From b70a8ee0daf1145d364dbcbed1e54df197b9f7fc Mon Sep 17 00:00:00 2001
From: "Brad Payne (Vir Linden)" <vir@lindenlab.com>
Date: Wed, 5 Jan 2011 10:37:28 -0500
Subject: fixed line endings again

---
 indra/newview/llfloatermodelpreview.cpp | 8648 +++++++++++++++----------------
 1 file changed, 4324 insertions(+), 4324 deletions(-)

(limited to 'indra')

diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 0f2924d8aa..f15d4def80 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -1,4324 +1,4324 @@
-/**
- * @file llfloatermodelpreview.cpp
- * @brief LLFloaterModelPreview class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "dae.h"
-//#include "dom.h"
-#include "dom/domAsset.h"
-#include "dom/domBind_material.h"
-#include "dom/domCOLLADA.h"
-#include "dom/domConstants.h"
-#include "dom/domController.h"
-#include "dom/domEffect.h"
-#include "dom/domGeometry.h"
-#include "dom/domInstance_geometry.h"
-#include "dom/domInstance_material.h"
-#include "dom/domInstance_node.h"
-#include "dom/domInstance_effect.h"
-#include "dom/domMaterial.h"
-#include "dom/domMatrix.h"
-#include "dom/domNode.h"
-#include "dom/domProfile_COMMON.h"
-#include "dom/domRotate.h"
-#include "dom/domScale.h"
-#include "dom/domTranslate.h"
-#include "dom/domVisual_scene.h"
-
-#include "llfloatermodelpreview.h"
-
-#include "llfilepicker.h"
-#include "llimagebmp.h"
-#include "llimagetga.h"
-#include "llimagejpeg.h"
-#include "llimagepng.h"
-
-#include "llagent.h"
-#include "llbutton.h"
-#include "llcombobox.h"
-#include "lldatapacker.h"
-#include "lldrawable.h"
-#include "lldrawpoolavatar.h"
-#include "llrender.h"
-#include "llface.h"
-#include "lleconomy.h"
-#include "llfocusmgr.h"
-#include "llfloaterperms.h"
-#include "lliconctrl.h"
-#include "llmatrix4a.h"
-#include "llmenubutton.h"
-#include "llmeshrepository.h"
-#include "llsdutil_math.h"
-#include "lltextbox.h"
-#include "lltoolmgr.h"
-#include "llui.h"
-#include "llvector4a.h"
-#include "llviewercamera.h"
-#include "llviewerwindow.h"
-#include "llvoavatar.h"
-#include "llvoavatarself.h"
-#include "pipeline.h"
-#include "lluictrlfactory.h"
-#include "llviewermenu.h"
-#include "llviewermenufile.h"
-#include "llviewerregion.h"
-#include "llviewertexturelist.h"
-#include "llstring.h"
-#include "llbutton.h"
-#include "llcheckboxctrl.h"
-#include "llradiogroup.h"
-#include "llsliderctrl.h"
-#include "llspinctrl.h"
-#include "lltoggleablemenu.h"
-#include "llvfile.h"
-#include "llvfs.h"
-#include "llcallbacklist.h"
-
-#include "glod/glod.h"
-
-//static
-S32 LLFloaterModelPreview::sUploadAmount = 10;
-LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
-
-const S32 PREVIEW_BORDER_WIDTH = 2;
-const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
-const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
-const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
-const S32 PREVIEW_TEXTURE_HEIGHT = 300;
-
-void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
-
-
-std::string lod_name[NUM_LOD+1] =
-{
-	"lowest",
-	"low",
-	"medium",
-	"high",
-	"I went off the end of the lod_name array.  Me so smart."
-};
-
-std::string lod_triangles_name[NUM_LOD+1] =
-{
-	"lowest_triangles",
-	"low_triangles",
-	"medium_triangles",
-	"high_triangles",
-	"I went off the end of the lod_triangles_name array.  Me so smart."
-};
-
-std::string lod_vertices_name[NUM_LOD+1] =
-{
-	"lowest_vertices",
-	"low_vertices",
-	"medium_vertices",
-	"high_vertices",
-	"I went off the end of the lod_vertices_name array.  Me so smart."
-};
-
-std::string lod_status_name[NUM_LOD+1] =
-{
-	"lowest_status",
-	"low_status",
-	"medium_status",
-	"high_status",
-	"I went off the end of the lod_status_name array.  Me so smart."
-};
-
-std::string lod_icon_name[NUM_LOD+1] =
-{
-	"status_icon_lowest",
-	"status_icon_low",
-	"status_icon_medium",
-	"status_icon_high",
-	"I went off the end of the lod_status_name array.  Me so smart."
-};
-
-std::string lod_status_image[NUM_LOD+1] =
-{
-	"ModelImport_Status_Good",
-	"ModelImport_Status_Warning",
-	"ModelImport_Status_Error",
-	"I went off the end of the lod_status_image array.  Me so smart."
-};
-
-std::string lod_label_name[NUM_LOD+1] =
-{
-	"lowest_label",
-	"low_label",
-	"medium_label",
-	"high_label",
-	"I went off the end of the lod_label_name array.  Me so smart."
-};
-
-
-bool validate_face(const LLVolumeFace& face)
-{
-	for (U32 i = 0; i < face.mNumIndices; ++i)
-	{
-		if (face.mIndices[i] >= face.mNumVertices)
-		{
-			llwarns << "Face has invalid index." << llendl;
-			return false;
-		}
-	}
-
-	return true;
-}
-
-bool validate_model(const LLModel* mdl)
-{
-	if (mdl->getNumVolumeFaces() == 0)
-	{
-		llwarns << "Model has no faces!" << llendl;
-		return false;
-	}
-
-	for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
-	{
-		if (mdl->getVolumeFace(i).mNumVertices == 0)
-		{
-			llwarns << "Face has no vertices." << llendl;
-			return false;
-		}
-
-		if (mdl->getVolumeFace(i).mNumIndices == 0)
-		{
-			llwarns << "Face has no indices." << llendl;
-			return false;
-		}
-
-		if (!validate_face(mdl->getVolumeFace(i)))
-		{
-			return false;
-		}
-	}
-
-	return true;
-}
-
-BOOL stop_gloderror()
-{
-	GLuint error = glodGetError();
-
-	if (error != GLOD_NO_ERROR)
-	{
-		llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
-		return TRUE;
-	}
-
-	return FALSE;
-}
-
-
-LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)
-	: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
-	{
-		mMP = mp;
-		mLOD = lod;
-	}
-
-void LLMeshFilePicker::notify(const std::string& filename)
-{
-	mMP->loadModel(mFile, mLOD);
-}
-
-
-//-----------------------------------------------------------------------------
-// LLFloaterModelPreview()
-//-----------------------------------------------------------------------------
-LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
-LLFloater(key)
-{
-	sInstance = this;
-	mLastMouseX = 0;
-	mLastMouseY = 0;
-	mGLName = 0;
-	mStatusLock = new LLMutex(NULL);
-
-	mLODMode[LLModel::LOD_HIGH] = 0;
-	for (U32 i = 0; i < LLModel::LOD_HIGH; i++)
-	{
-		mLODMode[i] = 1;
-	}
-}
-
-//-----------------------------------------------------------------------------
-// postBuild()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::postBuild()
-{
-	if (!LLFloater::postBuild())
-	{
-		return FALSE;
-	}
-
-
-
-
-
-
-	childSetAction("lod_browse", onBrowseLOD, this);
-
-	childSetCommitCallback("cancel_btn", onCancel, this);
-	childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this);
-	childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this);
-
-	childSetCommitCallback("lod_generate", onAutoFillCommit, this);
-
-	childSetCommitCallback("lod_mode", onLODParamCommit, this);
-	childSetCommitCallback("lod_error_threshold", onLODParamCommit, this);
-	childSetCommitCallback("lod_triangle_limit", onLODParamCommit, this);
-	childSetCommitCallback("build_operator", onLODParamCommit, this);
-	childSetCommitCallback("queue_mode", onLODParamCommit, this);
-	childSetCommitCallback("border_mode", onLODParamCommit, this);
-	childSetCommitCallback("share_tolerance", onLODParamCommit, this);
-
-	childSetTextArg("status", "[STATUS]", getString("status_idle"));
-
-	//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
-	childSetAction("ok_btn", onUpload, this);
-	childDisable("ok_btn");
-
-	childSetAction("clear_materials", onClearMaterials, this);
-
-	childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
-
-	childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
-	childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
-
-	childSetCommitCallback("import_scale", onImportScaleCommit, this);
-
-	childSetCommitCallback("lod_file_or_limit", refresh, this);
-	childSetCommitCallback("physics_load_radio", refresh, this);
-	//childSetCommitCallback("physics_optimize", refresh, this);
-	//childSetCommitCallback("physics_use_hull", refresh, this);
-
-	childDisable("upload_skin");
-	childDisable("upload_joints");
-	childDisable("ok_btn");
-
-	mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn");
-
-	mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2));
-	mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2));
-	mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2));
-
-
-
-	mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
-	mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT);
-
-	initDecompControls();
-
-	LLView* preview_panel = getChild<LLView>("preview_panel");
-
-	mPreviewRect = preview_panel->getRect();
-
-	mModelPreview = new LLModelPreview(512, 512, this);
-	mModelPreview->setPreviewTarget(16.f);
-
-	//set callbacks for left click on line editor rows
-	for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
-	{
-		LLTextBox* text = getChild<LLTextBox>(lod_label_name[i]);
-		if (text)
-		{
-			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
-		}
-
-		text = getChild<LLTextBox>(lod_triangles_name[i]);
-		if (text)
-		{
-			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
-		}
-
-		text = getChild<LLTextBox>(lod_vertices_name[i]);
-		if (text)
-		{
-			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
-		}
-
-		text = getChild<LLTextBox>(lod_status_name[i]);
-		if (text)
-		{
-			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
-		}
-	}
-
-	return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// LLFloaterModelPreview()
-//-----------------------------------------------------------------------------
-LLFloaterModelPreview::~LLFloaterModelPreview()
-{
-	sInstance = NULL;
-
-	if ( mModelPreview->containsRiggedAsset() )
-	{
-		gAgentAvatarp->resetJointPositions();
-	}
-
-	delete mModelPreview;
-
-	if (mGLName)
-	{
-		LLImageGL::deleteTextures(1, &mGLName );
-	}
-
-	delete mStatusLock;
-	mStatusLock = NULL;
-}
-
-void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata)
-{
-	if (mModelPreview)
-	{
-		mModelPreview->mViewOption[userdata.asString()] = !mModelPreview->mViewOption[userdata.asString()];
-		
-		mModelPreview->refresh();
-	}
-}
-
-bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata)
-{
-	if (mModelPreview)
-	{
-		return mModelPreview->mViewOption[userdata.asString()];
-	}
-
-	return false;
-}
-
-bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata)
-{
-	return !mViewOptionDisabled[userdata.asString()];
-}
-
-void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled)
-{
-	mViewOptionDisabled[option] = !enabled;
-}
-
-void LLFloaterModelPreview::enableViewOption(const std::string& option)
-{
-	setViewOptionEnabled(option, true);
-}
-
-void LLFloaterModelPreview::disableViewOption(const std::string& option)
-{
-	setViewOptionEnabled(option, false);
-}
-
-void LLFloaterModelPreview::loadModel(S32 lod)
-{
-	mModelPreview->mLoading = true;
-
-	(new LLMeshFilePicker(mModelPreview, lod))->getFile();
-}
-
-//static
-void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)
-{
-	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
-
-	if (!fp->mModelPreview)
-	{
-		return;
-	}
-
-	fp->mModelPreview->calcResourceCost();
-	fp->mModelPreview->refresh();
-}
-
-//static
-void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
-{
-	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
-
-	if (!fp->mModelPreview)
-	{
-		return;
-	}
-
-	fp->mModelPreview->refresh();
-}
-
-//static
-void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
-{
-	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
-
-	if (!fp->mModelPreview)
-	{
-		return;
-	}
-
-	fp->mModelPreview->refresh();
-	fp->mModelPreview->resetPreviewTarget();
-	fp->mModelPreview->clearBuffers();
-}
-
-//static
-void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
-{
-	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
-
-	if (!fp->mModelPreview)
-	{
-		return;
-	}
-
-	S32 which_mode = 0;
-
-	LLComboBox* combo = (LLComboBox*) ctrl;
-
-	which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
-
-	fp->mModelPreview->setPreviewLOD(which_mode);
-}
-
-//static
-void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata)
-{
-	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
-	fp->mModelPreview->generateNormals();
-}
-
-//static
-void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
-{
-	LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
-
-	fp->mModelPreview->refresh();
-}
-
-//static
-void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
-{
-	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-
-	fp->mModelPreview->genLODs();
-}
-
-//static
-void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata)
-{
-	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
-	fp->mModelPreview->genLODs(fp->mModelPreview->mPreviewLOD);
-	fp->mModelPreview->updateStatusMessages();
-	fp->mModelPreview->refresh();
-}
-
-
-//-----------------------------------------------------------------------------
-// draw()
-//-----------------------------------------------------------------------------
-void LLFloaterModelPreview::draw()
-{
-	LLFloater::draw();
-	LLRect r = getRect();
-
-	mModelPreview->update();
-
-	if (!mModelPreview->mLoading)
-	{
-		childSetTextArg("status", "[STATUS]", getString("status_idle"));
-	}
-
-	childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
-	childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
-
-	if (!mCurRequest.empty())
-	{
-		LLMutexLock lock(mStatusLock);
-		childSetTextArg("status", "[STATUS]", mStatusMessage);
-	}
-	else
-	{
-		childSetVisible("Simplify", true);
-		childSetVisible("simplify_cancel", false);
-		childSetVisible("Decompose", true);
-		childSetVisible("decompose_cancel", false);
-	}
-	
-	U32 resource_cost = mModelPreview->mResourceCost*10;
-
-	if (childGetValue("upload_textures").asBoolean())
-	{
-		resource_cost += mModelPreview->mTextureSet.size()*10;
-	}
-
-	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
-
-	if (mModelPreview)
-	{
-		gGL.color3f(1.f, 1.f, 1.f);
-
-		gGL.getTexUnit(0)->bind(mModelPreview);
-
-
-		LLView* preview_panel = getChild<LLView>("preview_panel");
-
-		LLRect rect = preview_panel->getRect();
-		if (rect != mPreviewRect)
-		{
-			mModelPreview->refresh();
-			mPreviewRect = preview_panel->getRect();
-		}
-
-		gGL.begin( LLRender::QUADS );
-		{
-			gGL.texCoord2f(0.f, 1.f);
-			gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
-			gGL.texCoord2f(0.f, 0.f);
-			gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
-			gGL.texCoord2f(1.f, 0.f);
-			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
-			gGL.texCoord2f(1.f, 1.f);
-			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
-		}
-		gGL.end();
-
-		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-	}
-}
-
-//-----------------------------------------------------------------------------
-// handleMouseDown()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
-{
-	if (mPreviewRect.pointInRect(x, y))
-	{
-		bringToFront( x, y );
-		gFocusMgr.setMouseCapture(this);
-		gViewerWindow->hideCursor();
-		mLastMouseX = x;
-		mLastMouseY = y;
-		return TRUE;
-	}
-
-	return LLFloater::handleMouseDown(x, y, mask);
-}
-
-//-----------------------------------------------------------------------------
-// handleMouseUp()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
-{
-	gFocusMgr.setMouseCapture(FALSE);
-	gViewerWindow->showCursor();
-	return LLFloater::handleMouseUp(x, y, mask);
-}
-
-//-----------------------------------------------------------------------------
-// handleHover()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)
-{
-	MASK local_mask = mask & ~MASK_ALT;
-
-	if (mModelPreview && hasMouseCapture())
-	{
-		if (local_mask == MASK_PAN)
-		{
-			// pan here
-			mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
-		}
-		else if (local_mask == MASK_ORBIT)
-		{
-			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
-			F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
-
-			mModelPreview->rotate(yaw_radians, pitch_radians);
-		}
-		else
-		{
-
-			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
-			F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
-
-			mModelPreview->rotate(yaw_radians, 0.f);
-			mModelPreview->zoom(zoom_amt);
-		}
-
-
-		mModelPreview->refresh();
-
-		LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
-	}
-
-	if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
-	{
-		return LLFloater::handleHover(x, y, mask);
-	}
-	else if (local_mask == MASK_ORBIT)
-	{
-		gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
-	}
-	else if (local_mask == MASK_PAN)
-	{
-		gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
-	}
-	else
-	{
-		gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
-	}
-
-	return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// handleScrollWheel()
-//-----------------------------------------------------------------------------
-BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
-{
-	if (mPreviewRect.pointInRect(x, y) && mModelPreview)
-	{
-		mModelPreview->zoom((F32)clicks * -0.2f);
-		mModelPreview->refresh();
-	}
-
-	return TRUE;
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
-{
-	if (LLConvexDecomposition::getInstance() == NULL)
-	{
-		llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
-		return;
-	}
-
-	if (sInstance)
-	{
-		LLCDParam* param = (LLCDParam*) data;
-		std::string name(param->mName);
-		sInstance->mDecompParams[name] = ctrl->getValue();
-
-		if (name == "Simplify Method")
-		{
-			 if (ctrl->getValue().asInteger() == 0)
-			 {
-				sInstance->childSetVisible("Retain%", true);
-				sInstance->childSetVisible("Detail Scale", false);
-			 }
-			else
-			{
-				sInstance->childSetVisible("Retain%", false);
-				sInstance->childSetVisible("Detail Scale", true);
-			}
-		}
-	}
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
-{
-	LLCDStageData* stage_data = (LLCDStageData*) data;
-	std::string stage = stage_data->mName;
-
-	if (sInstance)
-	{
-		if (!sInstance->mCurRequest.empty())
-		{
-			llinfos << "Decomposition request still pending." << llendl;
-			return;
-		}
-
-		if (sInstance->mModelPreview)
-		{
-			for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
-			{
-				LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
-				DecompRequest* request = new DecompRequest(stage, mdl);
-				sInstance->mCurRequest.insert(request);
-				gMeshRepo.mDecompThread->submitRequest(request);
-			}
-		}
-
-		if (stage == "Decompose")
-		{
-			sInstance->childSetVisible("Decompose", false);
-			sInstance->childSetVisible("decompose_cancel", true);
-		}
-		else if (stage == "Simplify")
-		{
-			sInstance->childSetVisible("Simplify", false);
-			sInstance->childSetVisible("simplify_cancel", true);
-		}
-	}
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata)
-{
-	sInstance->loadModel(LLModel::LOD_PHYSICS);
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)
-{
-	S32 which_mode = 3;
-	LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo");
-	if (iface)
-	{
-		which_mode = iface->getFirstSelectedIndex();
-	}
-
-	sInstance->mModelPreview->setPhysicsFromLOD(which_mode);
-}
-
-//static 
-void LLFloaterModelPreview::onCancel(LLUICtrl* ctrl, void* data)
-{
-	if (sInstance)
-	{
-		sInstance->closeFloater(false);
-	}
-}
-
-//static
-void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
-{
-	if (sInstance)
-	{
-		for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin();
-			iter != sInstance->mCurRequest.end(); ++iter)
-		{
-		    DecompRequest* req = *iter;
-		    req->mContinue = 0;
-		}
-	}
-}
-
-void LLFloaterModelPreview::initDecompControls()
-{
-	LLSD key;
-
-	childSetCommitCallback("simplify_cancel", onPhysicsStageCancel, NULL);
-	childSetCommitCallback("decompose_cancel", onPhysicsStageCancel, NULL);
-
-	childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL);
-	childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL);
-
-	static const LLCDStageData* stage = NULL;
-	static S32 stage_count = 0;
-
-	if (!stage && LLConvexDecomposition::getInstance() != NULL)
-	{
-		stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
-	}
-
-	static const LLCDParam* param = NULL;
-	static S32 param_count = 0;
-	if (!param && LLConvexDecomposition::getInstance() != NULL)
-	{
-		param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
-	}
-
-	for (S32 j = stage_count-1; j >= 0; --j)
-	{
-		LLButton* button = getChild<LLButton>(stage[j].mName);
-		if (button)
-		{
-			button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
-		}
-
-		gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
-		// protected against stub by stage_count being 0 for stub above
-		LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
-
-		//llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
-		//llinfos << "------------------------------------" << llendl;
-
-		for (S32 i = 0; i < param_count; ++i)
-		{
-			if (param[i].mStage != j)
-			{
-				continue;
-			}
-
-			std::string name(param[i].mName ? param[i].mName : "");
-			std::string description(param[i].mDescription ? param[i].mDescription : "");
-
-			std::string type = "unknown";
-
-			llinfos << name << " - " << description << llendl;
-
-			if (param[i].mType == LLCDParam::LLCD_FLOAT)
-			{
-				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
-				//llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
-
-				LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
-				if (slider)
-				{
-					slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat);
-					slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat);
-					slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat);
-					slider->setValue(param[i].mDefault.mFloat);
-					slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
-				}
-			}
-			else if (param[i].mType == LLCDParam::LLCD_INTEGER)
-			{
-				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
-				//llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
-
-				LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
-				if (slider)
-				{
-					slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
-					slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
-					slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
-					slider->setValue(param[i].mDefault.mIntOrEnumValue);
-					slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
-				}
-			}
-			else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
-			{
-				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
-				//llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
-
-				LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);
-				if (check_box)
-				{
-					check_box->setValue(param[i].mDefault.mBool);
-					check_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
-				}
-			}
-			else if (param[i].mType == LLCDParam::LLCD_ENUM)
-			{
-				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
-				//llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
-
-				{ //plug into combo box
-
-					//llinfos << "Accepted values: " << llendl;
-					LLComboBox* combo_box = getChild<LLComboBox>(name);
-					for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
-					{
-						//llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
-						//	<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
-
-						combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
-							LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
-					}
-					combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
-					combo_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
-				}
-
-				//llinfos << "----" << llendl;
-			}
-			//llinfos << "-----------------------------" << llendl;
-		}
-	}
-
-	childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this);
-}
-
-//-----------------------------------------------------------------------------
-// onMouseCaptureLost()
-//-----------------------------------------------------------------------------
-// static
-void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
-{
-	gViewerWindow->showCursor();
-}
-
-//-----------------------------------------------------------------------------
-// LLModelLoader
-//-----------------------------------------------------------------------------
-LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
-: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
-{
-	mJointMap["mPelvis"] = "mPelvis";
-	mJointMap["mTorso"] = "mTorso";
-	mJointMap["mChest"] = "mChest";
-	mJointMap["mNeck"] = "mNeck";
-	mJointMap["mHead"] = "mHead";
-	mJointMap["mSkull"] = "mSkull";
-	mJointMap["mEyeRight"] = "mEyeRight";
-	mJointMap["mEyeLeft"] = "mEyeLeft";
-	mJointMap["mCollarLeft"] = "mCollarLeft";
-	mJointMap["mShoulderLeft"] = "mShoulderLeft";
-	mJointMap["mElbowLeft"] = "mElbowLeft";
-	mJointMap["mWristLeft"] = "mWristLeft";
-	mJointMap["mCollarRight"] = "mCollarRight";
-	mJointMap["mShoulderRight"] = "mShoulderRight";
-	mJointMap["mElbowRight"] = "mElbowRight";
-	mJointMap["mWristRight"] = "mWristRight";
-	mJointMap["mHipRight"] = "mHipRight";
-	mJointMap["mKneeRight"] = "mKneeRight";
-	mJointMap["mAnkleRight"] = "mAnkleRight";
-	mJointMap["mFootRight"] = "mFootRight";
-	mJointMap["mToeRight"] = "mToeRight";
-	mJointMap["mHipLeft"] = "mHipLeft";
-	mJointMap["mKneeLeft"] = "mKneeLeft";
-	mJointMap["mAnkleLeft"] = "mAnkleLeft";
-	mJointMap["mFootLeft"] = "mFootLeft";
-	mJointMap["mToeLeft"] = "mToeLeft";
-
-	mJointMap["avatar_mPelvis"] = "mPelvis";
-	mJointMap["avatar_mTorso"] = "mTorso";
-	mJointMap["avatar_mChest"] = "mChest";
-	mJointMap["avatar_mNeck"] = "mNeck";
-	mJointMap["avatar_mHead"] = "mHead";
-	mJointMap["avatar_mSkull"] = "mSkull";
-	mJointMap["avatar_mEyeRight"] = "mEyeRight";
-	mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
-	mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
-	mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
-	mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
-	mJointMap["avatar_mWristLeft"] = "mWristLeft";
-	mJointMap["avatar_mCollarRight"] = "mCollarRight";
-	mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
-	mJointMap["avatar_mElbowRight"] = "mElbowRight";
-	mJointMap["avatar_mWristRight"] = "mWristRight";
-	mJointMap["avatar_mHipRight"] = "mHipRight";
-	mJointMap["avatar_mKneeRight"] = "mKneeRight";
-	mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
-	mJointMap["avatar_mFootRight"] = "mFootRight";
-	mJointMap["avatar_mToeRight"] = "mToeRight";
-	mJointMap["avatar_mHipLeft"] = "mHipLeft";
-	mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
-	mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
-	mJointMap["avatar_mFootLeft"] = "mFootLeft";
-	mJointMap["avatar_mToeLeft"] = "mToeLeft";
-
-
-	mJointMap["hip"] = "mPelvis";
-	mJointMap["abdomen"] = "mTorso";
-	mJointMap["chest"] = "mChest";
-	mJointMap["neck"] = "mNeck";
-	mJointMap["head"] = "mHead";
-	mJointMap["figureHair"] = "mSkull";
-	mJointMap["lCollar"] = "mCollarLeft";
-	mJointMap["lShldr"] = "mShoulderLeft";
-	mJointMap["lForeArm"] = "mElbowLeft";
-	mJointMap["lHand"] = "mWristLeft";
-	mJointMap["rCollar"] = "mCollarRight";
-	mJointMap["rShldr"] = "mShoulderRight";
-	mJointMap["rForeArm"] = "mElbowRight";
-	mJointMap["rHand"] = "mWristRight";
-	mJointMap["rThigh"] = "mHipRight";
-	mJointMap["rShin"] = "mKneeRight";
-	mJointMap["rFoot"] = "mFootRight";
-	mJointMap["lThigh"] = "mHipLeft";
-	mJointMap["lShin"] = "mKneeLeft";
-	mJointMap["lFoot"] = "mFootLeft";
-}
-
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
-{
-	LLVector4a box[] =
-	{
-		LLVector4a(-1, 1,-1),
-		LLVector4a(-1, 1, 1),
-		LLVector4a(-1,-1,-1),
-		LLVector4a(-1,-1, 1),
-		LLVector4a( 1, 1,-1),
-		LLVector4a( 1, 1, 1),
-		LLVector4a( 1,-1,-1),
-		LLVector4a( 1,-1, 1),
-	};
-
-	for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
-	{
-		const LLVolumeFace& face = model->getVolumeFace(j);
-
-		LLVector4a center;
-		center.setAdd(face.mExtents[0], face.mExtents[1]);
-		center.mul(0.5f);
-		LLVector4a size;
-		size.setSub(face.mExtents[1],face.mExtents[0]);
-		size.mul(0.5f);
-
-		for (U32 i = 0; i < 8; i++)
-		{
-			LLVector4a t;
-			t.setMul(size, box[i]);
-			t.add(center);
-
-			LLVector4a v;
-
-			mat.affineTransform(t, v);
-
-			if (first_transform)
-			{
-				first_transform = FALSE;
-				min = max = v;
-			}
-			else
-			{
-				update_min_max(min, max, v);
-			}
-		}
-	}
-}
-
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
-{
-	LLVector4a mina, maxa;
-	LLMatrix4a mata;
-
-	mata.loadu(mat);
-	mina.load3(min.mV);
-	maxa.load3(max.mV);
-
-	stretch_extents(model, mata, mina, maxa, first_transform);
-
-	min.set(mina.getF32ptr());
-	max.set(maxa.getF32ptr());
-}
-
-void LLModelLoader::run()
-{
-	DAE dae;
-	domCOLLADA* dom = dae.open(mFilename);
-
-	if (dom)
-	{
-		daeDatabase* db = dae.getDatabase();
-
-		daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
-
-		daeDocument* doc = dae.getDoc(mFilename);
-		if (!doc)
-		{
-			llwarns << "can't find internal doc" << llendl;
-			return;
-		}
-
-		daeElement* root = doc->getDomRoot();
-		if (!root)
-		{
-			llwarns << "document has no root" << llendl;
-			return;
-		}
-
-		//get unit scale
-		mTransform.setIdentity();
-
-		domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
-
-		if (unit)
-		{
-			F32 meter = unit->getMeter();
-			mTransform.mMatrix[0][0] = meter;
-			mTransform.mMatrix[1][1] = meter;
-			mTransform.mMatrix[2][2] = meter;
-		}
-
-		//get up axis rotation
-		LLMatrix4 rotation;
-
-		domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP
-		domAsset::domUp_axis* up_axis =
-		daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
-
-		if (up_axis)
-		{
-			up = up_axis->getValue();
-		}
-
-		if (up == UPAXISTYPE_X_UP)
-		{
-			rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
-		}
-		else if (up == UPAXISTYPE_Y_UP)
-		{
-			rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
-		}
-
-		rotation *= mTransform;
-		mTransform = rotation;
-
-
-		for (daeInt idx = 0; idx < count; ++idx)
-		{ //build map of domEntities to LLModel
-			domMesh* mesh = NULL;
-			db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
-
-			if (mesh)
-			{
-				LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
-
-				if (model.notNull() && validate_model(model))
-				{
-					mModelList.push_back(model);
-					mModel[mesh] = model;
-				}
-			}
-		}
-
-		count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
-		for (daeInt idx = 0; idx < count; ++idx)
-		{ //add skinned meshes as instances
-			domSkin* skin = NULL;
-			db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
-
-			if (skin)
-			{
-				domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
-
-				if (geom)
-				{
-					domMesh* mesh = geom->getMesh();
-					if (mesh)
-					{
-						LLModel* model = mModel[mesh];
-						if (model)
-						{
-							LLVector3 mesh_scale_vector;
-							LLVector3 mesh_translation_vector;
-							model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
-							LLMatrix4 normalized_transformation;
-							normalized_transformation.setTranslation(mesh_translation_vector);
-
-							LLMatrix4 mesh_scale;
-							mesh_scale.initScale(mesh_scale_vector);
-							mesh_scale *= normalized_transformation;
-							normalized_transformation = mesh_scale;
-
-							glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
-							inv_mat = inv_mat.inverse();
-							LLMatrix4 inverse_normalized_transformation(inv_mat.m);
-
-							domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
-
-							if (bind_mat)
-							{ //get bind shape matrix
-								domFloat4x4& dom_value = bind_mat->getValue();
-
-								for (int i = 0; i < 4; i++)
-								{
-									for(int j = 0; j < 4; j++)
-									{
-										model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
-									}
-								}
-
-								LLMatrix4 trans = normalized_transformation;
-								trans *= model->mBindShapeMatrix;
-								model->mBindShapeMatrix = trans;
-
-							}
-
-
-							//The joint transfom map that we'll populate below
-							std::map<std::string,LLMatrix4> jointTransforms;
-							jointTransforms.clear();
-
-							//Some collada setup for accessing the skeleton
-							daeElement* pElement = 0;
-							dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
-
-							//Try to get at the skeletal instance controller
-							domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
-							bool missingSkeletonOrScene = false;
-
-							//If no skeleton, do a breadth-first search to get at specific joints
-							if ( !pSkeleton )
-							{
-								daeElement* pScene = root->getDescendant("visual_scene");
-								if ( !pScene )
-								{
-									llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
-									missingSkeletonOrScene = true;
-								}
-								else
-								{
-									//Get the children at this level
-									daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
-									S32 childCount = children.getCount();
-
-									//Process any children that are joints
-									//Not all children are joints, some code be ambient lights, cameras, geometry etc..
-									for (S32 i = 0; i < childCount; ++i)
-									{
-										domNode* pNode = daeSafeCast<domNode>(children[i]);
-										if ( isNodeAJoint( pNode ) )
-										{
-											processJointNode( pNode, jointTransforms );
-										}
-									}
-								}
-							}
-							else
-							//Has Skeleton
-							{
-								//Get the root node of the skeleton
-								daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
-								if ( pSkeletonRootNode )
-								{
-									//Once we have the root node - start acccessing it's joint components
-									const int jointCnt = mJointMap.size();
-									std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
-
-									//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
-									for ( int i=0; i<jointCnt; ++i, ++jointIt )
-									{
-										//Build a joint for the resolver to work with
-										char str[64]={0};
-										sprintf(str,"./%s",(*jointIt).second.c_str() );
-										//llwarns<<"Joint "<< str <<llendl;
-
-										//Setup the resolver
-                                        daeSIDResolver resolver( pSkeletonRootNode, str );
-
-                                        //Look for the joint
-                                        domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
-                                        if ( pJoint )
-                                        {
-											//Pull out the translate id and store it in the jointTranslations map
-											daeSIDResolver jointResolver( pJoint, "./translate" );
-											domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
-
-											LLMatrix4 workingTransform;
-
-											//Translation via SID
-											if ( pTranslate )
-											{
-												extractTranslation( pTranslate, workingTransform );
-											}
-											else
-											{
-												//Translation via child from element
-												daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
-												if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
-												{
-													llwarns<< "The found element is not a translate node" <<llendl;
-													missingSkeletonOrScene = true;
-												}
-												else
-												{
-													extractTranslationViaElement( pTranslateElement, workingTransform );
-												}
-											}
-
-											//Store the joint transform w/respect to it's name.
-											jointTransforms[(*jointIt).second.c_str()] = workingTransform;
-                                        }
-									}
-
-									//If anything failed in regards to extracting the skeleton, joints or translation id,
-									//mention it
-									if ( missingSkeletonOrScene  )
-									{
-										llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
-									}
-								}//got skeleton?
-							}
-
-							if ( !missingSkeletonOrScene )
-							{
-								//Set the joint translations on the avatar
-								//The joints are reset in the dtor
-								const int jointCnt = mJointMap.size();
-								std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
-								for ( int i=0; i<jointCnt; ++i, ++jointIt )
-								{
-									std::string lookingForJoint = (*jointIt).first.c_str();
-									if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
-									{
-										LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
-										LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
-										if ( pJoint )
-										{
-											pJoint->storeCurrentXform( jointTransform.getTranslation() );
-										}
-										else
-										{
-											//Most likely an error in the asset.
-											llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
-										}
-										//Reposition the avatars pelvis (avPos+offset)
-										//if ( lookingForJoint == "mPelvis" )
-										//{
-										//	const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
-										//	gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
-										//	gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
-										//}
-									}
-								}
-							} //missingSkeletonOrScene
-
-							domSkin::domJoints* joints = skin->getJoints();
-
-							domInputLocal_Array& joint_input = joints->getInput_array();
-
-							for (size_t i = 0; i < joint_input.getCount(); ++i)
-							{
-								domInputLocal* input = joint_input.get(i);
-								xsNMTOKEN semantic = input->getSemantic();
-
-								if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
-								{ //found joint source, fill model->mJointMap and model->mJointList
-									daeElement* elem = input->getSource().getElement();
-
-									domSource* source = daeSafeCast<domSource>(elem);
-									if (source)
-									{
-
-
-										domName_array* names_source = source->getName_array();
-
-										if (names_source)
-										{
-											domListOfNames &names = names_source->getValue();
-
-											for (size_t j = 0; j < names.getCount(); ++j)
-											{
-												std::string name(names.get(j));
-												if (mJointMap.find(name) != mJointMap.end())
-												{
-													name = mJointMap[name];
-												}
-												model->mJointList.push_back(name);
-												model->mJointMap[name] = j;
-											}
-										}
-										else
-										{
-											domIDREF_array* names_source = source->getIDREF_array();
-											if (names_source)
-											{
-												xsIDREFS& names = names_source->getValue();
-
-												for (size_t j = 0; j < names.getCount(); ++j)
-												{
-													std::string name(names.get(j).getID());
-													if (mJointMap.find(name) != mJointMap.end())
-													{
-														name = mJointMap[name];
-													}
-													model->mJointList.push_back(name);
-													model->mJointMap[name] = j;
-												}
-											}
-										}
-									}
-								}
-								else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
-								{ //found inv_bind_matrix array, fill model->mInvBindMatrix
-									domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
-									if (source)
-									{
-										domFloat_array* t = source->getFloat_array();
-										if (t)
-										{
-											domListOfFloats& transform = t->getValue();
-											S32 count = transform.getCount()/16;
-
-											for (S32 k = 0; k < count; ++k)
-											{
-												LLMatrix4 mat;
-
-												for (int i = 0; i < 4; i++)
-												{
-													for(int j = 0; j < 4; j++)
-													{
-														mat.mMatrix[i][j] = transform[k*16 + i + j*4];
-													}
-												}
-
-												model->mInvBindMatrix.push_back(mat);
-											}
-										}
-									}
-								}
-							}
-
-							//We need to construct the alternate bind matrix (which contains the new joint positions)
-							//in the same order as they were stored in the joint buffer. The joints associated
-							//with the skeleton are not stored in the same order as they are in the exported joint buffer.
-							//This remaps the skeletal joints to be in the same order as the joints stored in the model.
-							std::vector<std::string> :: const_iterator jointIt  = model->mJointList.begin();
-							const int jointCnt = model->mJointList.size();
-							for ( int i=0; i<jointCnt; ++i, ++jointIt )
-							{
-								std::string lookingForJoint = (*jointIt).c_str();
-								//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
-								//and store it in the alternate bind matrix
-								if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
-								{
-									LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
-									LLMatrix4 newInverse = model->mInvBindMatrix[i];
-									newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
-									model->mAlternateBindMatrix.push_back( newInverse );
-								}
-								else
-								{
-									llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
-								}
-							}
-
-							//grab raw position array
-
-							domVertices* verts = mesh->getVertices();
-							if (verts)
-							{
-								domInputLocal_Array& inputs = verts->getInput_array();
-								for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
-								{
-									if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
-									{
-										domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
-										if (pos_source)
-										{
-											domFloat_array* pos_array = pos_source->getFloat_array();
-											if (pos_array)
-											{
-												domListOfFloats& pos = pos_array->getValue();
-
-												for (size_t j = 0; j < pos.getCount(); j += 3)
-												{
-													if (pos.getCount() <= j+2)
-													{
-														llerrs << "WTF?" << llendl;
-													}
-
-													LLVector3 v(pos[j], pos[j+1], pos[j+2]);
-
-													//transform from COLLADA space to volume space
-													v = v * inverse_normalized_transformation;
-
-													model->mPosition.push_back(v);
-												}
-											}
-										}
-									}
-								}
-							}
-
-							//grab skin weights array
-							domSkin::domVertex_weights* weights = skin->getVertex_weights();
-							if (weights)
-							{
-								domInputLocalOffset_Array& inputs = weights->getInput_array();
-								domFloat_array* vertex_weights = NULL;
-								for (size_t i = 0; i < inputs.getCount(); ++i)
-								{
-									if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
-									{
-										domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
-										if (weight_source)
-										{
-											vertex_weights = weight_source->getFloat_array();
-										}
-									}
-								}
-
-								if (vertex_weights)
-								{
-									domListOfFloats& w = vertex_weights->getValue();
-									domListOfUInts& vcount = weights->getVcount()->getValue();
-									domListOfInts& v = weights->getV()->getValue();
-
-									U32 c_idx = 0;
-									for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
-									{ //for each vertex
-										daeUInt count = vcount[vc_idx];
-
-										//create list of weights that influence this vertex
-										LLModel::weight_list weight_list;
-
-										for (daeUInt i = 0; i < count; ++i)
-										{ //for each weight
-											daeInt joint_idx = v[c_idx++];
-											daeInt weight_idx = v[c_idx++];
-
-											if (joint_idx == -1)
-											{
-												//ignore bindings to bind_shape_matrix
-												continue;
-											}
-
-											F32 weight_value = w[weight_idx];
-
-											weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
-										}
-
-										//sort by joint weight
-										std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
-
-										std::vector<LLModel::JointWeight> wght;
-
-										F32 total = 0.f;
-
-										for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
-										{ //take up to 4 most significant weights
-											if (weight_list[i].mWeight > 0.f)
-											{
-												wght.push_back( weight_list[i] );
-												total += weight_list[i].mWeight;
-											}
-										}
-
-										F32 scale = 1.f/total;
-										if (scale != 1.f)
-										{ //normalize weights
-											for (U32 i = 0; i < wght.size(); ++i)
-											{
-												wght[i].mWeight *= scale;
-											}
-										}
-
-										model->mSkinWeights[model->mPosition[vc_idx]] = wght;
-									}
-
-									//add instance to scene for this model
-
-									LLMatrix4 transformation = mTransform;
-									// adjust the transformation to compensate for mesh normalization
-									
-									LLMatrix4 mesh_translation;
-									mesh_translation.setTranslation(mesh_translation_vector);
-									mesh_translation *= transformation;
-									transformation = mesh_translation;
-
-									LLMatrix4 mesh_scale;
-									mesh_scale.initScale(mesh_scale_vector);
-									mesh_scale *= transformation;
-									transformation = mesh_scale;
-
-									std::vector<LLImportMaterial> materials;
-									materials.resize(model->getNumVolumeFaces());
-									mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
-									stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
-								}
-							}
-						}
-					}
-				}
-			}
-		}
-
-		daeElement* scene = root->getDescendant("visual_scene");
-
-		if (!scene)
-		{
-			llwarns << "document has no visual_scene" << llendl;
-			setLoadState( ERROR_PARSING );
-			return;
-		}
-
-		processElement(scene);
-
-		doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod));
-	}
-}
-
-//called in the main thread
-void LLModelLoader::loadTextures()
-{
-	BOOL is_paused = isPaused() ;
-	pause() ; //pause the loader 
-
-	for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
-	{
-		for(U32 i = 0 ; i < iter->second.size(); i++)
-		{
-			for(U32 j = 0 ; j < iter->second[i].mMaterial.size() ; j++)
-			{
-				if(!iter->second[i].mMaterial[j].mDiffuseMapFilename.empty())
-				{
-					iter->second[i].mMaterial[j].mDiffuseMap = 
-						LLViewerTextureManager::getFetchedTextureFromUrl("file://" + iter->second[i].mMaterial[j].mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW);
-					iter->second[i].mMaterial[j].mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
-					iter->second[i].mMaterial[j].mDiffuseMap->forceToSaveRawImage();
-				}
-			}
-		}
-	}
-
-	if(!is_paused)
-	{
-		unpause() ;
-	}
-}
-
-bool LLModelLoader::isNodeAJoint( domNode* pNode )
-{
-	if ( pNode->getName() == NULL)
-	{
-		return false;
-	}
-
-	if ( mJointMap.find( pNode->getName() )  != mJointMap.end() )
-	{
-		return true;
-	}
-
-	return false;
-}
-
-void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
-{
-	domFloat3 jointTrans = pTranslate->getValue();
-	LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
-	transform.setTranslation( singleJointTranslation );
-}
-
-void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
-{
-	domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
-	domFloat3 translateChild = pTranslateChild->getValue();
-	LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
-	transform.setTranslation( singleJointTranslation );
-}
-
-void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
-{
-	if (pNode->getName() == NULL)
-	{
-		llwarns << "nameless node, can't process" << llendl;
-		return;
-	}
-
-	//llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
-
-	//1. handle the incoming node - extract out translation via SID or element
-
-	LLMatrix4 workingTransform;
-
-	//Pull out the translate id and store it in the jointTranslations map
-	daeSIDResolver jointResolver( pNode, "./translate" );
-	domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
-
-	//Translation via SID was successful
-	if ( pTranslate )
-	{
-		extractTranslation( pTranslate, workingTransform );
-	}
-	else
-	{
-		//Translation via child from element
-		daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
-		if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() )
-		{
-			llwarns<< "The found element is not a translate node" <<llendl;
-		}
-		else
-		{
-			extractTranslationViaElement( pTranslateElement, workingTransform );
-		}
-	}
-
-	//Store the working transform relative to the nodes name.
-	jointTransforms[ pNode->getName() ] = workingTransform;
-
-	//2. handle the nodes children
-
-	//Gather and handle the incoming nodes children
-	daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
-	S32 childOfChildCount = childOfChild.getCount();
-
-	for (S32 i = 0; i < childOfChildCount; ++i)
-	{
-		domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
-		if ( pChildNode )
-		{
-			processJointNode( pChildNode, jointTransforms );
-		}
-	}
-}
-
-daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
-{
-    daeElement* pChildOfElement = pElement->getChild( name.c_str() );
-	if ( pChildOfElement )
-	{
-		return pChildOfElement;
-	}
-	llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
-    return NULL;
-}
-
-void LLModelLoader::processElement(daeElement* element)
-{
-	LLMatrix4 saved_transform = mTransform;
-
-	domTranslate* translate = daeSafeCast<domTranslate>(element);
-	if (translate)
-	{
-		domFloat3 dom_value = translate->getValue();
-
-		LLMatrix4 translation;
-		translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
-		translation *= mTransform;
-		mTransform = translation;
-	}
-
-	domRotate* rotate = daeSafeCast<domRotate>(element);
-	if (rotate)
-	{
-		domFloat4 dom_value = rotate->getValue();
-
-		LLMatrix4 rotation;
-		rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
-
-		rotation *= mTransform;
-		mTransform = rotation;
-	}
-
-	domScale* scale = daeSafeCast<domScale>(element);
-	if (scale)
-	{
-		domFloat3 dom_value = scale->getValue();
-
-		LLMatrix4 scaling;
-		scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
-
-		scaling *= mTransform;
-		mTransform = scaling;
-	}
-
-	domMatrix* matrix = daeSafeCast<domMatrix>(element);
-	if (matrix)
-	{
-		domFloat4x4 dom_value = matrix->getValue();
-
-		LLMatrix4 matrix_transform;
-
-		for (int i = 0; i < 4; i++)
-		{
-			for(int j = 0; j < 4; j++)
-			{
-				matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
-			}
-		}
-
-		matrix_transform *= mTransform;
-		mTransform = matrix_transform;
-	}
-
-	domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
-	if (instance_geo)
-	{
-		domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
-		if (geo)
-		{
-			domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
-			if (mesh)
-			{
-				LLModel* model = mModel[mesh];
-				if (model)
-				{
-					LLMatrix4 transformation = mTransform;
-
-					std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
-
-					// adjust the transformation to compensate for mesh normalization
-					LLVector3 mesh_scale_vector;
-					LLVector3 mesh_translation_vector;
-					model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
-					LLMatrix4 mesh_translation;
-					mesh_translation.setTranslation(mesh_translation_vector);
-					mesh_translation *= transformation;
-					transformation = mesh_translation;
-
-					LLMatrix4 mesh_scale;
-					mesh_scale.initScale(mesh_scale_vector);
-					mesh_scale *= transformation;
-					transformation = mesh_scale;
-
-					mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
-
-					stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
-				}
-			}
-		}
-	}
-
-	domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
-	if (instance_node)
-	{
-		daeElement* instance = instance_node->getUrl().getElement();
-		if (instance)
-		{
-			processElement(instance);
-		}
-	}
-
-	//process children
-	daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
-	for (S32 i = 0; i < children.getCount(); i++)
-	{
-		processElement(children[i]);
-	}
-
-	domNode* node = daeSafeCast<domNode>(element);
-	if (node)
-	{ //this element was a node, restore transform before processiing siblings
-		mTransform = saved_transform;
-	}
-}
-
-std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
-{
-	std::vector<LLImportMaterial> materials;
-	for (int i = 0; i < model->mMaterialList.size(); i++)
-	{
-		LLImportMaterial import_material;
-
-		domInstance_material* instance_mat = NULL;
-
-		domBind_material::domTechnique_common* technique =
-		daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
-
-		if (technique)
-		{
-			daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
-			for (int j = 0; j < inst_materials.getCount(); j++)
-			{
-				std::string symbol(inst_materials[j]->getSymbol());
-
-				if (symbol == model->mMaterialList[i]) // found the binding
-				{
-					instance_mat = inst_materials[j];
-				}
-			}
-		}
-
-		if (instance_mat)
-		{
-			domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
-			if (material)
-			{
-				domInstance_effect* instance_effect =
-				daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
-				if (instance_effect)
-				{
-					domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
-					if (effect)
-					{
-						domProfile_COMMON* profile =
-						daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
-						if (profile)
-						{
-							import_material = profileToMaterial(profile);
-						}
-					}
-				}
-			}
-		}
-
-		materials.push_back(import_material);
-	}
-
-	return materials;
-}
-
-LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
-{
-	LLImportMaterial mat;
-	mat.mFullbright = FALSE;
-
-	daeElement* diffuse = material->getDescendant("diffuse");
-	if (diffuse)
-	{
-		domCommon_color_or_texture_type_complexType::domTexture* texture =
-		daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
-		if (texture)
-		{
-			domCommon_newparam_type_Array newparams = material->getNewparam_array();
-			for (S32 i = 0; i < newparams.getCount(); i++)
-			{
-				domFx_surface_common* surface = newparams[i]->getSurface();
-				if (surface)
-				{
-					domFx_surface_init_common* init = surface->getFx_surface_init_common();
-					if (init)
-					{
-						domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
-
-						if (init_from.getCount() > i)
-						{
-							domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
-							if (image)
-							{
-								// we only support init_from now - embedded data will come later
-								domImage::domInit_from* init = image->getInit_from();
-								if (init)
-								{									
-									mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
-									mat.mDiffuseMapLabel = getElementLabel(material);
-								}
-							}
-						}
-					}
-				}
-			}
-		}
-
-		domCommon_color_or_texture_type_complexType::domColor* color =
-		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
-		if (color)
-		{
-			domFx_color_common domfx_color = color->getValue();
-			LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
-			mat.mDiffuseColor = value;
-		}
-	}
-
-	daeElement* emission = material->getDescendant("emission");
-	if (emission)
-	{
-		LLColor4 emission_color = getDaeColor(emission);
-		if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
-		{
-			mat.mFullbright = TRUE;
-		}
-	}
-
-	return mat;
-}
-
-// try to get a decent label for this element
-std::string LLModelLoader::getElementLabel(daeElement *element)
-{
-	// if we have a name attribute, use it
-	std::string name = element->getAttribute("name");
-	if (name.length())
-	{
-		return name;
-	}
-
-	// if we have an ID attribute, use it
-	if (element->getID())
-	{
-		return std::string(element->getID());
-	}
-
-	// if we have a parent, use it
-	daeElement* parent = element->getParent();
-	if (parent)
-	{
-		// if parent has a name, use it
-		std::string name = parent->getAttribute("name");
-		if (name.length())
-		{
-			return name;
-		}
-
-		// if parent has an ID, use it
-		if (parent->getID())
-		{
-			return std::string(parent->getID());
-		}
-	}
-
-	// try to use our type
-	daeString element_name = element->getElementName();
-	if (element_name)
-	{
-		return std::string(element_name);
-	}
-
-	// if all else fails, use "object"
-	return std::string("object");
-}
-
-LLColor4 LLModelLoader::getDaeColor(daeElement* element)
-{
-	LLColor4 value;
-	domCommon_color_or_texture_type_complexType::domColor* color =
-	daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
-	if (color)
-	{
-		domFx_color_common domfx_color = color->getValue();
-		value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
-	}
-
-	return value;
-}
-
-//-----------------------------------------------------------------------------
-// LLModelPreview
-//-----------------------------------------------------------------------------
-
-LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
-: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
-{
-	mNeedsUpdate = TRUE;
-	mCameraDistance = 0.f;
-	mCameraYaw = 0.f;
-	mCameraPitch = 0.f;
-	mCameraZoom = 1.f;
-	mTextureName = 0;
-	mPreviewLOD = 0;
-	mModelLoader = NULL;
-	mMaxTriangleLimit = 0;
-	mDirty = false;
-	mGenLOD = false;
-	mLoading = false;
-	mGroup = 0;
-	mBuildShareTolerance = 0.f;
-	mBuildQueueMode = GLOD_QUEUE_GREEDY;
-	mBuildBorderMode = GLOD_BORDER_UNLOCK;
-	mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE;
-
-	mViewOption["show_textures"] = false;
-
-	mFMP = fmp;
-
-	glodInit();
-}
-
-LLModelPreview::~LLModelPreview()
-{
-	if (mModelLoader)
-	{
-		delete mModelLoader;
-		mModelLoader = NULL;
-	}
-
-	//*HACK : *TODO : turn this back on when we understand why this crashes
-	//glodShutdown();
-}
-
-U32 LLModelPreview::calcResourceCost()
-{
-	assert_main_thread();
-
-	rebuildUploadData();
-
-	if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING )
-	{
-		mFMP->childEnable("ok_btn");
-	}
-
-	U32 cost = 0;
-	std::set<LLModel*> accounted;
-	U32 num_points = 0;
-	U32 num_hulls = 0;
-
-	F32 debug_scale = mFMP->childGetValue("import_scale").asReal();
-
-	F32 streaming_cost = 0.f;
-	F32 physics_cost = 0.f;
-	for (U32 i = 0; i < mUploadData.size(); ++i)
-	{
-		LLModelInstance& instance = mUploadData[i];
-
-		if (accounted.find(instance.mModel) == accounted.end())
-		{
-			accounted.insert(instance.mModel);
-
-			LLModel::convex_hull_decomposition& decomp =
-			instance.mLOD[LLModel::LOD_PHYSICS] ?
-			instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
-			instance.mModel->mConvexHullDecomp;
-
-			LLSD ret = LLModel::writeModel(
-										   "",
-										   instance.mLOD[4],
-										   instance.mLOD[3],
-										   instance.mLOD[2],
-										   instance.mLOD[1],
-										   instance.mLOD[0],
-										   decomp,
-										   mFMP->childGetValue("upload_skin").asBoolean(),
-										   mFMP->childGetValue("upload_joints").asBoolean(),
-										   TRUE);
-			cost += gMeshRepo.calcResourceCost(ret);
-
-			num_hulls += decomp.size();
-			for (U32 i = 0; i < decomp.size(); ++i)
-			{
-				num_points += decomp[i].size();
-			}
-
-			//calculate streaming cost
-			LLMatrix4 transformation = instance.mTransform;
-
-			LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
-			LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
-			LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
-			LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
-			F32 x_length = x_transformed.normalize();
-			F32 y_length = y_transformed.normalize();
-			F32 z_length = z_transformed.normalize();
-			LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
-			F32 radius = scale.length()*debug_scale;
-
-			streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
-		}
-	}
-
-	//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
-	//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
-	mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
-	mFMP->childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost));	
-	F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f;
-	mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
-	mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
-	mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
-
-	updateStatusMessages();
-
-	return cost;
-}
-
-void LLModelPreview::rebuildUploadData()
-{
-	assert_main_thread();
-
-	mUploadData.clear();
-	mTextureSet.clear();
-
-	//fill uploaddata instance vectors from scene data
-
-	std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString();
-
-
-	LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
-
-	if (!scale_spinner)
-	{
-		llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl;
-	}
-
-	F32 scale = scale_spinner->getValue().asReal();
-
-	LLMatrix4 scale_mat;
-	scale_mat.initScale(LLVector3(scale, scale, scale));
-
-	F32 max_scale = 0.f;
-
-	if ( mBaseScene.size() > 0 )
-	{
-		mFMP->childEnable("ok_btn");
-	}
-
-	for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
-	{ //for each transform in scene
-		LLMatrix4 mat = iter->first;
-
-		// compute position
-		LLVector3 position = LLVector3(0, 0, 0) * mat;
-
-		// compute scale
-		LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
-		LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
-		LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
-		F32 x_length = x_transformed.normalize();
-		F32 y_length = y_transformed.normalize();
-		F32 z_length = z_transformed.normalize();
-
-		max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
-
-		mat *= scale_mat;
-
-		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
-		{ //for each instance with said transform applied
-			LLModelInstance instance = *model_iter;
-
-			LLModel* base_model = instance.mModel;
-			if (base_model)
-			{
-				base_model->mRequestedLabel = requested_name;
-			}
-
-			S32 idx = 0;
-			for (idx = 0; idx < mBaseModel.size(); ++idx)
-			{  //find reference instance for this model
-				if (mBaseModel[idx] == base_model)
-				{
-					break;
-				}
-			}
-
-			for (U32 i = 0; i < LLModel::NUM_LODS; i++)
-			{ //fill LOD slots based on reference model index
-				if (!mModel[i].empty())
-				{
-					instance.mLOD[i] = mModel[i][idx];
-				}
-				else
-				{
-					instance.mLOD[i] = NULL;
-				}
-			}
-
-			instance.mTransform = mat;
-			mUploadData.push_back(instance);
-		}
-	}
-
-	F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
-
-	scale_spinner->setMaxValue(max_import_scale);
-
-	if (max_import_scale < scale)
-	{
-		scale_spinner->setValue(max_import_scale);
-	}
-
-}
-
-
-void LLModelPreview::clearModel(S32 lod)
-{
-	if (lod < 0 || lod > LLModel::LOD_PHYSICS)
-	{
-		return;
-	}
-
-	mVertexBuffer[lod].clear();
-	mModel[lod].clear();
-	mScene[lod].clear();
-}
-
-void LLModelPreview::loadModel(std::string filename, S32 lod)
-{
-	assert_main_thread();
-
-	LLMutexLock lock(this);
-
-	if (mModelLoader)
-	{
-		delete mModelLoader;
-		mModelLoader = NULL;
-	}
-
-	if (filename.empty())
-	{
-		if (mBaseModel.empty())
-		{
-			// this is the initial file picking. Close the whole floater
-			// if we don't have a base model to show for high LOD.
-			mFMP->closeFloater(false);
-		}
-
-		mLoading = false;
-		return;
-	}
-
-	mLODFile[lod] = filename;
-
-	if (lod == LLModel::LOD_HIGH)
-	{
-		clearGLODGroup();
-	}
-
-	mModelLoader = new LLModelLoader(filename, lod, this);
-
-	mModelLoader->start();
-
-	mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
-
-	setPreviewLOD(lod);
-
-	if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING )
-	{
-		mFMP->childDisable("ok_btn");
-	}
-
-	if (lod == mPreviewLOD)
-	{
-		mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
-	}
-	else if (lod == LLModel::LOD_PHYSICS)
-	{
-		mFMP->childSetText("physics_file", mLODFile[lod]);
-	}
-
-	mFMP->openFloater();
-}
-
-void LLModelPreview::setPhysicsFromLOD(S32 lod)
-{
-	assert_main_thread();
-
-	if (lod >= 0 && lod <= 3)
-	{
-		mModel[LLModel::LOD_PHYSICS] = mModel[lod];
-		mScene[LLModel::LOD_PHYSICS] = mScene[lod];
-		mLODFile[LLModel::LOD_PHYSICS].clear();
-		mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]);
-		mVertexBuffer[LLModel::LOD_PHYSICS].clear();
-		rebuildUploadData();
-		refresh();
-		updateStatusMessages();
-	}
-}
-
-void LLModelPreview::clearIncompatible(S32 lod)
-{
-	for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
-	{ //clear out any entries that aren't compatible with this model
-		if (i != lod)
-		{
-			if (mModel[i].size() != mModel[lod].size())
-			{
-				mModel[i].clear();
-				mScene[i].clear();
-				mVertexBuffer[i].clear();
-
-				if (i == LLModel::LOD_HIGH)
-				{
-					mBaseModel = mModel[lod];
-					clearGLODGroup();
-					mBaseScene = mScene[lod];
-					mVertexBuffer[5].clear();
-				}
-			}
-		}
-	}
-}
-
-void LLModelPreview::clearGLODGroup()
-{
-	if (mGroup)
-	{
-		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
-		{
-			glodDeleteObject(iter->second);
-			stop_gloderror();
-		}
-		mObject.clear();
-
-		glodDeleteGroup(mGroup);
-		stop_gloderror();
-		mGroup = 0;
-	}
-}
-
-void LLModelPreview::loadModelCallback(S32 lod)
-{
-	assert_main_thread();
-
-	LLMutexLock lock(this);
-	if (!mModelLoader)
-	{
-		return;
-	}
-
-	mModelLoader->loadTextures() ;
-	mModel[lod] = mModelLoader->mModelList;
-	mScene[lod] = mModelLoader->mScene;
-	mVertexBuffer[lod].clear();
-
-	if (lod == LLModel::LOD_PHYSICS)
-	{
-		mPhysicsMesh.clear();
-	}
-
-	setPreviewLOD(lod);
-
-
-	if (lod == LLModel::LOD_HIGH)
-	{ //save a copy of the highest LOD for automatic LOD manipulation
-		if (mBaseModel.empty())
-		{ //first time we've loaded a model, auto-gen LoD
-			mGenLOD = true;
-		}
-
-		mBaseModel = mModel[lod];
-		clearGLODGroup();
-
-		mBaseScene = mScene[lod];
-		mVertexBuffer[5].clear();
-	}
-
-	clearIncompatible(lod);
-
-	mDirty = true;
-
-	if (lod == LLModel::LOD_HIGH)
-	{
-		resetPreviewTarget();
-	}
-
-	mLoading = false;
-	refresh();
-}
-
-void LLModelPreview::resetPreviewTarget()
-{
-	mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
-	mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
-	setPreviewTarget(mPreviewScale.magVec()*2.f);
-}
-
-void LLModelPreview::generateNormals()
-{
-	assert_main_thread();
-
-	S32 which_lod = mPreviewLOD;
-
-
-	if (which_lod > 4 || which_lod < 0 ||
-		mModel[which_lod].empty())
-	{
-		return;
-	}
-
-	F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
-
-	angle_cutoff *= DEG_TO_RAD;
-
-	if (which_lod == 3 && !mBaseModel.empty())
-	{
-		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
-		{
-			(*iter)->generateNormals(angle_cutoff);
-		}
-
-		mVertexBuffer[5].clear();
-	}
-
-	for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
-	{
-		(*iter)->generateNormals(angle_cutoff);
-	}
-
-	mVertexBuffer[which_lod].clear();
-	refresh();
-
-}
-
-void LLModelPreview::consolidate()
-{
-	std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
-
-	LLMatrix4 identity;
-
-	//bake out each node in current scene to composite
-	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
-	{ //for each transform in current scene
-		LLMatrix4 mat = iter->first;
-		glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
-		LLMatrix4 norm_mat(inv_trans.m);
-
-		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
-		{ //for each instance with that transform
-			LLModelInstance& source_instance = *model_iter;
-			LLModel* source = source_instance.mModel;
-
-			if (!validate_model(source))
-			{
-				llerrs << "Invalid model found!" << llendl;
-			}
-
-			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
-			{ //for each face in instance
-				const LLVolumeFace& src_face = source->getVolumeFace(i);
-				LLImportMaterial& source_material = source_instance.mMaterial[i];
-
-				//get model in composite that is composite for this material
-				LLModel* model = NULL;
-
-				if (composite.find(source_material) != composite.end())
-				{
-					model = composite[source_material].rbegin()->mModel;
-					if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
-					{
-						model = NULL;
-					}
-				}
-
-				if (model == NULL)
-				{  //no model found, make new model
-					std::vector<LLImportMaterial> materials;
-					materials.push_back(source_material);
-					LLVolumeParams volume_params;
-					volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-					model = new LLModel(volume_params, 0.f);
-					model->mLabel = source->mLabel;
-					model->setNumVolumeFaces(0);
-					composite[source_material].push_back(LLModelInstance(model, identity, materials));
-				}
-
-				model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
-			}
-		}
-	}
-
-
-	//condense composite into as few LLModel instances as possible
-	LLModelLoader::model_list new_model;
-	std::vector<LLModelInstance> instance_list;
-
-	LLVolumeParams volume_params;
-	volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
-	std::vector<LLImportMaterial> empty_material;
-	LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
-	cur_instance.mModel->setNumVolumeFaces(0);
-
-	BOOL first_transform = TRUE;
-
-	LLModelLoader::scene new_scene;
-	LLVector3 min,max;
-
-	for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
-		 iter != composite.end();
-		 ++iter)
-	{
-		std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
-
-		for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
-			 instance_iter != iter->second.end();
-			 ++instance_iter)
-		{
-			LLModel* source = instance_iter->mModel;
-
-			if (instance_iter->mMaterial.size() != 1)
-			{
-				llerrs << "WTF?" << llendl;
-			}
-
-			if (source->getNumVolumeFaces() != 1)
-			{
-				llerrs << "WTF?" << llendl;
-			}
-
-			if (source->mMaterialList.size() != 1)
-			{
-				llerrs << "WTF?" << llendl;
-			}
-
-			cur_instance.mModel->addFace(source->getVolumeFace(0));
-			cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
-			cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
-
-			BOOL last_model = FALSE;
-
-			std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
-
-			if (next_iter == composite.end() &&
-				next_instance == iter->second.end())
-			{
-				last_model = TRUE;
-			}
-
-			if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
-			{
-				cur_instance.mModel->mLabel = source->mLabel;
-
-				cur_instance.mModel->optimizeVolumeFaces();
-				cur_instance.mModel->normalizeVolumeFaces();
-
-				if (!validate_model(cur_instance.mModel))
-				{
-					llerrs << "Invalid model detected." << llendl;
-				}
-
-				new_model.push_back(cur_instance.mModel);
-
-				LLMatrix4 transformation = LLMatrix4();
-
-				// adjust the transformation to compensate for mesh normalization
-				LLVector3 mesh_scale_vector;
-				LLVector3 mesh_translation_vector;
-				cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
-
-				LLMatrix4 mesh_translation;
-				mesh_translation.setTranslation(mesh_translation_vector);
-				mesh_translation *= transformation;
-				transformation = mesh_translation;
-
-				LLMatrix4 mesh_scale;
-				mesh_scale.initScale(mesh_scale_vector);
-				mesh_scale *= transformation;
-				transformation = mesh_scale;
-
-				cur_instance.mTransform = transformation;
-
-				new_scene[transformation].push_back(cur_instance);
-				stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
-
-				if (!last_model)
-				{
-					cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
-					cur_instance.mModel->setNumVolumeFaces(0);
-				}
-			}
-		}
-	}
-
-	mScene[mPreviewLOD] = new_scene;
-	mModel[mPreviewLOD] = new_model;
-	mVertexBuffer[mPreviewLOD].clear();
-
-	if (mPreviewLOD == LLModel::LOD_HIGH)
-	{
-		mBaseScene = new_scene;
-		mBaseModel = new_model;
-		clearGLODGroup();
-		mVertexBuffer[5].clear();
-	}
-
-	mPreviewTarget = (min+max)*0.5f;
-	mPreviewScale = (max-min)*0.5f;
-	setPreviewTarget(mPreviewScale.magVec()*2.f);
-
-	clearIncompatible(mPreviewLOD);
-
-	mResourceCost = calcResourceCost();
-	refresh();
-}
-
-void LLModelPreview::clearMaterials()
-{
-	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
-	{ //for each transform in current scene
-		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
-		{ //for each instance with that transform
-			LLModelInstance& source_instance = *model_iter;
-			LLModel* source = source_instance.mModel;
-
-			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
-			{ //for each face in instance
-				LLImportMaterial& source_material = source_instance.mMaterial[i];
-
-				//clear material info
-				source_material.mDiffuseColor = LLColor4(1,1,1,1);
-				source_material.mDiffuseMap = NULL;
-				source_material.mDiffuseMapFilename.clear();
-				source_material.mDiffuseMapLabel.clear();
-				source_material.mFullbright = false;
-			}
-		}
-	}
-
-	mVertexBuffer[mPreviewLOD].clear();
-
-	if (mPreviewLOD == LLModel::LOD_HIGH)
-	{
-		mBaseScene = mScene[mPreviewLOD];
-		mBaseModel = mModel[mPreviewLOD];
-		clearGLODGroup();
-		mVertexBuffer[5].clear();
-	}
-
-	mResourceCost = calcResourceCost();
-	refresh();
-}
-
-bool LLModelPreview::containsRiggedAsset( void )
-{
-	//loop through the models and determine if any of them contained a rigged asset, and if so
-	//return true.
-	//This is used to cleanup the joint positions after a preview.
-	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
-	{
-		LLModel* pModel = *iter;
-		if ( pModel->mAlternateBindMatrix.size() > 0 )
-		{
-			return true;
-		}
-	}
-	return false;
-}
-void LLModelPreview::genLODs(S32 which_lod, U32 decimation)
-{
-	if (mBaseModel.empty())
-	{
-		return;
-	}
-
-	if (which_lod == LLModel::LOD_PHYSICS)
-	{ //clear physics mesh map
-		mPhysicsMesh.clear();
-	}
-
-	LLVertexBuffer::unbind();
-
-	stop_gloderror();
-	static U32 cur_name = 1;
-
-	S32 limit = -1;
-
-	U32 triangle_count = 0;
-
-	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
-	{
-		LLModel* mdl = *iter;
-		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
-		{
-			triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
-		}
-	}
-
-	U32 base_triangle_count = triangle_count;
-
-	U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
-
-	U32 lod_mode = 0;
-
-	LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
-	if (iface)
-	{
-		lod_mode = iface->getFirstSelectedIndex();
-	}
-
-	F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal();
-
-	if (lod_mode == 0)
-	{
-		lod_mode = GLOD_TRIANGLE_BUDGET;
-		if (which_lod != -1)
-		{
-			//SH-632 take budget as supplied limit+1 to prevent GLOD from creating a smaller
-			//decimation when the given decimation is possible
-			limit = mFMP->childGetValue("lod_triangle_limit").asInteger(); //+1;
-		}
-	}
-	else
-	{
-		lod_mode = GLOD_ERROR_THRESHOLD;
-	}
-
-	U32 build_operator = 0;
-
-	iface = mFMP->childGetSelectionInterface("build_operator");
-	if (iface)
-	{
-		build_operator = iface->getFirstSelectedIndex();
-	}
-
-	if (build_operator == 0)
-	{
-		build_operator = GLOD_OPERATOR_EDGE_COLLAPSE;
-	}
-	else
-	{
-		build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
-	}
-
-	U32 queue_mode=0;
-	iface = mFMP->childGetSelectionInterface("queue_mode");
-	if (iface)
-	{
-		queue_mode = iface->getFirstSelectedIndex();
-	}
-
-	if (queue_mode == 0)
-	{
-		queue_mode = GLOD_QUEUE_GREEDY;
-	}
-	else if (queue_mode == 1)
-	{
-		queue_mode = GLOD_QUEUE_LAZY;
-	}
-	else
-	{
-		queue_mode = GLOD_QUEUE_INDEPENDENT;
-	}
-
-	U32 border_mode = 0;
-
-	iface = mFMP->childGetSelectionInterface("border_mode");
-	if (iface)
-	{
-		border_mode = iface->getFirstSelectedIndex();
-	}
-
-	if (border_mode == 0)
-	{
-		border_mode = GLOD_BORDER_UNLOCK;
-	}
-	else
-	{
-		border_mode = GLOD_BORDER_LOCK;
-	}
-
-	bool object_dirty = false;
-	if (border_mode != mBuildBorderMode)
-	{
-		mBuildBorderMode = border_mode;
-		object_dirty = true;
-	}
-
-	if (queue_mode != mBuildQueueMode)
-	{
-		mBuildQueueMode = queue_mode;
-		object_dirty = true;
-	}
-
-	if (build_operator != mBuildOperator)
-	{
-		mBuildOperator = build_operator;
-		object_dirty = true;
-	}
-
-	F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal();
-	if (share_tolerance != mBuildShareTolerance)
-	{
-		mBuildShareTolerance = share_tolerance;
-		object_dirty = true;
-	}
-
-	if (mGroup == 0)
-	{
-		object_dirty = true;
-		mGroup = cur_name++;
-		glodNewGroup(mGroup);
-	}
-
-	if (object_dirty)
-	{
-		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
-		{ //build GLOD objects for each model in base model list
-			LLModel* mdl = *iter;
-
-			if (mObject[mdl] != 0)
-			{
-				glodDeleteObject(mObject[mdl]);
-			}
-
-			mObject[mdl] = cur_name++;
-
-			glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
-			stop_gloderror();
-
-			if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
-			{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
-				mVertexBuffer[5].clear();
-			}
-
-			if (mVertexBuffer[5].empty())
-			{
-				genBuffers(5, false);
-			}
-
-			U32 tri_count = 0;
-			for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
-			{
-				mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
-				U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
-				if (num_indices > 2)
-				{
-					glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
-				}
-				tri_count += num_indices/3;
-				stop_gloderror();
-			}
-
-			glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator);
-			stop_gloderror();
-
-			glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode);
-			stop_gloderror();
-
-			glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode);
-			stop_gloderror();
-
-			glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance);
-			stop_gloderror();
-
-			glodBuildObject(mObject[mdl]);
-			stop_gloderror();
-		}
-	}
-
-
-	S32 start = LLModel::LOD_HIGH;
-	S32 end = 0;
-
-	if (which_lod != -1)
-	{
-		start = end = which_lod;
-	}
-	else
-	{
-		//SH-632 -- incremenet triangle count to avoid removing any triangles from
-		//highest LoD when auto-generating LoD
-		triangle_count++;
-	}
-
-
-	mMaxTriangleLimit = base_triangle_count;
-
-	for (S32 lod = start; lod >= end; --lod)
-	{
-		if (which_lod == -1)
-		{
-			if (lod < start)
-			{
-				triangle_count /= decimation;
-			}
-		}
-		else
-		{
-			triangle_count = limit;
-		}
-
-		mModel[lod].clear();
-		mModel[lod].resize(mBaseModel.size());
-		mVertexBuffer[lod].clear();
-
-		U32 actual_tris = 0;
-		U32 actual_verts = 0;
-		U32 submeshes = 0;
-
-		glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
-		stop_gloderror();
-
-		glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
-		stop_gloderror();
-
-		glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count);
-		stop_gloderror();
-
-		glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
-		stop_gloderror();
-
-		glodAdaptGroup(mGroup);
-		stop_gloderror();
-
-		for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
-		{
-			LLModel* base = mBaseModel[mdl_idx];
-
-			GLint patch_count = 0;
-			glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
-			stop_gloderror();
-
-			LLVolumeParams volume_params;
-			volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-			mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
-
-			GLint* sizes = new GLint[patch_count*2];
-			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
-			stop_gloderror();
-
-			GLint* names = new GLint[patch_count];
-			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
-			stop_gloderror();
-
-			mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
-
-			LLModel* target_model = mModel[lod][mdl_idx];
-
-			for (GLint i = 0; i < patch_count; ++i)
-			{
-				LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
-
-				if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
-				{
-					buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
-					buff->setBuffer(type_mask);
-					glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
-					stop_gloderror();
-				}
-				else
-				{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
-					buff->allocateBuffer(1, 3, true);
-					memset(buff->getMappedData(), 0, buff->getSize());
-					memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
-				}
-
-				buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
-
-				LLStrider<LLVector3> pos;
-				LLStrider<LLVector3> norm;
-				LLStrider<LLVector2> tc;
-				LLStrider<U16> index;
-
-				buff->getVertexStrider(pos);
-				buff->getNormalStrider(norm);
-				buff->getTexCoord0Strider(tc);
-				buff->getIndexStrider(index);
-
-				target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
-				actual_tris += buff->getNumIndices()/3;
-				actual_verts += buff->getNumVerts();
-				++submeshes;
-
-				if (!validate_face(target_model->getVolumeFace(names[i])))
-				{
-					llerrs << "Invalid face generated during LOD generation." << llendl;
-				}
-			}
-
-			//blind copy skin weights and just take closest skin weight to point on
-			//decimated mesh for now (auto-generating LODs with skin weights is still a bit
-			//of an open problem).
-			target_model->mPosition = base->mPosition;
-			target_model->mSkinWeights = base->mSkinWeights;
-			target_model->mJointMap = base->mJointMap;
-			target_model->mJointList = base->mJointList;
-			target_model->mInvBindMatrix = base->mInvBindMatrix;
-			target_model->mBindShapeMatrix = base->mBindShapeMatrix;
-			target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
-			//copy material list
-			target_model->mMaterialList = base->mMaterialList;
-
-			if (!validate_model(target_model))
-			{
-				llerrs << "Invalid model generated when creating LODs" << llendl;
-			}
-
-			delete [] sizes;
-			delete [] names;
-		}
-
-		//rebuild scene based on mBaseScene
-		mScene[lod].clear();
-		mScene[lod] = mBaseScene;
-
-		for (U32 i = 0; i < mBaseModel.size(); ++i)
-		{
-			LLModel* mdl = mBaseModel[i];
-			LLModel* target = mModel[lod][i];
-			if (target)
-			{
-				for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
-				{
-					for (U32 j = 0; j < iter->second.size(); ++j)
-					{
-						if (iter->second[j].mModel == mdl)
-						{
-							iter->second[j].mModel = target;
-						}
-					}
-				}
-			}
-		}
-	}
-
-	mResourceCost = calcResourceCost();
-
-	/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
-	 { //build physics scene
-	 mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
-	 mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
-
-	 for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
-	 {
-	 mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
-	 }
-	 }*/
-}
-
-void LLModelPreview::updateStatusMessages()
-{
-	assert_main_thread();
-
-	//triangle/vertex/submesh count for each mesh asset for each lod
-	std::vector<S32> tris[LLModel::NUM_LODS];
-	std::vector<S32> verts[LLModel::NUM_LODS];
-	std::vector<S32> submeshes[LLModel::NUM_LODS];
-
-	//total triangle/vertex/submesh count for each lod
-	S32 total_tris[LLModel::NUM_LODS];
-	S32 total_verts[LLModel::NUM_LODS];
-	S32 total_submeshes[LLModel::NUM_LODS];
-
-	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
-	{
-		//initialize total for this lod to 0
-		total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
-
-		for (U32 i = 0; i < mModel[lod].size(); ++i)
-		{ //for each model in the lod
-			S32 cur_tris = 0;
-			S32 cur_verts = 0;
-			S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
-
-			for (S32 j = 0; j < cur_submeshes; ++j)
-			{ //for each submesh (face), add triangles and vertices to current total
-				const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
-				cur_tris += face.mNumIndices/3;
-				cur_verts += face.mNumVertices;
-			}
-
-			//add this model to the lod total
-			total_tris[lod] += cur_tris;
-			total_verts[lod] += cur_verts;
-			total_submeshes[lod] += cur_submeshes;
-
-			//store this model's counts to asset data
-			tris[lod].push_back(cur_tris);
-			verts[lod].push_back(cur_verts);
-			submeshes[lod].push_back(cur_submeshes);
-		}
-	}
-
-	if (mMaxTriangleLimit == 0)
-	{
-		mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
-	}
-
-
-	mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
-
-	std::string mesh_status_na = mFMP->getString("mesh_status_na");
-
-	S32 upload_status[LLModel::LOD_HIGH+1];
-
-	bool upload_ok = true;
-
-	for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
-	{
-		upload_status[lod] = 0;
-
-		std::string message = "mesh_status_good";
-
-		if (total_tris[lod] > 0)
-		{
-			mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod]));
-			mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod]));
-		}
-		else
-		{
-			if (lod == LLModel::LOD_HIGH)
-			{
-				upload_status[lod] = 2;
-				message = "mesh_status_missing_lod";
-			}
-			else
-			{
-				for (S32 i = lod-1; i >= 0; --i)
-				{
-					if (total_tris[i] > 0)
-					{
-						upload_status[lod] = 2;
-						message = "mesh_status_missing_lod";
-					}
-				}
-			}
-
-			mFMP->childSetText(lod_triangles_name[lod], mesh_status_na);
-			mFMP->childSetText(lod_vertices_name[lod], mesh_status_na);
-		}
-
-		const U32 lod_high = LLModel::LOD_HIGH;
-
-		if (lod != lod_high)
-		{
-			if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
-			{ //number of submeshes is different
-				message = "mesh_status_submesh_mismatch";
-				upload_status[lod] = 2;
-			}
-			else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
-			{ //number of meshes is different
-				message = "mesh_status_mesh_mismatch";
-				upload_status[lod] = 2;
-			}
-			else if (!verts[lod].empty())
-			{
-				for (U32 i = 0; i < verts[lod].size(); ++i)
-				{
-					S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0;
-
-					if (max_verts > 0)
-					{
-						if (verts[lod][i] > max_verts)
-						{ //too many vertices in this lod
-							message = "mesh_status_too_many_vertices";
-							upload_status[lod] = 2;
-						}
-					}
-				}
-			}
-		}
-
-		LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]);
-		LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]);
-		icon->setVisible(true);
-		icon->setImage(img);
-
-		if (upload_status[lod] >= 2)
-		{
-			upload_ok = false;
-		}
-
-		if (lod == mPreviewLOD)
-		{
-			mFMP->childSetText("lod_status_message_text", mFMP->getString(message));
-			icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon");
-			icon->setImage(img);
-		}
-	}
-
-	bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false;
-
-	if ( upload_ok && !errorStateFromLoader )
-	{
-		mFMP->childEnable("ok_btn");
-	}
-	else
-	{
-		mFMP->childDisable("ok_btn");
-	}
-
-	//add up physics triangles etc
-	S32 start = 0;
-	S32 end = mModel[LLModel::LOD_PHYSICS].size();
-
-	S32 phys_tris = 0;
-	S32 phys_hulls = 0;
-	S32 phys_points = 0;
-
-	for (S32 i = start; i < end; ++i)
-	{ //add up hulls and points and triangles for selected mesh(es)
-		LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
-		S32 cur_submeshes = model->getNumVolumeFaces();
-
-		LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp;
-
-		if (!decomp.empty())
-		{
-			phys_hulls += decomp.size();
-			for (U32 i = 0; i < decomp.size(); ++i)
-			{
-				phys_points += decomp[i].size();
-			}
-		}
-		else
-		{ //choose physics shape OR decomposition, can't use both
-			for (S32 j = 0; j < cur_submeshes; ++j)
-			{ //for each submesh (face), add triangles and vertices to current total
-				const LLVolumeFace& face = model->getVolumeFace(j);
-				phys_tris += face.mNumIndices/3;
-			}
-		}
-	}
-
-	if (phys_tris > 0)
-	{
-		mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris));
-	}
-	else
-	{
-		mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na);
-	}
-
-	if (phys_hulls > 0)
-	{
-		mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls));
-		mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points));
-	}
-	else
-	{
-		mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na);
-		mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na);
-	}
-
-	LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
-	if (fmp)
-	{
-		if (phys_tris > 0 || phys_hulls > 0)
-		{
-			if (!fmp->isViewOptionEnabled("show_physics"))
-			{
-				fmp->enableViewOption("show_physics");
-				mViewOption["show_physics"] = true;
-			}
-		}
-		else
-		{
-			fmp->disableViewOption("show_physics");
-			mViewOption["show_physics"] = false;
-
-		}
-
-		//bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
-
-		//fmp->childSetEnabled("physics_optimize", !use_hull);
-
-		bool enable = phys_tris > 0 || phys_hulls > 0;
-		//enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean();
-
-		//enable/disable "analysis" UI
-		LLPanel* panel = fmp->getChild<LLPanel>("physics analysis");
-		LLView* child = panel->getFirstChild();
-		while (child)
-		{
-			child->setEnabled(enable);
-			child = panel->findNextSibling(child);
-		}
-
-		enable = phys_hulls > 0;
-		//enable/disable "simplification" UI
-		panel = fmp->getChild<LLPanel>("physics simplification");
-		child = panel->getFirstChild();
-		while (child)
-		{
-			child->setEnabled(enable);
-			child = panel->findNextSibling(child);
-		}
-	}
-
-	const char* lod_controls[] =
-	{
-		"lod_mode",
-		"lod_triangle_limit",
-		"lod_error_tolerance",
-		"build_operator_text",
-		"queue_mode_text",
-		"border_mode_text",
-		"share_tolerance_text",
-		"build_operator",
-		"queue_mode",
-		"border_mode",
-		"share_tolerance"
-	};
-	const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*);
-
-	const char* file_controls[] =
-	{
-		"lod_browse",
-		"lod_file"
-	};
-	const U32 num_file_controls = sizeof(file_controls)/sizeof(char*);
-
-	if (fmp)
-	{
-		//enable/disable controls based on radio groups
-		if (mFMP->childGetValue("lod_from_file").asBoolean())
-		{ 
-			fmp->mLODMode[mPreviewLOD] = 0;
-			for (U32 i = 0; i < num_file_controls; ++i)
-			{
-				mFMP->childEnable(file_controls[i]);
-			}
-
-			for (U32 i = 0; i < num_lod_controls; ++i)
-			{
-				mFMP->childDisable(lod_controls[i]);
-			}
-		}
-		else if (mFMP->childGetValue("lod_none").asBoolean())
-		{
-			fmp->mLODMode[mPreviewLOD] = 2;
-			for (U32 i = 0; i < num_file_controls; ++i)
-			{
-				mFMP->childDisable(file_controls[i]);
-			}
-
-			for (U32 i = 0; i < num_lod_controls; ++i)
-			{
-				mFMP->childDisable(lod_controls[i]);
-			}
-
-			if (!mModel[mPreviewLOD].empty())
-			{
-				mModel[mPreviewLOD].clear();
-				mScene[mPreviewLOD].clear();
-				mVertexBuffer[mPreviewLOD].clear();
-
-				//this can cause phasing issues with the UI, so reenter this function and return
-				updateStatusMessages();
-				return;
-			}
-		}
-		else
-		{	// auto generate, also the default case for wizard which has no radio selection
-			fmp->mLODMode[mPreviewLOD] = 1;
-
-			for (U32 i = 0; i < num_file_controls; ++i)
-			{
-				mFMP->childDisable(file_controls[i]);
-			}
-
-			for (U32 i = 0; i < num_lod_controls; ++i)
-			{
-				mFMP->childEnable(lod_controls[i]);
-			}
-
-			//if (threshold)
-			{	
-				U32 lod_mode = 0;
-				LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
-				if (iface)
-				{
-					lod_mode = iface->getFirstSelectedIndex();
-				}
-
-				LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold");
-				LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit");
-
-				limit->setMaxValue(mMaxTriangleLimit);
-				limit->setValue(total_tris[mPreviewLOD]);
-
-				if (lod_mode == 0)
-				{
-					limit->setVisible(true);
-					threshold->setVisible(false);
-
-					limit->setMaxValue(mMaxTriangleLimit);
-				}
-				else
-				{
-					limit->setVisible(false);
-					threshold->setVisible(true);
-				}
-			}
-		}
-	}
-
-	if (mFMP->childGetValue("physics_load_from_file").asBoolean())
-	{
-		mFMP->childDisable("physics_lod_combo");
-		mFMP->childEnable("physics_file");
-		mFMP->childEnable("physics_browse");
-	}
-	else
-	{
-		mFMP->childEnable("physics_lod_combo");
-		mFMP->childDisable("physics_file");
-		mFMP->childDisable("physics_browse");
-	}
-}
-
-void LLModelPreview::setPreviewTarget(F32 distance)
-{
-	mCameraDistance = distance;
-	mCameraZoom = 1.f;
-	mCameraPitch = 0.f;
-	mCameraYaw = 0.f;
-	mCameraOffset.clearVec();
-}
-
-void LLModelPreview::clearBuffers()
-{
-	for (U32 i = 0; i < 6; i++)
-	{
-		mVertexBuffer[i].clear();
-	}
-}
-
-void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
-{
-	U32 tri_count = 0;
-	U32 vertex_count = 0;
-	U32 mesh_count = 0;
-
-	LLModelLoader::model_list* model = NULL;
-
-	if (lod < 0 || lod > 4)
-	{
-		model = &mBaseModel;
-		lod = 5;
-	}
-	else
-	{
-		model = &(mModel[lod]);
-	}
-
-	if (!mVertexBuffer[lod].empty())
-	{
-		mVertexBuffer[lod].clear();
-	}
-
-	mVertexBuffer[lod].clear();
-
-	LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
-
-	for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
-	{
-		LLModel* mdl = *iter;
-		if (!mdl)
-		{
-			continue;
-		}
-
-		LLModel* base_mdl = *base_iter;
-		base_iter++;
-
-		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
-		{
-			const LLVolumeFace &vf = mdl->getVolumeFace(i);
-			U32 num_vertices = vf.mNumVertices;
-			U32 num_indices = vf.mNumIndices;
-
-			if (!num_vertices || ! num_indices)
-			{
-				continue;
-			}
-
-			LLVertexBuffer* vb = NULL;
-
-			bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
-
-			U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
-
-			if (skinned)
-			{
-				mask |= LLVertexBuffer::MAP_WEIGHT4;
-			}
-
-			vb = new LLVertexBuffer(mask, 0);
-
-			vb->allocateBuffer(num_vertices, num_indices, TRUE);
-
-			LLStrider<LLVector3> vertex_strider;
-			LLStrider<LLVector3> normal_strider;
-			LLStrider<LLVector2> tc_strider;
-			LLStrider<U16> index_strider;
-			LLStrider<LLVector4> weights_strider;
-
-			vb->getVertexStrider(vertex_strider);
-			vb->getNormalStrider(normal_strider);
-			vb->getTexCoord0Strider(tc_strider);
-			vb->getIndexStrider(index_strider);
-
-			if (skinned)
-			{
-				vb->getWeight4Strider(weights_strider);
-			}
-
-			LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
-			LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
-			LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
-
-			if (skinned)
-			{
-				for (U32 i = 0; i < num_vertices; i++)
-				{
-					//find closest weight to vf.mVertices[i].mPosition
-					LLVector3 pos(vf.mPositions[i].getF32ptr());
-
-					const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
-
-					LLVector4 w(0,0,0,0);
-					if (weight_list.size() > 4)
-					{
-						llerrs << "WTF?" << llendl;
-					}
-
-					for (U32 i = 0; i < weight_list.size(); ++i)
-					{
-						F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
-						F32 joint = (F32) weight_list[i].mJointIdx;
-						w.mV[i] = joint + wght;
-					}
-
-					*(weights_strider++) = w;
-				}
-			}
-
-			// build indices
-			for (U32 i = 0; i < num_indices; i++)
-			{
-				*(index_strider++) = vf.mIndices[i];
-			}
-
-			mVertexBuffer[lod][mdl].push_back(vb);
-
-			vertex_count += num_vertices;
-			tri_count += num_indices/3;
-			++mesh_count;
-
-		}
-	}
-}
-
-void LLModelPreview::update()
-{
-	if (mDirty)
-	{
-		mDirty = false;
-		mResourceCost = calcResourceCost();
-		refresh();
-		updateStatusMessages();
-	}
-
-	if (mGenLOD)
-	{
-		mGenLOD = false;
-		genLODs();
-		refresh();
-		updateStatusMessages();
-	}
-
-}
-
-//-----------------------------------------------------------------------------
-// render()
-//-----------------------------------------------------------------------------
-BOOL LLModelPreview::render()
-{
-	assert_main_thread();
-
-	LLMutexLock lock(this);
-	mNeedsUpdate = FALSE;
-
-	bool edges = mViewOption["show_edges"];
-	bool joint_positions = mViewOption["show_joint_positions"];
-	bool skin_weight = mViewOption["show_skin_weight"];
-	bool textures = mViewOption["show_textures"];
-	bool physics = mViewOption["show_physics"];
-
-	S32 width = getWidth();
-	S32 height = getHeight();
-
-	LLGLSUIDefault def;
-	LLGLDisable no_blend(GL_BLEND);
-	LLGLEnable cull(GL_CULL_FACE);
-	LLGLDepthTest depth(GL_TRUE);
-	LLGLDisable fog(GL_FOG);
-
-	{
-		//clear background to blue
-		glMatrixMode(GL_PROJECTION);
-		gGL.pushMatrix();
-		glLoadIdentity();
-		glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
-
-		glMatrixMode(GL_MODELVIEW);
-		gGL.pushMatrix();
-		glLoadIdentity();
-
-		gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
-
-		gl_rect_2d_simple( width, height );
-
-		glMatrixMode(GL_PROJECTION);
-		gGL.popMatrix();
-
-		glMatrixMode(GL_MODELVIEW);
-		gGL.popMatrix();
-	}
-
-	LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
-	
-	bool has_skin_weights = false;
-	bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
-	bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
-
-	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
-	{
-		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
-		{
-			LLModelInstance& instance = *model_iter;
-			LLModel* model = instance.mModel;
-			if (!model->mSkinWeights.empty())
-			{
-				has_skin_weights = true;
-			}
-		}
-	}
-
-	if (has_skin_weights)
-	{ //model has skin weights, enable view options for skin weights and joint positions
-		if (fmp)
-		{
-			fmp->enableViewOption("show_skin_weight");
-			fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
-		}
-		mFMP->childEnable("upload_skin");
-	}
-	else
-	{
-		mFMP->childDisable("upload_skin");
-		if (fmp)
-		{
-			mViewOption["show_skin_weight"] = false;
-			fmp->disableViewOption("show_skin_weight");
-			fmp->disableViewOption("show_joint_positions");
-		}
-		skin_weight = false;
-	}
-
-	if (upload_skin && !has_skin_weights)
-	{ //can't upload skin weights if model has no skin weights
-		mFMP->childSetValue("upload_skin", false);
-		upload_skin = false;
-	}
-
-	if (!upload_skin && upload_joints)
-	{ //can't upload joints if not uploading skin weights
-		mFMP->childSetValue("upload_joints", false);
-		upload_joints = false;
-	}
-
-	mFMP->childSetEnabled("upload_joints", upload_skin);
-
-	F32 explode = mFMP->childGetValue("physics_explode").asReal();
-
-	glClear(GL_DEPTH_BUFFER_BIT);
-
-	LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect();
-	F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight();
-
-	LLViewerCamera::getInstance()->setAspect(aspect);
-
-	LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
-
-	LLVector3 offset = mCameraOffset;
-	LLVector3 target_pos = mPreviewTarget+offset;
-
-	F32 z_near = 0.001f;
-	F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec();
-
-	if (skin_weight)
-	{
-		target_pos = gAgentAvatarp->getPositionAgent();
-		z_near = 0.01f;
-		z_far = 1024.f;
-		mCameraDistance = 16.f;
-
-		//render avatar previews every frame
-		refresh();
-	}
-
-	glLoadIdentity();
-	gPipeline.enableLightsPreview();
-
-	LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
-	LLQuaternion(mCameraYaw, LLVector3::z_axis);
-
-	LLQuaternion av_rot = camera_rot;
-	LLViewerCamera::getInstance()->setOriginAndLookAt(
-													  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera
-													  LLVector3::z_axis,																	// up
-													  target_pos);											// point of interest
-
-
-	LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
-
-	stop_glerror();
-
-	gGL.pushMatrix();
-	const F32 BRIGHTNESS = 0.9f;
-	gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
-
-	LLGLEnable normalize(GL_NORMALIZE);
-
-	if (!mBaseModel.empty() && mVertexBuffer[5].empty())
-	{
-		genBuffers(-1, skin_weight);
-		//genBuffers(3);
-		//genLODs();
-	}
-
-	if (!mModel[mPreviewLOD].empty())
-	{
-		bool regen = mVertexBuffer[mPreviewLOD].empty();
-		if (!regen)
-		{
-			const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second;
-			if (!vb_vec.empty())
-			{
-				const LLVertexBuffer* buff = vb_vec[0];
-				regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight;
-			}
-		}
-
-		if (regen)
-		{
-			genBuffers(mPreviewLOD, skin_weight);
-		}
-
-		if (!skin_weight)
-		{
-			for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
-			{
-				LLModelInstance& instance = *iter;
-
-				LLModel* model = instance.mLOD[mPreviewLOD];
-
-				if (!model)
-				{
-					continue;
-				}
-
-				gGL.pushMatrix();
-				LLMatrix4 mat = instance.mTransform;
-
-				glMultMatrixf((GLfloat*) mat.mMatrix);
-
-				for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
-				{
-					LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
-					buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
-
-					if (textures)
-					{
-						glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
-						if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
-						{
-							gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
-							if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
-							{
-								mTextureSet.insert(instance.mMaterial[i].mDiffuseMap.get());
-							}
-						}
-					}
-					else
-					{
-						glColor4f(1,1,1,1);
-					}
-
-					buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
-					gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-					glColor3f(0.4f, 0.4f, 0.4f);
-
-					if (edges)
-					{
-						glLineWidth(3.f);
-						glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-						buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
-						glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-						glLineWidth(1.f);
-					}
-				}
-				gGL.popMatrix();
-			}
-
-			if (physics)
-			{
-				glClear(GL_DEPTH_BUFFER_BIT);
-				LLGLEnable blend(GL_BLEND);
-				gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO);
-
-				for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
-				{
-					LLModelInstance& instance = *iter;
-
-					LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
-
-					if (!model)
-					{
-						continue;
-					}
-
-					gGL.pushMatrix();
-					LLMatrix4 mat = instance.mTransform;
-
-					glMultMatrixf((GLfloat*) mat.mMatrix);
-
-
-					bool render_mesh = true;
-
-					LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
-					if (decomp)
-					{
-						LLMutexLock(decomp->mMutex);
-
-						std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
-							mPhysicsMesh.find(model);
-						if (iter != mPhysicsMesh.end())
-						{ //render hull instead of mesh
-							render_mesh = false;
-							for (U32 i = 0; i < iter->second.size(); ++i)
-							{
-								if (explode > 0.f)
-								{
-									gGL.pushMatrix();
-
-									LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
-									offset *= explode;
-
-									gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
-								}
-
-								static std::vector<LLColor4U> hull_colors;
-
-								if (i+1 >= hull_colors.size())
-								{
-									hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
-								}
-
-								LLVertexBuffer* buff = iter->second[i];
-								if (buff)
-								{
-									buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
-
-									glColor4ubv(hull_colors[i].mV);
-									buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
-								}
-
-								if (explode > 0.f)
-								{
-									gGL.popMatrix();
-								}
-							}
-						}
-					}
-
-					if (render_mesh)
-					{
-						if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
-						{
-							genBuffers(LLModel::LOD_PHYSICS, false);
-						}
-						for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
-						{
-							LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
-
-							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
-
-							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
-							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-							glColor4f(0.4f, 0.4f, 0.0f, 0.4f);
-
-							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
-
-							glColor3f(1.f, 1.f, 0.f);
-
-							glLineWidth(3.f);
-							glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
-							glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-							glLineWidth(1.f);
-						}
-					}
-
-					gGL.popMatrix();
-				}
-
-				gGL.setSceneBlendType(LLRender::BT_ALPHA);
-			}
-		}
-		else
-		{
-			LLVOAvatarSelf* avatar = gAgentAvatarp;
-			target_pos = avatar->getPositionAgent();
-
-			LLViewerCamera::getInstance()->setOriginAndLookAt(
-															  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera
-															  LLVector3::z_axis,																	// up
-															  target_pos);											// point of interest
-
-			if (joint_positions)
-			{
-				avatar->renderCollisionVolumes();
-			}
-
-			for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
-			{
-				for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
-				{
-					LLModelInstance& instance = *model_iter;
-					LLModel* model = instance.mModel;
-
-					if (!model->mSkinWeights.empty())
-					{
-						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
-						{
-							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
-
-							const LLVolumeFace& face = model->getVolumeFace(i);
-
-							LLStrider<LLVector3> position;
-							buffer->getVertexStrider(position);
-
-							LLStrider<LLVector4> weight;
-							buffer->getWeight4Strider(weight);
-
-							//quick 'n dirty software vertex skinning
-
-							//build matrix palette
-							LLMatrix4 mat[64];
-							for (U32 j = 0; j < model->mJointList.size(); ++j)
-							{
-								LLJoint* joint = avatar->getJoint(model->mJointList[j]);
-								if (joint)
-								{
-									mat[j] = model->mInvBindMatrix[j];
-									mat[j] *= joint->getWorldMatrix();
-								}
-							}
-
-							for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
-							{
-								LLMatrix4 final_mat;
-								final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
-
-								LLVector4 wght;
-								S32 idx[4];
-
-								F32 scale = 0.f;
-								for (U32 k = 0; k < 4; k++)
-								{
-									F32 w = weight[j].mV[k];
-
-									idx[k] = (S32) floorf(w);
-									wght.mV[k] = w - floorf(w);
-									scale += wght.mV[k];
-								}
-
-								wght *= 1.f/scale;
-
-								for (U32 k = 0; k < 4; k++)
-								{
-									F32* src = (F32*) mat[idx[k]].mMatrix;
-									F32* dst = (F32*) final_mat.mMatrix;
-
-									F32 w = wght.mV[k];
-
-									for (U32 l = 0; l < 16; l++)
-									{
-										dst[l] += src[l]*w;
-									}
-								}
-
-								//VECTORIZE THIS
-								LLVector3 v(face.mPositions[j].getF32ptr());
-
-								v = v * model->mBindShapeMatrix;
-								v = v * final_mat;
-
-								position[j] = v;
-							}
-
-							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
-							glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
-							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
-							glColor3f(0.4f, 0.4f, 0.4f);
-
-							if (edges)
-							{
-								glLineWidth(3.f);
-								glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-								buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
-								glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-								glLineWidth(1.f);
-							}
-						}
-					}
-				}
-			}
-		}
-	}
-
-	gGL.popMatrix();
-
-	return TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// refresh()
-//-----------------------------------------------------------------------------
-void LLModelPreview::refresh()
-{
-	mNeedsUpdate = TRUE;
-}
-
-//-----------------------------------------------------------------------------
-// rotate()
-//-----------------------------------------------------------------------------
-void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
-{
-	mCameraYaw = mCameraYaw + yaw_radians;
-
-	mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
-}
-
-//-----------------------------------------------------------------------------
-// zoom()
-//-----------------------------------------------------------------------------
-void LLModelPreview::zoom(F32 zoom_amt)
-{
-	F32 new_zoom = mCameraZoom+zoom_amt;
-
-	mCameraZoom	= llclamp(new_zoom, 1.f, 10.f);
-}
-
-void LLModelPreview::pan(F32 right, F32 up)
-{
-	mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
-	mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
-}
-
-void LLModelPreview::setPreviewLOD(S32 lod)
-{
-	lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH);
-
-	if (lod != mPreviewLOD)
-	{
-		mPreviewLOD = lod;
-
-		LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");
-		combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
-		mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD]));
-		mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
-
-		LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor");
-		LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor");
-
-		for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i)
-		{
-			const LLColor4& color = (i == lod) ? highlight_color : normal_color;
-
-			mFMP->childSetColor(lod_status_name[i], color);
-			mFMP->childSetColor(lod_label_name[i], color);
-			mFMP->childSetColor(lod_triangles_name[i], color);
-			mFMP->childSetColor(lod_vertices_name[i], color);
-		}
-
-		LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
-		if (fmp)
-		{
-			LLRadioGroup* radio = fmp->getChild<LLRadioGroup>("lod_file_or_limit");
-			radio->selectNthItem(fmp->mLODMode[mPreviewLOD]);
-		}
-	}
-	refresh();
-	updateStatusMessages();
-}
-
-//static
-void LLFloaterModelPreview::onBrowseLOD(void* data)
-{
-	assert_main_thread();
-
-	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
-	mp->loadModel(mp->mModelPreview->mPreviewLOD);
-}
-
-//static
-void LLFloaterModelPreview::onUpload(void* user_data)
-{
-	assert_main_thread();
-
-	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
-
-	mp->mModelPreview->rebuildUploadData();
-
-	gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
-						  mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
-
-	mp->closeFloater(false);
-}
-
-
-//static
-void LLFloaterModelPreview::onClearMaterials(void* user_data)
-{
-	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
-	mp->mModelPreview->clearMaterials();
-}
-
-//static
-void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
-{
-	sInstance->mModelPreview->mDirty = true;
-}
-
-void LLFloaterModelPreview::updateResourceCost()
-{
-	U32 cost = mModelPreview->mResourceCost;
-	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
-}
-
-//static
-void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
-{
-	LLModelPreview* preview = (LLModelPreview*) userdata;
-	preview->refresh();
-}
-
-LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
-{
-	mStage = stage;
-	mContinue = 1;
-	mModel = mdl;
-	mDecompID = &mdl->mDecompID;
-	mParams = sInstance->mDecompParams;
-
-	//copy out positions and indices
-	if (mdl)
-	{
-		U16 index_offset = 0;
-
-		mPositions.clear();
-		mIndices.clear();
-
-		//queue up vertex positions and indices
-		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
-		{
-			const LLVolumeFace& face = mdl->getVolumeFace(i);
-			if (mPositions.size() + face.mNumVertices > 65535)
-			{
-				continue;
-			}
-
-			for (U32 j = 0; j < face.mNumVertices; ++j)
-			{
-				mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
-			}
-
-			for (U32 j = 0; j < face.mNumIndices; ++j)
-			{
-				mIndices.push_back(face.mIndices[j]+index_offset);
-			}
-
-			index_offset += face.mNumVertices;
-		}
-	}
-}
-
-void LLFloaterModelPreview::setStatusMessage(const std::string& msg)
-{
-	LLMutexLock lock(mStatusLock);
-	mStatusMessage = msg;
-}
-
-S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
-{
-	setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
-	if (LLFloaterModelPreview::sInstance)
-	{
-		LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage);
-	}
-
-	return mContinue;
-}
-
-void LLFloaterModelPreview::DecompRequest::completed()
-{ //called from the main thread
-	mModel->setConvexHullDecomposition(mHull);
-
-	if (sInstance)
-	{
-		if (mContinue)
-		{
-			if (sInstance->mModelPreview)
-			{
-				sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
-				sInstance->mModelPreview->mDirty = true;
-				LLFloaterModelPreview::sInstance->mModelPreview->refresh();
-			}
-		}
-
-		sInstance->mCurRequest.erase(this);
-	}
-}
+/**
+ * @file llfloatermodelpreview.cpp
+ * @brief LLFloaterModelPreview class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "dae.h"
+//#include "dom.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domCOLLADA.h"
+#include "dom/domConstants.h"
+#include "dom/domController.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+
+#include "llfloatermodelpreview.h"
+
+#include "llfilepicker.h"
+#include "llimagebmp.h"
+#include "llimagetga.h"
+#include "llimagejpeg.h"
+#include "llimagepng.h"
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcombobox.h"
+#include "lldatapacker.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "llrender.h"
+#include "llface.h"
+#include "lleconomy.h"
+#include "llfocusmgr.h"
+#include "llfloaterperms.h"
+#include "lliconctrl.h"
+#include "llmatrix4a.h"
+#include "llmenubutton.h"
+#include "llmeshrepository.h"
+#include "llsdutil_math.h"
+#include "lltextbox.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llvector4a.h"
+#include "llviewercamera.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llvoavatarself.h"
+#include "pipeline.h"
+#include "lluictrlfactory.h"
+#include "llviewermenu.h"
+#include "llviewermenufile.h"
+#include "llviewerregion.h"
+#include "llviewertexturelist.h"
+#include "llstring.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llradiogroup.h"
+#include "llsliderctrl.h"
+#include "llspinctrl.h"
+#include "lltoggleablemenu.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llcallbacklist.h"
+
+#include "glod/glod.h"
+
+//static
+S32 LLFloaterModelPreview::sUploadAmount = 10;
+LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
+
+const S32 PREVIEW_BORDER_WIDTH = 2;
+const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
+const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
+const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
+const S32 PREVIEW_TEXTURE_HEIGHT = 300;
+
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
+
+
+std::string lod_name[NUM_LOD+1] =
+{
+	"lowest",
+	"low",
+	"medium",
+	"high",
+	"I went off the end of the lod_name array.  Me so smart."
+};
+
+std::string lod_triangles_name[NUM_LOD+1] =
+{
+	"lowest_triangles",
+	"low_triangles",
+	"medium_triangles",
+	"high_triangles",
+	"I went off the end of the lod_triangles_name array.  Me so smart."
+};
+
+std::string lod_vertices_name[NUM_LOD+1] =
+{
+	"lowest_vertices",
+	"low_vertices",
+	"medium_vertices",
+	"high_vertices",
+	"I went off the end of the lod_vertices_name array.  Me so smart."
+};
+
+std::string lod_status_name[NUM_LOD+1] =
+{
+	"lowest_status",
+	"low_status",
+	"medium_status",
+	"high_status",
+	"I went off the end of the lod_status_name array.  Me so smart."
+};
+
+std::string lod_icon_name[NUM_LOD+1] =
+{
+	"status_icon_lowest",
+	"status_icon_low",
+	"status_icon_medium",
+	"status_icon_high",
+	"I went off the end of the lod_status_name array.  Me so smart."
+};
+
+std::string lod_status_image[NUM_LOD+1] =
+{
+	"ModelImport_Status_Good",
+	"ModelImport_Status_Warning",
+	"ModelImport_Status_Error",
+	"I went off the end of the lod_status_image array.  Me so smart."
+};
+
+std::string lod_label_name[NUM_LOD+1] =
+{
+	"lowest_label",
+	"low_label",
+	"medium_label",
+	"high_label",
+	"I went off the end of the lod_label_name array.  Me so smart."
+};
+
+
+bool validate_face(const LLVolumeFace& face)
+{
+	for (U32 i = 0; i < face.mNumIndices; ++i)
+	{
+		if (face.mIndices[i] >= face.mNumVertices)
+		{
+			llwarns << "Face has invalid index." << llendl;
+			return false;
+		}
+	}
+
+	return true;
+}
+
+bool validate_model(const LLModel* mdl)
+{
+	if (mdl->getNumVolumeFaces() == 0)
+	{
+		llwarns << "Model has no faces!" << llendl;
+		return false;
+	}
+
+	for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+	{
+		if (mdl->getVolumeFace(i).mNumVertices == 0)
+		{
+			llwarns << "Face has no vertices." << llendl;
+			return false;
+		}
+
+		if (mdl->getVolumeFace(i).mNumIndices == 0)
+		{
+			llwarns << "Face has no indices." << llendl;
+			return false;
+		}
+
+		if (!validate_face(mdl->getVolumeFace(i)))
+		{
+			return false;
+		}
+	}
+
+	return true;
+}
+
+BOOL stop_gloderror()
+{
+	GLuint error = glodGetError();
+
+	if (error != GLOD_NO_ERROR)
+	{
+		llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
+		return TRUE;
+	}
+
+	return FALSE;
+}
+
+
+LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod)
+	: LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+	{
+		mMP = mp;
+		mLOD = lod;
+	}
+
+void LLMeshFilePicker::notify(const std::string& filename)
+{
+	mMP->loadModel(mFile, mLOD);
+}
+
+
+//-----------------------------------------------------------------------------
+// LLFloaterModelPreview()
+//-----------------------------------------------------------------------------
+LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
+LLFloater(key)
+{
+	sInstance = this;
+	mLastMouseX = 0;
+	mLastMouseY = 0;
+	mGLName = 0;
+	mStatusLock = new LLMutex(NULL);
+
+	mLODMode[LLModel::LOD_HIGH] = 0;
+	for (U32 i = 0; i < LLModel::LOD_HIGH; i++)
+	{
+		mLODMode[i] = 1;
+	}
+}
+
+//-----------------------------------------------------------------------------
+// postBuild()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::postBuild()
+{
+	if (!LLFloater::postBuild())
+	{
+		return FALSE;
+	}
+
+
+
+
+
+
+	childSetAction("lod_browse", onBrowseLOD, this);
+
+	childSetCommitCallback("cancel_btn", onCancel, this);
+	childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this);
+	childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this);
+
+	childSetCommitCallback("lod_generate", onAutoFillCommit, this);
+
+	childSetCommitCallback("lod_mode", onLODParamCommit, this);
+	childSetCommitCallback("lod_error_threshold", onLODParamCommit, this);
+	childSetCommitCallback("lod_triangle_limit", onLODParamCommit, this);
+	childSetCommitCallback("build_operator", onLODParamCommit, this);
+	childSetCommitCallback("queue_mode", onLODParamCommit, this);
+	childSetCommitCallback("border_mode", onLODParamCommit, this);
+	childSetCommitCallback("share_tolerance", onLODParamCommit, this);
+
+	childSetTextArg("status", "[STATUS]", getString("status_idle"));
+
+	//childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
+	childSetAction("ok_btn", onUpload, this);
+	childDisable("ok_btn");
+
+	childSetAction("clear_materials", onClearMaterials, this);
+
+	childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
+
+	childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
+	childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
+
+	childSetCommitCallback("import_scale", onImportScaleCommit, this);
+
+	childSetCommitCallback("lod_file_or_limit", refresh, this);
+	childSetCommitCallback("physics_load_radio", refresh, this);
+	//childSetCommitCallback("physics_optimize", refresh, this);
+	//childSetCommitCallback("physics_use_hull", refresh, this);
+
+	childDisable("upload_skin");
+	childDisable("upload_joints");
+	childDisable("ok_btn");
+
+	mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn");
+
+	mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2));
+	mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2));
+	mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2));
+
+
+
+	mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
+	mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT);
+
+	initDecompControls();
+
+	LLView* preview_panel = getChild<LLView>("preview_panel");
+
+	mPreviewRect = preview_panel->getRect();
+
+	mModelPreview = new LLModelPreview(512, 512, this);
+	mModelPreview->setPreviewTarget(16.f);
+
+	//set callbacks for left click on line editor rows
+	for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
+	{
+		LLTextBox* text = getChild<LLTextBox>(lod_label_name[i]);
+		if (text)
+		{
+			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+		}
+
+		text = getChild<LLTextBox>(lod_triangles_name[i]);
+		if (text)
+		{
+			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+		}
+
+		text = getChild<LLTextBox>(lod_vertices_name[i]);
+		if (text)
+		{
+			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+		}
+
+		text = getChild<LLTextBox>(lod_status_name[i]);
+		if (text)
+		{
+			text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
+		}
+	}
+
+	return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// LLFloaterModelPreview()
+//-----------------------------------------------------------------------------
+LLFloaterModelPreview::~LLFloaterModelPreview()
+{
+	sInstance = NULL;
+
+	if ( mModelPreview->containsRiggedAsset() )
+	{
+		gAgentAvatarp->resetJointPositions();
+	}
+
+	delete mModelPreview;
+
+	if (mGLName)
+	{
+		LLImageGL::deleteTextures(1, &mGLName );
+	}
+
+	delete mStatusLock;
+	mStatusLock = NULL;
+}
+
+void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata)
+{
+	if (mModelPreview)
+	{
+		mModelPreview->mViewOption[userdata.asString()] = !mModelPreview->mViewOption[userdata.asString()];
+		
+		mModelPreview->refresh();
+	}
+}
+
+bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata)
+{
+	if (mModelPreview)
+	{
+		return mModelPreview->mViewOption[userdata.asString()];
+	}
+
+	return false;
+}
+
+bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata)
+{
+	return !mViewOptionDisabled[userdata.asString()];
+}
+
+void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled)
+{
+	mViewOptionDisabled[option] = !enabled;
+}
+
+void LLFloaterModelPreview::enableViewOption(const std::string& option)
+{
+	setViewOptionEnabled(option, true);
+}
+
+void LLFloaterModelPreview::disableViewOption(const std::string& option)
+{
+	setViewOptionEnabled(option, false);
+}
+
+void LLFloaterModelPreview::loadModel(S32 lod)
+{
+	mModelPreview->mLoading = true;
+
+	(new LLMeshFilePicker(mModelPreview, lod))->getFile();
+}
+
+//static
+void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)
+{
+	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+	if (!fp->mModelPreview)
+	{
+		return;
+	}
+
+	fp->mModelPreview->calcResourceCost();
+	fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
+{
+	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+	if (!fp->mModelPreview)
+	{
+		return;
+	}
+
+	fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
+{
+	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+	if (!fp->mModelPreview)
+	{
+		return;
+	}
+
+	fp->mModelPreview->refresh();
+	fp->mModelPreview->resetPreviewTarget();
+	fp->mModelPreview->clearBuffers();
+}
+
+//static
+void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+	LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+	if (!fp->mModelPreview)
+	{
+		return;
+	}
+
+	S32 which_mode = 0;
+
+	LLComboBox* combo = (LLComboBox*) ctrl;
+
+	which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
+
+	fp->mModelPreview->setPreviewLOD(which_mode);
+}
+
+//static
+void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata)
+{
+	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+	fp->mModelPreview->generateNormals();
+}
+
+//static
+void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
+{
+	LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
+
+	fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
+{
+	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+	fp->mModelPreview->genLODs();
+}
+
+//static
+void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata)
+{
+	LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+	fp->mModelPreview->genLODs(fp->mModelPreview->mPreviewLOD);
+	fp->mModelPreview->updateStatusMessages();
+	fp->mModelPreview->refresh();
+}
+
+
+//-----------------------------------------------------------------------------
+// draw()
+//-----------------------------------------------------------------------------
+void LLFloaterModelPreview::draw()
+{
+	LLFloater::draw();
+	LLRect r = getRect();
+
+	mModelPreview->update();
+
+	if (!mModelPreview->mLoading)
+	{
+		childSetTextArg("status", "[STATUS]", getString("status_idle"));
+	}
+
+	childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
+	childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
+
+	if (!mCurRequest.empty())
+	{
+		LLMutexLock lock(mStatusLock);
+		childSetTextArg("status", "[STATUS]", mStatusMessage);
+	}
+	else
+	{
+		childSetVisible("Simplify", true);
+		childSetVisible("simplify_cancel", false);
+		childSetVisible("Decompose", true);
+		childSetVisible("decompose_cancel", false);
+	}
+	
+	U32 resource_cost = mModelPreview->mResourceCost*10;
+
+	if (childGetValue("upload_textures").asBoolean())
+	{
+		resource_cost += mModelPreview->mTextureSet.size()*10;
+	}
+
+	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
+
+	if (mModelPreview)
+	{
+		gGL.color3f(1.f, 1.f, 1.f);
+
+		gGL.getTexUnit(0)->bind(mModelPreview);
+
+
+		LLView* preview_panel = getChild<LLView>("preview_panel");
+
+		LLRect rect = preview_panel->getRect();
+		if (rect != mPreviewRect)
+		{
+			mModelPreview->refresh();
+			mPreviewRect = preview_panel->getRect();
+		}
+
+		gGL.begin( LLRender::QUADS );
+		{
+			gGL.texCoord2f(0.f, 1.f);
+			gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
+			gGL.texCoord2f(0.f, 0.f);
+			gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+			gGL.texCoord2f(1.f, 0.f);
+			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+			gGL.texCoord2f(1.f, 1.f);
+			gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
+		}
+		gGL.end();
+
+		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+	}
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+	if (mPreviewRect.pointInRect(x, y))
+	{
+		bringToFront( x, y );
+		gFocusMgr.setMouseCapture(this);
+		gViewerWindow->hideCursor();
+		mLastMouseX = x;
+		mLastMouseY = y;
+		return TRUE;
+	}
+
+	return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+	gFocusMgr.setMouseCapture(FALSE);
+	gViewerWindow->showCursor();
+	return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleHover	(S32 x, S32 y, MASK mask)
+{
+	MASK local_mask = mask & ~MASK_ALT;
+
+	if (mModelPreview && hasMouseCapture())
+	{
+		if (local_mask == MASK_PAN)
+		{
+			// pan here
+			mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+		}
+		else if (local_mask == MASK_ORBIT)
+		{
+			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+			F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+			mModelPreview->rotate(yaw_radians, pitch_radians);
+		}
+		else
+		{
+
+			F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+			F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+			mModelPreview->rotate(yaw_radians, 0.f);
+			mModelPreview->zoom(zoom_amt);
+		}
+
+
+		mModelPreview->refresh();
+
+		LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+	}
+
+	if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
+	{
+		return LLFloater::handleHover(x, y, mask);
+	}
+	else if (local_mask == MASK_ORBIT)
+	{
+		gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+	}
+	else if (local_mask == MASK_PAN)
+	{
+		gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+	}
+	else
+	{
+		gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+	}
+
+	return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+	if (mPreviewRect.pointInRect(x, y) && mModelPreview)
+	{
+		mModelPreview->zoom((F32)clicks * -0.2f);
+		mModelPreview->refresh();
+	}
+
+	return TRUE;
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
+{
+	if (LLConvexDecomposition::getInstance() == NULL)
+	{
+		llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
+		return;
+	}
+
+	if (sInstance)
+	{
+		LLCDParam* param = (LLCDParam*) data;
+		std::string name(param->mName);
+		sInstance->mDecompParams[name] = ctrl->getValue();
+
+		if (name == "Simplify Method")
+		{
+			 if (ctrl->getValue().asInteger() == 0)
+			 {
+				sInstance->childSetVisible("Retain%", true);
+				sInstance->childSetVisible("Detail Scale", false);
+			 }
+			else
+			{
+				sInstance->childSetVisible("Retain%", false);
+				sInstance->childSetVisible("Detail Scale", true);
+			}
+		}
+	}
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
+{
+	LLCDStageData* stage_data = (LLCDStageData*) data;
+	std::string stage = stage_data->mName;
+
+	if (sInstance)
+	{
+		if (!sInstance->mCurRequest.empty())
+		{
+			llinfos << "Decomposition request still pending." << llendl;
+			return;
+		}
+
+		if (sInstance->mModelPreview)
+		{
+			for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
+			{
+				LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
+				DecompRequest* request = new DecompRequest(stage, mdl);
+				sInstance->mCurRequest.insert(request);
+				gMeshRepo.mDecompThread->submitRequest(request);
+			}
+		}
+
+		if (stage == "Decompose")
+		{
+			sInstance->childSetVisible("Decompose", false);
+			sInstance->childSetVisible("decompose_cancel", true);
+		}
+		else if (stage == "Simplify")
+		{
+			sInstance->childSetVisible("Simplify", false);
+			sInstance->childSetVisible("simplify_cancel", true);
+		}
+	}
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata)
+{
+	sInstance->loadModel(LLModel::LOD_PHYSICS);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)
+{
+	S32 which_mode = 3;
+	LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo");
+	if (iface)
+	{
+		which_mode = iface->getFirstSelectedIndex();
+	}
+
+	sInstance->mModelPreview->setPhysicsFromLOD(which_mode);
+}
+
+//static 
+void LLFloaterModelPreview::onCancel(LLUICtrl* ctrl, void* data)
+{
+	if (sInstance)
+	{
+		sInstance->closeFloater(false);
+	}
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
+{
+	if (sInstance)
+	{
+		for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin();
+			iter != sInstance->mCurRequest.end(); ++iter)
+		{
+		    DecompRequest* req = *iter;
+		    req->mContinue = 0;
+		}
+	}
+}
+
+void LLFloaterModelPreview::initDecompControls()
+{
+	LLSD key;
+
+	childSetCommitCallback("simplify_cancel", onPhysicsStageCancel, NULL);
+	childSetCommitCallback("decompose_cancel", onPhysicsStageCancel, NULL);
+
+	childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL);
+	childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL);
+
+	static const LLCDStageData* stage = NULL;
+	static S32 stage_count = 0;
+
+	if (!stage && LLConvexDecomposition::getInstance() != NULL)
+	{
+		stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
+	}
+
+	static const LLCDParam* param = NULL;
+	static S32 param_count = 0;
+	if (!param && LLConvexDecomposition::getInstance() != NULL)
+	{
+		param_count = LLConvexDecomposition::getInstance()->getParameters(&param);
+	}
+
+	for (S32 j = stage_count-1; j >= 0; --j)
+	{
+		LLButton* button = getChild<LLButton>(stage[j].mName);
+		if (button)
+		{
+			button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
+		}
+
+		gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
+		// protected against stub by stage_count being 0 for stub above
+		LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
+
+		//llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
+		//llinfos << "------------------------------------" << llendl;
+
+		for (S32 i = 0; i < param_count; ++i)
+		{
+			if (param[i].mStage != j)
+			{
+				continue;
+			}
+
+			std::string name(param[i].mName ? param[i].mName : "");
+			std::string description(param[i].mDescription ? param[i].mDescription : "");
+
+			std::string type = "unknown";
+
+			llinfos << name << " - " << description << llendl;
+
+			if (param[i].mType == LLCDParam::LLCD_FLOAT)
+			{
+				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
+				//llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
+
+				LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
+				if (slider)
+				{
+					slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat);
+					slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat);
+					slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat);
+					slider->setValue(param[i].mDefault.mFloat);
+					slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+				}
+			}
+			else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+			{
+				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+				//llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
+
+				LLSliderCtrl* slider = getChild<LLSliderCtrl>(name);
+				if (slider)
+				{
+					slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
+					slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
+					slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
+					slider->setValue(param[i].mDefault.mIntOrEnumValue);
+					slider->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+				}
+			}
+			else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+			{
+				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
+				//llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
+
+				LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);
+				if (check_box)
+				{
+					check_box->setValue(param[i].mDefault.mBool);
+					check_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+				}
+			}
+			else if (param[i].mType == LLCDParam::LLCD_ENUM)
+			{
+				mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+				//llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
+
+				{ //plug into combo box
+
+					//llinfos << "Accepted values: " << llendl;
+					LLComboBox* combo_box = getChild<LLComboBox>(name);
+					for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
+					{
+						//llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
+						//	<< " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
+
+						combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
+							LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
+					}
+					combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
+					combo_box->setCommitCallback(onPhysicsParamCommit, (void*) &param[i]);
+				}
+
+				//llinfos << "----" << llendl;
+			}
+			//llinfos << "-----------------------------" << llendl;
+		}
+	}
+
+	childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this);
+}
+
+//-----------------------------------------------------------------------------
+// onMouseCaptureLost()
+//-----------------------------------------------------------------------------
+// static
+void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
+{
+	gViewerWindow->showCursor();
+}
+
+//-----------------------------------------------------------------------------
+// LLModelLoader
+//-----------------------------------------------------------------------------
+LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
+: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
+{
+	mJointMap["mPelvis"] = "mPelvis";
+	mJointMap["mTorso"] = "mTorso";
+	mJointMap["mChest"] = "mChest";
+	mJointMap["mNeck"] = "mNeck";
+	mJointMap["mHead"] = "mHead";
+	mJointMap["mSkull"] = "mSkull";
+	mJointMap["mEyeRight"] = "mEyeRight";
+	mJointMap["mEyeLeft"] = "mEyeLeft";
+	mJointMap["mCollarLeft"] = "mCollarLeft";
+	mJointMap["mShoulderLeft"] = "mShoulderLeft";
+	mJointMap["mElbowLeft"] = "mElbowLeft";
+	mJointMap["mWristLeft"] = "mWristLeft";
+	mJointMap["mCollarRight"] = "mCollarRight";
+	mJointMap["mShoulderRight"] = "mShoulderRight";
+	mJointMap["mElbowRight"] = "mElbowRight";
+	mJointMap["mWristRight"] = "mWristRight";
+	mJointMap["mHipRight"] = "mHipRight";
+	mJointMap["mKneeRight"] = "mKneeRight";
+	mJointMap["mAnkleRight"] = "mAnkleRight";
+	mJointMap["mFootRight"] = "mFootRight";
+	mJointMap["mToeRight"] = "mToeRight";
+	mJointMap["mHipLeft"] = "mHipLeft";
+	mJointMap["mKneeLeft"] = "mKneeLeft";
+	mJointMap["mAnkleLeft"] = "mAnkleLeft";
+	mJointMap["mFootLeft"] = "mFootLeft";
+	mJointMap["mToeLeft"] = "mToeLeft";
+
+	mJointMap["avatar_mPelvis"] = "mPelvis";
+	mJointMap["avatar_mTorso"] = "mTorso";
+	mJointMap["avatar_mChest"] = "mChest";
+	mJointMap["avatar_mNeck"] = "mNeck";
+	mJointMap["avatar_mHead"] = "mHead";
+	mJointMap["avatar_mSkull"] = "mSkull";
+	mJointMap["avatar_mEyeRight"] = "mEyeRight";
+	mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
+	mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
+	mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
+	mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
+	mJointMap["avatar_mWristLeft"] = "mWristLeft";
+	mJointMap["avatar_mCollarRight"] = "mCollarRight";
+	mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
+	mJointMap["avatar_mElbowRight"] = "mElbowRight";
+	mJointMap["avatar_mWristRight"] = "mWristRight";
+	mJointMap["avatar_mHipRight"] = "mHipRight";
+	mJointMap["avatar_mKneeRight"] = "mKneeRight";
+	mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
+	mJointMap["avatar_mFootRight"] = "mFootRight";
+	mJointMap["avatar_mToeRight"] = "mToeRight";
+	mJointMap["avatar_mHipLeft"] = "mHipLeft";
+	mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
+	mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
+	mJointMap["avatar_mFootLeft"] = "mFootLeft";
+	mJointMap["avatar_mToeLeft"] = "mToeLeft";
+
+
+	mJointMap["hip"] = "mPelvis";
+	mJointMap["abdomen"] = "mTorso";
+	mJointMap["chest"] = "mChest";
+	mJointMap["neck"] = "mNeck";
+	mJointMap["head"] = "mHead";
+	mJointMap["figureHair"] = "mSkull";
+	mJointMap["lCollar"] = "mCollarLeft";
+	mJointMap["lShldr"] = "mShoulderLeft";
+	mJointMap["lForeArm"] = "mElbowLeft";
+	mJointMap["lHand"] = "mWristLeft";
+	mJointMap["rCollar"] = "mCollarRight";
+	mJointMap["rShldr"] = "mShoulderRight";
+	mJointMap["rForeArm"] = "mElbowRight";
+	mJointMap["rHand"] = "mWristRight";
+	mJointMap["rThigh"] = "mHipRight";
+	mJointMap["rShin"] = "mKneeRight";
+	mJointMap["rFoot"] = "mFootRight";
+	mJointMap["lThigh"] = "mHipLeft";
+	mJointMap["lShin"] = "mKneeLeft";
+	mJointMap["lFoot"] = "mFootLeft";
+}
+
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
+{
+	LLVector4a box[] =
+	{
+		LLVector4a(-1, 1,-1),
+		LLVector4a(-1, 1, 1),
+		LLVector4a(-1,-1,-1),
+		LLVector4a(-1,-1, 1),
+		LLVector4a( 1, 1,-1),
+		LLVector4a( 1, 1, 1),
+		LLVector4a( 1,-1,-1),
+		LLVector4a( 1,-1, 1),
+	};
+
+	for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
+	{
+		const LLVolumeFace& face = model->getVolumeFace(j);
+
+		LLVector4a center;
+		center.setAdd(face.mExtents[0], face.mExtents[1]);
+		center.mul(0.5f);
+		LLVector4a size;
+		size.setSub(face.mExtents[1],face.mExtents[0]);
+		size.mul(0.5f);
+
+		for (U32 i = 0; i < 8; i++)
+		{
+			LLVector4a t;
+			t.setMul(size, box[i]);
+			t.add(center);
+
+			LLVector4a v;
+
+			mat.affineTransform(t, v);
+
+			if (first_transform)
+			{
+				first_transform = FALSE;
+				min = max = v;
+			}
+			else
+			{
+				update_min_max(min, max, v);
+			}
+		}
+	}
+}
+
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
+{
+	LLVector4a mina, maxa;
+	LLMatrix4a mata;
+
+	mata.loadu(mat);
+	mina.load3(min.mV);
+	maxa.load3(max.mV);
+
+	stretch_extents(model, mata, mina, maxa, first_transform);
+
+	min.set(mina.getF32ptr());
+	max.set(maxa.getF32ptr());
+}
+
+void LLModelLoader::run()
+{
+	DAE dae;
+	domCOLLADA* dom = dae.open(mFilename);
+
+	if (dom)
+	{
+		daeDatabase* db = dae.getDatabase();
+
+		daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+
+		daeDocument* doc = dae.getDoc(mFilename);
+		if (!doc)
+		{
+			llwarns << "can't find internal doc" << llendl;
+			return;
+		}
+
+		daeElement* root = doc->getDomRoot();
+		if (!root)
+		{
+			llwarns << "document has no root" << llendl;
+			return;
+		}
+
+		//get unit scale
+		mTransform.setIdentity();
+
+		domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+
+		if (unit)
+		{
+			F32 meter = unit->getMeter();
+			mTransform.mMatrix[0][0] = meter;
+			mTransform.mMatrix[1][1] = meter;
+			mTransform.mMatrix[2][2] = meter;
+		}
+
+		//get up axis rotation
+		LLMatrix4 rotation;
+
+		domUpAxisType up = UPAXISTYPE_Y_UP;  // default is Y_UP
+		domAsset::domUp_axis* up_axis =
+		daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
+		if (up_axis)
+		{
+			up = up_axis->getValue();
+		}
+
+		if (up == UPAXISTYPE_X_UP)
+		{
+			rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+		}
+		else if (up == UPAXISTYPE_Y_UP)
+		{
+			rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+		}
+
+		rotation *= mTransform;
+		mTransform = rotation;
+
+
+		for (daeInt idx = 0; idx < count; ++idx)
+		{ //build map of domEntities to LLModel
+			domMesh* mesh = NULL;
+			db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
+
+			if (mesh)
+			{
+				LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
+
+				if (model.notNull() && validate_model(model))
+				{
+					mModelList.push_back(model);
+					mModel[mesh] = model;
+				}
+			}
+		}
+
+		count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
+		for (daeInt idx = 0; idx < count; ++idx)
+		{ //add skinned meshes as instances
+			domSkin* skin = NULL;
+			db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
+
+			if (skin)
+			{
+				domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
+
+				if (geom)
+				{
+					domMesh* mesh = geom->getMesh();
+					if (mesh)
+					{
+						LLModel* model = mModel[mesh];
+						if (model)
+						{
+							LLVector3 mesh_scale_vector;
+							LLVector3 mesh_translation_vector;
+							model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+							LLMatrix4 normalized_transformation;
+							normalized_transformation.setTranslation(mesh_translation_vector);
+
+							LLMatrix4 mesh_scale;
+							mesh_scale.initScale(mesh_scale_vector);
+							mesh_scale *= normalized_transformation;
+							normalized_transformation = mesh_scale;
+
+							glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
+							inv_mat = inv_mat.inverse();
+							LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+
+							domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
+
+							if (bind_mat)
+							{ //get bind shape matrix
+								domFloat4x4& dom_value = bind_mat->getValue();
+
+								for (int i = 0; i < 4; i++)
+								{
+									for(int j = 0; j < 4; j++)
+									{
+										model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
+									}
+								}
+
+								LLMatrix4 trans = normalized_transformation;
+								trans *= model->mBindShapeMatrix;
+								model->mBindShapeMatrix = trans;
+
+							}
+
+
+							//The joint transfom map that we'll populate below
+							std::map<std::string,LLMatrix4> jointTransforms;
+							jointTransforms.clear();
+
+							//Some collada setup for accessing the skeleton
+							daeElement* pElement = 0;
+							dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+
+							//Try to get at the skeletal instance controller
+							domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+							bool missingSkeletonOrScene = false;
+
+							//If no skeleton, do a breadth-first search to get at specific joints
+							if ( !pSkeleton )
+							{
+								daeElement* pScene = root->getDescendant("visual_scene");
+								if ( !pScene )
+								{
+									llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
+									missingSkeletonOrScene = true;
+								}
+								else
+								{
+									//Get the children at this level
+									daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+									S32 childCount = children.getCount();
+
+									//Process any children that are joints
+									//Not all children are joints, some code be ambient lights, cameras, geometry etc..
+									for (S32 i = 0; i < childCount; ++i)
+									{
+										domNode* pNode = daeSafeCast<domNode>(children[i]);
+										if ( isNodeAJoint( pNode ) )
+										{
+											processJointNode( pNode, jointTransforms );
+										}
+									}
+								}
+							}
+							else
+							//Has Skeleton
+							{
+								//Get the root node of the skeleton
+								daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+								if ( pSkeletonRootNode )
+								{
+									//Once we have the root node - start acccessing it's joint components
+									const int jointCnt = mJointMap.size();
+									std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+
+									//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+									for ( int i=0; i<jointCnt; ++i, ++jointIt )
+									{
+										//Build a joint for the resolver to work with
+										char str[64]={0};
+										sprintf(str,"./%s",(*jointIt).second.c_str() );
+										//llwarns<<"Joint "<< str <<llendl;
+
+										//Setup the resolver
+                                        daeSIDResolver resolver( pSkeletonRootNode, str );
+
+                                        //Look for the joint
+                                        domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+                                        if ( pJoint )
+                                        {
+											//Pull out the translate id and store it in the jointTranslations map
+											daeSIDResolver jointResolver( pJoint, "./translate" );
+											domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+
+											LLMatrix4 workingTransform;
+
+											//Translation via SID
+											if ( pTranslate )
+											{
+												extractTranslation( pTranslate, workingTransform );
+											}
+											else
+											{
+												//Translation via child from element
+												daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+												if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+												{
+													llwarns<< "The found element is not a translate node" <<llendl;
+													missingSkeletonOrScene = true;
+												}
+												else
+												{
+													extractTranslationViaElement( pTranslateElement, workingTransform );
+												}
+											}
+
+											//Store the joint transform w/respect to it's name.
+											jointTransforms[(*jointIt).second.c_str()] = workingTransform;
+                                        }
+									}
+
+									//If anything failed in regards to extracting the skeleton, joints or translation id,
+									//mention it
+									if ( missingSkeletonOrScene  )
+									{
+										llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
+									}
+								}//got skeleton?
+							}
+
+							if ( !missingSkeletonOrScene )
+							{
+								//Set the joint translations on the avatar
+								//The joints are reset in the dtor
+								const int jointCnt = mJointMap.size();
+								std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+								for ( int i=0; i<jointCnt; ++i, ++jointIt )
+								{
+									std::string lookingForJoint = (*jointIt).first.c_str();
+									if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+									{
+										LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+										LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
+										if ( pJoint )
+										{
+											pJoint->storeCurrentXform( jointTransform.getTranslation() );
+										}
+										else
+										{
+											//Most likely an error in the asset.
+											llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
+										}
+										//Reposition the avatars pelvis (avPos+offset)
+										//if ( lookingForJoint == "mPelvis" )
+										//{
+										//	const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
+										//	gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
+										//	gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
+										//}
+									}
+								}
+							} //missingSkeletonOrScene
+
+							domSkin::domJoints* joints = skin->getJoints();
+
+							domInputLocal_Array& joint_input = joints->getInput_array();
+
+							for (size_t i = 0; i < joint_input.getCount(); ++i)
+							{
+								domInputLocal* input = joint_input.get(i);
+								xsNMTOKEN semantic = input->getSemantic();
+
+								if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
+								{ //found joint source, fill model->mJointMap and model->mJointList
+									daeElement* elem = input->getSource().getElement();
+
+									domSource* source = daeSafeCast<domSource>(elem);
+									if (source)
+									{
+
+
+										domName_array* names_source = source->getName_array();
+
+										if (names_source)
+										{
+											domListOfNames &names = names_source->getValue();
+
+											for (size_t j = 0; j < names.getCount(); ++j)
+											{
+												std::string name(names.get(j));
+												if (mJointMap.find(name) != mJointMap.end())
+												{
+													name = mJointMap[name];
+												}
+												model->mJointList.push_back(name);
+												model->mJointMap[name] = j;
+											}
+										}
+										else
+										{
+											domIDREF_array* names_source = source->getIDREF_array();
+											if (names_source)
+											{
+												xsIDREFS& names = names_source->getValue();
+
+												for (size_t j = 0; j < names.getCount(); ++j)
+												{
+													std::string name(names.get(j).getID());
+													if (mJointMap.find(name) != mJointMap.end())
+													{
+														name = mJointMap[name];
+													}
+													model->mJointList.push_back(name);
+													model->mJointMap[name] = j;
+												}
+											}
+										}
+									}
+								}
+								else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
+								{ //found inv_bind_matrix array, fill model->mInvBindMatrix
+									domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
+									if (source)
+									{
+										domFloat_array* t = source->getFloat_array();
+										if (t)
+										{
+											domListOfFloats& transform = t->getValue();
+											S32 count = transform.getCount()/16;
+
+											for (S32 k = 0; k < count; ++k)
+											{
+												LLMatrix4 mat;
+
+												for (int i = 0; i < 4; i++)
+												{
+													for(int j = 0; j < 4; j++)
+													{
+														mat.mMatrix[i][j] = transform[k*16 + i + j*4];
+													}
+												}
+
+												model->mInvBindMatrix.push_back(mat);
+											}
+										}
+									}
+								}
+							}
+
+							//We need to construct the alternate bind matrix (which contains the new joint positions)
+							//in the same order as they were stored in the joint buffer. The joints associated
+							//with the skeleton are not stored in the same order as they are in the exported joint buffer.
+							//This remaps the skeletal joints to be in the same order as the joints stored in the model.
+							std::vector<std::string> :: const_iterator jointIt  = model->mJointList.begin();
+							const int jointCnt = model->mJointList.size();
+							for ( int i=0; i<jointCnt; ++i, ++jointIt )
+							{
+								std::string lookingForJoint = (*jointIt).c_str();
+								//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
+								//and store it in the alternate bind matrix
+								if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+								{
+									LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+									LLMatrix4 newInverse = model->mInvBindMatrix[i];
+									newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
+									model->mAlternateBindMatrix.push_back( newInverse );
+								}
+								else
+								{
+									llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
+								}
+							}
+
+							//grab raw position array
+
+							domVertices* verts = mesh->getVertices();
+							if (verts)
+							{
+								domInputLocal_Array& inputs = verts->getInput_array();
+								for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
+								{
+									if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
+									{
+										domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+										if (pos_source)
+										{
+											domFloat_array* pos_array = pos_source->getFloat_array();
+											if (pos_array)
+											{
+												domListOfFloats& pos = pos_array->getValue();
+
+												for (size_t j = 0; j < pos.getCount(); j += 3)
+												{
+													if (pos.getCount() <= j+2)
+													{
+														llerrs << "WTF?" << llendl;
+													}
+
+													LLVector3 v(pos[j], pos[j+1], pos[j+2]);
+
+													//transform from COLLADA space to volume space
+													v = v * inverse_normalized_transformation;
+
+													model->mPosition.push_back(v);
+												}
+											}
+										}
+									}
+								}
+							}
+
+							//grab skin weights array
+							domSkin::domVertex_weights* weights = skin->getVertex_weights();
+							if (weights)
+							{
+								domInputLocalOffset_Array& inputs = weights->getInput_array();
+								domFloat_array* vertex_weights = NULL;
+								for (size_t i = 0; i < inputs.getCount(); ++i)
+								{
+									if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
+									{
+										domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+										if (weight_source)
+										{
+											vertex_weights = weight_source->getFloat_array();
+										}
+									}
+								}
+
+								if (vertex_weights)
+								{
+									domListOfFloats& w = vertex_weights->getValue();
+									domListOfUInts& vcount = weights->getVcount()->getValue();
+									domListOfInts& v = weights->getV()->getValue();
+
+									U32 c_idx = 0;
+									for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
+									{ //for each vertex
+										daeUInt count = vcount[vc_idx];
+
+										//create list of weights that influence this vertex
+										LLModel::weight_list weight_list;
+
+										for (daeUInt i = 0; i < count; ++i)
+										{ //for each weight
+											daeInt joint_idx = v[c_idx++];
+											daeInt weight_idx = v[c_idx++];
+
+											if (joint_idx == -1)
+											{
+												//ignore bindings to bind_shape_matrix
+												continue;
+											}
+
+											F32 weight_value = w[weight_idx];
+
+											weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
+										}
+
+										//sort by joint weight
+										std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
+
+										std::vector<LLModel::JointWeight> wght;
+
+										F32 total = 0.f;
+
+										for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
+										{ //take up to 4 most significant weights
+											if (weight_list[i].mWeight > 0.f)
+											{
+												wght.push_back( weight_list[i] );
+												total += weight_list[i].mWeight;
+											}
+										}
+
+										F32 scale = 1.f/total;
+										if (scale != 1.f)
+										{ //normalize weights
+											for (U32 i = 0; i < wght.size(); ++i)
+											{
+												wght[i].mWeight *= scale;
+											}
+										}
+
+										model->mSkinWeights[model->mPosition[vc_idx]] = wght;
+									}
+
+									//add instance to scene for this model
+
+									LLMatrix4 transformation = mTransform;
+									// adjust the transformation to compensate for mesh normalization
+									
+									LLMatrix4 mesh_translation;
+									mesh_translation.setTranslation(mesh_translation_vector);
+									mesh_translation *= transformation;
+									transformation = mesh_translation;
+
+									LLMatrix4 mesh_scale;
+									mesh_scale.initScale(mesh_scale_vector);
+									mesh_scale *= transformation;
+									transformation = mesh_scale;
+
+									std::vector<LLImportMaterial> materials;
+									materials.resize(model->getNumVolumeFaces());
+									mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
+									stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+								}
+							}
+						}
+					}
+				}
+			}
+		}
+
+		daeElement* scene = root->getDescendant("visual_scene");
+
+		if (!scene)
+		{
+			llwarns << "document has no visual_scene" << llendl;
+			setLoadState( ERROR_PARSING );
+			return;
+		}
+
+		processElement(scene);
+
+		doOnIdleOneTime(boost::bind(&LLModelPreview::loadModelCallback,mPreview,mLod));
+	}
+}
+
+//called in the main thread
+void LLModelLoader::loadTextures()
+{
+	BOOL is_paused = isPaused() ;
+	pause() ; //pause the loader 
+
+	for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
+	{
+		for(U32 i = 0 ; i < iter->second.size(); i++)
+		{
+			for(U32 j = 0 ; j < iter->second[i].mMaterial.size() ; j++)
+			{
+				if(!iter->second[i].mMaterial[j].mDiffuseMapFilename.empty())
+				{
+					iter->second[i].mMaterial[j].mDiffuseMap = 
+						LLViewerTextureManager::getFetchedTextureFromUrl("file://" + iter->second[i].mMaterial[j].mDiffuseMapFilename, TRUE, LLViewerTexture::BOOST_PREVIEW);
+					iter->second[i].mMaterial[j].mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
+					iter->second[i].mMaterial[j].mDiffuseMap->forceToSaveRawImage();
+				}
+			}
+		}
+	}
+
+	if(!is_paused)
+	{
+		unpause() ;
+	}
+}
+
+bool LLModelLoader::isNodeAJoint( domNode* pNode )
+{
+	if ( pNode->getName() == NULL)
+	{
+		return false;
+	}
+
+	if ( mJointMap.find( pNode->getName() )  != mJointMap.end() )
+	{
+		return true;
+	}
+
+	return false;
+}
+
+void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
+{
+	domFloat3 jointTrans = pTranslate->getValue();
+	LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+	transform.setTranslation( singleJointTranslation );
+}
+
+void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
+{
+	domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
+	domFloat3 translateChild = pTranslateChild->getValue();
+	LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+	transform.setTranslation( singleJointTranslation );
+}
+
+void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms )
+{
+	if (pNode->getName() == NULL)
+	{
+		llwarns << "nameless node, can't process" << llendl;
+		return;
+	}
+
+	//llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
+
+	//1. handle the incoming node - extract out translation via SID or element
+
+	LLMatrix4 workingTransform;
+
+	//Pull out the translate id and store it in the jointTranslations map
+	daeSIDResolver jointResolver( pNode, "./translate" );
+	domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+
+	//Translation via SID was successful
+	if ( pTranslate )
+	{
+		extractTranslation( pTranslate, workingTransform );
+	}
+	else
+	{
+		//Translation via child from element
+		daeElement* pTranslateElement = getChildFromElement( pNode, "translate" );
+		if ( !pTranslateElement || pTranslateElement->typeID() != domTranslate::ID() )
+		{
+			llwarns<< "The found element is not a translate node" <<llendl;
+		}
+		else
+		{
+			extractTranslationViaElement( pTranslateElement, workingTransform );
+		}
+	}
+
+	//Store the working transform relative to the nodes name.
+	jointTransforms[ pNode->getName() ] = workingTransform;
+
+	//2. handle the nodes children
+
+	//Gather and handle the incoming nodes children
+	daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+	S32 childOfChildCount = childOfChild.getCount();
+
+	for (S32 i = 0; i < childOfChildCount; ++i)
+	{
+		domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+		if ( pChildNode )
+		{
+			processJointNode( pChildNode, jointTransforms );
+		}
+	}
+}
+
+daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{
+    daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+	if ( pChildOfElement )
+	{
+		return pChildOfElement;
+	}
+	llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
+    return NULL;
+}
+
+void LLModelLoader::processElement(daeElement* element)
+{
+	LLMatrix4 saved_transform = mTransform;
+
+	domTranslate* translate = daeSafeCast<domTranslate>(element);
+	if (translate)
+	{
+		domFloat3 dom_value = translate->getValue();
+
+		LLMatrix4 translation;
+		translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+		translation *= mTransform;
+		mTransform = translation;
+	}
+
+	domRotate* rotate = daeSafeCast<domRotate>(element);
+	if (rotate)
+	{
+		domFloat4 dom_value = rotate->getValue();
+
+		LLMatrix4 rotation;
+		rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+		rotation *= mTransform;
+		mTransform = rotation;
+	}
+
+	domScale* scale = daeSafeCast<domScale>(element);
+	if (scale)
+	{
+		domFloat3 dom_value = scale->getValue();
+
+		LLMatrix4 scaling;
+		scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+		scaling *= mTransform;
+		mTransform = scaling;
+	}
+
+	domMatrix* matrix = daeSafeCast<domMatrix>(element);
+	if (matrix)
+	{
+		domFloat4x4 dom_value = matrix->getValue();
+
+		LLMatrix4 matrix_transform;
+
+		for (int i = 0; i < 4; i++)
+		{
+			for(int j = 0; j < 4; j++)
+			{
+				matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+			}
+		}
+
+		matrix_transform *= mTransform;
+		mTransform = matrix_transform;
+	}
+
+	domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+	if (instance_geo)
+	{
+		domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+		if (geo)
+		{
+			domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+			if (mesh)
+			{
+				LLModel* model = mModel[mesh];
+				if (model)
+				{
+					LLMatrix4 transformation = mTransform;
+
+					std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
+
+					// adjust the transformation to compensate for mesh normalization
+					LLVector3 mesh_scale_vector;
+					LLVector3 mesh_translation_vector;
+					model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+					LLMatrix4 mesh_translation;
+					mesh_translation.setTranslation(mesh_translation_vector);
+					mesh_translation *= transformation;
+					transformation = mesh_translation;
+
+					LLMatrix4 mesh_scale;
+					mesh_scale.initScale(mesh_scale_vector);
+					mesh_scale *= transformation;
+					transformation = mesh_scale;
+
+					mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
+
+					stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+				}
+			}
+		}
+	}
+
+	domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+	if (instance_node)
+	{
+		daeElement* instance = instance_node->getUrl().getElement();
+		if (instance)
+		{
+			processElement(instance);
+		}
+	}
+
+	//process children
+	daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
+	for (S32 i = 0; i < children.getCount(); i++)
+	{
+		processElement(children[i]);
+	}
+
+	domNode* node = daeSafeCast<domNode>(element);
+	if (node)
+	{ //this element was a node, restore transform before processiing siblings
+		mTransform = saved_transform;
+	}
+}
+
+std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
+{
+	std::vector<LLImportMaterial> materials;
+	for (int i = 0; i < model->mMaterialList.size(); i++)
+	{
+		LLImportMaterial import_material;
+
+		domInstance_material* instance_mat = NULL;
+
+		domBind_material::domTechnique_common* technique =
+		daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+		if (technique)
+		{
+			daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+			for (int j = 0; j < inst_materials.getCount(); j++)
+			{
+				std::string symbol(inst_materials[j]->getSymbol());
+
+				if (symbol == model->mMaterialList[i]) // found the binding
+				{
+					instance_mat = inst_materials[j];
+				}
+			}
+		}
+
+		if (instance_mat)
+		{
+			domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+			if (material)
+			{
+				domInstance_effect* instance_effect =
+				daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+				if (instance_effect)
+				{
+					domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+					if (effect)
+					{
+						domProfile_COMMON* profile =
+						daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+						if (profile)
+						{
+							import_material = profileToMaterial(profile);
+						}
+					}
+				}
+			}
+		}
+
+		materials.push_back(import_material);
+	}
+
+	return materials;
+}
+
+LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
+{
+	LLImportMaterial mat;
+	mat.mFullbright = FALSE;
+
+	daeElement* diffuse = material->getDescendant("diffuse");
+	if (diffuse)
+	{
+		domCommon_color_or_texture_type_complexType::domTexture* texture =
+		daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+		if (texture)
+		{
+			domCommon_newparam_type_Array newparams = material->getNewparam_array();
+			for (S32 i = 0; i < newparams.getCount(); i++)
+			{
+				domFx_surface_common* surface = newparams[i]->getSurface();
+				if (surface)
+				{
+					domFx_surface_init_common* init = surface->getFx_surface_init_common();
+					if (init)
+					{
+						domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+						if (init_from.getCount() > i)
+						{
+							domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
+							if (image)
+							{
+								// we only support init_from now - embedded data will come later
+								domImage::domInit_from* init = image->getInit_from();
+								if (init)
+								{									
+									mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
+									mat.mDiffuseMapLabel = getElementLabel(material);
+								}
+							}
+						}
+					}
+				}
+			}
+		}
+
+		domCommon_color_or_texture_type_complexType::domColor* color =
+		daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+		if (color)
+		{
+			domFx_color_common domfx_color = color->getValue();
+			LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+			mat.mDiffuseColor = value;
+		}
+	}
+
+	daeElement* emission = material->getDescendant("emission");
+	if (emission)
+	{
+		LLColor4 emission_color = getDaeColor(emission);
+		if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+		{
+			mat.mFullbright = TRUE;
+		}
+	}
+
+	return mat;
+}
+
+// try to get a decent label for this element
+std::string LLModelLoader::getElementLabel(daeElement *element)
+{
+	// if we have a name attribute, use it
+	std::string name = element->getAttribute("name");
+	if (name.length())
+	{
+		return name;
+	}
+
+	// if we have an ID attribute, use it
+	if (element->getID())
+	{
+		return std::string(element->getID());
+	}
+
+	// if we have a parent, use it
+	daeElement* parent = element->getParent();
+	if (parent)
+	{
+		// if parent has a name, use it
+		std::string name = parent->getAttribute("name");
+		if (name.length())
+		{
+			return name;
+		}
+
+		// if parent has an ID, use it
+		if (parent->getID())
+		{
+			return std::string(parent->getID());
+		}
+	}
+
+	// try to use our type
+	daeString element_name = element->getElementName();
+	if (element_name)
+	{
+		return std::string(element_name);
+	}
+
+	// if all else fails, use "object"
+	return std::string("object");
+}
+
+LLColor4 LLModelLoader::getDaeColor(daeElement* element)
+{
+	LLColor4 value;
+	domCommon_color_or_texture_type_complexType::domColor* color =
+	daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+	if (color)
+	{
+		domFx_color_common domfx_color = color->getValue();
+		value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+	}
+
+	return value;
+}
+
+//-----------------------------------------------------------------------------
+// LLModelPreview
+//-----------------------------------------------------------------------------
+
+LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
+: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
+{
+	mNeedsUpdate = TRUE;
+	mCameraDistance = 0.f;
+	mCameraYaw = 0.f;
+	mCameraPitch = 0.f;
+	mCameraZoom = 1.f;
+	mTextureName = 0;
+	mPreviewLOD = 0;
+	mModelLoader = NULL;
+	mMaxTriangleLimit = 0;
+	mDirty = false;
+	mGenLOD = false;
+	mLoading = false;
+	mGroup = 0;
+	mBuildShareTolerance = 0.f;
+	mBuildQueueMode = GLOD_QUEUE_GREEDY;
+	mBuildBorderMode = GLOD_BORDER_UNLOCK;
+	mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE;
+
+	mViewOption["show_textures"] = false;
+
+	mFMP = fmp;
+
+	glodInit();
+}
+
+LLModelPreview::~LLModelPreview()
+{
+	if (mModelLoader)
+	{
+		delete mModelLoader;
+		mModelLoader = NULL;
+	}
+
+	//*HACK : *TODO : turn this back on when we understand why this crashes
+	//glodShutdown();
+}
+
+U32 LLModelPreview::calcResourceCost()
+{
+	assert_main_thread();
+
+	rebuildUploadData();
+
+	if ( mModelLoader->getLoadState() != LLModelLoader::ERROR_PARSING )
+	{
+		mFMP->childEnable("ok_btn");
+	}
+
+	U32 cost = 0;
+	std::set<LLModel*> accounted;
+	U32 num_points = 0;
+	U32 num_hulls = 0;
+
+	F32 debug_scale = mFMP->childGetValue("import_scale").asReal();
+
+	F32 streaming_cost = 0.f;
+	F32 physics_cost = 0.f;
+	for (U32 i = 0; i < mUploadData.size(); ++i)
+	{
+		LLModelInstance& instance = mUploadData[i];
+
+		if (accounted.find(instance.mModel) == accounted.end())
+		{
+			accounted.insert(instance.mModel);
+
+			LLModel::convex_hull_decomposition& decomp =
+			instance.mLOD[LLModel::LOD_PHYSICS] ?
+			instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
+			instance.mModel->mConvexHullDecomp;
+
+			LLSD ret = LLModel::writeModel(
+										   "",
+										   instance.mLOD[4],
+										   instance.mLOD[3],
+										   instance.mLOD[2],
+										   instance.mLOD[1],
+										   instance.mLOD[0],
+										   decomp,
+										   mFMP->childGetValue("upload_skin").asBoolean(),
+										   mFMP->childGetValue("upload_joints").asBoolean(),
+										   TRUE);
+			cost += gMeshRepo.calcResourceCost(ret);
+
+			num_hulls += decomp.size();
+			for (U32 i = 0; i < decomp.size(); ++i)
+			{
+				num_points += decomp[i].size();
+			}
+
+			//calculate streaming cost
+			LLMatrix4 transformation = instance.mTransform;
+
+			LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+			LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+			LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+			LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+			F32 x_length = x_transformed.normalize();
+			F32 y_length = y_transformed.normalize();
+			F32 z_length = z_transformed.normalize();
+			LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+			F32 radius = scale.length()*debug_scale;
+
+			streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
+		}
+	}
+
+	//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
+	//mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
+	mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
+	mFMP->childSetTextArg("physics cost", "[COST]", llformat("%.3f", physics_cost));	
+	F32 scale = mFMP->childGetValue("import_scale").asReal()*2.f;
+	mFMP->childSetTextArg("import_dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
+	mFMP->childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
+	mFMP->childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
+
+	updateStatusMessages();
+
+	return cost;
+}
+
+void LLModelPreview::rebuildUploadData()
+{
+	assert_main_thread();
+
+	mUploadData.clear();
+	mTextureSet.clear();
+
+	//fill uploaddata instance vectors from scene data
+
+	std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString();
+
+
+	LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
+
+	if (!scale_spinner)
+	{
+		llerrs << "floater_model_preview.xml MUST contain import_scale spinner." << llendl;
+	}
+
+	F32 scale = scale_spinner->getValue().asReal();
+
+	LLMatrix4 scale_mat;
+	scale_mat.initScale(LLVector3(scale, scale, scale));
+
+	F32 max_scale = 0.f;
+
+	if ( mBaseScene.size() > 0 )
+	{
+		mFMP->childEnable("ok_btn");
+	}
+
+	for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
+	{ //for each transform in scene
+		LLMatrix4 mat = iter->first;
+
+		// compute position
+		LLVector3 position = LLVector3(0, 0, 0) * mat;
+
+		// compute scale
+		LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
+		LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
+		LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
+		F32 x_length = x_transformed.normalize();
+		F32 y_length = y_transformed.normalize();
+		F32 z_length = z_transformed.normalize();
+
+		max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
+
+		mat *= scale_mat;
+
+		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+		{ //for each instance with said transform applied
+			LLModelInstance instance = *model_iter;
+
+			LLModel* base_model = instance.mModel;
+			if (base_model)
+			{
+				base_model->mRequestedLabel = requested_name;
+			}
+
+			S32 idx = 0;
+			for (idx = 0; idx < mBaseModel.size(); ++idx)
+			{  //find reference instance for this model
+				if (mBaseModel[idx] == base_model)
+				{
+					break;
+				}
+			}
+
+			for (U32 i = 0; i < LLModel::NUM_LODS; i++)
+			{ //fill LOD slots based on reference model index
+				if (!mModel[i].empty())
+				{
+					instance.mLOD[i] = mModel[i][idx];
+				}
+				else
+				{
+					instance.mLOD[i] = NULL;
+				}
+			}
+
+			instance.mTransform = mat;
+			mUploadData.push_back(instance);
+		}
+	}
+
+	F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
+
+	scale_spinner->setMaxValue(max_import_scale);
+
+	if (max_import_scale < scale)
+	{
+		scale_spinner->setValue(max_import_scale);
+	}
+
+}
+
+
+void LLModelPreview::clearModel(S32 lod)
+{
+	if (lod < 0 || lod > LLModel::LOD_PHYSICS)
+	{
+		return;
+	}
+
+	mVertexBuffer[lod].clear();
+	mModel[lod].clear();
+	mScene[lod].clear();
+}
+
+void LLModelPreview::loadModel(std::string filename, S32 lod)
+{
+	assert_main_thread();
+
+	LLMutexLock lock(this);
+
+	if (mModelLoader)
+	{
+		delete mModelLoader;
+		mModelLoader = NULL;
+	}
+
+	if (filename.empty())
+	{
+		if (mBaseModel.empty())
+		{
+			// this is the initial file picking. Close the whole floater
+			// if we don't have a base model to show for high LOD.
+			mFMP->closeFloater(false);
+		}
+
+		mLoading = false;
+		return;
+	}
+
+	mLODFile[lod] = filename;
+
+	if (lod == LLModel::LOD_HIGH)
+	{
+		clearGLODGroup();
+	}
+
+	mModelLoader = new LLModelLoader(filename, lod, this);
+
+	mModelLoader->start();
+
+	mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
+
+	setPreviewLOD(lod);
+
+	if ( mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING )
+	{
+		mFMP->childDisable("ok_btn");
+	}
+
+	if (lod == mPreviewLOD)
+	{
+		mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
+	}
+	else if (lod == LLModel::LOD_PHYSICS)
+	{
+		mFMP->childSetText("physics_file", mLODFile[lod]);
+	}
+
+	mFMP->openFloater();
+}
+
+void LLModelPreview::setPhysicsFromLOD(S32 lod)
+{
+	assert_main_thread();
+
+	if (lod >= 0 && lod <= 3)
+	{
+		mModel[LLModel::LOD_PHYSICS] = mModel[lod];
+		mScene[LLModel::LOD_PHYSICS] = mScene[lod];
+		mLODFile[LLModel::LOD_PHYSICS].clear();
+		mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]);
+		mVertexBuffer[LLModel::LOD_PHYSICS].clear();
+		rebuildUploadData();
+		refresh();
+		updateStatusMessages();
+	}
+}
+
+void LLModelPreview::clearIncompatible(S32 lod)
+{
+	for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
+	{ //clear out any entries that aren't compatible with this model
+		if (i != lod)
+		{
+			if (mModel[i].size() != mModel[lod].size())
+			{
+				mModel[i].clear();
+				mScene[i].clear();
+				mVertexBuffer[i].clear();
+
+				if (i == LLModel::LOD_HIGH)
+				{
+					mBaseModel = mModel[lod];
+					clearGLODGroup();
+					mBaseScene = mScene[lod];
+					mVertexBuffer[5].clear();
+				}
+			}
+		}
+	}
+}
+
+void LLModelPreview::clearGLODGroup()
+{
+	if (mGroup)
+	{
+		for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
+		{
+			glodDeleteObject(iter->second);
+			stop_gloderror();
+		}
+		mObject.clear();
+
+		glodDeleteGroup(mGroup);
+		stop_gloderror();
+		mGroup = 0;
+	}
+}
+
+void LLModelPreview::loadModelCallback(S32 lod)
+{
+	assert_main_thread();
+
+	LLMutexLock lock(this);
+	if (!mModelLoader)
+	{
+		return;
+	}
+
+	mModelLoader->loadTextures() ;
+	mModel[lod] = mModelLoader->mModelList;
+	mScene[lod] = mModelLoader->mScene;
+	mVertexBuffer[lod].clear();
+
+	if (lod == LLModel::LOD_PHYSICS)
+	{
+		mPhysicsMesh.clear();
+	}
+
+	setPreviewLOD(lod);
+
+
+	if (lod == LLModel::LOD_HIGH)
+	{ //save a copy of the highest LOD for automatic LOD manipulation
+		if (mBaseModel.empty())
+		{ //first time we've loaded a model, auto-gen LoD
+			mGenLOD = true;
+		}
+
+		mBaseModel = mModel[lod];
+		clearGLODGroup();
+
+		mBaseScene = mScene[lod];
+		mVertexBuffer[5].clear();
+	}
+
+	clearIncompatible(lod);
+
+	mDirty = true;
+
+	if (lod == LLModel::LOD_HIGH)
+	{
+		resetPreviewTarget();
+	}
+
+	mLoading = false;
+	refresh();
+}
+
+void LLModelPreview::resetPreviewTarget()
+{
+	mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
+	mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
+	setPreviewTarget(mPreviewScale.magVec()*2.f);
+}
+
+void LLModelPreview::generateNormals()
+{
+	assert_main_thread();
+
+	S32 which_lod = mPreviewLOD;
+
+
+	if (which_lod > 4 || which_lod < 0 ||
+		mModel[which_lod].empty())
+	{
+		return;
+	}
+
+	F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
+
+	angle_cutoff *= DEG_TO_RAD;
+
+	if (which_lod == 3 && !mBaseModel.empty())
+	{
+		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+		{
+			(*iter)->generateNormals(angle_cutoff);
+		}
+
+		mVertexBuffer[5].clear();
+	}
+
+	for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
+	{
+		(*iter)->generateNormals(angle_cutoff);
+	}
+
+	mVertexBuffer[which_lod].clear();
+	refresh();
+
+}
+
+void LLModelPreview::consolidate()
+{
+	std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
+
+	LLMatrix4 identity;
+
+	//bake out each node in current scene to composite
+	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+	{ //for each transform in current scene
+		LLMatrix4 mat = iter->first;
+		glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
+		LLMatrix4 norm_mat(inv_trans.m);
+
+		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+		{ //for each instance with that transform
+			LLModelInstance& source_instance = *model_iter;
+			LLModel* source = source_instance.mModel;
+
+			if (!validate_model(source))
+			{
+				llerrs << "Invalid model found!" << llendl;
+			}
+
+			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
+			{ //for each face in instance
+				const LLVolumeFace& src_face = source->getVolumeFace(i);
+				LLImportMaterial& source_material = source_instance.mMaterial[i];
+
+				//get model in composite that is composite for this material
+				LLModel* model = NULL;
+
+				if (composite.find(source_material) != composite.end())
+				{
+					model = composite[source_material].rbegin()->mModel;
+					if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
+					{
+						model = NULL;
+					}
+				}
+
+				if (model == NULL)
+				{  //no model found, make new model
+					std::vector<LLImportMaterial> materials;
+					materials.push_back(source_material);
+					LLVolumeParams volume_params;
+					volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+					model = new LLModel(volume_params, 0.f);
+					model->mLabel = source->mLabel;
+					model->setNumVolumeFaces(0);
+					composite[source_material].push_back(LLModelInstance(model, identity, materials));
+				}
+
+				model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
+			}
+		}
+	}
+
+
+	//condense composite into as few LLModel instances as possible
+	LLModelLoader::model_list new_model;
+	std::vector<LLModelInstance> instance_list;
+
+	LLVolumeParams volume_params;
+	volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+	std::vector<LLImportMaterial> empty_material;
+	LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
+	cur_instance.mModel->setNumVolumeFaces(0);
+
+	BOOL first_transform = TRUE;
+
+	LLModelLoader::scene new_scene;
+	LLVector3 min,max;
+
+	for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
+		 iter != composite.end();
+		 ++iter)
+	{
+		std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
+
+		for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
+			 instance_iter != iter->second.end();
+			 ++instance_iter)
+		{
+			LLModel* source = instance_iter->mModel;
+
+			if (instance_iter->mMaterial.size() != 1)
+			{
+				llerrs << "WTF?" << llendl;
+			}
+
+			if (source->getNumVolumeFaces() != 1)
+			{
+				llerrs << "WTF?" << llendl;
+			}
+
+			if (source->mMaterialList.size() != 1)
+			{
+				llerrs << "WTF?" << llendl;
+			}
+
+			cur_instance.mModel->addFace(source->getVolumeFace(0));
+			cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
+			cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
+
+			BOOL last_model = FALSE;
+
+			std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
+
+			if (next_iter == composite.end() &&
+				next_instance == iter->second.end())
+			{
+				last_model = TRUE;
+			}
+
+			if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
+			{
+				cur_instance.mModel->mLabel = source->mLabel;
+
+				cur_instance.mModel->optimizeVolumeFaces();
+				cur_instance.mModel->normalizeVolumeFaces();
+
+				if (!validate_model(cur_instance.mModel))
+				{
+					llerrs << "Invalid model detected." << llendl;
+				}
+
+				new_model.push_back(cur_instance.mModel);
+
+				LLMatrix4 transformation = LLMatrix4();
+
+				// adjust the transformation to compensate for mesh normalization
+				LLVector3 mesh_scale_vector;
+				LLVector3 mesh_translation_vector;
+				cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+				LLMatrix4 mesh_translation;
+				mesh_translation.setTranslation(mesh_translation_vector);
+				mesh_translation *= transformation;
+				transformation = mesh_translation;
+
+				LLMatrix4 mesh_scale;
+				mesh_scale.initScale(mesh_scale_vector);
+				mesh_scale *= transformation;
+				transformation = mesh_scale;
+
+				cur_instance.mTransform = transformation;
+
+				new_scene[transformation].push_back(cur_instance);
+				stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
+
+				if (!last_model)
+				{
+					cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
+					cur_instance.mModel->setNumVolumeFaces(0);
+				}
+			}
+		}
+	}
+
+	mScene[mPreviewLOD] = new_scene;
+	mModel[mPreviewLOD] = new_model;
+	mVertexBuffer[mPreviewLOD].clear();
+
+	if (mPreviewLOD == LLModel::LOD_HIGH)
+	{
+		mBaseScene = new_scene;
+		mBaseModel = new_model;
+		clearGLODGroup();
+		mVertexBuffer[5].clear();
+	}
+
+	mPreviewTarget = (min+max)*0.5f;
+	mPreviewScale = (max-min)*0.5f;
+	setPreviewTarget(mPreviewScale.magVec()*2.f);
+
+	clearIncompatible(mPreviewLOD);
+
+	mResourceCost = calcResourceCost();
+	refresh();
+}
+
+void LLModelPreview::clearMaterials()
+{
+	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+	{ //for each transform in current scene
+		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+		{ //for each instance with that transform
+			LLModelInstance& source_instance = *model_iter;
+			LLModel* source = source_instance.mModel;
+
+			for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
+			{ //for each face in instance
+				LLImportMaterial& source_material = source_instance.mMaterial[i];
+
+				//clear material info
+				source_material.mDiffuseColor = LLColor4(1,1,1,1);
+				source_material.mDiffuseMap = NULL;
+				source_material.mDiffuseMapFilename.clear();
+				source_material.mDiffuseMapLabel.clear();
+				source_material.mFullbright = false;
+			}
+		}
+	}
+
+	mVertexBuffer[mPreviewLOD].clear();
+
+	if (mPreviewLOD == LLModel::LOD_HIGH)
+	{
+		mBaseScene = mScene[mPreviewLOD];
+		mBaseModel = mModel[mPreviewLOD];
+		clearGLODGroup();
+		mVertexBuffer[5].clear();
+	}
+
+	mResourceCost = calcResourceCost();
+	refresh();
+}
+
+bool LLModelPreview::containsRiggedAsset( void )
+{
+	//loop through the models and determine if any of them contained a rigged asset, and if so
+	//return true.
+	//This is used to cleanup the joint positions after a preview.
+	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+	{
+		LLModel* pModel = *iter;
+		if ( pModel->mAlternateBindMatrix.size() > 0 )
+		{
+			return true;
+		}
+	}
+	return false;
+}
+void LLModelPreview::genLODs(S32 which_lod, U32 decimation)
+{
+	if (mBaseModel.empty())
+	{
+		return;
+	}
+
+	if (which_lod == LLModel::LOD_PHYSICS)
+	{ //clear physics mesh map
+		mPhysicsMesh.clear();
+	}
+
+	LLVertexBuffer::unbind();
+
+	stop_gloderror();
+	static U32 cur_name = 1;
+
+	S32 limit = -1;
+
+	U32 triangle_count = 0;
+
+	for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+	{
+		LLModel* mdl = *iter;
+		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+		{
+			triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
+		}
+	}
+
+	U32 base_triangle_count = triangle_count;
+
+	U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+	U32 lod_mode = 0;
+
+	LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
+	if (iface)
+	{
+		lod_mode = iface->getFirstSelectedIndex();
+	}
+
+	F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal();
+
+	if (lod_mode == 0)
+	{
+		lod_mode = GLOD_TRIANGLE_BUDGET;
+		if (which_lod != -1)
+		{
+			//SH-632 take budget as supplied limit+1 to prevent GLOD from creating a smaller
+			//decimation when the given decimation is possible
+			limit = mFMP->childGetValue("lod_triangle_limit").asInteger(); //+1;
+		}
+	}
+	else
+	{
+		lod_mode = GLOD_ERROR_THRESHOLD;
+	}
+
+	U32 build_operator = 0;
+
+	iface = mFMP->childGetSelectionInterface("build_operator");
+	if (iface)
+	{
+		build_operator = iface->getFirstSelectedIndex();
+	}
+
+	if (build_operator == 0)
+	{
+		build_operator = GLOD_OPERATOR_EDGE_COLLAPSE;
+	}
+	else
+	{
+		build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE;
+	}
+
+	U32 queue_mode=0;
+	iface = mFMP->childGetSelectionInterface("queue_mode");
+	if (iface)
+	{
+		queue_mode = iface->getFirstSelectedIndex();
+	}
+
+	if (queue_mode == 0)
+	{
+		queue_mode = GLOD_QUEUE_GREEDY;
+	}
+	else if (queue_mode == 1)
+	{
+		queue_mode = GLOD_QUEUE_LAZY;
+	}
+	else
+	{
+		queue_mode = GLOD_QUEUE_INDEPENDENT;
+	}
+
+	U32 border_mode = 0;
+
+	iface = mFMP->childGetSelectionInterface("border_mode");
+	if (iface)
+	{
+		border_mode = iface->getFirstSelectedIndex();
+	}
+
+	if (border_mode == 0)
+	{
+		border_mode = GLOD_BORDER_UNLOCK;
+	}
+	else
+	{
+		border_mode = GLOD_BORDER_LOCK;
+	}
+
+	bool object_dirty = false;
+	if (border_mode != mBuildBorderMode)
+	{
+		mBuildBorderMode = border_mode;
+		object_dirty = true;
+	}
+
+	if (queue_mode != mBuildQueueMode)
+	{
+		mBuildQueueMode = queue_mode;
+		object_dirty = true;
+	}
+
+	if (build_operator != mBuildOperator)
+	{
+		mBuildOperator = build_operator;
+		object_dirty = true;
+	}
+
+	F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal();
+	if (share_tolerance != mBuildShareTolerance)
+	{
+		mBuildShareTolerance = share_tolerance;
+		object_dirty = true;
+	}
+
+	if (mGroup == 0)
+	{
+		object_dirty = true;
+		mGroup = cur_name++;
+		glodNewGroup(mGroup);
+	}
+
+	if (object_dirty)
+	{
+		for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+		{ //build GLOD objects for each model in base model list
+			LLModel* mdl = *iter;
+
+			if (mObject[mdl] != 0)
+			{
+				glodDeleteObject(mObject[mdl]);
+			}
+
+			mObject[mdl] = cur_name++;
+
+			glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
+			stop_gloderror();
+
+			if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
+			{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
+				mVertexBuffer[5].clear();
+			}
+
+			if (mVertexBuffer[5].empty())
+			{
+				genBuffers(5, false);
+			}
+
+			U32 tri_count = 0;
+			for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
+			{
+				mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
+				U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
+				if (num_indices > 2)
+				{
+					glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
+				}
+				tri_count += num_indices/3;
+				stop_gloderror();
+			}
+
+			glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator);
+			stop_gloderror();
+
+			glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode);
+			stop_gloderror();
+
+			glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode);
+			stop_gloderror();
+
+			glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance);
+			stop_gloderror();
+
+			glodBuildObject(mObject[mdl]);
+			stop_gloderror();
+		}
+	}
+
+
+	S32 start = LLModel::LOD_HIGH;
+	S32 end = 0;
+
+	if (which_lod != -1)
+	{
+		start = end = which_lod;
+	}
+	else
+	{
+		//SH-632 -- incremenet triangle count to avoid removing any triangles from
+		//highest LoD when auto-generating LoD
+		triangle_count++;
+	}
+
+
+	mMaxTriangleLimit = base_triangle_count;
+
+	for (S32 lod = start; lod >= end; --lod)
+	{
+		if (which_lod == -1)
+		{
+			if (lod < start)
+			{
+				triangle_count /= decimation;
+			}
+		}
+		else
+		{
+			triangle_count = limit;
+		}
+
+		mModel[lod].clear();
+		mModel[lod].resize(mBaseModel.size());
+		mVertexBuffer[lod].clear();
+
+		U32 actual_tris = 0;
+		U32 actual_verts = 0;
+		U32 submeshes = 0;
+
+		glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
+		stop_gloderror();
+
+		glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+		stop_gloderror();
+
+		glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count);
+		stop_gloderror();
+
+		glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
+		stop_gloderror();
+
+		glodAdaptGroup(mGroup);
+		stop_gloderror();
+
+		for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
+		{
+			LLModel* base = mBaseModel[mdl_idx];
+
+			GLint patch_count = 0;
+			glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
+			stop_gloderror();
+
+			LLVolumeParams volume_params;
+			volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+			mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
+
+			GLint* sizes = new GLint[patch_count*2];
+			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
+			stop_gloderror();
+
+			GLint* names = new GLint[patch_count];
+			glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
+			stop_gloderror();
+
+			mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
+
+			LLModel* target_model = mModel[lod][mdl_idx];
+
+			for (GLint i = 0; i < patch_count; ++i)
+			{
+				LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+
+				if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
+				{
+					buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
+					buff->setBuffer(type_mask);
+					glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
+					stop_gloderror();
+				}
+				else
+				{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
+					buff->allocateBuffer(1, 3, true);
+					memset(buff->getMappedData(), 0, buff->getSize());
+					memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
+				}
+
+				buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
+
+				LLStrider<LLVector3> pos;
+				LLStrider<LLVector3> norm;
+				LLStrider<LLVector2> tc;
+				LLStrider<U16> index;
+
+				buff->getVertexStrider(pos);
+				buff->getNormalStrider(norm);
+				buff->getTexCoord0Strider(tc);
+				buff->getIndexStrider(index);
+
+				target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
+				actual_tris += buff->getNumIndices()/3;
+				actual_verts += buff->getNumVerts();
+				++submeshes;
+
+				if (!validate_face(target_model->getVolumeFace(names[i])))
+				{
+					llerrs << "Invalid face generated during LOD generation." << llendl;
+				}
+			}
+
+			//blind copy skin weights and just take closest skin weight to point on
+			//decimated mesh for now (auto-generating LODs with skin weights is still a bit
+			//of an open problem).
+			target_model->mPosition = base->mPosition;
+			target_model->mSkinWeights = base->mSkinWeights;
+			target_model->mJointMap = base->mJointMap;
+			target_model->mJointList = base->mJointList;
+			target_model->mInvBindMatrix = base->mInvBindMatrix;
+			target_model->mBindShapeMatrix = base->mBindShapeMatrix;
+			target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
+			//copy material list
+			target_model->mMaterialList = base->mMaterialList;
+
+			if (!validate_model(target_model))
+			{
+				llerrs << "Invalid model generated when creating LODs" << llendl;
+			}
+
+			delete [] sizes;
+			delete [] names;
+		}
+
+		//rebuild scene based on mBaseScene
+		mScene[lod].clear();
+		mScene[lod] = mBaseScene;
+
+		for (U32 i = 0; i < mBaseModel.size(); ++i)
+		{
+			LLModel* mdl = mBaseModel[i];
+			LLModel* target = mModel[lod][i];
+			if (target)
+			{
+				for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
+				{
+					for (U32 j = 0; j < iter->second.size(); ++j)
+					{
+						if (iter->second[j].mModel == mdl)
+						{
+							iter->second[j].mModel = target;
+						}
+					}
+				}
+			}
+		}
+	}
+
+	mResourceCost = calcResourceCost();
+
+	/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
+	 { //build physics scene
+	 mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
+	 mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
+
+	 for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+	 {
+	 mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
+	 }
+	 }*/
+}
+
+void LLModelPreview::updateStatusMessages()
+{
+	assert_main_thread();
+
+	//triangle/vertex/submesh count for each mesh asset for each lod
+	std::vector<S32> tris[LLModel::NUM_LODS];
+	std::vector<S32> verts[LLModel::NUM_LODS];
+	std::vector<S32> submeshes[LLModel::NUM_LODS];
+
+	//total triangle/vertex/submesh count for each lod
+	S32 total_tris[LLModel::NUM_LODS];
+	S32 total_verts[LLModel::NUM_LODS];
+	S32 total_submeshes[LLModel::NUM_LODS];
+
+	for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+	{
+		//initialize total for this lod to 0
+		total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
+
+		for (U32 i = 0; i < mModel[lod].size(); ++i)
+		{ //for each model in the lod
+			S32 cur_tris = 0;
+			S32 cur_verts = 0;
+			S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
+
+			for (S32 j = 0; j < cur_submeshes; ++j)
+			{ //for each submesh (face), add triangles and vertices to current total
+				const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
+				cur_tris += face.mNumIndices/3;
+				cur_verts += face.mNumVertices;
+			}
+
+			//add this model to the lod total
+			total_tris[lod] += cur_tris;
+			total_verts[lod] += cur_verts;
+			total_submeshes[lod] += cur_submeshes;
+
+			//store this model's counts to asset data
+			tris[lod].push_back(cur_tris);
+			verts[lod].push_back(cur_verts);
+			submeshes[lod].push_back(cur_submeshes);
+		}
+	}
+
+	if (mMaxTriangleLimit == 0)
+	{
+		mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
+	}
+
+
+	mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
+
+	std::string mesh_status_na = mFMP->getString("mesh_status_na");
+
+	S32 upload_status[LLModel::LOD_HIGH+1];
+
+	bool upload_ok = true;
+
+	for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
+	{
+		upload_status[lod] = 0;
+
+		std::string message = "mesh_status_good";
+
+		if (total_tris[lod] > 0)
+		{
+			mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod]));
+			mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod]));
+		}
+		else
+		{
+			if (lod == LLModel::LOD_HIGH)
+			{
+				upload_status[lod] = 2;
+				message = "mesh_status_missing_lod";
+			}
+			else
+			{
+				for (S32 i = lod-1; i >= 0; --i)
+				{
+					if (total_tris[i] > 0)
+					{
+						upload_status[lod] = 2;
+						message = "mesh_status_missing_lod";
+					}
+				}
+			}
+
+			mFMP->childSetText(lod_triangles_name[lod], mesh_status_na);
+			mFMP->childSetText(lod_vertices_name[lod], mesh_status_na);
+		}
+
+		const U32 lod_high = LLModel::LOD_HIGH;
+
+		if (lod != lod_high)
+		{
+			if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
+			{ //number of submeshes is different
+				message = "mesh_status_submesh_mismatch";
+				upload_status[lod] = 2;
+			}
+			else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
+			{ //number of meshes is different
+				message = "mesh_status_mesh_mismatch";
+				upload_status[lod] = 2;
+			}
+			else if (!verts[lod].empty())
+			{
+				for (U32 i = 0; i < verts[lod].size(); ++i)
+				{
+					S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0;
+
+					if (max_verts > 0)
+					{
+						if (verts[lod][i] > max_verts)
+						{ //too many vertices in this lod
+							message = "mesh_status_too_many_vertices";
+							upload_status[lod] = 2;
+						}
+					}
+				}
+			}
+		}
+
+		LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]);
+		LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]);
+		icon->setVisible(true);
+		icon->setImage(img);
+
+		if (upload_status[lod] >= 2)
+		{
+			upload_ok = false;
+		}
+
+		if (lod == mPreviewLOD)
+		{
+			mFMP->childSetText("lod_status_message_text", mFMP->getString(message));
+			icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon");
+			icon->setImage(img);
+		}
+	}
+
+	bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false;
+
+	if ( upload_ok && !errorStateFromLoader )
+	{
+		mFMP->childEnable("ok_btn");
+	}
+	else
+	{
+		mFMP->childDisable("ok_btn");
+	}
+
+	//add up physics triangles etc
+	S32 start = 0;
+	S32 end = mModel[LLModel::LOD_PHYSICS].size();
+
+	S32 phys_tris = 0;
+	S32 phys_hulls = 0;
+	S32 phys_points = 0;
+
+	for (S32 i = start; i < end; ++i)
+	{ //add up hulls and points and triangles for selected mesh(es)
+		LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
+		S32 cur_submeshes = model->getNumVolumeFaces();
+
+		LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp;
+
+		if (!decomp.empty())
+		{
+			phys_hulls += decomp.size();
+			for (U32 i = 0; i < decomp.size(); ++i)
+			{
+				phys_points += decomp[i].size();
+			}
+		}
+		else
+		{ //choose physics shape OR decomposition, can't use both
+			for (S32 j = 0; j < cur_submeshes; ++j)
+			{ //for each submesh (face), add triangles and vertices to current total
+				const LLVolumeFace& face = model->getVolumeFace(j);
+				phys_tris += face.mNumIndices/3;
+			}
+		}
+	}
+
+	if (phys_tris > 0)
+	{
+		mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris));
+	}
+	else
+	{
+		mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na);
+	}
+
+	if (phys_hulls > 0)
+	{
+		mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls));
+		mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points));
+	}
+	else
+	{
+		mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na);
+		mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na);
+	}
+
+	LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+	if (fmp)
+	{
+		if (phys_tris > 0 || phys_hulls > 0)
+		{
+			if (!fmp->isViewOptionEnabled("show_physics"))
+			{
+				fmp->enableViewOption("show_physics");
+				mViewOption["show_physics"] = true;
+			}
+		}
+		else
+		{
+			fmp->disableViewOption("show_physics");
+			mViewOption["show_physics"] = false;
+
+		}
+
+		//bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
+
+		//fmp->childSetEnabled("physics_optimize", !use_hull);
+
+		bool enable = phys_tris > 0 || phys_hulls > 0;
+		//enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean();
+
+		//enable/disable "analysis" UI
+		LLPanel* panel = fmp->getChild<LLPanel>("physics analysis");
+		LLView* child = panel->getFirstChild();
+		while (child)
+		{
+			child->setEnabled(enable);
+			child = panel->findNextSibling(child);
+		}
+
+		enable = phys_hulls > 0;
+		//enable/disable "simplification" UI
+		panel = fmp->getChild<LLPanel>("physics simplification");
+		child = panel->getFirstChild();
+		while (child)
+		{
+			child->setEnabled(enable);
+			child = panel->findNextSibling(child);
+		}
+	}
+
+	const char* lod_controls[] =
+	{
+		"lod_mode",
+		"lod_triangle_limit",
+		"lod_error_tolerance",
+		"build_operator_text",
+		"queue_mode_text",
+		"border_mode_text",
+		"share_tolerance_text",
+		"build_operator",
+		"queue_mode",
+		"border_mode",
+		"share_tolerance"
+	};
+	const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*);
+
+	const char* file_controls[] =
+	{
+		"lod_browse",
+		"lod_file"
+	};
+	const U32 num_file_controls = sizeof(file_controls)/sizeof(char*);
+
+	if (fmp)
+	{
+		//enable/disable controls based on radio groups
+		if (mFMP->childGetValue("lod_from_file").asBoolean())
+		{ 
+			fmp->mLODMode[mPreviewLOD] = 0;
+			for (U32 i = 0; i < num_file_controls; ++i)
+			{
+				mFMP->childEnable(file_controls[i]);
+			}
+
+			for (U32 i = 0; i < num_lod_controls; ++i)
+			{
+				mFMP->childDisable(lod_controls[i]);
+			}
+		}
+		else if (mFMP->childGetValue("lod_none").asBoolean())
+		{
+			fmp->mLODMode[mPreviewLOD] = 2;
+			for (U32 i = 0; i < num_file_controls; ++i)
+			{
+				mFMP->childDisable(file_controls[i]);
+			}
+
+			for (U32 i = 0; i < num_lod_controls; ++i)
+			{
+				mFMP->childDisable(lod_controls[i]);
+			}
+
+			if (!mModel[mPreviewLOD].empty())
+			{
+				mModel[mPreviewLOD].clear();
+				mScene[mPreviewLOD].clear();
+				mVertexBuffer[mPreviewLOD].clear();
+
+				//this can cause phasing issues with the UI, so reenter this function and return
+				updateStatusMessages();
+				return;
+			}
+		}
+		else
+		{	// auto generate, also the default case for wizard which has no radio selection
+			fmp->mLODMode[mPreviewLOD] = 1;
+
+			for (U32 i = 0; i < num_file_controls; ++i)
+			{
+				mFMP->childDisable(file_controls[i]);
+			}
+
+			for (U32 i = 0; i < num_lod_controls; ++i)
+			{
+				mFMP->childEnable(lod_controls[i]);
+			}
+
+			//if (threshold)
+			{	
+				U32 lod_mode = 0;
+				LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode");
+				if (iface)
+				{
+					lod_mode = iface->getFirstSelectedIndex();
+				}
+
+				LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold");
+				LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit");
+
+				limit->setMaxValue(mMaxTriangleLimit);
+				limit->setValue(total_tris[mPreviewLOD]);
+
+				if (lod_mode == 0)
+				{
+					limit->setVisible(true);
+					threshold->setVisible(false);
+
+					limit->setMaxValue(mMaxTriangleLimit);
+				}
+				else
+				{
+					limit->setVisible(false);
+					threshold->setVisible(true);
+				}
+			}
+		}
+	}
+
+	if (mFMP->childGetValue("physics_load_from_file").asBoolean())
+	{
+		mFMP->childDisable("physics_lod_combo");
+		mFMP->childEnable("physics_file");
+		mFMP->childEnable("physics_browse");
+	}
+	else
+	{
+		mFMP->childEnable("physics_lod_combo");
+		mFMP->childDisable("physics_file");
+		mFMP->childDisable("physics_browse");
+	}
+}
+
+void LLModelPreview::setPreviewTarget(F32 distance)
+{
+	mCameraDistance = distance;
+	mCameraZoom = 1.f;
+	mCameraPitch = 0.f;
+	mCameraYaw = 0.f;
+	mCameraOffset.clearVec();
+}
+
+void LLModelPreview::clearBuffers()
+{
+	for (U32 i = 0; i < 6; i++)
+	{
+		mVertexBuffer[i].clear();
+	}
+}
+
+void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
+{
+	U32 tri_count = 0;
+	U32 vertex_count = 0;
+	U32 mesh_count = 0;
+
+	LLModelLoader::model_list* model = NULL;
+
+	if (lod < 0 || lod > 4)
+	{
+		model = &mBaseModel;
+		lod = 5;
+	}
+	else
+	{
+		model = &(mModel[lod]);
+	}
+
+	if (!mVertexBuffer[lod].empty())
+	{
+		mVertexBuffer[lod].clear();
+	}
+
+	mVertexBuffer[lod].clear();
+
+	LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
+
+	for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
+	{
+		LLModel* mdl = *iter;
+		if (!mdl)
+		{
+			continue;
+		}
+
+		LLModel* base_mdl = *base_iter;
+		base_iter++;
+
+		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+		{
+			const LLVolumeFace &vf = mdl->getVolumeFace(i);
+			U32 num_vertices = vf.mNumVertices;
+			U32 num_indices = vf.mNumIndices;
+
+			if (!num_vertices || ! num_indices)
+			{
+				continue;
+			}
+
+			LLVertexBuffer* vb = NULL;
+
+			bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
+
+			U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+			if (skinned)
+			{
+				mask |= LLVertexBuffer::MAP_WEIGHT4;
+			}
+
+			vb = new LLVertexBuffer(mask, 0);
+
+			vb->allocateBuffer(num_vertices, num_indices, TRUE);
+
+			LLStrider<LLVector3> vertex_strider;
+			LLStrider<LLVector3> normal_strider;
+			LLStrider<LLVector2> tc_strider;
+			LLStrider<U16> index_strider;
+			LLStrider<LLVector4> weights_strider;
+
+			vb->getVertexStrider(vertex_strider);
+			vb->getNormalStrider(normal_strider);
+			vb->getTexCoord0Strider(tc_strider);
+			vb->getIndexStrider(index_strider);
+
+			if (skinned)
+			{
+				vb->getWeight4Strider(weights_strider);
+			}
+
+			LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
+			LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+			LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
+
+			if (skinned)
+			{
+				for (U32 i = 0; i < num_vertices; i++)
+				{
+					//find closest weight to vf.mVertices[i].mPosition
+					LLVector3 pos(vf.mPositions[i].getF32ptr());
+
+					const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
+
+					LLVector4 w(0,0,0,0);
+					if (weight_list.size() > 4)
+					{
+						llerrs << "WTF?" << llendl;
+					}
+
+					for (U32 i = 0; i < weight_list.size(); ++i)
+					{
+						F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
+						F32 joint = (F32) weight_list[i].mJointIdx;
+						w.mV[i] = joint + wght;
+					}
+
+					*(weights_strider++) = w;
+				}
+			}
+
+			// build indices
+			for (U32 i = 0; i < num_indices; i++)
+			{
+				*(index_strider++) = vf.mIndices[i];
+			}
+
+			mVertexBuffer[lod][mdl].push_back(vb);
+
+			vertex_count += num_vertices;
+			tri_count += num_indices/3;
+			++mesh_count;
+
+		}
+	}
+}
+
+void LLModelPreview::update()
+{
+	if (mDirty)
+	{
+		mDirty = false;
+		mResourceCost = calcResourceCost();
+		refresh();
+		updateStatusMessages();
+	}
+
+	if (mGenLOD)
+	{
+		mGenLOD = false;
+		genLODs();
+		refresh();
+		updateStatusMessages();
+	}
+
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+BOOL LLModelPreview::render()
+{
+	assert_main_thread();
+
+	LLMutexLock lock(this);
+	mNeedsUpdate = FALSE;
+
+	bool edges = mViewOption["show_edges"];
+	bool joint_positions = mViewOption["show_joint_positions"];
+	bool skin_weight = mViewOption["show_skin_weight"];
+	bool textures = mViewOption["show_textures"];
+	bool physics = mViewOption["show_physics"];
+
+	S32 width = getWidth();
+	S32 height = getHeight();
+
+	LLGLSUIDefault def;
+	LLGLDisable no_blend(GL_BLEND);
+	LLGLEnable cull(GL_CULL_FACE);
+	LLGLDepthTest depth(GL_TRUE);
+	LLGLDisable fog(GL_FOG);
+
+	{
+		//clear background to blue
+		glMatrixMode(GL_PROJECTION);
+		gGL.pushMatrix();
+		glLoadIdentity();
+		glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
+
+		glMatrixMode(GL_MODELVIEW);
+		gGL.pushMatrix();
+		glLoadIdentity();
+
+		gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+		gl_rect_2d_simple( width, height );
+
+		glMatrixMode(GL_PROJECTION);
+		gGL.popMatrix();
+
+		glMatrixMode(GL_MODELVIEW);
+		gGL.popMatrix();
+	}
+
+	LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+	
+	bool has_skin_weights = false;
+	bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
+	bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
+
+	for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+	{
+		for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+		{
+			LLModelInstance& instance = *model_iter;
+			LLModel* model = instance.mModel;
+			if (!model->mSkinWeights.empty())
+			{
+				has_skin_weights = true;
+			}
+		}
+	}
+
+	if (has_skin_weights)
+	{ //model has skin weights, enable view options for skin weights and joint positions
+		if (fmp)
+		{
+			fmp->enableViewOption("show_skin_weight");
+			fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
+		}
+		mFMP->childEnable("upload_skin");
+	}
+	else
+	{
+		mFMP->childDisable("upload_skin");
+		if (fmp)
+		{
+			mViewOption["show_skin_weight"] = false;
+			fmp->disableViewOption("show_skin_weight");
+			fmp->disableViewOption("show_joint_positions");
+		}
+		skin_weight = false;
+	}
+
+	if (upload_skin && !has_skin_weights)
+	{ //can't upload skin weights if model has no skin weights
+		mFMP->childSetValue("upload_skin", false);
+		upload_skin = false;
+	}
+
+	if (!upload_skin && upload_joints)
+	{ //can't upload joints if not uploading skin weights
+		mFMP->childSetValue("upload_joints", false);
+		upload_joints = false;
+	}
+
+	mFMP->childSetEnabled("upload_joints", upload_skin);
+
+	F32 explode = mFMP->childGetValue("physics_explode").asReal();
+
+	glClear(GL_DEPTH_BUFFER_BIT);
+
+	LLRect preview_rect = mFMP->getChildView("preview_panel")->getRect();
+	F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight();
+
+	LLViewerCamera::getInstance()->setAspect(aspect);
+
+	LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+
+	LLVector3 offset = mCameraOffset;
+	LLVector3 target_pos = mPreviewTarget+offset;
+
+	F32 z_near = 0.001f;
+	F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec();
+
+	if (skin_weight)
+	{
+		target_pos = gAgentAvatarp->getPositionAgent();
+		z_near = 0.01f;
+		z_far = 1024.f;
+		mCameraDistance = 16.f;
+
+		//render avatar previews every frame
+		refresh();
+	}
+
+	glLoadIdentity();
+	gPipeline.enableLightsPreview();
+
+	LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+	LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+	LLQuaternion av_rot = camera_rot;
+	LLViewerCamera::getInstance()->setOriginAndLookAt(
+													  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera
+													  LLVector3::z_axis,																	// up
+													  target_pos);											// point of interest
+
+
+	LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
+
+	stop_glerror();
+
+	gGL.pushMatrix();
+	const F32 BRIGHTNESS = 0.9f;
+	gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+
+	LLGLEnable normalize(GL_NORMALIZE);
+
+	if (!mBaseModel.empty() && mVertexBuffer[5].empty())
+	{
+		genBuffers(-1, skin_weight);
+		//genBuffers(3);
+		//genLODs();
+	}
+
+	if (!mModel[mPreviewLOD].empty())
+	{
+		bool regen = mVertexBuffer[mPreviewLOD].empty();
+		if (!regen)
+		{
+			const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second;
+			if (!vb_vec.empty())
+			{
+				const LLVertexBuffer* buff = vb_vec[0];
+				regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight;
+			}
+		}
+
+		if (regen)
+		{
+			genBuffers(mPreviewLOD, skin_weight);
+		}
+
+		if (!skin_weight)
+		{
+			for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+			{
+				LLModelInstance& instance = *iter;
+
+				LLModel* model = instance.mLOD[mPreviewLOD];
+
+				if (!model)
+				{
+					continue;
+				}
+
+				gGL.pushMatrix();
+				LLMatrix4 mat = instance.mTransform;
+
+				glMultMatrixf((GLfloat*) mat.mMatrix);
+
+				for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+				{
+					LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+					buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+					if (textures)
+					{
+						glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+						if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
+						{
+							gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
+							if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
+							{
+								mTextureSet.insert(instance.mMaterial[i].mDiffuseMap.get());
+							}
+						}
+					}
+					else
+					{
+						glColor4f(1,1,1,1);
+					}
+
+					buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+					gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+					glColor3f(0.4f, 0.4f, 0.4f);
+
+					if (edges)
+					{
+						glLineWidth(3.f);
+						glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+						buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+						glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+						glLineWidth(1.f);
+					}
+				}
+				gGL.popMatrix();
+			}
+
+			if (physics)
+			{
+				glClear(GL_DEPTH_BUFFER_BIT);
+				LLGLEnable blend(GL_BLEND);
+				gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ZERO);
+
+				for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+				{
+					LLModelInstance& instance = *iter;
+
+					LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
+
+					if (!model)
+					{
+						continue;
+					}
+
+					gGL.pushMatrix();
+					LLMatrix4 mat = instance.mTransform;
+
+					glMultMatrixf((GLfloat*) mat.mMatrix);
+
+
+					bool render_mesh = true;
+
+					LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+					if (decomp)
+					{
+						LLMutexLock(decomp->mMutex);
+
+						std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
+							mPhysicsMesh.find(model);
+						if (iter != mPhysicsMesh.end())
+						{ //render hull instead of mesh
+							render_mesh = false;
+							for (U32 i = 0; i < iter->second.size(); ++i)
+							{
+								if (explode > 0.f)
+								{
+									gGL.pushMatrix();
+
+									LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
+									offset *= explode;
+
+									gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+								}
+
+								static std::vector<LLColor4U> hull_colors;
+
+								if (i+1 >= hull_colors.size())
+								{
+									hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
+								}
+
+								LLVertexBuffer* buff = iter->second[i];
+								if (buff)
+								{
+									buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
+
+									glColor4ubv(hull_colors[i].mV);
+									buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+								}
+
+								if (explode > 0.f)
+								{
+									gGL.popMatrix();
+								}
+							}
+						}
+					}
+
+					if (render_mesh)
+					{
+						if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
+						{
+							genBuffers(LLModel::LOD_PHYSICS, false);
+						}
+						for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
+						{
+							LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
+
+							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+
+							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+							glColor4f(0.4f, 0.4f, 0.0f, 0.4f);
+
+							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+
+							glColor3f(1.f, 1.f, 0.f);
+
+							glLineWidth(3.f);
+							glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+							buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+							glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+							glLineWidth(1.f);
+						}
+					}
+
+					gGL.popMatrix();
+				}
+
+				gGL.setSceneBlendType(LLRender::BT_ALPHA);
+			}
+		}
+		else
+		{
+			LLVOAvatarSelf* avatar = gAgentAvatarp;
+			target_pos = avatar->getPositionAgent();
+
+			LLViewerCamera::getInstance()->setOriginAndLookAt(
+															  target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot),		// camera
+															  LLVector3::z_axis,																	// up
+															  target_pos);											// point of interest
+
+			if (joint_positions)
+			{
+				avatar->renderCollisionVolumes();
+			}
+
+			for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+			{
+				for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+				{
+					LLModelInstance& instance = *model_iter;
+					LLModel* model = instance.mModel;
+
+					if (!model->mSkinWeights.empty())
+					{
+						for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+						{
+							LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+							const LLVolumeFace& face = model->getVolumeFace(i);
+
+							LLStrider<LLVector3> position;
+							buffer->getVertexStrider(position);
+
+							LLStrider<LLVector4> weight;
+							buffer->getWeight4Strider(weight);
+
+							//quick 'n dirty software vertex skinning
+
+							//build matrix palette
+							LLMatrix4 mat[64];
+							for (U32 j = 0; j < model->mJointList.size(); ++j)
+							{
+								LLJoint* joint = avatar->getJoint(model->mJointList[j]);
+								if (joint)
+								{
+									mat[j] = model->mInvBindMatrix[j];
+									mat[j] *= joint->getWorldMatrix();
+								}
+							}
+
+							for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
+							{
+								LLMatrix4 final_mat;
+								final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
+
+								LLVector4 wght;
+								S32 idx[4];
+
+								F32 scale = 0.f;
+								for (U32 k = 0; k < 4; k++)
+								{
+									F32 w = weight[j].mV[k];
+
+									idx[k] = (S32) floorf(w);
+									wght.mV[k] = w - floorf(w);
+									scale += wght.mV[k];
+								}
+
+								wght *= 1.f/scale;
+
+								for (U32 k = 0; k < 4; k++)
+								{
+									F32* src = (F32*) mat[idx[k]].mMatrix;
+									F32* dst = (F32*) final_mat.mMatrix;
+
+									F32 w = wght.mV[k];
+
+									for (U32 l = 0; l < 16; l++)
+									{
+										dst[l] += src[l]*w;
+									}
+								}
+
+								//VECTORIZE THIS
+								LLVector3 v(face.mPositions[j].getF32ptr());
+
+								v = v * model->mBindShapeMatrix;
+								v = v * final_mat;
+
+								position[j] = v;
+							}
+
+							buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+							glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+							gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+							buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+							glColor3f(0.4f, 0.4f, 0.4f);
+
+							if (edges)
+							{
+								glLineWidth(3.f);
+								glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+								buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+								glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+								glLineWidth(1.f);
+							}
+						}
+					}
+				}
+			}
+		}
+	}
+
+	gGL.popMatrix();
+
+	return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLModelPreview::refresh()
+{
+	mNeedsUpdate = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+	mCameraYaw = mCameraYaw + yaw_radians;
+
+	mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLModelPreview::zoom(F32 zoom_amt)
+{
+	F32 new_zoom = mCameraZoom+zoom_amt;
+
+	mCameraZoom	= llclamp(new_zoom, 1.f, 10.f);
+}
+
+void LLModelPreview::pan(F32 right, F32 up)
+{
+	mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+	mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}
+
+void LLModelPreview::setPreviewLOD(S32 lod)
+{
+	lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH);
+
+	if (lod != mPreviewLOD)
+	{
+		mPreviewLOD = lod;
+
+		LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");
+		combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
+		mFMP->childSetTextArg("lod_table_footer", "[DETAIL]", mFMP->getString(lod_name[mPreviewLOD]));
+		mFMP->childSetText("lod_file", mLODFile[mPreviewLOD]);
+
+		LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor");
+		LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor");
+
+		for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i)
+		{
+			const LLColor4& color = (i == lod) ? highlight_color : normal_color;
+
+			mFMP->childSetColor(lod_status_name[i], color);
+			mFMP->childSetColor(lod_label_name[i], color);
+			mFMP->childSetColor(lod_triangles_name[i], color);
+			mFMP->childSetColor(lod_vertices_name[i], color);
+		}
+
+		LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
+		if (fmp)
+		{
+			LLRadioGroup* radio = fmp->getChild<LLRadioGroup>("lod_file_or_limit");
+			radio->selectNthItem(fmp->mLODMode[mPreviewLOD]);
+		}
+	}
+	refresh();
+	updateStatusMessages();
+}
+
+//static
+void LLFloaterModelPreview::onBrowseLOD(void* data)
+{
+	assert_main_thread();
+
+	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+	mp->loadModel(mp->mModelPreview->mPreviewLOD);
+}
+
+//static
+void LLFloaterModelPreview::onUpload(void* user_data)
+{
+	assert_main_thread();
+
+	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+
+	mp->mModelPreview->rebuildUploadData();
+
+	gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
+						  mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
+
+	mp->closeFloater(false);
+}
+
+
+//static
+void LLFloaterModelPreview::onClearMaterials(void* user_data)
+{
+	LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+	mp->mModelPreview->clearMaterials();
+}
+
+//static
+void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
+{
+	sInstance->mModelPreview->mDirty = true;
+}
+
+void LLFloaterModelPreview::updateResourceCost()
+{
+	U32 cost = mModelPreview->mResourceCost;
+	childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
+}
+
+//static
+void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
+{
+	LLModelPreview* preview = (LLModelPreview*) userdata;
+	preview->refresh();
+}
+
+LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
+{
+	mStage = stage;
+	mContinue = 1;
+	mModel = mdl;
+	mDecompID = &mdl->mDecompID;
+	mParams = sInstance->mDecompParams;
+
+	//copy out positions and indices
+	if (mdl)
+	{
+		U16 index_offset = 0;
+
+		mPositions.clear();
+		mIndices.clear();
+
+		//queue up vertex positions and indices
+		for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+		{
+			const LLVolumeFace& face = mdl->getVolumeFace(i);
+			if (mPositions.size() + face.mNumVertices > 65535)
+			{
+				continue;
+			}
+
+			for (U32 j = 0; j < face.mNumVertices; ++j)
+			{
+				mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+			}
+
+			for (U32 j = 0; j < face.mNumIndices; ++j)
+			{
+				mIndices.push_back(face.mIndices[j]+index_offset);
+			}
+
+			index_offset += face.mNumVertices;
+		}
+	}
+}
+
+void LLFloaterModelPreview::setStatusMessage(const std::string& msg)
+{
+	LLMutexLock lock(mStatusLock);
+	mStatusMessage = msg;
+}
+
+S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
+{
+	setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
+	if (LLFloaterModelPreview::sInstance)
+	{
+		LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage);
+	}
+
+	return mContinue;
+}
+
+void LLFloaterModelPreview::DecompRequest::completed()
+{ //called from the main thread
+	mModel->setConvexHullDecomposition(mHull);
+
+	if (sInstance)
+	{
+		if (mContinue)
+		{
+			if (sInstance->mModelPreview)
+			{
+				sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
+				sInstance->mModelPreview->mDirty = true;
+				LLFloaterModelPreview::sInstance->mModelPreview->refresh();
+			}
+		}
+
+		sInstance->mCurRequest.erase(this);
+	}
+}
-- 
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