From 7ea46b968cf7df3afc1e879f90f1124157f5a79d Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Tue, 1 Jun 2010 16:06:42 -0400 Subject: EXT-7504 WIP Force decloud after timeout using lower res textures Changed timeout behavior to be recurring, so that low res textures are uploaded every X seconds as needed. --- indra/newview/lltexlayer.cpp | 20 +++++++++++++------- indra/newview/lltexlayer.h | 2 +- 2 files changed, 14 insertions(+), 8 deletions(-) (limited to 'indra') diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 7290849fca..b13f9e3898 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -87,7 +87,7 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner, mNeedsUpdate(TRUE), mNeedsUpload(FALSE), mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates - mNeedsLowResUpload(TRUE), + mDebugNumLowresUploads(0), mTexLayerSet(owner) { LLTexLayerSetBuffer::sGLByteCount += getSize(); @@ -141,12 +141,12 @@ void LLTexLayerSetBuffer::requestUpload() // If we requested a new upload but haven't even uploaded // a low res version of our last upload request, then // keep the timer ticking instead of resetting it. - if (mNeedsUpload && mNeedsLowResUpload) + if (mNeedsUpload && (mDebugNumLowresUploads == 0)) { mNeedsUploadTimer.reset(); } mNeedsUpload = TRUE; - mNeedsLowResUpload = TRUE; + mDebugNumLowresUploads = 0; mUploadPending = TRUE; mNeedsUploadTimer.unpause(); } @@ -292,7 +292,7 @@ BOOL LLTexLayerSetBuffer::isReadyToUpload() const // If we hit our timeout and have textures available at even lower resolution, then upload. const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout; const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); - if (has_lower_lod && is_upload_textures_timeout && mNeedsLowResUpload) return TRUE; + if (has_lower_lod && is_upload_textures_timeout) return TRUE; } return FALSE; } @@ -434,12 +434,18 @@ void LLTexLayerSetBuffer::readBackAndUpload() if (highest_lod) { + // Got the final LOD for the baked texture. + // All done, pause the upload timer so we know how long it took. mNeedsUpload = FALSE; mNeedsUploadTimer.pause(); } else { - mNeedsLowResUpload = FALSE; + // Got a lower level LOD for the baked texture. + // Restart the upload timer. + mDebugNumLowresUploads++; + mNeedsUploadTimer.unpause(); + mNeedsUploadTimer.reset(); } } else @@ -2235,11 +2241,11 @@ const std::string LLTexLayerSetBuffer::dumpTextureInfo() const if (!isAgentAvatarValid()) return ""; const BOOL is_high_res = !mNeedsUpload; - const BOOL is_low_res = !mNeedsLowResUpload; + const U32 num_low_res = mDebugNumLowresUploads; const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32(); const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet); std::string text = llformat("[ HiRes:%d LoRes:%d Timer:%d ] %s", - is_high_res, is_low_res, upload_time, + is_high_res, num_low_res, upload_time, local_texture_info.c_str()); return text; } diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h index 8f386b5a19..313c5f24e1 100644 --- a/indra/newview/lltexlayer.h +++ b/indra/newview/lltexlayer.h @@ -360,7 +360,7 @@ private: BOOL mNeedsUpdate; // Whether we need to update our baked textures BOOL mNeedsUpload; // Whether we need to send our baked textures to the server - BOOL mNeedsLowResUpload; // Whether we have sent a lowres version of our baked textures to the server + U32 mDebugNumLowresUploads; // Number of times we've sent a lowres version of our baked textures to the server BOOL mUploadPending; // Whether we have received back the new baked textures LLUUID mUploadID; // Identifies the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit) -- cgit v1.2.3