From 1586107e87f20da7a3eb8b14beffaed03ffc5db5 Mon Sep 17 00:00:00 2001 From: Nyx Linden Date: Tue, 12 Mar 2013 22:34:15 +0000 Subject: SH-3944 WIP CHUI merge fixing re-introduced don's refactor of low-level openGL calls pulling out of llui and putting them into llrender. Took the new code from their updated versions from the CHUI merge, but put them in a place accessible to appearance utility. --- indra/llrender/CMakeLists.txt | 4 + indra/llrender/llrender2dutils.cpp | 1608 ++++++++++++++++++++++++++++++++++++ indra/llrender/llrender2dutils.h | 163 ++++ indra/llrender/lluiimage.cpp | 243 ++++++ indra/llrender/lluiimage.h | 126 +++ indra/llui/CMakeLists.txt | 2 - indra/llui/llcombobox.cpp | 2 +- indra/llui/lllineeditor.cpp | 6 +- indra/llui/lllocalcliprect.cpp | 8 +- indra/llui/lltextbase.cpp | 4 +- indra/llui/lltexteditor.cpp | 2 +- indra/llui/llui.cpp | 1567 +---------------------------------- indra/llui/llui.h | 130 +-- indra/llui/lluiimage.cpp | 243 ------ indra/llui/lluiimage.h | 126 --- indra/newview/llappviewer.cpp | 2 +- indra/newview/llglsandbox.cpp | 8 +- indra/newview/llmediactrl.cpp | 18 +- indra/newview/llviewerdisplay.cpp | 10 +- indra/newview/llviewerwindow.cpp | 12 +- indra/newview/llworldmapview.cpp | 4 +- 21 files changed, 2210 insertions(+), 2078 deletions(-) create mode 100644 indra/llrender/llrender2dutils.cpp create mode 100644 indra/llrender/llrender2dutils.h create mode 100644 indra/llrender/lluiimage.cpp create mode 100644 indra/llrender/lluiimage.h delete mode 100644 indra/llui/lluiimage.cpp delete mode 100644 indra/llui/lluiimage.h (limited to 'indra') diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 904f5587b7..669b70aa43 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -43,11 +43,13 @@ set(llrender_SOURCE_FILES llimagegl.cpp llpostprocess.cpp llrender.cpp + llrender2dutils.cpp llrendernavprim.cpp llrendersphere.cpp llrendertarget.cpp llshadermgr.cpp lltexture.cpp + lluiimage.cpp llvertexbuffer.cpp ) @@ -69,10 +71,12 @@ set(llrender_HEADER_FILES llimagegl.h llpostprocess.h llrender.h + llrender2dutils.h llrendernavprim.h llrendersphere.h llshadermgr.h lltexture.h + lluiimage.h llvertexbuffer.h ) diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp new file mode 100644 index 0000000000..d3cfbaf03a --- /dev/null +++ b/indra/llrender/llrender2dutils.cpp @@ -0,0 +1,1608 @@ +/** + * @file llrender2dutils.cpp + * @brief GL function implementations for immediate-mode gl drawing. + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +// Linden library includes +#include "v2math.h" +#include "m3math.h" +#include "v4color.h" +#include "llfontgl.h" +#include "llrender.h" +#include "llrect.h" +#include "llgl.h" +#include "lltexture.h" + +// Project includes +#include "llrender2dutils.h" +#include "lluiimage.h" + + +// +// Globals +// +const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f); +/*static*/ LLVector2 LLRender2D::sGLScaleFactor(1.f, 1.f); +/*static*/ LLImageProviderInterface* LLRender2D::sImageProvider = NULL; + +// +// Functions +// + +BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) +{ + if (x < left || right < x) return FALSE; + if (y < bottom || top < y) return FALSE; + return TRUE; +} + + +// Puts GL into 2D drawing mode by turning off lighting, setting to an +// orthographic projection, etc. +void gl_state_for_2d(S32 width, S32 height) +{ + stop_glerror(); + F32 window_width = (F32) width;//gViewerWindow->getWindowWidth(); + F32 window_height = (F32) height;//gViewerWindow->getWindowHeight(); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadIdentity(); + gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadIdentity(); + stop_glerror(); +} + + +void gl_draw_x(const LLRect& rect, const LLColor4& color) +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.color4fv( color.mV ); + + gGL.begin( LLRender::LINES ); + gGL.vertex2i( rect.mLeft, rect.mTop ); + gGL.vertex2i( rect.mRight, rect.mBottom ); + gGL.vertex2i( rect.mLeft, rect.mBottom ); + gGL.vertex2i( rect.mRight, rect.mTop ); + gGL.end(); +} + + +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled) +{ + gGL.color4fv(color.mV); + gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled); +} + +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) +{ + gGL.pushUIMatrix(); + left += LLFontGL::sCurOrigin.mX; + right += LLFontGL::sCurOrigin.mX; + bottom += LLFontGL::sCurOrigin.mY; + top += LLFontGL::sCurOrigin.mY; + + gGL.loadUIIdentity(); + gl_rect_2d(llfloor((F32)left * LLRender2D::sGLScaleFactor.mV[VX]) - pixel_offset, + llfloor((F32)top * LLRender2D::sGLScaleFactor.mV[VY]) + pixel_offset, + llfloor((F32)right * LLRender2D::sGLScaleFactor.mV[VX]) + pixel_offset, + llfloor((F32)bottom * LLRender2D::sGLScaleFactor.mV[VY]) - pixel_offset, + filled); + gGL.popUIMatrix(); +} + + +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) +{ + stop_glerror(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // Counterclockwise quad will face the viewer + if( filled ) + { + gGL.begin( LLRender::QUADS ); + gGL.vertex2i(left, top); + gGL.vertex2i(left, bottom); + gGL.vertex2i(right, bottom); + gGL.vertex2i(right, top); + gGL.end(); + } + else + { + if( gGLManager.mATIOffsetVerticalLines ) + { + // Work around bug in ATI driver: vertical lines are offset by (-1,-1) + gGL.begin( LLRender::LINES ); + + // Verticals + gGL.vertex2i(left + 1, top); + gGL.vertex2i(left + 1, bottom); + + gGL.vertex2i(right, bottom); + gGL.vertex2i(right, top); + + // Horizontals + top--; + right--; + gGL.vertex2i(left, bottom); + gGL.vertex2i(right, bottom); + + gGL.vertex2i(left, top); + gGL.vertex2i(right, top); + gGL.end(); + } + else + { + top--; + right--; + gGL.begin( LLRender::LINE_STRIP ); + gGL.vertex2i(left, top); + gGL.vertex2i(left, bottom); + gGL.vertex2i(right, bottom); + gGL.vertex2i(right, top); + gGL.vertex2i(left, top); + gGL.end(); + } + } + stop_glerror(); +} + +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled ) +{ + gGL.color4fv( color.mV ); + gl_rect_2d( left, top, right, bottom, filled ); +} + + +void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) +{ + gGL.color4fv( color.mV ); + gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); +} + +// Given a rectangle on the screen, draws a drop shadow _outside_ +// the right and bottom edges of it. Along the right it has width "lines" +// and along the bottom it has height "lines". +void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines) +{ + stop_glerror(); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // HACK: Overlap with the rectangle by a single pixel. + right--; + bottom++; + lines++; + + LLColor4 end_color = start_color; + end_color.mV[VALPHA] = 0.f; + + gGL.begin(LLRender::QUADS); + + // Right edge, CCW faces screen + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, top-lines); + gGL.vertex2i(right, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(right+lines, bottom); + gGL.vertex2i(right+lines, top-lines); + + // Bottom edge, CCW faces screen + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, bottom); + gGL.vertex2i(left+lines, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(left+lines, bottom-lines); + gGL.vertex2i(right, bottom-lines); + + // bottom left Corner + gGL.color4fv(start_color.mV); + gGL.vertex2i(left+lines, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(left, bottom); + // make the bottom left corner not sharp + gGL.vertex2i(left+1, bottom-lines+1); + gGL.vertex2i(left+lines, bottom-lines); + + // bottom right corner + gGL.color4fv(start_color.mV); + gGL.vertex2i(right, bottom); + gGL.color4fv(end_color.mV); + gGL.vertex2i(right, bottom-lines); + // make the rightmost corner not sharp + gGL.vertex2i(right+lines-1, bottom-lines+1); + gGL.vertex2i(right+lines, bottom); + + // top right corner + gGL.color4fv(start_color.mV); + gGL.vertex2i( right, top-lines ); + gGL.color4fv(end_color.mV); + gGL.vertex2i( right+lines, top-lines ); + // make the corner not sharp + gGL.vertex2i( right+lines-1, top-1 ); + gGL.vertex2i( right, top ); + + gGL.end(); + stop_glerror(); +} + +void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 ) +{ + // Work around bug in ATI driver: vertical lines are offset by (-1,-1) + if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) + { + x1++; + x2++; + y1++; + y2++; + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.begin(LLRender::LINES); + gGL.vertex2i(x1, y1); + gGL.vertex2i(x2, y2); + gGL.end(); +} + +void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) +{ + // Work around bug in ATI driver: vertical lines are offset by (-1,-1) + if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) + { + x1++; + x2++; + y1++; + y2++; + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.color4fv( color.mV ); + + gGL.begin(LLRender::LINES); + gGL.vertex2i(x1, y1); + gGL.vertex2i(x2, y2); + gGL.end(); +} + +void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.color4fv(color.mV); + + if (filled) + { + gGL.begin(LLRender::TRIANGLES); + } + else + { + gGL.begin(LLRender::LINE_LOOP); + } + gGL.vertex2i(x1, y1); + gGL.vertex2i(x2, y2); + gGL.vertex2i(x3, y3); + gGL.end(); +} + +void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac) +{ + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + length = llmin((S32)(max_frac*(right - left)), length); + length = llmin((S32)(max_frac*(top - bottom)), length); + gGL.begin(LLRender::LINES); + gGL.vertex2i(left, top); + gGL.vertex2i(left + length, top); + + gGL.vertex2i(left, top); + gGL.vertex2i(left, top - length); + + gGL.vertex2i(left, bottom); + gGL.vertex2i(left + length, bottom); + + gGL.vertex2i(left, bottom); + gGL.vertex2i(left, bottom + length); + + gGL.vertex2i(right, top); + gGL.vertex2i(right - length, top); + + gGL.vertex2i(right, top); + gGL.vertex2i(right, top - length); + + gGL.vertex2i(right, bottom); + gGL.vertex2i(right - length, bottom); + + gGL.vertex2i(right, bottom); + gGL.vertex2i(right, bottom + length); + gGL.end(); +} + + +void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect ) +{ + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect ); +} + +void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) +{ + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect ); +} + +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect) +{ + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + + // scale screen size of borders down + F32 border_width_fraction = (F32)border_width / (F32)image->getWidth(0); + F32 border_height_fraction = (F32)border_height / (F32)image->getHeight(0); + + LLRectf scale_rect(border_width_fraction, 1.f - border_height_fraction, 1.f - border_width_fraction, border_height_fraction); + gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); +} + +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) +{ + stop_glerror(); + + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + + // add in offset of current image to current UI translation + const LLVector3 ui_scale = gGL.getUIScale(); + const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + + // shrink scaling region to be proportional to clipped image region + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); + + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); + + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); + + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; + + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); + + LLGLSUIDefault gls_ui; + + if (solid_color) + { + if (LLGLSLShader::sNoFixedFunction) + { + gSolidColorProgram.bind(); + } + else + { + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); + } + } + + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + + S32 index = 0; + + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; + + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; + + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); + } + gGL.end(); + + if (solid_color) + { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + else + { + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + } +} + +void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) +{ + gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect ); +} + +void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) +{ + if (NULL == image) + { + llwarns << "image == NULL; aborting function" << llendl; + return; + } + + LLGLSUIDefault gls_ui; + + + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); + + if (degrees == 0.f) + { + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + + gGL.begin(LLRender::QUADS); + { + LLVector3 ui_scale = gGL.getUIScale(); + LLVector3 ui_translation = gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + ui_translation.scaleVec(ui_scale); + S32 index = 0; + S32 scaled_width = llround(width * ui_scale.mV[VX]); + S32 scaled_height = llround(height * ui_scale.mV[VY]); + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); + } + gGL.end(); + } + else + { + gGL.pushUIMatrix(); + gGL.translateUI((F32)x, (F32)y, 0.f); + + F32 offset_x = F32(width/2); + F32 offset_y = F32(height/2); + + gGL.translateUI(offset_x, offset_y, 0.f); + + LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); + + gGL.getTexUnit(0)->bind(image, true); + + gGL.color4fv(color.mV); + + gGL.begin(LLRender::QUADS); + { + LLVector3 v; + + v = LLVector3(offset_x, offset_y, 0.f) * quat; + gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); + gGL.vertex2f(v.mV[0], v.mV[1] ); + + v = LLVector3(-offset_x, offset_y, 0.f) * quat; + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); + gGL.vertex2f(v.mV[0], v.mV[1] ); + + v = LLVector3(-offset_x, -offset_y, 0.f) * quat; + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); + gGL.vertex2f(v.mV[0], v.mV[1] ); + + v = LLVector3(offset_x, -offset_y, 0.f) * quat; + gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); + gGL.vertex2f(v.mV[0], v.mV[1] ); + } + gGL.end(); + gGL.popUIMatrix(); + } +} + + +void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) +{ + phase = fmod(phase, 1.f); + + S32 shift = S32(phase * 4.f) % 4; + + // Stippled line + LLGLEnable stipple(GL_LINE_STIPPLE); + + gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]); + + gGL.flush(); + glLineWidth(2.5f); + + if (!LLGLSLShader::sNoFixedFunction) + { + glLineStipple(2, 0x3333 << shift); + } + + gGL.begin(LLRender::LINES); + { + gGL.vertex3fv( start.mV ); + gGL.vertex3fv( end.mV ); + } + gGL.end(); + + LLRender2D::setLineWidth(1.f); +} + +void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) +{ + if (end_angle < start_angle) + { + end_angle += F_TWO_PI; + } + + gGL.pushUIMatrix(); + { + gGL.translateUI(center_x, center_y, 0.f); + + // Inexact, but reasonably fast. + F32 delta = (end_angle - start_angle) / steps; + F32 sin_delta = sin( delta ); + F32 cos_delta = cos( delta ); + F32 x = cosf(start_angle) * radius; + F32 y = sinf(start_angle) * radius; + + if (filled) + { + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex2f(0.f, 0.f); + // make sure circle is complete + steps += 1; + } + else + { + gGL.begin(LLRender::LINE_STRIP); + } + + while( steps-- ) + { + // Successive rotations + gGL.vertex2f( x, y ); + F32 x_new = x * cos_delta - y * sin_delta; + y = x * sin_delta + y * cos_delta; + x = x_new; + } + gGL.end(); + } + gGL.popUIMatrix(); +} + +void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) +{ + gGL.pushUIMatrix(); + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.translateUI(center_x, center_y, 0.f); + + // Inexact, but reasonably fast. + F32 delta = F_TWO_PI / steps; + F32 sin_delta = sin( delta ); + F32 cos_delta = cos( delta ); + F32 x = radius; + F32 y = 0.f; + + if (filled) + { + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex2f(0.f, 0.f); + // make sure circle is complete + steps += 1; + } + else + { + gGL.begin(LLRender::LINE_LOOP); + } + + while( steps-- ) + { + // Successive rotations + gGL.vertex2f( x, y ); + F32 x_new = x * cos_delta - y * sin_delta; + y = x * sin_delta + y * cos_delta; + x = x_new; + } + gGL.end(); + } + gGL.popUIMatrix(); +} + +// Renders a ring with sides (tube shape) +void gl_deep_circle( F32 radius, F32 depth, S32 steps ) +{ + F32 x = radius; + F32 y = 0.f; + F32 angle_delta = F_TWO_PI / (F32)steps; + gGL.begin( LLRender::TRIANGLE_STRIP ); + { + S32 step = steps + 1; // An extra step to close the circle. + while( step-- ) + { + gGL.vertex3f( x, y, depth ); + gGL.vertex3f( x, y, 0.f ); + + F32 x_new = x * cosf(angle_delta) - y * sinf(angle_delta); + y = x * sinf(angle_delta) + y * cosf(angle_delta); + x = x_new; + } + } + gGL.end(); +} + +void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) +{ + gGL.pushUIMatrix(); + { + gGL.translateUI(0.f, 0.f, -width / 2); + if( render_center ) + { + gGL.color4fv(center_color.mV); + gGL.diffuseColor4fv(center_color.mV); + gl_deep_circle( radius, width, steps ); + } + else + { + gGL.diffuseColor4fv(side_color.mV); + gl_washer_2d(radius, radius - width, steps, side_color, side_color); + gGL.translateUI(0.f, 0.f, width); + gl_washer_2d(radius - width, radius, steps, side_color, side_color); + } + } + gGL.popUIMatrix(); +} + +// Draw gray and white checkerboard with black border +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) +{ + if (!LLGLSLShader::sNoFixedFunction) + { + // Initialize the first time this is called. + const S32 PIXELS = 32; + static GLubyte checkerboard[PIXELS * PIXELS]; + static BOOL first = TRUE; + if( first ) + { + for( S32 i = 0; i < PIXELS; i++ ) + { + for( S32 j = 0; j < PIXELS; j++ ) + { + checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; + } + } + first = FALSE; + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // ...white squares + gGL.color4f( 1.f, 1.f, 1.f, alpha ); + gl_rect_2d(rect); + + // ...gray squares + gGL.color4f( .7f, .7f, .7f, alpha ); + gGL.flush(); + + glPolygonStipple( checkerboard ); + + LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); + gl_rect_2d(rect); + } + else + { //polygon stipple is deprecated, use "Checker" texture + LLPointer img = LLRender2D::getUIImage("Checker"); + gGL.getTexUnit(0)->bind(img->getImage()); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + + LLColor4 color(1.f, 1.f, 1.f, alpha); + LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); + + gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), + img->getImage(), color, uv_rect); + } + + gGL.flush(); +} + + +// Draws the area between two concentric circles, like +// a doughnut or washer. +void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) +{ + const F32 DELTA = F_TWO_PI / steps; + const F32 SIN_DELTA = sin( DELTA ); + const F32 COS_DELTA = cos( DELTA ); + + F32 x1 = outer_radius; + F32 y1 = 0.f; + F32 x2 = inner_radius; + F32 y2 = 0.f; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.begin( LLRender::TRIANGLE_STRIP ); + { + steps += 1; // An extra step to close the circle. + while( steps-- ) + { + gGL.color4fv(outer_color.mV); + gGL.vertex2f( x1, y1 ); + gGL.color4fv(inner_color.mV); + gGL.vertex2f( x2, y2 ); + + F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; + y1 = x1 * SIN_DELTA + y1 * COS_DELTA; + x1 = x1_new; + + F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; + y2 = x2 * SIN_DELTA + y2 * COS_DELTA; + x2 = x2_new; + } + } + gGL.end(); +} + +// Draws the area between two concentric circles, like +// a doughnut or washer. +void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) +{ + const F32 DELTA = (end_radians - start_radians) / steps; + const F32 SIN_DELTA = sin( DELTA ); + const F32 COS_DELTA = cos( DELTA ); + + F32 x1 = outer_radius * cos( start_radians ); + F32 y1 = outer_radius * sin( start_radians ); + F32 x2 = inner_radius * cos( start_radians ); + F32 y2 = inner_radius * sin( start_radians ); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin( LLRender::TRIANGLE_STRIP ); + { + steps += 1; // An extra step to close the circle. + while( steps-- ) + { + gGL.color4fv(outer_color.mV); + gGL.vertex2f( x1, y1 ); + gGL.color4fv(inner_color.mV); + gGL.vertex2f( x2, y2 ); + + F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; + y1 = x1 * SIN_DELTA + y1 * COS_DELTA; + x1 = x1_new; + + F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; + y2 = x2 * SIN_DELTA + y2 * COS_DELTA; + x2 = x2_new; + } + } + gGL.end(); +} + +void gl_rect_2d_simple_tex( S32 width, S32 height ) +{ + gGL.begin( LLRender::QUADS ); + + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(width, height); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(0, height); + + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(0, 0); + + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(width, 0); + + gGL.end(); +} + +void gl_rect_2d_simple( S32 width, S32 height ) +{ + gGL.begin( LLRender::QUADS ); + gGL.vertex2i(width, height); + gGL.vertex2i(0, height); + gGL.vertex2i(0, 0); + gGL.vertex2i(width, 0); + gGL.end(); +} + +void gl_segmented_rect_2d_tex(const S32 left, + const S32 top, + const S32 right, + const S32 bottom, + const S32 texture_width, + const S32 texture_height, + const S32 border_size, + const U32 edges) +{ + S32 width = llabs(right - left); + S32 height = llabs(top - bottom); + + gGL.pushUIMatrix(); + + gGL.translateUI((F32)left, (F32)bottom, 0.f); + LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); + + if (border_uv_scale.mV[VX] > 0.5f) + { + border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; + } + if (border_uv_scale.mV[VY] > 0.5f) + { + border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; + } + + F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); + LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; + LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; + LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; + LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; + LLVector2 width_vec((F32)width, 0.f); + LLVector2 height_vec(0.f, (F32)height); + + gGL.begin(LLRender::QUADS); + { + // draw bottom left + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2f(0.f, 0.f); + + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(border_width_left.mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); + gGL.vertex2fv(border_height_bottom.mV); + + // draw bottom middle + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(border_width_left.mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv((width_vec - border_width_right).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + // draw bottom right + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv((width_vec - border_width_right).mV); + + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2fv(width_vec.mV); + + gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + // draw left + gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); + gGL.vertex2fv(border_height_bottom.mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((height_vec - border_height_top).mV); + + // draw middle + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + // draw right + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); + + gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + border_height_bottom).mV); + + gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + // draw top left + gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((border_width_left + height_vec).mV); + + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2fv((height_vec).mV); + + // draw top middle + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((border_width_left + height_vec).mV); + + // draw top right + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2fv((width_vec + height_vec).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); + } + gGL.end(); + + gGL.popUIMatrix(); +} + +//FIXME: rewrite to use scissor? +void gl_segmented_rect_2d_fragment_tex(const S32 left, + const S32 top, + const S32 right, + const S32 bottom, + const S32 texture_width, + const S32 texture_height, + const S32 border_size, + const F32 start_fragment, + const F32 end_fragment, + const U32 edges) +{ + S32 width = llabs(right - left); + S32 height = llabs(top - bottom); + + gGL.pushUIMatrix(); + + gGL.translateUI((F32)left, (F32)bottom, 0.f); + LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); + + if (border_uv_scale.mV[VX] > 0.5f) + { + border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; + } + if (border_uv_scale.mV[VY] > 0.5f) + { + border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; + } + + F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); + LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; + LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; + LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; + LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; + LLVector2 width_vec((F32)width, 0.f); + LLVector2 height_vec(0.f, (F32)height); + + F32 middle_start = border_scale / (F32)width; + F32 middle_end = 1.f - middle_start; + + F32 u_min; + F32 u_max; + LLVector2 x_min; + LLVector2 x_max; + + gGL.begin(LLRender::QUADS); + { + if (start_fragment < middle_start) + { + u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; + u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; + x_min = (start_fragment / middle_start) * border_width_left; + x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; + + // draw bottom left + gGL.texCoord2f(u_min, 0.f); + gGL.vertex2fv(x_min.mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(x_max.mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + // draw left + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + // draw top left + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + + gGL.texCoord2f(u_min, 1.f); + gGL.vertex2fv((x_min + height_vec).mV); + } + + if (end_fragment > middle_start || start_fragment < middle_end) + { + x_min = border_width_left + ((llclamp(start_fragment, middle_start, middle_end) - middle_start)) * width_vec; + x_max = border_width_left + ((llclamp(end_fragment, middle_start, middle_end) - middle_start)) * width_vec; + + // draw bottom middle + gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv(x_min.mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); + gGL.vertex2fv((x_max).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + // draw middle + gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + // draw top middle + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + + gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); + gGL.vertex2fv((x_min + height_vec).mV); + } + + if (end_fragment > middle_end) + { + u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; + u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; + x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); + x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); + + // draw bottom right + gGL.texCoord2f(u_min, 0.f); + gGL.vertex2fv((x_min).mV); + + gGL.texCoord2f(u_max, 0.f); + gGL.vertex2fv(x_max.mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + // draw right + gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + border_height_bottom).mV); + + gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + border_height_bottom).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + // draw top right + gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_min + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); + gGL.vertex2fv((x_max + height_vec - border_height_top).mV); + + gGL.texCoord2f(u_max, 1.f); + gGL.vertex2fv((x_max + height_vec).mV); + + gGL.texCoord2f(u_min, 1.f); + gGL.vertex2fv((x_min + height_vec).mV); + } + } + gGL.end(); + + gGL.popUIMatrix(); +} + +void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, + const LLVector3& width_vec, const LLVector3& height_vec) +{ + gGL.begin(LLRender::QUADS); + { + // draw bottom left + gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom); + gGL.vertex3f(0.f, 0.f, 0.f); + + gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV); + + // draw bottom middle + gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); + + // draw bottom right + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV); + + gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom); + gGL.vertex3fv(width_vec.mV); + + gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); + + // draw left + gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); + + // draw middle + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); + + // draw right + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom); + gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV); + + gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); + + // draw top left + gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); + + gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop); + gGL.vertex3fv((height_vec).mV); + + // draw top middle + gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); + + // draw top right + gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); + gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); + + gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop); + gGL.vertex3fv((width_vec + height_vec).mV); + + gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); + gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); + } + gGL.end(); + +} + +// static +void LLRender2D::initClass(LLImageProviderInterface* image_provider, + const LLVector2* scale_factor) +{ + sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor; + sImageProvider = image_provider; +} + +// static +void LLRender2D::cleanupClass() +{ + if(sImageProvider) + { + sImageProvider->cleanUp(); + } +} + + +//static +void LLRender2D::translate(F32 x, F32 y, F32 z) +{ + gGL.translateUI(x,y,z); + LLFontGL::sCurOrigin.mX += (S32) x; + LLFontGL::sCurOrigin.mY += (S32) y; + LLFontGL::sCurDepth += z; +} + +//static +void LLRender2D::pushMatrix() +{ + gGL.pushUIMatrix(); + LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth)); +} + +//static +void LLRender2D::popMatrix() +{ + gGL.popUIMatrix(); + LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first; + LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second; + LLFontGL::sOriginStack.pop_back(); +} + +//static +void LLRender2D::loadIdentity() +{ + gGL.loadUIIdentity(); + LLFontGL::sCurOrigin.mX = 0; + LLFontGL::sCurOrigin.mY = 0; + LLFontGL::sCurDepth = 0.f; +} + +//static +void LLRender2D::setScaleFactor(const LLVector2 &scale_factor) +{ + sGLScaleFactor = scale_factor; +} + +//static +void LLRender2D::setLineWidth(F32 width) +{ + gGL.flush(); + glLineWidth(width * lerp(sGLScaleFactor.mV[VX], sGLScaleFactor.mV[VY], 0.5f)); +} + +//static +LLPointer LLRender2D::getUIImageByID(const LLUUID& image_id, S32 priority) +{ + if (sImageProvider) + { + return sImageProvider->getUIImageByID(image_id, priority); + } + else + { + return NULL; + } +} + +//static +LLPointer LLRender2D::getUIImage(const std::string& name, S32 priority) +{ + if (!name.empty() && sImageProvider) + return sImageProvider->getUIImage(name, priority); + else + return NULL; +} + diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h new file mode 100644 index 0000000000..4884422c58 --- /dev/null +++ b/indra/llrender/llrender2dutils.h @@ -0,0 +1,163 @@ +/** + * @file llrender2dutils.h + * @brief GL function declarations for immediate-mode gl drawing. + * + * $LicenseInfo:firstyear=2012&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// All immediate-mode gl drawing should happen here. + + +#ifndef LL_RENDER2DUTILS_H +#define LL_RENDER2DUTILS_H + +#include "llpointer.h" // LLPointer<> +#include "llrect.h" +#include "llglslshader.h" + +class LLColor4; +class LLVector3; +class LLVector2; +class LLUIImage; +class LLUUID; + +extern const LLColor4 UI_VERTEX_COLOR; + +BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom); +void gl_state_for_2d(S32 width, S32 height); + +void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2); +void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ); +void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled); +void gl_rect_2d_simple( S32 width, S32 height ); + +void gl_draw_x(const LLRect& rect, const LLColor4& color); + +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE ); +void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE ); +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE ); +void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); +void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); +void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f); + +void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); + +void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled); +void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle); +void gl_deep_circle( F32 radius, F32 depth ); +void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ); +void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); +void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); +void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); + +void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); + +void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); + +void gl_rect_2d_simple_tex( S32 width, S32 height ); + +// segmented rectangles + +/* + TL |______TOP_________| TR + /| |\ + _/_|__________________|_\_ + L| | MIDDLE | |R + _|_|__________________|_|_ + \ | BOTTOM | / + BL\|__________________|/ BR + | | +*/ + +typedef enum e_rounded_edge +{ + ROUNDED_RECT_LEFT = 0x1, + ROUNDED_RECT_TOP = 0x2, + ROUNDED_RECT_RIGHT = 0x4, + ROUNDED_RECT_BOTTOM = 0x8, + ROUNDED_RECT_ALL = 0xf +}ERoundedEdge; + + +void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL); +void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); +void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec); + +inline void gl_rect_2d( const LLRect& rect, BOOL filled ) +{ + gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); +} + +inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled) +{ + gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled ); +} + +class LLImageProviderInterface; + +class LLRender2D +{ + LOG_CLASS(LLRender2D); +public: + static void initClass(LLImageProviderInterface* image_provider, + const LLVector2* scale_factor); + static void cleanupClass(); + + static void pushMatrix(); + static void popMatrix(); + static void loadIdentity(); + static void translate(F32 x, F32 y, F32 z = 0.0f); + + static void setLineWidth(F32 width); + static void setScaleFactor(const LLVector2& scale_factor); + + static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0); + static LLPointer getUIImage(const std::string& name, S32 priority = 0); + + static LLVector2 sGLScaleFactor; +private: + static LLImageProviderInterface* sImageProvider; +}; + +class LLImageProviderInterface +{ +protected: + LLImageProviderInterface() {}; + virtual ~LLImageProviderInterface() {}; +public: + virtual LLPointer getUIImage(const std::string& name, S32 priority) = 0; + virtual LLPointer getUIImageByID(const LLUUID& id, S32 priority) = 0; + virtual void cleanUp() = 0; +}; + + +extern LLGLSLShader gSolidColorProgram; +extern LLGLSLShader gUIProgram; + +#endif // LL_RENDER2DUTILS_H + diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp new file mode 100644 index 0000000000..b954b66350 --- /dev/null +++ b/indra/llrender/lluiimage.cpp @@ -0,0 +1,243 @@ +/** + * @file lluiimage.cpp + * @brief UI implementation + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// Utilities functions the user interface needs + +//#include "llviewerprecompiledheaders.h" +#include "linden_common.h" + +// Project includes +#include "lluiimage.h" +#include "llrender2dutils.h" + +LLUIImage::LLUIImage(const std::string& name, LLPointer image) +: mName(name), + mImage(image), + mScaleRegion(0.f, 1.f, 1.f, 0.f), + mClipRegion(0.f, 1.f, 1.f, 0.f), + mUniformScaling(TRUE), + mNoClip(TRUE), + mImageLoaded(NULL) +{ +} + +LLUIImage::~LLUIImage() +{ + delete mImageLoaded; +} + +void LLUIImage::setClipRegion(const LLRectf& region) +{ + mClipRegion = region; + mNoClip = mClipRegion.mLeft == 0.f + && mClipRegion.mRight == 1.f + && mClipRegion.mBottom == 0.f + && mClipRegion.mTop == 1.f; +} + +void LLUIImage::setScaleRegion(const LLRectf& region) +{ + mScaleRegion = region; + mUniformScaling = mScaleRegion.mLeft == 0.f + && mScaleRegion.mRight == 1.f + && mScaleRegion.mBottom == 0.f + && mScaleRegion.mTop == 1.f; +} + +//TODO: move drawing implementation inside class +void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const +{ + gl_draw_scaled_image(x, y, getWidth(), getHeight(), mImage, color, mClipRegion); +} + +void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const +{ + if (mUniformScaling) + { + gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion); + } + else + { + gl_draw_scaled_image_with_border( + x, y, + width, height, + mImage, + color, + FALSE, + mClipRegion, + mScaleRegion); + } +} + +void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const +{ + gl_draw_scaled_image_with_border( + x, y, + width, height, + mImage, + color, + TRUE, + mClipRegion, + mScaleRegion); +} + +void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const +{ + LLRect border_rect; + border_rect.setOriginAndSize(x, y, width, height); + border_rect.stretch(border_width, border_width); + drawSolid(border_rect, color); +} + +void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, + const LLRect& rect, const LLColor4& color) +{ + F32 border_scale = 1.f; + F32 border_height = (1.f - mScaleRegion.getHeight()) * getHeight(); + F32 border_width = (1.f - mScaleRegion.getWidth()) * getWidth(); + if (rect.getHeight() < border_height || rect.getWidth() < border_width) + { + if(border_height - rect.getHeight() > border_width - rect.getWidth()) + { + border_scale = (F32)rect.getHeight() / border_height; + } + else + { + border_scale = (F32)rect.getWidth() / border_width; + } + } + + LLRender2D::pushMatrix(); + { + LLVector3 rect_origin = origin_agent + (rect.mLeft * x_axis) + (rect.mBottom * y_axis); + LLRender2D::translate(rect_origin.mV[VX], + rect_origin.mV[VY], + rect_origin.mV[VZ]); + gGL.getTexUnit(0)->bind(getImage()); + gGL.color4fv(color.mV); + + LLRectf center_uv_rect(mClipRegion.mLeft + mScaleRegion.mLeft * mClipRegion.getWidth(), + mClipRegion.mBottom + mScaleRegion.mTop * mClipRegion.getHeight(), + mClipRegion.mLeft + mScaleRegion.mRight * mClipRegion.getWidth(), + mClipRegion.mBottom + mScaleRegion.mBottom * mClipRegion.getHeight()); + gl_segmented_rect_3d_tex(mClipRegion, + center_uv_rect, + LLRectf(border_width * border_scale * 0.5f / (F32)rect.getWidth(), + (rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(), + (rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(), + (border_height * border_scale * 0.5f) / (F32)rect.getHeight()), + rect.getWidth() * x_axis, + rect.getHeight() * y_axis); + + } LLRender2D::popMatrix(); +} + + +S32 LLUIImage::getWidth() const +{ + // return clipped dimensions of actual image area + return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth()); +} + +S32 LLUIImage::getHeight() const +{ + // return clipped dimensions of actual image area + return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight()); +} + +S32 LLUIImage::getTextureWidth() const +{ + return mImage->getWidth(0); +} + +S32 LLUIImage::getTextureHeight() const +{ + return mImage->getHeight(0); +} + +boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb ) +{ + if (!mImageLoaded) + { + mImageLoaded = new image_loaded_signal_t(); + } + return mImageLoaded->connect(cb); +} + + +void LLUIImage::onImageLoaded() +{ + if (mImageLoaded) + { + (*mImageLoaded)(); + } +} + + +namespace LLInitParam +{ + void ParamValue::updateValueFromBlock() + { + // The keyword "none" is specifically requesting a null image + // do not default to current value. Used to overwrite template images. + if (name() == "none") + { + updateValue(NULL); + return; + } + + LLUIImage* imagep = LLRender2D::getUIImage(name()); + if (imagep) + { + updateValue(imagep); + } + } + + void ParamValue::updateBlockFromValue(bool make_block_authoritative) + { + if (getValue() == NULL) + { + name.set("none", make_block_authoritative); + } + else + { + name.set(getValue()->getName(), make_block_authoritative); + } + } + + + bool ParamCompare::equals( + LLUIImage* const &a, + LLUIImage* const &b) + { + // force all LLUIImages for XML UI export to be "non-default" + if (!a && !b) + return false; + else + return (a == b); + } +} + diff --git a/indra/llrender/lluiimage.h b/indra/llrender/lluiimage.h new file mode 100644 index 0000000000..7817ba1c7b --- /dev/null +++ b/indra/llrender/lluiimage.h @@ -0,0 +1,126 @@ +/** + * @file lluiimage.h + * @brief wrapper for images used in the UI that handles smart scaling, etc. + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLUIIMAGE_H +#define LL_LLUIIMAGE_H + +#include "v4color.h" +#include "llpointer.h" +#include "llrefcount.h" +#include "llrefcount.h" +#include "llrect.h" +#include +#include +#include "llinitparam.h" +#include "lltexture.h" + +extern const LLColor4 UI_VERTEX_COLOR; + +class LLUIImage : public LLRefCount +{ +public: + typedef boost::signals2::signal image_loaded_signal_t; + + LLUIImage(const std::string& name, LLPointer image); + virtual ~LLUIImage(); + + void setClipRegion(const LLRectf& region); + void setScaleRegion(const LLRectf& region); + + LLPointer getImage() { return mImage; } + const LLPointer& getImage() const { return mImage; } + + void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; + void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; + void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } + + void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; + void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } + void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); } + + void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const; + void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); } + void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); } + + void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color); + + const std::string& getName() const { return mName; } + + virtual S32 getWidth() const; + virtual S32 getHeight() const; + + // returns dimensions of underlying textures, which might not be equal to ui image portion + S32 getTextureWidth() const; + S32 getTextureHeight() const; + + boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb ); + + void onImageLoaded(); + +protected: + image_loaded_signal_t* mImageLoaded; + + std::string mName; + LLRectf mScaleRegion; + LLRectf mClipRegion; + LLPointer mImage; + BOOL mUniformScaling; + BOOL mNoClip; +}; + +namespace LLInitParam +{ + template<> + class ParamValue + : public CustomParamValue + { + typedef boost::add_reference::type>::type T_const_ref; + typedef CustomParamValue super_t; + public: + Optional name; + + ParamValue(LLUIImage* const& image = NULL) + : super_t(image) + { + updateBlockFromValue(false); + addSynonym(name, "name"); + } + + void updateValueFromBlock(); + void updateBlockFromValue(bool make_block_authoritative); + }; + + // Need custom comparison function for our test app, which only loads + // LLUIImage* as NULL. + template<> + struct ParamCompare + { + static bool equals(LLUIImage* const &a, LLUIImage* const &b); + }; +} + +typedef LLPointer LLUIImagePtr; +#endif diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt index 01c42e07a2..34a08603fa 100644 --- a/indra/llui/CMakeLists.txt +++ b/indra/llui/CMakeLists.txt @@ -117,7 +117,6 @@ set(llui_SOURCE_FILES lluicolortable.cpp lluictrl.cpp lluictrlfactory.cpp - lluiimage.cpp lluistring.cpp llundo.cpp llurlaction.cpp @@ -231,7 +230,6 @@ set(llui_HEADER_FILES lluifwd.h llui.h lluicolor.h - lluiimage.h lluistring.h llundo.h llurlaction.h diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp index 41e5d74042..d4e14d9419 100644 --- a/indra/llui/llcombobox.cpp +++ b/indra/llui/llcombobox.cpp @@ -551,7 +551,7 @@ void LLComboBox::showList() LLCoordWindow window_size; getWindow()->getSize(&window_size); //HACK: shouldn't have to know about scale here - mList->fitContents( 192, llfloor((F32)window_size.mY / LLUI::sGLScaleFactor.mV[VY]) - 50 ); + mList->fitContents( 192, llfloor((F32)window_size.mY / LLUI::getScaleFactor().mV[VY]) - 50 ); // Make sure that we can see the whole list LLRect root_view_local; diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index 2e64be89fa..f8b84e39b5 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -2015,8 +2015,8 @@ void LLLineEditor::draw() LLRect screen_pos = calcScreenRect(); LLCoordGL ime_pos( screen_pos.mLeft + pixels_after_scroll, screen_pos.mTop - lineeditor_v_pad ); - ime_pos.mX = (S32) (ime_pos.mX * LLUI::sGLScaleFactor.mV[VX]); - ime_pos.mY = (S32) (ime_pos.mY * LLUI::sGLScaleFactor.mV[VY]); + ime_pos.mX = (S32) (ime_pos.mX * LLUI::getScaleFactor().mV[VX]); + ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]); getWindow()->setLanguageTextInput( ime_pos ); } } @@ -2563,7 +2563,7 @@ void LLLineEditor::markAsPreedit(S32 position, S32 length) S32 LLLineEditor::getPreeditFontSize() const { - return llround(mGLFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]); + return llround(mGLFont->getLineHeight() * LLUI::getScaleFactor().mV[VY]); } void LLLineEditor::setReplaceNewlinesWithSpaces(BOOL replace) diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 31ceb0766a..0620e0f52d 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -88,10 +88,10 @@ void LLScreenClipRect::updateScissorRegion() LLRect rect = sClipRectStack.top(); stop_glerror(); S32 x,y,w,h; - x = llfloor(rect.mLeft * LLUI::sGLScaleFactor.mV[VX]); - y = llfloor(rect.mBottom * LLUI::sGLScaleFactor.mV[VY]); - w = llmax(0, llceil(rect.getWidth() * LLUI::sGLScaleFactor.mV[VX])) + 1; - h = llmax(0, llceil(rect.getHeight() * LLUI::sGLScaleFactor.mV[VY])) + 1; + x = llfloor(rect.mLeft * LLUI::getScaleFactor().mV[VX]); + y = llfloor(rect.mBottom * LLUI::getScaleFactor().mV[VY]); + w = llmax(0, llceil(rect.getWidth() * LLUI::getScaleFactor().mV[VX])) + 1; + h = llmax(0, llceil(rect.getHeight() * LLUI::getScaleFactor().mV[VY])) + 1; glScissor( x,y,w,h ); stop_glerror(); } diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 7cee9f5b46..e22b806a74 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -521,8 +521,8 @@ void LLTextBase::drawCursor() LLRect screen_pos = calcScreenRect(); LLCoordGL ime_pos( screen_pos.mLeft + llfloor(cursor_rect.mLeft), screen_pos.mBottom + llfloor(cursor_rect.mTop) ); - ime_pos.mX = (S32) (ime_pos.mX * LLUI::sGLScaleFactor.mV[VX]); - ime_pos.mY = (S32) (ime_pos.mY * LLUI::sGLScaleFactor.mV[VY]); + ime_pos.mX = (S32) (ime_pos.mX * LLUI::getScaleFactor().mV[VX]); + ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]); getWindow()->setLanguageTextInput( ime_pos ); } } diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index d5e08fa29b..3dc1b99edb 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -2911,7 +2911,7 @@ void LLTextEditor::markAsPreedit(S32 position, S32 length) S32 LLTextEditor::getPreeditFontSize() const { - return llround((F32)mFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]); + return llround((F32)mFont->getLineHeight() * LLUI::getScaleFactor().mV[VY]); } BOOL LLTextEditor::isDirty() const diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 2a774d54a3..0ddb149738 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -39,6 +39,7 @@ #include "llrect.h" #include "lldir.h" #include "llgl.h" +#include "llsd.h" // Project includes #include "llcommandmanager.h" @@ -69,16 +70,13 @@ // // Globals // -const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f); // Language for UI construction std::map gTranslation; std::list gUntranslated; /*static*/ LLUI::settings_map_t LLUI::sSettingGroups; -/*static*/ LLImageProviderInterface* LLUI::sImageProvider = NULL; /*static*/ LLUIAudioCallback LLUI::sAudioCallback = NULL; /*static*/ LLUIAudioCallback LLUI::sDeferredAudioCallback = NULL; -/*static*/ LLVector2 LLUI::sGLScaleFactor(1.f, 1.f); /*static*/ LLWindow* LLUI::sWindow = NULL; /*static*/ LLView* LLUI::sRootView = NULL; /*static*/ BOOL LLUI::sDirty = FALSE; @@ -158,1474 +156,6 @@ void make_ui_sound_deferred(const char* namep) } } -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) -{ - if (x < left || right < x) return FALSE; - if (y < bottom || top < y) return FALSE; - return TRUE; -} - - -// Puts GL into 2D drawing mode by turning off lighting, setting to an -// orthographic projection, etc. -void gl_state_for_2d(S32 width, S32 height) -{ - stop_glerror(); - F32 window_width = (F32) width;//gViewerWindow->getWindowWidth(); - F32 window_height = (F32) height;//gViewerWindow->getWindowHeight(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadIdentity(); - gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadIdentity(); - stop_glerror(); -} - - -void gl_draw_x(const LLRect& rect, const LLColor4& color) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv( color.mV ); - - gGL.begin( LLRender::LINES ); - gGL.vertex2i( rect.mLeft, rect.mTop ); - gGL.vertex2i( rect.mRight, rect.mBottom ); - gGL.vertex2i( rect.mLeft, rect.mBottom ); - gGL.vertex2i( rect.mRight, rect.mTop ); - gGL.end(); -} - - -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled) -{ - gGL.color4fv(color.mV); - gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled); -} - -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) -{ - gGL.pushUIMatrix(); - left += LLFontGL::sCurOrigin.mX; - right += LLFontGL::sCurOrigin.mX; - bottom += LLFontGL::sCurOrigin.mY; - top += LLFontGL::sCurOrigin.mY; - - gGL.loadUIIdentity(); - gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset, - llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset, - llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset, - llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset, - filled); - gGL.popUIMatrix(); -} - - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) -{ - stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Counterclockwise quad will face the viewer - if( filled ) - { - gGL.begin( LLRender::QUADS ); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - } - else - { - if( gGLManager.mATIOffsetVerticalLines ) - { - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - gGL.begin( LLRender::LINES ); - - // Verticals - gGL.vertex2i(left + 1, top); - gGL.vertex2i(left + 1, bottom); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - - // Horizontals - top--; - right--; - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - - gGL.vertex2i(left, top); - gGL.vertex2i(right, top); - gGL.end(); - } - else - { - top--; - right--; - gGL.begin( LLRender::LINE_STRIP ); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.vertex2i(left, top); - gGL.end(); - } - } - stop_glerror(); -} - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled ) -{ - gGL.color4fv( color.mV ); - gl_rect_2d( left, top, right, bottom, filled ); -} - - -void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) -{ - gGL.color4fv( color.mV ); - gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); -} - -// Given a rectangle on the screen, draws a drop shadow _outside_ -// the right and bottom edges of it. Along the right it has width "lines" -// and along the bottom it has height "lines". -void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines) -{ - stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // HACK: Overlap with the rectangle by a single pixel. - right--; - bottom++; - lines++; - - LLColor4 end_color = start_color; - end_color.mV[VALPHA] = 0.f; - - gGL.begin(LLRender::QUADS); - - // Right edge, CCW faces screen - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, top-lines); - gGL.vertex2i(right, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(right+lines, bottom); - gGL.vertex2i(right+lines, top-lines); - - // Bottom edge, CCW faces screen - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, bottom); - gGL.vertex2i(left+lines, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(left+lines, bottom-lines); - gGL.vertex2i(right, bottom-lines); - - // bottom left Corner - gGL.color4fv(start_color.mV); - gGL.vertex2i(left+lines, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(left, bottom); - // make the bottom left corner not sharp - gGL.vertex2i(left+1, bottom-lines+1); - gGL.vertex2i(left+lines, bottom-lines); - - // bottom right corner - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(right, bottom-lines); - // make the rightmost corner not sharp - gGL.vertex2i(right+lines-1, bottom-lines+1); - gGL.vertex2i(right+lines, bottom); - - // top right corner - gGL.color4fv(start_color.mV); - gGL.vertex2i( right, top-lines ); - gGL.color4fv(end_color.mV); - gGL.vertex2i( right+lines, top-lines ); - // make the corner not sharp - gGL.vertex2i( right+lines-1, top-1 ); - gGL.vertex2i( right, top ); - - gGL.end(); - stop_glerror(); -} - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 ) -{ - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) - { - x1++; - x2++; - y1++; - y2++; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin(LLRender::LINES); - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.end(); -} - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) -{ - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) - { - x1++; - x2++; - y1++; - y2++; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv( color.mV ); - - gGL.begin(LLRender::LINES); - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.end(); -} - -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv(color.mV); - - if (filled) - { - gGL.begin(LLRender::TRIANGLES); - } - else - { - gGL.begin(LLRender::LINE_LOOP); - } - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.vertex2i(x3, y3); - gGL.end(); -} - -void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - length = llmin((S32)(max_frac*(right - left)), length); - length = llmin((S32)(max_frac*(top - bottom)), length); - gGL.begin(LLRender::LINES); - gGL.vertex2i(left, top); - gGL.vertex2i(left + length, top); - - gGL.vertex2i(left, top); - gGL.vertex2i(left, top - length); - - gGL.vertex2i(left, bottom); - gGL.vertex2i(left + length, bottom); - - gGL.vertex2i(left, bottom); - gGL.vertex2i(left, bottom + length); - - gGL.vertex2i(right, top); - gGL.vertex2i(right - length, top); - - gGL.vertex2i(right, top); - gGL.vertex2i(right, top - length); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right - length, bottom); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, bottom + length); - gGL.end(); -} - - -void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect ) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect ); -} - -void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect ); -} - -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - // scale screen size of borders down - F32 border_width_fraction = (F32)border_width / (F32)image->getWidth(0); - F32 border_height_fraction = (F32)border_height / (F32)image->getHeight(0); - - LLRectf scale_rect(border_width_fraction, 1.f - border_height_fraction, 1.f - border_width_fraction, border_height_fraction); - gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); -} - -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) -{ - stop_glerror(); - - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - // add in offset of current image to current UI translation - const LLVector3 ui_scale = gGL.getUIScale(); - const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); - - F32 uv_width = uv_outer_rect.getWidth(); - F32 uv_height = uv_outer_rect.getHeight(); - - // shrink scaling region to be proportional to clipped image region - LLRectf uv_center_rect( - uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), - uv_outer_rect.mBottom + (center_rect.mTop * uv_height), - uv_outer_rect.mLeft + (center_rect.mRight * uv_width), - uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); - - F32 image_width = image->getWidth(0); - F32 image_height = image->getHeight(0); - - S32 image_natural_width = llround(image_width * uv_width); - S32 image_natural_height = llround(image_height * uv_height); - - LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, - uv_center_rect.mTop * image_height, - uv_center_rect.mRight * image_width, - uv_center_rect.mBottom * image_height); - - { // scale fixed region of image to drawn region - draw_center_rect.mRight += width - image_natural_width; - draw_center_rect.mTop += height - image_natural_height; - - F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); - F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); - - F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); - F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - - draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); - draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); - draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); - draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); - } - - LLRectf draw_outer_rect(ui_translation.mV[VX], - ui_translation.mV[VY] + height * ui_scale.mV[VY], - ui_translation.mV[VX] + width * ui_scale.mV[VX], - ui_translation.mV[VY]); - - LLGLSUIDefault gls_ui; - - if (solid_color) - { - if (LLGLSLShader::sNoFixedFunction) - { - gSolidColorProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); - } - } - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - const S32 NUM_VERTICES = 9 * 4; // 9 quads - LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; - - S32 index = 0; - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - // draw bottom middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - // draw bottom right - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - // draw left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - // draw middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - // draw right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - // draw top left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - // draw top middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - // draw top right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); - } - gGL.end(); - - if (solid_color) - { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - } -} - -void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect ); -} - -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - LLGLSUIDefault gls_ui; - - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - if (degrees == 0.f) - { - const S32 NUM_VERTICES = 4; // 9 quads - LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; - - gGL.begin(LLRender::QUADS); - { - LLVector3 ui_scale = gGL.getUIScale(); - LLVector3 ui_translation = gGL.getUITranslation(); - ui_translation.mV[VX] += x; - ui_translation.mV[VY] += y; - ui_translation.scaleVec(ui_scale); - S32 index = 0; - S32 scaled_width = llround(width * ui_scale.mV[VX]); - S32 scaled_height = llround(height * ui_scale.mV[VY]); - - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); - index++; - - gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); - } - gGL.end(); - } - else - { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - - gGL.translateUI(offset_x, offset_y, 0.f); - - LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - LLVector3 v; - - v = LLVector3(offset_x, offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(-offset_x, offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(-offset_x, -offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(offset_x, -offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); - } - gGL.end(); - gGL.popUIMatrix(); - } -} - - -void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) -{ - phase = fmod(phase, 1.f); - - S32 shift = S32(phase * 4.f) % 4; - - // Stippled line - LLGLEnable stipple(GL_LINE_STIPPLE); - - gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]); - - gGL.flush(); - glLineWidth(2.5f); - - if (!LLGLSLShader::sNoFixedFunction) - { - glLineStipple(2, 0x3333 << shift); - } - - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv( start.mV ); - gGL.vertex3fv( end.mV ); - } - gGL.end(); - - LLUI::setLineWidth(1.f); -} - -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) -{ - if (end_angle < start_angle) - { - end_angle += F_TWO_PI; - } - - gGL.pushUIMatrix(); - { - gGL.translateUI(center_x, center_y, 0.f); - - // Inexact, but reasonably fast. - F32 delta = (end_angle - start_angle) / steps; - F32 sin_delta = sin( delta ); - F32 cos_delta = cos( delta ); - F32 x = cosf(start_angle) * radius; - F32 y = sinf(start_angle) * radius; - - if (filled) - { - gGL.begin(LLRender::TRIANGLE_FAN); - gGL.vertex2f(0.f, 0.f); - // make sure circle is complete - steps += 1; - } - else - { - gGL.begin(LLRender::LINE_STRIP); - } - - while( steps-- ) - { - // Successive rotations - gGL.vertex2f( x, y ); - F32 x_new = x * cos_delta - y * sin_delta; - y = x * sin_delta + y * cos_delta; - x = x_new; - } - gGL.end(); - } - gGL.popUIMatrix(); -} - -void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) -{ - gGL.pushUIMatrix(); - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.translateUI(center_x, center_y, 0.f); - - // Inexact, but reasonably fast. - F32 delta = F_TWO_PI / steps; - F32 sin_delta = sin( delta ); - F32 cos_delta = cos( delta ); - F32 x = radius; - F32 y = 0.f; - - if (filled) - { - gGL.begin(LLRender::TRIANGLE_FAN); - gGL.vertex2f(0.f, 0.f); - // make sure circle is complete - steps += 1; - } - else - { - gGL.begin(LLRender::LINE_LOOP); - } - - while( steps-- ) - { - // Successive rotations - gGL.vertex2f( x, y ); - F32 x_new = x * cos_delta - y * sin_delta; - y = x * sin_delta + y * cos_delta; - x = x_new; - } - gGL.end(); - } - gGL.popUIMatrix(); -} - -// Renders a ring with sides (tube shape) -void gl_deep_circle( F32 radius, F32 depth, S32 steps ) -{ - F32 x = radius; - F32 y = 0.f; - F32 angle_delta = F_TWO_PI / (F32)steps; - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - S32 step = steps + 1; // An extra step to close the circle. - while( step-- ) - { - gGL.vertex3f( x, y, depth ); - gGL.vertex3f( x, y, 0.f ); - - F32 x_new = x * cosf(angle_delta) - y * sinf(angle_delta); - y = x * sinf(angle_delta) + y * cosf(angle_delta); - x = x_new; - } - } - gGL.end(); -} - -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) -{ - gGL.pushUIMatrix(); - { - gGL.translateUI(0.f, 0.f, -width / 2); - if( render_center ) - { - gGL.color4fv(center_color.mV); - gGL.diffuseColor4fv(center_color.mV); - gl_deep_circle( radius, width, steps ); - } - else - { - gGL.diffuseColor4fv(side_color.mV); - gl_washer_2d(radius, radius - width, steps, side_color, side_color); - gGL.translateUI(0.f, 0.f, width); - gl_washer_2d(radius - width, radius, steps, side_color, side_color); - } - } - gGL.popUIMatrix(); -} - -// Draw gray and white checkerboard with black border -void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) -{ - if (!LLGLSLShader::sNoFixedFunction) - { - // Initialize the first time this is called. - const S32 PIXELS = 32; - static GLubyte checkerboard[PIXELS * PIXELS]; - static BOOL first = TRUE; - if( first ) - { - for( S32 i = 0; i < PIXELS; i++ ) - { - for( S32 j = 0; j < PIXELS; j++ ) - { - checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; - } - } - first = FALSE; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // ...white squares - gGL.color4f( 1.f, 1.f, 1.f, alpha ); - gl_rect_2d(rect); - - // ...gray squares - gGL.color4f( .7f, .7f, .7f, alpha ); - gGL.flush(); - - glPolygonStipple( checkerboard ); - - LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); - gl_rect_2d(rect); - } - else - { //polygon stipple is deprecated, use "Checker" texture - LLPointer img = LLUI::getUIImage("Checker"); - gGL.getTexUnit(0)->bind(img->getImage()); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - - LLColor4 color(1.f, 1.f, 1.f, alpha); - LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); - - gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), - img->getImage(), color, uv_rect); - } - - gGL.flush(); -} - - -// Draws the area between two concentric circles, like -// a doughnut or washer. -void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / steps; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius; - F32 y1 = 0.f; - F32 x2 = inner_radius; - F32 y2 = 0.f; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - steps += 1; // An extra step to close the circle. - while( steps-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - -// Draws the area between two concentric circles, like -// a doughnut or washer. -void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = (end_radians - start_radians) / steps; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( start_radians ); - F32 y1 = outer_radius * sin( start_radians ); - F32 x2 = inner_radius * cos( start_radians ); - F32 y2 = inner_radius * sin( start_radians ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - steps += 1; // An extra step to close the circle. - while( steps-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - -void gl_rect_2d_simple_tex( S32 width, S32 height ) -{ - gGL.begin( LLRender::QUADS ); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(width, height); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(0, height); - - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(0, 0); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(width, 0); - - gGL.end(); -} - -void gl_rect_2d_simple( S32 width, S32 height ) -{ - gGL.begin( LLRender::QUADS ); - gGL.vertex2i(width, height); - gGL.vertex2i(0, height); - gGL.vertex2i(0, 0); - gGL.vertex2i(width, 0); - gGL.end(); -} - -void gl_segmented_rect_2d_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, - const S32 texture_width, - const S32 texture_height, - const S32 border_size, - const U32 edges) -{ - S32 width = llabs(right - left); - S32 height = llabs(top - bottom); - - gGL.pushUIMatrix(); - - gGL.translateUI((F32)left, (F32)bottom, 0.f); - LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); - - if (border_uv_scale.mV[VX] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; - } - if (border_uv_scale.mV[VY] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; - } - - F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); - LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 width_vec((F32)width, 0.f); - LLVector2 height_vec(0.f, (F32)height); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2f(0.f, 0.f); - - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(border_width_left.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); - gGL.vertex2fv(border_height_bottom.mV); - - // draw bottom middle - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(border_width_left.mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((width_vec - border_width_right).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - // draw bottom right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((width_vec - border_width_right).mV); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2fv(width_vec.mV); - - gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - // draw left - gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); - gGL.vertex2fv(border_height_bottom.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((height_vec - border_height_top).mV); - - // draw middle - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - // draw right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + border_height_bottom).mV); - - gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - // draw top left - gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((border_width_left + height_vec).mV); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2fv((height_vec).mV); - - // draw top middle - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((border_width_left + height_vec).mV); - - // draw top right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2fv((width_vec + height_vec).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); - } - gGL.end(); - - gGL.popUIMatrix(); -} - -//FIXME: rewrite to use scissor? -void gl_segmented_rect_2d_fragment_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, - const S32 texture_width, - const S32 texture_height, - const S32 border_size, - const F32 start_fragment, - const F32 end_fragment, - const U32 edges) -{ - S32 width = llabs(right - left); - S32 height = llabs(top - bottom); - - gGL.pushUIMatrix(); - - gGL.translateUI((F32)left, (F32)bottom, 0.f); - LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); - - if (border_uv_scale.mV[VX] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; - } - if (border_uv_scale.mV[VY] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; - } - - F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); - LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 width_vec((F32)width, 0.f); - LLVector2 height_vec(0.f, (F32)height); - - F32 middle_start = border_scale / (F32)width; - F32 middle_end = 1.f - middle_start; - - F32 u_min; - F32 u_max; - LLVector2 x_min; - LLVector2 x_max; - - gGL.begin(LLRender::QUADS); - { - if (start_fragment < middle_start) - { - u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; - u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; - x_min = (start_fragment / middle_start) * border_width_left; - x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; - - // draw bottom left - gGL.texCoord2f(u_min, 0.f); - gGL.vertex2fv(x_min.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(x_max.mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw left - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top left - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(u_min, 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - - if (end_fragment > middle_start || start_fragment < middle_end) - { - x_min = border_width_left + ((llclamp(start_fragment, middle_start, middle_end) - middle_start)) * width_vec; - x_max = border_width_left + ((llclamp(end_fragment, middle_start, middle_end) - middle_start)) * width_vec; - - // draw bottom middle - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(x_min.mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((x_max).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw middle - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top middle - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - - if (end_fragment > middle_end) - { - u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; - u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; - x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); - x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); - - // draw bottom right - gGL.texCoord2f(u_min, 0.f); - gGL.vertex2fv((x_min).mV); - - gGL.texCoord2f(u_max, 0.f); - gGL.vertex2fv(x_max.mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw right - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top right - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(u_min, 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - } - gGL.end(); - - gGL.popUIMatrix(); -} - -void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, - const LLVector3& width_vec, const LLVector3& height_vec) -{ - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom); - gGL.vertex3f(0.f, 0.f, 0.f); - - gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV); - - // draw bottom middle - gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); - - // draw bottom right - gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom); - gGL.vertex3fv(width_vec.mV); - - gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); - - // draw left - gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); - - // draw middle - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - - // draw right - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); - - // draw top left - gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); - - gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop); - gGL.vertex3fv((height_vec).mV); - - // draw top middle - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); - - // draw top right - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop); - gGL.vertex3fv((width_vec + height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); - } - gGL.end(); - -} - - void LLUI::initClass(const settings_map_t& settings, LLImageProviderInterface* image_provider, LLUIAudioCallback audio_callback, @@ -1633,6 +163,7 @@ void LLUI::initClass(const settings_map_t& settings, const LLVector2* scale_factor, const std::string& language) { + LLRender2D::initClass(image_provider,scale_factor); sSettingGroups = settings; if ((get_ptr_in_map(sSettingGroups, std::string("config")) == NULL) || @@ -1642,10 +173,8 @@ void LLUI::initClass(const settings_map_t& settings, llerrs << "Failure to initialize configuration groups" << llendl; } - sImageProvider = image_provider; sAudioCallback = audio_callback; sDeferredAudioCallback = deferred_audio_callback; - sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor; sWindow = NULL; // set later in startup LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow"); @@ -1679,10 +208,7 @@ void LLUI::initClass(const settings_map_t& settings, void LLUI::cleanupClass() { - if(sImageProvider) - { - sImageProvider->cleanUp(); -} + LLRender2D::cleanupClass(); } void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup, const clear_popups_t& clear_popups) @@ -1706,60 +232,12 @@ void LLUI::dirtyRect(LLRect rect) } } - -//static -void LLUI::translate(F32 x, F32 y, F32 z) -{ - gGL.translateUI(x,y,z); - LLFontGL::sCurOrigin.mX += (S32) x; - LLFontGL::sCurOrigin.mY += (S32) y; - LLFontGL::sCurDepth += z; -} - -//static -void LLUI::pushMatrix() -{ - gGL.pushUIMatrix(); - LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth)); -} - -//static -void LLUI::popMatrix() -{ - gGL.popUIMatrix(); - LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first; - LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second; - LLFontGL::sOriginStack.pop_back(); -} - -//static -void LLUI::loadIdentity() -{ - gGL.loadUIIdentity(); - LLFontGL::sCurOrigin.mX = 0; - LLFontGL::sCurOrigin.mY = 0; - LLFontGL::sCurDepth = 0.f; -} - -//static -void LLUI::setScaleFactor(const LLVector2 &scale_factor) -{ - sGLScaleFactor = scale_factor; -} - -//static -void LLUI::setLineWidth(F32 width) -{ - gGL.flush(); - glLineWidth(width * lerp(sGLScaleFactor.mV[VX], sGLScaleFactor.mV[VY], 0.5f)); -} - //static void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; - screen_x = llround((F32)x * sGLScaleFactor.mV[VX]); - screen_y = llround((F32)y * sGLScaleFactor.mV[VY]); + screen_x = llround((F32)x * getScaleFactor().mV[VX]); + screen_y = llround((F32)y * getScaleFactor().mV[VY]); LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } @@ -1770,8 +248,8 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y) LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); - *x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]); - *y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]); + *x = llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); + *y = llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]); } //static @@ -1885,21 +363,21 @@ LLVector2 LLUI::getWindowSize() LLCoordWindow window_rect; sWindow->getSize(&window_rect); - return LLVector2(window_rect.mX / sGLScaleFactor.mV[VX], window_rect.mY / sGLScaleFactor.mV[VY]); + return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]); } //static void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y) { - *gl_x = llround((F32)screen_x * sGLScaleFactor.mV[VX]); - *gl_y = llround((F32)screen_y * sGLScaleFactor.mV[VY]); + *gl_x = llround((F32)screen_x * getScaleFactor().mV[VX]); + *gl_y = llround((F32)screen_y * getScaleFactor().mV[VY]); } //static void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y) { - *screen_x = llround((F32)gl_x / sGLScaleFactor.mV[VX]); - *screen_y = llround((F32)gl_y / sGLScaleFactor.mV[VY]); + *screen_x = llround((F32)gl_x / getScaleFactor().mV[VX]); + *screen_y = llround((F32)gl_y / getScaleFactor().mV[VY]); } //static @@ -1916,27 +394,6 @@ void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen) glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom); } -//static -LLPointer LLUI::getUIImageByID(const LLUUID& image_id, S32 priority) -{ - if (sImageProvider) - { - return sImageProvider->getUIImageByID(image_id, priority); - } - else - { - return NULL; - } -} - -//static -LLPointer LLUI::getUIImage(const std::string& name, S32 priority) -{ - if (!name.empty() && sImageProvider) - return sImageProvider->getUIImage(name, priority); - else - return NULL; -} LLControlGroup& LLUI::getControlControlGroup (const std::string& controlname) { diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 4c1703392a..83831e4799 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -1,6 +1,6 @@ /** * @file llui.h - * @brief GL function declarations and other general static UI services. + * @brief General static UI services. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,122 +24,38 @@ * $/LicenseInfo$ */ -// All immediate-mode gl drawing should happen here. #ifndef LL_LLUI_H #define LL_LLUI_H -#include "llpointer.h" // LLPointer<> #include "llrect.h" #include "llcontrol.h" #include "llcoord.h" -#include "llglslshader.h" +#include "v2math.h" #include "llinitparam.h" #include "llregistry.h" +#include "llrender2dutils.h" +#include "llpointer.h" #include "lluicolor.h" #include "lluicolortable.h" +#include "lluiimage.h" #include #include "lllazyvalue.h" #include "llframetimer.h" #include -// LLUIFactory -#include "llsd.h" - // for initparam specialization #include "llfontgl.h" -class LLColor4; -class LLVector3; -class LLVector2; -class LLUIImage; class LLUUID; class LLWindow; class LLView; class LLHelp; -// UI colors -extern const LLColor4 UI_VERTEX_COLOR; void make_ui_sound(const char* name); void make_ui_sound_deferred(const char * name); -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom); -void gl_state_for_2d(S32 width, S32 height); - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2); -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ); -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled); -void gl_rect_2d_simple( S32 width, S32 height ); - -void gl_draw_x(const LLRect& rect, const LLColor4& color); - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE ); -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE ); -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE ); -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); -void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); -void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); -void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f); - -void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); - -void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled); -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle); -void gl_deep_circle( F32 radius, F32 depth ); -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ); -void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); -void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); -void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); - -void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); - -void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); - -void gl_rect_2d_simple_tex( S32 width, S32 height ); - -// segmented rectangles - -/* - TL |______TOP_________| TR - /| |\ - _/_|__________________|_\_ - L| | MIDDLE | |R - _|_|__________________|_|_ - \ | BOTTOM | / - BL\|__________________|/ BR - | | -*/ - -typedef enum e_rounded_edge -{ - ROUNDED_RECT_LEFT = 0x1, - ROUNDED_RECT_TOP = 0x2, - ROUNDED_RECT_RIGHT = 0x4, - ROUNDED_RECT_BOTTOM = 0x8, - ROUNDED_RECT_ALL = 0xf -}ERoundedEdge; - - -void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec); - -inline void gl_rect_2d( const LLRect& rect, BOOL filled ) -{ - gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); -} - -inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled) -{ - gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled ); -} - class LLImageProviderInterface; typedef void (*LLUIAudioCallback)(const LLUUID& uuid); @@ -281,10 +197,10 @@ public: static void cleanupClass(); static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& ); - static void pushMatrix(); - static void popMatrix(); - static void loadIdentity(); - static void translate(F32 x, F32 y, F32 z = 0.0f); + static void pushMatrix() { LLRender2D::pushMatrix(); } + static void popMatrix() { LLRender2D::popMatrix(); } + static void loadIdentity() { LLRender2D::loadIdentity(); } + static void translate(F32 x, F32 y, F32 z = 0.0f) { LLRender2D::translate(x, y, z); } static LLRect sDirtyRect; static BOOL sDirty; @@ -329,10 +245,13 @@ public: static void getMousePositionScreen(S32 *x, S32 *y); static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y); static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y); - static void setScaleFactor(const LLVector2& scale_factor); - static void setLineWidth(F32 width); - static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0); - static LLPointer getUIImage(const std::string& name, S32 priority = 0); + static LLVector2& getScaleFactor() { return LLRender2D::sGLScaleFactor; } + static void setScaleFactor(const LLVector2& scale_factor) { LLRender2D::setScaleFactor(scale_factor); } + static void setLineWidth(F32 width) { LLRender2D::setLineWidth(width); } + static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0) + { return LLRender2D::getUIImageByID(image_id, priority); } + static LLPointer getUIImage(const std::string& name, S32 priority = 0) + { return LLRender2D::getUIImage(name, priority); } static LLVector2 getWindowSize(); static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y); static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y); @@ -362,12 +281,10 @@ public: static settings_map_t sSettingGroups; static LLUIAudioCallback sAudioCallback; static LLUIAudioCallback sDeferredAudioCallback; - static LLVector2 sGLScaleFactor; static LLWindow* sWindow; static LLView* sRootView; static LLHelp* sHelpImpl; private: - static LLImageProviderInterface* sImageProvider; static std::vector sXUIPaths; static LLFrameTimer sMouseIdleTimer; static add_popup_t sAddPopupFunc; @@ -378,18 +295,6 @@ private: // Moved LLLocalClipRect to lllocalcliprect.h -//RN: maybe this needs to moved elsewhere? -class LLImageProviderInterface -{ -protected: - LLImageProviderInterface() {}; - virtual ~LLImageProviderInterface() {}; -public: - virtual LLPointer getUIImage(const std::string& name, S32 priority) = 0; - virtual LLPointer getUIImageByID(const LLUUID& id, S32 priority) = 0; - virtual void cleanUp() = 0; -}; - class LLCallbackRegistry { public: @@ -600,7 +505,4 @@ namespace LLInitParam }; } -extern LLGLSLShader gSolidColorProgram; -extern LLGLSLShader gUIProgram; - #endif diff --git a/indra/llui/lluiimage.cpp b/indra/llui/lluiimage.cpp deleted file mode 100644 index 9ed98f941f..0000000000 --- a/indra/llui/lluiimage.cpp +++ /dev/null @@ -1,243 +0,0 @@ -/** - * @file lluiimage.cpp - * @brief UI implementation - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// Utilities functions the user interface needs - -//#include "llviewerprecompiledheaders.h" -#include "linden_common.h" - -// Project includes -#include "lluiimage.h" -#include "llui.h" - -LLUIImage::LLUIImage(const std::string& name, LLPointer image) -: mName(name), - mImage(image), - mScaleRegion(0.f, 1.f, 1.f, 0.f), - mClipRegion(0.f, 1.f, 1.f, 0.f), - mUniformScaling(TRUE), - mNoClip(TRUE), - mImageLoaded(NULL) -{ -} - -LLUIImage::~LLUIImage() -{ - delete mImageLoaded; -} - -void LLUIImage::setClipRegion(const LLRectf& region) -{ - mClipRegion = region; - mNoClip = mClipRegion.mLeft == 0.f - && mClipRegion.mRight == 1.f - && mClipRegion.mBottom == 0.f - && mClipRegion.mTop == 1.f; -} - -void LLUIImage::setScaleRegion(const LLRectf& region) -{ - mScaleRegion = region; - mUniformScaling = mScaleRegion.mLeft == 0.f - && mScaleRegion.mRight == 1.f - && mScaleRegion.mBottom == 0.f - && mScaleRegion.mTop == 1.f; -} - -//TODO: move drawing implementation inside class -void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const -{ - gl_draw_scaled_image(x, y, getWidth(), getHeight(), mImage, color, mClipRegion); -} - -void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const -{ - if (mUniformScaling) - { - gl_draw_scaled_image(x, y, width, height, mImage, color, mClipRegion); - } - else - { - gl_draw_scaled_image_with_border( - x, y, - width, height, - mImage, - color, - FALSE, - mClipRegion, - mScaleRegion); - } -} - -void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const -{ - gl_draw_scaled_image_with_border( - x, y, - width, height, - mImage, - color, - TRUE, - mClipRegion, - mScaleRegion); -} - -void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const -{ - LLRect border_rect; - border_rect.setOriginAndSize(x, y, width, height); - border_rect.stretch(border_width, border_width); - drawSolid(border_rect, color); -} - -void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, - const LLRect& rect, const LLColor4& color) -{ - F32 border_scale = 1.f; - F32 border_height = (1.f - mScaleRegion.getHeight()) * getHeight(); - F32 border_width = (1.f - mScaleRegion.getWidth()) * getWidth(); - if (rect.getHeight() < border_height || rect.getWidth() < border_width) - { - if(border_height - rect.getHeight() > border_width - rect.getWidth()) - { - border_scale = (F32)rect.getHeight() / border_height; - } - else - { - border_scale = (F32)rect.getWidth() / border_width; - } - } - - LLUI::pushMatrix(); - { - LLVector3 rect_origin = origin_agent + (rect.mLeft * x_axis) + (rect.mBottom * y_axis); - LLUI::translate(rect_origin.mV[VX], - rect_origin.mV[VY], - rect_origin.mV[VZ]); - gGL.getTexUnit(0)->bind(getImage()); - gGL.color4fv(color.mV); - - LLRectf center_uv_rect(mClipRegion.mLeft + mScaleRegion.mLeft * mClipRegion.getWidth(), - mClipRegion.mBottom + mScaleRegion.mTop * mClipRegion.getHeight(), - mClipRegion.mLeft + mScaleRegion.mRight * mClipRegion.getWidth(), - mClipRegion.mBottom + mScaleRegion.mBottom * mClipRegion.getHeight()); - gl_segmented_rect_3d_tex(mClipRegion, - center_uv_rect, - LLRectf(border_width * border_scale * 0.5f / (F32)rect.getWidth(), - (rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(), - (rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(), - (border_height * border_scale * 0.5f) / (F32)rect.getHeight()), - rect.getWidth() * x_axis, - rect.getHeight() * y_axis); - - } LLUI::popMatrix(); -} - - -S32 LLUIImage::getWidth() const -{ - // return clipped dimensions of actual image area - return llround((F32)mImage->getWidth(0) * mClipRegion.getWidth()); -} - -S32 LLUIImage::getHeight() const -{ - // return clipped dimensions of actual image area - return llround((F32)mImage->getHeight(0) * mClipRegion.getHeight()); -} - -S32 LLUIImage::getTextureWidth() const -{ - return mImage->getWidth(0); -} - -S32 LLUIImage::getTextureHeight() const -{ - return mImage->getHeight(0); -} - -boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb ) -{ - if (!mImageLoaded) - { - mImageLoaded = new image_loaded_signal_t(); - } - return mImageLoaded->connect(cb); -} - - -void LLUIImage::onImageLoaded() -{ - if (mImageLoaded) - { - (*mImageLoaded)(); - } -} - - -namespace LLInitParam -{ - void ParamValue::updateValueFromBlock() - { - // The keyword "none" is specifically requesting a null image - // do not default to current value. Used to overwrite template images. - if (name() == "none") - { - updateValue(NULL); - return; - } - - LLUIImage* imagep = LLUI::getUIImage(name()); - if (imagep) - { - updateValue(imagep); - } - } - - void ParamValue::updateBlockFromValue(bool make_block_authoritative) - { - if (getValue() == NULL) - { - name.set("none", make_block_authoritative); - } - else - { - name.set(getValue()->getName(), make_block_authoritative); - } - } - - - bool ParamCompare::equals( - LLUIImage* const &a, - LLUIImage* const &b) - { - // force all LLUIImages for XML UI export to be "non-default" - if (!a && !b) - return false; - else - return (a == b); - } -} - diff --git a/indra/llui/lluiimage.h b/indra/llui/lluiimage.h deleted file mode 100644 index 7817ba1c7b..0000000000 --- a/indra/llui/lluiimage.h +++ /dev/null @@ -1,126 +0,0 @@ -/** - * @file lluiimage.h - * @brief wrapper for images used in the UI that handles smart scaling, etc. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLUIIMAGE_H -#define LL_LLUIIMAGE_H - -#include "v4color.h" -#include "llpointer.h" -#include "llrefcount.h" -#include "llrefcount.h" -#include "llrect.h" -#include -#include -#include "llinitparam.h" -#include "lltexture.h" - -extern const LLColor4 UI_VERTEX_COLOR; - -class LLUIImage : public LLRefCount -{ -public: - typedef boost::signals2::signal image_loaded_signal_t; - - LLUIImage(const std::string& name, LLPointer image); - virtual ~LLUIImage(); - - void setClipRegion(const LLRectf& region); - void setScaleRegion(const LLRectf& region); - - LLPointer getImage() { return mImage; } - const LLPointer& getImage() const { return mImage; } - - void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; - void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; - void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } - - void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; - void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); } - void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); } - - void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const; - void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); } - void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); } - - void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color); - - const std::string& getName() const { return mName; } - - virtual S32 getWidth() const; - virtual S32 getHeight() const; - - // returns dimensions of underlying textures, which might not be equal to ui image portion - S32 getTextureWidth() const; - S32 getTextureHeight() const; - - boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb ); - - void onImageLoaded(); - -protected: - image_loaded_signal_t* mImageLoaded; - - std::string mName; - LLRectf mScaleRegion; - LLRectf mClipRegion; - LLPointer mImage; - BOOL mUniformScaling; - BOOL mNoClip; -}; - -namespace LLInitParam -{ - template<> - class ParamValue - : public CustomParamValue - { - typedef boost::add_reference::type>::type T_const_ref; - typedef CustomParamValue super_t; - public: - Optional name; - - ParamValue(LLUIImage* const& image = NULL) - : super_t(image) - { - updateBlockFromValue(false); - addSynonym(name, "name"); - } - - void updateValueFromBlock(); - void updateBlockFromValue(bool make_block_authoritative); - }; - - // Need custom comparison function for our test app, which only loads - // LLUIImage* as NULL. - template<> - struct ParamCompare - { - static bool equals(LLUIImage* const &a, LLUIImage* const &b); - }; -} - -typedef LLPointer LLUIImagePtr; -#endif diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 0f77c68ec8..dac268ec92 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -803,7 +803,7 @@ bool LLAppViewer::init() LLUIImageList::getInstance(), ui_audio_callback, deferred_ui_audio_callback, - &LLUI::sGLScaleFactor); + &LLUI::getScaleFactor()); LL_INFOS("InitInfo") << "UI initialized." << LL_ENDL ; // NOW LLUI::getLanguage() should work. gDirUtilp must know the language diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 1208c9378e..60fa53f491 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -79,10 +79,10 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) S32 top = llmax(y, mDragStartY); S32 bottom =llmin(y, mDragStartY); - left = llround((F32) left * LLUI::sGLScaleFactor.mV[VX]); - right = llround((F32) right * LLUI::sGLScaleFactor.mV[VX]); - top = llround((F32) top * LLUI::sGLScaleFactor.mV[VY]); - bottom = llround((F32) bottom * LLUI::sGLScaleFactor.mV[VY]); + left = llround((F32) left * LLUI::getScaleFactor().mV[VX]); + right = llround((F32) right * LLUI::getScaleFactor().mV[VX]); + top = llround((F32) top * LLUI::getScaleFactor().mV[VY]); + bottom = llround((F32) bottom * LLUI::getScaleFactor().mV[VY]); F32 old_far_plane = LLViewerCamera::getInstance()->getFar(); F32 old_near_plane = LLViewerCamera::getInstance()->getNear(); diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index 99b4707158..2075aeed63 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -119,8 +119,8 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : if(!getDecoupleTextureSize()) { - S32 screen_width = llround((F32)getRect().getWidth() * LLUI::sGLScaleFactor.mV[VX]); - S32 screen_height = llround((F32)getRect().getHeight() * LLUI::sGLScaleFactor.mV[VY]); + S32 screen_width = llround((F32)getRect().getWidth() * LLUI::getScaleFactor().mV[VX]); + S32 screen_height = llround((F32)getRect().getHeight() * LLUI::getScaleFactor().mV[VY]); setTextureSize(screen_width, screen_height); } @@ -469,8 +469,8 @@ void LLMediaCtrl::reshape( S32 width, S32 height, BOOL called_from_parent ) { if(!getDecoupleTextureSize()) { - S32 screen_width = llround((F32)width * LLUI::sGLScaleFactor.mV[VX]); - S32 screen_height = llround((F32)height * LLUI::sGLScaleFactor.mV[VY]); + S32 screen_width = llround((F32)width * LLUI::getScaleFactor().mV[VX]); + S32 screen_height = llround((F32)height * LLUI::getScaleFactor().mV[VY]); // when floater is minimized, these sizes are negative if ( screen_height > 0 && screen_width > 0 ) @@ -667,7 +667,7 @@ bool LLMediaCtrl::ensureMediaSourceExists() mMediaSource->addObserver( this ); mMediaSource->setBackgroundColor( getBackgroundColor() ); mMediaSource->setTrustedBrowser(mTrusted); - mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); + mMediaSource->setPageZoomFactor( LLUI::getScaleFactor().mV[ VX ] ); if(mClearCache) { @@ -750,7 +750,7 @@ void LLMediaCtrl::draw() { gGL.pushUIMatrix(); { - mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); + mMediaSource->setPageZoomFactor( LLUI::getScaleFactor().mV[ VX ] ); // scale texture to fit the space using texture coords gGL.getTexUnit(0)->bind(media_texture); @@ -864,14 +864,14 @@ void LLMediaCtrl::convertInputCoords(S32& x, S32& y) coords_opengl = mMediaSource->getMediaPlugin()->getTextureCoordsOpenGL(); } - x = llround((F32)x * LLUI::sGLScaleFactor.mV[VX]); + x = llround((F32)x * LLUI::getScaleFactor().mV[VX]); if ( ! coords_opengl ) { - y = llround((F32)(y) * LLUI::sGLScaleFactor.mV[VY]); + y = llround((F32)(y) * LLUI::getScaleFactor().mV[VY]); } else { - y = llround((F32)(getRect().getHeight() - y) * LLUI::sGLScaleFactor.mV[VY]); + y = llround((F32)(getRect().getHeight() - y) * LLUI::getScaleFactor().mV[VY]); }; } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ffeea2f4df..02f82aba63 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1425,7 +1425,7 @@ void render_ui_2d() gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); + gGL.scalef(LLUI::getScaleFactor().mV[0], LLUI::getScaleFactor().mV[1], 1.f); gGL.translatef((F32)half_width, (F32)half_height, 0.f); F32 zoom = gAgentCamera.mHUDCurZoom; gGL.scalef(zoom,zoom,1.f); @@ -1463,10 +1463,10 @@ void render_ui_2d() LLUI::sDirtyRect = last_rect; last_rect = t_rect; - last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); - last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); - last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); - last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); + last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::getScaleFactor().mV[0]); + last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::getScaleFactor().mV[0]); + last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::getScaleFactor().mV[1]); + last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::getScaleFactor().mV[1]); LLRect clip_rect(last_rect); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 383eb3c9e4..db3476850b 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2157,7 +2157,7 @@ void LLViewerWindow::reshape(S32 width, S32 height) calcDisplayScale(); - BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; + BOOL display_scale_changed = mDisplayScale != LLUI::getScaleFactor(); LLUI::setScaleFactor(mDisplayScale); // update our window rectangle @@ -2363,7 +2363,7 @@ void LLViewerWindow::draw() // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); - LLVector2 old_scale_factor = LLUI::sGLScaleFactor; + LLVector2 old_scale_factor = LLUI::getScaleFactor(); // apply camera zoom transform (for high res screenshots) F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); @@ -2377,7 +2377,7 @@ void LLViewerWindow::draw() (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); gGL.scalef(zoom_factor, zoom_factor, 1.f); - LLUI::sGLScaleFactor *= zoom_factor; + LLUI::getScaleFactor() *= zoom_factor; } // Draw tool specific overlay on world @@ -2425,7 +2425,7 @@ void LLViewerWindow::draw() LLFontGL::HCENTER, LLFontGL::TOP); } - LLUI::sGLScaleFactor = old_scale_factor; + LLUI::setScaleFactor(old_scale_factor); } LLUI::popMatrix(); gGL.popMatrix(); @@ -3230,8 +3230,8 @@ void LLViewerWindow::updateLayout() void LLViewerWindow::updateMouseDelta() { - S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); - S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); + S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::getScaleFactor().mV[VX]); + S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::getScaleFactor().mV[VY]); //RN: fix for asynchronous notification of mouse leaving window not working LLCoordWindow mouse_pos; diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index ccc513b80d..ffb0964499 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -421,7 +421,7 @@ void LLWorldMapView::draw() { // Inform the fetch mechanism of the size we need S32 draw_size = llround(sMapScale); - overlayimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY])); + overlayimage->setKnownDrawSize(llround(draw_size * LLUI::getScaleFactor().mV[VX]), llround(draw_size * LLUI::getScaleFactor().mV[VY])); // Draw something whenever we have enough info if (overlayimage->hasGLTexture()) { @@ -1320,7 +1320,7 @@ void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - gGL.translatef((F32)x * LLUI::sGLScaleFactor.mV[VX], (F32)y * LLUI::sGLScaleFactor.mV[VY], 0.f); + gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f); gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); gGL.popMatrix(); -- cgit v1.2.3 From 71f2032caa090efbcd0c4ad1715848ef85ebb304 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 13 Mar 2013 13:36:45 -0400 Subject: Ported sunshine-internal fixes (Commits: 5271cc5 and b37c09) --- indra/llrender/CMakeLists.txt | 4 + indra/llui/CMakeLists.txt | 2 - indra/llui/llcombobox.cpp | 2 +- indra/llui/lllineeditor.cpp | 6 +- indra/llui/lllocalcliprect.cpp | 8 +- indra/llui/lltextbase.cpp | 4 +- indra/llui/lltexteditor.cpp | 2 +- indra/llui/llui.cpp | 1567 +---------------------------------- indra/llui/llui.h | 130 +-- indra/newview/llappviewer.cpp | 2 +- indra/newview/llglsandbox.cpp | 8 +- indra/newview/llmediactrl.cpp | 18 +- indra/newview/lloutputmonitorctrl.h | 2 +- indra/newview/llviewerdisplay.cpp | 10 +- indra/newview/llviewerwindow.cpp | 12 +- indra/newview/llworldmapview.cpp | 4 +- 16 files changed, 71 insertions(+), 1710 deletions(-) (limited to 'indra') diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 904f5587b7..669b70aa43 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -43,11 +43,13 @@ set(llrender_SOURCE_FILES llimagegl.cpp llpostprocess.cpp llrender.cpp + llrender2dutils.cpp llrendernavprim.cpp llrendersphere.cpp llrendertarget.cpp llshadermgr.cpp lltexture.cpp + lluiimage.cpp llvertexbuffer.cpp ) @@ -69,10 +71,12 @@ set(llrender_HEADER_FILES llimagegl.h llpostprocess.h llrender.h + llrender2dutils.h llrendernavprim.h llrendersphere.h llshadermgr.h lltexture.h + lluiimage.h llvertexbuffer.h ) diff --git a/indra/llui/CMakeLists.txt b/indra/llui/CMakeLists.txt index 01c42e07a2..34a08603fa 100644 --- a/indra/llui/CMakeLists.txt +++ b/indra/llui/CMakeLists.txt @@ -117,7 +117,6 @@ set(llui_SOURCE_FILES lluicolortable.cpp lluictrl.cpp lluictrlfactory.cpp - lluiimage.cpp lluistring.cpp llundo.cpp llurlaction.cpp @@ -231,7 +230,6 @@ set(llui_HEADER_FILES lluifwd.h llui.h lluicolor.h - lluiimage.h lluistring.h llundo.h llurlaction.h diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp index 41e5d74042..d4e14d9419 100644 --- a/indra/llui/llcombobox.cpp +++ b/indra/llui/llcombobox.cpp @@ -551,7 +551,7 @@ void LLComboBox::showList() LLCoordWindow window_size; getWindow()->getSize(&window_size); //HACK: shouldn't have to know about scale here - mList->fitContents( 192, llfloor((F32)window_size.mY / LLUI::sGLScaleFactor.mV[VY]) - 50 ); + mList->fitContents( 192, llfloor((F32)window_size.mY / LLUI::getScaleFactor().mV[VY]) - 50 ); // Make sure that we can see the whole list LLRect root_view_local; diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index 2e64be89fa..f8b84e39b5 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -2015,8 +2015,8 @@ void LLLineEditor::draw() LLRect screen_pos = calcScreenRect(); LLCoordGL ime_pos( screen_pos.mLeft + pixels_after_scroll, screen_pos.mTop - lineeditor_v_pad ); - ime_pos.mX = (S32) (ime_pos.mX * LLUI::sGLScaleFactor.mV[VX]); - ime_pos.mY = (S32) (ime_pos.mY * LLUI::sGLScaleFactor.mV[VY]); + ime_pos.mX = (S32) (ime_pos.mX * LLUI::getScaleFactor().mV[VX]); + ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]); getWindow()->setLanguageTextInput( ime_pos ); } } @@ -2563,7 +2563,7 @@ void LLLineEditor::markAsPreedit(S32 position, S32 length) S32 LLLineEditor::getPreeditFontSize() const { - return llround(mGLFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]); + return llround(mGLFont->getLineHeight() * LLUI::getScaleFactor().mV[VY]); } void LLLineEditor::setReplaceNewlinesWithSpaces(BOOL replace) diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 31ceb0766a..0620e0f52d 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -88,10 +88,10 @@ void LLScreenClipRect::updateScissorRegion() LLRect rect = sClipRectStack.top(); stop_glerror(); S32 x,y,w,h; - x = llfloor(rect.mLeft * LLUI::sGLScaleFactor.mV[VX]); - y = llfloor(rect.mBottom * LLUI::sGLScaleFactor.mV[VY]); - w = llmax(0, llceil(rect.getWidth() * LLUI::sGLScaleFactor.mV[VX])) + 1; - h = llmax(0, llceil(rect.getHeight() * LLUI::sGLScaleFactor.mV[VY])) + 1; + x = llfloor(rect.mLeft * LLUI::getScaleFactor().mV[VX]); + y = llfloor(rect.mBottom * LLUI::getScaleFactor().mV[VY]); + w = llmax(0, llceil(rect.getWidth() * LLUI::getScaleFactor().mV[VX])) + 1; + h = llmax(0, llceil(rect.getHeight() * LLUI::getScaleFactor().mV[VY])) + 1; glScissor( x,y,w,h ); stop_glerror(); } diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 7cee9f5b46..e22b806a74 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -521,8 +521,8 @@ void LLTextBase::drawCursor() LLRect screen_pos = calcScreenRect(); LLCoordGL ime_pos( screen_pos.mLeft + llfloor(cursor_rect.mLeft), screen_pos.mBottom + llfloor(cursor_rect.mTop) ); - ime_pos.mX = (S32) (ime_pos.mX * LLUI::sGLScaleFactor.mV[VX]); - ime_pos.mY = (S32) (ime_pos.mY * LLUI::sGLScaleFactor.mV[VY]); + ime_pos.mX = (S32) (ime_pos.mX * LLUI::getScaleFactor().mV[VX]); + ime_pos.mY = (S32) (ime_pos.mY * LLUI::getScaleFactor().mV[VY]); getWindow()->setLanguageTextInput( ime_pos ); } } diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index d5e08fa29b..3dc1b99edb 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -2911,7 +2911,7 @@ void LLTextEditor::markAsPreedit(S32 position, S32 length) S32 LLTextEditor::getPreeditFontSize() const { - return llround((F32)mFont->getLineHeight() * LLUI::sGLScaleFactor.mV[VY]); + return llround((F32)mFont->getLineHeight() * LLUI::getScaleFactor().mV[VY]); } BOOL LLTextEditor::isDirty() const diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 2a774d54a3..0ddb149738 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -39,6 +39,7 @@ #include "llrect.h" #include "lldir.h" #include "llgl.h" +#include "llsd.h" // Project includes #include "llcommandmanager.h" @@ -69,16 +70,13 @@ // // Globals // -const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f); // Language for UI construction std::map gTranslation; std::list gUntranslated; /*static*/ LLUI::settings_map_t LLUI::sSettingGroups; -/*static*/ LLImageProviderInterface* LLUI::sImageProvider = NULL; /*static*/ LLUIAudioCallback LLUI::sAudioCallback = NULL; /*static*/ LLUIAudioCallback LLUI::sDeferredAudioCallback = NULL; -/*static*/ LLVector2 LLUI::sGLScaleFactor(1.f, 1.f); /*static*/ LLWindow* LLUI::sWindow = NULL; /*static*/ LLView* LLUI::sRootView = NULL; /*static*/ BOOL LLUI::sDirty = FALSE; @@ -158,1474 +156,6 @@ void make_ui_sound_deferred(const char* namep) } } -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom) -{ - if (x < left || right < x) return FALSE; - if (y < bottom || top < y) return FALSE; - return TRUE; -} - - -// Puts GL into 2D drawing mode by turning off lighting, setting to an -// orthographic projection, etc. -void gl_state_for_2d(S32 width, S32 height) -{ - stop_glerror(); - F32 window_width = (F32) width;//gViewerWindow->getWindowWidth(); - F32 window_height = (F32) height;//gViewerWindow->getWindowHeight(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.loadIdentity(); - gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.loadIdentity(); - stop_glerror(); -} - - -void gl_draw_x(const LLRect& rect, const LLColor4& color) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv( color.mV ); - - gGL.begin( LLRender::LINES ); - gGL.vertex2i( rect.mLeft, rect.mTop ); - gGL.vertex2i( rect.mRight, rect.mBottom ); - gGL.vertex2i( rect.mLeft, rect.mBottom ); - gGL.vertex2i( rect.mRight, rect.mTop ); - gGL.end(); -} - - -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled) -{ - gGL.color4fv(color.mV); - gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled); -} - -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) -{ - gGL.pushUIMatrix(); - left += LLFontGL::sCurOrigin.mX; - right += LLFontGL::sCurOrigin.mX; - bottom += LLFontGL::sCurOrigin.mY; - top += LLFontGL::sCurOrigin.mY; - - gGL.loadUIIdentity(); - gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset, - llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset, - llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset, - llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset, - filled); - gGL.popUIMatrix(); -} - - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) -{ - stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Counterclockwise quad will face the viewer - if( filled ) - { - gGL.begin( LLRender::QUADS ); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - } - else - { - if( gGLManager.mATIOffsetVerticalLines ) - { - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - gGL.begin( LLRender::LINES ); - - // Verticals - gGL.vertex2i(left + 1, top); - gGL.vertex2i(left + 1, bottom); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - - // Horizontals - top--; - right--; - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - - gGL.vertex2i(left, top); - gGL.vertex2i(right, top); - gGL.end(); - } - else - { - top--; - right--; - gGL.begin( LLRender::LINE_STRIP ); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.vertex2i(left, top); - gGL.end(); - } - } - stop_glerror(); -} - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled ) -{ - gGL.color4fv( color.mV ); - gl_rect_2d( left, top, right, bottom, filled ); -} - - -void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) -{ - gGL.color4fv( color.mV ); - gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); -} - -// Given a rectangle on the screen, draws a drop shadow _outside_ -// the right and bottom edges of it. Along the right it has width "lines" -// and along the bottom it has height "lines". -void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines) -{ - stop_glerror(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // HACK: Overlap with the rectangle by a single pixel. - right--; - bottom++; - lines++; - - LLColor4 end_color = start_color; - end_color.mV[VALPHA] = 0.f; - - gGL.begin(LLRender::QUADS); - - // Right edge, CCW faces screen - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, top-lines); - gGL.vertex2i(right, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(right+lines, bottom); - gGL.vertex2i(right+lines, top-lines); - - // Bottom edge, CCW faces screen - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, bottom); - gGL.vertex2i(left+lines, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(left+lines, bottom-lines); - gGL.vertex2i(right, bottom-lines); - - // bottom left Corner - gGL.color4fv(start_color.mV); - gGL.vertex2i(left+lines, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(left, bottom); - // make the bottom left corner not sharp - gGL.vertex2i(left+1, bottom-lines+1); - gGL.vertex2i(left+lines, bottom-lines); - - // bottom right corner - gGL.color4fv(start_color.mV); - gGL.vertex2i(right, bottom); - gGL.color4fv(end_color.mV); - gGL.vertex2i(right, bottom-lines); - // make the rightmost corner not sharp - gGL.vertex2i(right+lines-1, bottom-lines+1); - gGL.vertex2i(right+lines, bottom); - - // top right corner - gGL.color4fv(start_color.mV); - gGL.vertex2i( right, top-lines ); - gGL.color4fv(end_color.mV); - gGL.vertex2i( right+lines, top-lines ); - // make the corner not sharp - gGL.vertex2i( right+lines-1, top-1 ); - gGL.vertex2i( right, top ); - - gGL.end(); - stop_glerror(); -} - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 ) -{ - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) - { - x1++; - x2++; - y1++; - y2++; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin(LLRender::LINES); - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.end(); -} - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) -{ - // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines ) - { - x1++; - x2++; - y1++; - y2++; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv( color.mV ); - - gGL.begin(LLRender::LINES); - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.end(); -} - -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.color4fv(color.mV); - - if (filled) - { - gGL.begin(LLRender::TRIANGLES); - } - else - { - gGL.begin(LLRender::LINE_LOOP); - } - gGL.vertex2i(x1, y1); - gGL.vertex2i(x2, y2); - gGL.vertex2i(x3, y3); - gGL.end(); -} - -void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac) -{ - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - length = llmin((S32)(max_frac*(right - left)), length); - length = llmin((S32)(max_frac*(top - bottom)), length); - gGL.begin(LLRender::LINES); - gGL.vertex2i(left, top); - gGL.vertex2i(left + length, top); - - gGL.vertex2i(left, top); - gGL.vertex2i(left, top - length); - - gGL.vertex2i(left, bottom); - gGL.vertex2i(left + length, bottom); - - gGL.vertex2i(left, bottom); - gGL.vertex2i(left, bottom + length); - - gGL.vertex2i(right, top); - gGL.vertex2i(right - length, top); - - gGL.vertex2i(right, top); - gGL.vertex2i(right, top - length); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right - length, bottom); - - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, bottom + length); - gGL.end(); -} - - -void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect ) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect ); -} - -void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect ); -} - -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - // scale screen size of borders down - F32 border_width_fraction = (F32)border_width / (F32)image->getWidth(0); - F32 border_height_fraction = (F32)border_height / (F32)image->getHeight(0); - - LLRectf scale_rect(border_width_fraction, 1.f - border_height_fraction, 1.f - border_width_fraction, border_height_fraction); - gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); -} - -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) -{ - stop_glerror(); - - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - // add in offset of current image to current UI translation - const LLVector3 ui_scale = gGL.getUIScale(); - const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); - - F32 uv_width = uv_outer_rect.getWidth(); - F32 uv_height = uv_outer_rect.getHeight(); - - // shrink scaling region to be proportional to clipped image region - LLRectf uv_center_rect( - uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), - uv_outer_rect.mBottom + (center_rect.mTop * uv_height), - uv_outer_rect.mLeft + (center_rect.mRight * uv_width), - uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); - - F32 image_width = image->getWidth(0); - F32 image_height = image->getHeight(0); - - S32 image_natural_width = llround(image_width * uv_width); - S32 image_natural_height = llround(image_height * uv_height); - - LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, - uv_center_rect.mTop * image_height, - uv_center_rect.mRight * image_width, - uv_center_rect.mBottom * image_height); - - { // scale fixed region of image to drawn region - draw_center_rect.mRight += width - image_natural_width; - draw_center_rect.mTop += height - image_natural_height; - - F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); - F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); - - F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); - F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - - draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); - draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); - draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); - draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); - } - - LLRectf draw_outer_rect(ui_translation.mV[VX], - ui_translation.mV[VY] + height * ui_scale.mV[VY], - ui_translation.mV[VX] + width * ui_scale.mV[VX], - ui_translation.mV[VY]); - - LLGLSUIDefault gls_ui; - - if (solid_color) - { - if (LLGLSLShader::sNoFixedFunction) - { - gSolidColorProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); - } - } - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - const S32 NUM_VERTICES = 9 * 4; // 9 quads - LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; - - S32 index = 0; - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - // draw bottom middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - // draw bottom right - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - // draw left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - // draw middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - // draw right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - // draw top left - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - // draw top middle - uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); - index++; - - // draw top right - uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); - index++; - - gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); - } - gGL.end(); - - if (solid_color) - { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } - else - { - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - } - } -} - -void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect ); -} - -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - LLGLSUIDefault gls_ui; - - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - if (degrees == 0.f) - { - const S32 NUM_VERTICES = 4; // 9 quads - LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; - - gGL.begin(LLRender::QUADS); - { - LLVector3 ui_scale = gGL.getUIScale(); - LLVector3 ui_translation = gGL.getUITranslation(); - ui_translation.mV[VX] += x; - ui_translation.mV[VY] += y; - ui_translation.scaleVec(ui_scale); - S32 index = 0; - S32 scaled_width = llround(width * ui_scale.mV[VX]); - S32 scaled_height = llround(height * ui_scale.mV[VY]); - - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); - index++; - - gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); - } - gGL.end(); - } - else - { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - - gGL.translateUI(offset_x, offset_y, 0.f); - - LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - LLVector3 v; - - v = LLVector3(offset_x, offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(-offset_x, offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(-offset_x, -offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(offset_x, -offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); - } - gGL.end(); - gGL.popUIMatrix(); - } -} - - -void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) -{ - phase = fmod(phase, 1.f); - - S32 shift = S32(phase * 4.f) % 4; - - // Stippled line - LLGLEnable stipple(GL_LINE_STIPPLE); - - gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]); - - gGL.flush(); - glLineWidth(2.5f); - - if (!LLGLSLShader::sNoFixedFunction) - { - glLineStipple(2, 0x3333 << shift); - } - - gGL.begin(LLRender::LINES); - { - gGL.vertex3fv( start.mV ); - gGL.vertex3fv( end.mV ); - } - gGL.end(); - - LLUI::setLineWidth(1.f); -} - -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) -{ - if (end_angle < start_angle) - { - end_angle += F_TWO_PI; - } - - gGL.pushUIMatrix(); - { - gGL.translateUI(center_x, center_y, 0.f); - - // Inexact, but reasonably fast. - F32 delta = (end_angle - start_angle) / steps; - F32 sin_delta = sin( delta ); - F32 cos_delta = cos( delta ); - F32 x = cosf(start_angle) * radius; - F32 y = sinf(start_angle) * radius; - - if (filled) - { - gGL.begin(LLRender::TRIANGLE_FAN); - gGL.vertex2f(0.f, 0.f); - // make sure circle is complete - steps += 1; - } - else - { - gGL.begin(LLRender::LINE_STRIP); - } - - while( steps-- ) - { - // Successive rotations - gGL.vertex2f( x, y ); - F32 x_new = x * cos_delta - y * sin_delta; - y = x * sin_delta + y * cos_delta; - x = x_new; - } - gGL.end(); - } - gGL.popUIMatrix(); -} - -void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) -{ - gGL.pushUIMatrix(); - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.translateUI(center_x, center_y, 0.f); - - // Inexact, but reasonably fast. - F32 delta = F_TWO_PI / steps; - F32 sin_delta = sin( delta ); - F32 cos_delta = cos( delta ); - F32 x = radius; - F32 y = 0.f; - - if (filled) - { - gGL.begin(LLRender::TRIANGLE_FAN); - gGL.vertex2f(0.f, 0.f); - // make sure circle is complete - steps += 1; - } - else - { - gGL.begin(LLRender::LINE_LOOP); - } - - while( steps-- ) - { - // Successive rotations - gGL.vertex2f( x, y ); - F32 x_new = x * cos_delta - y * sin_delta; - y = x * sin_delta + y * cos_delta; - x = x_new; - } - gGL.end(); - } - gGL.popUIMatrix(); -} - -// Renders a ring with sides (tube shape) -void gl_deep_circle( F32 radius, F32 depth, S32 steps ) -{ - F32 x = radius; - F32 y = 0.f; - F32 angle_delta = F_TWO_PI / (F32)steps; - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - S32 step = steps + 1; // An extra step to close the circle. - while( step-- ) - { - gGL.vertex3f( x, y, depth ); - gGL.vertex3f( x, y, 0.f ); - - F32 x_new = x * cosf(angle_delta) - y * sinf(angle_delta); - y = x * sinf(angle_delta) + y * cosf(angle_delta); - x = x_new; - } - } - gGL.end(); -} - -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) -{ - gGL.pushUIMatrix(); - { - gGL.translateUI(0.f, 0.f, -width / 2); - if( render_center ) - { - gGL.color4fv(center_color.mV); - gGL.diffuseColor4fv(center_color.mV); - gl_deep_circle( radius, width, steps ); - } - else - { - gGL.diffuseColor4fv(side_color.mV); - gl_washer_2d(radius, radius - width, steps, side_color, side_color); - gGL.translateUI(0.f, 0.f, width); - gl_washer_2d(radius - width, radius, steps, side_color, side_color); - } - } - gGL.popUIMatrix(); -} - -// Draw gray and white checkerboard with black border -void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) -{ - if (!LLGLSLShader::sNoFixedFunction) - { - // Initialize the first time this is called. - const S32 PIXELS = 32; - static GLubyte checkerboard[PIXELS * PIXELS]; - static BOOL first = TRUE; - if( first ) - { - for( S32 i = 0; i < PIXELS; i++ ) - { - for( S32 j = 0; j < PIXELS; j++ ) - { - checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF; - } - } - first = FALSE; - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // ...white squares - gGL.color4f( 1.f, 1.f, 1.f, alpha ); - gl_rect_2d(rect); - - // ...gray squares - gGL.color4f( .7f, .7f, .7f, alpha ); - gGL.flush(); - - glPolygonStipple( checkerboard ); - - LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); - gl_rect_2d(rect); - } - else - { //polygon stipple is deprecated, use "Checker" texture - LLPointer img = LLUI::getUIImage("Checker"); - gGL.getTexUnit(0)->bind(img->getImage()); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - - LLColor4 color(1.f, 1.f, 1.f, alpha); - LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f); - - gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), - img->getImage(), color, uv_rect); - } - - gGL.flush(); -} - - -// Draws the area between two concentric circles, like -// a doughnut or washer. -void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / steps; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius; - F32 y1 = 0.f; - F32 x2 = inner_radius; - F32 y2 = 0.f; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - steps += 1; // An extra step to close the circle. - while( steps-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - -// Draws the area between two concentric circles, like -// a doughnut or washer. -void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = (end_radians - start_radians) / steps; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( start_radians ); - F32 y1 = outer_radius * sin( start_radians ); - F32 x2 = inner_radius * cos( start_radians ); - F32 y2 = inner_radius * sin( start_radians ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin( LLRender::TRIANGLE_STRIP ); - { - steps += 1; // An extra step to close the circle. - while( steps-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - -void gl_rect_2d_simple_tex( S32 width, S32 height ) -{ - gGL.begin( LLRender::QUADS ); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(width, height); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(0, height); - - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(0, 0); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(width, 0); - - gGL.end(); -} - -void gl_rect_2d_simple( S32 width, S32 height ) -{ - gGL.begin( LLRender::QUADS ); - gGL.vertex2i(width, height); - gGL.vertex2i(0, height); - gGL.vertex2i(0, 0); - gGL.vertex2i(width, 0); - gGL.end(); -} - -void gl_segmented_rect_2d_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, - const S32 texture_width, - const S32 texture_height, - const S32 border_size, - const U32 edges) -{ - S32 width = llabs(right - left); - S32 height = llabs(top - bottom); - - gGL.pushUIMatrix(); - - gGL.translateUI((F32)left, (F32)bottom, 0.f); - LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); - - if (border_uv_scale.mV[VX] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; - } - if (border_uv_scale.mV[VY] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; - } - - F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); - LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 width_vec((F32)width, 0.f); - LLVector2 height_vec(0.f, (F32)height); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2f(0.f, 0.f); - - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(border_width_left.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); - gGL.vertex2fv(border_height_bottom.mV); - - // draw bottom middle - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(border_width_left.mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((width_vec - border_width_right).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - // draw bottom right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((width_vec - border_width_right).mV); - - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2fv(width_vec.mV); - - gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - // draw left - gGL.texCoord2f(0.f, border_uv_scale.mV[VY]); - gGL.vertex2fv(border_height_bottom.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((height_vec - border_height_top).mV); - - // draw middle - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - // draw right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV); - - gGL.texCoord2f(1.f, border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + border_height_bottom).mV); - - gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - // draw top left - gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((border_width_left + height_vec).mV); - - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2fv((height_vec).mV); - - // draw top middle - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((border_width_left + height_vec).mV); - - // draw top right - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((width_vec + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2fv((width_vec + height_vec).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((width_vec - border_width_right + height_vec).mV); - } - gGL.end(); - - gGL.popUIMatrix(); -} - -//FIXME: rewrite to use scissor? -void gl_segmented_rect_2d_fragment_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, - const S32 texture_width, - const S32 texture_height, - const S32 border_size, - const F32 start_fragment, - const F32 end_fragment, - const U32 edges) -{ - S32 width = llabs(right - left); - S32 height = llabs(top - bottom); - - gGL.pushUIMatrix(); - - gGL.translateUI((F32)left, (F32)bottom, 0.f); - LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); - - if (border_uv_scale.mV[VX] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VX]; - } - if (border_uv_scale.mV[VY] > 0.5f) - { - border_uv_scale *= 0.5f / border_uv_scale.mV[VY]; - } - - F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f); - LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero; - LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero; - LLVector2 width_vec((F32)width, 0.f); - LLVector2 height_vec(0.f, (F32)height); - - F32 middle_start = border_scale / (F32)width; - F32 middle_end = 1.f - middle_start; - - F32 u_min; - F32 u_max; - LLVector2 x_min; - LLVector2 x_max; - - gGL.begin(LLRender::QUADS); - { - if (start_fragment < middle_start) - { - u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; - u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; - x_min = (start_fragment / middle_start) * border_width_left; - x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; - - // draw bottom left - gGL.texCoord2f(u_min, 0.f); - gGL.vertex2fv(x_min.mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(x_max.mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw left - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top left - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(u_min, 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - - if (end_fragment > middle_start || start_fragment < middle_end) - { - x_min = border_width_left + ((llclamp(start_fragment, middle_start, middle_end) - middle_start)) * width_vec; - x_max = border_width_left + ((llclamp(end_fragment, middle_start, middle_end) - middle_start)) * width_vec; - - // draw bottom middle - gGL.texCoord2f(border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv(x_min.mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f); - gGL.vertex2fv((x_max).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw middle - gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top middle - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(border_uv_scale.mV[VX], 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - - if (end_fragment > middle_end) - { - u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; - u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; - x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); - x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); - - // draw bottom right - gGL.texCoord2f(u_min, 0.f); - gGL.vertex2fv((x_min).mV); - - gGL.texCoord2f(u_max, 0.f); - gGL.vertex2fv(x_max.mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - // draw right - gGL.texCoord2f(u_min, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + border_height_bottom).mV); - - gGL.texCoord2f(u_max, border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + border_height_bottom).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - // draw top right - gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]); - gGL.vertex2fv((x_max + height_vec - border_height_top).mV); - - gGL.texCoord2f(u_max, 1.f); - gGL.vertex2fv((x_max + height_vec).mV); - - gGL.texCoord2f(u_min, 1.f); - gGL.vertex2fv((x_min + height_vec).mV); - } - } - gGL.end(); - - gGL.popUIMatrix(); -} - -void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, - const LLVector3& width_vec, const LLVector3& height_vec) -{ - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom); - gGL.vertex3f(0.f, 0.f, 0.f); - - gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV); - - // draw bottom middle - gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); - - // draw bottom right - gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom); - gGL.vertex3fv(width_vec.mV); - - gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); - - // draw left - gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); - - // draw middle - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - - // draw right - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom); - gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); - - // draw top left - gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); - - gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop); - gGL.vertex3fv((height_vec).mV); - - // draw top middle - gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV); - - // draw top right - gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop); - gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV); - - gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop); - gGL.vertex3fv((width_vec + height_vec).mV); - - gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop); - gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV); - } - gGL.end(); - -} - - void LLUI::initClass(const settings_map_t& settings, LLImageProviderInterface* image_provider, LLUIAudioCallback audio_callback, @@ -1633,6 +163,7 @@ void LLUI::initClass(const settings_map_t& settings, const LLVector2* scale_factor, const std::string& language) { + LLRender2D::initClass(image_provider,scale_factor); sSettingGroups = settings; if ((get_ptr_in_map(sSettingGroups, std::string("config")) == NULL) || @@ -1642,10 +173,8 @@ void LLUI::initClass(const settings_map_t& settings, llerrs << "Failure to initialize configuration groups" << llendl; } - sImageProvider = image_provider; sAudioCallback = audio_callback; sDeferredAudioCallback = deferred_audio_callback; - sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor; sWindow = NULL; // set later in startup LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow"); @@ -1679,10 +208,7 @@ void LLUI::initClass(const settings_map_t& settings, void LLUI::cleanupClass() { - if(sImageProvider) - { - sImageProvider->cleanUp(); -} + LLRender2D::cleanupClass(); } void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup, const clear_popups_t& clear_popups) @@ -1706,60 +232,12 @@ void LLUI::dirtyRect(LLRect rect) } } - -//static -void LLUI::translate(F32 x, F32 y, F32 z) -{ - gGL.translateUI(x,y,z); - LLFontGL::sCurOrigin.mX += (S32) x; - LLFontGL::sCurOrigin.mY += (S32) y; - LLFontGL::sCurDepth += z; -} - -//static -void LLUI::pushMatrix() -{ - gGL.pushUIMatrix(); - LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth)); -} - -//static -void LLUI::popMatrix() -{ - gGL.popUIMatrix(); - LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first; - LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second; - LLFontGL::sOriginStack.pop_back(); -} - -//static -void LLUI::loadIdentity() -{ - gGL.loadUIIdentity(); - LLFontGL::sCurOrigin.mX = 0; - LLFontGL::sCurOrigin.mY = 0; - LLFontGL::sCurDepth = 0.f; -} - -//static -void LLUI::setScaleFactor(const LLVector2 &scale_factor) -{ - sGLScaleFactor = scale_factor; -} - -//static -void LLUI::setLineWidth(F32 width) -{ - gGL.flush(); - glLineWidth(width * lerp(sGLScaleFactor.mV[VX], sGLScaleFactor.mV[VY], 0.5f)); -} - //static void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; - screen_x = llround((F32)x * sGLScaleFactor.mV[VX]); - screen_y = llround((F32)y * sGLScaleFactor.mV[VY]); + screen_x = llround((F32)x * getScaleFactor().mV[VX]); + screen_y = llround((F32)y * getScaleFactor().mV[VY]); LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } @@ -1770,8 +248,8 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y) LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); - *x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]); - *y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]); + *x = llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); + *y = llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]); } //static @@ -1885,21 +363,21 @@ LLVector2 LLUI::getWindowSize() LLCoordWindow window_rect; sWindow->getSize(&window_rect); - return LLVector2(window_rect.mX / sGLScaleFactor.mV[VX], window_rect.mY / sGLScaleFactor.mV[VY]); + return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]); } //static void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y) { - *gl_x = llround((F32)screen_x * sGLScaleFactor.mV[VX]); - *gl_y = llround((F32)screen_y * sGLScaleFactor.mV[VY]); + *gl_x = llround((F32)screen_x * getScaleFactor().mV[VX]); + *gl_y = llround((F32)screen_y * getScaleFactor().mV[VY]); } //static void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y) { - *screen_x = llround((F32)gl_x / sGLScaleFactor.mV[VX]); - *screen_y = llround((F32)gl_y / sGLScaleFactor.mV[VY]); + *screen_x = llround((F32)gl_x / getScaleFactor().mV[VX]); + *screen_y = llround((F32)gl_y / getScaleFactor().mV[VY]); } //static @@ -1916,27 +394,6 @@ void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen) glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom); } -//static -LLPointer LLUI::getUIImageByID(const LLUUID& image_id, S32 priority) -{ - if (sImageProvider) - { - return sImageProvider->getUIImageByID(image_id, priority); - } - else - { - return NULL; - } -} - -//static -LLPointer LLUI::getUIImage(const std::string& name, S32 priority) -{ - if (!name.empty() && sImageProvider) - return sImageProvider->getUIImage(name, priority); - else - return NULL; -} LLControlGroup& LLUI::getControlControlGroup (const std::string& controlname) { diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 4c1703392a..83831e4799 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -1,6 +1,6 @@ /** * @file llui.h - * @brief GL function declarations and other general static UI services. + * @brief General static UI services. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,122 +24,38 @@ * $/LicenseInfo$ */ -// All immediate-mode gl drawing should happen here. #ifndef LL_LLUI_H #define LL_LLUI_H -#include "llpointer.h" // LLPointer<> #include "llrect.h" #include "llcontrol.h" #include "llcoord.h" -#include "llglslshader.h" +#include "v2math.h" #include "llinitparam.h" #include "llregistry.h" +#include "llrender2dutils.h" +#include "llpointer.h" #include "lluicolor.h" #include "lluicolortable.h" +#include "lluiimage.h" #include #include "lllazyvalue.h" #include "llframetimer.h" #include -// LLUIFactory -#include "llsd.h" - // for initparam specialization #include "llfontgl.h" -class LLColor4; -class LLVector3; -class LLVector2; -class LLUIImage; class LLUUID; class LLWindow; class LLView; class LLHelp; -// UI colors -extern const LLColor4 UI_VERTEX_COLOR; void make_ui_sound(const char* name); void make_ui_sound_deferred(const char * name); -BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom); -void gl_state_for_2d(S32 width, S32 height); - -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2); -void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ); -void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled); -void gl_rect_2d_simple( S32 width, S32 height ); - -void gl_draw_x(const LLRect& rect, const LLColor4& color); - -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE ); -void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE ); -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE ); -void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); -void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); -void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); -void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f); - -void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); - -void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled); -void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle); -void gl_deep_circle( F32 radius, F32 depth ); -void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ); -void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); -void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); -void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); - -void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); - -void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); - -void gl_rect_2d_simple_tex( S32 width, S32 height ); - -// segmented rectangles - -/* - TL |______TOP_________| TR - /| |\ - _/_|__________________|_\_ - L| | MIDDLE | |R - _|_|__________________|_|_ - \ | BOTTOM | / - BL\|__________________|/ BR - | | -*/ - -typedef enum e_rounded_edge -{ - ROUNDED_RECT_LEFT = 0x1, - ROUNDED_RECT_TOP = 0x2, - ROUNDED_RECT_RIGHT = 0x4, - ROUNDED_RECT_BOTTOM = 0x8, - ROUNDED_RECT_ALL = 0xf -}ERoundedEdge; - - -void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec); - -inline void gl_rect_2d( const LLRect& rect, BOOL filled ) -{ - gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled ); -} - -inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled) -{ - gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled ); -} - class LLImageProviderInterface; typedef void (*LLUIAudioCallback)(const LLUUID& uuid); @@ -281,10 +197,10 @@ public: static void cleanupClass(); static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& ); - static void pushMatrix(); - static void popMatrix(); - static void loadIdentity(); - static void translate(F32 x, F32 y, F32 z = 0.0f); + static void pushMatrix() { LLRender2D::pushMatrix(); } + static void popMatrix() { LLRender2D::popMatrix(); } + static void loadIdentity() { LLRender2D::loadIdentity(); } + static void translate(F32 x, F32 y, F32 z = 0.0f) { LLRender2D::translate(x, y, z); } static LLRect sDirtyRect; static BOOL sDirty; @@ -329,10 +245,13 @@ public: static void getMousePositionScreen(S32 *x, S32 *y); static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y); static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y); - static void setScaleFactor(const LLVector2& scale_factor); - static void setLineWidth(F32 width); - static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0); - static LLPointer getUIImage(const std::string& name, S32 priority = 0); + static LLVector2& getScaleFactor() { return LLRender2D::sGLScaleFactor; } + static void setScaleFactor(const LLVector2& scale_factor) { LLRender2D::setScaleFactor(scale_factor); } + static void setLineWidth(F32 width) { LLRender2D::setLineWidth(width); } + static LLPointer getUIImageByID(const LLUUID& image_id, S32 priority = 0) + { return LLRender2D::getUIImageByID(image_id, priority); } + static LLPointer getUIImage(const std::string& name, S32 priority = 0) + { return LLRender2D::getUIImage(name, priority); } static LLVector2 getWindowSize(); static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y); static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y); @@ -362,12 +281,10 @@ public: static settings_map_t sSettingGroups; static LLUIAudioCallback sAudioCallback; static LLUIAudioCallback sDeferredAudioCallback; - static LLVector2 sGLScaleFactor; static LLWindow* sWindow; static LLView* sRootView; static LLHelp* sHelpImpl; private: - static LLImageProviderInterface* sImageProvider; static std::vector sXUIPaths; static LLFrameTimer sMouseIdleTimer; static add_popup_t sAddPopupFunc; @@ -378,18 +295,6 @@ private: // Moved LLLocalClipRect to lllocalcliprect.h -//RN: maybe this needs to moved elsewhere? -class LLImageProviderInterface -{ -protected: - LLImageProviderInterface() {}; - virtual ~LLImageProviderInterface() {}; -public: - virtual LLPointer getUIImage(const std::string& name, S32 priority) = 0; - virtual LLPointer getUIImageByID(const LLUUID& id, S32 priority) = 0; - virtual void cleanUp() = 0; -}; - class LLCallbackRegistry { public: @@ -600,7 +505,4 @@ namespace LLInitParam }; } -extern LLGLSLShader gSolidColorProgram; -extern LLGLSLShader gUIProgram; - #endif diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 0f77c68ec8..dac268ec92 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -803,7 +803,7 @@ bool LLAppViewer::init() LLUIImageList::getInstance(), ui_audio_callback, deferred_ui_audio_callback, - &LLUI::sGLScaleFactor); + &LLUI::getScaleFactor()); LL_INFOS("InitInfo") << "UI initialized." << LL_ENDL ; // NOW LLUI::getLanguage() should work. gDirUtilp must know the language diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 1208c9378e..60fa53f491 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -79,10 +79,10 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) S32 top = llmax(y, mDragStartY); S32 bottom =llmin(y, mDragStartY); - left = llround((F32) left * LLUI::sGLScaleFactor.mV[VX]); - right = llround((F32) right * LLUI::sGLScaleFactor.mV[VX]); - top = llround((F32) top * LLUI::sGLScaleFactor.mV[VY]); - bottom = llround((F32) bottom * LLUI::sGLScaleFactor.mV[VY]); + left = llround((F32) left * LLUI::getScaleFactor().mV[VX]); + right = llround((F32) right * LLUI::getScaleFactor().mV[VX]); + top = llround((F32) top * LLUI::getScaleFactor().mV[VY]); + bottom = llround((F32) bottom * LLUI::getScaleFactor().mV[VY]); F32 old_far_plane = LLViewerCamera::getInstance()->getFar(); F32 old_near_plane = LLViewerCamera::getInstance()->getNear(); diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index 99b4707158..2075aeed63 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -119,8 +119,8 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : if(!getDecoupleTextureSize()) { - S32 screen_width = llround((F32)getRect().getWidth() * LLUI::sGLScaleFactor.mV[VX]); - S32 screen_height = llround((F32)getRect().getHeight() * LLUI::sGLScaleFactor.mV[VY]); + S32 screen_width = llround((F32)getRect().getWidth() * LLUI::getScaleFactor().mV[VX]); + S32 screen_height = llround((F32)getRect().getHeight() * LLUI::getScaleFactor().mV[VY]); setTextureSize(screen_width, screen_height); } @@ -469,8 +469,8 @@ void LLMediaCtrl::reshape( S32 width, S32 height, BOOL called_from_parent ) { if(!getDecoupleTextureSize()) { - S32 screen_width = llround((F32)width * LLUI::sGLScaleFactor.mV[VX]); - S32 screen_height = llround((F32)height * LLUI::sGLScaleFactor.mV[VY]); + S32 screen_width = llround((F32)width * LLUI::getScaleFactor().mV[VX]); + S32 screen_height = llround((F32)height * LLUI::getScaleFactor().mV[VY]); // when floater is minimized, these sizes are negative if ( screen_height > 0 && screen_width > 0 ) @@ -667,7 +667,7 @@ bool LLMediaCtrl::ensureMediaSourceExists() mMediaSource->addObserver( this ); mMediaSource->setBackgroundColor( getBackgroundColor() ); mMediaSource->setTrustedBrowser(mTrusted); - mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); + mMediaSource->setPageZoomFactor( LLUI::getScaleFactor().mV[ VX ] ); if(mClearCache) { @@ -750,7 +750,7 @@ void LLMediaCtrl::draw() { gGL.pushUIMatrix(); { - mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); + mMediaSource->setPageZoomFactor( LLUI::getScaleFactor().mV[ VX ] ); // scale texture to fit the space using texture coords gGL.getTexUnit(0)->bind(media_texture); @@ -864,14 +864,14 @@ void LLMediaCtrl::convertInputCoords(S32& x, S32& y) coords_opengl = mMediaSource->getMediaPlugin()->getTextureCoordsOpenGL(); } - x = llround((F32)x * LLUI::sGLScaleFactor.mV[VX]); + x = llround((F32)x * LLUI::getScaleFactor().mV[VX]); if ( ! coords_opengl ) { - y = llround((F32)(y) * LLUI::sGLScaleFactor.mV[VY]); + y = llround((F32)(y) * LLUI::getScaleFactor().mV[VY]); } else { - y = llround((F32)(getRect().getHeight() - y) * LLUI::sGLScaleFactor.mV[VY]); + y = llround((F32)(getRect().getHeight() - y) * LLUI::getScaleFactor().mV[VY]); }; } diff --git a/indra/newview/lloutputmonitorctrl.h b/indra/newview/lloutputmonitorctrl.h index a346909027..0682af1278 100644 --- a/indra/newview/lloutputmonitorctrl.h +++ b/indra/newview/lloutputmonitorctrl.h @@ -31,7 +31,7 @@ #include "../llui/llview.h" #include "llmutelist.h" #include "llspeakingindicatormanager.h" -#include "../llui/lluiimage.h" +//#include "../llui/lluiimage.h" class LLTextBox; class LLUICtrlFactory; diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ffeea2f4df..02f82aba63 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1425,7 +1425,7 @@ void render_ui_2d() gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); + gGL.scalef(LLUI::getScaleFactor().mV[0], LLUI::getScaleFactor().mV[1], 1.f); gGL.translatef((F32)half_width, (F32)half_height, 0.f); F32 zoom = gAgentCamera.mHUDCurZoom; gGL.scalef(zoom,zoom,1.f); @@ -1463,10 +1463,10 @@ void render_ui_2d() LLUI::sDirtyRect = last_rect; last_rect = t_rect; - last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::sGLScaleFactor.mV[0]); - last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::sGLScaleFactor.mV[0]); - last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::sGLScaleFactor.mV[1]); - last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::sGLScaleFactor.mV[1]); + last_rect.mLeft = LLRect::tCoordType(last_rect.mLeft / LLUI::getScaleFactor().mV[0]); + last_rect.mRight = LLRect::tCoordType(last_rect.mRight / LLUI::getScaleFactor().mV[0]); + last_rect.mTop = LLRect::tCoordType(last_rect.mTop / LLUI::getScaleFactor().mV[1]); + last_rect.mBottom = LLRect::tCoordType(last_rect.mBottom / LLUI::getScaleFactor().mV[1]); LLRect clip_rect(last_rect); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 383eb3c9e4..db3476850b 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2157,7 +2157,7 @@ void LLViewerWindow::reshape(S32 width, S32 height) calcDisplayScale(); - BOOL display_scale_changed = mDisplayScale != LLUI::sGLScaleFactor; + BOOL display_scale_changed = mDisplayScale != LLUI::getScaleFactor(); LLUI::setScaleFactor(mDisplayScale); // update our window rectangle @@ -2363,7 +2363,7 @@ void LLViewerWindow::draw() // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); - LLVector2 old_scale_factor = LLUI::sGLScaleFactor; + LLVector2 old_scale_factor = LLUI::getScaleFactor(); // apply camera zoom transform (for high res screenshots) F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor(); S16 sub_region = LLViewerCamera::getInstance()->getZoomSubRegion(); @@ -2377,7 +2377,7 @@ void LLViewerWindow::draw() (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); gGL.scalef(zoom_factor, zoom_factor, 1.f); - LLUI::sGLScaleFactor *= zoom_factor; + LLUI::getScaleFactor() *= zoom_factor; } // Draw tool specific overlay on world @@ -2425,7 +2425,7 @@ void LLViewerWindow::draw() LLFontGL::HCENTER, LLFontGL::TOP); } - LLUI::sGLScaleFactor = old_scale_factor; + LLUI::setScaleFactor(old_scale_factor); } LLUI::popMatrix(); gGL.popMatrix(); @@ -3230,8 +3230,8 @@ void LLViewerWindow::updateLayout() void LLViewerWindow::updateMouseDelta() { - S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::sGLScaleFactor.mV[VX]); - S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::sGLScaleFactor.mV[VY]); + S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::getScaleFactor().mV[VX]); + S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::getScaleFactor().mV[VY]); //RN: fix for asynchronous notification of mouse leaving window not working LLCoordWindow mouse_pos; diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index ccc513b80d..ffb0964499 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -421,7 +421,7 @@ void LLWorldMapView::draw() { // Inform the fetch mechanism of the size we need S32 draw_size = llround(sMapScale); - overlayimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY])); + overlayimage->setKnownDrawSize(llround(draw_size * LLUI::getScaleFactor().mV[VX]), llround(draw_size * LLUI::getScaleFactor().mV[VY])); // Draw something whenever we have enough info if (overlayimage->hasGLTexture()) { @@ -1320,7 +1320,7 @@ void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - gGL.translatef((F32)x * LLUI::sGLScaleFactor.mV[VX], (F32)y * LLUI::sGLScaleFactor.mV[VY], 0.f); + gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f); gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); gGL.popMatrix(); -- cgit v1.2.3 From e42e9f897cae6fdb9db7c2742814c7df170e17a7 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 13 Mar 2013 15:01:27 -0400 Subject: Fixed unit test compile error --- indra/llui/tests/llurlentry_test.cpp | 2 +- indra/llui/tests/llurlmatch_test.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra') diff --git a/indra/llui/tests/llurlentry_test.cpp b/indra/llui/tests/llurlentry_test.cpp index 438a2ca8ea..c3f0e92cb0 100644 --- a/indra/llui/tests/llurlentry_test.cpp +++ b/indra/llui/tests/llurlentry_test.cpp @@ -31,7 +31,7 @@ #include "llurlentry_stub.cpp" #include "lltut.h" #include "../lluicolortable.h" -#include "../llui/lluiimage.h" +#include "../llrender/lluiimage.h" #include diff --git a/indra/llui/tests/llurlmatch_test.cpp b/indra/llui/tests/llurlmatch_test.cpp index 2f99212fa0..55c1efefef 100644 --- a/indra/llui/tests/llurlmatch_test.cpp +++ b/indra/llui/tests/llurlmatch_test.cpp @@ -28,7 +28,7 @@ #include "linden_common.h" #include "../llurlmatch.h" -#include "../llui/lluiimage.h" +#include "../llrender/lluiimage.h" #include "lltut.h" // link seams -- cgit v1.2.3 From cec50f8c142f4ff5f8358d9fa27884dd14f77eff Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Wed, 13 Mar 2013 19:17:13 +0000 Subject: Fix for gcc 4.6 build failures on Linux in llwindowsdl.cpp --- indra/llwindow/llwindowsdl.cpp | 38 +++++++++++++++++++++++++++++++------- 1 file changed, 31 insertions(+), 7 deletions(-) (limited to 'indra') diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index a15114cb9b..205466e936 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -1636,35 +1636,53 @@ void check_vm_bloat() { #if LL_LINUX // watch our own VM and RSS sizes, warn if we bloated rapidly - FILE *fp = fopen("/proc/self/stat", "r"); + static const std::string STATS_FILE = "/proc/self/stat"; + FILE *fp = fopen(STATS_FILE.c_str(), "r"); if (fp) { static long long last_vm_size = 0; static long long last_rss_size = 0; const long long significant_vm_difference = 250 * 1024*1024; const long long significant_rss_difference = 50 * 1024*1024; + long long this_vm_size = 0; + long long this_rss_size = 0; ssize_t res; size_t dummy; - char *ptr; + char *ptr = NULL; for (int i=0; i<22; ++i) // parse past the values we don't want { - ptr = NULL; res = getdelim(&ptr, &dummy, ' ', fp); + if (-1 == res) + { + llwarns << "Unable to parse " << STATS_FILE << llendl; + goto finally; + } free(ptr); + ptr = NULL; } // 23rd space-delimited entry is vsize - ptr = NULL; res = getdelim(&ptr, &dummy, ' ', fp); llassert(ptr); - long long this_vm_size = atoll(ptr); + if (-1 == res) + { + llwarns << "Unable to parse " << STATS_FILE << llendl; + goto finally; + } + this_vm_size = atoll(ptr); free(ptr); - // 24th space-delimited entry is RSS ptr = NULL; + // 24th space-delimited entry is RSS res = getdelim(&ptr, &dummy, ' ', fp); llassert(ptr); - long long this_rss_size = getpagesize() * atoll(ptr); + if (-1 == res) + { + llwarns << "Unable to parse " << STATS_FILE << llendl; + goto finally; + } + this_rss_size = getpagesize() * atoll(ptr); free(ptr); + ptr = NULL; llinfos << "VM SIZE IS NOW " << (this_vm_size/(1024*1024)) << " MB, RSS SIZE IS NOW " << (this_rss_size/(1024*1024)) << " MB" << llendl; @@ -1697,6 +1715,12 @@ void check_vm_bloat() last_rss_size = this_rss_size; last_vm_size = this_vm_size; +finally: + if (NULL != ptr) + { + free(ptr); + ptr = NULL; + } fclose(fp); } #endif // LL_LINUX -- cgit v1.2.3 From 9150757c8179f06058c41b967a69f95e03c3e619 Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Wed, 13 Mar 2013 21:01:50 +0000 Subject: More fixes for gcc-4.6 breakage --- indra/llrender/llgl.cpp | 15 ++++++++------- indra/llui/lltextbase.cpp | 7 ++++--- indra/llui/llui.h | 3 ++- indra/newview/llchiclet.cpp | 16 ++++++++-------- indra/newview/llviewerdisplay.cpp | 2 +- indra/newview/llviewerwindow.cpp | 4 ++-- indra/newview/llworldmapview.cpp | 4 ++-- 7 files changed, 27 insertions(+), 24 deletions(-) (limited to 'indra') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 9e4857b6bc..87f81e05ee 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -597,11 +597,11 @@ bool LLGLManager::initGL() if (mGLVendor.substr(0,4) == "ATI ") { mGLVendorShort = "ATI"; - BOOL mobile = FALSE; - if (mGLRenderer.find("MOBILITY") != std::string::npos) - { - mobile = TRUE; - } + //BOOL mobile = FALSE; + //if (mGLRenderer.find("MOBILITY") != std::string::npos) + //{ + // mobile = TRUE; + //} mIsATI = TRUE; #if LL_WINDOWS && !LL_MESA_HEADLESS @@ -1490,8 +1490,9 @@ void assert_glerror() void clear_glerror() { // Create or update texture to be used with this data - GLenum error; - error = glGetError(); + //GLenum error; + //error = glGetError(); + glGetError(); } /////////////////////////////////////////////////////////////// diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index e22b806a74..49f0cb7dc8 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -380,7 +380,7 @@ void LLTextBase::drawSelectionBackground() S32 segment_offset; getSegmentAndOffset(line_iter->mDocIndexStart, &segment_iter, &segment_offset); - LLRect selection_rect; + //LLRect selection_rect; selection_rect.mLeft = line_iter->mRect.mLeft; selection_rect.mRight = line_iter->mRect.mLeft; selection_rect.mBottom = line_iter->mRect.mBottom; @@ -443,7 +443,8 @@ void LLTextBase::drawSelectionBackground() rect_it != selection_rects.end(); ++rect_it) { - LLRect selection_rect = *rect_it; + //LLRect selection_rect = *rect_it; + selection_rect = *rect_it; selection_rect.translate(mVisibleTextRect.mLeft - content_display_rect.mLeft, mVisibleTextRect.mBottom - content_display_rect.mBottom); gl_rect_2d(selection_rect, selection_color); } @@ -2329,7 +2330,7 @@ const LLWString& LLTextBase::getWText() const S32 LLTextBase::getDocIndexFromLocalCoord( S32 local_x, S32 local_y, BOOL round, bool hit_past_end_of_line) const { // Figure out which line we're nearest to. - LLRect visible_region = getVisibleDocumentRect(); + //LLRect visible_region = getVisibleDocumentRect(); LLRect doc_rect = mDocumentView->getRect(); S32 doc_y = local_y - doc_rect.mBottom; diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 83831e4799..0a0e0e164e 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -343,10 +343,11 @@ public: // this avoids a MSVC bug where non-referenced static members are "optimized" away // even if their constructors have side effects - void reference() + S32 reference() { S32 dummy; dummy = 0; + return dummy; } }; diff --git a/indra/newview/llchiclet.cpp b/indra/newview/llchiclet.cpp index 3dbb43c657..e34130aff2 100644 --- a/indra/newview/llchiclet.cpp +++ b/indra/newview/llchiclet.cpp @@ -427,14 +427,14 @@ LLChicletPanel::~LLChicletPanel() void LLChicletPanel::onMessageCountChanged(const LLSD& data) { - LLUUID session_id = data["session_id"].asUUID(); - S32 unread = data["participant_unread"].asInteger(); - - LLFloaterIMSession* im_floater = LLFloaterIMSession::findInstance(session_id); - if (im_floater && im_floater->getVisible() && im_floater->hasFocus()) - { - unread = 0; - } + //LLUUID session_id = data["session_id"].asUUID(); + //S32 unread = data["participant_unread"].asInteger(); + + //LLFloaterIMSession* im_floater = LLFloaterIMSession::findInstance(session_id); + //if (im_floater && im_floater->getVisible() && im_floater->hasFocus()) + //{ + // unread = 0; + //} } void LLChicletPanel::objectChicletCallback(const LLSD& data) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 02f82aba63..70256d0e78 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1038,7 +1038,7 @@ void render_hud_attachments() if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { LLCamera hud_cam = *LLViewerCamera::getInstance(); - LLVector3 origin = hud_cam.getOrigin(); + //LLVector3 origin = hud_cam.getOrigin(); hud_cam.setOrigin(-1.f,0,0); hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); LLViewerCamera::updateFrustumPlanes(hud_cam, TRUE); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index db3476850b..a6cd2c9ab7 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2837,7 +2837,7 @@ void LLViewerWindow::updateUI() BOOL handled = FALSE; - BOOL handled_by_top_ctrl = FALSE; + //BOOL handled_by_top_ctrl = FALSE; LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl(); LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture(); LLView* captor_view = dynamic_cast(mouse_captor); @@ -3022,7 +3022,7 @@ void LLViewerWindow::updateUI() S32 local_x, local_y; top_ctrl->screenPointToLocal( x, y, &local_x, &local_y ); handled = top_ctrl->pointInView(local_x, local_y) && top_ctrl->handleHover(local_x, local_y, mask); - handled_by_top_ctrl = TRUE; + //handled_by_top_ctrl = TRUE; } if ( !handled ) diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index ffb0964499..c82fc50812 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -965,7 +965,7 @@ void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& S32 text_x = x; S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight()); - BOOL is_in_window = true; + //BOOL is_in_window = true; if( x < 0 || y < 0 @@ -979,7 +979,7 @@ void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& text_x = sTrackingArrowX; text_y = sTrackingArrowY; } - is_in_window = false; + //is_in_window = false; } else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION && LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING) -- cgit v1.2.3 From 6f193d54da0b0eae2758b99e706cd127966aafa1 Mon Sep 17 00:00:00 2001 From: Nyx Linden Date: Wed, 13 Mar 2013 17:52:40 -0400 Subject: SH-3806 FIX test case for local bakes being wrong Local bakes were following folder links in some cases, causing unworn items to be rendered. Fixed the cof fetcher, now they should no longer show up. --- indra/newview/llappearancemgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index a944659e96..c04d6bad94 100644 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -2034,7 +2034,7 @@ void LLAppearanceMgr::updateAppearanceFromCOF(bool update_base_outfit_ordering) //dumpCat(getCOF(),"COF, start"); - bool follow_folder_links = true; + bool follow_folder_links = false; LLUUID current_outfit_id = getCOF(); // Find all the wearables that are in the COF's subtree. -- cgit v1.2.3 From 24a6c3fda2ba3aa1f40ee31b6f1fc025a6623833 Mon Sep 17 00:00:00 2001 From: prep Date: Thu, 14 Mar 2013 14:43:11 -0400 Subject: modified_cof_cb() issues a updateAppearanceFromCOF() right before this function - removed extra update call. Sh-3650 & Sh-3985 --- indra/newview/llvoavatarself.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'indra') diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 64443f55af..ea39d44c73 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -2989,9 +2989,7 @@ void LLVOAvatarSelf::onCustomizeEnd(bool disable_camera_switch) { gAgentCamera.changeCameraToDefault(); gAgentCamera.resetView(); - } - - LLAppearanceMgr::instance().updateAppearanceFromCOF(); + } } } -- cgit v1.2.3