From d10d547d2f5030d022deeb42d1194bb2fe1fdb4b Mon Sep 17 00:00:00 2001 From: Erik Kundiman Date: Thu, 13 Jun 2024 16:42:59 +0800 Subject: More of making operands consistently float --- indra/newview/app_settings/shaders/class1/deferred/globalF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl index 7e3e7d9271..e407dad21c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/globalF.glsl @@ -34,7 +34,7 @@ uniform float clipSign; void mirrorClip(vec3 pos) { - if (mirror_flag > 0) + if (mirror_flag > 0.0) { if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) < 0.0) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl index 935c3f9301..04eb135c90 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl @@ -256,7 +256,7 @@ vec3 _t_normal_post_1(vec3 vNt0, float sign_or_zero) sign = (2.0*sign) + 1.0; sign /= abs(sign); // If the sign is negative, rotate normal by 180 degrees - vNt1.xy = (min(0, sign) * vNt1.xy) + (min(0, -sign) * -vNt1.xy); + vNt1.xy = (min(0.0, sign) * vNt1.xy) + (min(0.0, -sign) * -vNt1.xy); return vNt1; } -- cgit v1.2.3