From b894570e9af5eafd5de06f401fdc782599c063a2 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <andreykproductengine@lindenlab.com> Date: Wed, 27 Sep 2023 20:59:07 +0300 Subject: SL-19958 Fix default material not droping into texture ctrl --- indra/newview/lltexturectrl.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 7e399a6808..bbacec843b 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -2101,8 +2101,16 @@ BOOL LLTextureCtrl::doDrop(LLInventoryItem* item) return mDropCallback(this, item); } - // no callback installed, so just set the image ids and carry on. - setImageAssetID( item->getAssetUUID() ); + // no callback installed, so just set the image ids and carry on. + LLUUID asset_id = item->getAssetUUID(); + + if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL && asset_id.isNull()) + { + // If an inventory material has a null asset, consider it a valid blank material(gltf) + asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; + } + + setImageAssetID(asset_id); mImageItemID = item->getUUID(); return TRUE; } -- cgit v1.2.3