for the group land panel +// and the user land holdings panel. NOT for the directory. +{ + PlacesQuery Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { QueryID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + } + { + QueryData Single + { QueryText Variable 1 } + { QueryFlags U32 } + { Category S8 } + { SimName Variable 1 } + } +} + +// PlacesReply +// dataserver -> simulator -> viewer +// If the user has specified a location, use that to compute +// global x,y,z. Otherwise, use center of the AABB. +// reliable +{ + PlacesReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { QueryID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + } + { + QueryData Variable + { OwnerID LLUUID } + { Name Variable 1 } + { Desc Variable 1 } + { ActualArea S32 } + { BillableArea S32 } + { Flags U8 } + { GlobalX F32 } // meters + { GlobalY F32 } // meters + { GlobalZ F32 } // meters + { SimName Variable 1 } + { SnapshotID LLUUID } + { Dwell F32 } + { Price S32 } + } +} + +// DirFindQuery viewer->sim +// Message to start asking questions for the directory +{ + DirFindQuery Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { QueryStart S32 } // prev/next page support + } +} + +// DirFindQueryBackend sim->data +// Trusted message generated by receipt of DirFindQuery to sim. +{ + DirFindQueryBackend Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { QueryStart S32 } // prev/next page support + { EstateID U32 } + { Godlike BOOL } + } +} + + +// DirPlacesQuery viewer->sim +// Used for the Find directory of places +{ + DirPlacesQuery Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { Category S8 } + { SimName Variable 1 } + { QueryStart S32 } + } +} + +// DirPlacesQueryBackend sim->dataserver +// Used for the Find directory of places. +{ + DirPlacesQueryBackend Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { Category S8 } + { SimName Variable 1 } + { EstateID U32 } + { Godlike BOOL } + { QueryStart S32 } + } +} + +// DirPlacesReply dataserver->sim->viewer +// If the user has specified a location, use that to compute +// global x,y,z. Otherwise, use center of the AABB. +// reliable +{ + DirPlacesReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Variable + { QueryID LLUUID } + } + { + QueryReplies Variable + { ParcelID LLUUID } + { Name Variable 1 } + { ForSale BOOL } + { Auction BOOL } + { ReservedNewbie BOOL } + { Dwell F32 } + } +} + +// DirPeopleReply +{ + DirPeopleReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { AgentID LLUUID } + { FirstName Variable 1 } + { LastName Variable 1 } + { Group Variable 1 } + { Online BOOL } + { Reputation S32 } + } +} + +// DirEventsReply +{ + DirEventsReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { OwnerID LLUUID } + { Name Variable 1 } + { EventID U32 } + { Date Variable 1 } + { UnixTime U32 } + { EventFlags U32 } + } +} + +// DirGroupsReply +// dataserver -> userserver -> viewer +// reliable +{ + DirGroupsReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { GroupID LLUUID } + { GroupName Variable 1 } // string + { Members S32 } + { OpenEnrollment BOOL } + { MembershipFee S32 } + } +} + + +// DirClassifiedQuery viewer->sim +// reliable +{ + DirClassifiedQuery Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { Category U32 } + } +} + +// DirClassifiedQueryBackend sim->dataserver +// reliable +{ + DirClassifiedQueryBackend Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { Category U32 } + { EstateID U32 } + { Godlike BOOL } + } +} + +// DirClassifiedReply dataserver->sim->viewer +// reliable +{ + DirClassifiedReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { ClassifiedID LLUUID } + { Name Variable 1 } + { ClassifiedFlags U8 } + { CreationDate U32 } + { ExpirationDate U32 } + { PriceForListing S32 } + } +} + + +// AvatarClassifiedReply +// dataserver -> simulator -> viewer +// Send the header information for this avatar's classifieds +// This fills in the tabs of the Classifieds panel. +// reliable +{ + AvatarClassifiedReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { TargetID LLUUID } + } + { + Data Variable + { ClassifiedID LLUUID } + { Name Variable 1 } + } +} + + +// ClassifiedInfoRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + ClassifiedInfoRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + } +} + + +// ClassifiedInfoReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + ClassifiedInfoReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + { CreatorID LLUUID } + { CreationDate U32 } + { ExpirationDate U32 } + { Category U32 } + { Name Variable 1 } + { Desc Variable 2 } + { ParcelID LLUUID } + { ParentEstate U32 } + { SnapshotID LLUUID } + { SimName Variable 1 } + { PosGlobal LLVector3d } + { ParcelName Variable 1 } + { ClassifiedFlags U8 } + { PriceForListing S32 } + } +} + + +// ClassifiedInfoUpdate +// Update a classified. ParcelID and EstateID are set +// on the simulator as the message passes through. +// viewer -> simulator -> dataserver +// reliable +{ + ClassifiedInfoUpdate Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + { Category U32 } + { Name Variable 1 } + { Desc Variable 2 } + { ParcelID LLUUID } + { ParentEstate U32 } + { SnapshotID LLUUID } + { PosGlobal LLVector3d } + { ClassifiedFlags U8 } + { PriceForListing S32 } + } +} + + +// ClassifiedDelete +// Delete a classified from the database. +// viewer -> simulator -> dataserver +// reliable +{ + ClassifiedDelete Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + } +} + +// ClassifiedGodDelete +// Delete a classified from the database. +// QueryID is needed so database can send a repeat list of +// classified. +// viewer -> simulator -> dataserver +// reliable +{ + ClassifiedGodDelete Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + { QueryID LLUUID } + } +} + + + +// DirPicksQuery viewer->sim +// reliable +{ + DirPicksQuery Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + } +} + +// DirPicksQueryBackend sim->dataserver +// reliable +{ + DirPicksQueryBackend Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + { EstateID U32 } + { Godlike BOOL } + } +} + +// DirPicksReply dataserver->sim->viewer +// reliable +{ + DirPicksReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { PickID LLUUID } + { Name Variable 1 } + { Enabled BOOL } + } +} + + +// DirLandQuery viewer->sim +// Special query for the land for sale/auction panel. +// reliable +{ + DirLandQuery Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + { ForSale BOOL } + { Auction BOOL } + { ReservedNewbie BOOL } + } +} + +// DirLandQueryBackend sim->dataserver +// Special query for the land for sale/auction panel. +{ + DirLandQueryBackend Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + { ForSale BOOL } + { Auction BOOL } + { ReservedNewbie BOOL } + { EstateID U32 } + { Godlike BOOL } + } +} + +// DirLandReply +// dataserver -> simulator -> viewer +// reliable +{ + DirLandReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { ParcelID LLUUID } + { Name Variable 1 } + { Auction BOOL } + { ForSale BOOL } + { ReservedNewbie BOOL } + { SalePrice S32 } + { ActualArea S32 } + } +} + +// DirPopularQuery viewer->sim +// Special query for the land for sale/auction panel. +// reliable +{ + DirPopularQuery Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + } +} + +// DirPopularQueryBackend sim->dataserver +// Special query for the land for sale/auction panel. +// reliable +{ + DirPopularQueryBackend Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + { EstateID U32 } + { Godlike BOOL } + } +} + +// DirPopularReply +// dataserver -> simulator -> viewer +// reliable +{ + DirPopularReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { ParcelID LLUUID } + { Name Variable 1 } + { Dwell F32 } + } +} + +// ParcelInfoRequest +// viewer -> simulator -> dataserver +// reliable +{ + ParcelInfoRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ParcelID LLUUID } + } +} + +// ParcelInfoReply +// dataserver -> simulator -> viewer +// reliable +{ + ParcelInfoReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { ParcelID LLUUID } + { OwnerID LLUUID } + { Name Variable 1 } + { Desc Variable 1 } + { ActualArea S32 } + { BillableArea S32 } + { Flags U8 } + { GlobalX F32 } // meters + { GlobalY F32 } // meters + { GlobalZ F32 } // meters + { SimName Variable 1 } + { SnapshotID LLUUID } + { Dwell F32 } + { SalePrice S32 } + { AuctionID S32 } + } +} + + +// ParcelObjectOwnersRequest +// viewer -> simulator +// reliable +{ + ParcelObjectOwnersRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + } +} + +// simulator -> dataserver +// reliable +{ + OnlineStatusRequest Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { QueryID LLUUID } + { EstateID U32 } + { Godlike BOOL } + { SpaceIP IPADDR } // check online for right farm + } + { + Data Variable + { ID LLUUID } + } +} + +// dataserver -> simulator +// reliable +{ + OnlineStatusReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { QueryID LLUUID } + } + { + Data Variable + { ID LLUUID } // only online agents are returned + } +} + +// ParcelObjectOwnersReply +// simulator -> viewer +// reliable +{ + ParcelObjectOwnersReply Low Trusted Zerocoded + { + Data Variable + { OwnerID LLUUID } + { IsGroupOwned BOOL } + { Count S32 } + { OnlineStatus BOOL } + } +} + +// GroupNoticeListRequest +// viewer -> simulator -> dataserver +// reliable +{ + GroupNoticesListRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + } +} + +// GroupNoticesListReply +// dataserver -> simulator -> viewer +// reliable +{ + GroupNoticesListReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + Data Variable + { NoticeID LLUUID } + { Timestamp U32 } + { FromName Variable 2 } + { Subject Variable 2 } + { HasAttachment BOOL } + { AssetType U8 } + } +} + +// GroupNoticeRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + GroupNoticeRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupNoticeID LLUUID } + } +} + +// GroupNoticeAdd +// Add a group notice. +// simulator -> dataserver +// reliable +{ + GroupNoticeAdd Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + MessageBlock Single + { ToGroupID LLUUID } + { ID LLUUID } + { Dialog U8 } + { FromAgentName Variable 1 } + { Message Variable 2 } + { BinaryBucket Variable 2 } + } +} + + +// GroupNoticeDelete +// Delete a group notice from the database. +// viewer -> simulator -> dataserver +// reliable +{ + GroupNoticeDelete Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupNoticeID LLUUID } + { GroupID LLUUID } + } +} + + + +// **************************************************************************** +// Teleport messages +// +// The teleport messages are numerous, so I have attempted to give them a +// consistent naming convention. Since there is a bit of glob pattern +// aliasing, the rules are applied in order. +// +// Teleport* - viewer->sim or sim->viewer message which announces a +// teleportation request, progrees, start, or end. +// Data* - sim->data or data->sim trusted message. +// Space* - sim->space or space->sim trusted messaging +// *Lure - A lure message to pass around information. +// +// All actual viewer teleports will begin with a Teleport* message and +// end in a TeleportStart, TeleportLocal or TeleportFailed message. The TeleportFailed +// message may be returned by any process and must be routed through the +// teleporting agent's simulator and back to the viewer. +// **************************************************************************** + +// TeleportRequest +// viewer -> sim specifying exact teleport destination +{ + TeleportRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Info Single + { RegionID LLUUID } + { Position LLVector3 } + { LookAt LLVector3 } + } +} + +// TeleportLocationRequest +// viewer -> sim specifying exact teleport destination +{ + TeleportLocationRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Info Single + { RegionHandle U64 } + { Position LLVector3 } + { LookAt LLVector3 } + } +} + +// TeleportLocal +// sim -> viewer reply telling the viewer that we've successfully TP'd +// to somewhere else within the sim +{ + TeleportLocal Low Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { LocationID U32 } + { Position LLVector3 } // region + { LookAt LLVector3 } + { TeleportFlags U32 } + } +} + +// TeleportLandmarkRequest viewer->sim +// teleport to landmark asset ID destination. use LLUUD::null for home. +{ + TeleportLandmarkRequest Low NotTrusted Zerocoded + { + Info Single + { AgentID LLUUID } + { SessionID LLUUID } + { LandmarkID LLUUID } + } +} + +// TeleportProgress sim->viewer +// Tell the agent how the teleport is going. +{ + TeleportProgress Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Info Single + { TeleportFlags U32 } + { Message Variable 1 } // string + } +} + +// DataHomeLocationRequest sim->data +// Request +{ + DataHomeLocationRequest Low Trusted Zerocoded + { + Info Single + { AgentID LLUUID } + { KickedFromEstateID U32 } + } +} + +// DataHomeLocationReply data->sim +// response is the location of agent home. +{ + DataHomeLocationReply Low Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { RegionHandle U64 } + { Position LLVector3 } // region coords + { LookAt LLVector3 } + } +} + +// SpaceLocationTeleportRequest sim->space +// Reuqest for info about remote location +{ + SpaceLocationTeleportRequest Low Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + { RegionHandle U64 } + { Position LLVector3 } // region + { LookAt LLVector3 } + { TravelAccess U8 } + { ParentEstateID U32 } + { TeleportFlags U32 } + } +} + +// SpaceLocationTeleportReply space->sim +// with info about remote location +{ + SpaceLocationTeleportReply Low Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { LocationID U32 } + { SimIP IPADDR } + { SimPort IPPORT } + { RegionHandle U64 } + { Position LLVector3 } // region + { LookAt LLVector3 } + { SimName Variable 1 } + { SimAccess U8 } + { TeleportFlags U32 } + } +} + +// TeleportFinish sim->viewer +// called when all of the information has been collected and readied for +// the agent. +{ + TeleportFinish Low Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { LocationID U32 } + { SimIP IPADDR } + { SimPort IPPORT } + { RegionHandle U64 } + { SeedCapability Variable 2 } // URL + { SimAccess U8 } + { TeleportFlags U32 } + } +} + +// StartLure viewer->sim +// Sent from viewer to the local simulator to lure target id to near +// agent id. This will generate an instant message that will be routed +// through the space server and out to the userserver. When that IM +// goes through the userserver and the TargetID is online, the +// userserver will send an InitializeLure to the spaceserver. When that +// packet is acked, the original instant message is finally forwarded to +// TargetID. +{ + StartLure Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Info Single + { LureType U8 } + { Message Variable 1 } + } + { + TargetData Variable + { TargetID LLUUID } + } +} + +// TeleportLureRequest viewer->sim +// Message from target of lure to begin the teleport process on the +// local simulator. +{ + TeleportLureRequest Low NotTrusted Unencoded + { + Info Single + { AgentID LLUUID } + { SessionID LLUUID } + { LureID LLUUID } + { TeleportFlags U32 } + } +} + +// TeleportCancel viewer->sim +// reliable +{ + TeleportCancel Low NotTrusted Unencoded + { + Info Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// CompleteLure sim->space +// message with final necessary info about accepted lure. The +// spaceserver will reply with a SpaceLocationTeleportReply or +// TeleportFailed and it becomes like any other teleport. +{ + CompleteLure Low Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { SessionID LLUUID } + { LureID LLUUID } + { CircuitCode U32 } + { TravelAccess U8 } + { ParentEstateID U32 } + { TeleportFlags U32 } + } +} + +// TeleportStart sim->viewer +// announce a successful teleport request to the viewer. +{ + TeleportStart Low Trusted Unencoded + { + Info Single + { TeleportFlags U32 } + } +} + +// TeleportFailed somehwere->sim->viewer +// announce failure of teleport request +{ + TeleportFailed Low Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { Reason Variable 1 } // string + } +} + +// *************************************************************************** +// Leader Board messages +// *************************************************************************** +{ + LeaderBoardRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Type S32 } + } +} + +{ + LeaderBoardData Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + BoardData Single + { Type S32 } + { MinPlace S32 } + { MaxPlace S32 } + { TimeString Variable 1 } // string + } + { + Entry Variable + { Sequence S32 } + { Place S32 } + { ID LLUUID } + { Score S32 } + { Name Fixed 32 } // only send 32 characters of the name, to fit in an MTU + } +} + +// *************************************************************************** +// Viewer to Simulator Messages +// *************************************************************************** + +// Undo +{ + Undo Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Variable + { ObjectID LLUUID } + } +} + + +// Redo +{ + Redo Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Variable + { ObjectID LLUUID } + } +} + +// UndoLand +{ + UndoLand Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// RedoLand +{ + RedoLand Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// AgentPause - viewer occasionally will block, inform simulator of this fact +{ + AgentPause Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum U32 } // U32, used by both pause and resume. Non-increasing numbers are ignored. + } +} + +// AgentResume - unblock the agent +{ + AgentResume Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum U32 } // U32, used by both pause and resume. Non-increasing numbers are ignored. + } +} + + +// AgentUpdate - Camera info sent from viewer to simulator +// or, more simply, two axes and compute cross product +// State data is temporary, indicates current behavior state: +// 0 = walking +// 1 = mouselook +// 2 = typing +// +// Center is region local (JNC 8.16.2001) +// Camera center is region local (JNC 8.29.2001) +{ + AgentUpdate High NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { BodyRotation LLQuaternion } + { HeadRotation LLQuaternion } + { State U8 } + { CameraCenter LLVector3 } + { CameraAtAxis LLVector3 } + { CameraLeftAxis LLVector3 } + { CameraUpAxis LLVector3 } + { Far F32 } + { ControlFlags U32 } + { Flags U8 } + } +} + +// ChatFromViewer +// Specifies the text to be said and the "type", +// normal speech, shout, whisper. +// with the specified radius +{ + ChatFromViewer Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ChatData Single + { Message Variable 2 } + { Type U8 } + { Channel S32 } + } +} + + +// AgentThrottle +{ + AgentThrottle Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + } + { + Throttle Single + { GenCounter U32 } + { Throttles Variable 1 } + } +} + + +// AgentFOV - Update to agent's field of view, angle is vertical, single F32 float in radians +{ + AgentFOV Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + } + { + FOVBlock Single + { GenCounter U32 } + { VerticalAngle F32 } + } +} + + +// AgentHeightWidth - Update to height and aspect, sent as height/width to save space +// Usually sent when window resized or created +{ + AgentHeightWidth Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + } + { + HeightWidthBlock Single + { GenCounter U32 } + { Height U16 } + { Width U16 } + } +} + + +// AgentSetAppearance - Update to agent appearance +{ + AgentSetAppearance Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum U32 } // U32, Increases every time the appearance changes. A value of 0 resets. + { Size LLVector3 } + } + { + WearableData Variable + { CacheID LLUUID } + { TextureIndex U8 } + } + { + ObjectData Single + { TextureEntry Variable 2 } + } + { + VisualParam Variable + { ParamValue U8 } + } +} + +// AgentAnimation - Update animation state +// viewer --> simulator +{ + AgentAnimation High NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AnimationList Variable + { AnimID LLUUID } + { StartAnim BOOL } + } +} + +// AgentRequestSit - Try to sit on an object +{ + AgentRequestSit High NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TargetObject Single + { TargetID LLUUID } + { Offset LLVector3 } + } +} + +// AgentSit - Actually sit on object +{ + AgentSit High NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// AgentQuit - Sent by viewer when viewer exits normally +// Fuse is used to allow Reset to be passed to neighbors +// *NOTE: obsolete +{ + AgentQuit Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// quit message sent between simulators +{ + AgentQuitCopy Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FuseBlock Single + { ViewerCircuitCode U32 } + } +} + + +// Request Image - Sent by the viewer to request a specified image at a specified resolution + +{ + RequestImage High NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RequestImage Variable + { Image LLUUID } + { DiscardLevel S8 } + { DownloadPriority F32 } + { Packet U32 } + { Type U8 } + } +} + +// ImageNotInDatabase +// Simulator informs viewer that a requsted image definitely does not exist in the asset database +{ + ImageNotInDatabase Low Trusted Unencoded + { + ImageID Single + { ID LLUUID } + } +} + +// RebakeAvatarTextures +// simulator -> viewer request when a temporary baked avatar texture is not found +{ + RebakeAvatarTextures Low Trusted Unencoded + { + TextureData Single + { TextureID LLUUID } + } +} + + +// SetAlwaysRun +// Lets the viewer choose between running and walking +{ + SetAlwaysRun Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { AlwaysRun BOOL } + } +} + +// ObjectAdd - create new object in the world +// Simulator will assign ID and send message back to signal +// object actually created. +// +// AddFlags (see also ObjectUpdate) +// 0x01 - use physics +// 0x02 - create selected +// +// If only one ImageID is sent for an object type that has more than +// one face, the same image is repeated on each subsequent face. +// +// Data field is opaque type-specific data for this object +{ + ObjectAdd Medium NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Single + { PCode U8 } + { Material U8 } + { AddFlags U32 } // see object_flags.h + + { PathCurve U8 } + { ProfileCurve U8 } + { PathBegin U8 } // 0 to 1, quanta = 0.01 + { PathEnd U8 } // 0 to 1, quanta = 0.01 + { PathScaleX U8 } // 0 to 1, quanta = 0.01 + { PathScaleY U8 } // 0 to 1, quanta = 0.01 + { PathShearX U8 } // -.5 to .5, quanta = 0.01 + { PathShearY U8 } // -.5 to .5, quanta = 0.01 + { PathTwist S8 } // -1 to 1, quanta = 0.01 + { PathTwistBegin S8 } // -1 to 1, quanta = 0.01 + { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01 + { PathTaperX S8 } // -1 to 1, quanta = 0.01 + { PathTaperY S8 } // -1 to 1, quanta = 0.01 + { PathRevolutions U8 } // 0 to 3, quanta = 0.015 + { PathSkew S8 } // -1 to 1, quanta = 0.01 + { ProfileBegin U8 } // 0 to 1, quanta = 0.01 + { ProfileEnd U8 } // 0 to 1, quanta = 0.01 + { ProfileHollow U8 } // 0 to 1, quanta = 0.01 + + { BypassRaycast U8 } + { RayStart LLVector3 } + { RayEnd LLVector3 } + { RayTargetID LLUUID } + { RayEndIsIntersection U8 } + + { Scale LLVector3 } + { Rotation LLQuaternion } + + { State U8 } + } +} + + +// ObjectDelete +// viewer -> simulator +{ + ObjectDelete Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Force BOOL } // BOOL, god trying to force delete + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectDuplicate +// viewer -> simulator +// Makes a copy of a set of objects, offset by a given amount +{ + ObjectDuplicate Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + SharedData Single + { Offset LLVector3 } + { DuplicateFlags U32 } // see object_flags.h + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectDuplicateOnRay +// viewer -> simulator +// Makes a copy of an object, using the add object raycast +// code to abut it to other objects. +{ + ObjectDuplicateOnRay Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + { RayStart LLVector3 } // region local + { RayEnd LLVector3 } // region local + { BypassRaycast BOOL } + { RayEndIsIntersection BOOL } + { CopyCenters BOOL } + { CopyRotates BOOL } + { RayTargetID LLUUID } + { DuplicateFlags U32 } // see object_flags.h + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// MultipleObjectUpdate +// viewer -> simulator +// updates position, rotation and scale in one message +// positions sent as region-local floats +{ + MultipleObjectUpdate Medium NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Type U8 } + { Data Variable 1 } // custom type + } +} + +// RequestMultipleObjects +// viewer -> simulator +// reliable +// +// When the viewer gets a local_id/crc for an object that +// it either doesn't have, or doesn't have the current version +// of, it sends this upstream get get an update. +// +// CacheMissType 0 => full object (viewer doesn't have it) +// CacheMissType 1 => CRC mismatch only +{ + RequestMultipleObjects Medium NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { CacheMissType U8 } + { ID U32 } + } +} + + +// ObjectPosition +// viewer -> simulator +{ + ObjectPosition Medium NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Position LLVector3 } // region + } +} + + +// ObjectScale +// viewer -> simulator +{ + ObjectScale Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Scale LLVector3 } + } +} + + +// ObjectRotation +// viewer -> simulator +{ + ObjectRotation Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Rotation LLQuaternion } + } +} + + +// ObjectFlagUpdate +// viewer -> simulator +{ + ObjectFlagUpdate Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { ObjectLocalID U32 } + { UsePhysics BOOL } + { IsTemporary BOOL } + { IsPhantom BOOL } + { CastsShadows BOOL } + } +} + + +// ObjectClickAction +// viewer -> simulator +{ + ObjectClickAction Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { ClickAction U8 } + } +} + + +// ObjectImage +// viewer -> simulator +{ + ObjectImage Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { MediaURL Variable 1 } + { TextureEntry Variable 2 } + } +} + + +{ + ObjectMaterial Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Material U8 } + } +} + + +{ + ObjectShape Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { PathCurve U8 } + { ProfileCurve U8 } + { PathBegin U8 } // 0 to 1, quanta = 0.01 + { PathEnd U8 } // 0 to 1, quanta = 0.01 + { PathScaleX U8 } // 0 to 1, quanta = 0.01 + { PathScaleY U8 } // 0 to 1, quanta = 0.01 + { PathShearX U8 } // -.5 to .5, quanta = 0.01 + { PathShearY U8 } // -.5 to .5, quanta = 0.01 + { PathTwist S8 } // -1 to 1, quanta = 0.01 + { PathTwistBegin S8 } // -1 to 1, quanta = 0.01 + { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01 + { PathTaperX S8 } // -1 to 1, quanta = 0.01 + { PathTaperY S8 } // -1 to 1, quanta = 0.01 + { PathRevolutions U8 } // 0 to 3, quanta = 0.015 + { PathSkew S8 } // -1 to 1, quanta = 0.01 + { ProfileBegin U8 } // 0 to 1, quanta = 0.01 + { ProfileEnd U8 } // 0 to 1, quanta = 0.01 + { ProfileHollow U8 } // 0 to 1, quanta = 0.01 + } +} + +{ + ObjectExtraParams Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { ParamType U16 } + { ParamInUse BOOL } + { ParamSize U32 } + { ParamData Variable 1 } + } +} + + +// ObjectOwner +// To make public, set OwnerID to LLUUID::null. +// TODO: Eliminate god-bit. Maybe not. God-bit is ok, because it's +// known on the server. +{ + ObjectOwner Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + HeaderData Single + { Override BOOL } // BOOL, God-bit. + { OwnerID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + +// ObjectGroup +// To make the object part of no group, set GroupID = LLUUID::null. +// This call only works if objectid.ownerid == agentid. +{ + ObjectGroup Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + +// Attempt to buy an object. This will only pack root objects. +{ + ObjectBuy Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + { CategoryID LLUUID } // folder where it goes (if derezed) + } + { + ObjectData Variable + { ObjectLocalID U32 } + { SaleType U8 } // U8 -> EForSale + { SalePrice S32 } + } +} + +// viewer -> simulator + +// buy object inventory. If the transaction succeeds, it will add +// inventory to the agent, and potentially remove the original. +{ + BuyObjectInventory Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ObjectID LLUUID } + { ItemID LLUUID } + { FolderID LLUUID } + } +} + +// sim -> viewer +// Used to propperly handle buying asset containers +{ + DerezContainer Low Trusted Zerocoded + { + Data Single + { ObjectID LLUUID } + { Delete BOOL } // BOOL + } +} + +// ObjectPermissions +// Field - see llpermissionsflags.h +// If Set is true, tries to turn on bits in mask. +// If set is false, tries to turn off bits in mask. +// BUG: This just forces the permissions field. +{ + ObjectPermissions Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + HeaderData Single + { Override BOOL } // BOOL, God-bit. + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Field U8 } + { Set U8 } + { Mask U32 } + } +} + +// set object sale information +{ + ObjectSaleInfo Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { LocalID U32 } + { SaleType U8 } // U8 -> EForSale + { SalePrice S32 } + } +} + + +// set object names +{ + ObjectName Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { LocalID U32 } + { Name Variable 1 } + } +} + +// set object descriptions +{ + ObjectDescription Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { LocalID U32 } + { Description Variable 1 } + } +} + +// set object category +{ + ObjectCategory Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { LocalID U32 } + { Category U32 } + } +} + +// ObjectSelect +// Variable object data because rectangular selection can +// generate a large list very quickly. +{ + ObjectSelect Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } + +} + + +// ObjectDeselect +{ + ObjectDeselect Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } + +} + +// ObjectAttach +{ + ObjectAttach Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { AttachmentPoint U8 } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Rotation LLQuaternion } + } +} + +// ObjectDetach -- derezzes an attachment, marking its item in your inventory as not "(worn)" +{ + ObjectDetach Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectDrop -- drops an attachment from your avatar onto the ground +{ + ObjectDrop Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectLink +{ + ObjectLink Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + +// ObjectDelink +{ + ObjectDelink Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + +// ObjectHinge +{ + ObjectHinge Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + JointType Single + { Type U8 } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } + +} + +// ObjectDehinge +{ + ObjectDehinge Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } + +} + + +// ObjectGrab +{ + ObjectGrab Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { LocalID U32 } + { GrabOffset LLVector3 } + } +} + + +// ObjectGrabUpdate +// TODO: Quantize this data, reduce message size. +// TimeSinceLast could go to 1 byte, since capped +// at 100 on sim. +{ + ObjectGrabUpdate Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ObjectID LLUUID } + { GrabOffsetInitial LLVector3 } // LLVector3 + { GrabPosition LLVector3 } // LLVector3, region local + { TimeSinceLast U32 } + } +} + + +// ObjectDeGrab +{ + ObjectDeGrab Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { LocalID U32 } + } +} + + +// ObjectSpinStart +{ + ObjectSpinStart Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ObjectID LLUUID } + } +} + + +// ObjectSpinUpdate +{ + ObjectSpinUpdate Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ObjectID LLUUID } + { Rotation LLQuaternion } + } +} + + +// ObjectSpinStop +{ + ObjectSpinStop Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ObjectID LLUUID } + } +} + +// Export selected objects +// viewer->sim +{ + ObjectExportSelected Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { RequestID LLUUID } + { VolumeDetail S16 } + } + { + ObjectData Variable + { ObjectID LLUUID } + } +} + +// Import an object +// viewer->sim +{ + ObjectImport Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { FolderID LLUUID } + } + { + AssetData Single + { FileID LLUUID 1 } + { ObjectName Variable 1 } + { Description Variable 1 } + } +} + +// ModifyLand - sent to modify a piece of land on a simulator. +// viewer -> sim +{ + ModifyLand Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ModifyBlock Single + { Action U8 } + { BrushSize U8 } + { Seconds F32 } + { Height F32 } + } + { + ParcelData Variable + { LocalID S32 } + { West F32 } + { South F32 } + { East F32 } + { North F32 } + } +} + + +// VelocityInterpolateOn +// viewer->sim +// requires administrative access +{ + VelocityInterpolateOn Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// VelocityInterpolateOff +// viewer->sim +// requires administrative access +{ + VelocityInterpolateOff Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// Save State +// viewer->sim +// requires administrative access +{ + StateSave Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + DataBlock Single + { Filename Variable 1 } + } +} + +// ReportAutosaveCrash +// sim->launcher +{ + ReportAutosaveCrash Low NotTrusted Unencoded + { + AutosaveData Single + { PID S32 } + { Status S32 } + } +} + +// SimWideDeletes +{ + SimWideDeletes Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + DataBlock Single + { TargetID LLUUID } + { Flags U32 } + } +} + +// RequestObjectPropertiesFamily +// Ask for extended information, such as creator, permissions, resources, etc. +// Medium frequency because it is driven by mouse hovering over objects, which +// occurs at high rates. +{ + RequestObjectPropertiesFamily Medium NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { RequestFlags U32 } + { ObjectID LLUUID } + } +} + + +// Track agent - this information is used when sending out the +// coarse location update so that we know who you are tracking. +// To stop tracking - send a null uuid as the prey. +{ + TrackAgent Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TargetData Single + { PreyID LLUUID } + } +} + + +// Grant agents the ability to modify your stuff. This message is sent +// to the simulator, and then passed along to the dataserver for +// persistance. The dataserver will push live updates through +// AddModifyAbility messages to the simulator. +// viewer -> simulator -> dataserver +//{ +// GrantModification Low NotTrusted Unencoded +// { +// AgentData Single +// { AgentID LLUUID } +// { SessionID LLUUID } +// { GranterName Variable 1 } +// } +// { +// EmpoweredBlock Variable +// { EmpoweredID LLUUID } +// } +//} +// Revoke the ability to modify your stuff. This message is sent to +// the simulator, and then passed along to the dataserver for +// persistance. The dataserver will push live updates through +// RemoveModifyAbility messages to the simulator. +// viewer -> simulator -> dataserver +//{ +// RevokeModification Low NotTrusted Unencoded +// { +// AgentData Single +// { AgentID LLUUID } +// { SessionID LLUUID } +// { GranterName Variable 1 } +// } +// { +// RevokedBlock Variable +// { RevokedID LLUUID } +// } +//} + +// This message is sent from viewer->simulator->dataserver, which responds with +// the complete list of all granted agents in the GrantedProxies message. +//{ +// RequestGrantedProxies Low NotTrusted Unencoded +// { +// AgentData Single +// { AgentID LLUUID } +// { SessionID LLUUID } +// } +//} + +// response to the message above +//{ +// GrantedProxies Low Trusted Unencoded +// { +// AgentData Single +// { AgentID LLUUID } +// } +// { +// EmpoweredBlock Variable +// { EmpoweredID LLUUID } +// } +// { +// GranterBlock Variable +// { GranterID LLUUID } +// } +//} + +// This message is sent from the dataserver to the simulator to let +// AgentID know that they can modify GranterID's stuff. This message is +// percolated out to child cameras and the viewer. This message is +// in response to GrantModification messages, request, or login. +// ROUTED dataserver -> simulator -> spaceserver -> simulator +// reliable +//{ +// AddModifyAbility Low Trusted Zerocoded +// { +// TargetBlock Single +// { TargetIP IPADDR } // U32 encoded IP +// { TargetPort IPPORT } +// } +// { +// AgentBlock Single +// { AgentID LLUUID } +// } +// { +// GranterBlock Variable +// { GranterID LLUUID } +// } +//} + +// This message is sent from the dataserver to the simulator to let +// AgentID know that they can no longer modify GranterID's stuff. This +// message is percolated out to child cameras and the viewer. This +// message is in response to RevokeModification messages. +// ROUTED dataserver -> simulator -> spaceserver -> simulator +// reliable +//{ +// RemoveModifyAbility Low Trusted Unencoded +// { +// TargetBlock Single +// { TargetIP IPADDR } // U32 encoded IP +// { TargetPort IPPORT } +// } +// { +// AgentBlock Single +// { AgentID LLUUID } +// { RevokerID LLUUID } +// } +//} + +// end viewer to simulator section + +{ + ViewerStats Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { IP IPADDR } + { StartTime U32 } + { RunTime F32 } // F32 + { SimFPS F32 } // F32 + { FPS F32 } // F32 + { AgentsInView U8 } // + { Ping F32 } // F32 + { MetersTraveled F64 } + { RegionsVisited S32 } + { SysRAM U32 } + { SysOS Variable 1 } // String + { SysCPU Variable 1 } // String + { SysGPU Variable 1 } // String + } + + { + DownloadTotals Single + { World U32 } + { Objects U32 } + { Textures U32 } + } + + { + NetStats Multiple 2 + { Bytes U32 } + { Packets U32 } + { Compressed U32 } + { Savings U32 } + } + + { + FailStats Single + { SendPacket U32 } + { Dropped U32 } + { Resent U32 } + { FailedResends U32 } + { OffCircuit U32 } + { Invalid U32 } + } + + { + MiscStats Variable + { Type U32 } + { Value F64 } + } +} + +// ScriptAnswerYes +// reliable +{ + ScriptAnswerYes Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { TaskID LLUUID } + { ItemID LLUUID } + { Questions S32 } + } +} + + +// complaint/bug-report +// reliable +{ + UserReport Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ReportData Single + { ReportType U8 } // BUG=1, COMPLAINT=2 + { Category U8 } // see sequence.user_report_category + { Position LLVector3 } // screenshot position, region-local + { CheckFlags U8 } // checkboxflags + { ScreenshotID LLUUID } + { ObjectID LLUUID } + { Summary Variable 1 } + { Details Variable 2 } + { VersionString Variable 1 } + } + { + MeanCollision Variable + { Perp LLUUID } + { Time U32 } + { Mag F32 } + { Type U8 } + } +} + + +// *************************************************************************** +// Simulator to Viewer Messages +// *************************************************************************** + +// AlertMessage +// Specifies the text to be posted in an alert dialog +{ + AlertMessage Low Trusted Unencoded + { + AlertData Single + { Message Variable 1 } + } +} + +// Send an AlertMessage to the named agent. +// usually dataserver->simulator +{ + AgentAlertMessage Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + AlertData Single + { Modal BOOL } + { Message Variable 1 } + } +} + + +// MeanCollisionAlert +// Specifies the text to be posted in an alert dialog +{ + MeanCollisionAlert Low Trusted Zerocoded + { + MeanCollision Variable + { Victim LLUUID } + { Perp LLUUID } + { Time U32 } + { Mag F32 } + { Type U8 } + } +} + +// ViewerFrozenMessage +// Specifies the text to be posted in an alert dialog +{ + ViewerFrozenMessage Low Trusted Unencoded + { + FrozenData Single + { Data BOOL } + } +} + +// Health Message +// Tells viewer what agent health is +{ + HealthMessage Low Trusted Zerocoded + { + HealthData Single + { Health F32 } + } +} + +// ChatFromSimulator +// Chat text to appear on a user's screen +// Position is region local. +// Viewer can optionally use position to animate +// If audible is CHAT_NOT_AUDIBLE, message will not be valid +{ + ChatFromSimulator Low Trusted Unencoded + { + ChatData Single + { FromName Variable 1 } + { SourceID LLUUID } // agent id or object id + { OwnerID LLUUID } // object's owner + { SourceType U8 } + { ChatType U8 } + { Audible U8 } + { Position LLVector3 } + { Message Variable 2 } // UTF-8 text + } +} + + +// Simulator statistics packet (goes out to viewer and dataserver/spaceserver) +{ + SimStats Low Trusted Unencoded + { + Region Single + { RegionX U32 } + { RegionY U32 } + { RegionFlags U32 } + { ObjectCapacity U32 } + } + { + Stat Variable + { StatID U32 } + { StatValue F32 } + } +} + +// viewer -> sim +// reliable +{ + RequestRegionInfo Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// RegionInfo +// Used to populate UI for both region/estate floater +// and god tools floater +// sim -> viewer +// reliable +{ + RegionInfo Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RegionInfo Single + { SimName Variable 1 } // string + { EstateID U32 } + { ParentEstateID U32 } + { RegionFlags U32 } + { SimAccess U8 } + { MaxAgents U8 } + { BillableFactor F32 } + { ObjectBonusFactor F32 } + { WaterHeight F32 } + { TerrainRaiseLimit F32 } + { TerrainLowerLimit F32 } + { PricePerMeter S32 } + { RedirectGridX S32 } + { RedirectGridY S32 } + { UseEstateSun BOOL } + { SunHour F32 } // last value set by estate or region controls JC + } +} + +// GodUpdateRegionInfo +// Sent from viewer to sim after a god has changed some +// of the parameters in the god tools floater +// viewer -> sim +// reliable +{ + GodUpdateRegionInfo Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RegionInfo Single + { SimName Variable 1 } // string + { EstateID U32 } + { ParentEstateID U32 } + { RegionFlags U32 } + { BillableFactor F32 } + { PricePerMeter S32 } + { RedirectGridX S32 } + { RedirectGridY S32 } + } +} + +//NearestLandingRegionRequest +//sim->dataserver +//Sent from the region to the data server +//to request the most up to date region for the requesting +//region to redirect teleports to +{ + NearestLandingRegionRequest Low Trusted Unencoded + { + RequestingRegionData Single + { RegionHandle U64 } + } +} + +//NearestLandingPointReply +//dataserver->sim +//Sent from the data server to a region in reply +//to the redirectregion request stating which region +//the requesting region should redirect teleports to if necessary +{ + NearestLandingRegionReply Low Trusted Unencoded + { + LandingRegionData Single + { RegionHandle U64 } + } +} + +//NearestLandingPointUpdated +//sim->dataserver +//Sent from a region to the data server +//to have the dataserver note/clear in the db +//that the region has updated it's nearest landing point +{ + NearestLandingRegionUpdated Low Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + } +} + + +//TeleportLandingStatusChanged +//sim->dataserver +//Sent from the region to the data server +//to note that the region's teleportation landing status has changed +{ + TeleportLandingStatusChanged Low Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + } +} + +// RegionHandshake +// Sent by region to viewer after it has received UseCircuitCode +// from that viewer. +// sim -> viewer +// reliable +{ + RegionHandshake Low Trusted Zerocoded + { + RegionInfo Single + { RegionFlags U32 } + { SimAccess U8 } + { SimName Variable 1 } // string + { SimOwner LLUUID } + { IsEstateManager BOOL } // this agent, for this sim + { WaterHeight F32 } + { BillableFactor F32 } + { CacheID LLUUID } + { TerrainBase0 LLUUID } + { TerrainBase1 LLUUID } + { TerrainBase2 LLUUID } + { TerrainBase3 LLUUID } + { TerrainDetail0 LLUUID } + { TerrainDetail1 LLUUID } + { TerrainDetail2 LLUUID } + { TerrainDetail3 LLUUID } + { TerrainStartHeight00 F32 } + { TerrainStartHeight01 F32 } + { TerrainStartHeight10 F32 } + { TerrainStartHeight11 F32 } + { TerrainHeightRange00 F32 } + { TerrainHeightRange01 F32 } + { TerrainHeightRange10 F32 } + { TerrainHeightRange11 F32 } + } +} + +// RegionHandshakeReply +// viewer -> sim +// reliable +// Sent after viewer has initialized the (pre-existing) +// LLViewerRegion with the name, access level, etc. and +// has loaded the cache for the region. +// After the simulator receives this, it will start sending +// data about objects. +{ + RegionHandshakeReply Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RegionInfo Single + { Flags U32 } + } +} + +// The CoarseLocationUpdate message is sent to notify the viewer of +// the location of mappable objects in the region. 1 meter resolution is +// sufficient for this. The index block is used to show where you are, +// and where someone you are tracking is located. They are -1 if not +// applicable. +{ + CoarseLocationUpdate Medium Trusted Unencoded + { + Location Variable + { X U8 } + { Y U8 } + { Z U8 } // Z in meters / 4 + } + { + Index Single + { You S16 } + { Prey S16 } + } +} + +// ImageData - sent to viewer to transmit information about an image +{ + ImageData High Trusted Unencoded + { + ImageID Single + { ID LLUUID } + { Codec U8 } + { Size U32 } + { Packets U16 } + } + { + ImageData Single + { Data Variable 2 } + } +} + +// ImagePacket - follow on image data for images having > 1 packet of data +{ + ImagePacket High Trusted Unencoded + { + ImageID Single + { ID LLUUID } + { Packet U16 } + } + { + ImageData Single + { Data Variable 2 } + } +} + +// LayerData - Sent to viewer - encodes layer data + +{ + LayerData High Trusted Unencoded + { + LayerID Single + { Type U8 } + + } + { + LayerData Single + { Data Variable 2 } + } +} + +// ObjectUpdate - Sent by objects from the simulator to the viewer +// +// If only one ImageID is sent for an object type that has more than +// one face, the same image is repeated on each subsequent face. +// +// NameValue is a list of name-value strings, separated by \n characters, +// terminated by \0 +// +// Data is type-specific opaque data for this object +{ + ObjectUpdate High Trusted Zerocoded + { + RegionData Single + { RegionHandle U64 } + { TimeDilation U16 } + } + { + ObjectData Variable + { ID U32 } + { State U8 } + + { FullID LLUUID } + { CRC U32 } // TEMPORARY HACK FOR JAMES + { PCode U8 } + { Material U8 } + { ClickAction U8 } + { Scale LLVector3 } + { ObjectData Variable 1 } + + { ParentID U32 } + { UpdateFlags U32 } // U32, see object_flags.h + + { PathCurve U8 } + { ProfileCurve U8 } + { PathBegin U8 } // 0 to 1, quanta = 0.01 + { PathEnd U8 } // 0 to 1, quanta = 0.01 + { PathScaleX U8 } // 0 to 1, quanta = 0.01 + { PathScaleY U8 } // 0 to 1, quanta = 0.01 + { PathShearX U8 } // -.5 to .5, quanta = 0.01 + { PathShearY U8 } // -.5 to .5, quanta = 0.01 + { PathTwist S8 } // -1 to 1, quanta = 0.01 + { PathTwistBegin S8 } // -1 to 1, quanta = 0.01 + { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01 + { PathTaperX S8 } // -1 to 1, quanta = 0.01 + { PathTaperY S8 } // -1 to 1, quanta = 0.01 + { PathRevolutions U8 } // 0 to 3, quanta = 0.015 + { PathSkew S8 } // -1 to 1, quanta = 0.01 + { ProfileBegin U8 } // 0 to 1, quanta = 0.01 + { ProfileEnd U8 } // 0 to 1, quanta = 0.01 + { ProfileHollow U8 } // 0 to 1, quanta = 0.01 + + { TextureEntry Variable 2 } + { TextureAnim Variable 1 } + + { NameValue Variable 2 } + { Data Variable 2 } + { Text Variable 1 } // llSetText() hovering text + { TextColor Fixed 4 } // actually, a LLColor4U + { MediaURL Variable 1 } // URL for web page, movie, etc. + + // Info for particle systems + { PSBlock Variable 1 } + + // Extra parameters + { ExtraParams Variable 1 } + + // info for looped attached sounds + // because these are almost always all zero + // the hit after zero-coding is only 2 bytes + // not the 42 you see here + { Sound LLUUID } + { OwnerID LLUUID } // HACK object's owner id, only set if non-null sound, for muting + { Gain F32 } + { Flags U8 } + { Radius F32 } // cutoff radius + + // joint info -- is sent in the update of each joint-child-root + { JointType U8 } + { JointPivot LLVector3 } + { JointAxisOrAnchor LLVector3 } + } +} + + +// ObjectUpdateCompressed +{ + ObjectUpdateCompressed High Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + { TimeDilation U16 } + } + { + ObjectData Variable + { UpdateFlags U32 } + { Data Variable 2 } + } +} + +// ObjectUpdateCached +// reliable +{ + ObjectUpdateCached High Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + { TimeDilation U16 } + } + { + ObjectData Variable + { ID U32 } + { CRC U32 } + { UpdateFlags U32 } + } +} + +// packed terse object update format +{ + ImprovedTerseObjectUpdate High Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + { TimeDilation U16 } + } + { + ObjectData Variable + { Data Variable 1 } + { TextureEntry Variable 2 } + } +} + +// KillObject - Sent by objects to the viewer to tell them to kill themselves + +{ + KillObject High Trusted Unencoded + { + ObjectData Variable + { ID U32 } + } +} + +// AgentToNewRegion - tells the viewer that it's agent has moved + +{ + AgentToNewRegion High Trusted Unencoded + { + RegionData Single + { SessionID LLUUID } + { IP IPADDR } + { Port IPPORT } + { Handle U64 } + } +} + +// CrossedRegion - new way to tell a viewer it has gone across a region +// boundary +{ + CrossedRegion Medium Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RegionData Single + { SimIP IPADDR } + { SimPort IPPORT } + { RegionHandle U64 } + { SeedCapability Variable 2 } // URL + } + { + Info Single + { Position LLVector3 } + { LookAt LLVector3 } + } +} + +// SimulatorViewerTimeMessage - Allows viewer to resynch to world time + +{ + SimulatorViewerTimeMessage Low Trusted Unencoded + { + TimeInfo Single + { UsecSinceStart U64 } + { SecPerDay U32 } + { SecPerYear U32 } + { SunDirection LLVector3 } + { SunPhase F32 } + { SunAngVelocity LLVector3 } + } +} + +// EnableSimulator - Preps a viewer to receive data from a simulator + +{ + EnableSimulator Low Trusted Unencoded + { + SimulatorInfo Single + { Handle U64 } + { IP IPADDR } + { Port IPPORT } + } +} + +// DisableThisSimulator - Tells a viewer not to expect data from this simulator anymore + +{ + DisableSimulator Low Trusted Unencoded +} + +// ConfirmEnableSimulator - A confirmation message sent from simulator to neighbors that the simulator +// has successfully been enabled by the viewer + +{ + ConfirmEnableSimulator Medium Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +//----------------------------------------------------------------------------- +// New Transfer system +//----------------------------------------------------------------------------- + +// Request a new transfer (target->source) +{ + TransferRequest Low NotTrusted Zerocoded + { + TransferInfo Single + { TransferID LLUUID } + { ChannelType S32 } + { SourceType S32 } + { Priority F32 } + { Params Variable 2 } + } +} + +// Return info about a transfer/initiate transfer (source->target) +// Possibly should have a Params field like above +{ + TransferInfo Low NotTrusted Zerocoded + { + TransferInfo Single + { TransferID LLUUID } + { ChannelType S32 } + { TargetType S32 } + { Status S32 } + { Size S32 } + } +} + +{ + TransferPacket High NotTrusted Unencoded + { + TransferData Single + { TransferID LLUUID } + { ChannelType S32 } + { Packet S32 } + { Status S32 } + { Data Variable 2 } + } +} + +// Abort a transfer in progress (either from target->source or source->target) +{ + TransferAbort Low NotTrusted Zerocoded + { + TransferInfo Single + { TransferID LLUUID } + { ChannelType S32 } + } +} + +// Change the priority of a transfer (target->source) +{ + TransferPriority Low NotTrusted Zerocoded + { + TransferInfo Single + { TransferID LLUUID } + { ChannelType S32 } + { Priority F32 } + } +} + +//----------------------------------------------------------------------------- +// General file transfer +//----------------------------------------------------------------------------- + +// RequestXfer - request an arbitrary xfer +{ + RequestXfer Low NotTrusted Zerocoded + { + XferID Single + { ID U64 } + { Filename Variable 1 } + { FilePath U8 } // ELLPath + { DeleteOnCompletion BOOL } // BOOL + { UseBigPackets BOOL } // BOOL + { VFileID LLUUID } + { VFileType S16 } + } +} + +// SendXferPacket - send an additional packet of an arbitrary xfer from sim -> viewer +{ + SendXferPacket High NotTrusted Unencoded + { + XferID Single + { ID U64 } + { Packet U32 } + } + { + DataPacket Single + { Data Variable 2 } + } +} + +// ConfirmXferPacket +{ + ConfirmXferPacket High NotTrusted Unencoded + { + XferID Single + { ID U64 } + { Packet U32 } + } +} + +// AbortXfer +{ + AbortXfer Low NotTrusted Unencoded + { + XferID Single + { ID U64 } + { Result S32 } + } +} + +//----------------------------------------------------------------------------- +// Avatar information +//----------------------------------------------------------------------------- + + +// RequestAvatarInfo +{ + RequestAvatarInfo Low Trusted Unencoded + { + DataBlock Single + { FullID LLUUID } + } +} + +// AvatarAnimation - Update animation state +// simulator --> viewer +{ + AvatarAnimation High Trusted Unencoded + { + Sender Single + { ID LLUUID } + } + { + AnimationList Variable + { AnimID LLUUID } + { AnimSequenceID S32 } + } + { + AnimationSourceList Variable + { ObjectID LLUUID } + } +} + +// AvatarAppearance - Update visual params +{ + AvatarAppearance Low Trusted Zerocoded + { + Sender Single + { ID LLUUID } + { IsTrial BOOL } + } + { + ObjectData Single + { TextureEntry Variable 2 } + } + { + VisualParam Variable + { ParamValue U8 } + } +} + +// AvatarSitResponse - response to a request to sit on an object +{ + AvatarSitResponse High Trusted Zerocoded + { + SitObject Single + { ID LLUUID } + } + { + SitTransform Single + { AutoPilot BOOL } + { SitPosition LLVector3 } + { SitRotation LLQuaternion } + { CameraEyeOffset LLVector3 } + { CameraAtOffset LLVector3 } + { ForceMouselook BOOL } + } +} + +// SetFollowCamProperties +{ + SetFollowCamProperties Low Trusted Unencoded + { + ObjectData Single + { ObjectID LLUUID } + } + { + CameraProperty Variable + { Type S32 } + { Value F32 } + } +} + +// ClearFollowCamProperties +{ + ClearFollowCamProperties Low Trusted Unencoded + { + ObjectData Single + { ObjectID LLUUID } + } +} + +// CameraConstraint - new camera distance limit (based on collision with objects) +{ + CameraConstraint High Trusted Zerocoded + { + CameraCollidePlane Single + { Plane LLVector4 } + } +} + +// ObjectProperties +// Extended information such as creator, permissions, etc. +// Medium because potentially driven by mouse hover events. +{ + ObjectProperties Medium Trusted Zerocoded + { + ObjectData Variable + { ObjectID LLUUID } + { CreatorID LLUUID } + { OwnerID LLUUID } + { GroupID LLUUID } + { BaseMask U32 } + { OwnerMask U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + { OwnershipCost S32 } +// { TaxRate F32 } // F32 + { SaleType U8 } // U8 -> EForSale + { SalePrice S32 } + { AggregatePerms U8 } + { AggregatePermTextures U8 } + { AggregatePermTexturesOwner U8 } + { Category U32 } // LLCategory + { InventorySerial S16 } // S16 + { ItemID LLUUID } + { FolderID LLUUID } + { FromTaskID LLUUID } + { LastOwnerID LLUUID } + { Name Variable 1 } + { Description Variable 1 } + { TouchName Variable 1 } + { SitName Variable 1 } + { TextureID Variable 1 } + } +} + +// ObjectPropertiesFamily +// Medium because potentially driven by mouse hover events. +{ + ObjectPropertiesFamily Medium Trusted Zerocoded + { + ObjectData Single + { RequestFlags U32 } + { ObjectID LLUUID } + { OwnerID LLUUID } + { GroupID LLUUID } + { BaseMask U32 } + { OwnerMask U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + { OwnershipCost S32 } + { SaleType U8 } // U8 -> EForSale + { SalePrice S32 } + { Category U32 } // LLCategory + { LastOwnerID LLUUID } + { Name Variable 1 } + { Description Variable 1 } + } +} + +// RequestPayPrice +// viewer -> sim +{ + RequestPayPrice Low NotTrusted Unencoded + { + ObjectData Single + { ObjectID LLUUID } + } +} + +// PayPriceReply +// sim -> viewer +{ + PayPriceReply Low Trusted Unencoded + { + ObjectData Single + { ObjectID LLUUID } + { DefaultPayPrice S32 } + } + { + ButtonData Variable + + { PayButton S32 } + } +} + +// KickUser +// *FIXME* +// Kick off a logged-in user, such as when two people log in with the +// same account name. +// ROUTED dataserver -> userserver -> spaceserver -> simulator -> viewer +// reliable, but that may not matter if a system component is quitting +{ + KickUser Low Trusted Unencoded + { + TargetBlock Single + { TargetIP IPADDR } // U32 encoded IP + { TargetPort IPPORT } + } + { + UserInfo Single + { AgentID LLUUID } + { SessionID LLUUID } + { Reason Variable 2 } // string + } +} + +// ack sent from the simulator up to the main database so that login +// can continue. +{ + KickUserAck Low Trusted Unencoded + { + UserInfo Single + { SessionID LLUUID } + { Flags U32 } + } +} + +// GodKickUser +// When a god wants someone kicked +// viewer -> sim +// reliable +{ + GodKickUser Low NotTrusted Unencoded + { + UserInfo Single + { GodID LLUUID } + { GodSessionID LLUUID } + { AgentID LLUUID } + { KickFlags U32 } + { Reason Variable 2 } // string + } +} + +// SystemKickUser +// user->space, reliable +{ + SystemKickUser Low Trusted Unencoded + { + AgentInfo Variable + { AgentID LLUUID } + } +} + +// EjectUser +// viewer -> sim +// reliable +{ + EjectUser Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { TargetID LLUUID } + { Flags U32 } + } +} + +// FreezeUser +// Freeze someone who is on my land. +// viewer -> sim +// reliable +{ + FreezeUser Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { TargetID LLUUID } + { Flags U32 } + } +} + + +// AvatarPropertiesRequest +// viewer -> simulator +// reliable +{ + AvatarPropertiesRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { AvatarID LLUUID } + } +} + +// AvatarPropertiesRequestBackend +// simulator -> dataserver +// reliable +{ + AvatarPropertiesRequestBackend Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { AvatarID LLUUID } + { GodLevel U8 } + { WebProfilesDisabled BOOL } + } +} +// AvatarPropertiesReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + AvatarPropertiesReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } // your id + { AvatarID LLUUID } // avatar you're asking about + } + { + PropertiesData Single + { ImageID LLUUID } + { FLImageID LLUUID } + { PartnerID LLUUID } + { AboutText Variable 2 } // string, up to 512 + { FLAboutText Variable 1 } // string + { BornOn Variable 1 } // string + { ProfileURL Variable 1 } // string + { CharterMember Variable 1 } // special - usually U8 + { AllowPublish BOOL } // whether profile is externally visible or not + { MaturePublish BOOL } // profile is "mature" + { Identified BOOL } // whether avatar has provided payment info + { Transacted BOOL } // whether avatar has actively used payment info + } +} + +{ + AvatarInterestsReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } // your id + { AvatarID LLUUID } // avatar you're asking about + } + { + PropertiesData Single + { WantToMask U32 } + { WantToText Variable 1 } // string + { SkillsMask U32 } + { SkillsText Variable 1 } // string + { LanguagesText Variable 1 } // string + } +} + +// AvatarGroupsReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + AvatarGroupsReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } // your id + { AvatarID LLUUID } // avatar you're asking about + } + { + GroupData Variable + { GroupPowers U64 } + { AcceptNotices BOOL } + { GroupTitle Variable 1 } + { GroupID LLUUID } + { GroupName Variable 1 } + { GroupInsigniaID LLUUID } + } +} + + +// AvatarPropertiesUpdate +// viewer -> simulator +// reliable +{ + AvatarPropertiesUpdate Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + PropertiesData Single + { ImageID LLUUID } + { FLImageID LLUUID } + { AboutText Variable 2 } // string, up to 512 + { FLAboutText Variable 1 } + { AllowPublish BOOL } // whether profile is externally visible or not + { MaturePublish BOOL } // profile is "mature" + { ProfileURL Variable 1 } // string + } +} + +// AvatarInterestsUpdate +// viewer -> simulator +// reliable +{ + AvatarInterestsUpdate Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + PropertiesData Single + { WantToMask U32 } + { WantToText Variable 1 } // string + { SkillsMask U32 } + { SkillsText Variable 1 } // string + { LanguagesText Variable 1 } // string + } +} + +// AvatarStatisticsReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + AvatarStatisticsReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + AvatarData Single + { AvatarID LLUUID } + } + { + StatisticsData Variable + { Name Variable 1 } // string + { Positive S32 } + { Negative S32 } + } +} + + +// AvatarNotesReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + AvatarNotesReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { TargetID LLUUID } + { Notes Variable 2 } // string + } +} + + +// AvatarNotesUpdate +// viewer -> simulator -> dataserver +// reliable +{ + AvatarNotesUpdate Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { TargetID LLUUID } + { Notes Variable 2 } // string + } +} + + +// AvatarPicksReply +// dataserver -> simulator -> viewer +// Send the header information for this avatar's picks +// This fills in the tabs of the Picks panel. +// reliable +{ + AvatarPicksReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { TargetID LLUUID } + } + { + Data Variable + { PickID LLUUID } + { PickName Variable 1 } // string + } +} + + +// EventInfoRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + EventInfoRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } +} + + +// EventInfoReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + EventInfoReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + EventData Single + { EventID U32 } + { Creator Variable 1 } + { Name Variable 1 } + { Category Variable 1 } + { Desc Variable 2 } + { Date Variable 1 } + { DateUTC U32 } + { Duration U32 } + { Cover U32 } + { Amount U32 } + { SimName Variable 1 } + { GlobalPos LLVector3d } + { EventFlags U32 } + } +} + + +// EventNotificationAddRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + EventNotificationAddRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } +} + + +// EventNotificationRemoveRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + EventNotificationRemoveRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } +} + +// EventGodDelete +// viewer -> simulator +// simulator -> dataserver +// QueryData is used to resend a search result after the deletion +// reliable +{ + EventGodDelete Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { QueryStart S32 } // prev/next page support + } +} + +// PickInfoRequest +// viewer -> simulator +// simulator -> dataserver +// If CreatorID is not null, then we're looking for an agent pick +// or picks. +// reliable +{ + PickInfoRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { PickID LLUUID } + } +} + + +// PickInfoReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + PickInfoReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { PickID LLUUID } + { CreatorID LLUUID } + { TopPick BOOL } + { ParcelID LLUUID } + { Name Variable 1 } + { Desc Variable 2 } + { SnapshotID LLUUID } + { User Variable 1 } + { OriginalName Variable 1 } + { SimName Variable 1 } + { PosGlobal LLVector3d } + { SortOrder S32 } + { Enabled BOOL } + } +} + + +// PickInfoUpdate +// Update a pick. ParcelID is set on the simulator as the message +// passes through. +// If TopPick is TRUE, the simulator will only pass on the message +// if the agent_id is a god. +// viewer -> simulator -> dataserver +// reliable +{ + PickInfoUpdate Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { PickID LLUUID } + { CreatorID LLUUID } + { TopPick BOOL } + { ParcelID LLUUID } + { Name Variable 1 } + { Desc Variable 2 } + { SnapshotID LLUUID } + { PosGlobal LLVector3d } + { SortOrder S32 } + { Enabled BOOL } + } +} + + +// PickDelete +// Delete a non-top pick from the database. +// viewer -> simulator -> dataserver +// reliable +{ + PickDelete Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { PickID LLUUID } + } +} + +// PickGodDelete +// Delete a pick from the database. +// QueryID is needed so database can send a repeat list of +// picks. +// viewer -> simulator -> dataserver +// reliable +{ + PickGodDelete Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { PickID LLUUID } + { QueryID LLUUID } + } +} + + +// ScriptQuestion +// reliable +{ + ScriptQuestion Low Trusted Unencoded + { + Data Single + { TaskID LLUUID } + { ItemID LLUUID } + { ObjectName Variable 1 } + { ObjectOwner Variable 1 } + { Questions S32 } + } +} + +// ScriptControlChange +// reliable +{ + ScriptControlChange Low Trusted Unencoded + { + Data Variable + { TakeControls BOOL } + { Controls U32 } + { PassToAgent BOOL } + } +} + +// ScriptDialog +// sim -> viewer +// reliable +{ + ScriptDialog Low Trusted Zerocoded + { + Data Single + { ObjectID LLUUID } + { FirstName Variable 1 } + { LastName Variable 1 } + { ObjectName Variable 1 } + { Message Variable 2 } + { ChatChannel S32 } + { ImageID LLUUID } + } + { + Buttons Variable + { ButtonLabel Variable 1 } + } +} + + +// ScriptDialogReply +// viewer -> sim +// reliable +{ + ScriptDialogReply Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ObjectID LLUUID } + { ChatChannel S32 } + { ButtonIndex S32 } + { ButtonLabel Variable 1 } + } +} + + +// ForceScriptControlRelease +// reliable +{ + ForceScriptControlRelease Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// RevokePermissions +// reliable +{ + RevokePermissions Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ObjectID LLUUID } + { ObjectPermissions U32 } + } +} + +// LoadURL +// sim -> viewer +// Ask the user if they would like to load a URL +// reliable +{ + LoadURL Low Trusted Unencoded + { + Data Single + { ObjectName Variable 1 } + { ObjectID LLUUID } + { OwnerID LLUUID } + { OwnerIsGroup BOOL } + { Message Variable 1 } + { URL Variable 1 } + } +} + +// ScriptTeleportRequest +// reliable +{ + ScriptTeleportRequest Low Trusted Unencoded + { + Data Single + { ObjectName Variable 1 } + { SimName Variable 1 } + { SimPosition LLVector3 } + { LookAt LLVector3 } + } +} + + + + +// *************************************************************************** +// Land Parcel system +// *************************************************************************** + +// ParcelOverlay +// We send N packets per region to the viewer. +// N = 4, currently. At 256x256 meter regions, 4x4 meter parcel grid, +// there are 4096 parcel units per region. At N = 4, that's 1024 units +// per packet, allowing 8 bit bytes. +// sim -> viewer +// reliable +{ + ParcelOverlay Low Trusted Zerocoded + { + ParcelData Single + { SequenceID S32 } // 0...3, which piece of region + { Data Variable 2 } // packed bit-field, (grids*grids)/N + } +} + + +// ParcelPropertiesRequest +// SequenceID should be -1 or -2, and is echoed back in the +// parcel properties message. +// viewer -> sim +// reliable +{ + ParcelPropertiesRequest Medium NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { SequenceID S32 } + { West F32 } + { South F32 } + { East F32 } + { North F32 } + { SnapSelection BOOL } + } +} + +// ParcelPropertiesRequestByID +// viewer -> sim +// reliable +{ + ParcelPropertiesRequestByID Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { SequenceID S32 } + { LocalID S32 } + } +} + +// ParcelProperties +// sequence id = -1 for parcels that you explicitly selected +// For agents, sequence id increments every time the agent transits into +// a new parcel. It is used to detect out-of-order agent parcel info updates. +// Bitmap = packed bit field, one bit per parcel grid, on if that grid is +// part of the selected parcel. +// sim -> viewer +// WARNING: This packet is potentially large. With max length name, +// description, music URL and media URL, it is 1526 + sizeof ( LLUUID ) bytes. +{ + ParcelProperties High Trusted Zerocoded + { + ParcelData Single + { RequestResult S32 } + { SequenceID S32 } + { SnapSelection BOOL } + { SelfCount S32 } + { OtherCount S32 } + { PublicCount S32 } + { LocalID S32 } + { OwnerID LLUUID } + { IsGroupOwned BOOL } + { AuctionID U32 } + { ReservedNewbie BOOL } + { ClaimDate S32 } // time_t + { ClaimPrice S32 } + { RentPrice S32 } + { AABBMin LLVector3 } + { AABBMax LLVector3 } + { Bitmap Variable 2 } // packed bit-field + { Area S32 } + { Status U8 } // owned vs. pending + { SimWideMaxPrims S32 } + { SimWideTotalPrims S32 } + { MaxPrims S32 } + { TotalPrims S32 } + { OwnerPrims S32 } + { GroupPrims S32 } + { OtherPrims S32 } + { SelectedPrims S32 } + { ParcelPrimBonus F32 } + + { OtherCleanTime S32 } + + { ParcelFlags U32 } + { SalePrice S32 } + { Name Variable 1 } // string + { Desc Variable 1 } // string + { MusicURL Variable 1 } // string + { MediaURL Variable 1 } // string + { MediaID LLUUID } + { MediaAutoScale U8 } + { GroupID LLUUID } + { PassPrice S32 } + { PassHours F32 } + { Category U8 } + { AuthBuyerID LLUUID } + { SnapshotID LLUUID } + { UserLocation LLVector3 } + { UserLookAt LLVector3 } + { LandingType U8 } + { RegionPushOverride BOOL } + { RegionDenyAnonymous BOOL } + { RegionDenyIdentified BOOL } + { RegionDenyTransacted BOOL } + } +} + +// ParcelPropertiesUpdate +// viewer -> sim +// reliable +{ + ParcelPropertiesUpdate Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { Flags U32 } + + { ParcelFlags U32 } + { SalePrice S32 } + { Name Variable 1 } // string + { Desc Variable 1 } // string + { MusicURL Variable 1 } // string + { MediaURL Variable 1 } // string + { MediaID LLUUID } + { MediaAutoScale U8 } + { GroupID LLUUID } + { PassPrice S32 } + { PassHours F32 } + { Category U8 } + { AuthBuyerID LLUUID } + { SnapshotID LLUUID } + { UserLocation LLVector3 } + { UserLookAt LLVector3 } + { LandingType U8 } + } +} + +// ParcelReturnObjects +// viewer -> sim +// reliable +{ + ParcelReturnObjects Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { ReturnType U32 } + } + { + TaskIDs Variable + { TaskID LLUUID } + } + { + OwnerIDs Variable + { OwnerID LLUUID } + } +} + +// ParcelSetOtherCleanTime +// viewer -> sim +// reliable +{ + ParcelSetOtherCleanTime Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { OtherCleanTime S32 } + } +} + + +// Disable makes objects nonphysical and turns off their scripts. +// ParcelDisableObjects +// viewer -> sim +// reliable +{ + ParcelDisableObjects Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { ReturnType U32 } + } + { + TaskIDs Variable + { TaskID LLUUID } + } + { + OwnerIDs Variable + { OwnerID LLUUID } + } +} + + +// ParcelSelectObjects +// viewer -> sim +// reliable +{ + ParcelSelectObjects Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { ReturnType U32 } + } + { + ReturnIDs Variable + { ReturnID LLUUID } + } +} + + +// EstateCovenantRequest +// viewer -> sim +// reliable +{ + EstateCovenantRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// EstateCovenantReply +// sim -> viewer +// reliable +{ + EstateCovenantReply Low Trusted Unencoded + { + Data Single + { CovenantID LLUUID } + { CovenantTimestamp U32 } + { EstateName Variable 1 } // string + { EstateOwnerID LLUUID } + } +} + + +// ForceObjectSelect +// sim -> viewer +// reliable +{ + ForceObjectSelect Low Trusted Unencoded + { + Header Single + { ResetList BOOL } + } + { + Data Variable + { LocalID U32 } + } +} + + +// ParcelBuyPass - purchase a temporary access pass +// viewer -> sim +// reliable +{ + ParcelBuyPass Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + } +} + +// ParcelDeedToGroup - deed a patch of land to a group +// viewer -> sim +// reliable +{ + ParcelDeedToGroup Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { LocalID S32 } // parcel id + } +} + +// reserved for when island owners force re-claim parcel +{ + ParcelReclaim Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { LocalID S32 } // parcel id + } +} + +// ParcelClaim - change the owner of a patch of land +// viewer -> sim +// reliable +{ + ParcelClaim Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { IsGroupOwned BOOL } + { Final BOOL } // true if buyer is in tier + } + { + ParcelData Variable + { West F32 } + { South F32 } + { East F32 } + { North F32 } + } +} + +// ParcelJoin - Take all parcels which are owned by agent and inside +// rectangle, and make them 1 parcel if they all are leased. +// viewer -> sim +// reliable +{ + ParcelJoin Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { West F32 } + { South F32 } + { East F32 } + { North F32 } + } +} + +// ParcelDivide +// If the selection is a subsection of exactly one parcel, +// chop out that section and make a new parcel of it. +// viewer -> sim +// reliable +{ + ParcelDivide Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { West F32 } + { South F32 } + { East F32 } + { North F32 } + } +} + +// ParcelRelease +// Release a parcel to public +// viewer -> sim +// reliable +{ + ParcelRelease Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { LocalID S32 } // parcel ID + } +} + +// ParcelBuy - change the owner of a patch of land. +// viewer -> sim +// reliable +{ + ParcelBuy Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { IsGroupOwned BOOL } + { RemoveContribution BOOL } + { LocalID S32 } + { Final BOOL } // true if buyer is in tier + } +} + + +// ParcelGodForceOwner Unencoded +{ + ParcelGodForceOwner Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { OwnerID LLUUID } + { LocalID S32 } // parcel ID + } +} + + +// viewer -> sim +// ParcelAccessListRequest +{ + ParcelAccessListRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { SequenceID S32 } + { Flags U32 } + { LocalID S32 } + } +} + + +// sim -> viewer +// ParcelAccessListReply +{ + ParcelAccessListReply Low Trusted Zerocoded + { + Data Single + { AgentID LLUUID } + { SequenceID S32 } + { Flags U32 } + { LocalID S32 } + } + { + List Variable + { ID LLUUID } + { Time S32 } // time_t + { Flags U32 } + } +} + +// viewer -> sim +// ParcelAccessListUpdate +{ + ParcelAccessListUpdate Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { Flags U32 } + { LocalID S32 } + { TransactionID LLUUID } + { SequenceID S32 } + { Sections S32 } + } + { + List Variable + { ID LLUUID } + { Time S32 } // time_t + { Flags U32 } + } +} + + +// viewer -> sim -> dataserver +// reliable +{ + ParcelDwellRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { LocalID S32 } + { ParcelID LLUUID } // filled in on sim + } +} + + +// dataserver -> sim -> viewer +// reliable +{ + ParcelDwellReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { LocalID S32 } + { ParcelID LLUUID } + { Dwell F32 } + } +} + +// sim -> dataserver +// This message is used to check if a user can buy a parcel. If +// successful, the transaction is approved through a money balance reply +// with the same transaction id. +{ + RequestParcelTransfer Low Trusted Zerocoded + { + Data Single + { TransactionID LLUUID } + { TransactionTime U32 } // utc seconds since epoch + { SourceID LLUUID } + { DestID LLUUID } + { OwnerID LLUUID } + { Flags U8 } // see lltransactiontypes.h + { TransactionType S32 } // see lltransactiontypes.h + { Amount S32 } + { BillableArea S32 } + { ActualArea S32 } + { Final BOOL } // true if buyer should be in tier + { ReservedNewbie BOOL } + } +} + +// sim ->dataserver +// This message is used to send up complete parcel properties for +// persistance in the database. +// If you add something here, you should probably also change the +// simulator's database update query on startup. +{ + UpdateParcel Low Trusted Zerocoded + { + ParcelData Single + { ParcelID LLUUID } + { RegionHandle U64 } + { OwnerID LLUUID } + { GroupOwned BOOL } + { Status U8 } + { Name Variable 1 } + { Description Variable 1 } + { MusicURL Variable 1 } + { RegionX F32 } + { RegionY F32 } + { ActualArea S32 } + { BillableArea S32 } + { ShowDir BOOL } + { IsForSale BOOL } + { Category U8 } + { SnapshotID LLUUID } + { UserLocation LLVector3 } + { SalePrice S32 } + { AuthorizedBuyerID LLUUID } + { ReservedNewbie BOOL } + { AllowPublish BOOL } + { MaturePublish BOOL } + } +} + +// sim -> dataserver or space ->sim +// This message is used to tell the dataserver that a parcel has been +// removed. +{ + RemoveParcel Low Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + } +} + +// sim -> dataserver +// Merges some of the database information for parcels (dwell). +{ + MergeParcel Low Trusted Unencoded + { + MasterParcelData Single + { MasterID LLUUID } + } + { + SlaveParcelData Variable + { SlaveID LLUUID } + } +} + +// sim -> dataserver +{ + LogParcelChanges Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + RegionData Single + { RegionHandle U64 } + } + { + ParcelData Variable + { ParcelID LLUUID } + { OwnerID LLUUID } + { IsOwnerGroup BOOL } + { ActualArea S32 } + { Action S8 } + { TransactionID LLUUID } + } +} + +// sim -> dataserver +{ + CheckParcelSales Low Trusted Unencoded + { + RegionData Variable + { RegionHandle U64 } + } +} + +// dataserver -> simulator +// tell a particular simulator to finish parcel sale. +{ + ParcelSales Low Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + { BuyerID LLUUID } + } +} + +// viewer -> sim +// mark parcel and double secret agent content on parcel as owned by +// governor/maint and adjusts permissions approriately. Godlike request. +{ + ParcelGodMarkAsContent Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + } +} + +// viewer -> sim +{ + ParcelGodReserveForNewbie Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { SnapshotID LLUUID } + } +} + +// viewer -> sim +// start an auction. viewer fills in the appropriate date, simulator +// validates and fills in the rest of the information to start an auction +// on a parcel. Processing currently requires that AgentID is a god. +{ + ViewerStartAuction Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { SnapshotID LLUUID } + } +} + +// sim -> dataserver +// Once all of the data has been gathered, +{ + StartAuction Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + ParcelData Single + { ParcelID LLUUID } + { SnapshotID LLUUID } + { Name Variable 1 } // string + } +} + +// dataserver -> sim +{ + ConfirmAuctionStart Low Trusted Unencoded + { + AuctionData Single + { ParcelID LLUUID } + { AuctionID U32 } + } +} + +// sim -> dataserver +// Tell the dataserver that an auction has completed. +{ + CompleteAuction Low Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + } +} + +// Tell the dataserver that an auction has been canceled. +{ + CancelAuction Low Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + } +} + +// sim -> dataserver +{ + CheckParcelAuctions Low Trusted Unencoded + { + RegionData Variable + { RegionHandle U64 } + } +} + +// dataserver -> sim +// tell a particular simulator to finish parcel sale. +{ + ParcelAuctions Low Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + { WinnerID LLUUID } + } +} + +// *************************************************************************** +// UUID to name lookup +// *************************************************************************** + +// UUIDNameRequest +// Translate a UUID into first and last names +{ + UUIDNameRequest Low NotTrusted Unencoded + { + UUIDNameBlock Variable + { ID LLUUID } + } +} + +// UUIDNameReply +// Translate a UUID into first and last names +{ + UUIDNameReply Low Trusted Unencoded + { + UUIDNameBlock Variable + { ID LLUUID } + { FirstName Variable 1 } + { LastName Variable 1 } + } +} + +// UUIDGroupNameRequest +// Translate a UUID into a group name +{ + UUIDGroupNameRequest Low NotTrusted Unencoded + { + UUIDNameBlock Variable + { ID LLUUID } + } +} + +// UUIDGroupNameReply +// Translate a UUID into a group name +{ + UUIDGroupNameReply Low Trusted Unencoded + { + UUIDNameBlock Variable + { ID LLUUID } + { GroupName Variable 1 } + } +} + +// end uuid to name lookup + +// *************************************************************************** +// Simulator to Simulator Messages +// *************************************************************************** + +// ChatPass +// Chat message transmission to neighbors +// Chat is region local to receiving simulator. +// Type is one of CHAT_TYPE_NORMAL, _WHISPER, _SHOUT +{ + ChatPass Low Trusted Zerocoded + { + ChatData Single + { Channel S32 } + { Position LLVector3 } + { ID LLUUID } + { OwnerID LLUUID } + { Name Variable 1 } + { SourceType U8 } + { Type U8 } + { Radius F32 } + { SimAccess U8 } + { Message Variable 2 } + } +} + +// Edge data - compressed edge data + +{ + EdgeDataPacket High Trusted Zerocoded + { + EdgeData Single + { LayerType U8 } + { Direction U8 } + { LayerData Variable 2 } + } +} + +// Sim status, condition of this sim +// sent reliably, when dirty +{ + SimStatus Medium Trusted Unencoded + { + SimStatus Single + { CanAcceptAgents BOOL } + { CanAcceptTasks BOOL } + } +} + +// Child Agent Update - agents send child agents to neighboring simulators. +// This will create a child camera if there isn't one at the target already +// Can't send viewer IP and port between simulators -- the port may get remapped +// if the viewer is behind a Network Address Translation (NAT) box. +// +// Note: some of the fields of this message really only need to be sent when an +// agent crosses a region boundary and changes from a child to a main agent +// (such as Head/BodyRotation, ControlFlags, Animations etc) +// simulator -> simulator +// reliable +{ + ChildAgentUpdate High Trusted Zerocoded + { + AgentData Single + + { RegionHandle U64 } + { ViewerCircuitCode U32 } + { AgentID LLUUID } + { SessionID LLUUID } + + { AgentPos LLVector3 } + { AgentVel LLVector3 } + { Center LLVector3 } + { Size LLVector3 } + { AtAxis LLVector3 } + { LeftAxis LLVector3 } + { UpAxis LLVector3 } + { ChangedGrid BOOL } // BOOL + + { Far F32 } + { Aspect F32 } + { Throttles Variable 1 } + { LocomotionState U32 } + { HeadRotation LLQuaternion } + { BodyRotation LLQuaternion } + { ControlFlags U32 } + { EnergyLevel F32 } + { GodLevel U8 } // Changed from BOOL to U8, and renamed GodLevel (from Godlike) + { AlwaysRun BOOL } + { PreyAgent LLUUID } + { AgentAccess U8 } + { AgentTextures Variable 2 } + { ActiveGroupID LLUUID } + } + { + GroupData Variable + { GroupID LLUUID } + { GroupPowers U64 } + { AcceptNotices BOOL } + } + { + AnimationData Variable + { Animation LLUUID } + { ObjectID LLUUID } + } + { + GranterBlock Variable + { GranterID LLUUID } + } + { + NVPairData Variable + { NVPairs Variable 2 } + } + { + VisualParam Variable + { ParamValue U8 } + } +} + +// ChildAgentAlive +// sent to child agents just to keep them alive +{ + ChildAgentAlive High Trusted Unencoded + { + AgentData Single + { RegionHandle U64 } + { ViewerCircuitCode U32 } + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// ChildAgentPositionUpdate +// sent to child agents just to keep them alive +{ + ChildAgentPositionUpdate High Trusted Unencoded + { + AgentData Single + + { RegionHandle U64 } + { ViewerCircuitCode U32 } + { AgentID LLUUID } + { SessionID LLUUID } + + { AgentPos LLVector3 } + { AgentVel LLVector3 } + { Center LLVector3 } + { Size LLVector3 } + { AtAxis LLVector3 } + { LeftAxis LLVector3 } + { UpAxis LLVector3 } + { ChangedGrid BOOL } + } +} + + +// Obituary for child agents - make sure the parent know the child is dead +// This way, children can be reliably restarted +{ + ChildAgentDying Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// This is sent if a full child agent hasn't been accepted yet +{ + ChildAgentUnknown Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// Pass Object Between Simulators +// +// BUG compress rotation +// BUG compress scale +{ + PassObject High Trusted Zerocoded + { + ObjectData Single + { ID LLUUID } + { ParentID LLUUID } + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { PCode U8 } + { Material U8 } + { State U8 } + { Scale LLVector3 } + { UsePhysics U8 } + + { PosX S16 } + { PosY S16 } + { PosZ S16 } + + { VelX S16 } + { VelY S16 } + { VelZ S16 } + + { Rotation LLQuaternion } + + { AngVelX S16 } + { AngVelY S16 } + { AngVelZ S16 } + + { PathCurve U8 } + { ProfileCurve U8 } + { PathBegin U8 } // 0 to 1, quanta = 0.01 + { PathEnd U8 } // 0 to 1, quanta = 0.01 + { PathScaleX U8 } // 0 to 1, quanta = 0.01 + { PathScaleY U8 } // 0 to 1, quanta = 0.01 + { PathShearX U8 } // -.5 to .5, quanta = 0.01 + { PathShearY U8 } // -.5 to .5, quanta = 0.01 + { PathTwist S8 } // -1 to 1, quanta = 0.01 + { PathTwistBegin S8 } // -1 to 1, quanta = 0.01 + { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01 + { PathTaperX S8 } // -1 to 1, quanta = 0.01 + { PathTaperY S8 } // -1 to 1, quanta = 0.01 + { PathRevolutions U8 } // 0 to 3, quanta = 0.015 + { PathSkew S8 } // -1 to 1, quanta = 0.01 + { ProfileBegin U8 } // 0 to 1, quanta = 0.01 + { ProfileEnd U8 } // 0 to 1, quanta = 0.01 + { ProfileHollow U8 } // 0 to 1, quanta = 0.01 + + { TextureEntry Variable 2 } + + { SubType S16 } + { Active U8 } + + { Data Variable 2 } + } + { + NVPairData Variable + { NVPairs Variable 2 } + } +} + +// This message is sent how objects get passed between regions. +{ + AtomicPassObject High Trusted Unencoded + { + TaskData Single + { TaskID LLUUID } + { AttachmentNeedsSave BOOL } // true iff is attachment and needs asset saved + } +} + + +// KillChildAgents - A new agent has connected to the simulator . . . make sure that any old child cameras are blitzed +{ + KillChildAgents Low Trusted Unencoded + { + IDBlock Single + { AgentID LLUUID } + } +} + + +// GetScriptRunning - asks if a script is running or not. the simulator +// responds with ScriptRunningReply +{ + GetScriptRunning Low NotTrusted Unencoded + { + Script Single + { ObjectID LLUUID } + { ItemID LLUUID } + } +} + +// ScriptRunningReply - response from simulator to message above +{ + ScriptRunningReply Low NotTrusted Unencoded + { + Script Single + { ObjectID LLUUID } + { ItemID LLUUID } + { Running BOOL } + } +} + + +// SetScriptRunning - makes a script active or inactive (Enable may be +// true or false) +{ + SetScriptRunning Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Script Single + { ObjectID LLUUID } + { ItemID LLUUID } + { Running BOOL } + } +} + +// ScriptReset - causes a script to reset +{ + ScriptReset Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Script Single + { ObjectID LLUUID } + { ItemID LLUUID } + } +} + +// ScriptSensorRequest - causes the receiving sim to run a script sensor and return the results +{ + ScriptSensorRequest Low Trusted Zerocoded + { + Requester Single + { SourceID LLUUID } + { RequestID LLUUID } + { SearchID LLUUID } + { SearchPos LLVector3 } + { SearchDir LLQuaternion } + { SearchName Variable 1 } + { Type S32 } + { Range F32 } + { Arc F32 } + { RegionHandle U64 } + { SearchRegions U8 } + } +} + +// ScriptSensorReply - returns the request script search information back to the requester +{ + ScriptSensorReply Low Trusted Zerocoded + { + Requester Single + { SourceID LLUUID } + } + { + SensedData Variable + { ObjectID LLUUID } + { OwnerID LLUUID } + { GroupID LLUUID } + { Position LLVector3 } + { Velocity LLVector3 } + { Rotation LLQuaternion } + { Name Variable 1 } + { Type S32 } + { Range F32 } + } +} + +//----------------------------------------------------------------------------- +// Login and Agent Motion +//----------------------------------------------------------------------------- + +// viewer -> sim +// agent is coming into the region. The region should be expecting the +// agent. +{ + CompleteAgentMovement Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + } +} + +// sim -> viewer +{ + AgentMovementComplete Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { Position LLVector3 } + { LookAt LLVector3 } + { RegionHandle U64 } + { Timestamp U32 } + } +} + +// sim->dataserver +// log the fact that the agent has logged in. +{ + LogLogin Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ViewerDigest LLUUID } + { LastExecFroze BOOL } + { SpaceIP IPADDR } + } +} + +// This message is sent from the viewer on login or on demand from the +// userserver. +// viewer -> userserver +{ + ConnectAgentToUserserver Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// This message is sent from the userserver when it does not have +// trusted connection or known agent on the circuit. +{ + ConnectToUserserver Low Trusted Unencoded +} + +//----------------------------------------------------------------------------- +// Logout +//----------------------------------------------------------------------------- + +// userserver -> dataserver +{ + DataServerLogout Low Trusted Unencoded + { + UserData Single + { AgentID LLUUID } + { ViewerIP IPADDR } + { Disconnect BOOL } + { SessionID LLUUID } + } +} + +// LogoutRequest +// viewer -> sim +// reliable +{ + LogoutRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// FinalizeLogout +// Callback for when sim is done uploading assets to asset server +// viewer -> sim +// reliable +{ + FinalizeLogout Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// LogoutReply +// it's ok for the viewer to quit. +// sim -> viewer +// reliable +// Includes inventory items to update with new asset ids +{ + LogoutReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } // null if list is actually empty (but has one entry 'cause it can't have none) + { NewAssetID LLUUID } + } +} + + + +// LogoutDemand +{ + LogoutDemand Low Trusted Unencoded + { + LogoutBlock Single + { SessionID LLUUID } + } +} + +//----------------------------------------------------------------------------- +// Instant Message +//----------------------------------------------------------------------------- + +// ImprovedInstantMessage +// This message can potentially route all over the place +// ParentEstateID: parent estate id of the source estate +// RegionID: region id of the source of the IM. +// Position: position of the sender in region local coordinates +// Dialog see llinstantmessage.h for values +// ID May be used by dialog. Interpretation depends on context. +// BinaryBucket May be used by some dialog types +// reliable +{ + ImprovedInstantMessage Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MessageBlock Single + { FromGroup BOOL } + { ToAgentID LLUUID } + { ParentEstateID U32 } + { RegionID LLUUID } + { Position LLVector3 } + { Offline U8 } + { Dialog U8 } // U8 - IM type + { ID LLUUID } + { Timestamp U32 } + { FromAgentName Variable 1 } + { Message Variable 2 } + { BinaryBucket Variable 2 } + } +} + +// RetrieveInstantMessages - used to get instant messages that +// were persisted out to the database while the user was offline +{ + RetrieveInstantMessages Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// DequeueInstantMessages - used to get messages out of the IM +// queue that have come from outside of the system. +{ + DequeueInstantMessages Low Trusted Unencoded +} + +// FindAgent - used to find an agent's global position. I used a +// variable sized LocationBlock so that the message can be recycled with +// minimum new messages and handlers. +{ + FindAgent Low NotTrusted Unencoded + { + AgentBlock Single + { Hunter LLUUID } + { Prey LLUUID } + { SpaceIP IPADDR } + } + { + LocationBlock Variable + { GlobalX F64 } + { GlobalY F64 } + } +} + +// Set godlike to 1 if you want to become godlike. +// Set godlike to 0 if you want to relinquish god powers. +// viewer -> simulator -> dataserver +// reliable +{ + RequestGodlikePowers Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RequestBlock Single + { Godlike BOOL } + { Token LLUUID } // viewer packs a null, sim packs token + } +} + +// At the simulator, turn the godlike bit on. +// At the viewer, show the god menu. +// dataserver -> simulator -> viewer +// reliable +{ + GrantGodlikePowers Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GrantData Single + { GodLevel U8 } + { Token LLUUID } // checked on sim, ignored on viewer + } +} + +// GodlikeMessage - generalized construct for Gods to send messages +// around the system. Each Request has it's own internal protocol. +{ + GodlikeMessage Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + } + { + ParamList Variable + { Parameter Variable 1 } + } +} + +// EstateOwnerMessage +// format must be identical to above +{ + EstateOwnerMessage Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + } + { + ParamList Variable + { Parameter Variable 1 } + } +} + +// GenericMessage +// format must be identical to above +// As above, but don't have to be god or estate owner to send. +{ + GenericMessage Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + } + { + ParamList Variable + { Parameter Variable 1 } + } +} + +// *************************************************************************** +// Requests for possessions, acquisition, money, etc +// *************************************************************************** + +// request for mute list +{ + MuteListRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MuteData Single + { MuteCRC U32 } + } +} + +// update/add someone in the mute list +{ + UpdateMuteListEntry Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MuteData Single + { MuteID LLUUID } + { MuteName Variable 1 } + { MuteType S32 } + { MuteFlags U32 } + } +} + +// Remove a mute list entry. +{ + RemoveMuteListEntry Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MuteData Single + { MuteID LLUUID } + { MuteName Variable 1 } + } +} + + +// +// Inventory update messages +// + +{ + CopyInventoryFromNotecard Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + NotecardData Single + { NotecardItemID LLUUID } + { ObjectID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + } +} + +// +// This is used bi-directionally between sim, dataserver, and viewer. +// THIS MESSAGE CAN NOT CREATE NEW INVENTORY ITEMS. +// +{ + UpdateInventoryItem Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + { CallbackID U32 } // Async Response + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { TransactionID LLUUID } // TransactionID: new assets only + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// +// For sim to request update/create. +// DO NOT ALLOW THIS FROM THE VIEWER. +// +{ + UpdateCreateInventoryItem Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SimApproved BOOL } + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + { CallbackID U32 } // Async Response + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +{ + MoveInventoryItem Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Stamp BOOL } // should the server re-timestamp? + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + { NewName Variable 1 } + } +} + +// copy inventory item by item id to specified destination folder, +// send out bulk inventory update when done. +// +// Inventory items are only unique for {agent, inv_id} pairs; +// the OldItemID needs to be paired with the OldAgentID to +// produce a unique inventory item. +{ + CopyInventoryItem Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { CallbackID U32 } // Async response + { OldAgentID LLUUID } + { OldItemID LLUUID } + { NewFolderID LLUUID } + { NewName Variable 1 } + } +} + +{ + RemoveInventoryItem Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + } +} + +{ + ChangeInventoryItemFlags Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { Flags U32 } + } +} + +// +// Sim outgoing only (to dataserver, to viewer) +// NOT viewer to sim, sim should not have handler, ever +{ + SaveAssetIntoInventory Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + InventoryData Single + { ItemID LLUUID } + { NewAssetID LLUUID } + } +} + +{ + CreateInventoryFolder Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FolderData Single + { FolderID LLUUID } + { ParentID LLUUID } + { Type S8 } + { Name Variable 1 } + } +} + +{ + UpdateInventoryFolder Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } + { ParentID LLUUID } + { Type S8 } + { Name Variable 1 } + } +} + +{ + MoveInventoryFolder Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Stamp BOOL } // should the server re-timestamp children + } + { + InventoryData Variable + { FolderID LLUUID } + { ParentID LLUUID } + } +} + +{ + RemoveInventoryFolder Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } + } +} + +// Get inventory segment. +{ + FetchInventoryDescendents Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { FolderID LLUUID } + { OwnerID LLUUID } + { SortOrder S32 } // 0 = name, 1 = time + { FetchFolders BOOL } // false will omit folders in query + { FetchItems BOOL } // false will omit items in query + } +} + +// return inventory segment. +// *NOTE: This could be compressed more since we already know the +// parent_id for folders and the folder_id for items, but this is +// reasonable until we heve server side inventory. +{ + InventoryDescendents Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { FolderID LLUUID } + { OwnerID LLUUID } // owner of the folders creatd. + { Version S32 } // version of the folder for caching + { Descendents S32 } // count to help with caching + } + { + FolderData Variable + { FolderID LLUUID } + { ParentID LLUUID } + { Type S8 } + { Name Variable 1 } + } + { + ItemData Variable + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Get inventory item(s) - response comes through FetchInventoryReply +{ + FetchInventory Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { OwnerID LLUUID } + { ItemID LLUUID } + } +} + +// response to fetch inventory +{ + FetchInventoryReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Can only fit around 7 items per packet - that's the way it goes. At +// least many bulk updates can be packed. +// Only from dataserver->sim->viewer +{ + BulkUpdateInventory Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { TransactionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } + { ParentID LLUUID } + { Type S8 } + { Name Variable 1 } + } + { + ItemData Variable + { ItemID LLUUID } + { CallbackID U32 } // Async Response + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + + + +// request permissions for agent id to get the asset for owner_id's +// item_id. +{ + RequestInventoryAsset Low Trusted Unencoded + { + QueryData Single + { QueryID LLUUID } + { AgentID LLUUID } + { OwnerID LLUUID } + { ItemID LLUUID } + } +} + +// response to RequestInventoryAsset +// lluuid will be null if agentid in the request above cannot read asset +{ + InventoryAssetResponse Low Trusted Unencoded + { + QueryData Single + { QueryID LLUUID } + { AssetID LLUUID } + { IsReadable BOOL } + } +} + +// This is the new improved way to remove inventory items. It is +// currently only supported in viewer->userserver->dataserver +// messages typically initiated by an empty trash method. +{ + RemoveInventoryObjects Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } + } + { + ItemData Variable + { ItemID LLUUID } + } +} + +// This is how you remove inventory when you're not even sure what it +// is - only it's parenting. +{ + PurgeInventoryDescendents Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { FolderID LLUUID } + } +} + +// These messages are viewer->simulator requests to update a task's +// inventory. +// if Key == 0, itemid is the key. if Key == 1, assetid is the key. +{ + UpdateTaskInventory Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + UpdateData Single + { LocalID U32 } + { Key U8 } + } + { + InventoryData Single + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { TransactionID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +{ + RemoveTaskInventory Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { LocalID U32 } + { ItemID LLUUID } + } +} + +{ + MoveTaskInventory Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { FolderID LLUUID } + } + { + InventoryData Single + { LocalID U32 } + { ItemID LLUUID } + } +} + +{ + RequestTaskInventory Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { LocalID U32 } + } +} + +{ + ReplyTaskInventory Low Trusted Zerocoded + { + InventoryData Single + { TaskID LLUUID } + { Serial S16 } // S16 + { Filename Variable 1 } + } +} + +// These messages are viewer->simulator requests regarding objects +// which are currently being simulated. The viewer will get an +// UpdateInventoryItem response if a DeRez succeeds, and the object +// will appear if a RezObject succeeds. +// The Destination field tells where the derez should wind up, and the +// meaning of DestinationID depends on it. For example, if the +// destination is a category, then the destination is the category id. If +// the destination is a task inventory, then the destination id is the +// task id. +// The transaction id is generated by the viewer on derez, and then +// the packets are counted and numbered. The rest of the information is +// just duplicated (it's not that much, and derezzes that span multiple +// packets will be rare.) +{ + DeRezObject Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AgentBlock Single + { GroupID LLUUID } + { Destination U8 } + { DestinationID LLUUID } // see above + { TransactionID LLUUID } + { PacketCount U8 } + { PacketNumber U8 } + } + { + ObjectData Variable + { ObjectLocalID U32 } // object id in world + } +} + +// This message is sent when a derez succeeds, but there's no way to +// know, since no inventory is created on the viewer. For example, when +// saving into task inventory. +{ + DeRezAck Low Trusted Unencoded +} + +// This message is sent from viewer -> simulator when the viewer wants +// to rez an object out of inventory. +{ + RezObject Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + RezData Single + { FromTaskID LLUUID } + { BypassRaycast U8 } + { RayStart LLVector3 } + { RayEnd LLVector3 } + { RayTargetID LLUUID } + { RayEndIsIntersection BOOL } + { RezSelected BOOL } + { RemoveItem BOOL } + { ItemFlags U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + } + { + InventoryData Single + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { TransactionID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// This message is sent from viewer -> simulator when the viewer wants +// to rez an object from a notecard. +{ + RezObjectFromNotecard Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + RezData Single + { FromTaskID LLUUID } + { BypassRaycast U8 } + { RayStart LLVector3 } + { RayEnd LLVector3 } + { RayTargetID LLUUID } + { RayEndIsIntersection BOOL } + { RezSelected BOOL } + { RemoveItem BOOL } + { ItemFlags U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + } + { + NotecardData Single + { NotecardItemID LLUUID } + { ObjectID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + } +} + +// if declined, the destid agent from the GiveInventory message +// responds with this message to the userserver +{ + DeclineInventory Low NotTrusted Unencoded + { + InfoBlock Single + { TransactionID LLUUID } + } +} + +// sim -> dataserver +// sent during agent to agent inventory transfers +{ + TransferInventory Low Trusted Zerocoded + { + InfoBlock Single + { SourceID LLUUID } + { DestID LLUUID } + { TransactionID LLUUID } + } + { + InventoryBlock Variable + { InventoryID LLUUID } + { Type S8 } + } +} + +// dataserver -> sim +// InventoryID is the id of the inventory object that the end user +// should discard if they deny the transfer. +{ + TransferInventoryAck Low Trusted Zerocoded + { + InfoBlock Single + { TransactionID LLUUID } + { InventoryID LLUUID } + } +} + +// Relationships - the start will be a request from sourceid to dest +// id when they are located near each other. +{ + RequestFriendship Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AgentBlock Single + { FolderID LLUUID } // source ID's calling card folder + { DestID LLUUID } + { TransactionID LLUUID } + } +} + +{ + AcceptFriendship Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TransactionBlock Single + { TransactionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } // place to put calling card. + } +} + +{ + DeclineFriendship Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TransactionBlock Single + { TransactionID LLUUID } + } +} + +{ + FormFriendship Low Trusted Unencoded + { + AgentBlock Single + { SourceID LLUUID } + { DestID LLUUID } + } +} + +// Cancels user relationship +// Updates inventory for both users. +// Stops agent tracking in userserver. +// viewer -> userserver -> dataserver +// reliable +{ + TerminateFriendship Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ExBlock Single + { OtherID LLUUID } + } +} + +// used to give someone a calling card. +{ + OfferCallingCard Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AgentBlock Single + { DestID LLUUID } + { TransactionID LLUUID } + } +} + +{ + AcceptCallingCard Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TransactionBlock Single + { TransactionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } // place to put calling card. + } +} + +{ + DeclineCallingCard Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TransactionBlock Single + { TransactionID LLUUID } + } +} + + +// Rez a script onto an object +{ + RezScript Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + UpdateBlock Single + { ObjectLocalID U32 } // object id in world + { Enabled BOOL } // is script rezzed in enabled? + } + { + InventoryBlock Single + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { TransactionID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Create inventory +{ + CreateInventoryItem Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryBlock Single + { CallbackID U32 } // Async Response + { FolderID LLUUID } + { TransactionID LLUUID } // Going to become TransactionID + { NextOwnerMask U32 } + { Type S8 } + { InvType S8 } + { WearableType U8 } + { Name Variable 1 } + { Description Variable 1 } + } +} + +// give agent a landmark for an event. +{ + CreateLandmarkForEvent Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } + { + InventoryBlock Single + { FolderID LLUUID } + { Name Variable 1 } + } +} + +{ + EventLocationRequest Low Trusted Zerocoded + { + QueryData Single + { QueryID LLUUID } + } + { + EventData Single + { EventID U32 } + } +} + +{ + EventLocationReply Low Trusted Zerocoded + { + QueryData Single + { QueryID LLUUID } + } + { + EventData Single + { Success BOOL } + { RegionID LLUUID } + { RegionPos LLVector3 } + } +} + +// get information about landmarks. Used by viewers for determining +// the location of a landmark, and by simulators for teleport +{ + RegionHandleRequest Low NotTrusted Unencoded + { + RequestBlock Single + { RegionID LLUUID } + } +} + +{ + RegionIDAndHandleReply Low Trusted Unencoded + { + ReplyBlock Single + { RegionID LLUUID } + { RegionHandle U64 } + } +} + +// Move money from one agent to another. Validation will happen at the +// simulator, the dataserver will actually do the work. Dataserver +// generates a MoneyBalance message in reply. The simulator +// will generate a MoneyTransferBackend in response to this. +// viewer -> simulator -> dataserver +{ + MoneyTransferRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MoneyData Single + { SourceID LLUUID } + { DestID LLUUID } // destination of the transfer + { Flags U8 } + { Amount S32 } + { AggregatePermNextOwner U8 } + { AggregatePermInventory U8 } + { TransactionType S32 } // see lltransactiontypes.h + { Description Variable 1 } // string, name of item for purchases + } +} + +// And, the money transfer +{ + MoneyTransferBackend Low Trusted Zerocoded + { + MoneyData Single + { TransactionID LLUUID } + { TransactionTime U32 } // utc seconds since epoch + { SourceID LLUUID } + { DestID LLUUID } // destination of the transfer + { Flags U8 } + { Amount S32 } + { AggregatePermNextOwner U8 } + { AggregatePermInventory U8 } + { TransactionType S32 } // see lltransactiontypes.h + { Description Variable 1 } // string, name of item for purchases + } +} + +// This message is used to coalesce money transfers on a per-agent +// basis. It should only be involved in sim->dataserver money communication. +{ + BulkMoneyTransfer Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { RegionX U32 } + { RegionY U32 } + } + { + MoneyData Variable + { TransactionID LLUUID } + { DestID LLUUID } // destination of the transfer + { Flags U8 } + { Amount S32 } + { TransactionType S32 } // see lltransactiontypes.h + { Description Variable 1 } // string, name of purchased item + } +} + + +// This message is sent sim -> viewer when the simulator is queueing +// up transactions. This is because we do not have an authoritative +// balance from the dataserver, but we want to 'guess' how much +// money the agent has on the viewer. +{ + AdjustBalance Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { Delta S32 } + } +} + +// viewer -> userserver -> dataserver +// Reliable +{ + MoneyBalanceRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MoneyData Single + { TransactionID LLUUID } + } +} + + +// dataserver -> simulator -> viewer +{ + MoneyBalanceReply Low Trusted Zerocoded + { + MoneyData Single + { AgentID LLUUID } + { TransactionID LLUUID } + { TransactionSuccess BOOL } // BOOL + { MoneyBalance S32 } + { SquareMetersCredit S32 } + { SquareMetersCommitted S32 } + { Description Variable 1 } // string + } +} + + +// RoutedMoneyBalanceReply +// This message is used when a dataserver needs to send updated +// money balance information to a simulator other than the one it +// is connected to. It uses the standard TransferBlock format. +// dataserver -> simulator -> spaceserver -> simulator -> viewer +// reliable +{ + RoutedMoneyBalanceReply Low Trusted Zerocoded + { + TargetBlock Single + { TargetIP IPADDR } // U32 encoded IP + { TargetPort IPPORT } + } + { + MoneyData Single + { AgentID LLUUID } + { TransactionID LLUUID } + { TransactionSuccess BOOL } // BOOL + { MoneyBalance S32 } + { SquareMetersCredit S32 } + { SquareMetersCommitted S32 } + { Description Variable 1 } // string + } +} + + +// This will give you a partial money history on the requested agentid. +// Reliable +{ + MoneyHistoryRequest Low NotTrusted Unencoded + { + MoneyData Single + { AgentID LLUUID } + { StartPeriod S32 } + { EndPeriod S32 } + } +} + +// Reliable +{ + MoneyHistoryReply Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + MoneyData Single + { StartPeriod S32 } + { EndPeriod S32 } + { Balance S32 } + { StartDate Variable 1 } // string + { TaxEstimate S32 } + { StipendEstimate S32 } + { BonusEstimate S32 } + } + { + HistoryData Variable + { Description Variable 1 } // string + { Amount S32 } + } +} + + +// CurrentInterval = 0 => this period (week, day, etc.) +// CurrentInterval = 1 => last period +// viewer -> userserver -> dataserver +// reliable +{ + MoneySummaryRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + + +// dataserver -> userserver -> viewer +// Reliable +{ + MoneySummaryReply Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + { Balance S32 } + { TotalCredits S32 } + { TotalDebits S32 } + { ObjectTaxCurrent S32 } + { LightTaxCurrent S32 } + { LandTaxCurrent S32 } + { GroupTaxCurrent S32 } + { ParcelDirFeeCurrent S32 } + { ObjectTaxEstimate S32 } + { LightTaxEstimate S32 } + { LandTaxEstimate S32 } + { GroupTaxEstimate S32 } + { ParcelDirFeeEstimate S32 } + { StipendEstimate S32 } + { BonusEstimate S32 } + { LastTaxDate Variable 1 } // string + { TaxDate Variable 1 } // string + } +} + + +// Reliable +{ + MoneyDetailsRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + +// Reliable +{ + MoneyDetailsReply Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + } + { + HistoryData Variable + { Description Variable 1 } // string + { Amount S32 } + } +} + + +// Reliable +{ + MoneyTransactionsRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + +// Reliable +{ + MoneyTransactionsReply Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + } + { + HistoryData Variable + { Time Variable 1 } // string + { User Variable 1 } // string + { Type S32 } + { Item Variable 1 } // string + { Amount S32 } + } +} + +//--------------------------------------------------------------------------- +// Gesture saves/loads +//--------------------------------------------------------------------------- + +// viewer -> userserver -> dataserver +// dataserver -> userserver -> viewer +{ + GestureUpdate Medium NotTrusted Unencoded + { + AgentBlock Single + { AgentID LLUUID } + { Filename Variable 1 } // String + { ToViewer BOOL } // BOOL, direction this is going + } +} + +// viewer -> userserver -> dataserver +{ + GestureRequest Low NotTrusted Unencoded + { + AgentBlock Single + { AgentID LLUUID } + { Reset BOOL } // 0=no reset, 1=male, 2=female + } +} + +// Tell the database that some gestures are now active +// viewer -> sim -> data +{ + ActivateGestures Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + } + { + Data Variable + { ItemID LLUUID } + { AssetID LLUUID } + { GestureFlags U32 } + } +} + +// Tell the database some gestures are no longer active +// viewer -> sim -> data +{ + DeactivateGestures Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + } + { + Data Variable + { ItemID LLUUID } + { GestureFlags U32 } + } +} + +//--------------------------------------------------------------------------- +// +//--------------------------------------------------------------------------- + +// userserver -> viewer, up-to-date inventory is here +// could be sent as a result of spam +// as well as in response to InventoryRequest +//{ +// InventoryUpdate Low Trusted Unencoded +// { +// AgentData Single +// { AgentID LLUUID } +// } +// { +// InventoryData Single +// { IsComplete U8 } +// { Filename Variable 1 } +// } +//} + +// dataserver-> userserver -> viewer to move around the mute list +{ + MuteListUpdate Low Trusted Unencoded + { + MuteData Single + { AgentID LLUUID } + { Filename Variable 1 } + } +} + +// tell viewer to use the local mute cache +{ + UseCachedMuteList Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } +} + +// Sent from viewer to simulator to set user rights. This message will be +// relayed up to the dataserver through a PUT. If that +// succeeds, an UpdateUserRights will be relayed to the originating +// viewer, and a presence lookup will be performed to find +// agent-related and the same PUT will be issued to the sim host if +// they are online. +{ + GrantUserRights Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Rights Variable + { AgentRelated LLUUID } + { RelatedRights S32 } + } +} + +// This message is sent from the simulator to the viewer to indicate a +// targets granted rights. This is only sent to the originator of the +// request and the target agent if it is a modify or map +// right. Adding/removing online status rights will show up as an +// online/offline notification. +{ + ChangeUserRights Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Rights Variable + { AgentRelated LLUUID } + { RelatedRights S32 } + } +} + +// notification for login and logout. +// source_sim -> dest_viewer +{ + OnlineNotification Low Trusted Unencoded + { + AgentBlock Variable + { AgentID LLUUID } + } +} +{ + OfflineNotification Low Trusted Unencoded + { + AgentBlock Variable + { AgentID LLUUID } + } +} + + +// SetStartLocationRequest +// viewer -> sim +// failure checked at sim and triggers ImprovedInstantMessage +// success triggers SetStartLocation +{ + SetStartLocationRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + StartLocationData Single + { SimName Variable 1 } // string + { LocationID U32 } + { LocationPos LLVector3 } // region coords + { LocationLookAt LLVector3 } + } +} + +// SetStartLocation +// sim -> dataserver +{ + SetStartLocation Low Trusted Zerocoded + { + StartLocationData Single + { AgentID LLUUID } + { RegionID LLUUID } + { LocationID U32 } + { RegionHandle U64 } + { LocationPos LLVector3 } // region coords + { LocationLookAt LLVector3 } + } +} + + +// *************************************************************************** +// Launcher messages +// *************************************************************************** + + +// NetTest - This goes back and forth to the space server because of +// problems determining the port +{ + NetTest Low NotTrusted Unencoded + { + NetBlock Single + { Port IPPORT } + } +} + +// SetChildCount - Sent to launcher to adjust nominal child count +// Simulator sends this increase the sim/cpu ratio on startup +{ + SetCPURatio Low NotTrusted Unencoded + { + Data Single + { Ratio U8 } + } +} + + + +// SimCrashed - Sent to dataserver when the sim goes down. +// Maybe we should notify the spaceserver as well? +{ + SimCrashed Low NotTrusted Unencoded + { + Data Single + { RegionX U32 } + { RegionY U32 } + } + { + Users Variable + { AgentID LLUUID } + } +} + +// *************************************************************************** +// Name Value Pair messages +// *************************************************************************** + +// NameValuePair - if the specific task exists on simulator, add or replace this name value pair +{ + NameValuePair Low Trusted Unencoded + { + TaskData Single + { ID LLUUID } + } + { + NameValueData Variable + { NVPair Variable 2 } + } +} + +// NameValuePair - if the specific task exists on simulator or dataserver, remove the name value pair (value is ignored) +{ + RemoveNameValuePair Low Trusted Unencoded + { + TaskData Single + { ID LLUUID } + } + { + NameValueData Variable + { NVPair Variable 2 } + } +} + + +// GetNameValuePair - if the specific task exists on simulator, get the value of this NameVale pair (if it exists) +// FIXME: No transmit. 12 Sep 2002 mark +{ + GetNameValuePair Low NotTrusted Unencoded + { + TaskData Single + { ID LLUUID } + } + { + NameValueName Variable + { Name Variable 2 } + } +} + +// *************************************************************************** +// Add/Remove Attachment messages +// *************************************************************************** + +// +// Simulator informs Dataserver of new attachment or attachment asset update +// DO NOT ALLOW THIS FROM THE VIEWER +// +{ + UpdateAttachment Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AttachmentBlock Single + { AttachmentPoint U8 } + } + { + OperationData Single + { AddItem BOOL } + { UseExistingAsset BOOL } + } + { + InventoryData Single // Standard inventory item block + { ItemID LLUUID } + { FolderID LLUUID } + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Simulator informs Dataserver that attachment has been taken off +{ + RemoveAttachment Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AttachmentBlock Single + { AttachmentPoint U8 } + { ItemID LLUUID } + } +} + + +// *************************************************************************** +// GUIDed Sound messages +// *************************************************************************** + +// SoundTrigger - Sent by simulator to viewer to trigger sound outside current region +{ + SoundTrigger High NotTrusted Unencoded + { + SoundData Single + { SoundID LLUUID } + { OwnerID LLUUID } + { ObjectID LLUUID } + { ParentID LLUUID } // null if this object is the parent + { Handle U64 } // region handle + { Position LLVector3 } // region local + { Gain F32 } + } +} + +// AttachedSound - Sent by simulator to viewer to play sound attached with an object +{ + AttachedSound Medium Trusted Unencoded + { + DataBlock Single + { SoundID LLUUID } + { ObjectID LLUUID } + { OwnerID LLUUID } + { Gain F32 } + { Flags U8 } + } +} + +// AttachedSoundGainChange - Sent by simulator to viewer to change an attached sounds' volume + +{ + AttachedSoundGainChange Medium Trusted Unencoded + { + DataBlock Single + { ObjectID LLUUID } + { Gain F32 } + } +} + +// AttachedSoundCutoffRadius - Sent by simulator to viewer to change an attached sounds' cutoff radius + +{ + AttachedSoundCutoffRadius Medium Trusted Unencoded + { + DataBlock Single + { ObjectID LLUUID } + { Radius F32 } + } +} + +// PreloadSound - Sent by simulator to viewer to preload sound for an object + +{ + PreloadSound Medium Trusted Unencoded + { + DataBlock Variable + { ObjectID LLUUID } + { OwnerID LLUUID } + { SoundID LLUUID } + } +} + + +// ************************************************************************* +// Asset storage messages +// ************************************************************************* + +// current assumes an existing UUID, need to enhance for new assets +{ + AssetUploadRequest Low NotTrusted Unencoded + { + AssetBlock Single + { TransactionID LLUUID } + { Type S8 } + { Tempfile BOOL } + { StoreLocal BOOL } + { AssetData Variable 2 } // Optional: the actual asset data if the whole thing will fit it this packet + } +} + +{ + AssetUploadComplete Low NotTrusted Unencoded + { + AssetBlock Single + { UUID LLUUID } + { Type S8 } + { Success BOOL } + } +} + +// +// Reputation +// +{ + ReputationAgentAssign Low NotTrusted Unencoded + { + DataBlock Single + { RatorID LLUUID } + { RateeID LLUUID } + { Behavior F32 } // float, usually -1 or +1 + { Appearance F32 } // float, usually -1 or +1 + { Building F32 } // float, usually -1 or +1 + } +} + +// ReputationIndividualRequest +// Gets From's rating of To. +// reliable +{ + ReputationIndividualRequest Low NotTrusted Unencoded + { + ReputationData Single + { FromID LLUUID } + { ToID LLUUID } + } +} + +// ReputationIndividualReply +// reliable +{ + ReputationIndividualReply Low Trusted Unencoded + { + ReputationData Single + { FromID LLUUID } + { ToID LLUUID } + { Behavior F32 } // float, usually -1 or +1 + { Appearance F32 } // float, usually -1 or +1 + { Building F32 } // float, usually -1 or +1 + } +} + + +// Script on simulator asks dataserver if there are any email messages +// waiting. +{ + EmailMessageRequest Low Trusted Unencoded + { + DataBlock Single + { ObjectID LLUUID } + { FromAddress Variable 1 } + { Subject Variable 1 } + } +} + +// Dataserver gives simulator the oldest email message in the queue, along with +// how many messages are left in the queue. And passes back the filter used to request emails. +{ + EmailMessageReply Low Trusted Unencoded + { + DataBlock Single + { ObjectID LLUUID } + { More U32 } //U32 + { Time U32 } //U32 + { FromAddress Variable 1 } + { Subject Variable 1 } + { Data Variable 2 } + { MailFilter Variable 1 } + } +} + +// Script on simulator sends mail to another script +{ + InternalScriptMail Medium Trusted Unencoded + { + DataBlock Single + { From Variable 1 } + { To LLUUID } + { Subject Variable 1 } + { Body Variable 2 } + } +} + +// Script on simulator asks dataserver for information +{ + ScriptDataRequest Low Trusted Unencoded + { + DataBlock Variable + { Hash U64 } + { RequestType S8 } + { Request Variable 2 } + } +} + +// Data server responds with data +{ + ScriptDataReply Low Trusted Unencoded + { + DataBlock Variable + { Hash U64 } + { Reply Variable 2 } + } +} + + +//----------------------------------------------------------------------------- +// Group messages +//----------------------------------------------------------------------------- + +// CreateGroupRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + CreateGroupRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { Name Variable 1 } // string + { Charter Variable 2 } // string + { ShowInList BOOL } + { InsigniaID LLUUID } + { MembershipFee S32 } // S32 + { OpenEnrollment BOOL } // BOOL (U8) + { AllowPublish BOOL } // whether profile is externally visible or not + { MaturePublish BOOL } // profile is "mature" + } +} + +// CreateGroupReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + CreateGroupReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + ReplyData Single + { GroupID LLUUID } + { Success BOOL } + { Message Variable 1 } // string + } +} + +// UpdateGroupInfo +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + UpdateGroupInfo Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { Charter Variable 2 } // string + { ShowInList BOOL } + { InsigniaID LLUUID } + { MembershipFee S32 } + { OpenEnrollment BOOL } + { AllowPublish BOOL } + { MaturePublish BOOL } + } +} + +// GroupRoleChanges +// viewer -> simulator -> dataserver +// reliable +{ + GroupRoleChanges Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + RoleChange Variable + { RoleID LLUUID } + { MemberID LLUUID } + { Change U32 } + } +} + +// JoinGroupRequest +// viewer -> simulator -> dataserver +// reliable +{ + JoinGroupRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } +} + +// JoinGroupReply +// dataserver -> simulator -> viewer +{ + JoinGroupReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { Success BOOL } + } +} + + +// EjectGroupMemberRequest +// viewer -> simulator -> dataserver +// reliable +{ + EjectGroupMemberRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + EjectData Variable + { EjecteeID LLUUID } + } +} + +// EjectGroupMemberReply +// dataserver -> simulator -> viewer +// reliable +{ + EjectGroupMemberReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + EjectData Single + { Success BOOL } + } +} + +// LeaveGroupRequest +// viewer -> simulator -> dataserver +// reliable +{ + LeaveGroupRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } +} + +// LeaveGroupReply +// dataserver -> simulator -> viewer +{ + LeaveGroupReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { Success BOOL } + } +} + +// InviteGroupRequest +// viewer -> simulator -> dataserver +// reliable +{ + InviteGroupRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } // UUID of inviting agent + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + InviteData Variable + { InviteeID LLUUID } + { RoleID LLUUID } + } +} + +// InviteGroupResponse +// simulator -> dataserver +// reliable +{ + InviteGroupResponse Low Trusted Unencoded + { + InviteData Single + { AgentID LLUUID } + { InviteeID LLUUID } + { GroupID LLUUID } + { RoleID LLUUID } + { MembershipFee S32 } + } +} + +// GroupProfileRequest +// viewer-> simulator -> dataserver +// reliable +{ + GroupProfileRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } +} + +// GroupProfileReply +// dataserver -> simulator -> viewer +// reliable +{ + GroupProfileReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { Name Variable 1 } // string + { Charter Variable 2 } // string + { ShowInList BOOL } + { MemberTitle Variable 1 } // string + { PowersMask U64 } // U32 mask + { InsigniaID LLUUID } + { FounderID LLUUID } + { MembershipFee S32 } + { OpenEnrollment BOOL } // BOOL (U8) + { Money S32 } + { GroupMembershipCount S32 } + { GroupRolesCount S32 } + { AllowPublish BOOL } + { MaturePublish BOOL } + { OwnerRole LLUUID } + } +} + +// CurrentInterval = 0 => this period (week, day, etc.) +// CurrentInterval = 1 => last period +// viewer -> simulator -> dataserver +// reliable +{ + GroupAccountSummaryRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + + +// dataserver -> simulator -> viewer +// Reliable +{ + GroupAccountSummaryReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + { Balance S32 } + { TotalCredits S32 } + { TotalDebits S32 } + { ObjectTaxCurrent S32 } + { LightTaxCurrent S32 } + { LandTaxCurrent S32 } + { GroupTaxCurrent S32 } + { ParcelDirFeeCurrent S32 } + { ObjectTaxEstimate S32 } + { LightTaxEstimate S32 } + { LandTaxEstimate S32 } + { GroupTaxEstimate S32 } + { ParcelDirFeeEstimate S32 } + { NonExemptMembers S32 } + { LastTaxDate Variable 1 } // string + { TaxDate Variable 1 } // string + } +} + + +// Reliable +{ + GroupAccountDetailsRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + +// Reliable +{ + GroupAccountDetailsReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + } + { + HistoryData Variable + { Description Variable 1 } // string + { Amount S32 } + } +} + + +// Reliable +{ + GroupAccountTransactionsRequest Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + +// Reliable +{ + GroupAccountTransactionsReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + } + { + HistoryData Variable + { Time Variable 1 } // string + { User Variable 1 } // string + { Type S32 } + { Item Variable 1 } // string + { Amount S32 } + } +} + +// GroupActiveProposalsRequest +// viewer -> simulator -> dataserver +//reliable +{ + GroupActiveProposalsRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + } +} + +// GroupActiveProposalItemReply +// dataserver -> simulator -> viewer +// reliable +{ + GroupActiveProposalItemReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + { TotalNumItems U32 } + } + { + ProposalData Variable + { VoteID LLUUID } + { VoteInitiator LLUUID } + { TerseDateID Variable 1 } // string + { StartDateTime Variable 1 } // string + { EndDateTime Variable 1 } // string + { AlreadyVoted BOOL } + { VoteCast Variable 1 } // string + { Majority F32 } + { Quorum S32 } + { ProposalText Variable 1 } // string + } +} + +// GroupVoteHistoryRequest +// viewer -> simulator -> dataserver +//reliable +{ + GroupVoteHistoryRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + } +} + +// GroupVoteHistoryItemReply +// dataserver -> simulator -> viewer +// reliable +{ + GroupVoteHistoryItemReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + { TotalNumItems U32 } + } + { + HistoryItemData Single + { VoteID LLUUID } + { TerseDateID Variable 1 } // string + { StartDateTime Variable 1 } // string + { EndDateTime Variable 1 } // string + { VoteInitiator LLUUID } + { VoteType Variable 1 } // string + { VoteResult Variable 1 } // string + { Majority F32 } + { Quorum S32 } + { ProposalText Variable 2 } // string + } + { + VoteItem Variable + { CandidateID LLUUID } + { VoteCast Variable 1 } // string + { NumVotes S32 } + } +} + +// StartGroupProposal +// viewer -> simulator -> dataserver +// reliable +{ + StartGroupProposal Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ProposalData Single + { GroupID LLUUID } + { Quorum S32 } + { Majority F32 } // F32 + { Duration S32 } // S32, seconds + { ProposalText Variable 1 } // string + } +} + +// GroupProposalBallot +// viewer -> simulator -> dataserver +// reliable +{ + GroupProposalBallot Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ProposalData Single + { ProposalID LLUUID } + { GroupID LLUUID } + { VoteCast Variable 1 } // string + } +} + +// TallyVotes userserver -> dataserver +// reliable +{ + TallyVotes Low Trusted Unencoded +} + + + +// GroupMembersRequest +// get the group members +// simulator -> dataserver +// reliable +{ + GroupMembersRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + } +} + +// GroupMembersReply +// list of uuids for the group members +// dataserver -> simulator +// reliable +{ + GroupMembersReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + { MemberCount S32 } + } + { + MemberData Variable + { AgentID LLUUID } + { Contribution S32 } + { OnlineStatus Variable 1 } // string + { AgentPowers U64 } + { Title Variable 1 } // string + { IsOwner BOOL } + } +} + +// used to switch an agent's currently active group. +// viewer -> simulator -> dataserver -> AgentDataUpdate... +{ + ActivateGroup Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } +} + +// viewer -> simulator -> dataserver +{ + SetGroupContribution Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { Contribution S32 } + } +} + +// viewer -> simulator -> dataserver +{ + SetGroupAcceptNotices Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { AcceptNotices BOOL } + } +} + +// GroupRoleDataRequest +// viewer -> simulator -> dataserver +{ + GroupRoleDataRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + } +} + + +// GroupRoleDataReply +// All role data for this group +// dataserver -> simulator -> agent +{ + GroupRoleDataReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + { RoleCount S32 } + } + { + RoleData Variable + { RoleID LLUUID } + { Name Variable 1 } + { Title Variable 1 } + { Description Variable 1 } + { Powers U64 } + { Members U32 } + } +} + +// GroupRoleMembersRequest +// viewer -> simulator -> dataserver +{ + GroupRoleMembersRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + } +} + +// GroupRoleMembersReply +// All role::member pairs for this group. +// dataserver -> simulator -> agent +{ + GroupRoleMembersReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + { RequestID LLUUID } + { TotalPairs U32 } + } + { + MemberData Variable + { RoleID LLUUID } + { MemberID LLUUID } + } +} + +// GroupTitlesRequest +// viewer -> simulator -> dataserver +{ + GroupTitlesRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + { RequestID LLUUID } + } +} + + +// GroupTitlesReply +// dataserver -> simulator -> viewer +{ + GroupTitlesReply Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + { RequestID LLUUID } + } + { + GroupData Variable + { Title Variable 1 } // string + { RoleID LLUUID } + { Selected BOOL } + } +} + +// GroupTitleUpdate +// viewer -> simulator -> dataserver +{ + GroupTitleUpdate Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + { TitleRoleID LLUUID } + } +} + +// GroupRoleUpdate +// viewer -> simulator -> dataserver +{ + GroupRoleUpdate Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + RoleData Variable + { RoleID LLUUID } + { Name Variable 1 } + { Description Variable 1 } + { Title Variable 1 } + { Powers U64 } + { UpdateType U8 } + } +} + + + +// Request the members of the live help group needed for requesting agent. +// userserver -> dataserver +{ + LiveHelpGroupRequest Low Trusted Unencoded + { + RequestData Single + { RequestID LLUUID } + { AgentID LLUUID } + } +} + +// Send down the group +// dataserver -> userserver +{ + LiveHelpGroupReply Low Trusted Unencoded + { + ReplyData Single + { RequestID LLUUID } + { GroupID LLUUID } + { Selection Variable 1 } // selection criteria all or active + } +} + +//----------------------------------------------------------------------------- +// Wearable messages +//----------------------------------------------------------------------------- + +// AgentWearablesRequest +// (a.k.a. "Tell me what the avatar is wearing.") +// viewer -> simulator -> dataserver +// reliable +{ + AgentWearablesRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// AgentWearablesUpdate +// (a.k.a. "Here's what your avatar should be wearing now.") +// dataserver -> userserver -> viewer +// reliable +// NEVER from viewer to sim +{ + AgentWearablesUpdate Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum U32 } // U32, Increases every time the wearables change for a given agent. Used to avoid processing out of order packets. + } + { + WearableData Variable + { ItemID LLUUID } + { AssetID LLUUID } + { WearableType U8 } // U8, LLWearable::EWearType + } +} + +// +// AgentIsNowWearing +// (a.k.a. "Here's what I'm wearing now.") +// viewer->sim->dataserver +// reliable +{ + AgentIsNowWearing Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + WearableData Variable + { ItemID LLUUID } + { WearableType U8 } + } +} + + +// AgentCachedTexture +// viewer queries for cached textures on dataserver (via simulator) +// viewer -> simulator -> dataserver +// reliable +{ + AgentCachedTexture Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum S32 } + } + { + WearableData Variable + { ID LLUUID } + { TextureIndex U8 } + } +} + +// AgentCachedTextureResponse +// response to viewer queries for cached textures on dataserver (via simulator) +// dataserver -> simulator -> viewer +// reliable +{ + AgentCachedTextureResponse Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum S32 } + } + { + WearableData Variable + { TextureID LLUUID } + { TextureIndex U8 } + { HostName Variable 1 } + } +} + +// Request an AgentDataUpdate without changing any agent data. +{ + AgentDataUpdateRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// AgentDataUpdate +// Updates a viewer or simulator's impression of agent-specific information. +// Used, for example, when an agent's group changes. +// dataserver -> simulator -> viewer +// reliable +{ + AgentDataUpdate Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { FirstName Variable 1 } // string + { LastName Variable 1 } // string + { GroupTitle Variable 1 } // string + { ActiveGroupID LLUUID } // active group + { GroupPowers U64 } + { GroupName Variable 1 } // string + } +} + + +// GroupDataUpdate +// This is a bunch of group data that needs to be appropriatly routed based on presence info. +// dataserver -> simulator +{ + GroupDataUpdate Low Trusted Zerocoded + { + AgentGroupData Variable + { AgentID LLUUID } + { GroupID LLUUID } + { AgentPowers U64 } + { GroupTitle Variable 1 } + } +} + +// AgentGroupDataUpdate +// Updates a viewer or simulator's impression of the groups an agent is in. +// dataserver -> simulator -> viewer +// reliable +{ + AgentGroupDataUpdate Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Variable + { GroupID LLUUID } + { GroupPowers U64 } + { AcceptNotices BOOL } + { GroupInsigniaID LLUUID } + { Contribution S32 } + { GroupName Variable 1 } // string + } +} + +// AgentDropGroup +// Updates the viewer / simulator that an agent is no longer part of a group +// dataserver -> simulator -> viewer +// dataserver -> userserver +// reliable +{ + AgentDropGroup Low Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } +} + +// LogTextMessage +// Asks the dataserver to log the contents of this message in the +// chat and IM log table. +// Sent from userserver (IM logging) and simulator (chat logging). +{ + LogTextMessage Low Trusted Zerocoded + { + DataBlock Variable + { FromAgentId LLUUID } + { ToAgentId LLUUID } + { GlobalX F64 } + { GlobalY F64 } + { Time U32 } // utc seconds since epoch + { Message Variable 2 } // string + } +} + +// ViewerEffect +// Viewer side effect that's sent from one viewer, and broadcast to other agents nearby +{ + ViewerEffect Medium NotTrusted Zerocoded + { + Effect Variable + { ID LLUUID } // UUID of the effect + { Type U8 } // Type of the effect + { Duration F32 } // F32 time (seconds) + { Color Fixed 4 } // Color4U + { TypeData Variable 1 } // Type specific data + } +} + +// SetSunPhase +// Sets the current phase of the sun - propagated from viewer->sim->spaceserver (if godlike) +{ + SetSunPhase Medium NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { Phase F32 } // F32 (radians) + } +} + +// CreateTrustedCircuit +// Sent to establish a trust relationship between two components. +// Only sent in response to a DenyTrustedCircuit message. +{ + CreateTrustedCircuit Low NotTrusted Unencoded + { + DataBlock Single + { EndPointID LLUUID } + { Digest Fixed 32 } // 32 hex digits == 1 MD5 Digest + } +} + +// DenyTrustedCircuit +// Sent : +// - in response to failed CreateTrustedCircuit +// - to force the remote end-point to try to establish a trusted circuit +// - the reception of a trusted message on a non-trusted circuit +// This allows us to re-auth a circuit if it gets closed due to timeouts or network failures. +{ + DenyTrustedCircuit Low NotTrusted Unencoded + { + DataBlock Single + { EndPointID LLUUID } + } +} + +// RequestTrustedCircuit +// If the destination does not trust the sender, a Deny is sent back. +{ + RequestTrustedCircuit Low Trusted Unencoded +} + + +{ + RezSingleAttachmentFromInv Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ItemID LLUUID } + { OwnerID LLUUID } + { AttachmentPt U8 } // 0 for default + { ItemFlags U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + { Name Variable 1 } + { Description Variable 1 } + } +} + +{ + RezMultipleAttachmentsFromInv Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + HeaderData Single + { CompoundMsgID LLUUID } // All messages a single "compound msg" must have the same id + { TotalObjects U8 } + { FirstDetachAll BOOL } + } + { + ObjectData Variable // 1 to 4 of these per packet + { ItemID LLUUID } + { OwnerID LLUUID } + { AttachmentPt U8 } // 0 for default + { ItemFlags U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + { Name Variable 1 } + { Description Variable 1 } + } +} + + +{ + DetachAttachmentIntoInv Low NotTrusted Unencoded + { + ObjectData Single + { AgentID LLUUID } + { ItemID LLUUID } + } +} + + +// Viewer -> Sim +// Used in "Make New Outfit" +{ + CreateNewOutfitAttachments Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + HeaderData Single + { NewFolderID LLUUID } + } + { + ObjectData Variable + { OldItemID LLUUID } + { OldFolderID LLUUID } + } +} + +//----------------------------------------------------------------------------- +// Personal information messages +//----------------------------------------------------------------------------- + +{ + UserInfoRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +{ + UserInfoReply Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + UserData Single + { IMViaEMail BOOL } + { DirectoryVisibility Variable 1 } + { EMail Variable 2 } + } +} + +{ + UpdateUserInfo Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + UserData Single + { IMViaEMail BOOL } + { DirectoryVisibility Variable 1 } + } +} + + +//----------------------------------------------------------------------------- +// System operations and maintenance +//----------------------------------------------------------------------------- + +// GodExpungeUser is sent from a viewer or other untrusted source to +// start the process for getting rid of a list of users. The message +// goes to the userserver, checks for godhood, and forwards the +// request to the dataserver. The dataserver then marks the user as being +// expunged and sends a StartExpungeProcess out to the simulators. +{ + GodExpungeUser Low NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ExpungeData Variable + { AgentID LLUUID } + } +} + +// StartExpungeProcess is sent from the dataserver to the userserver, +// and from there relayed to the simulators which mark parcels and +// objects owned by the agent as being expunged. +{ + StartExpungeProcess Low Trusted Zerocoded + { + ExpungeData Variable + { AgentID LLUUID } + } +} + +// StartExpungeProcessAck - is sent from the userserver to anyone who +// sends a StartExpungeProcess. This is used to aid scripting the +// expunge process, since the message system does not generate +// any errors if you attempt to connect to a non-existant host within +// a reasonable timeframe for scripting +{ + StartExpungeProcessAck Low Trusted Unencoded +} + +// Message to rename identified parcels. script -> userserver -> dataserver +{ + StartParcelRename Low Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + { NewName Variable 1 } // string + } +} + +// ack the last message. userserver->script +{ + StartParcelRenameAck Low Trusted Unencoded +} + +// dataserver -> userserver -> spaceserver +{ + BulkParcelRename Low Trusted Zerocoded + { + ParcelData Variable + { RegionHandle U64 } + { ParcelID LLUUID } + { NewName Variable 1 } // string + } +} + +// spaceserver -> sim +// tell a particular simulator to rename a parcel +{ + ParcelRename Low Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + { NewName Variable 1 } // string + } +} + +// message to remove specified parcels. script -> userserver -> dataserver +{ + StartParcelRemove Low Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + } +} + +// ack the start parcel remove message +{ + StartParcelRemoveAck Low Trusted Unencoded +} + +// dataserver -> userserver -> spaceserver +// The space server will then slice this message into a series of +// RemoveParcel messages. +{ + BulkParcelRemove Low Trusted Zerocoded + { + ParcelData Variable + { RegionHandle U64 } + { ParcelID LLUUID } + } +} + + +// viewer -> sim +// initiate upload. primarily used for uploading raw files. +{ + InitiateUpload Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + FileData Single + { BaseFilename Variable 1 } // string + { SourceFilename Variable 1 } // string + } +} + +// sim -> viewer +// initiate upload. primarily used for uploading raw files. +{ + InitiateDownload Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + FileData Single + { SimFilename Variable 1 } // string + { ViewerFilename Variable 1 } // string + } +} + +// Generalized system message. Each Requst has its own protocol for +// the StringData block format and contents. +{ + SystemMessage Low Trusted Zerocoded + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + { Digest Fixed 32 } // 32 hex digits == 1 MD5 Digest + } + { + ParamList Variable + { Parameter Variable 1 } + } +} + + +//----------------------------------------------------------------------------- +// map messages +//----------------------------------------------------------------------------- + +// viewer -> sim +// reliable +// This message is sent up from the viewer to (eventually) get a list +// of all map layers and NULL-layer sims. +// Returns: MapLayerReply and MapBlockReply +{ + MapLayerRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + { EstateID U32 } // filled in on sim + { Godlike BOOL } // filled in on sim + } +} + +// sim -> viewer +{ + MapLayerReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { Flags U32 } + } + { + LayerData Variable + { Left U32 } + { Right U32 } + { Top U32 } + { Bottom U32 } + { ImageID LLUUID } + } +} + +// viewer -> sim +// This message is sent up from the viewer to get a list +// of the sims in a specified region. +// Returns: MapBlockReply +{ + MapBlockRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + { EstateID U32 } // filled in on sim + { Godlike BOOL } // filled in on sim + } + { + PositionData Single + { MinX U16 } // in region-widths + { MaxX U16 } // in region-widths + { MinY U16 } // in region-widths + { MaxY U16 } // in region-widths + } +} + +// viewer -> sim +// This message is sent up from the viewer to get a list +// of the sims with a given name. +// Returns: MapBlockReply +{ + MapNameRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + { EstateID U32 } // filled in on sim + { Godlike BOOL } // filled in on sim + } + { + NameData Single + { Name Variable 1 } // string + } +} + +// sim -> viewer +{ + MapBlockReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { Flags U32 } + } + { + Data Variable + { X U16 } // in region-widths + { Y U16 } // in region-widths + { Name Variable 1 } // string + { Access U8 } // PG, mature, etc. + { RegionFlags U32 } + { WaterHeight U8 } // meters + { Agents U8 } + { MapImageID LLUUID } + } +} + +// viewer -> sim +// This message is sent up from the viewer to get a list +// of the items of a particular type on the map. +// Used for Telehubs, Agents, Events, Popular Places, etc. +// Returns: MapBlockReply +{ + MapItemRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + { EstateID U32 } // filled in on sim + { Godlike BOOL } // filled in on sim + } + { + RequestData Single + { ItemType U32 } + { RegionHandle U64 } // filled in on sim + } +} + +// sim -> viewer +{ + MapItemReply Low Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { Flags U32 } + } + { + RequestData Single + { ItemType U32 } + } + { + Data Variable + { X U32 } // global position + { Y U32 } // global position + { ID LLUUID } // identifier id + { Extra S32 } // extra information + { Extra2 S32 } // extra information + { Name Variable 1 } // identifier string + } +} + +//----------------------------------------------------------------------------- +// Postcard messages +//----------------------------------------------------------------------------- +// reliable +{ + SendPostcard Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { AssetID LLUUID } + { PosGlobal LLVector3d } // Where snapshot was taken + { To Variable 1 } // dest email address(es) + { From Variable 1 } // src email address(es) + { Name Variable 1 } // src name + { Subject Variable 1 } // mail subject + { Msg Variable 2 } // message text + { AllowPublish BOOL } // Allow publishing on the web. + { MaturePublish BOOL } // profile is "mature" + } +} + +// RPC messages +// Script on simulator requests rpc channel from rpcserver +// simulator -> dataserver -> MySQL +{ + RpcChannelRequest Low Trusted Unencoded + { + DataBlock Single + { GridX U32 } + { GridY U32 } + { TaskID LLUUID } + { ItemID LLUUID } + } +} + +// RpcServer allocated a session for the script +// ChannelID will be the NULL UUID if unable to register +// dataserver -> simulator +{ + RpcChannelReply Low Trusted Unencoded + { + DataBlock Single + { TaskID LLUUID } + { ItemID LLUUID } + { ChannelID LLUUID } + } +} + +// Inbound RPC requests follow this path: +// RpcScriptRequestInbound: rpcserver -> spaceserver +// RpcScriptRequestInboundForward: spaceserver -> simulator +// reply: simulator -> rpcserver +{ + RpcScriptRequestInbound Low NotTrusted Unencoded + { + TargetBlock Single + { GridX U32 } + { GridY U32 } + } + { + DataBlock Single + { TaskID LLUUID } + { ItemID LLUUID } + { ChannelID LLUUID } + { IntValue U32 } + { StringValue Variable 2 } // string + } +} + +// spaceserver -> simulator +{ + RpcScriptRequestInboundForward Low Trusted Unencoded + { + DataBlock Single + { RPCServerIP IPADDR } + { RPCServerPort IPPORT } + { TaskID LLUUID } + { ItemID LLUUID } + { ChannelID LLUUID } + { IntValue U32 } + { StringValue Variable 2 } // string + } +} + +// simulator -> rpcserver +// Not trusted because trust establishment doesn't work here. +{ + RpcScriptReplyInbound Low NotTrusted Unencoded + { + DataBlock Single + { TaskID LLUUID } + { ItemID LLUUID } + { ChannelID LLUUID } + { IntValue U32 } + { StringValue Variable 2 } // string + } +} + +// Simulator asks for what sim a script lives on (intersim object->object email delivery) +// simulator -> dataserver +// *NOTE: Not in use. Phoenix 2006-08-16 +{ + MailTaskSimRequest Low Trusted Unencoded + { + DataBlock Single + { TaskID LLUUID } + } +} + +// Reply from dataserver to simulator about where a mailping needs to go. +// Same as below, but needs to be different as it has different routing. +// *NOTE: Not in use. Phoenix 2006-08-16 +{ + MailTaskSimReply Low Trusted Unencoded + { + TargetBlock Single + { TargetIP Variable 1 } // String IP + { TargetPort IPPORT } + } + { + DataBlock Single + { TaskID LLUUID } + } +} + +// ScriptMailRegistration +// Simulator -> dataserver +{ + ScriptMailRegistration Low Trusted Unencoded + { + DataBlock Single + { TargetIP Variable 1 } // String IP + { TargetPort IPPORT } + { TaskID LLUUID } + { Flags U32 } + } +} + +// ParcelMediaCommandMessage +// Sends a parcel media command +{ + ParcelMediaCommandMessage Low Trusted Unencoded + { + CommandBlock Single + { Flags U32 } + { Command U32 } + { Time F32 } + } +} + +// ParcelMediaUpdate +// Sends a parcel media update to a single user +// For global updates use the parcel manager. +{ + ParcelMediaUpdate Low Trusted Unencoded + { + DataBlock Single + { MediaURL Variable 1 } // string + { MediaID LLUUID } + { MediaAutoScale U8 } + } +} + +// LandStatRequest +// Sent by the viewer to request collider/script information for a parcel +{ + LandStatRequest Low NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RequestData Single + { ReportType U32 } + { RequestFlags U32 } + { Filter Variable 1 } + { ParcelLocalID S32 1 } + } +} + +// LandStatReply +// Sent by the simulator in response to LandStatRequest +{ + LandStatReply Low Trusted Unencoded + { + RequestData Single + { ReportType U32 } + { RequestFlags U32 } + { TotalObjectCount U32 } + } + { + ReportData Variable + { TaskLocalID U32 } + { TaskID LLUUID } + { LocationX F32 } + { LocationY F32 } + { LocationZ F32 } + { Score F32 } + { TaskName Variable 1 } + { OwnerName Variable 1 } + } +} -- cgit v1.2.3