From a6c5980978c95ba8a4e4dd8822c644e9fe8a2e69 Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Sun, 7 Mar 2010 09:41:47 +0000 Subject: Remove an extraneous normalize() from the water fragment shader - the last thing we did to this vector was normalize it anyway. --- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 5cb8bbba0f..411c4bc1c3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -132,7 +132,7 @@ void main() //color.a = spec * sunAngle2; //wavef.z *= 0.1f; - wavef = normalize(wavef); + //wavef = normalize(wavef); wavef = (norm_mat*vec4(wavef, 1.0)).xyz; gl_FragData[0] = vec4(color.rgb, 0.5); -- cgit v1.2.3