From 46d194d352a7da88e7a9c96fba404c61a1bddb89 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 14 Sep 2018 00:11:03 +0100 Subject: SL-1872 make daycycle water editor normal map texture control use proper blank normal map asset --- indra/newview/llpaneleditwater.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra') diff --git a/indra/newview/llpaneleditwater.cpp b/indra/newview/llpaneleditwater.cpp index bf00ee34f9..5d7c6f3943 100644 --- a/indra/newview/llpaneleditwater.cpp +++ b/indra/newview/llpaneleditwater.cpp @@ -32,6 +32,7 @@ #include "lltexturectrl.h" #include "llcolorswatch.h" #include "llxyvector.h" +#include "llviewercontrol.h" namespace { @@ -88,6 +89,7 @@ BOOL LLPanelSettingsWaterMainTab::postBuild() getChild(FIELD_WATER_UNDERWATER_MOD)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onFogUnderWaterChanged(); }); mTxtNormalMap->setDefaultImageAssetID(LLSettingsWater::GetDefaultWaterNormalAssetId()); + mTxtNormalMap->setBlankImageAssetID(LLUUID( gSavedSettings.getString( "DefaultBlankNormalTexture" ))); mTxtNormalMap->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNormalMapChanged(); }); getChild(FIELD_WATER_WAVE2_XY)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onSmallWaveChanged(); }); -- cgit v1.2.3