From 77aac9579170369a11f0884e16bd730f8cbb8bdb Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine Date: Wed, 14 Jul 2021 14:49:43 +0300 Subject: SL-15297 performance floater ui update --- indra/newview/llfloateravatarrendersettings.cpp | 37 +--- indra/newview/llfloateravatarrendersettings.h | 4 - indra/newview/llfloaterperformance.cpp | 178 +++++++++++----- indra/newview/llfloaterperformance.h | 12 +- .../xui/en/floater_avatar_render_settings.xml | 66 +++--- .../skins/default/xui/en/floater_performance.xml | 217 ++++---------------- .../xui/en/menu_avatar_rendering_settings.xml | 25 +-- .../xui/en/menu_avatar_rendering_settings_add.xml | 4 +- .../xui/en/panel_performance_complexity.xml | 6 +- .../default/xui/en/panel_performance_huds.xml | 17 +- .../default/xui/en/panel_performance_nearby.xml | 18 +- .../xui/en/panel_performance_preferences.xml | 186 +++++++++++------ .../default/xui/en/panel_performance_presets.xml | 223 --------------------- .../xui/en/panel_performance_troubleshooting.xml | 190 ------------------ 14 files changed, 372 insertions(+), 811 deletions(-) delete mode 100644 indra/newview/skins/default/xui/en/panel_performance_presets.xml delete mode 100644 indra/newview/skins/default/xui/en/panel_performance_troubleshooting.xml (limited to 'indra') diff --git a/indra/newview/llfloateravatarrendersettings.cpp b/indra/newview/llfloateravatarrendersettings.cpp index b8f854feb3..7d098e6c88 100644 --- a/indra/newview/llfloateravatarrendersettings.cpp +++ b/indra/newview/llfloateravatarrendersettings.cpp @@ -89,7 +89,6 @@ BOOL LLFloaterAvatarRenderSettings::postBuild() LLFloater::postBuild(); mAvatarSettingsList = getChild("render_settings_list"); mAvatarSettingsList->setRightMouseDownCallback(boost::bind(&LLFloaterAvatarRenderSettings::onAvatarListRightClick, this, _1, _2, _3)); - getChild("people_filter_input")->setCommitCallback(boost::bind(&LLFloaterAvatarRenderSettings::onFilterEdit, this, _2)); return TRUE; } @@ -133,37 +132,13 @@ void LLFloaterAvatarRenderSettings::updateList() { item_params.value = iter->first; LLAvatarNameCache::get(iter->first, &av_name); - if(!isHiddenRow(av_name.getCompleteName())) - { - item_params.columns.add().value(av_name.getCompleteName()).column("name"); - std::string setting = getString(iter->second == 1 ? "av_never_render" : "av_always_render"); - item_params.columns.add().value(setting).column("setting"); - std::string timestamp = createTimestamp(LLRenderMuteList::getInstance()->getVisualMuteDate(iter->first)); - item_params.columns.add().value(timestamp).column("timestamp"); - mAvatarSettingsList->addNameItemRow(item_params); - } + item_params.columns.add().value(av_name.getCompleteName()).column("name"); + std::string setting = getString(iter->second == 1 ? "av_never_render" : "av_always_render"); + item_params.columns.add().value(setting).column("setting"); + mAvatarSettingsList->addNameItemRow(item_params); } } -void LLFloaterAvatarRenderSettings::onFilterEdit(const std::string& search_string) -{ - std::string filter_upper = search_string; - LLStringUtil::toUpper(filter_upper); - if (mNameFilter != filter_upper) - { - mNameFilter = filter_upper; - mNeedsUpdate = true; - } -} - -bool LLFloaterAvatarRenderSettings::isHiddenRow(const std::string& av_name) -{ - if (mNameFilter.empty()) return false; - std::string upper_name = av_name; - LLStringUtil::toUpper(upper_name); - return std::string::npos == upper_name.find(mNameFilter); -} - static LLVOAvatar* find_avatar(const LLUUID& id) { LLViewerObject *obj = gObjectList.findObject(id); @@ -214,6 +189,10 @@ bool LLFloaterAvatarRenderSettings::isActionChecked(const LLSD& userdata, const { return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY)); } + else if ("non_default" == command_name) + { + return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY)); + } else if ("never" == command_name) { return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER)); diff --git a/indra/newview/llfloateravatarrendersettings.h b/indra/newview/llfloateravatarrendersettings.h index 00ee074f17..2e0a844afd 100644 --- a/indra/newview/llfloateravatarrendersettings.h +++ b/indra/newview/llfloateravatarrendersettings.h @@ -48,7 +48,6 @@ public: void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y); void updateList(); - void onFilterEdit(const std::string& search_string); void onCustomAction (const LLSD& userdata, const LLUUID& av_id); bool isActionChecked(const LLSD& userdata, const LLUUID& av_id); void onClickAdd(const LLSD& userdata); @@ -59,15 +58,12 @@ public: static void setNeedsUpdate(); private: - bool isHiddenRow(const std::string& av_name); void callbackAvatarPicked(const uuid_vec_t& ids, S32 visual_setting); void removePicker(); bool mNeedsUpdate; LLListContextMenu* mContextMenu; LLNameListCtrl* mAvatarSettingsList; - - std::string mNameFilter; }; diff --git a/indra/newview/llfloaterperformance.cpp b/indra/newview/llfloaterperformance.cpp index 16afeb6e52..a2fb8c130d 100644 --- a/indra/newview/llfloaterperformance.cpp +++ b/indra/newview/llfloaterperformance.cpp @@ -31,6 +31,7 @@ #include "llappearancemgr.h" #include "llavataractions.h" #include "llavatarrendernotifier.h" +#include "llcheckboxctrl.h" #include "llfeaturemanager.h" #include "llfloaterpreference.h" // LLAvatarComplexityControls #include "llfloaterreg.h" @@ -38,52 +39,69 @@ #include "llsliderctrl.h" #include "lltextbox.h" #include "lltrans.h" +#include "llviewerobjectlist.h" #include "llvoavatar.h" #include "llvoavatarself.h" +#include "pipeline.h" const F32 REFRESH_INTERVAL = 1.0f; -const S32 COMPLEXITY_THRESHOLD_HIGH = 100000; -const S32 COMPLEXITY_THRESHOLD_MEDIUM = 30000; const S32 BAR_LEFT_PAD = 2; const S32 BAR_RIGHT_PAD = 5; const S32 BAR_BOTTOM_PAD = 9; +class LLExceptionsContextMenu : public LLListContextMenu +{ +public: + LLExceptionsContextMenu(LLFloaterPerformance* floater_settings) + : mFloaterPerformance(floater_settings) + {} +protected: + LLContextMenu* createMenu() + { + LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar; + LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar; + registrar.add("Settings.SetRendering", boost::bind(&LLFloaterPerformance::onCustomAction, mFloaterPerformance, _2, mUUIDs.front())); + enable_registrar.add("Settings.IsSelected", boost::bind(&LLFloaterPerformance::isActionChecked, mFloaterPerformance, _2, mUUIDs.front())); + LLContextMenu* menu = createFromFile("menu_avatar_rendering_settings.xml"); + + return menu; + } + + LLFloaterPerformance* mFloaterPerformance; +}; + LLFloaterPerformance::LLFloaterPerformance(const LLSD& key) : LLFloater(key), mUpdateTimer(new LLTimer()), mNearbyMaxComplexity(0) { + mContextMenu = new LLExceptionsContextMenu(this); } LLFloaterPerformance::~LLFloaterPerformance() { mComplexityChangedSignal.disconnect(); + delete mContextMenu; delete mUpdateTimer; } BOOL LLFloaterPerformance::postBuild() { mMainPanel = getChild("panel_performance_main"); - mTroubleshootingPanel = getChild("panel_performance_troubleshooting"); mNearbyPanel = getChild("panel_performance_nearby"); mComplexityPanel = getChild("panel_performance_complexity"); mSettingsPanel = getChild("panel_performance_preferences"); mHUDsPanel = getChild("panel_performance_huds"); - mPresetsPanel = getChild("panel_performance_presets"); - getChild("troubleshooting_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mTroubleshootingPanel)); getChild("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel)); getChild("complexity_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mComplexityPanel)); getChild("settings_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel)); getChild("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel)); - getChild("presets_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mPresetsPanel)); - initBackBtn(mTroubleshootingPanel); initBackBtn(mNearbyPanel); initBackBtn(mComplexityPanel); initBackBtn(mSettingsPanel); initBackBtn(mHUDsPanel); - initBackBtn(mPresetsPanel); mHUDList = mHUDsPanel->getChild("hud_list"); mHUDList->setNameListType(LLNameListCtrl::SPECIAL); @@ -96,12 +114,12 @@ BOOL LLFloaterPerformance::postBuild() mObjectList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1)); mSettingsPanel->getChild("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this)); + mSettingsPanel->getChild("hide_avatars")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickHideAvatars, this)); + mSettingsPanel->getChild("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR)); mNearbyPanel->getChild("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this)); mNearbyList = mNearbyPanel->getChild("nearby_list"); - - mPresetsPanel->getChild("avatars_nearby_link")->setURLClickedCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel)); - mPresetsPanel->getChild("settings_link")->setURLClickedCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel)); + mNearbyList->setRightMouseDownCallback(boost::bind(&LLFloaterPerformance::onAvatarListRightClick, this, _1, _2, _3)); updateComplexityText(); mComplexityChangedSignal = gSavedSettings.getControl("IndirectMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateComplexityText, this)); @@ -134,28 +152,27 @@ void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel) void LLFloaterPerformance::draw() { + const S32 NUM_PERIODS = 50; + if (mUpdateTimer->hasExpired()) { - getChild("fps_value")->setValue((S32)llround(LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS))); - if (mMainPanel->getVisible()) - { - mMainPanel->getChild("huds_value")->setValue(LLHUDRenderNotifier::getInstance()->getHUDsCount()); - mMainPanel->getChild("complexity_value")->setValue((S32)gAgentAvatarp->getVisualComplexity()); - updateNearbyComplexityDesc(); - } - else if (mHUDsPanel->getVisible()) + getChild("fps_value")->setValue((S32)llround(LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS, NUM_PERIODS))); + if (mHUDsPanel->getVisible()) { populateHUDList(); } else if (mNearbyPanel->getVisible()) { populateNearbyList(); - updateNearbyComplexityDesc(); } else if (mComplexityPanel->getVisible()) { populateObjectList(); } + else if (mSettingsPanel->getVisible()) + { + mSettingsPanel->getChild("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR)); + } mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL); } @@ -170,12 +187,10 @@ void LLFloaterPerformance::showMainPanel() void LLFloaterPerformance::hidePanels() { - mTroubleshootingPanel->setVisible(FALSE); mNearbyPanel->setVisible(FALSE); mComplexityPanel->setVisible(FALSE); mHUDsPanel->setVisible(FALSE); mSettingsPanel->setVisible(FALSE); - mPresetsPanel->setVisible(FALSE); } void LLFloaterPerformance::initBackBtn(LLPanel* panel) @@ -236,8 +251,6 @@ void LLFloaterPerformance::populateHUDList() mHUDList->sortByColumnIndex(1, FALSE); mHUDList->setScrollPos(prev_pos); mHUDList->selectItemBySpecialId(prev_selected_id); - - mHUDsPanel->getChild("huds_value")->setValue(std::to_string(complexity_list.size())); } void LLFloaterPerformance::populateObjectList() @@ -384,32 +397,6 @@ void LLFloaterPerformance::getNearbyAvatars(std::vector &valid_nea } } -void LLFloaterPerformance::updateNearbyComplexityDesc() -{ - std::string desc = getString("low"); - - static LLCachedControl max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0); - if (mMainPanel->getVisible()) - { - std::vector valid_nearby_avs; - getNearbyAvatars(valid_nearby_avs); - } - if (mNearbyMaxComplexity > COMPLEXITY_THRESHOLD_HIGH) - { - desc = getString("very_high"); - } - else if (mNearbyMaxComplexity > COMPLEXITY_THRESHOLD_MEDIUM) - { - desc = getString("medium"); - } - - if (mMainPanel->getVisible()) - { - mMainPanel->getChild("avatars_nearby_value")->setValue(desc); - } - mNearbyPanel->getChild("av_nearby_value")->setValue(desc); -} - void LLFloaterPerformance::detachItem(const LLUUID& item_id) { LLAppearanceMgr::instance().removeItemFromAvatar(item_id); @@ -425,6 +412,11 @@ void LLFloaterPerformance::onClickAdvanced() LLFloaterReg::showInstance("prefs_graphics_advanced"); } +void LLFloaterPerformance::onClickHideAvatars() +{ + LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR); +} + void LLFloaterPerformance::onClickExceptions() { LLFloaterReg::showInstance("avatar_render_settings"); @@ -443,4 +435,90 @@ void LLFloaterPerformance::updateComplexityText() mNearbyPanel->getChild("IndirectMaxComplexityText", true)); } +static LLVOAvatar* find_avatar(const LLUUID& id) +{ + LLViewerObject *obj = gObjectList.findObject(id); + while (obj && obj->isAttachment()) + { + obj = (LLViewerObject *)obj->getParent(); + } + + if (obj && obj->isAvatar()) + { + return (LLVOAvatar*)obj; + } + else + { + return NULL; + } +} + +void LLFloaterPerformance::onCustomAction(const LLSD& userdata, const LLUUID& av_id) +{ + const std::string command_name = userdata.asString(); + + S32 new_setting = 0; + if ("default" == command_name) + { + new_setting = S32(LLVOAvatar::AV_RENDER_NORMALLY); + } + else if ("never" == command_name) + { + new_setting = S32(LLVOAvatar::AV_DO_NOT_RENDER); + } + else if ("always" == command_name) + { + new_setting = S32(LLVOAvatar::AV_ALWAYS_RENDER); + } + + LLVOAvatar *avatarp = find_avatar(av_id); + if (avatarp) + { + avatarp->setVisualMuteSettings(LLVOAvatar::VisualMuteSettings(new_setting)); + } + else + { + LLRenderMuteList::getInstance()->saveVisualMuteSetting(av_id, new_setting); + } +} + + +bool LLFloaterPerformance::isActionChecked(const LLSD& userdata, const LLUUID& av_id) +{ + const std::string command_name = userdata.asString(); + + S32 visual_setting = LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(av_id); + if ("default" == command_name) + { + return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY)); + } + else if ("non_default" == command_name) + { + return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY)); + } + else if ("never" == command_name) + { + return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER)); + } + else if ("always" == command_name) + { + return (visual_setting == S32(LLVOAvatar::AV_ALWAYS_RENDER)); + } + return false; +} + +void LLFloaterPerformance::onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y) +{ + LLNameListCtrl* list = dynamic_cast(ctrl); + if (!list) return; + list->selectItemAt(x, y, MASK_NONE); + uuid_vec_t selected_uuids; + + if(list->getCurrentID().notNull()) + { + selected_uuids.push_back(list->getCurrentID()); + mContextMenu->show(ctrl, selected_uuids, x, y); + } +} + // EOF diff --git a/indra/newview/llfloaterperformance.h b/indra/newview/llfloaterperformance.h index ea15873b95..58f9447d4c 100644 --- a/indra/newview/llfloaterperformance.h +++ b/indra/newview/llfloaterperformance.h @@ -27,6 +27,7 @@ #define LL_LLFLOATERPERFORMANCE_H #include "llfloater.h" +#include "lllistcontextmenu.h" class LLCharacter; class LLNameListCtrl; @@ -46,6 +47,11 @@ public: void detachItem(const LLUUID& item_id); + void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y); + + void onCustomAction (const LLSD& userdata, const LLUUID& av_id); + bool isActionChecked(const LLSD& userdata, const LLUUID& av_id); + private: void initBackBtn(LLPanel* panel); void populateHUDList(); @@ -53,25 +59,25 @@ private: void populateNearbyList(); void onClickAdvanced(); + void onClickHideAvatars(); void onClickExceptions(); void updateMaxComplexity(); void updateComplexityText(); void getNearbyAvatars(std::vector &valid_nearby_avs); - void updateNearbyComplexityDesc(); LLPanel* mMainPanel; - LLPanel* mTroubleshootingPanel; LLPanel* mNearbyPanel; LLPanel* mComplexityPanel; LLPanel* mHUDsPanel; LLPanel* mSettingsPanel; - LLPanel* mPresetsPanel; LLNameListCtrl* mHUDList; LLNameListCtrl* mObjectList; LLNameListCtrl* mNearbyList; + LLListContextMenu* mContextMenu; + LLTimer* mUpdateTimer; S32 mNearbyMaxComplexity; diff --git a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml index e088d4d2a1..d222dca98b 100644 --- a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml @@ -10,7 +10,7 @@ save_rect="true" single_instance="true" reuse_instance="true" - title="AVATAR RENDER SETTINGS" + title="AVATAR DISPLAY EXCEPTIONS" width="300"> - - + top="0"> + relative_width="0.65" /> - + relative_width="0.35" /> + + + diff --git a/indra/newview/skins/default/xui/en/floater_performance.xml b/indra/newview/skins/default/xui/en/floater_performance.xml index 039421d589..210b2f8792 100644 --- a/indra/newview/skins/default/xui/en/floater_performance.xml +++ b/indra/newview/skins/default/xui/en/floater_performance.xml @@ -1,20 +1,11 @@ - - - - FPS -- 60 or more for the best experience - - - - - + frames per second + - Quick settings for common situations + left="395" + top="7" + name="fps_desc1_lbl" + width="150"> + Allow 5-10 seconds for - Choose settings for parties, exploration, photography, and more. + top_pad="-3" + name="fps_desc2_lbl" + width="150"> + changes to take full effect. - + + + left="10" + top="5"> - Individual settings + Graphics settings - More control over quality, visibility distance, and enhancements. + Choose settings for distance, water, lighting and more. - Nearby avatar complexity is - - - very high + Avatars nearby - Choose which avatars are not displayed in detail, to increase FPS. + Manage which nearby avatars are fully displayed. - Your avatar complexity is - - - 275 + Your avatar complexity Reduce the complexity of your avatar if you aren't satisfied with current FPS. @@ -278,7 +222,7 @@ mouse_opaque="true" name="icon_arrow4" follows="right|top" - top="24" + top="29" right="-20"/> - Your current HUDs: - - - 7 + Your active HUDs Removing HUDs you are not using can improve speed. @@ -335,72 +268,10 @@ mouse_opaque="true" name="icon_arrow4" follows="right|top" - top="24" - right="-20"/> - - - - General troubleshooting - - - Choose among common problems and see what you can do. - - - - - - - - - + - - + + + + + + + diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml index c64b24ed70..6e09eb5981 100644 --- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml @@ -4,13 +4,13 @@ left="0" bottom="0" visible="false" mouse_opaque="false"> diff --git a/indra/newview/skins/default/xui/en/panel_performance_complexity.xml b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml index 8d4512c4f7..b2f65f9488 100644 --- a/indra/newview/skins/default/xui/en/panel_performance_complexity.xml +++ b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml @@ -42,7 +42,7 @@ top_pad="10" name="attachments_title" width="195"> - My avatar complexity + Your avatar complexity - Complex attachments require more time and memory to display. + If your avatar is very complex, some other people may not see you in full detail and - While you are in this location, removing the most complex ones may increase speed. + your own graphics speed may be reduced. - Your current HUDs: - - - 7 + Your active HUDs - Detaching HUDs you aren't using us always a good idea, but especially in a complex location. + Detaching HUDs you aren't using saves memory and can make Second Life run faster. - Note: Using a HUD's minimize button does not save memory. + Note: Using a HUD's minimize button does not detach it. - Nearby avatar complexity is - - - very high + Avatars nearby - Some avatars nearby are slow to display. Choosing a complexity limit may help graphics speed. + Avatars more complex than your chosen limit will be shown in silhouette. - Individual settings + Graphics settings - Graphics quality -shortcuts + Shortcuts - To zoom out and see long distances, increase the distance. - - - If you are indoors, decrease the distance to improve speed. + To see more land when you zoom out, increase the distance. - Enhancements + Environment - + + + Shadows: + + + + + + + + + Water + + + Reducing or turning off water effects can greatly improve frame rate. + - - Shadows: - - + - - - - + top_pad="20" + left="20" + name="photo_lbl" + width="100"> + Photography + - [secondlife:/// What do these settings mean?] + Maximum detail is good for photos, but can slow frame rate. + + + + (Enter value between 0.0 and 4.0) + + diff --git a/indra/newview/skins/default/xui/en/panel_performance_presets.xml b/indra/newview/skins/default/xui/en/panel_performance_presets.xml deleted file mode 100644 index 51516020a2..0000000000 --- a/indra/newview/skins/default/xui/en/panel_performance_presets.xml +++ /dev/null @@ -1,223 +0,0 @@ - - - - - Back - - - Quick settings - - - Note: Quick settings will reset all manual changes you have made. - - - - - Tuned for many avatars in a room. - - - Nearby avatar complexity is high. - - - [secondlife:/// Choose avatars to show and hide] - - - - - Fewer avatars, higher visibility distance. - - - - - Good for zooming your camera far out and viewing large land areas. - - - - - Maximum quality, minimum visibility distance. - - - - For more control, try - - - [secondlife:/// Idividual Settings] - - - diff --git a/indra/newview/skins/default/xui/en/panel_performance_troubleshooting.xml b/indra/newview/skins/default/xui/en/panel_performance_troubleshooting.xml deleted file mode 100644 index 0a14eeb1c0..0000000000 --- a/indra/newview/skins/default/xui/en/panel_performance_troubleshooting.xml +++ /dev/null @@ -1,190 +0,0 @@ - - - - - Back - - - Fixes for common problems - - - Some problems result from the complexity of the location where you are. All you can do is leave. - - - Rubberbanding - - - When you walk, your avatar may be pulled backward again and again. - - - Fix: XXXXXXX - - - Texture thrashing - - - On objects near you, you may see their surfaces get blurry, then sharp, then blurry again. - - - Fix: XXXXXXX - - - Avatars are not moving smoothly - - - Lorem ipsum dolor sit amet. - - - Fix: XXXXXXX - - - Will a better graphics card or new computer help? - - - Lorem ipsum dolor sit amet. - - - Fix: XXXXXXX - - -- cgit v1.2.3