From a5e2dad53dda8585b82a2e6ae84f178aa25bcb67 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 7 Dec 2011 18:09:16 -0500 Subject: Turning on navmesh rendering toggles normal renderables --- indra/llrender/llrendernavprim.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp index 73bc21ab7c..3e14c34168 100644 --- a/indra/llrender/llrendernavprim.cpp +++ b/indra/llrender/llrendernavprim.cpp @@ -53,10 +53,11 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L { glPolygonMode(GL_NONE, GL_FILL); LLGLDisable cull(GL_CULL_FACE); - LLGLEnable lighting( GL_LIGHTING ); + //LLGLEnable lighting( GL_LIGHTING ); //glEnable(GL_POLYGON_STIPPLE); glLineWidth(1.5f); LLColor4 colorA( color ); + colorA*=2.0f; gGL.color4fv( colorA.mV ); gGL.begin(LLRender::TRIANGLES); -- cgit v1.2.3