From 47beb6dc9c4f7c1557536f8116cc98b8bbc24629 Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Thu, 3 Jun 2010 21:09:49 -0400 Subject: AVP-44 WIP Multi-wearables architecture One step closer to full support of multi-wearables architecture code will be reviewed before pushing. --- indra/newview/llappearancemgr.cpp | 21 ++++++++++---- indra/newview/llviewermenu.cpp | 5 ++-- indra/newview/llvoavatarself.cpp | 60 +++++++++++++++++++++++---------------- indra/newview/llwearable.cpp | 2 +- 4 files changed, 54 insertions(+), 34 deletions(-) (limited to 'indra') diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index 5071b1c14a..9da47c9214 100644 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -682,14 +682,15 @@ bool LLAppearanceMgr::wearItemOnAvatar(const LLUUID& item_id_to_wear, bool do_up switch (item_to_wear->getType()) { case LLAssetType::AT_CLOTHING: - if (replace && gAgentWearables.areWearablesLoaded()) + if (gAgentWearables.areWearablesLoaded()) { S32 wearable_count = gAgentWearables.getWearableCount(item_to_wear->getWearableType()); - if (wearable_count != 0) + if ((replace && wearable_count != 0) || + (wearable_count >= LLAgentWearables::MAX_CLOTHING_PER_TYPE) ) { removeCOFItemLinks(gAgentWearables.getWearableItemID(item_to_wear->getWearableType(), wearable_count-1), false); } - } + } case LLAssetType::AT_BODYPART: // Don't wear anything until initial wearables are loaded, can // destroy clothing items. @@ -1584,6 +1585,7 @@ void LLAppearanceMgr::addCOFItemLink(const LLInventoryItem *item, bool do_update item_array, LLInventoryModel::EXCLUDE_TRASH); bool linked_already = false; + U32 count = 0; for (S32 i=0; iisWearableType()) && (vitem->getWearableType() == wearable_type)) + else if ((vitem->isWearableType()) && (vitem->getWearableType() == wearable_type)) { - if (inv_item->getIsLinkType() && (vitem->getWearableType() == wearable_type)) + if (is_body_part && inv_item->getIsLinkType() && (vitem->getWearableType() == wearable_type)) + { + gInventory.purgeObject(inv_item->getUUID()); + } + ++count; + + // MULTI-WEARABLES: make sure we don't go over MAX_CLOTHING_PER_TYPE + if (count >= LLAgentWearables::MAX_CLOTHING_PER_TYPE) { gInventory.purgeObject(inv_item->getUUID()); } } } + if (linked_already) { if (do_update) diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index a1b909c609..23fb97a358 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -7497,8 +7497,9 @@ class LLEditTakeOff : public view_listener_t LLWearableType::EType type = LLWearableType::typeNameToType(clothing); if (type >= LLWearableType::WT_SHAPE && type < LLWearableType::WT_COUNT) { - // MULTI-WEARABLES - LLViewerInventoryItem *item = dynamic_cast(gAgentWearables.getWearableInventoryItem(type,0)); + // MULTI-WEARABLES: assuming user wanted to remove top shirt. + U32 wearable_index = gAgentWearables.getWearableCount(type) - 1; + LLViewerInventoryItem *item = dynamic_cast(gAgentWearables.getWearableInventoryItem(type,wearable_index)); LLWearableBridge::removeItemFromAvatar(item); } diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 462c442954..af042b4e3e 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -1975,37 +1975,47 @@ BOOL LLVOAvatarSelf::canGrabBakedTexture(EBakedTextureIndex baked_index) const ++iter) { const ETextureIndex t_index = (*iter); - lldebugs << "Checking index " << (U32) t_index << llendl; - // MULTI-WEARABLE: old method. replace. - const LLUUID& texture_id = getTEImage( t_index )->getID(); - if (texture_id != IMG_DEFAULT_AVATAR) - { - // Search inventory for this texture. - LLViewerInventoryCategory::cat_array_t cats; - LLViewerInventoryItem::item_array_t items; - LLAssetIDMatches asset_id_matches(texture_id); - gInventory.collectDescendentsIf(LLUUID::null, - cats, - items, - LLInventoryModel::INCLUDE_TRASH, - asset_id_matches); - - BOOL can_grab = FALSE; - lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl; - if (items.count()) + LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType(t_index); + U32 count = gAgentWearables.getWearableCount(wearable_type); + lldebugs << "Checking index " << (U32) t_index << " count: " << count << llendl; + + for (U32 wearable_index = 0; wearable_index < count; ++wearable_index) + { + LLWearable *wearable = gAgentWearables.getWearable(wearable_type, wearable_index); + if (wearable) { - // search for full permissions version - for (S32 i = 0; i < items.count(); i++) + const LLLocalTextureObject *texture = wearable->getLocalTextureObject((S32)t_index); + const LLUUID& texture_id = texture->getID(); + if (texture_id != IMG_DEFAULT_AVATAR) { - LLViewerInventoryItem* itemp = items[i]; - if (itemp->getIsFullPerm()) + // Search inventory for this texture. + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + LLAssetIDMatches asset_id_matches(texture_id); + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + LLInventoryModel::INCLUDE_TRASH, + asset_id_matches); + + BOOL can_grab = FALSE; + lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl; + if (items.count()) { - can_grab = TRUE; - break; + // search for full permissions version + for (S32 i = 0; i < items.count(); i++) + { + LLViewerInventoryItem* itemp = items[i]; + if (itemp->getIsFullPerm()) + { + can_grab = TRUE; + break; + } + } } + if (!can_grab) return FALSE; } } - if (!can_grab) return FALSE; } } diff --git a/indra/newview/llwearable.cpp b/indra/newview/llwearable.cpp index 9e9b46473e..121e691710 100644 --- a/indra/newview/llwearable.cpp +++ b/indra/newview/llwearable.cpp @@ -656,7 +656,7 @@ void LLWearable::writeToAvatar() image_id = LLVOAvatarDictionary::getDefaultTextureImageID((ETextureIndex) te); } LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE ); - // MULTI-WEARABLE: replace hard-coded 0 + // MULTI-WEARABLE: assume index 0 will be used when writing to avatar. TODO: eliminate the need for this. gAgentAvatarp->setLocalTextureTE(te, image, 0); } } -- cgit v1.2.3