From 83f9885d73a7ffb3c87ae29bcad6b01d0530eeb4 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 4 Jun 2024 10:26:34 -0500 Subject: #1614 Fix for moire pattern in specular highlights. Incidental cleanup. --- .../app_settings/shaders/class1/deferred/deferredUtil.glsl | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 385920f622..01543732d0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -142,18 +142,9 @@ vec2 getScreenCoordinate(vec2 screenpos) } vec4 getNorm(vec2 screenpos) -{ - return texture(normalMap, screenpos.xy); -} - -// return packedNormalEnvIntensityFlags since GBUFFER_FLAG_HAS_PBR needs .w -// See: C++: addDeferredAttachments(), GLSL: softenLightF -vec4 getNormalEnvIntensityFlags(vec2 screenpos, out vec3 n, out float envIntensity) { vec4 norm = texture(normalMap, screenpos.xy); - n = norm.xyz; - envIntensity = texture(emissiveRect, screenpos.xy).r; - + norm.xyz = normalize(norm.xyz); return norm; } -- cgit v1.2.3