From 94a40569aaa7dbf9a9474b465e818eed798bd3fd Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Thu, 4 Nov 2010 16:00:19 -0400 Subject: Indentation / formatting changes to panel_preferences_graphics. No functionality change. --- .../default/xui/en/panel_preferences_graphics1.xml | 947 ++++++++++----------- 1 file changed, 473 insertions(+), 474 deletions(-) (limited to 'indra') diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 7d49a671e6..aae373ed33 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -163,536 +163,536 @@ top="76" width="485"> + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="5" + name="ShadersText" + top="3" + width="128"> Shaders: + control_name="RenderObjectBump" + height="16" + initial_value="true" + label="Bump mapping and shiny" + layout="topleft" + left_delta="0" + name="BumpShiny" + top_pad="7" + width="256" /> + control_name="VertexShaderEnable" + height="16" + initial_value="true" + label="Basic shaders" + layout="topleft" + left_delta="0" + name="BasicShaders" + tool_tip="Disabling this option may prevent some graphics card drivers from crashing" + top_pad="1" + width="315"> + function="Pref.VertexShaderEnable" /> + control_name="WindLightUseAtmosShaders" + height="16" + initial_value="true" + label="Atmospheric shaders" + layout="topleft" + left_delta="0" + name="WindLightUseAtmosShaders" + top_pad="1" + width="256"> + function="Pref.VertexShaderEnable" /> - - Water Reflections: - - - - - - - - + + Water Reflections: + + + + + + + + + control_name="RenderFarClip" + decimal_digits="0" + follows="left|top" + height="16" + increment="8" + initial_value="160" + label="Draw distance:" + label_width="185" + layout="topleft" + left="200" + max_val="512" + min_val="64" + name="DrawDistance" + top="3" + width="296" /> + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="291" + name="DrawDistanceMeterText2" + top_delta="0" + width="128"> m - + control_name="RenderMaxPartCount" + decimal_digits="0" + follows="left|top" + height="16" + increment="256" + initial_value="4096" + label="Max. particle count:" + label_width="185" + layout="topleft" + left="200" + max_val="8192" + name="MaxParticleCount" + top_pad="7" + width="303" /> + + control_name="RenderGlowResolutionPow" + decimal_digits="0" + follows="left|top" + height="16" + increment="1" + initial_value="8" + label="Post process quality:" + label_width="185" + layout="topleft" + left="200" + max_val="9" + min_val="8" + name="RenderPostProcess" + show_text="false" + top_pad="4" + width="264"> + function="Pref.UpdateSliderText" + parameter="PostProcessText" /> + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="MeshDetailText" + top_pad="5" + width="128"> Mesh detail: + control_name="RenderVolumeLODFactor" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label=" Objects:" + label_width="185" + layout="topleft" + left_delta="0" + max_val="2" + name="ObjectMeshDetail" + show_text="false" + top_pad="6" + width="264"> + function="Pref.UpdateSliderText" + parameter="ObjectMeshDetailText" /> + control_name="RenderFlexTimeFactor" + follows="left|top" + height="16" + initial_value="160" + label=" Flexiprims:" + label_width="185" + layout="topleft" + left_delta="0" + name="FlexibleMeshDetail" + show_text="false" + top_pad="4" + width="264"> + function="Pref.UpdateSliderText" + parameter="FlexibleMeshDetailText" /> - - + control_name="RenderTreeLODFactor" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label=" Trees:" + label_width="185" + layout="topleft" + left_delta="0" + name="TreeMeshDetail" + show_text="false" + top_pad="4" + width="264"> + + - + control_name="RenderAvatarLODFactor" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label=" Avatars:" + label_width="185" + layout="topleft" + left_delta="0" + name="AvatarMeshDetail" + show_text="false" + top_pad="4" + width="264"> + - + control_name="RenderTerrainLODFactor" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label=" Terrain:" + label_width="185" + layout="topleft" + left_delta="0" + max_val="2" + min_val="1" + name="TerrainMeshDetail" + show_text="false" + top_pad="4" + width="264"> + - + control_name="WLSkyDetail" + enabled_control="WindLightUseAtmosShaders" + decimal_digits="0" + follows="left|top" + height="16" + increment="8" + initial_value="160" + label=" Sky:" + label_width="185" + layout="topleft" + left_delta="0" + max_val="128" + min_val="16" + name="SkyMeshDetail" + show_text="false" + top_pad="4" + width="264"> + - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left="469" + name="PostProcessText" + top="60" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="ObjectMeshDetailText" + top_pad="26" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="FlexibleMeshDetailText" + top_pad="8" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="TreeMeshDetailText" + top_pad="8" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="AvatarMeshDetailText" + top_pad="8" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="TerrainMeshDetailText" + top_pad="8" + width="128"> + Low - Low + enabled_control="WindLightUseAtmosShaders" + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="SkyMeshDetailText" + top_pad="8" + width="128"> + Low - - Avatar rendering: + + Avatar rendering: + control_name="RenderUseImpostors" + height="16" + initial_value="true" + label="Avatar impostors" + layout="topleft" + left_delta="0" + name="AvatarImpostors" + top_pad="7" + width="256" /> - + control_name="RenderAvatarVP" + height="16" + initial_value="true" + label="Hardware skinning" + layout="topleft" + left_delta="0" + name="AvatarVertexProgram" + top_pad="1" + width="256"> + - - Terrain detail: - - - - - --> + control_name="RenderAvatarCloth" + height="16" + initial_value="true" + label="Avatar cloth" + layout="topleft" + left_delta="0" + name="AvatarCloth" + top_pad="1" + width="256" /> + + Terrain detail: + + + + + --> - -- cgit v1.2.3 From ab42f31608a2abc0982119d6aebdb0972d41427f Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Fri, 5 Nov 2010 14:30:09 -0400 Subject: SH-410 Opaque Water Project version 2.0 First implementation with UI changes. --- indra/newview/app_settings/settings.xml | 11 +++ indra/newview/featuretable.txt | 5 + indra/newview/featuretable_mac.txt | 5 + indra/newview/featuretable_xp.txt | 5 + indra/newview/lldrawpoolwater.cpp | 102 ++++++++++++++++++++- indra/newview/lldrawpoolwater.h | 4 + indra/newview/llviewercontrol.cpp | 14 +++ indra/newview/llvowater.cpp | 18 +++- .../default/xui/en/panel_preferences_graphics1.xml | 18 +++- 9 files changed, 169 insertions(+), 13 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 3f23fee865..7b3f50e4e2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8318,6 +8318,17 @@ Value 1.0 + RenderTransparentWater + + Comment + Render water as transparent. Setting to false renders water as opaque with a simple texture applied. + Persist + 1 + Type + Boolean + Value + 1 + RenderTreeLODFactor Comment diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index d69842d5f1..a95abd7dd1 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -42,6 +42,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 @@ -80,6 +81,7 @@ RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 @@ -108,6 +110,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -135,6 +138,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -162,6 +166,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index f030c9f8e5..6dabef53a8 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -43,6 +43,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 3 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 @@ -80,6 +81,7 @@ RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 @@ -107,6 +109,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -133,6 +136,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -159,6 +163,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 3 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index dae7705971..a09ba17c62 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -42,6 +42,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 @@ -80,6 +81,7 @@ RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 @@ -108,6 +110,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -135,6 +138,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -162,6 +166,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 6126908231..f6b3ec7764 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -48,7 +48,8 @@ #include "llviewershadermgr.h" #include "llwaterparammanager.h" -const LLUUID WATER_TEST("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +const LLUUID TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004"); +const LLUUID OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055"); static float sTime; @@ -71,10 +72,14 @@ LLDrawPoolWater::LLDrawPoolWater() : gGL.getTexUnit(0)->bind(mHBTex[1]); mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP); - mWaterImagep = LLViewerTextureManager::getFetchedTexture(WATER_TEST); - mWaterImagep->setNoDelete() ; + + mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE); + llassert(mWaterImagep); + mWaterImagep->setNoDelete(); + mOpaqueWaterImagep = LLViewerTextureManager::getFetchedTexture(OPAQUE_WATER_TEXTURE); + llassert(mOpaqueWaterImagep); mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL); - mWaterNormp->setNoDelete() ; + mWaterNormp->setNoDelete(); restoreGL(); } @@ -161,6 +166,14 @@ void LLDrawPoolWater::render(S32 pass) std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); + // See if we are rendering water as opaque or not + if (!gSavedSettings.getBOOL("RenderTransparentWater")) + { + // render water for low end hardware + renderOpaqueLegacyWater(); + return; + } + LLGLEnable blend(GL_BLEND); if ((mVertexShaderLevel > 0) && !sSkipScreenCopy) @@ -314,6 +327,87 @@ void LLDrawPoolWater::render(S32 pass) gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } +// for low end hardware +void LLDrawPoolWater::renderOpaqueLegacyWater() +{ + LLVOSky *voskyp = gSky.mVOSkyp; + + stop_glerror(); + + // Depth sorting and write to depth buffer + // since this is opaque, we should see nothing + // behind the water. No blending because + // of no transparency. And no face culling so + // that the underside of the water is also opaque. + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); + LLGLDisable no_cull(GL_CULL_FACE); + LLGLDisable no_blend(GL_BLEND); + + gPipeline.disableLights(); + + mOpaqueWaterImagep->addTextureStats(1024.f*1024.f); + + // Activate the texture binding and bind one + // texture since all images will have the same texture + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(mOpaqueWaterImagep); + + // Automatically generate texture coords for water texture + glEnable(GL_TEXTURE_GEN_S); //texture unit 0 + glEnable(GL_TEXTURE_GEN_T); //texture unit 0 + glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + + // Use the fact that we know all water faces are the same size + // to save some computation + + // Slowly move texture coordinates over time so the watter appears + // to be moving. + F32 movement_period_secs = 50.f; + + F32 offset = fmod(gFrameTimeSeconds, movement_period_secs); + + if (movement_period_secs != 0) + { + offset /= movement_period_secs; + } + else + { + offset = 0; + } + + F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset }; + F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset }; + + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + + glColor3f(1.f, 1.f, 1.f); + + for (std::vector::iterator iter = mDrawFace.begin(); + iter != mDrawFace.end(); iter++) + { + LLFace *face = *iter; + if (voskyp->isReflFace(face)) + { + continue; + } + + face->renderIndexed(); + } + + stop_glerror(); + + // Reset the settings back to expected values + glDisable(GL_TEXTURE_GEN_S); //texture unit 0 + glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); +} + + void LLDrawPoolWater::renderReflection(LLFace* face) { LLVOSky *voskyp = gSky.mVOSkyp; diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index 3ab4bc5e2c..dff1830129 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -39,6 +39,7 @@ class LLDrawPoolWater: public LLFacePool protected: LLPointer mHBTex[2]; LLPointer mWaterImagep; + LLPointer mOpaqueWaterImagep; LLPointer mWaterNormp; public: @@ -81,6 +82,9 @@ public: void renderReflection(LLFace* face); void shade(); + +protected: + void renderOpaqueLegacyWater(); }; void cgErrorCallback(); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index fbec2a7b9e..117e49d67f 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -117,10 +117,23 @@ static bool handleSetShaderChanged(const LLSD& newvalue) gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); + // Changing shader also changes the terrain detail to high, reflect that change here + if (newvalue.asBoolean()) + { + // shaders enabled, set terrain detail to high + gSavedSettings.setS32("RenderTerrainDetail", 1); + } + // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; } +bool handleRenderTransparentWaterChanged(const LLSD& newvalue) +{ + LLWorld::getInstance()->updateWaterObjects(); + return true; +} + static bool handleReleaseGLBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) @@ -637,6 +650,7 @@ void settings_setup_listeners() gSavedSettings.getControl("ShowMiniLocationPanel")->getSignal()->connect(boost::bind(&toggle_show_mini_location_panel, _2)); gSavedSettings.getControl("ShowObjectRenderingCost")->getSignal()->connect(boost::bind(&toggle_show_object_render_cost, _2)); gSavedSettings.getControl("ForceShowGrid")->getSignal()->connect(boost::bind(&handleForceShowGrid, _2)); + gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2)); } #if TEST_CACHED_CONTROL diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 9280eb8fa4..71f08ec36d 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -60,8 +60,10 @@ const U32 WIDTH = (N_RES * WAVE_STEP); //128.f //64 // width of wave tile, in const F32 WAVE_STEP_INV = (1. / WAVE_STEP); -LLVOWater::LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) -: LLStaticViewerObject(id, pcode, regionp), +LLVOWater::LLVOWater(const LLUUID &id, + const LLPCode pcode, + LLViewerRegion *regionp) : + LLStaticViewerObject(id, pcode, regionp), mRenderType(LLPipeline::RENDER_TYPE_WATER) { // Terrain must draw during selection passes so it can block objects behind it. @@ -153,11 +155,17 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) LLStrider indicesp; U16 index_offset; - S32 size = 16; - S32 num_quads = size*size; - face->setSize(4*num_quads, 6*num_quads); + // A quad is 4 vertices and 6 indices (making 2 triangles) + static const unsigned int vertices_per_quad = 4; + static const unsigned int indices_per_quad = 6; + const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") ? 16 : 1; + + const S32 num_quads = size * size; + face->setSize(vertices_per_quad * num_quads, + indices_per_quad * num_quads); + if (face->mVertexBuffer.isNull()) { face->mVertexBuffer = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB); diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index aae373ed33..3ceee60927 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -174,6 +174,16 @@ width="128"> Shaders: + Date: Tue, 9 Nov 2010 11:31:21 -0600 Subject: SH-412 Only blank screen if the actual window resized, fixes blinking on snapshot etc. --- indra/newview/llviewerdisplay.cpp | 32 +++++++++++++------------------- indra/newview/llviewerdisplay.h | 1 + indra/newview/llviewerwindow.cpp | 3 +++ 3 files changed, 17 insertions(+), 19 deletions(-) (limited to 'indra') diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 1d5caabebb..ddb11829df 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -95,6 +95,7 @@ BOOL gForceRenderLandFence = FALSE; BOOL gDisplaySwapBuffers = FALSE; BOOL gDepthDirty = FALSE; BOOL gResizeScreenTexture = FALSE; +BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; U32 gRecentFrameCount = 0; // number of 'recent' frames @@ -218,22 +219,15 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLMemType mt_render(LLMemType::MTYPE_RENDER); LLFastTimer t(FTM_RENDER); - if (gResizeScreenTexture) - { //skip render on frames where screen texture is resizing + if (gWindowResized) + { //skip render on frames where window has been resized gGL.flush(); - if (!for_snapshot) - { - glClear(GL_COLOR_BUFFER_BIT); - gViewerWindow->mWindow->swapBuffers(); - } - - gResizeScreenTexture = FALSE; + glClear(GL_COLOR_BUFFER_BIT); + gViewerWindow->mWindow->swapBuffers(); gPipeline.resizeScreenTexture(); - - if (!for_snapshot) - { - return; - } + gResizeScreenTexture = FALSE; + gWindowResized = FALSE; + return; } if (LLPipeline::sRenderDeferred) @@ -666,11 +660,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLVertexBuffer::clientCopy(0.016); } - //if (gResizeScreenTexture) - //{ - // gResizeScreenTexture = FALSE; - // gPipeline.resizeScreenTexture(); - //} + if (gResizeScreenTexture) + { + gResizeScreenTexture = FALSE; + gPipeline.resizeScreenTexture(); + } gGL.setColorMask(true, true); glClearColor(0,0,0,0); diff --git a/indra/newview/llviewerdisplay.h b/indra/newview/llviewerdisplay.h index c6e86751e8..f6467d7f93 100644 --- a/indra/newview/llviewerdisplay.h +++ b/indra/newview/llviewerdisplay.h @@ -40,5 +40,6 @@ extern BOOL gTeleportDisplay; extern LLFrameTimer gTeleportDisplayTimer; extern BOOL gForceRenderLandFence; extern BOOL gResizeScreenTexture; +extern BOOL gWindowResized; #endif // LL_LLVIEWERDISPLAY_H diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ea407c8f29..fda6f316e6 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1863,6 +1863,8 @@ void LLViewerWindow::reshape(S32 width, S32 height) return; } + gWindowResized = TRUE; + // update our window rectangle mWindowRectRaw.mRight = mWindowRectRaw.mLeft + width; mWindowRectRaw.mTop = mWindowRectRaw.mBottom + height; @@ -4439,6 +4441,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message) LLVOAvatar::restoreGL(); gResizeScreenTexture = TRUE; + gWindowResized = TRUE; if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) { -- cgit v1.2.3 From 80364035a10ad28473002d80e575e14e041ac089 Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Thu, 18 Nov 2010 11:14:57 -0500 Subject: SH-410 Opaque Water Project version 2.0 Added opaque water default settings to Linux featuretable. --- indra/newview/featuretable_linux.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra') diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index efe29005f2..a52b32355d 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -42,6 +42,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 1 @@ -79,6 +80,7 @@ RenderObjectBump 1 0 RenderReflectionDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 @@ -107,6 +109,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -134,6 +137,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 @@ -161,6 +165,7 @@ RenderObjectBump 1 1 RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 +RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 2.0 -- cgit v1.2.3 From cbacbdd883699ea171309a1fda38ce0d2bf76b8c Mon Sep 17 00:00:00 2001 From: eli_linden Date: Thu, 18 Nov 2010 14:12:50 -0800 Subject: CT-633 WIP FR linguistic --- indra/newview/skins/default/xui/fr/menu_inspect_avatar_gear.xml | 2 +- indra/newview/skins/default/xui/fr/panel_main_inventory.xml | 2 +- indra/newview/skins/default/xui/fr/strings.xml | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'indra') diff --git a/indra/newview/skins/default/xui/fr/menu_inspect_avatar_gear.xml b/indra/newview/skins/default/xui/fr/menu_inspect_avatar_gear.xml index 8bda133a0b..17254ff325 100644 --- a/indra/newview/skins/default/xui/fr/menu_inspect_avatar_gear.xml +++ b/indra/newview/skins/default/xui/fr/menu_inspect_avatar_gear.xml @@ -3,7 +3,7 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_main_inventory.xml b/indra/newview/skins/default/xui/fr/panel_main_inventory.xml index e4c35d60fe..3e7225d8ac 100644 --- a/indra/newview/skins/default/xui/fr/panel_main_inventory.xml +++ b/indra/newview/skins/default/xui/fr/panel_main_inventory.xml @@ -1,7 +1,7 @@ - Récupération de [ITEM_COUNT] articles... [FILTER] + Récupération : [ITEM_COUNT] articles... [FILTER] [ITEM_COUNT] articles [FILTER] diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml index d6c701dc90..8b958119eb 100644 --- a/indra/newview/skins/default/xui/fr/strings.xml +++ b/indra/newview/skins/default/xui/fr/strings.xml @@ -1089,7 +1089,7 @@ - + Mon inventaire -- cgit v1.2.3