From 74254c9524e66d13a061312a629cc404a6c64a54 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Wed, 26 Mar 2025 10:28:01 -0400 Subject: Disable shoreline fade. (#3811) --- indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index e57aa69731..349f3b9a67 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -26,7 +26,6 @@ // class3/environment/waterF.glsl #define WATER_MINIMAL 1 -#define SHORELINE_FADE 1 out vec4 frag_color; @@ -267,9 +266,9 @@ void main() #ifdef SHORELINE_FADE fade = max(0,min(1, (pos.z - refPos.z) / 10)); #else - fade = 1 * water_mask; + fade = 1; #endif - + fade *= water_mask; distort2 = mix(distort, distort2, min(1, fade * 10)); depth = texture(depthMap, distort2).r; -- cgit v1.2.3