From 63ae47d8fd479a3cb05ff1d2364d683975e1b052 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 23 Feb 2023 15:19:56 -0600 Subject: SL-19236 Fix for HUDs not rendering when transparent water is disabled. --- indra/newview/pipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0ef89afe61..8d9a2a876e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2286,7 +2286,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result) LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL); LL_PROFILE_GPU_ZONE("updateCull"); // should always be zero GPU time, but drop a timer to flush stuff out - bool water_clip = !sRenderTransparentWater; + bool water_clip = !sRenderTransparentWater && !sRenderingHUDs; if (water_clip) { -- cgit v1.2.3