From a5f1cca07589a53c659c9bea296ff6cae57b36df Mon Sep 17 00:00:00 2001 From: Alexander Gavriliuk Date: Tue, 18 Jun 2024 11:46:59 +0200 Subject: #1644 On-water property lines persist at water level --- indra/newview/llviewerparceloverlay.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 2e9b5de72b..19066217b1 100755 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -581,7 +581,7 @@ void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F3 outside_y += dy * (dy - LINE_WIDTH); // Middle part, full width - const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS ); + const S32 GRID_STEP = (S32)PARCEL_GRID_STEP_METERS; for (S32 i = 1; i < GRID_STEP; i++) { inside_z = land.resolveHeightRegion( inside_x, inside_y ); @@ -666,7 +666,9 @@ void LLViewerParcelOverlay::renderPropertyLines() return; LLSurface& land = mRegion->getLand(); - F32 water_z = land.getWaterHeight() + 0.01f; + + bool render_water = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER); + F32 water_z = render_water ? land.getWaterHeight() + 0.01f : 0; LLGLSUIDefault gls_ui; // called from pipeline gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -- cgit v1.2.3