From 9c445f6edca76effd5f86deec6521f7549bbda71 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 14 May 2020 10:54:57 +0300 Subject: Revert SL-8191 due to it no longer being valid This reverts commit 4c006e76e39a8b59dc6f9c890e5a27d38b5ece50. Since EEP there are no 'basic shaders' and doing this in llfloatersettingsdebug was wrong either way --- indra/newview/llappviewer.cpp | 2 +- indra/newview/llfloatersettingsdebug.cpp | 19 ------------------- indra/newview/pipeline.cpp | 4 ++-- 3 files changed, 3 insertions(+), 22 deletions(-) (limited to 'indra') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 64004cf922..ad8a3eebf5 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -572,7 +572,7 @@ static void settings_to_globals() LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO") && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0; + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures"); LLVOVolume::sLODFactor = llclamp(gSavedSettings.getF32("RenderVolumeLODFactor"), 0.01f, MAX_LOD_FACTOR); diff --git a/indra/newview/llfloatersettingsdebug.cpp b/indra/newview/llfloatersettingsdebug.cpp index 8bac13a5f5..fb202b4c40 100644 --- a/indra/newview/llfloatersettingsdebug.cpp +++ b/indra/newview/llfloatersettingsdebug.cpp @@ -34,7 +34,6 @@ #include "llcolorswatch.h" #include "llviewercontrol.h" #include "lltexteditor.h" -#include "llviewershadermgr.h" LLFloaterSettingsDebug::LLFloaterSettingsDebug(const LLSD& key) @@ -208,11 +207,6 @@ void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp) getChildView("val_text")->setVisible( FALSE); mComment->setText(LLStringUtil::null); - getChild("boolean_combo")->setEnabled(true); - getChild("TRUE")->setEnabled(true); - getChild("FALSE")->setEnabled(true); - getChild("default_btn")->setEnabled(true); - if (controlp) { eControlType type = controlp->type(); @@ -294,19 +288,6 @@ void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp) { getChild("boolean_combo")->setValue(LLSD("")); } - - bool bUseVAO = controlp->getName() == "RenderUseVAO"; - if (bUseVAO) - { - bool use_shaders = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0; - getChild("boolean_combo")->setEnabled(use_shaders); - getChild("TRUE")->setEnabled(use_shaders); - getChild("FALSE")->setEnabled(use_shaders); - getChild("default_btn")->setEnabled(use_shaders); - if (!use_shaders) { - getChild("boolean_combo")->setValue(LLSD(false)); - } - } } break; case TYPE_STRING: diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3014fa4a1e..88da291e7b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -440,7 +440,7 @@ void LLPipeline::init() sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO") && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0; + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -7439,7 +7439,7 @@ void LLPipeline::doResetVertexBuffers(bool forced) sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); - LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO") && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0; + LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; -- cgit v1.2.3