From ef2c61275eafa7d1fd3afa3f0eb76397632f12c9 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Mon, 10 Sep 2018 21:18:37 +0100 Subject: Move fname back inside class loop. grumble stringstream grumble. Fix sky depth-testing with advanced atmospherics. --- indra/llrender/llshadermgr.cpp | 5 ++--- indra/newview/app_settings/shaders/class3/deferred/skyV.glsl | 2 +- indra/newview/llvowlsky.cpp | 2 -- 3 files changed, 3 insertions(+), 6 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 20d32612f8..78aed5eef6 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -588,11 +588,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade S32 try_gpu_class = shader_level; S32 gpu_class; - std::stringstream fname; - //find the most relevant file for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--) - { //search from the current gpu class down to class 1 to find the most relevant shader + { //search from the current gpu class down to class 1 to find the most relevant shader + std::stringstream fname; fname << getShaderDirPrefix(); fname << gpu_class << "/" << filename; diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl index 89873e83ca..a5cc49ca30 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl @@ -37,7 +37,7 @@ VARYING vec2 vary_frag; void main() { // pass through untransformed fullscreen pos at back of frustum for proper sky depth testing - gl_Position = vec4(position.xy, 0.99f, 1.0); + gl_Position = vec4(position.xy, 1.0f, 1.0); vary_frag = texcoord0; } diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 741d0e3992..b5f019a7f8 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -324,8 +324,6 @@ void LLVOWLSky::drawFsSky(void) updateGeometry(mDrawable); } - //LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); - LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE, GL_ALWAYS); LLGLDisable disable_blend(GL_BLEND); mFsSkyVerts->setBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK); -- cgit v1.2.3