From b26ff4b4edd7abd320fb7e200195137bd235a7e4 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 25 Jul 2011 00:00:04 -0500 Subject: SH-2031 Fix for bad vertex shader/fragment shader varying usage. --- indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl | 1 + 1 file changed, 1 insertion(+) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index 5a854b4e02..8401208e28 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -10,6 +10,7 @@ void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_FrontColor = gl_Color; gl_TexCoord[0] = gl_MultiTexCoord0; } -- cgit v1.2.3