From 93a025966649e281ceff8d1471bc983cc036bc17 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Fri, 29 Apr 2022 13:51:11 +0000
Subject: SL-17282 prototype mixing of reflection map into legacy materials

---
 indra/llrender/llcubemap.cpp                       |  8 +++-
 indra/llrender/llglslshader.cpp                    | 18 ++++++++-
 indra/llrender/llshadermgr.cpp                     |  1 +
 indra/llrender/llshadermgr.h                       |  1 +
 .../shaders/class1/deferred/multiPointLightF.glsl  |  1 -
 .../shaders/class1/deferred/multiSpotLightF.glsl   |  1 -
 .../shaders/class1/deferred/pointLightF.glsl       |  1 -
 .../shaders/class2/deferred/softenLightF.glsl      | 21 +++++++++-
 indra/newview/llenvironmentmap.cpp                 |  2 +-
 indra/newview/pipeline.cpp                         | 45 ++++++++++++++++++----
 10 files changed, 83 insertions(+), 16 deletions(-)

(limited to 'indra')

diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 40d15280d3..cc61158aa6 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -183,8 +183,7 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra
         llassert(rawimages[i]->getHeight() == resolution);
         llassert(rawimages[i]->getComponents() == components);
 
-
-        mImages[i] = new LLImageGL(resolution, resolution, components, FALSE);
+        mImages[i] = new LLImageGL(resolution, resolution, components, TRUE);
         mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
         mRawImages[i] = rawimages[i];
         mImages[i]->createGLTexture(0, mRawImages[i], texname);
@@ -195,6 +194,11 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra
 
         mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution);
     }
+    enableTexture(0);
+    bind();
+    mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+    glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+    glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
     gGL.getTexUnit(0)->disable();
     disable();
 }
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 185c1450c8..3001375c60 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -832,6 +832,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 
 	As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
 	And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
+
+    --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel
+                texture channel should follow the uniform VALUE
 	*/
 
 
@@ -840,6 +843,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 	S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
     S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
 	S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
+    S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap");
 
 	std::set<S32> skip_index;
 
@@ -882,6 +886,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 				continue;
 			}
 
+            if (-1 == reflectionMap && std::string(name) == "reflectionMap")
+            {
+                reflectionMap = i;
+                continue;
+            }
+
             if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
 			{
 				altDiffuseMap = i;
@@ -892,8 +902,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 		bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
 		bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
 		bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
+        bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap;
 
-		if (specularDiff || bumpLessDiff || envLessDiff)
+		if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)
 		{
 			mapUniform(diffuseMap, uniforms);
 			skip_index.insert(diffuseMap);
@@ -912,6 +923,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 				mapUniform(environmentMap, uniforms);
 				skip_index.insert(environmentMap);
 			}
+
+            if (-1 != reflectionMap) {
+                mapUniform(reflectionMap, uniforms);
+                skip_index.insert(reflectionMap);
+            }
 		}
 	}
 
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c100c182dd..cd7ec478bb 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1155,6 +1155,7 @@ void LLShaderMgr::initAttribsAndUniforms()
 	mReservedUniforms.push_back("bumpMap");
     mReservedUniforms.push_back("bumpMap2");
 	mReservedUniforms.push_back("environmentMap");
+    mReservedUniforms.push_back("reflectionMap");
 	mReservedUniforms.push_back("cloud_noise_texture");
     mReservedUniforms.push_back("cloud_noise_texture_next");
 	mReservedUniforms.push_back("fullbright");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 67c0d6ab10..7ca4862ed9 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -80,6 +80,7 @@ public:
         BUMP_MAP,                           //  "bumpMap"
         BUMP_MAP2,                          //  "bumpMap2"
         ENVIRONMENT_MAP,                    //  "environmentMap"
+        REFLECTION_MAP,                     //  "reflectionMap"
         CLOUD_NOISE_MAP,                    //  "cloud_noise_texture"
         CLOUD_NOISE_MAP_NEXT,               //  "cloud_noise_texture_next"
         FULLBRIGHT,                         //  "fullbright"
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 09c47165dd..0ae4bbfc5d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -36,7 +36,6 @@ out vec4 frag_color;
 uniform sampler2DRect depthMap;
 uniform sampler2DRect diffuseRect;
 uniform sampler2DRect specularRect;
-uniform samplerCube   environmentMap;
 uniform sampler2D     noiseMap;
 uniform sampler2D     lightFunc;
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index ec3fb9c543..8dcc18080d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -42,7 +42,6 @@ uniform sampler2DRect diffuseRect;
 uniform sampler2DRect specularRect;
 uniform sampler2DRect depthMap;
 uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
 uniform sampler2D noiseMap;
 uniform sampler2D projectionMap;
 uniform sampler2D lightFunc;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 18616a9bb3..c1061f1933 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -36,7 +36,6 @@ out vec4 frag_color;
 uniform sampler2DRect diffuseRect;
 uniform sampler2DRect specularRect;
 uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
 uniform sampler2D noiseMap;
 uniform sampler2D lightFunc;
 uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 7700d16007..6958841d05 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -40,6 +40,7 @@ uniform sampler2DRect normalMap;
 uniform sampler2DRect lightMap;
 uniform sampler2DRect depthMap;
 uniform samplerCube   environmentMap;
+uniform samplerCube   reflectionMap;
 uniform sampler2D     lightFunc;
 
 uniform float blur_size;
@@ -119,6 +120,8 @@ void main()
 
     vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
 
+    vec3 env_vec         = env_mat * refnormpersp;
+
     if (spec.a > 0.0)  // specular reflection
     {
         float sa        = dot(refnormpersp, light_dir.xyz);
@@ -128,13 +131,28 @@ void main()
         vec3 spec_contrib = dumbshiny * spec.rgb;
         bloom             = dot(spec_contrib, spec_contrib) / 6;
         color.rgb += spec_contrib;
+
+        // add reflection map - EXPERIMENTAL WORK IN PROGRESS
+        float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding
+        float min_lod = textureQueryLod(reflectionMap,env_vec).y; // lower is higher res
+
+        //vec3 reflected_color = texture(reflectionMap, env_vec, (1.0-spec.a)*reflection_lod).rgb;
+        vec3 reflected_color = textureLod(reflectionMap, env_vec, max(min_lod, (1.0-spec.a)*reflection_lods)).rgb;
+        //vec3 reflected_color = texture(reflectionMap, env_vec).rgb;
+        //vec3 reflected_color = normalize(env_vec)*0.5+0.5;
+        reflected_color *= spec.rgb;
+        vec3 mixer = clamp(color.rgb + vec3(1,1,1) - spec.rgb, vec3(0,0,0), vec3(1,1,1));
+
+        color.rgb = mix(reflected_color*sqrt(spec.a*0.8), color, mixer);
+                         
+        //color.rgb = mix(reflected_color * spec.rgb * sqrt(spec.a*0.8), color.rgb, color.rgb);
+        //color.rgb += reflected_color * spec.rgb; // * sqrt(spec.a*0.8), color.rgb, color.rgb);
     }
 
     color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
 
     if (envIntensity > 0.0)
     {  // add environmentmap
-        vec3 env_vec         = env_mat * refnormpersp;
         vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
         color                = mix(color.rgb, reflected_color, envIntensity);
     }
@@ -154,5 +172,6 @@ void main()
     // convert to linear as fullscreen lights need to sum in linear colorspace
     // and will be gamma (re)corrected downstream...
     frag_color.rgb = srgb_to_linear(color.rgb);
+    //frag_color.r = 1.0;
     frag_color.a   = bloom;
 }
diff --git a/indra/newview/llenvironmentmap.cpp b/indra/newview/llenvironmentmap.cpp
index 7f23c630f1..ee185d8ce7 100644
--- a/indra/newview/llenvironmentmap.cpp
+++ b/indra/newview/llenvironmentmap.cpp
@@ -67,7 +67,7 @@ void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution)
         LLVector3(0, -1, 0), 
         LLVector3(0, 0, -1), 
         LLVector3(0, 0, 1), 
-        LLVector3(0, 1, 0), 
+        LLVector3(0, -1, 0), 
         LLVector3(0, -1, 0) 
     };
 
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 09437473d9..ac7276e1e0 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8188,24 +8188,42 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
 
 	stop_glerror();
 
+    bool setup_env_mat = false;
 	channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
 	if (channel > -1)
 	{
-		LLCubeMap* cube_map = mEnvironmentMap.mCubeMap.notNull() ? mEnvironmentMap.mCubeMap : gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
+		LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
 		if (cube_map)
 		{
+            setup_env_mat = true;
 			cube_map->enable(channel);
 			cube_map->bind();
-			F32* m = gGLModelView;
-						
-			F32 mat[] = { m[0], m[1], m[2],
-						  m[4], m[5], m[6],
-						  m[8], m[9], m[10] };
-		
-			shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
 		}
 	}
 
+    channel = shader.enableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);
+    if (channel > -1)
+    {
+        LLCubeMap* cube_map = mEnvironmentMap.mCubeMap;
+        if (cube_map)
+        {
+            setup_env_mat = true;
+            cube_map->enable(channel);
+            cube_map->bind();
+        }
+    }
+
+    if (setup_env_mat)
+    {
+        F32* m = gGLModelView;
+
+        F32 mat[] = { m[0], m[1], m[2],
+                      m[4], m[5], m[6],
+                      m[8], m[9], m[10] };
+
+        shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+    }
+
     if (gAtmosphere)
     {
         // bind precomputed textures necessary for calculating sun and sky luminance
@@ -9103,6 +9121,17 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
 			cube_map->disable();
 		}
 	}
+
+    channel = shader.disableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);
+    if (channel > -1)
+    {
+        LLCubeMap* cube_map = mEnvironmentMap.mCubeMap;
+        if (cube_map)
+        {
+            cube_map->disable();
+        }
+    }
+
 	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 	gGL.getTexUnit(0)->activate();
 	shader.unbind();
-- 
cgit v1.2.3