From c8e90833207674515a545a4cf539bc9d78236ad2 Mon Sep 17 00:00:00 2001 From: NiranV Date: Thu, 14 Aug 2014 03:21:58 +0200 Subject: BUG-6958: Fixed: Snapshot position is always <0,0,0>. onIdle isn't called as much as they thought it is, it's only called when "Auto refresh" is on but not on normal manual snapshot refreshes. --- indra/newview/llsnapshotlivepreview.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp index 8ad9ca000c..1aa7041175 100644 --- a/indra/newview/llsnapshotlivepreview.cpp +++ b/indra/newview/llsnapshotlivepreview.cpp @@ -195,6 +195,8 @@ void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail mSnapshotDelayTimer.start(); mSnapshotDelayTimer.setTimerExpirySec(delay); + mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal(); + // Tell the floater container that the snapshot is in the process of updating itself if (mViewContainer) { @@ -760,7 +762,6 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) curr_preview_image->setFilteringOption(previewp->getSnapshotType() == SNAPSHOT_TEXTURE ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT); curr_preview_image->setAddressMode(LLTexUnit::TAM_CLAMP); - previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal(); previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame } } -- cgit v1.2.3