From f313196363085de2eb8f3a4fd33abeb5617204c4 Mon Sep 17 00:00:00 2001
From: Tofu Linden <tofu.linden@lindenlab.com>
Date: Fri, 23 Apr 2010 17:35:32 +0100
Subject: Backed out changeset 90f0ce75b2d7

---
 indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 +---
 indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 4 +---
 indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 4 +---
 3 files changed, 3 insertions(+), 9 deletions(-)

(limited to 'indra')

diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 65540ad6fe..bf5dd4155c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -270,7 +270,6 @@ void main()
 	vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
 	float scol = max(scol_ambocc.r, diffuse.a); 
 	float ambocc = scol_ambocc.g;
-	float glowresult = 0.0;
 	
 	calcAtmospherics(pos.xyz, ambocc);
 	
@@ -286,7 +285,6 @@ void main()
 		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
 		float sa = dot(refnormpersp, vary_light.xyz);
 		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
-		glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb);
 
 		// screen-space cheap fakey reflection map
 		//
@@ -336,5 +334,5 @@ void main()
 	col = scaleSoftClip(col);
 		
 	gl_FragColor.rgb = col;
-	gl_FragColor.a = glowresult;
+	gl_FragColor.a = 0.0;
 }
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 67ef3d5280..28cfc6322e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -269,7 +269,6 @@ void main()
 	vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
 	float scol = max(scol_ambocc.r, diffuse.a); 
 	float ambocc = scol_ambocc.g;
-	float glowresult = 0.0;
 	
 	calcAtmospherics(pos.xyz, ambocc);
 	
@@ -285,7 +284,6 @@ void main()
 		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
 		float sa = dot(refnormpersp, vary_light.xyz);
 		vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
-		glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb);
 
 		// screen-space cheap fakey reflection map
 		//
@@ -336,5 +334,5 @@ void main()
 	col = scaleSoftClip(col);
 		
 	gl_FragColor.rgb = col;
-	gl_FragColor.a = glowresult;
+	gl_FragColor.a = 0.0;
 }
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index b5c6693d3b..9f94b9e8ea 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -272,7 +272,6 @@ void main()
 	vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
 	float scol = max(scol_ambocc.r, diffuse.a); 
 	float ambocc = scol_ambocc.g;
-	float glowresult = 0.0;
 	
 	calcAtmospherics(pos.xyz, ambocc);
 	
@@ -288,7 +287,6 @@ void main()
 		vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
 		float sa = dot(refnormpersp, vary_light.xyz);
 		vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a;
-		glowresult = 0.08 * dot(dumbshiny.rgb, spec.rgb);
 
 		// screen-space cheap fakey reflection map
 		//
@@ -342,7 +340,7 @@ void main()
 	gl_FragColor.rgb = col;
 	
 	//gl_FragColor.rgb = gi_col.rgb;
-	gl_FragColor.a = glowresult;
+	gl_FragColor.a = 0.0;
 	
 	//gl_FragColor.rg = scol_ambocc.rg;
 	//gl_FragColor.rgb = texture2DRect(lightMap, vary_fragcoord.xy).rgb;
-- 
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