From 7cd173cd13f68cbe3d25e0290845d6fee370937a Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Thu, 13 Jan 2022 12:34:23 -0800
Subject: SL-16606: Add profiler category PIPELINE

---
 indra/llrender/llgl.cpp     |   6 +--
 indra/llrender/llrender.cpp |   6 +--
 indra/newview/llworld.cpp   |   4 +-
 indra/newview/pipeline.cpp  | 102 ++++++++++++++++++++++----------------------
 4 files changed, 59 insertions(+), 59 deletions(-)

(limited to 'indra')

diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 18a79d5264..12da961cef 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1868,7 +1868,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
 LLGLState::LLGLState(LLGLenum state, S32 enabled) :
 	mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	switch (state)
 	{
 		case GL_ALPHA_TEST:
@@ -1925,7 +1925,7 @@ void LLGLState::setEnabled(S32 enabled)
 
 LLGLState::~LLGLState() 
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	stop_glerror();
 	if (mState)
 	{
@@ -2184,7 +2184,7 @@ void LLGLNamePool::cleanup()
 
 GLuint LLGLNamePool::allocate()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 #if LL_GL_NAME_POOLING
 	for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter)
 	{
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 8b4f250894..3b46eef1b4 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -193,7 +193,7 @@ void LLTexUnit::bindFast(LLTexture* texture)
 
 bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	stop_glerror();
 	if (mIndex >= 0)
 	{
@@ -1483,7 +1483,7 @@ LLLightState* LLRender::getLight(U32 index)
 
 void LLRender::setAmbientLightColor(const LLColor4& color)
 {
-	LL_PROFILE_ZONE_SCOPED
+	LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE
 	if (color != mAmbientLightColor)
 	{
 		++mLightHash;
@@ -1558,7 +1558,7 @@ void LLRender::flush()
 {
 	if (mCount > 0)
 	{
-        LL_PROFILE_ZONE_SCOPED;
+        LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 		if (!mUIOffset.empty())
 		{
 			sUICalls++;
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 343aea5721..6746a3a902 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -885,7 +885,7 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh
 
 void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	if (!gAgent.getRegion())
 	{
 		return;
@@ -1079,7 +1079,7 @@ void LLWorld::updateWaterObjects()
 
 void LLWorld::shiftRegions(const LLVector3& offset)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i)
 	{
 		LLViewerRegion* region = *i;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 52b8153980..b342c46ce1 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1224,7 +1224,7 @@ void LLPipeline::releaseShadowTargets()
 
 void LLPipeline::createGLBuffers()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
     stop_glerror();
 	assertInitialized();
 
@@ -1491,7 +1491,7 @@ public:
 // Called when a texture changes # of channels (causes faces to move to alpha pool)
 void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	assertInitialized();
 
 	// *TODO: This is inefficient and causes frame spikes; need a better way to do this
@@ -1705,7 +1705,7 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj)
 
 void LLPipeline::unlinkDrawable(LLDrawable *drawable)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 
 	assertInitialized();
 
@@ -1770,7 +1770,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable)
 //static
 void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin();
 		 iter != gPipeline.mNearbyLights.end(); iter++)
 	{
@@ -1798,7 +1798,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
 
 void LLPipeline::createObjects(F32 max_dtime)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 
 	LLTimer update_timer;
 
@@ -1822,7 +1822,7 @@ void LLPipeline::createObjects(F32 max_dtime)
 
 void LLPipeline::createObject(LLViewerObject* vobj)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	LLDrawable* drawablep = vobj->mDrawable;
 
 	if (!drawablep)
@@ -1860,7 +1860,7 @@ void LLPipeline::createObject(LLViewerObject* vobj)
 
 void LLPipeline::resetFrameStats()
 {
-	LL_PROFILE_ZONE_SCOPED
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	assertInitialized();
 
 	sCompiles        = 0;
@@ -1971,7 +1971,7 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
 
 void LLPipeline::updateMove()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 
 	if (FreezeTime)
 	{
@@ -2073,7 +2073,7 @@ void LLPipeline::grabReferences(LLCullResult& result)
 
 void LLPipeline::clearReferences()
 {
-	LL_PROFILE_ZONE_SCOPED
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	sCull = NULL;
 	mGroupSaveQ1.clear();
 }
@@ -2327,7 +2327,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla
 	static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") 
 									&& gGLManager.mHasOcclusionQuery;
 
-	LL_RECORD_BLOCK_TIME(FTM_CULL);
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL);
 
     if (planep != nullptr)
     {
@@ -2613,7 +2613,7 @@ void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderT
 
 void LLPipeline::doOcclusion(LLCamera& camera)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
     if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested &&
 		(sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck))
 	{
@@ -2700,7 +2700,7 @@ bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep, bool priority)
 
 void LLPipeline::updateGL()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	{
 		while (!LLGLUpdate::sGLQ.empty())
 		{
@@ -2718,7 +2718,7 @@ void LLPipeline::updateGL()
 
 void LLPipeline::clearRebuildGroups()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	LLSpatialGroup::sg_vector_t	hudGroups;
 
 	mGroupQ1Locked = true;
@@ -2823,7 +2823,7 @@ void LLPipeline::clearRebuildDrawables()
 
 void LLPipeline::rebuildPriorityGroups()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	LLTimer update_timer;
 	assertInitialized();
 
@@ -2852,7 +2852,7 @@ void LLPipeline::rebuildGroups()
 		return;
 	}
 
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	mGroupQ2Locked = true;
 	// Iterate through some drawables on the non-priority build queue
 	S32 size = (S32) mGroupQ2.size();
@@ -3100,7 +3100,7 @@ void LLPipeline::markShift(LLDrawable *drawablep)
 
 void LLPipeline::shiftObjects(const LLVector3 &offset)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	assertInitialized();
 
 	glClear(GL_DEPTH_BUFFER_BIT);
@@ -3171,7 +3171,7 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable)
 
 void LLPipeline::processPartitionQ()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter)
 	{
 		LLDrawable* drawable = *iter;
@@ -3273,6 +3273,8 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f
 
 void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
 {
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
+
 	if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
 					  LLPipeline::RENDER_TYPE_CONTROL_AV,
 					  LLPipeline::RENDER_TYPE_GROUND,
@@ -3287,8 +3289,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
 		gPipeline.resetDrawOrders();
 	}
 
-	LL_RECORD_BLOCK_TIME(FTM_STATESORT);
-
 	//LLVertexBuffer::unbind();
 
 	grabReferences(result);
@@ -3407,7 +3407,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
 
 void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
     if (bridge->getSpatialGroup()->changeLOD() || fov_changed)
 	{
 		bool force_update = false;
@@ -3417,7 +3417,7 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_c
 
 void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
     if (!drawablep
 		|| drawablep->isDead() 
 		|| !hasRenderType(drawablep->getRenderType()))
@@ -3727,7 +3727,7 @@ void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
 }
 void LLPipeline::touchTextures(LLDrawInfo* info)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
     for (int i = 0; i < info->mTextureList.size(); ++i)
     {
         touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
@@ -3740,7 +3740,7 @@ void LLPipeline::touchTextures(LLDrawInfo* info)
 
 void LLPipeline::postSort(LLCamera& camera)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 
 	assertInitialized();
 
@@ -4249,7 +4249,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
 
 void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
 {
-	LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
+	LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);
 
 	assertInitialized();
 
@@ -4693,7 +4693,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
 
 void LLPipeline::renderGeomShadow(LLCamera& camera)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
     U32 cur_type = 0;
 	
 	LLGLEnable cull(GL_CULL_FACE);
@@ -4759,7 +4759,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)
 
 void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	assertInitialized();
 	S32 count = 0;
 	if (render_type == LLRender::TRIANGLE_STRIP)
@@ -5471,7 +5471,7 @@ void LLPipeline::renderDebug()
 
 void LLPipeline::rebuildPools()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 
 	assertInitialized();
 
@@ -5815,7 +5815,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
 
 void LLPipeline::resetDrawOrders()
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	assertInitialized();
 	// Iterate through all of the draw pools and rebuild them.
 	for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter)
@@ -7221,7 +7221,7 @@ void LLPipeline::doResetVertexBuffers(bool forced)
 		}
 	}
 
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	mResetVertexBuffers = false;
 
 	mCubeVB = NULL;
@@ -7310,7 +7310,7 @@ void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_text
 
 void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
     assertInitialized();
     gGL.loadMatrix(gGLModelView);
     gGLLastMatrix = NULL;
@@ -8039,7 +8039,7 @@ void LLPipeline::renderFinalize()
 
 void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 
     LLRenderTarget* deferred_target       = &mDeferredScreen;
     LLRenderTarget* deferred_depth_target = &mDeferredDepth;
@@ -8301,7 +8301,7 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f)
 
 void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
     if (!sCull)
     {
         return;
@@ -8312,7 +8312,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
     LLRenderTarget *deferred_light_target = &mDeferredLight;
 
     {
-        LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
+        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
         LLViewerCamera *camera = LLViewerCamera::getInstance();
         {
             LLGLDepthTest depth(GL_TRUE);
@@ -8378,7 +8378,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
         {
             deferred_light_target->bindTarget();
             {  // paint shadow/SSAO light map (direct lighting lightmap)
-                LL_PROFILE_ZONE_NAMED("renderDeferredLighting - sun shadow");
+                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow");
                 bindDeferredShader(gDeferredSunProgram, deferred_light_target);
                 mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
                 glClearColor(1, 1, 1, 1);
@@ -8424,7 +8424,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
 
         if (RenderDeferredSSAO)
         {  // soften direct lighting lightmap
-            LL_PROFILE_ZONE_NAMED("renderDeferredLighting - soften shadow");
+            LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow");
             // blur lightmap
             screen_target->bindTarget();
             glClearColor(1, 1, 1, 1);
@@ -8502,7 +8502,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
         {  // apply sunlight contribution
             LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram;
 
-            LL_PROFILE_ZONE_NAMED("renderDeferredLighting - atmospherics");
+            LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics");
             bindDeferredShader(soften_shader);
 
             LLEnvironment &environment = LLEnvironment::instance();
@@ -8568,7 +8568,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
             LLVertexBuffer::unbind();
 
             {
-                LL_PROFILE_ZONE_NAMED("renderDeferredLighting - local lights");
+                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights");
                 bindDeferredShader(gDeferredLightProgram);
 
                 if (mCubeVB.isNull())
@@ -8674,7 +8674,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
 
             if (!spot_lights.empty())
             {
-                LL_PROFILE_ZONE_NAMED("renderDeferredLighting - projectors");
+                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors");
                 LLGLDepthTest depth(GL_TRUE, GL_FALSE);
                 bindDeferredShader(gDeferredSpotLightProgram);
 
@@ -8719,7 +8719,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
             vert[2].set(3, 1, 0);
 
             {
-                LL_PROFILE_ZONE_NAMED("renderDeferredLighting - fullscreen lights");
+                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights");
                 LLGLDepthTest depth(GL_FALSE);
 
                 // full screen blit
@@ -9113,7 +9113,7 @@ inline float sgn(float a)
 
 void LLPipeline::generateWaterReflection(LLCamera& camera_in)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 
     if (!assertInitialized())
     {
@@ -9520,7 +9520,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbri
 
 void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width)
 {
-    LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER);
 
     //disable occlusion culling for shadow passes (save setting to restore later)
     S32 occlude = LLPipeline::sUseOcclusion;
@@ -9607,7 +9607,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
             gGL.setColorMask(false, false);
         }
 
-        LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
+        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE);
 
         gGL.getTexUnit(0)->disable();
         for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i)
@@ -9625,7 +9625,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
 
     if (use_shader)
     {
-        LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
+        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
 
         gDeferredShadowProgram.unbind();
         renderGeomShadow(shadow_cam);
@@ -9634,13 +9634,13 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
     }
     else
     {
-        LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
+        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM);
 
         renderGeomShadow(shadow_cam);
     }
 
     {
-        LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
+        LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA);
 
         for (int i = 0; i < 2; ++i)
         {
@@ -9656,19 +9656,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
                 LLVertexBuffer::MAP_TEXTURE_INDEX;
 
             {
-                LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
+                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED);
                 renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged);
             }
 
             {
-                LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
+                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND);
                 LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
                 renderAlphaObjects(mask, TRUE, TRUE, rigged);
             }
 
 
             {
-                LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
+                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED);
                 gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged);
                 LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width);
                 LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
@@ -9677,7 +9677,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
 
 
             {
-                LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
+                LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS);
                 gDeferredTreeShadowProgram.bind(rigged);
                 if (i == 0)
                 {
@@ -9723,7 +9723,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
 
 bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir)
 {
-    LL_PROFILE_ZONE_SCOPED;
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
 	//get point cloud of intersection of frust and min, max
 
 	if (getVisibleExtents(camera, min, max))
@@ -9986,7 +9986,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
 		return;
 	}
 
-	LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
+	LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW);
 
 	bool skip_avatar_update = false;
 	if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
-- 
cgit v1.2.3