From 94a40569aaa7dbf9a9474b465e818eed798bd3fd Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Thu, 4 Nov 2010 16:00:19 -0400 Subject: Indentation / formatting changes to panel_preferences_graphics. No functionality change. --- .../default/xui/en/panel_preferences_graphics1.xml | 947 ++++++++++----------- 1 file changed, 473 insertions(+), 474 deletions(-) (limited to 'indra') diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 7d49a671e6..aae373ed33 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -163,536 +163,536 @@ top="76" width="485"> + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="5" + name="ShadersText" + top="3" + width="128"> Shaders: + control_name="RenderObjectBump" + height="16" + initial_value="true" + label="Bump mapping and shiny" + layout="topleft" + left_delta="0" + name="BumpShiny" + top_pad="7" + width="256" /> + control_name="VertexShaderEnable" + height="16" + initial_value="true" + label="Basic shaders" + layout="topleft" + left_delta="0" + name="BasicShaders" + tool_tip="Disabling this option may prevent some graphics card drivers from crashing" + top_pad="1" + width="315"> + function="Pref.VertexShaderEnable" /> + control_name="WindLightUseAtmosShaders" + height="16" + initial_value="true" + label="Atmospheric shaders" + layout="topleft" + left_delta="0" + name="WindLightUseAtmosShaders" + top_pad="1" + width="256"> + function="Pref.VertexShaderEnable" /> - - Water Reflections: - - - - - - - - + + Water Reflections: + + + + + + + + + control_name="RenderFarClip" + decimal_digits="0" + follows="left|top" + height="16" + increment="8" + initial_value="160" + label="Draw distance:" + label_width="185" + layout="topleft" + left="200" + max_val="512" + min_val="64" + name="DrawDistance" + top="3" + width="296" /> + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="291" + name="DrawDistanceMeterText2" + top_delta="0" + width="128"> m - + control_name="RenderMaxPartCount" + decimal_digits="0" + follows="left|top" + height="16" + increment="256" + initial_value="4096" + label="Max. particle count:" + label_width="185" + layout="topleft" + left="200" + max_val="8192" + name="MaxParticleCount" + top_pad="7" + width="303" /> + + control_name="RenderGlowResolutionPow" + decimal_digits="0" + follows="left|top" + height="16" + increment="1" + initial_value="8" + label="Post process quality:" + label_width="185" + layout="topleft" + left="200" + max_val="9" + min_val="8" + name="RenderPostProcess" + show_text="false" + top_pad="4" + width="264"> + function="Pref.UpdateSliderText" + parameter="PostProcessText" /> + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="MeshDetailText" + top_pad="5" + width="128"> Mesh detail: + control_name="RenderVolumeLODFactor" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label=" Objects:" + label_width="185" + layout="topleft" + left_delta="0" + max_val="2" + name="ObjectMeshDetail" + show_text="false" + top_pad="6" + width="264"> + function="Pref.UpdateSliderText" + parameter="ObjectMeshDetailText" /> + control_name="RenderFlexTimeFactor" + follows="left|top" + height="16" + initial_value="160" + label=" Flexiprims:" + label_width="185" + layout="topleft" + left_delta="0" + name="FlexibleMeshDetail" + show_text="false" + top_pad="4" + width="264"> + function="Pref.UpdateSliderText" + parameter="FlexibleMeshDetailText" /> - - + control_name="RenderTreeLODFactor" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label=" Trees:" + label_width="185" + layout="topleft" + left_delta="0" + name="TreeMeshDetail" + show_text="false" + top_pad="4" + width="264"> + + - + control_name="RenderAvatarLODFactor" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label=" Avatars:" + label_width="185" + layout="topleft" + left_delta="0" + name="AvatarMeshDetail" + show_text="false" + top_pad="4" + width="264"> + - + control_name="RenderTerrainLODFactor" + follows="left|top" + height="16" + increment="0.125" + initial_value="160" + label=" Terrain:" + label_width="185" + layout="topleft" + left_delta="0" + max_val="2" + min_val="1" + name="TerrainMeshDetail" + show_text="false" + top_pad="4" + width="264"> + - + control_name="WLSkyDetail" + enabled_control="WindLightUseAtmosShaders" + decimal_digits="0" + follows="left|top" + height="16" + increment="8" + initial_value="160" + label=" Sky:" + label_width="185" + layout="topleft" + left_delta="0" + max_val="128" + min_val="16" + name="SkyMeshDetail" + show_text="false" + top_pad="4" + width="264"> + - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left="469" + name="PostProcessText" + top="60" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="ObjectMeshDetailText" + top_pad="26" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="FlexibleMeshDetailText" + top_pad="8" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="TreeMeshDetailText" + top_pad="8" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="AvatarMeshDetailText" + top_pad="8" + width="128"> + Low - Low + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="TerrainMeshDetailText" + top_pad="8" + width="128"> + Low - Low + enabled_control="WindLightUseAtmosShaders" + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_delta="0" + name="SkyMeshDetailText" + top_pad="8" + width="128"> + Low - - Avatar rendering: + + Avatar rendering: + control_name="RenderUseImpostors" + height="16" + initial_value="true" + label="Avatar impostors" + layout="topleft" + left_delta="0" + name="AvatarImpostors" + top_pad="7" + width="256" /> - + control_name="RenderAvatarVP" + height="16" + initial_value="true" + label="Hardware skinning" + layout="topleft" + left_delta="0" + name="AvatarVertexProgram" + top_pad="1" + width="256"> + - - Terrain detail: - - - - - --> + control_name="RenderAvatarCloth" + height="16" + initial_value="true" + label="Avatar cloth" + layout="topleft" + left_delta="0" + name="AvatarCloth" + top_pad="1" + width="256" /> + + Terrain detail: + + + + + --> - -- cgit v1.2.3