From 4f9fa5e817c44d2ba0bc5558955085f48b280861 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 23 Feb 2022 19:53:49 -0600 Subject: Fix for some GPUs thinking they have 0 available vram. --- indra/llrender/llimagegl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 63f9a67e2c..230d2b3dd0 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2372,7 +2372,7 @@ void LLImageGL::checkActiveThread() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */ -std::atomic LLImageGLThread::sFreeVRAMMegabytes; +std::atomic LLImageGLThread::sFreeVRAMMegabytes = 4096; //if free vram is unknown, default to 4GB LLImageGLThread::LLImageGLThread(LLWindow* window) // We want exactly one thread, but a very large capacity: we never want -- cgit v1.2.3