From 41afe80984ee6d0363032193ea4a5d3eb867b3b1 Mon Sep 17 00:00:00 2001
From: Tofu Linden <tofu.linden@lindenlab.com>
Date: Fri, 30 Apr 2010 10:40:27 +0100
Subject: more tweakery for EXT-7149 objects with white color and varied
 texture do not appear shiny with deferred rendering (transplanted from
 36680184ec50ecf5fff92ee33db711b7512d923a)

---
 indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'indra')

diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 59b1720578..112103956d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -13,7 +13,7 @@ void main()
 {
 	vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb;
 	gl_FragData[0] = vec4(col, 0.0);
-	gl_FragData[1] = vec4(gl_Color.aaa*1.5, gl_Color.a); // spec
+	gl_FragData[1] = gl_Color.aaaa; // spec
 	//gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested
 	gl_FragData[2] = vec4(normalize(vary_normal)*0.5+0.5, 0.0);
 }
-- 
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