From c467d8f02a160a960eec7f71fc015c4f34f9a006 Mon Sep 17 00:00:00 2001
From: Howard Stearns <howard.stearns@gmail.com>
Date: Fri, 16 Sep 2022 16:28:51 -0700
Subject: SL-18128 - fix #if !DEPTH_CLAMP in shaders

---
 .../shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl         | 2 +-
 .../shaders/class1/deferred/attachmentAlphaShadowF.glsl             | 4 ++--
 .../shaders/class1/deferred/attachmentAlphaShadowV.glsl             | 6 +++---
 .../shaders/class1/deferred/avatarAlphaMaskShadowF.glsl             | 6 +++---
 .../app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl    | 4 ++--
 .../app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl    | 6 +++---
 6 files changed, 14 insertions(+), 14 deletions(-)

(limited to 'indra')

diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
index c64b6ba240..c2372fcbc0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
@@ -58,7 +58,7 @@ void main()
 
 	frag_color = vec4(1,1,1,1);
 
-#if !DEPTH_CLAMP	
+#if !defined(DEPTH_CLAMP)
 	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
 #endif
 }
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
index b54c580ce9..d0a049d372 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
@@ -35,7 +35,7 @@ uniform sampler2D diffuseMap;
 VARYING float pos_w;
 VARYING float target_pos_x;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 
@@ -61,7 +61,7 @@ void main()
 
 	frag_color = vec4(1,1,1,1);
 
-#if !DEPTH_CLAMP	
+#if !defined(DEPTH_CLAMP)
 	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
 #endif
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
index 31b93dc36a..a7bf4d7780 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
@@ -1,5 +1,5 @@
 /** 
- * @file attachmentShadowV.glsl
+ * @file attachmentAlphaShadowV.glsl
  * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  * Second Life Viewer Source Code
  * Copyright (C) 2007, Linden Research, Inc.
@@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0;
 mat4 getObjectSkinnedTransform();
 void passTextureIndex();
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 VARYING vec2 vary_texcoord0;
@@ -61,7 +61,7 @@ void main()
 
 	vertex_color = diffuse_color;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 	p.z = max(p.z, -p.w+0.01);
     post_pos = p;
 	gl_Position = p;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
index b8ce54bcb1..f231213ac8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
@@ -1,5 +1,5 @@
 /** 
- * @file treeShadowF.glsl
+ * @file avatarAlphaMaskShadowF.glsl
  *
  * $LicenseInfo:firstyear=2005&license=viewerlgpl$
  * Second Life Viewer Source Code
@@ -32,7 +32,7 @@ out vec4 frag_color;
 uniform float minimum_alpha;
 uniform sampler2D diffuseMap;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 
@@ -59,7 +59,7 @@ void main()
 
 	frag_color = vec4(1,1,1,1);
 	
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
 #endif
 }
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
index 1b16e4eb09..0e66c722b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -33,7 +33,7 @@ uniform float minimum_alpha;
 
 uniform sampler2D diffuseMap;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 
@@ -61,7 +61,7 @@ void main()
 
 	frag_color = vec4(1,1,1,1);
 	
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
 #endif
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
index 1c5b142ebd..40ac7b1f95 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
@@ -1,5 +1,5 @@
 /** 
- * @file avatarShadowV.glsl
+ * @file avatarAlphaShadowV.glsl
  *
  * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  * Second Life Viewer Source Code
@@ -34,7 +34,7 @@ ATTRIBUTE vec3 position;
 ATTRIBUTE vec3 normal;
 ATTRIBUTE vec2 texcoord0;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 VARYING float pos_w;
@@ -66,7 +66,7 @@ void main()
 
 	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 	post_pos = pos;
 
 	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-- 
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