From c910fdda2bcd45a649592bb41cae7fbe8348fb38 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 18 Jun 2024 17:17:37 -0500 Subject: #1771 Fix for objects disappearing and not reappearing until LoD switch --- indra/newview/llvocache.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'indra') diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index bfac68b68f..a65e49a724 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -529,6 +529,16 @@ F32 LLVOCacheEntry::getSquaredPixelThreshold(bool is_front) bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVector4a& local_camera_origin, F32 dist_threshold) { +#if 0 + // this is ill-conceived and should be removed pending QA + // In the name of saving memory, we evict objects that are still within view distance from memory + // This results in constant paging of objects in and out of memory, leading to poor performance + // and many unacceptable visual glitches when rotating the camera + + // Honestly, the entire VOCache partition system needs to be removed since it doubles the overhead of + // the spatial partition system and is redundant to the object cache, but this is a start + // - davep 2024.06.07 + LLOcclusionCullingGroup* group = (LLOcclusionCullingGroup*)getGroup(); if(!group) { @@ -565,6 +575,9 @@ bool LLVOCacheEntry::isAnyVisible(const LLVector4a& camera_origin, const LLVecto } return vis; +#else + return true; +#endif } void LLVOCacheEntry::calcSceneContribution(const LLVector4a& camera_origin, bool needs_update, U32 last_update, F32 max_dist) -- cgit v1.2.3