From 3b246d31823e20bb602329e890652d34ad304e25 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Sun, 6 Feb 2011 18:26:47 -0500 Subject: STORM-975 Duplicated menu entry Develop/Ui/Region Debug Console --- indra/newview/skins/default/xui/en/menu_viewer.xml | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'indra') diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 08ae0c233e..606ff69599 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2747,18 +2747,6 @@ function="Floater.Toggle" parameter="region_debug_console" /> - - - - -- cgit v1.2.3 From 65e88ce61de6613d8c03bbc49e0605629ff74d9f Mon Sep 17 00:00:00 2001 From: Seth ProductEngine Date: Thu, 10 Feb 2011 00:34:54 +0200 Subject: STORM-833 FIXED "i" button overlapping text in name list controls like Group Members list. --- indra/newview/llnamelistctrl.cpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'indra') diff --git a/indra/newview/llnamelistctrl.cpp b/indra/newview/llnamelistctrl.cpp index 38100aa6c5..afceb58ccf 100644 --- a/indra/newview/llnamelistctrl.cpp +++ b/indra/newview/llnamelistctrl.cpp @@ -143,6 +143,30 @@ void LLNameListCtrl::mouseOverHighlightNthItem( S32 target_index ) S32 cur_index = getHighlightedItemInx(); if (cur_index != target_index) { + bool is_mouse_over_name_cell = false; + + S32 mouse_x, mouse_y; + LLUI::getMousePositionLocal(this, &mouse_x, &mouse_y); + + S32 column_index = getColumnIndexFromOffset(mouse_x); + LLScrollListItem* hit_item = hitItem(mouse_x, mouse_y); + if (hit_item && column_index == mNameColumnIndex) + { + // Get the name cell which is currently under the mouse pointer. + LLScrollListCell* hit_cell = hit_item->getColumn(column_index); + if (hit_cell) + { + is_mouse_over_name_cell = getCellRect(cur_index, column_index).pointInRect(mouse_x, mouse_y); + } + } + + // If the tool tip is visible and the mouse is over the currently highlighted item's name cell, + // we should not reset the highlighted item index i.e. set mHighlightedItem = -1 + // and should not increase the width of the text inside the cell because it may + // overlap the tool tip icon. + if (LLToolTipMgr::getInstance()->toolTipVisible() && is_mouse_over_name_cell) + return; + if(0 <= cur_index && cur_index < (S32)getItemList().size()) { LLScrollListItem* item = getItemList()[cur_index]; -- cgit v1.2.3 From 246b2100e18e6e9e596aacc92a65bd7b6442b0ec Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 11 Feb 2011 16:45:59 -0600 Subject: SH-912 Fix for avatar impostors glitching out at weird angles. --- indra/newview/llvoavatar.cpp | 10 +++++++++- indra/newview/pipeline.cpp | 28 +++++++++++++++++----------- 2 files changed, 26 insertions(+), 12 deletions(-) (limited to 'indra') diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a257703b24..0771e72bdc 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3335,13 +3335,21 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a size; + size.setSub(ext[1],ext[0]); + F32 mag = size.getLength3().getF32()*0.5f; + F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); if (LLMuteList::getInstance()->isMuted(getID())) { // muted avatars update at 16 hz mUpdatePeriod = 16; } - else if (mVisibilityRank <= LLVOAvatar::sMaxVisible) + else if (mVisibilityRank <= LLVOAvatar::sMaxVisible || + mDrawable->mDistanceWRTCamera < 1.f + mag) { //first 25% of max visible avatars are not impostored + //also, don't impostor avatars whose bounding box may be penetrating the + //impostor camera near clip plane mUpdatePeriod = 1; } else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 69173d26f4..b0aa50bc57 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9352,10 +9352,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glMatrixMode(GL_PROJECTION); glPushMatrix(); - //glh::matrix4f ortho = gl_ortho(-tdim.mV[0], tdim.mV[0], -tdim.mV[1], tdim.mV[1], 1.0, 256.0); + F32 distance = (pos-camera.getOrigin()).length(); F32 fov = atanf(tdim.mV[1]/distance)*2.f*RAD_TO_DEG; - F32 aspect = tdim.mV[0]/tdim.mV[1]; //128.f/256.f; + F32 aspect = tdim.mV[0]/tdim.mV[1]; glh::matrix4f persp = gl_perspective(fov, aspect, 1.f, 256.f); glh_set_current_projection(persp); glLoadMatrixf(persp.m); @@ -9374,7 +9374,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.setColorMask(true, true); glStencilMask(0xFFFFFFFF); glClearStencil(0); - + // get the number of pixels per angle F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); @@ -9424,9 +9424,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glStencilFunc(GL_EQUAL, 1, 0xFFFFFF); { //create alpha mask based on stencil buffer (grey out if muted) - LLVector3 left = camera.getLeftAxis()*tdim.mV[0]*2.f; - LLVector3 up = camera.getUpAxis()*tdim.mV[1]*2.f; - if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0_EXT; @@ -9449,16 +9446,25 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLGLDepthTest depth(GL_FALSE, GL_FALSE); - gGL.color4f(1,1,1,1); + gGL.flush(); + + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gGL.color4ub(64,64,64,255); gGL.begin(LLRender::QUADS); - gGL.vertex3fv((pos+left-up).mV); - gGL.vertex3fv((pos-left-up).mV); - gGL.vertex3fv((pos-left+up).mV); - gGL.vertex3fv((pos+left+up).mV); + gGL.vertex2f(-1, -1); + gGL.vertex2f(1, -1); + gGL.vertex2f(1, 1); + gGL.vertex2f(-1, 1); gGL.end(); gGL.flush(); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); gGL.setSceneBlendType(LLRender::BT_ALPHA); } -- cgit v1.2.3 From a761351396d81c4de7598340c61bf9cd4115071f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 11 Feb 2011 19:07:11 -0600 Subject: SH-813 Switch llerrs in llcurl.cpp to an assert. --- indra/llmessage/llcurl.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'indra') diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp index 2b9bfff536..b0f68df2e8 100644 --- a/indra/llmessage/llcurl.cpp +++ b/indra/llmessage/llcurl.cpp @@ -1199,10 +1199,7 @@ void LLCurl::cleanupClass() Easy::sFreeHandles.clear(); - if (!Easy::sActiveHandles.empty()) - { - llerrs << "CURL easy handles not cleaned up on shutdown!" << llendl; - } + llassert(Easy::sActiveHandles.empty()); } const unsigned int LLCurl::MAX_REDIRECTS = 5; -- cgit v1.2.3 From 3555849644ff228a189dd2a21e57def22f142e5d Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Mon, 14 Feb 2011 16:58:46 -0500 Subject: bump version number to 2.7.0 --- indra/llcommon/llversionviewer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/llcommon/llversionviewer.h b/indra/llcommon/llversionviewer.h index 7d5afe92dc..7703132d90 100644 --- a/indra/llcommon/llversionviewer.h +++ b/indra/llcommon/llversionviewer.h @@ -28,7 +28,7 @@ #define LL_LLVERSIONVIEWER_H const S32 LL_VERSION_MAJOR = 2; -const S32 LL_VERSION_MINOR = 6; +const S32 LL_VERSION_MINOR = 7; const S32 LL_VERSION_PATCH = 0; const S32 LL_VERSION_BUILD = 0; -- cgit v1.2.3 From b862e3adfa006fbc62015ddd160a545c1bb44654 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 14 Feb 2011 18:26:12 -0600 Subject: SH-547 Fix for rigged attachments being invisible in impostors and fix for impostors not working with lighting and shadows enabled. --- .../shaders/class1/deferred/impostorF.glsl | 2 +- indra/newview/lldrawpoolalpha.cpp | 18 +++++++-- indra/newview/lldrawpoolavatar.cpp | 2 +- indra/newview/pipeline.cpp | 46 ++++++++-------------- 4 files changed, 34 insertions(+), 34 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 7125d845d9..e3c15a2ab2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -14,7 +14,7 @@ uniform sampler2D specularMap; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + gl_FragData[0] = vec4(col.rgb, col.a * 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 2519d0297c..7f1740e29f 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -103,7 +103,14 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass) S32 LLDrawPoolAlpha::getNumPostDeferredPasses() { - return 2; + if (LLPipeline::sImpostorRender) + { //skip depth buffer filling pass when rendering impostors + return 1; + } + else + { + return 2; + } } void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) @@ -137,8 +144,13 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { - gPipeline.mDeferredDepth.flush(); - gPipeline.mScreen.bindTarget(); + + if (pass == 1) + { + gPipeline.mDeferredDepth.flush(); + gPipeline.mScreen.bindTarget(); + } + deferred_render = FALSE; endRenderPass(pass); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index df5b341fdf..ae3421a019 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -494,7 +494,7 @@ void LLDrawPoolAvatar::render(S32 pass) LLFastTimer t(FTM_RENDER_CHARACTERS); if (LLPipeline::sImpostorRender) { - renderAvatars(NULL, 2); + renderAvatars(NULL, pass+2); return; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b0aa50bc57..813aab0680 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -9372,8 +9372,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glClearColor(0.0f,0.0f,0.0f,0.0f); gGL.setColorMask(true, true); - glStencilMask(0xFFFFFFFF); - glClearStencil(0); // get the number of pixels per angle F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * viewer_camera->getView()); @@ -9385,7 +9383,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) if (!avatar->mImpostor.isComplete() || resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight()) { - avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,TRUE); + avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE); if (LLPipeline::sRenderDeferred) { @@ -9397,40 +9395,30 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilMask(0xFFFFFFFF); - glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + avatar->mImpostor.bindTarget(); - { - LLGLEnable scissor(GL_SCISSOR_TEST); - glScissor(0, 0, resX, resY); - avatar->mImpostor.bindTarget(); - avatar->mImpostor.clear(); - } - if (LLPipeline::sRenderDeferred) { - stop_glerror(); + avatar->mImpostor.clear(); renderGeomDeferred(camera); renderGeomPostDeferred(camera); } else { + LLGLEnable scissor(GL_SCISSOR_TEST); + glScissor(0, 0, resX, resY); + avatar->mImpostor.clear(); renderGeom(camera); } - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); - glStencilFunc(GL_EQUAL, 1, 0xFFFFFF); - - { //create alpha mask based on stencil buffer (grey out if muted) + { //create alpha mask based on depth buffer (grey out if muted) if (LLPipeline::sRenderDeferred) { - GLuint buff = GL_COLOR_ATTACHMENT0_EXT; + GLuint buff = GL_COLOR_ATTACHMENT0; glDrawBuffersARB(1, &buff); } - LLGLEnable blend(muted ? 0 : GL_BLEND); + LLGLDisable blend(GL_BLEND); if (muted) { @@ -9441,34 +9429,34 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.setColorMask(false, true); } - gGL.setSceneBlendType(LLRender::BT_ADD); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); gGL.flush(); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); + glPushMatrix(); glLoadIdentity(); + static const F32 clip_plane = 0.99999f; + gGL.color4ub(64,64,64,255); gGL.begin(LLRender::QUADS); - gGL.vertex2f(-1, -1); - gGL.vertex2f(1, -1); - gGL.vertex2f(1, 1); - gGL.vertex2f(-1, 1); + gGL.vertex3f(-1, -1, clip_plane); + gGL.vertex3f(1, -1, clip_plane); + gGL.vertex3f(1, 1, clip_plane); + gGL.vertex3f(-1, 1, clip_plane); gGL.end(); gGL.flush(); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); } - avatar->mImpostor.flush(); avatar->setImpostorDim(tdim); -- cgit v1.2.3 From a44b1ff511cb8f3399aa318ac15019ad97938c45 Mon Sep 17 00:00:00 2001 From: leyla_linden Date: Mon, 14 Feb 2011 16:31:40 -0800 Subject: SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out expected Shadows options in Mesh Viewer SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows options in preferences but does not turn off shadows inworld --- indra/newview/llfloaterpreference.cpp | 27 +++++++++++++-------------- indra/newview/llviewermenu.cpp | 3 ++- indra/newview/llviewershadermgr.cpp | 19 +++++++++++++------ 3 files changed, 28 insertions(+), 21 deletions(-) (limited to 'indra') diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 9562f2d9d2..a90bacf41d 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1037,26 +1037,25 @@ void LLFloaterPreference::refreshEnabledState() //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); - if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - shaders && - gGLManager.mHasFramebufferObject) - { - BOOL enabled = (ctrl_wind_light->get()) ? TRUE : FALSE; + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + shaders && + gGLManager.mHasFramebufferObject && + gSavedSettings.getBOOL("RenderAvatarVP") && + (ctrl_wind_light->get()) ? TRUE : FALSE; - ctrl_deferred->setEnabled(enabled); + ctrl_deferred->setEnabled(enabled); - LLCheckBoxCtrl* ctrl_ssao = getChild("UseSSAO"); - LLComboBox* ctrl_shadow = getChild("ShadowDetail"); + LLCheckBoxCtrl* ctrl_ssao = getChild("UseSSAO"); + LLComboBox* ctrl_shadow = getChild("ShadowDetail"); - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); - ctrl_ssao->setEnabled(enabled); + ctrl_ssao->setEnabled(enabled); - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); - - ctrl_shadow->setEnabled(enabled); - } + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); + ctrl_shadow->setEnabled(enabled); + // now turn off any features that are unavailable disableUnavailableSettings(); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index eb022851e7..cfcce3e7bb 100755 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -2082,7 +2082,8 @@ class LLAdvancedEnableRenderDeferredOptions: public view_listener_t { bool handleEvent(const LLSD& userdata) { - bool new_value = gSavedSettings.getBOOL("RenderDeferred"); + bool new_value = gGLManager.mHasFramebufferObject && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WINDLIGHT > 0) && + LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 && gSavedSettings.getBOOL("RenderDeferred"); return new_value; } }; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a9462c9d50..25cf63a367 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -397,7 +397,9 @@ void LLViewerShaderMgr::setShaders() S32 deferred_class = 0; if (LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("RenderDeferred")) + gSavedSettings.getBOOL("RenderDeferred") && + gSavedSettings.getBOOL("RenderAvatarVP") && + gSavedSettings.getBOOL("WindLightUseAtmosShaders")) { if (gSavedSettings.getS32("RenderShadowDetail") > 0) { @@ -416,10 +418,10 @@ void LLViewerShaderMgr::setShaders() } //make sure hardware skinning is enabled - gSavedSettings.setBOOL("RenderAvatarVP", TRUE); + //gSavedSettings.setBOOL("RenderAvatarVP", TRUE); //make sure atmospheric shaders are enabled - gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); + //gSavedSettings.setBOOL("WindLightUseAtmosShaders", TRUE); } @@ -505,9 +507,14 @@ void LLViewerShaderMgr::setShaders() { //hardware skinning not possible, neither is deferred rendering mVertexShaderLevel[SHADER_AVATAR] = 0; mVertexShaderLevel[SHADER_DEFERRED] = 0; - gSavedSettings.setBOOL("RenderDeferred", FALSE); - gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); - gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + + if (gSavedSettings.getBOOL("RenderAvatarVP")) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + gSavedSettings.setBOOL("RenderAvatarCloth", FALSE); + gSavedSettings.setBOOL("RenderAvatarVP", FALSE); + } + loadShadersAvatar(); // unloads loadShadersObject(); } -- cgit v1.2.3 From 6e8115cd223056e91816008f11e624939058ddf4 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 14 Feb 2011 19:36:53 -0600 Subject: Fix for crash when enabling Debug GL (stack underflow) --- indra/newview/pipeline.cpp | 59 +++++++++++++++++++++++++++++++--------------- 1 file changed, 40 insertions(+), 19 deletions(-) (limited to 'indra') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 813aab0680..9d7af4aace 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -104,6 +104,26 @@ #include "llcurl.h" +void check_stack_depth(S32 stack_depth) +{ + if (gDebugGL || gDebugSession) + { + GLint depth; + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); + if (depth != stack_depth) + { + if (gDebugSession) + { + ll_fail("GL matrix stack corrupted."); + } + else + { + llerrs << "GL matrix stack corrupted!" << llendl; + } + } + } +} + #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -3354,6 +3374,13 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } + S32 stack_depth = 0; + + if (gDebugGL) + { + glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth); + } + /////////////////////////////////////////// // // Sync and verify GL state @@ -3478,18 +3505,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } poolp->endRenderPass(i); LLVertexBuffer::unbind(); - if (gDebugGL || gDebugPipeline) + if (gDebugGL) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - if (gDebugSession) - { - ll_fail("GL matrix stack corrupted."); - } - llerrs << "GL matrix stack corrupted!" << llendl; - } + check_stack_depth(stack_depth); std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i); LLGLState::checkStates(msg); LLGLState::checkTextureChannels(msg); @@ -3512,11 +3530,11 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) iter1 = iter2; stop_glerror(); } - - LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); - - LLVertexBuffer::unbind(); + LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderDrawPoolsEnd"); + + LLVertexBuffer::unbind(); + gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); @@ -3563,9 +3581,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - // Render debugging beacons. - gObjectList.renderObjectBeacons(); - gObjectList.resetObjectBeacons(); + // Render debugging beacons. + gObjectList.renderObjectBeacons(); + gObjectList.resetObjectBeacons(); } else { @@ -4269,9 +4287,10 @@ void LLPipeline::renderDebug() gGL.popMatrix(); } } + + gGL.popMatrix(); } - gGL.popMatrix(); gGL.flush(); gPipeline.renderPhysicsDisplay(); @@ -7779,7 +7798,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::RENDER_TYPE_WL_SKY, LLPipeline::END_RENDER_TYPES); + //bad pop here renderGeom(camera, TRUE); + gPipeline.popRenderTypeMask(); } -- cgit v1.2.3 From a0b9fe00f68fd0673cd4e9b673523ecb480c0ca9 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Tue, 15 Feb 2011 16:43:47 -0500 Subject: SH-845 FIX - installer checks for SSE2 support and offers option to quit if not found (note the needed API is not present on win2k, so the check will not run there) --- .../installers/windows/installer_template.nsi | 20 ++++++++++++++++++++ indra/newview/installers/windows/lang_en-us.nsi | Bin 7162 -> 7564 bytes 2 files changed, 20 insertions(+) mode change 100644 => 100755 indra/newview/installers/windows/installer_template.nsi mode change 100644 => 100755 indra/newview/installers/windows/lang_en-us.nsi (limited to 'indra') diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi old mode 100644 new mode 100755 index 4e8ed807ee..b5d43021ec --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -210,6 +210,25 @@ continue_install: Return FunctionEnd +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +; Checks for CPU valid (must have SSE2 support) +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +Function CheckCPUFlags + Call GetWindowsVersion + Pop $R0 + StrCmp $R0 "2000" OK_SSE ; sse check not available on win2k. + + Push $1 + System::Call 'kernel32::IsProcessorFeaturePresent(i) i(10) .r1' + IntCmp $1 1 OK_SSE + MessageBox MB_OKCANCEL $(MissingSSE2) /SD IDOK IDOK OK_SSE + Quit + + OK_SSE: + Pop $1 + Return +FunctionEnd + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Close the program, if running. Modifies no variables. ; Allows user to bail out of install process. @@ -744,6 +763,7 @@ StrCpy $INSTEXE "${INSTEXE}" StrCpy $INSTSHORTCUT "${SHORTCUT}" Call CheckWindowsVersion ; warn if on Windows 98/ME +Call CheckCPUFlags ; Make sure we have SSE2 support Call CheckIfAdministrator ; Make sure the user can install/uninstall Call CheckIfAlreadyCurrent ; Make sure that we haven't already installed this version Call CloseSecondLife ; Make sure we're not running diff --git a/indra/newview/installers/windows/lang_en-us.nsi b/indra/newview/installers/windows/lang_en-us.nsi old mode 100644 new mode 100755 index a01541377d..4721a26612 Binary files a/indra/newview/installers/windows/lang_en-us.nsi and b/indra/newview/installers/windows/lang_en-us.nsi differ -- cgit v1.2.3 From 344200bcd490b3f004468ea10899ddd0a8b2f0fc Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Tue, 15 Feb 2011 16:45:00 -0500 Subject: SH-845 FIX - wording change --- indra/newview/installers/windows/lang_en-us.nsi | Bin 7564 -> 7542 bytes 1 file changed, 0 insertions(+), 0 deletions(-) (limited to 'indra') diff --git a/indra/newview/installers/windows/lang_en-us.nsi b/indra/newview/installers/windows/lang_en-us.nsi index 4721a26612..da0d7f54d2 100755 Binary files a/indra/newview/installers/windows/lang_en-us.nsi and b/indra/newview/installers/windows/lang_en-us.nsi differ -- cgit v1.2.3 From 8bbbcd9c22010a259d42d23c517e04fe7afd41fd Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 16 Feb 2011 10:32:12 -0500 Subject: Fix for SH-816 --- indra/llcharacter/lljoint.cpp | 4 + indra/llcharacter/lljoint.h | 11 +- indra/newview/llvoavatar.cpp | 16884 ++++++++++++++++++++-------------------- 3 files changed, 8458 insertions(+), 8441 deletions(-) (limited to 'indra') diff --git a/indra/llcharacter/lljoint.cpp b/indra/llcharacter/lljoint.cpp index d68abcef5a..19907933cb 100644 --- a/indra/llcharacter/lljoint.cpp +++ b/indra/llcharacter/lljoint.cpp @@ -50,6 +50,7 @@ LLJoint::LLJoint() mUpdateXform = TRUE; mJointNum = -1; touch(); + mResetAfterRestoreOldXform = false; } @@ -250,6 +251,7 @@ void LLJoint::setDefaultFromCurrentXform( void ) void LLJoint::storeCurrentXform( const LLVector3& pos ) { mOldXform = mXform; + mResetAfterRestoreOldXform = true; setPosition( pos ); } //-------------------------------------------------------------------- @@ -257,6 +259,7 @@ void LLJoint::storeCurrentXform( const LLVector3& pos ) //-------------------------------------------------------------------- void LLJoint::restoreOldXform( void ) { + mResetAfterRestoreOldXform = false; mXform = mOldXform; } //-------------------------------------------------------------------- @@ -556,3 +559,4 @@ void LLJoint::clampRotation(LLQuaternion old_rot, LLQuaternion new_rot) } // End + diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index cbfca588b0..dc3c58cf64 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -88,6 +88,8 @@ public: U32 mDirtyFlags; BOOL mUpdateXform; + BOOL mResetAfterRestoreOldXform; + // describes the skin binding pose LLVector3 mSkinOffset; @@ -181,10 +183,17 @@ public: void restoreOldXform( void ); void restoreToDefaultXform( void ); void setDefaultFromCurrentXform( void ); - void storeCurrentXform( const LLVector3& pos ); + + //Accessor for the joint id LLUUID getId( void ) { return mId; } + //Setter for the joints id void setId( const LLUUID& id ) { mId = id;} + + //If the old transform flag has been set, then the reset logic in avatar needs to be aware(test) of it + const BOOL doesJointNeedToBeReset( void ) const { return mResetAfterRestoreOldXform; } + //Setter for joint reset flag + void setJointToBeReset( BOOL val ) { mResetAfterRestoreOldXform = val; } }; #endif // LL_LLJOINT_H diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 0771e72bdc..b1a5ea0fd6 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1,8440 +1,8444 @@ -/** - * @File llvoavatar.cpp - * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#if LL_MSVC -// disable warning about boost::lexical_cast returning uninitialized data -// when it fails to parse the string -#pragma warning (disable:4701) -#endif - -#include "llviewerprecompiledheaders.h" - -#include "llvoavatar.h" - -#include -#include - -#include "llaudioengine.h" -#include "llcachename.h" -#include "noise.h" -#include "sound_ids.h" - -#include "llagent.h" // Get state values from here -#include "llagentcamera.h" -#include "llagentwearables.h" -#include "llanimationstates.h" -#include "llavatarnamecache.h" -#include "llavatarpropertiesprocessor.h" -#include "llviewercontrol.h" -#include "llcallingcard.h" // IDEVO for LLAvatarTracker -#include "lldrawpoolavatar.h" -#include "lldriverparam.h" -#include "lleditingmotion.h" -#include "llemote.h" -//#include "llfirstuse.h" -#include "llheadrotmotion.h" -#include "llhudeffecttrail.h" -#include "llhudmanager.h" -#include "llhudnametag.h" -#include "llhudtext.h" // for mText/mDebugText -#include "llkeyframefallmotion.h" -#include "llkeyframestandmotion.h" -#include "llkeyframewalkmotion.h" -#include "llmanipscale.h" // for get_default_max_prim_scale() -#include "llmeshrepository.h" -#include "llmutelist.h" -#include "llmoveview.h" -#include "llnotificationsutil.h" -#include "llquantize.h" -#include "llrand.h" -#include "llregionhandle.h" -#include "llresmgr.h" -#include "llselectmgr.h" -#include "llsprite.h" -#include "lltargetingmotion.h" -#include "lltexlayer.h" -#include "lltoolmorph.h" -#include "llviewercamera.h" -#include "llviewertexturelist.h" -#include "llviewermenu.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmgr.h" -#include "llviewershadermgr.h" -#include "llviewerstats.h" -#include "llvoavatarself.h" -#include "llvovolume.h" -#include "llworld.h" -#include "pipeline.h" -#include "llviewershadermgr.h" -#include "llsky.h" -#include "llanimstatelabels.h" -#include "lltrans.h" -#include "llappearancemgr.h" - -#include "llgesturemgr.h" //needed to trigger the voice gesticulations -#include "llvoiceclient.h" -#include "llvoicevisualizer.h" // Ventrella - -#include "lldebugmessagebox.h" -extern F32 SPEED_ADJUST_MAX; -extern F32 SPEED_ADJUST_MAX_SEC; -extern F32 ANIM_SPEED_MAX; -extern F32 ANIM_SPEED_MIN; - -#if LL_MSVC -// disable boost::lexical_cast warning -#pragma warning (disable:4702) -#endif - -#include - -using namespace LLVOAvatarDefines; - -//----------------------------------------------------------------------------- -// Global constants -//----------------------------------------------------------------------------- -const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise" -const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot" -const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing" -const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye" -const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust" -const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion" -const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot" -const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix" -const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target" -const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust" - - -//----------------------------------------------------------------------------- -// Constants -//----------------------------------------------------------------------------- -const std::string AVATAR_DEFAULT_CHAR = "avatar"; - -const S32 MIN_PIXEL_AREA_FOR_COMPOSITE = 1024; -const F32 SHADOW_OFFSET_AMT = 0.03f; - -const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this -const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations. - -const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying -const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking -const F32 PELVIS_LAG_MOUSELOOK = 0.15f; -const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f; -const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this! - -const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between -const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction - // when moving fast & slow -const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees -const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise. - -const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f; -const F32 BREATHE_SCALE_MOTION_STRENGTH = 0.005f; - -const F32 MIN_SHADOW_HEIGHT = 0.f; -const F32 MAX_SHADOW_HEIGHT = 0.3f; - -const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000; -const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000; -const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40; - -const S32 TEX_IMAGE_SIZE_SELF = 512; -const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF; -const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars - -const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f; - -const S32 MORPH_MASK_REQUESTED_DISCARD = 0; - -// Discard level at which to switch to baked textures -// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB -const S32 SWITCH_TO_BAKED_DISCARD = 5; - -const F32 FOOT_COLLIDE_FUDGE = 0.04f; - -const F32 HOVER_EFFECT_MAX_SPEED = 3.f; -const F32 HOVER_EFFECT_STRENGTH = 0.f; -const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f; -const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f; -const F32 APPEARANCE_MORPH_TIME = 0.65f; -const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds -const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory -const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f; -const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f; -const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN; -const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12; -const F32 CHAT_FADE_TIME = 8.0; -const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f; - -const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0); - -enum ERenderName -{ - RENDER_NAME_NEVER, - RENDER_NAME_ALWAYS, - RENDER_NAME_FADE -}; - -//----------------------------------------------------------------------------- -// Callback data -//----------------------------------------------------------------------------- - -struct LLTextureMaskData -{ - LLTextureMaskData( const LLUUID& id ) : - mAvatarID(id), - mLastDiscardLevel(S32_MAX) - {} - LLUUID mAvatarID; - S32 mLastDiscardLevel; -}; - -/********************************************************************************* - ** ** - ** Begin private LLVOAvatar Support classes - ** - **/ - -//------------------------------------------------------------------------ -// LLVOBoneInfo -// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton. -//------------------------------------------------------------------------ -class LLVOAvatarBoneInfo -{ - friend class LLVOAvatar; - friend class LLVOAvatarSkeletonInfo; -public: - LLVOAvatarBoneInfo() : mIsJoint(FALSE) {} - ~LLVOAvatarBoneInfo() - { - std::for_each(mChildList.begin(), mChildList.end(), DeletePointer()); - } - BOOL parseXml(LLXmlTreeNode* node); - -private: - std::string mName; - BOOL mIsJoint; - LLVector3 mPos; - LLVector3 mRot; - LLVector3 mScale; - LLVector3 mPivot; - typedef std::vector child_list_t; - child_list_t mChildList; -}; - -//------------------------------------------------------------------------ -// LLVOAvatarSkeletonInfo -// Overall avatar skeleton -//------------------------------------------------------------------------ -class LLVOAvatarSkeletonInfo -{ - friend class LLVOAvatar; -public: - LLVOAvatarSkeletonInfo() : - mNumBones(0), mNumCollisionVolumes(0) {} - ~LLVOAvatarSkeletonInfo() - { - std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer()); - } - BOOL parseXml(LLXmlTreeNode* node); - S32 getNumBones() const { return mNumBones; } - S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; } - -private: - S32 mNumBones; - S32 mNumCollisionVolumes; - typedef std::vector bone_info_list_t; - bone_info_list_t mBoneInfoList; -}; - -//----------------------------------------------------------------------------- -// class LLBodyNoiseMotion -//----------------------------------------------------------------------------- -class LLBodyNoiseMotion : - public LLMotion -{ -public: - // Constructor - LLBodyNoiseMotion(const LLUUID &id) - : LLMotion(id) - { - mName = "body_noise"; - mTorsoState = new LLJointState; - } - - // Destructor - virtual ~LLBodyNoiseMotion() { } - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.0; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.0; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - if( !mTorsoState->setJoint( character->getJoint("mTorso") )) - { - return STATUS_FAILURE; - } - - mTorsoState->setUsage(LLJointState::ROT); - - addJointState( mTorsoState ); - return STATUS_SUCCESS; - } - - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate() { return TRUE; } - - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) - { - F32 nx[2]; - nx[0]=time*TORSO_NOISE_SPEED; - nx[1]=0.0f; - F32 ny[2]; - ny[0]=0.0f; - ny[1]=time*TORSO_NOISE_SPEED; - F32 noiseX = noise2(nx); - F32 noiseY = noise2(ny); - - F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f; - F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f; - LLQuaternion tQn; - tQn.setQuat( rx, ry, 0.0f ); - mTorsoState->setRotation( tQn ); - - return TRUE; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer mTorsoState; -}; - -//----------------------------------------------------------------------------- -// class LLBreatheMotionRot -//----------------------------------------------------------------------------- -class LLBreatheMotionRot : - public LLMotion -{ -public: - // Constructor - LLBreatheMotionRot(const LLUUID &id) : - LLMotion(id), - mBreatheRate(1.f), - mCharacter(NULL) - { - mName = "breathe_rot"; - mChestState = new LLJointState; - } - - // Destructor - virtual ~LLBreatheMotionRot() {} - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.0; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.0; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - mCharacter = character; - BOOL success = true; - - if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; } - - if ( success ) - { - mChestState->setUsage(LLJointState::ROT); - addJointState( mChestState ); - } - - if ( success ) - { - return STATUS_SUCCESS; - } - else - { - return STATUS_FAILURE; - } - } - - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate() { return TRUE; } - - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) - { - mBreatheRate = 1.f; - - F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH); - - mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f))); - - return TRUE; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer mChestState; - F32 mBreatheRate; - LLCharacter* mCharacter; -}; - -//----------------------------------------------------------------------------- -// class LLPelvisFixMotion -//----------------------------------------------------------------------------- -class LLPelvisFixMotion : - public LLMotion -{ -public: - // Constructor - LLPelvisFixMotion(const LLUUID &id) - : LLMotion(id), mCharacter(NULL) - { - mName = "pelvis_fix"; - - mPelvisState = new LLJointState; - } - - // Destructor - virtual ~LLPelvisFixMotion() { } - -public: - //------------------------------------------------------------------------- - // functions to support MotionController and MotionRegistry - //------------------------------------------------------------------------- - // static constructor - // all subclasses must implement such a function and register it - static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); } - -public: - //------------------------------------------------------------------------- - // animation callbacks to be implemented by subclasses - //------------------------------------------------------------------------- - - // motions must specify whether or not they loop - virtual BOOL getLoop() { return TRUE; } - - // motions must report their total duration - virtual F32 getDuration() { return 0.0; } - - // motions must report their "ease in" duration - virtual F32 getEaseInDuration() { return 0.5f; } - - // motions must report their "ease out" duration. - virtual F32 getEaseOutDuration() { return 0.5f; } - - // motions must report their priority - virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; } - - virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } - - // called to determine when a motion should be activated/deactivated based on avatar pixel coverage - virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; } - - // run-time (post constructor) initialization, - // called after parameters have been set - // must return true to indicate success and be available for activation - virtual LLMotionInitStatus onInitialize(LLCharacter *character) - { - mCharacter = character; - - if (!mPelvisState->setJoint( character->getJoint("mPelvis"))) - { - return STATUS_FAILURE; - } - - mPelvisState->setUsage(LLJointState::POS); - - addJointState( mPelvisState ); - return STATUS_SUCCESS; - } - - // called when a motion is activated - // must return TRUE to indicate success, or else - // it will be deactivated - virtual BOOL onActivate() { return TRUE; } - - // called per time step - // must return TRUE while it is active, and - // must return FALSE when the motion is completed. - virtual BOOL onUpdate(F32 time, U8* joint_mask) - { - mPelvisState->setPosition(LLVector3::zero); - - return TRUE; - } - - // called when a motion is deactivated - virtual void onDeactivate() {} - -private: - //------------------------------------------------------------------------- - // joint states to be animated - //------------------------------------------------------------------------- - LLPointer mPelvisState; - LLCharacter* mCharacter; -}; - -/** - ** - ** End LLVOAvatar Support classes - ** ** - *********************************************************************************/ - - -//----------------------------------------------------------------------------- -// Static Data -//----------------------------------------------------------------------------- -LLXmlTree LLVOAvatar::sXMLTree; -LLXmlTree LLVOAvatar::sSkeletonXMLTree; -LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL; -LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL; -LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL; -S32 LLVOAvatar::sFreezeCounter = 0; -U32 LLVOAvatar::sMaxVisible = 12; -F32 LLVOAvatar::sRenderDistance = 256.f; -S32 LLVOAvatar::sNumVisibleAvatars = 0; -S32 LLVOAvatar::sNumLODChangesThisFrame = 0; - -const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df"); -const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] = -{ - SND_STONE_RUBBER, - SND_METAL_RUBBER, - SND_GLASS_RUBBER, - SND_WOOD_RUBBER, - SND_FLESH_RUBBER, - SND_RUBBER_PLASTIC, - SND_RUBBER_RUBBER -}; - -S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS; -BOOL LLVOAvatar::sRenderGroupTitles = TRUE; -S32 LLVOAvatar::sNumVisibleChatBubbles = 0; -BOOL LLVOAvatar::sDebugInvisible = FALSE; -BOOL LLVOAvatar::sShowAttachmentPoints = FALSE; -BOOL LLVOAvatar::sShowAnimationDebug = FALSE; -BOOL LLVOAvatar::sShowFootPlane = FALSE; -BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE; -F32 LLVOAvatar::sLODFactor = 1.f; -BOOL LLVOAvatar::sUseImpostors = FALSE; -BOOL LLVOAvatar::sJointDebug = FALSE; - -F32 LLVOAvatar::sUnbakedTime = 0.f; -F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; -F32 LLVOAvatar::sGreyTime = 0.f; -F32 LLVOAvatar::sGreyUpdateTime = 0.f; - -//----------------------------------------------------------------------------- -// Helper functions -//----------------------------------------------------------------------------- -static F32 calc_bouncy_animation(F32 x); - -//----------------------------------------------------------------------------- -// LLVOAvatar() -//----------------------------------------------------------------------------- -LLVOAvatar::LLVOAvatar(const LLUUID& id, - const LLPCode pcode, - LLViewerRegion* regionp) : - LLViewerObject(id, pcode, regionp), - mIsDummy(FALSE), - mSpecialRenderMode(0), - mTurning(FALSE), - mPelvisToFoot(0.f), - mLastSkeletonSerialNum( 0 ), - mHeadOffset(), - mIsSitting(FALSE), - mTimeVisible(), - mTyping(FALSE), - mMeshValid(FALSE), - mVisible(FALSE), - mWindFreq(0.f), - mRipplePhase( 0.f ), - mBelowWater(FALSE), - mLastAppearanceBlendTime(0.f), - mAppearanceAnimating(FALSE), - mNameString(), - mTitle(), - mNameAway(false), - mNameBusy(false), - mNameMute(false), - mNameAppearance(false), - mNameFriend(false), - mNameAlpha(0.f), - mRenderGroupTitles(sRenderGroupTitles), - mNameCloud(false), - mFirstTEMessageReceived( FALSE ), - mFirstAppearanceMessageReceived( FALSE ), - mCulled( FALSE ), - mVisibilityRank(0), - mTexSkinColor( NULL ), - mTexHairColor( NULL ), - mTexEyeColor( NULL ), - mNeedsSkin(FALSE), - mLastSkinTime(0.f), - mUpdatePeriod(1), - mFullyLoaded(FALSE), - mPreviousFullyLoaded(FALSE), - mFullyLoadedInitialized(FALSE), - mSupportsAlphaLayers(FALSE), - mLoadedCallbacksPaused(FALSE), - mHasPelvisOffset( FALSE ) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - //VTResume(); // VTune - - // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline - const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job - mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); - - lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl; - - mPelvisp = NULL; - - mBakedTextureDatas.resize(BAKED_NUM_INDICES); - for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) - { - mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR; - mBakedTextureDatas[i].mTexLayerSet = NULL; - mBakedTextureDatas[i].mIsLoaded = false; - mBakedTextureDatas[i].mIsUsed = false; - mBakedTextureDatas[i].mMaskTexName = 0; - mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); - } - - mDirtyMesh = 2; // Dirty geometry, need to regenerate. - mMeshTexturesDirty = FALSE; - mHeadp = NULL; - - mIsBuilt = FALSE; - - mNumJoints = 0; - mSkeleton = NULL; - - mNumCollisionVolumes = 0; - mCollisionVolumes = NULL; - - // set up animation variables - mSpeed = 0.f; - setAnimationData("Speed", &mSpeed); - - mNeedsImpostorUpdate = TRUE; - mNeedsAnimUpdate = TRUE; - - mImpostorDistance = 0; - mImpostorPixelArea = 0; - - setNumTEs(TEX_NUM_INDICES); - - mbCanSelect = TRUE; - - mSignaledAnimations.clear(); - mPlayingAnimations.clear(); - - mWasOnGroundLeft = FALSE; - mWasOnGroundRight = FALSE; - - mTimeLast = 0.0f; - mSpeedAccum = 0.0f; - - mRippleTimeLast = 0.f; - - mInAir = FALSE; - - mStepOnLand = TRUE; - mStepMaterial = 0; - - mLipSyncActive = false; - mOohMorph = NULL; - mAahMorph = NULL; - - mCurrentGesticulationLevel = 0; - - mRuthTimer.reset(); - mRuthDebugTimer.reset(); - mDebugExistenceTimer.reset(); - mPelvisOffset = LLVector3(0.0f,0.0f,0.0f); -} - -//------------------------------------------------------------------------ -// LLVOAvatar::~LLVOAvatar() -//------------------------------------------------------------------------ -LLVOAvatar::~LLVOAvatar() -{ - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - if (!mFullyLoaded) - { - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left after " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds as cloud." << llendl; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezLeftCloudNotification",args); - } - else - { - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left." << llendl; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezLeftNotification",args); - } - - } - lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl; - - mRoot.removeAllChildren(); - - deleteAndClearArray(mSkeleton); - deleteAndClearArray(mCollisionVolumes); - - mNumJoints = 0; - - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); - mBakedTextureDatas[i].mMeshes.clear(); - - for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); - iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) - { - LLMaskedMorph* masked_morph = (*iter2); - delete masked_morph; - } - } - - std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer()); - mAttachmentPoints.clear(); - - deleteAndClear(mTexSkinColor); - deleteAndClear(mTexHairColor); - deleteAndClear(mTexEyeColor); - - std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); - mMeshes.clear(); - - for (std::vector::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); - ++jointIter) - { - LLViewerJoint* joint = (LLViewerJoint *) *jointIter; - std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); - joint->mMeshParts.clear(); - } - std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer()); - mMeshLOD.clear(); - - mDead = TRUE; - - mAnimationSources.clear(); - LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; - - lldebugs << "LLVOAvatar Destructor end" << llendl; -} - -void LLVOAvatar::markDead() -{ - if (mNameText) - { - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - mVoiceVisualizer->markDead(); - LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; - LLViewerObject::markDead(); -} - - -BOOL LLVOAvatar::isFullyBaked() -{ - if (mIsDummy) return TRUE; - if (getNumTEs() == 0) return FALSE; - - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex) - && ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) ) - { - return FALSE; - } - } - return TRUE; -} - -void LLVOAvatar::deleteLayerSetCaches(bool clearAll) -{ - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - if (mBakedTextureDatas[i].mTexLayerSet) - { - // ! BACKWARDS COMPATIBILITY ! - // Can be removed after hair baking is mandatory on the grid - if ((i != BAKED_HAIR || isSelf()) && !clearAll) - { - mBakedTextureDatas[i].mTexLayerSet->deleteCaches(); - } - } - if (mBakedTextureDatas[i].mMaskTexName) - { - glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); - mBakedTextureDatas[i].mMaskTexName = 0 ; - } - } -} - -// static -BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) -{ - BOOL res = TRUE; - grey_avatars = 0; - for (std::vector::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - if( inst->isDead() ) - { - continue; - } - else if( !inst->isFullyBaked() ) - { - res = FALSE; - if (inst->mHasGrey) - { - ++grey_avatars; - } - } - } - return res; -} - -// static -void LLVOAvatar::dumpBakedStatus() -{ - LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal(); - - for (std::vector::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - llinfos << "Avatar "; - - LLNameValue* firstname = inst->getNVPair("FirstName"); - LLNameValue* lastname = inst->getNVPair("LastName"); - - if( firstname ) - { - llcont << firstname->getString(); - } - if( lastname ) - { - llcont << " " << lastname->getString(); - } - - llcont << " " << inst->mID; - - if( inst->isDead() ) - { - llcont << " DEAD ("<< inst->getNumRefs() << " refs)"; - } - - if( inst->isSelf() ) - { - llcont << " (self)"; - } - - - F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length(); - llcont << " " << dist_to_camera << "m "; - - llcont << " " << inst->mPixelArea << " pixels"; - - if( inst->isVisible() ) - { - llcont << " (visible)"; - } - else - { - llcont << " (not visible)"; - } - - if( inst->isFullyBaked() ) - { - llcont << " Baked"; - } - else - { - llcont << " Unbaked ("; - - for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - ++iter) - { - const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second; - const ETextureIndex index = baked_dict->mTextureIndex; - if (!inst->isTextureDefined(index)) - { - llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName; - } - } - llcont << " ) " << inst->getUnbakedPixelAreaRank(); - if( inst->isCulled() ) - { - llcont << " culled"; - } - } - llcont << llendl; - } -} - -//static -void LLVOAvatar::restoreGL() -{ - if (!isAgentAvatarValid()) return; - - gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); - for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++) - { - gAgentAvatarp->invalidateComposite(gAgentAvatarp->mBakedTextureDatas[i].mTexLayerSet, FALSE); - } - gAgentAvatarp->updateMeshTextures(); -} - -//static -void LLVOAvatar::destroyGL() -{ - deleteCachedImages(); - - resetImpostors(); -} - -//static -void LLVOAvatar::resetImpostors() -{ - for (std::vector::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* avatar = (LLVOAvatar*) *iter; - avatar->mImpostor.release(); - } -} - -// static -void LLVOAvatar::deleteCachedImages(bool clearAll) -{ - if (LLTexLayerSet::sHasCaches) - { - lldebugs << "Deleting layer set caches" << llendl; - for (std::vector::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - inst->deleteLayerSetCaches(clearAll); - } - LLTexLayerSet::sHasCaches = FALSE; - } - LLVOAvatarSelf::deleteScratchTextures(); - LLTexLayerStaticImageList::getInstance()->deleteCachedImages(); -} - - -//------------------------------------------------------------------------ -// static -// LLVOAvatar::initClass() -//------------------------------------------------------------------------ -void LLVOAvatar::initClass() -{ - std::string xmlFile; - - xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml"; - BOOL success = sXMLTree.parseFile( xmlFile, FALSE ); - if (!success) - { - llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl; - } - - // now sanity check xml file - LLXmlTreeNode* root = sXMLTree.getRoot(); - if (!root) - { - llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl; - return; - } - - //------------------------------------------------------------------------- - // (root) - //------------------------------------------------------------------------- - if( !root->hasName( "linden_avatar" ) ) - { - llerrs << "Invalid avatar file header: " << xmlFile << llendl; - } - - std::string version; - static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); - if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) - { - llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl; - } - - S32 wearable_def_version = 1; - static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version"); - root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version ); - LLWearable::setCurrentDefinitionVersion( wearable_def_version ); - - std::string mesh_file_name; - - LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" ); - if (!skeleton_node) - { - llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl; - return; - } - - std::string skeleton_file_name; - static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); - if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name)) - { - llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl; - } - - std::string skeleton_path; - skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name); - if (!parseSkeletonFile(skeleton_path)) - { - llerrs << "Error parsing skeleton file: " << skeleton_path << llendl; - } - - // Process XML data - - // avatar_skeleton.xml - llassert(!sAvatarSkeletonInfo); - sAvatarSkeletonInfo = new LLVOAvatarSkeletonInfo; - if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot())) - { - llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl; - } - // parse avatar_lad.xml - llassert(!sAvatarXmlInfo); - sAvatarXmlInfo = new LLVOAvatarXmlInfo; - if (!sAvatarXmlInfo->parseXmlSkeletonNode(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlMeshNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlColorNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlLayerNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlDriverNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - if (!sAvatarXmlInfo->parseXmlMorphNodes(root)) - { - llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; - } - - gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise"); - gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot"); - gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing"); - gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye"); - gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust"); - gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion"); - gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot"); - gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix"); - gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target"); - gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust"); -} - - -void LLVOAvatar::cleanupClass() -{ - deleteAndClear(sAvatarXmlInfo); - sSkeletonXMLTree.cleanup(); - sXMLTree.cleanup(); -} - -void LLVOAvatar::initInstance(void) -{ - //------------------------------------------------------------------------- - // initialize joint, mesh and shape members - //------------------------------------------------------------------------- - mRoot.setName( "mRoot" ); - - for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); - iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - ++iter) - { - const EMeshIndex mesh_index = iter->first; - const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; - LLViewerJoint* joint = new LLViewerJoint(); - joint->setName(mesh_dict->mName); - joint->setMeshID(mesh_index); - mMeshLOD.push_back(joint); - - /* mHairLOD.setName("mHairLOD"); - mHairMesh0.setName("mHairMesh0"); - mHairMesh0.setMeshID(MESH_ID_HAIR); - mHairMesh1.setName("mHairMesh1"); */ - for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) - { - LLViewerJointMesh* mesh = new LLViewerJointMesh(); - std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast(lod); - // We pre-pended an m - need to capitalize first character for camelCase - mesh_name[1] = toupper(mesh_name[1]); - mesh->setName(mesh_name); - mesh->setMeshID(mesh_index); - mesh->setPickName(mesh_dict->mPickName); - mesh->setIsTransparent(FALSE); - switch((int)mesh_index) - { - case MESH_ID_HAIR: - mesh->setIsTransparent(TRUE); - break; - case MESH_ID_SKIRT: - mesh->setIsTransparent(TRUE); - break; - case MESH_ID_EYEBALL_LEFT: - case MESH_ID_EYEBALL_RIGHT: - mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); - break; - } - - joint->mMeshParts.push_back(mesh); - } - } - - //------------------------------------------------------------------------- - // associate baked textures with meshes - //------------------------------------------------------------------------- - for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); - iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - ++iter) - { - const EMeshIndex mesh_index = iter->first; - const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; - const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; - // Skip it if there's no associated baked texture. - if (baked_texture_index == BAKED_NUM_INDICES) continue; - - for (std::vector::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); - iter != mMeshLOD[mesh_index]->mMeshParts.end(); - ++iter) - { - LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; - mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh); - } - } - - - //------------------------------------------------------------------------- - // register motions - //------------------------------------------------------------------------- - if (LLCharacter::sInstances.size() == 1) - { - LLKeyframeMotion::setVFS(gStaticVFS); - registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create ); - registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); - registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); - registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create ); - registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create ); - registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create ); - - // motions without a start/stop bit - registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); - registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create ); - registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create ); - registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create ); - registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); - registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create ); - registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create ); - registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create ); - registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create ); - registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); - registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); - registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); - - } - - if (gNoRender) - { - return; - } - - buildCharacter(); - - if (gNoRender) - { - return; - } - - // preload specific motions here - createMotion( ANIM_AGENT_CUSTOMIZE); - createMotion( ANIM_AGENT_CUSTOMIZE_DONE); - - //VTPause(); // VTune - - mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) ); - -} - -const LLVector3 LLVOAvatar::getRenderPosition() const -{ - if (mDrawable.isNull() || mDrawable->getGeneration() < 0) - { - return getPositionAgent(); - } - else if (isRoot()) - { - return mDrawable->getPositionAgent(); - } - else - { - return getPosition() * mDrawable->getParent()->getRenderMatrix(); - } -} - -void LLVOAvatar::updateDrawable(BOOL force_damped) -{ - clearChanged(SHIFTED); -} - -void LLVOAvatar::onShift(const LLVector4a& shift_vector) -{ - const LLVector3& shift = reinterpret_cast(shift_vector); - mLastAnimExtents[0] += shift; - mLastAnimExtents[1] += shift; - mNeedsImpostorUpdate = TRUE; - mNeedsAnimUpdate = TRUE; -} - -void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) -{ - if (isImpostor() && !needsImpostorUpdate()) - { - LLVector3 delta = getRenderPosition() - - ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset)); - - newMin.load3( (mLastAnimExtents[0] + delta).mV); - newMax.load3( (mLastAnimExtents[1] + delta).mV); - } - else - { - getSpatialExtents(newMin,newMax); - mLastAnimExtents[0].set(newMin.getF32ptr()); - mLastAnimExtents[1].set(newMax.getF32ptr()); - LLVector4a pos_group; - pos_group.setAdd(newMin,newMax); - pos_group.mul(0.5f); - mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition(); - mDrawable->setPositionGroup(pos_group); - } -} - -void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) -{ - LLVector4a buffer(0.25f); - LLVector4a pos; - pos.load3(getRenderPosition().mV); - newMin.setSub(pos, buffer); - newMax.setAdd(pos, buffer); - - float max_attachment_span = get_default_max_prim_scale() * 5.0f; - - //stretch bounding box by joint positions - for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i) - { - LLPolyMesh* mesh = i->second; - for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) - { - LLVector4a trans; - trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV); - update_min_max(newMin, newMax, trans); - } - } - - LLVector4a center, size; - center.setAdd(newMin, newMax); - center.mul(0.5f); - - size.setSub(newMax,newMin); - size.mul(0.5f); - - mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); - - //stretch bounding box by attachments - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - if (!attachment->getValid()) - { - continue ; - } - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object && !attached_object->isHUDAttachment()) - { - LLDrawable* drawable = attached_object->mDrawable; - if (drawable) - { - LLSpatialBridge* bridge = drawable->getSpatialBridge(); - if (bridge) - { - const LLVector4a* ext = bridge->getSpatialExtents(); - LLVector4a distance; - distance.setSub(ext[1], ext[0]); - LLVector4a max_span(max_attachment_span); - - S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7; - - // Only add the prim to spatial extents calculations if it isn't a megaprim. - // max_attachment_span calculated at the start of the function - // (currently 5 times our max prim size) - if (lt == 0x7) - { - update_min_max(newMin,newMax,ext[0]); - update_min_max(newMin,newMax,ext[1]); - } - } - } - } - } - } - - //pad bounding box - - newMin.sub(buffer); - newMax.add(buffer); -} - -//----------------------------------------------------------------------------- -// renderCollisionVolumes() -//----------------------------------------------------------------------------- -void LLVOAvatar::renderCollisionVolumes() -{ - for (S32 i = 0; i < mNumCollisionVolumes; i++) - { - mCollisionVolumes[i].renderCollision(); - } - - if (mNameText.notNull()) - { - LLVector3 unused; - mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE); - } -} - -BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, - S32 face, - BOOL pick_transparent, - S32* face_hit, - LLVector3* intersection, - LLVector2* tex_coord, - LLVector3* normal, - LLVector3* bi_normal) -{ - if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) - { - return FALSE; - } - - if (lineSegmentBoundingBox(start, end)) - { - for (S32 i = 0; i < mNumCollisionVolumes; ++i) - { - mCollisionVolumes[i].updateWorldMatrix(); - - glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); - glh::matrix4f inverse = mat.inverse(); - glh::matrix4f norm_mat = inverse.transpose(); - - glh::vec3f p1(start.mV); - glh::vec3f p2(end.mV); - - inverse.mult_matrix_vec(p1); - inverse.mult_matrix_vec(p2); - - LLVector3 position; - LLVector3 norm; - - if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm)) - { - glh::vec3f res_pos(position.mV); - mat.mult_matrix_vec(res_pos); - - norm.normalize(); - glh::vec3f res_norm(norm.mV); - norm_mat.mult_matrix_dir(res_norm); - - if (intersection) - { - *intersection = LLVector3(res_pos.v); - } - - if (normal) - { - *normal = LLVector3(res_norm.v); - } - - return TRUE; - } - } - } - - LLVector3 position; - if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) - { - if (intersection) - { - *intersection = position; - } - - return TRUE; - } - - return FALSE; -} - -//----------------------------------------------------------------------------- -// parseSkeletonFile() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - //------------------------------------------------------------------------- - // parse the file - //------------------------------------------------------------------------- - BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE ); - - if (!parsesuccess) - { - llerrs << "Can't parse skeleton file: " << filename << llendl; - return FALSE; - } - - // now sanity check xml file - LLXmlTreeNode* root = sSkeletonXMLTree.getRoot(); - if (!root) - { - llerrs << "No root node found in avatar skeleton file: " << filename << llendl; - return FALSE; - } - - if( !root->hasName( "linden_skeleton" ) ) - { - llerrs << "Invalid avatar skeleton file header: " << filename << llendl; - return FALSE; - } - - std::string version; - static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); - if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) - { - llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl; - return FALSE; - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// setupBone() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - LLViewerJoint* joint = NULL; - - if (info->mIsJoint) - { - joint = (LLViewerJoint*)getCharacterJoint(joint_num); - if (!joint) - { - llwarns << "Too many bones" << llendl; - return FALSE; - } - joint->setName( info->mName ); - } - else // collision volume - { - if (volume_num >= (S32)mNumCollisionVolumes) - { - llwarns << "Too many bones" << llendl; - return FALSE; - } - joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]); - joint->setName( info->mName ); - } - - // add to parent - if (parent) - { - parent->addChild( joint ); - } - - joint->setPosition(info->mPos); - joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY], - info->mRot.mV[VZ], LLQuaternion::XYZ)); - joint->setScale(info->mScale); - - joint->setDefaultFromCurrentXform(); - - if (info->mIsJoint) - { - joint->setSkinOffset( info->mPivot ); - joint_num++; - } - else // collision volume - { - volume_num++; - } - - // setup children - LLVOAvatarBoneInfo::child_list_t::const_iterator iter; - for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter) - { - LLVOAvatarBoneInfo *child_info = *iter; - if (!setupBone(child_info, joint, volume_num, joint_num)) - { - return FALSE; - } - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// buildSkeleton() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - //------------------------------------------------------------------------- - // allocate joints - //------------------------------------------------------------------------- - if (!allocateCharacterJoints(info->mNumBones)) - { - llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl; - return FALSE; - } - - //------------------------------------------------------------------------- - // allocate volumes - //------------------------------------------------------------------------- - if (info->mNumCollisionVolumes) - { - if (!allocateCollisionVolumes(info->mNumCollisionVolumes)) - { - llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl; - return FALSE; - } - } - - S32 current_joint_num = 0; - S32 current_volume_num = 0; - LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter; - for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter) - { - LLVOAvatarBoneInfo *info = *iter; - if (!setupBone(info, NULL, current_volume_num, current_joint_num)) - { - llerrs << "Error parsing bone in skeleton file" << llendl; - return FALSE; - } - } - - return TRUE; -} - -LLVOAvatar* LLVOAvatar::asAvatar() -{ - return this; -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::startDefaultMotions() -//----------------------------------------------------------------------------- -void LLVOAvatar::startDefaultMotions() -{ - //------------------------------------------------------------------------- - // start default motions - //------------------------------------------------------------------------- - startMotion( ANIM_AGENT_HEAD_ROT ); - startMotion( ANIM_AGENT_EYE ); - startMotion( ANIM_AGENT_BODY_NOISE ); - startMotion( ANIM_AGENT_BREATHE_ROT ); - startMotion( ANIM_AGENT_HAND_MOTION ); - startMotion( ANIM_AGENT_PELVIS_FIX ); - - //------------------------------------------------------------------------- - // restart any currently active motions - //------------------------------------------------------------------------- - processAnimationStateChanges(); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::buildCharacter() -// Deferred initialization and rebuild of the avatar. -//----------------------------------------------------------------------------- -void LLVOAvatar::buildCharacter() -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - //------------------------------------------------------------------------- - // remove all references to our existing skeleton - // so we can rebuild it - //------------------------------------------------------------------------- - flushAllMotions(); - - //------------------------------------------------------------------------- - // remove all of mRoot's children - //------------------------------------------------------------------------- - mRoot.removeAllChildren(); - mIsBuilt = FALSE; - - //------------------------------------------------------------------------- - // clear mesh data - //------------------------------------------------------------------------- - for (std::vector::iterator jointIter = mMeshLOD.begin(); - jointIter != mMeshLOD.end(); ++jointIter) - { - LLViewerJoint* joint = (LLViewerJoint*) *jointIter; - for (std::vector::iterator meshIter = joint->mMeshParts.begin(); - meshIter != joint->mMeshParts.end(); ++meshIter) - { - LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter; - mesh->setMesh(NULL); - } - } - - //------------------------------------------------------------------------- - // (re)load our skeleton and meshes - //------------------------------------------------------------------------- - LLTimer timer; - - BOOL status = loadAvatar(); - stop_glerror(); - - if (gNoRender) - { - // Still want to load the avatar skeleton so visual parameters work. - return; - } - -// gPrintMessagesThisFrame = TRUE; - lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl; - - if (!status) - { - if (isSelf()) - { - llerrs << "Unable to load user's avatar" << llendl; - } - else - { - llwarns << "Unable to load other's avatar" << llendl; - } - return; - } - - //------------------------------------------------------------------------- - // initialize "well known" joint pointers - //------------------------------------------------------------------------- - mPelvisp = (LLViewerJoint*)mRoot.findJoint("mPelvis"); - mTorsop = (LLViewerJoint*)mRoot.findJoint("mTorso"); - mChestp = (LLViewerJoint*)mRoot.findJoint("mChest"); - mNeckp = (LLViewerJoint*)mRoot.findJoint("mNeck"); - mHeadp = (LLViewerJoint*)mRoot.findJoint("mHead"); - mSkullp = (LLViewerJoint*)mRoot.findJoint("mSkull"); - mHipLeftp = (LLViewerJoint*)mRoot.findJoint("mHipLeft"); - mHipRightp = (LLViewerJoint*)mRoot.findJoint("mHipRight"); - mKneeLeftp = (LLViewerJoint*)mRoot.findJoint("mKneeLeft"); - mKneeRightp = (LLViewerJoint*)mRoot.findJoint("mKneeRight"); - mAnkleLeftp = (LLViewerJoint*)mRoot.findJoint("mAnkleLeft"); - mAnkleRightp = (LLViewerJoint*)mRoot.findJoint("mAnkleRight"); - mFootLeftp = (LLViewerJoint*)mRoot.findJoint("mFootLeft"); - mFootRightp = (LLViewerJoint*)mRoot.findJoint("mFootRight"); - mWristLeftp = (LLViewerJoint*)mRoot.findJoint("mWristLeft"); - mWristRightp = (LLViewerJoint*)mRoot.findJoint("mWristRight"); - mEyeLeftp = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); - mEyeRightp = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); - - //------------------------------------------------------------------------- - // Make sure "well known" pointers exist - //------------------------------------------------------------------------- - if (!(mPelvisp && - mTorsop && - mChestp && - mNeckp && - mHeadp && - mSkullp && - mHipLeftp && - mHipRightp && - mKneeLeftp && - mKneeRightp && - mAnkleLeftp && - mAnkleRightp && - mFootLeftp && - mFootRightp && - mWristLeftp && - mWristRightp && - mEyeLeftp && - mEyeRightp)) - { - llerrs << "Failed to create avatar." << llendl; - return; - } - - //------------------------------------------------------------------------- - // initialize the pelvis - //------------------------------------------------------------------------- - mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) ); - - //------------------------------------------------------------------------- - // set head offset from pelvis - //------------------------------------------------------------------------- - updateHeadOffset(); - - //------------------------------------------------------------------------- - // initialize lip sync morph pointers - //------------------------------------------------------------------------- - mOohMorph = getVisualParam( "Lipsync_Ooh" ); - mAahMorph = getVisualParam( "Lipsync_Aah" ); - - // If we don't have the Ooh morph, use the Kiss morph - if (!mOohMorph) - { - llwarns << "Missing 'Ooh' morph for lipsync, using fallback." << llendl; - mOohMorph = getVisualParam( "Express_Kiss" ); - } - - // If we don't have the Aah morph, use the Open Mouth morph - if (!mAahMorph) - { - llwarns << "Missing 'Aah' morph for lipsync, using fallback." << llendl; - mAahMorph = getVisualParam( "Express_Open_Mouth" ); - } - - startDefaultMotions(); - - //------------------------------------------------------------------------- - // restart any currently active motions - //------------------------------------------------------------------------- - processAnimationStateChanges(); - - mIsBuilt = TRUE; - stop_glerror(); - - mMeshValid = TRUE; -} - - -//----------------------------------------------------------------------------- -// releaseMeshData() -//----------------------------------------------------------------------------- -void LLVOAvatar::releaseMeshData() -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy) - { - return; - } - - //llinfos << "Releasing" << llendl; - - // cleanup mesh data - for (std::vector::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); - ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*) *iter; - joint->setValid(FALSE, TRUE); - } - - //cleanup data - if (mDrawable.notNull()) - { - LLFace* facep = mDrawable->getFace(0); - facep->setSize(0, 0); - for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++) - { - facep = mDrawable->getFace(i); - facep->setSize(0, 0); - } - } - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (!attachment->getIsHUDAttachment()) - { - attachment->setAttachmentVisibility(FALSE); - } - } - mMeshValid = FALSE; -} - -//----------------------------------------------------------------------------- -// restoreMeshData() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::restoreMeshData() -{ - llassert(!isSelf()); - LLMemType mt(LLMemType::MTYPE_AVATAR); - - //llinfos << "Restoring" << llendl; - mMeshValid = TRUE; - updateJointLODs(); - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (!attachment->getIsHUDAttachment()) - { - attachment->setAttachmentVisibility(TRUE); - } - } - - // force mesh update as LOD might not have changed to trigger this - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); -} - -//----------------------------------------------------------------------------- -// updateMeshData() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateMeshData() -{ - if (mDrawable.notNull()) - { - stop_glerror(); - - S32 f_num = 0 ; - const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer. - const S32 num_parts = mMeshLOD.size(); - - // this order is determined by number of LODS - // if a mesh earlier in this list changed LODs while a later mesh doesn't, - // the later mesh's index offset will be inaccurate - for(S32 part_index = 0 ; part_index < num_parts ;) - { - S32 j = part_index ; - U32 last_v_num = 0, num_vertices = 0 ; - U32 last_i_num = 0, num_indices = 0 ; - - while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD) - { - last_v_num = num_vertices ; - last_i_num = num_indices ; - - mMeshLOD[part_index++]->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea); - } - if(num_vertices < 1)//skip empty meshes - { - continue ; - } - if(last_v_num > 0)//put the last inserted part into next vertex buffer. - { - num_vertices = last_v_num ; - num_indices = last_i_num ; - part_index-- ; - } - - LLFace* facep ; - if(f_num < mDrawable->getNumFaces()) - { - facep = mDrawable->getFace(f_num); - } - else - { - facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ; - } - - // resize immediately - facep->setSize(num_vertices, num_indices); - - bool terse_update = false; - - if(facep->mVertexBuffer.isNull()) - { - facep->mVertexBuffer = new LLVertexBufferAvatar(); - facep->mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); - } - else - { - if (facep->mVertexBuffer->getRequestedIndices() == num_indices && - facep->mVertexBuffer->getRequestedVerts() == num_vertices) - { - terse_update = true; - } - else - { - facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; - } - } - - facep->setGeomIndex(0); - facep->setIndicesIndex(0); - - // This is a hack! Avatars have their own pool, so we are detecting - // the case of more than one avatar in the pool (thus > 0 instead of >= 0) - if (facep->getGeomIndex() > 0) - { - llerrs << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << llendl; - } - - for(S32 k = j ; k < part_index ; k++) - { - mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); - } - - stop_glerror(); - facep->mVertexBuffer->setBuffer(0); - - if(!f_num) - { - f_num += mNumInitFaces ; - } - else - { - f_num++ ; - } - } - } -} - -//------------------------------------------------------------------------ - -//------------------------------------------------------------------------ -// The viewer can only suggest a good size for the agent, -// the simulator will keep it inside a reasonable range. -void LLVOAvatar::computeBodySize() -{ - LLVector3 pelvis_scale = mPelvisp->getScale(); - - // some of the joints have not been cached - LLVector3 skull = mSkullp->getPosition(); - LLVector3 skull_scale = mSkullp->getScale(); - - LLVector3 neck = mNeckp->getPosition(); - LLVector3 neck_scale = mNeckp->getScale(); - - LLVector3 chest = mChestp->getPosition(); - LLVector3 chest_scale = mChestp->getScale(); - - // the rest of the joints have been cached - LLVector3 head = mHeadp->getPosition(); - LLVector3 head_scale = mHeadp->getScale(); - - LLVector3 torso = mTorsop->getPosition(); - LLVector3 torso_scale = mTorsop->getScale(); - - LLVector3 hip = mHipLeftp->getPosition(); - LLVector3 hip_scale = mHipLeftp->getScale(); - - LLVector3 knee = mKneeLeftp->getPosition(); - LLVector3 knee_scale = mKneeLeftp->getScale(); - - LLVector3 ankle = mAnkleLeftp->getPosition(); - LLVector3 ankle_scale = mAnkleLeftp->getScale(); - - LLVector3 foot = mFootLeftp->getPosition(); - - mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] - - knee.mV[VZ] * hip_scale.mV[VZ] - - ankle.mV[VZ] * knee_scale.mV[VZ] - - foot.mV[VZ] * ankle_scale.mV[VZ]; - - LLVector3 new_body_size; - new_body_size.mV[VZ] = mPelvisToFoot + - // the sqrt(2) correction below is an approximate - // correction to get to the top of the head - F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + - head.mV[VZ] * neck_scale.mV[VZ] + - neck.mV[VZ] * chest_scale.mV[VZ] + - chest.mV[VZ] * torso_scale.mV[VZ] + - torso.mV[VZ] * pelvis_scale.mV[VZ]; - - // TODO -- measure the real depth and width - new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; - new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; - - if (new_body_size != mBodySize) - { - mBodySize = new_body_size; - - if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF()) - { // notify simulator of change in size - // but not if we are in the middle of updating appearance - gAgent.sendAgentSetAppearance(); - } - } -} - -//------------------------------------------------------------------------ -// LLVOAvatar::processUpdateMessage() -//------------------------------------------------------------------------ -U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, const EObjectUpdateType update_type, - LLDataPacker *dp) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - LLVector3 old_vel = getVelocity(); - const BOOL has_name = !getNVPair("FirstName"); - - // Do base class updates... - U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); - - // Print out arrival information once we have name of avatar. - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - if (has_name && getNVPair("FirstName")) - { - mDebugExistenceTimer.reset(); - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezArrivedNotification",args); - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' arrived." << llendl; - } - } - if(retval & LLViewerObject::INVALID_UPDATE) - { - if (isSelf()) - { - //tell sim to cancel this update - gAgent.teleportViaLocation(gAgent.getPositionGlobal()); - } - } - - //llinfos << getRotation() << llendl; - //llinfos << getPosition() << llendl; - - return retval; -} - -// virtual -S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) -{ - // The core setTETexture() method requests images, so we need - // to redirect certain avatar texture requests to different sims. - if (isIndexBakedTexture((ETextureIndex)te)) - { - LLHost target_host = getObjectHost(); - return setTETextureCore(te, uuid, target_host); - } - else - { - return setTETextureCore(te, uuid, LLHost::invalid); - } -} - -static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar"); -static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints"); - -//------------------------------------------------------------------------ -// LLVOAvatar::dumpAnimationState() -//------------------------------------------------------------------------ -void LLVOAvatar::dumpAnimationState() -{ - llinfos << "==============================================" << llendl; - for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it) - { - LLUUID id = it->first; - std::string playtag = ""; - if (mPlayingAnimations.find(id) != mPlayingAnimations.end()) - { - playtag = "*"; - } - llinfos << gAnimLibrary.animationName(id) << playtag << llendl; - } - for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it) - { - LLUUID id = it->first; - bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end(); - if (!is_signaled) - { - llinfos << gAnimLibrary.animationName(id) << "!S" << llendl; - } - } -} - -//------------------------------------------------------------------------ -// idleUpdate() -//------------------------------------------------------------------------ -BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - LLFastTimer t(FTM_AVATAR_UPDATE); - - if (isDead()) - { - llinfos << "Warning! Idle on dead avatar" << llendl; - return TRUE; - } - - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) - { - return TRUE; - } - - checkTextureLoading() ; - - // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) - setPixelAreaAndAngle(gAgent); - - // force asynchronous drawable update - if(mDrawable.notNull() && !gNoRender) - { - LLFastTimer t(FTM_JOINT_UPDATE); - - if (mIsSitting && getParent()) - { - LLViewerObject *root_object = (LLViewerObject*)getRoot(); - LLDrawable* drawablep = root_object->mDrawable; - // if this object hasn't already been updated by another avatar... - if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE)) - { - if (root_object->isSelected()) - { - gPipeline.updateMoveNormalAsync(drawablep); - } - else - { - gPipeline.updateMoveDampedAsync(drawablep); - } - } - } - else - { - gPipeline.updateMoveDampedAsync(mDrawable); - } - } - - //-------------------------------------------------------------------- - // set alpha flag depending on state - //-------------------------------------------------------------------- - - if (isSelf()) - { - LLViewerObject::idleUpdate(agent, world, time); - - // trigger fidget anims - if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS)) - { - agent.fidget(); - } - } - else - { - // Should override the idleUpdate stuff and leave out the angular update part. - LLQuaternion rotation = getRotation(); - LLViewerObject::idleUpdate(agent, world, time); - setRotation(rotation); - } - - // attach objects that were waiting for a drawable - lazyAttach(); - - // animate the character - // store off last frame's root position to be consistent with camera position - LLVector3 root_pos_last = mRoot.getWorldPosition(); - BOOL detailed_update = updateCharacter(agent); - - if (gNoRender) - { - return TRUE; - } - - static LLUICachedControl visualizers_in_calls("ShowVoiceVisualizersInCalls", false); - bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && - LLVoiceClient::getInstance()->getVoiceEnabled(mID); - - idleUpdateVoiceVisualizer( voice_enabled ); - idleUpdateMisc( detailed_update ); - idleUpdateAppearanceAnimation(); - if (detailed_update) - { - idleUpdateLipSync( voice_enabled ); - idleUpdateLoadingEffect(); - idleUpdateBelowWater(); // wind effect uses this - idleUpdateWindEffect(); - } - - idleUpdateNameTag( root_pos_last ); - idleUpdateRenderCost(); - - return TRUE; -} - -void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) -{ - bool render_visualizer = voice_enabled; - - // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled. - if(isSelf()) - { - if(gAgentCamera.cameraMouselook() || gSavedSettings.getBOOL("VoiceDisableMic")) - { - render_visualizer = false; - } - } - - mVoiceVisualizer->setVoiceEnabled(render_visualizer); - - if ( voice_enabled ) - { - //---------------------------------------------------------------- - // Only do gesture triggering for your own avatar, and only when you're in a proximal channel. - //---------------------------------------------------------------- - if( isSelf() ) - { - //---------------------------------------------------------------------------------------- - // The following takes the voice signal and uses that to trigger gesticulations. - //---------------------------------------------------------------------------------------- - int lastGesticulationLevel = mCurrentGesticulationLevel; - mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel(); - - //--------------------------------------------------------------------------------------------------- - // If "current gesticulation level" changes, we catch this, and trigger the new gesture - //--------------------------------------------------------------------------------------------------- - if ( lastGesticulationLevel != mCurrentGesticulationLevel ) - { - if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF ) - { - std::string gestureString = "unInitialized"; - if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; } - else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; } - else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; } - else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; } - - // this is the call that Karl S. created for triggering gestures from within the code. - LLGestureMgr::instance().triggerAndReviseString( gestureString ); - } - } - - } //if( isSelf() ) - - //----------------------------------------------------------------------------------------------------------------- - // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer. - // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol. - // - // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been - // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking. - //----------------------------------------------------------------------------------------------------------------- - if (LLVoiceClient::getInstance()->getIsSpeaking( mID )) - { - if (!mVoiceVisualizer->getCurrentlySpeaking()) - { - mVoiceVisualizer->setStartSpeaking(); - - //printf( "gAwayTimer.reset();\n" ); - } - - mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) ); - - if( isSelf() ) - { - gAgent.clearAFK(); - } - } - else - { - if ( mVoiceVisualizer->getCurrentlySpeaking() ) - { - mVoiceVisualizer->setStopSpeaking(); - - if ( mLipSyncActive ) - { - if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight(), FALSE); - if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight(), FALSE); - - mLipSyncActive = false; - LLCharacter::updateVisualParams(); - dirtyMesh(); - } - } - } - - //-------------------------------------------------------------------------------------------- - // here we get the approximate head position and set as sound source for the voice symbol - // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) - //-------------------------------------------------------------------------------------------- - - if ( mIsSitting ) - { - LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); - mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset ); - } - else - { - LLVector3 tagPos = mRoot.getWorldPosition(); - tagPos[VZ] -= mPelvisToFoot; - tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); - mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); - } - }//if ( voiceEnabled ) -} - -static LLFastTimer::DeclareTimer FTM_ATTACHMENT_UPDATE("Update Attachments"); - -void LLVOAvatar::idleUpdateMisc(bool detailed_update) -{ - if (LLVOAvatar::sJointDebug) - { - llinfos << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << llendl; - } - - LLJoint::sNumUpdates = 0; - LLJoint::sNumTouches = 0; - - BOOL visible = isVisible() || mNeedsAnimUpdate; - - // update attachments positions - if (detailed_update || !sUseImpostors) - { - LLFastTimer t(FTM_ATTACHMENT_UPDATE); - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - LLViewerObject* attached_object = (*attachment_iter); - BOOL visibleAttachment = visible || (attached_object && - !(attached_object->mDrawable->getSpatialBridge() && - attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); - - if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) - { - // if selecting any attachments, update all of them as non-damped - if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment()) - { - gPipeline.updateMoveNormalAsync(attached_object->mDrawable); - } - else - { - gPipeline.updateMoveDampedAsync(attached_object->mDrawable); - } - - LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); - if (bridge) - { - gPipeline.updateMoveNormalAsync(bridge); - } - attached_object->updateText(); - } - } - } - } - - mNeedsAnimUpdate = FALSE; - - if (isImpostor() && !mNeedsImpostorUpdate) - { - LLVector4a ext[2]; - F32 distance; - LLVector3 angle; - - getImpostorValues(ext, angle, distance); - - for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++) - { - F32 cur_angle = angle.mV[i]; - F32 old_angle = mImpostorAngle.mV[i]; - F32 angle_diff = fabsf(cur_angle-old_angle); - - if (angle_diff > F_PI/512.f*distance*mUpdatePeriod) - { - mNeedsImpostorUpdate = TRUE; - } - } - - if (detailed_update && !mNeedsImpostorUpdate) - { //update impostor if view angle, distance, or bounding box change - //significantly - - F32 dist_diff = fabsf(distance-mImpostorDistance); - if (dist_diff/mImpostorDistance > 0.1f) - { - mNeedsImpostorUpdate = TRUE; - } - else - { - //VECTORIZE THIS - getSpatialExtents(ext[0], ext[1]); - LLVector4a diff; - diff.setSub(ext[1], mImpostorExtents[1]); - if (diff.getLength3().getF32() > 0.05f) - { - mNeedsImpostorUpdate = TRUE; - } - else - { - diff.setSub(ext[0], mImpostorExtents[0]); - if (diff.getLength3().getF32() > 0.05f) - { - mNeedsImpostorUpdate = TRUE; - } - } - } - } - } - - mDrawable->movePartition(); - - //force a move if sitting on an active object - if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive()) - { - gPipeline.markMoved(mDrawable, TRUE); - } -} - -void LLVOAvatar::idleUpdateAppearanceAnimation() -{ - // update morphing params - if (mAppearanceAnimating) - { - ESex avatar_sex = getSex(); - F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); - if (appearance_anim_time >= APPEARANCE_MORPH_TIME) - { - mAppearanceAnimating = FALSE; - for (LLVisualParam *param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - param->stopAnimating(FALSE); - } - } - updateVisualParams(); - if (isSelf()) - { - gAgent.sendAgentSetAppearance(); - } - } - else - { - F32 morph_amt = calcMorphAmount(); - LLVisualParam *param; - - if (!isSelf()) - { - // animate only top level params for non-self avatars - for (param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - param->animate(morph_amt, FALSE); - } - } - } - - // apply all params - for (param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - param->apply(avatar_sex); - } - - mLastAppearanceBlendTime = appearance_anim_time; - } - dirtyMesh(); - } -} - -F32 LLVOAvatar::calcMorphAmount() -{ - F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); - F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME); - F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME); - - F32 morph_amt; - if (last_blend_frac == 1.f) - { - morph_amt = 1.f; - } - else - { - morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac); - } - - return morph_amt; -} - -void LLVOAvatar::idleUpdateLipSync(bool voice_enabled) -{ - // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync - if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) ) - { - F32 ooh_morph_amount = 0.0f; - F32 aah_morph_amount = 0.0f; - - mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount ); - - if( mOohMorph ) - { - F32 ooh_weight = mOohMorph->getMinWeight() - + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight()); - - mOohMorph->setWeight( ooh_weight, FALSE ); - } - - if( mAahMorph ) - { - F32 aah_weight = mAahMorph->getMinWeight() - + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight()); - - mAahMorph->setWeight( aah_weight, FALSE ); - } - - mLipSyncActive = true; - LLCharacter::updateVisualParams(); - dirtyMesh(); - } -} - -void LLVOAvatar::idleUpdateLoadingEffect() -{ - // update visibility when avatar is partially loaded - if (updateIsFullyLoaded()) // changed? - { - if (isFullyLoaded() && isSelf()) - { - static bool first_fully_visible = true; - if (first_fully_visible) - { - llinfos << "self isFullyLoaded, first_fully_visible" << llendl; - - first_fully_visible = false; - LLAppearanceMgr::instance().onFirstFullyVisible(); - } - } - if (isFullyLoaded()) - { - deleteParticleSource(); - updateLOD(); - } - else - { - LLPartSysData particle_parameters; - - // fancy particle cloud designed by Brent - particle_parameters.mPartData.mMaxAge = 4.f; - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f; - particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f; - particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f; - particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f); - particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f); - particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; - LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c"); - particle_parameters.mPartImageID = cloud->getID(); - particle_parameters.mMaxAge = 0.f; - particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE; - particle_parameters.mInnerAngle = F_PI; - particle_parameters.mOuterAngle = 0.f; - particle_parameters.mBurstRate = 0.02f; - particle_parameters.mBurstRadius = 0.0f; - particle_parameters.mBurstPartCount = 1; - particle_parameters.mBurstSpeedMin = 0.1f; - particle_parameters.mBurstSpeedMax = 1.f; - particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK | - LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | - LLPartData::LL_PART_TARGET_POS_MASK ); - - setParticleSource(particle_parameters, getID()); - } - } -} - -void LLVOAvatar::idleUpdateWindEffect() -{ - // update wind effect - if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)) - { - F32 hover_strength = 0.f; - F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast; - mRippleTimeLast = mRippleTimer.getElapsedTimeF32(); - LLVector3 velocity = getVelocity(); - F32 speed = velocity.length(); - //RN: velocity varies too much frame to frame for this to work - mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLCriticalDamp::getInterpolant(0.02f)); - mLastVel = velocity; - LLVector4 wind; - wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity); - - if (mInAir) - { - hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed); - } - - if (mBelowWater) - { - // TODO: make cloth flow more gracefully when underwater - hover_strength += UNDERWATER_EFFECT_STRENGTH; - } - - wind.mV[VZ] += hover_strength; - wind.normalize(); - - wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f); - F32 interp; - if (wind.mV[VW] > mWindVec.mV[VW]) - { - interp = LLCriticalDamp::getInterpolant(0.2f); - } - else - { - interp = LLCriticalDamp::getInterpolant(0.4f); - } - mWindVec = lerp(mWindVec, wind, interp); - - F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f); - mWindFreq = lerp(mWindFreq, wind_freq, interp); - - if (mBelowWater) - { - mWindFreq *= UNDERWATER_FREQUENCY_DAMP; - } - - mRipplePhase += (time_delta * mWindFreq); - if (mRipplePhase > F_TWO_PI) - { - mRipplePhase = fmodf(mRipplePhase, F_TWO_PI); - } - } -} - -void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) -{ - // update chat bubble - //-------------------------------------------------------------------- - // draw text label over character's head - //-------------------------------------------------------------------- - if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME) - { - mChats.clear(); - } - - const F32 time_visible = mTimeVisible.getElapsedTimeF32(); - const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds - const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds - BOOL visible_avatar = isVisible() || mNeedsAnimUpdate; - BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping); - BOOL render_name = visible_chat || - (visible_avatar && - ((sRenderName == RENDER_NAME_ALWAYS) || - (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); - // If it's your own avatar, don't draw in mouselook, and don't - // draw if we're specifically hiding our own name. - if (isSelf()) - { - render_name = render_name - && !gAgentCamera.cameraMouselook() - && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf") - && gSavedSettings.getS32("AvatarNameTagMode") )); - } - - if ( !render_name ) - { - if (mNameText) - { - // ...clean up old name tag - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - return; - } - - BOOL new_name = FALSE; - if (visible_chat != mVisibleChat) - { - mVisibleChat = visible_chat; - new_name = TRUE; - } - - if (sRenderGroupTitles != mRenderGroupTitles) - { - mRenderGroupTitles = sRenderGroupTitles; - new_name = TRUE; - } - - // First Calculate Alpha - // If alpha > 0, create mNameText if necessary, otherwise delete it - F32 alpha = 0.f; - if (mAppAngle > 5.f) - { - const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION; - if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME) - { - alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION; - } - else - { - // ...not fading, full alpha - alpha = 1.f; - } - } - else if (mAppAngle > 2.f) - { - // far away is faded out also - alpha = (mAppAngle-2.f)/3.f; - } - - if (alpha <= 0.f) - { - if (mNameText) - { - mNameText->markDead(); - mNameText = NULL; - sNumVisibleChatBubbles--; - } - return; - } - - if (!mNameText) - { - mNameText = static_cast( LLHUDObject::addHUDObject( - LLHUDObject::LL_HUD_NAME_TAG) ); - //mNameText->setMass(10.f); - mNameText->setSourceObject(this); - mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP); - mNameText->setVisibleOffScreen(TRUE); - mNameText->setMaxLines(11); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); - sNumVisibleChatBubbles++; - new_name = TRUE; - } - - LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last); - mNameText->setPositionAgent(name_position); - idleUpdateNameTagText(new_name); - idleUpdateNameTagAlpha(new_name, alpha); -} - -void LLVOAvatar::idleUpdateNameTagText(BOOL new_name) - { - LLNameValue *title = getNVPair("Title"); - LLNameValue* firstname = getNVPair("FirstName"); - LLNameValue* lastname = getNVPair("LastName"); - - // Avatars must have a first and last name - if (!firstname || !lastname) return; - - bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end(); - bool is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end(); - bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); - bool is_muted; - if (isSelf()) - { - is_muted = false; - } - else - { - is_muted = LLMuteList::getInstance()->isMuted(getID()); - } - bool is_friend = LLAvatarTracker::instance().isBuddy(getID()); - bool is_cloud = getIsCloud(); - - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - if (is_appearance != mNameAppearance) - { - if (is_appearance) - { - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezEnteredAppearanceNotification",args); - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' entered appearance mode." << llendl; - } - else - { - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezLeftAppearanceNotification",args); - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left appearance mode." << llendl; - } - } - } - - // Rebuild name tag if state change detected - if (mNameString.empty() - || new_name - || (!title && !mTitle.empty()) - || (title && mTitle != title->getString()) - || is_away != mNameAway - || is_busy != mNameBusy - || is_muted != mNameMute - || is_appearance != mNameAppearance - || is_friend != mNameFriend - || is_cloud != mNameCloud) - { - LLColor4 name_tag_color = getNameTagColor(is_friend); - - clearNameTag(); - - if (is_away || is_muted || is_busy || is_appearance) - { - std::string line; - if (is_away) - { - line += LLTrans::getString("AvatarAway"); - line += ", "; - } - if (is_busy) - { - line += LLTrans::getString("AvatarBusy"); - line += ", "; - } - if (is_muted) - { - line += LLTrans::getString("AvatarMuted"); - line += ", "; - } - if (is_appearance) - { - line += LLTrans::getString("AvatarEditingAppearance"); - line += ", "; - } - if (is_cloud) - { - line += LLTrans::getString("LoadingData"); - line += ", "; - } - // trim last ", " - line.resize( line.length() - 2 ); - addNameTagLine(line, name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall()); - } - - if (sRenderGroupTitles - && title && title->getString() && title->getString()[0] != '\0') - { - std::string title_str = title->getString(); - LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR); - addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall()); - } - - static LLUICachedControl show_display_names("NameTagShowDisplayNames"); - static LLUICachedControl show_usernames("NameTagShowUsernames"); - - if (LLAvatarNameCache::useDisplayNames()) - { - LLAvatarName av_name; - if (!LLAvatarNameCache::get(getID(), &av_name)) - { - // ...call this function back when the name arrives - // and force a rebuild - LLAvatarNameCache::get(getID(), - boost::bind(&LLVOAvatar::clearNameTag, this)); - } - - // Might be blank if name not available yet, that's OK - if (show_display_names) - { - addNameTagLine(av_name.mDisplayName, name_tag_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerif()); - } - // Suppress SLID display if display name matches exactly (ugh) - if (show_usernames && !av_name.mIsDisplayNameDefault) - { - // *HACK: Desaturate the color - LLColor4 username_color = name_tag_color * 0.83f; - addNameTagLine(av_name.mUsername, username_color, LLFontGL::NORMAL, - LLFontGL::getFontSansSerifSmall()); - } - } - else - { - const LLFontGL* font = LLFontGL::getFontSansSerif(); - std::string full_name = - LLCacheName::buildFullName( firstname->getString(), lastname->getString() ); - addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font); - } - - mNameAway = is_away; - mNameBusy = is_busy; - mNameMute = is_muted; - mNameAppearance = is_appearance; - mNameFriend = is_friend; - mNameCloud = is_cloud; - mTitle = title ? title->getString() : ""; - LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR); - new_name = TRUE; - } - - if (mVisibleChat) - { - mNameText->setFont(LLFontGL::getFontSansSerif()); - mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f); - - char line[MAX_STRING]; /* Flawfinder: ignore */ - line[0] = '\0'; - std::deque::iterator chat_iter = mChats.begin(); - mNameText->clearString(); - - LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" ); - LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f); - LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f); - if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES) - { - ++chat_iter; - } - - for(; chat_iter != mChats.end(); ++chat_iter) - { - F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f); - LLFontGL::StyleFlags style; - switch(chat_iter->mChatType) - { - case CHAT_TYPE_WHISPER: - style = LLFontGL::ITALIC; - break; - case CHAT_TYPE_SHOUT: - style = LLFontGL::BOLD; - break; - default: - style = LLFontGL::NORMAL; - break; - } - if (chat_fade_amt < 1.f) - { - F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f); - mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style); - } - else if (chat_fade_amt < 2.f) - { - F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f); - mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style); - } - else if (chat_fade_amt < 3.f) - { - // *NOTE: only remove lines down to minimum number - mNameText->addLine(chat_iter->mText, old_chat, style); - } - } - mNameText->setVisibleOffScreen(TRUE); - - if (mTyping) - { - S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1; - switch(dot_count) - { - case 1: - mNameText->addLine(".", new_chat); - break; - case 2: - mNameText->addLine("..", new_chat); - break; - case 3: - mNameText->addLine("...", new_chat); - break; - } - - } - } - else - { - // ...not using chat bubbles, just names - mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER); - mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); - mNameText->setVisibleOffScreen(FALSE); - } -} - -void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font) -{ - llassert(mNameText); - if (mVisibleChat) - { - mNameText->addLabel(line); - } - else - { - mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font); - } - mNameString += line; - mNameString += '\n'; -} - -void LLVOAvatar::clearNameTag() -{ - mNameString.clear(); - if (mNameText) - { - mNameText->setLabel(""); - mNameText->setString( "" ); - } -} - -//static -void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id) -{ - LLViewerObject* obj = gObjectList.findObject(agent_id); - if (!obj) return; - - LLVOAvatar* avatar = dynamic_cast(obj); - if (!avatar) return; - - avatar->clearNameTag(); -} - -//static -void LLVOAvatar::invalidateNameTags() -{ - std::vector::iterator it = LLCharacter::sInstances.begin(); - for ( ; it != LLCharacter::sInstances.end(); ++it) - { - LLVOAvatar* avatar = dynamic_cast(*it); - if (!avatar) continue; - if (avatar->isDead()) continue; - - avatar->clearNameTag(); - - } -} - -// Compute name tag position during idle update -LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) -{ - LLQuaternion root_rot = mRoot.getWorldRotation(); - LLVector3 pixel_right_vec; - LLVector3 pixel_up_vec; - LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec); - LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin(); - camera_to_av.normalize(); - LLVector3 local_camera_at = camera_to_av * ~root_rot; - LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis(); - local_camera_up.normalize(); - local_camera_up = local_camera_up * ~root_rot; - - local_camera_up.scaleVec(mBodySize * 0.5f); - local_camera_at.scaleVec(mBodySize * 0.5f); - - LLVector3 name_position = mRoot.getWorldPosition(); - name_position[VZ] -= mPelvisToFoot; - name_position[VZ] += (mBodySize[VZ]* 0.55f); - name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av)); - name_position += pixel_up_vec * 15.f; - - return name_position; -} - -void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha) -{ - llassert(mNameText); - - if (new_name - || alpha != mNameAlpha) - { - mNameText->setAlpha(alpha); - mNameAlpha = alpha; - } -} - -LLColor4 LLVOAvatar::getNameTagColor(bool is_friend) -{ - static LLUICachedControl show_friends("NameTagShowFriends"); - const char* color_name; - if (show_friends && is_friend) - { - color_name = "NameTagFriend"; - } - else if (LLAvatarNameCache::useDisplayNames()) - { - // ...color based on whether username "matches" a computed display - // name - LLAvatarName av_name; - if (LLAvatarNameCache::get(getID(), &av_name) - && av_name.mIsDisplayNameDefault) - { - color_name = "NameTagMatch"; - } - else - { - color_name = "NameTagMismatch"; - } - } - else - { - // ...not using display names - color_name = "NameTagLegacy"; - } - return LLUIColorTable::getInstance()->getColor( color_name ); -} - -void LLVOAvatar::idleUpdateBelowWater() -{ - F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]); - - F32 water_height; - water_height = getRegion()->getWaterHeight(); - - mBelowWater = avatar_height < water_height; -} - -void LLVOAvatar::slamPosition() -{ - gAgent.setPositionAgent(getPositionAgent()); - mRoot.setWorldPosition(getPositionAgent()); // teleport - setChanged(TRANSLATED); - if (mDrawable.notNull()) - { - gPipeline.updateMoveNormalAsync(mDrawable); - } - mRoot.updateWorldMatrixChildren(); -} - -//------------------------------------------------------------------------ -// updateCharacter() -// called on both your avatar and other avatars -//------------------------------------------------------------------------ -BOOL LLVOAvatar::updateCharacter(LLAgent &agent) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - // clear debug text - mDebugText.clear(); - if (LLVOAvatar::sShowAnimationDebug) - { - for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin(); - iter != mMotionController.getActiveMotions().end(); ++iter) - { - LLMotion* motionp = *iter; - if (motionp->getMinPixelArea() < getPixelArea()) - { - std::string output; - if (motionp->getName().empty()) - { - output = llformat("%s - %d", - gAgent.isGodlikeWithoutAdminMenuFakery() ? - motionp->getID().asString().c_str() : - LLUUID::null.asString().c_str(), - (U32)motionp->getPriority()); - } - else - { - output = llformat("%s - %d", - motionp->getName().c_str(), - (U32)motionp->getPriority()); - } - addDebugText(output); - } - } - } - - if (gNoRender) - { - // Hack if we're running drones... - if (isSelf()) - { - gAgent.setPositionAgent(getPositionAgent()); - } - return FALSE; - } - - - LLVector3d root_pos_global; - - if (!mIsBuilt) - { - return FALSE; - } - - BOOL visible = isVisible(); - - // For fading out the names above heads, only let the timer - // run if we're visible. - if (mDrawable.notNull() && !visible) - { - mTimeVisible.reset(); - } - - - //-------------------------------------------------------------------- - // the rest should only be done occasionally for far away avatars - //-------------------------------------------------------------------- - - if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) - { - const LLVector4a* ext = mDrawable->getSpatialExtents(); - LLVector4a size; - size.setSub(ext[1],ext[0]); - F32 mag = size.getLength3().getF32()*0.5f; - - F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); - if (LLMuteList::getInstance()->isMuted(getID())) - { // muted avatars update at 16 hz - mUpdatePeriod = 16; - } - else if (mVisibilityRank <= LLVOAvatar::sMaxVisible || - mDrawable->mDistanceWRTCamera < 1.f + mag) - { //first 25% of max visible avatars are not impostored - //also, don't impostor avatars whose bounding box may be penetrating the - //impostor camera near clip plane - mUpdatePeriod = 1; - } - else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4) - { //background avatars are REALLY slow updating impostors - mUpdatePeriod = 16; - } - else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3) - { //back 25% of max visible avatars are slow updating impostors - mUpdatePeriod = 8; - } - else if (mImpostorPixelArea <= impostor_area) - { // stuff in between gets an update period based on pixel area - mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8); - } - else - { - //nearby avatars, update the impostors more frequently. - mUpdatePeriod = 4; - } - - visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; - } - - // don't early out for your own avatar, as we rely on your animations playing reliably - // for example, the "turn around" animation when entering customize avatar needs to trigger - // even when your avatar is offscreen - if (!visible && !isSelf()) - { - updateMotions(LLCharacter::HIDDEN_UPDATE); - return FALSE; - } - - // change animation time quanta based on avatar render load - if (!isSelf() && !mIsDummy) - { - F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); - F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); - F32 time_step = time_quantum * pixel_area_scale; - if (time_step != 0.f) - { - // disable walk motion servo controller as it doesn't work with motion timesteps - stopMotion(ANIM_AGENT_WALK_ADJUST); - removeAnimationData("Walk Speed"); - } - mMotionController.setTimeStep(time_step); -// llinfos << "Setting timestep to " << time_quantum * pixel_area_scale << llendl; - } - - if (getParent() && !mIsSitting) - { - sitOnObject((LLViewerObject*)getParent()); - } - else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED)) - { - getOffObject(); - } - - //-------------------------------------------------------------------- - // create local variables in world coords for region position values - //-------------------------------------------------------------------- - F32 speed; - LLVector3 normal; - - LLVector3 xyVel = getVelocity(); - xyVel.mV[VZ] = 0.0f; - speed = xyVel.length(); - - BOOL throttle = TRUE; - - if (!(mIsSitting && getParent())) - { - //-------------------------------------------------------------------- - // get timing info - // handle initial condition case - //-------------------------------------------------------------------- - F32 animation_time = mAnimTimer.getElapsedTimeF32(); - if (mTimeLast == 0.0f) - { - mTimeLast = animation_time; - throttle = FALSE; - - // put the pelvis at slaved position/mRotation - mRoot.setWorldPosition( getPositionAgent() ); // first frame - mRoot.setWorldRotation( getRotation() ); - } - - //-------------------------------------------------------------------- - // dont' let dT get larger than 1/5th of a second - //-------------------------------------------------------------------- - F32 deltaTime = animation_time - mTimeLast; - - deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX ); - mTimeLast = animation_time; - - mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f); - - //-------------------------------------------------------------------- - // compute the position of the avatar's root - //-------------------------------------------------------------------- - LLVector3d root_pos; - LLVector3d ground_under_pelvis; - - if (isSelf()) - { - if ( !mHasPelvisOffset ) - { - gAgent.setPositionAgent(getRenderPosition()); - } - else - { - gAgent.setPositionAgent( getRenderPosition() + mPelvisOffset ); - } - } - - root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition()); - - resolveHeightGlobal(root_pos, ground_under_pelvis, normal); - F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]); - BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || - foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); - - if (in_air && !mInAir) - { - mTimeInAir.reset(); - } - mInAir = in_air; - - // correct for the fact that the pelvis is not necessarily the center - // of the agent's physical representation - root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; - - LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos); - - if (newPosition != mRoot.getXform()->getWorldPosition()) - { - if ( !mHasPelvisOffset ) - { - mRoot.touch(); - mRoot.setWorldPosition( newPosition ); // regular update - } - else - { - mRoot.touch(); - mRoot.setWorldPosition( newPosition + mPelvisOffset ); - } - } - - - //-------------------------------------------------------------------- - // Propagate viewer object rotation to root of avatar - //-------------------------------------------------------------------- - if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS)) - { - LLQuaternion iQ; - LLVector3 upDir( 0.0f, 0.0f, 1.0f ); - - // Compute a forward direction vector derived from the primitive rotation - // and the velocity vector. When walking or jumping, don't let body deviate - // more than 90 from the view, if necessary, flip the velocity vector. - - LLVector3 primDir; - if (isSelf()) - { - primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector()); - primDir.normalize(); - } - else - { - primDir = getRotation().getMatrix3().getFwdRow(); - } - LLVector3 velDir = getVelocity(); - velDir.normalize(); - if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end()) - { - F32 vpD = velDir * primDir; - if (vpD < -0.5f) - { - velDir *= -1.0f; - } - } - LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); - if (isSelf() && gAgentCamera.cameraMouselook()) - { - // make sure fwdDir stays in same general direction as primdir - if (gAgent.getFlying()) - { - fwdDir = LLViewerCamera::getInstance()->getAtAxis(); - } - else - { - LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis(); - LLVector3 up_vector = gAgent.getReferenceUpVector(); - at_axis -= up_vector * (at_axis * up_vector); - at_axis.normalize(); - - F32 dot = fwdDir * at_axis; - if (dot < 0.f) - { - fwdDir -= 2.f * at_axis * dot; - fwdDir.normalize(); - } - } - - } - - LLQuaternion root_rotation = mRoot.getWorldMatrix().quaternion(); - F32 root_roll, root_pitch, root_yaw; - root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw); - - // When moving very slow, the pelvis is allowed to deviate from the - // forward direction to allow it to hold it's position while the torso - // and head turn. Once in motion, it must conform however. - BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); - - LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); - F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); - - if (self_in_mouselook) - { - pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR; - } - pelvis_rot_threshold *= DEG_TO_RAD; - - F32 angle = angle_between( pelvisDir, fwdDir ); - - // The avatar's root is allowed to have a yaw that deviates widely - // from the forward direction, but if roll or pitch are off even - // a little bit we need to correct the rotation. - if(root_roll < 1.f * DEG_TO_RAD - && root_pitch < 5.f * DEG_TO_RAD) - { - // smaller correction vector means pelvis follows prim direction more closely - if (!mTurning && angle > pelvis_rot_threshold*0.75f) - { - mTurning = TRUE; - } - - // use tighter threshold when turning - if (mTurning) - { - pelvis_rot_threshold *= 0.4f; - } - - // am I done turning? - if (angle < pelvis_rot_threshold) - { - mTurning = FALSE; - } - - LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f); - fwdDir += correction_vector; - } - else - { - mTurning = FALSE; - } - - // Now compute the full world space rotation for the whole body (wQv) - LLVector3 leftDir = upDir % fwdDir; - leftDir.normalize(); - fwdDir = leftDir % upDir; - LLQuaternion wQv( fwdDir, leftDir, upDir ); - - if (isSelf() && mTurning) - { - if ((fwdDir % pelvisDir) * upDir > 0.f) - { - gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT); - } - else - { - gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT); - } - } - - // Set the root rotation, but do so incrementally so that it - // lags in time by some fixed amount. - //F32 u = LLCriticalDamp::getInterpolant(PELVIS_LAG); - F32 pelvis_lag_time = 0.f; - if (self_in_mouselook) - { - pelvis_lag_time = PELVIS_LAG_MOUSELOOK; - } - else if (mInAir) - { - pelvis_lag_time = PELVIS_LAG_FLYING; - // increase pelvis lag time when moving slowly - pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f); - } - else - { - pelvis_lag_time = PELVIS_LAG_WALKING; - } - - F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f); - - mRoot.setWorldRotation( slerp(u, mRoot.getWorldRotation(), wQv) ); - - } - } - else if (mDrawable.notNull()) - { - mRoot.setPosition(mDrawable->getPosition()); - mRoot.setRotation(mDrawable->getRotation()); - } - - //------------------------------------------------------------------------- - // Update character motions - //------------------------------------------------------------------------- - // store data relevant to motions - mSpeed = speed; - - // update animations - if (mSpecialRenderMode == 1) // Animation Preview - updateMotions(LLCharacter::FORCE_UPDATE); - else - updateMotions(LLCharacter::NORMAL_UPDATE); - - // update head position - updateHeadOffset(); - - //------------------------------------------------------------------------- - // Find the ground under each foot, these are used for a variety - // of things that follow - //------------------------------------------------------------------------- - LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition(); - LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); - - LLVector3 ankle_left_ground_agent = ankle_left_pos_agent; - LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; - resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal); - resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); - - F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]); - F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); - - if (!mIsSitting) - { - //------------------------------------------------------------------------- - // Figure out which foot is on ground - //------------------------------------------------------------------------- - if (!mInAir) - { - if ((leftElev < 0.0f) || (rightElev < 0.0f)) - { - ankle_left_pos_agent = mFootLeftp->getWorldPosition(); - ankle_right_pos_agent = mFootRightp->getWorldPosition(); - leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]; - rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]; - } - } - } - - //------------------------------------------------------------------------- - // Generate footstep sounds when feet hit the ground - //------------------------------------------------------------------------- - const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND}; - const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS); - - if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) ) - { - BOOL playSound = FALSE; - LLVector3 foot_pos_agent; - - BOOL onGroundLeft = (leftElev <= 0.05f); - BOOL onGroundRight = (rightElev <= 0.05f); - - // did left foot hit the ground? - if ( onGroundLeft && !mWasOnGroundLeft ) - { - foot_pos_agent = ankle_left_pos_agent; - playSound = TRUE; - } - - // did right foot hit the ground? - if ( onGroundRight && !mWasOnGroundRight ) - { - foot_pos_agent = ankle_right_pos_agent; - playSound = TRUE; - } - - mWasOnGroundLeft = onGroundLeft; - mWasOnGroundRight = onGroundRight; - - if ( playSound ) - { -// F32 gain = clamp_rescale( mSpeedAccum, -// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED, -// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN ); - - const F32 STEP_VOLUME = 0.1f; - const LLUUID& step_sound_id = getStepSound(); - - LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent); - - if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global) - && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) - { - gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global); - } - } - } - - mRoot.updateWorldMatrixChildren(); - - if (!mDebugText.size() && mText.notNull()) - { - mText->markDead(); - mText = NULL; - } - else if (mDebugText.size()) - { - setDebugText(mDebugText); - } - - //mesh vertices need to be reskinned - mNeedsSkin = TRUE; - - return TRUE; -} - -//----------------------------------------------------------------------------- -// updateHeadOffset() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateHeadOffset() -{ - // since we only care about Z, just grab one of the eyes - LLVector3 midEyePt = mEyeLeftp->getWorldPosition(); - midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot.getWorldPosition(); - midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]); - - if (mDrawable.notNull()) - { - midEyePt = midEyePt * ~mDrawable->getWorldRotation(); - } - if (mIsSitting) - { - mHeadOffset = midEyePt; - } - else - { - F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped)); - mHeadOffset = lerp(midEyePt, mHeadOffset, u); - } -} -//------------------------------------------------------------------------ -// setPelvisOffset -//------------------------------------------------------------------------ -void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount ) -{ - mHasPelvisOffset = hasOffset; - if ( mHasPelvisOffset ) - { - mPelvisOffset = offsetAmount; - } -} -//------------------------------------------------------------------------ -// postPelvisSetRecalc -//------------------------------------------------------------------------ -void LLVOAvatar::postPelvisSetRecalc( void ) -{ - computeBodySize(); - mRoot.updateWorldMatrixChildren(); - dirtyMesh(); - updateHeadOffset(); -} -//------------------------------------------------------------------------ -// updateVisibility() -//------------------------------------------------------------------------ -void LLVOAvatar::updateVisibility() -{ - BOOL visible = FALSE; - - if (mIsDummy) - { - visible = TRUE; - } - else if (mDrawable.isNull()) - { - visible = FALSE; - } - else - { - if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible()) - { - visible = TRUE; - } - else - { - visible = FALSE; - } - - if(isSelf()) - { - if (!gAgentWearables.areWearablesLoaded()) - { - visible = FALSE; - } - } - else if( !mFirstAppearanceMessageReceived ) - { - visible = FALSE; - } - - if (sDebugInvisible) - { - LLNameValue* firstname = getNVPair("FirstName"); - if (firstname) - { - llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl; - } - else - { - llinfos << "Avatar " << this << " updating visiblity" << llendl; - } - - if (visible) - { - llinfos << "Visible" << llendl; - } - else - { - llinfos << "Not visible" << llendl; - } - - /*if (avatar_in_frustum) - { - llinfos << "Avatar in frustum" << llendl; - } - else - { - llinfos << "Avatar not in frustum" << llendl; - }*/ - - /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f)) - { - llinfos << "Sel pos visible" << llendl; - } - if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f)) - { - llinfos << "Wrist pos visible" << llendl; - } - if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f)) - { - llinfos << "Agent visible" << llendl; - }*/ - llinfos << "PA: " << getPositionAgent() << llendl; - /*llinfos << "SPA: " << sel_pos_agent << llendl; - llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - if (LLViewerObject *attached_object = (*attachment_iter)) - { - if(attached_object->mDrawable->isVisible()) - { - llinfos << attachment->getName() << " visible" << llendl; - } - else - { - llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl; - } - } - } - } - } - } - - if (!visible && mVisible) - { - mMeshInvisibleTime.reset(); - } - - if (visible) - { - if (!mMeshValid) - { - restoreMeshData(); - } - } - else - { - if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP) - { - releaseMeshData(); - } - // this breaks off-screen chat bubbles - //if (mNameText) - //{ - // mNameText->markDead(); - // mNameText = NULL; - // sNumVisibleChatBubbles--; - //} - } - - mVisible = visible; -} - -// private -bool LLVOAvatar::shouldAlphaMask() -{ - const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked - && !LLDrawPoolAvatar::sSkipTransparent; - - return should_alpha_mask; - -} - -U32 LLVOAvatar::renderSkinnedAttachments() -{ - /*U32 num_indices = 0; - - const U32 data_mask = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_NORMAL | - LLVertexBuffer::MAP_TEXCOORD0 | - LLVertexBuffer::MAP_COLOR | - LLVertexBuffer::MAP_WEIGHT4; - - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object && !attached_object->isHUDAttachment()) - { - const LLDrawable* drawable = attached_object->mDrawable; - if (drawable) - { - for (S32 i = 0; i < drawable->getNumFaces(); ++i) - { - LLFace* face = drawable->getFace(i); - if (face->isState(LLFace::RIGGED)) - { - - } - } - } - } - - return num_indices;*/ - return 0; -} - -//----------------------------------------------------------------------------- -// renderSkinned() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) -{ - U32 num_indices = 0; - - if (!mIsBuilt) - { - return num_indices; - } - - LLFace* face = mDrawable->getFace(0); - - bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); - - if (needs_rebuild || mDirtyMesh) - { //LOD changed or new mesh created, allocate new vertex buffer if needed - if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4) - { - updateMeshData(); - mDirtyMesh = 0; - mNeedsSkin = TRUE; - mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); - } - } - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) - { - if (mNeedsSkin) - { - //generate animated mesh - mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry(); - mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry(); - - if( isWearingWearableType( LLWearableType::WT_SKIRT ) ) - { - mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry(); - } - - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry(); - mMeshLOD[MESH_ID_HEAD]->updateJointGeometry(); - mMeshLOD[MESH_ID_HAIR]->updateJointGeometry(); - } - mNeedsSkin = FALSE; - mLastSkinTime = gFrameTimeSeconds; - - LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer; - if (vb) - { - vb->setBuffer(0); - } - } - } - else - { - mNeedsSkin = FALSE; - } - - if (sDebugInvisible) - { - LLNameValue* firstname = getNVPair("FirstName"); - if (firstname) - { - llinfos << "Avatar " << firstname->getString() << " in render" << llendl; - } - else - { - llinfos << "Avatar " << this << " in render" << llendl; - } - if (!mIsBuilt) - { - llinfos << "Not built!" << llendl; - } - else if (!gAgent.needsRenderAvatar()) - { - llinfos << "Doesn't need avatar render!" << llendl; - } - else - { - llinfos << "Rendering!" << llendl; - } - } - - if (!mIsBuilt) - { - return num_indices; - } - - if (isSelf() && !gAgent.needsRenderAvatar()) - { - return num_indices; - } - - // render collision normal - // *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due - // to DEV-14477. the code is left here to aid in tracking down the cause - // of the crash in the future. -brad - if (sShowFootPlane && mDrawable.notNull()) - { - LLVector3 slaved_pos = mDrawable->getPositionAgent(); - LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]); - F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW]; - LLVector3 collide_point = slaved_pos; - collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE); - - gGL.begin(LLRender::LINES); - { - F32 SQUARE_SIZE = 0.2f; - gGL.color4f(1.f, 0.f, 0.f, 1.f); - - gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); - - gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); - - gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); - - gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); - - gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]); - gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]); - - } - gGL.end(); - gGL.flush(); - } - //-------------------------------------------------------------------- - // render all geometry attached to the skeleton - //-------------------------------------------------------------------- - static LLStat render_stat; - - LLViewerJointMesh::sRenderPass = pass; - - if (pass == AVATAR_RENDER_PASS_SINGLE) - { - - bool should_alpha_mask = shouldAlphaMask(); - LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - - if (should_alpha_mask) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - - BOOL first_pass = TRUE; - if (!LLDrawPoolAvatar::sSkipOpaque) - { - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy) - { - num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy); - first_pass = FALSE; - } - } - if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy) - { - num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); - first_pass = FALSE; - } - - if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy) - { - num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); - first_pass = FALSE; - } - } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - - if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) - { - LLGLState blend(GL_BLEND, !mIsDummy); - LLGLState test(GL_ALPHA_TEST, !mIsDummy); - num_indices += renderTransparent(first_pass); - } - } - - LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE; - - //llinfos << "Avatar render: " << render_timer.getElapsedTimeF32() << llendl; - - //render_stat.addValue(render_timer.getElapsedTimeF32()*1000.f); - - return num_indices; -} - -U32 LLVOAvatar::renderTransparent(BOOL first_pass) -{ - U32 num_indices = 0; - if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) ) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); - num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE); - first_pass = FALSE; - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - - if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) - { - if (LLPipeline::sImpostorRender) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - - if (isTextureVisible(TEX_HEAD_BAKED)) - { - num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy); - first_pass = FALSE; - } - // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair) - // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible(); - if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) - { - num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy); - first_pass = FALSE; - } - if (LLPipeline::sImpostorRender) - { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - } - } - - return num_indices; -} - -//----------------------------------------------------------------------------- -// renderRigid() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::renderRigid() -{ - U32 num_indices = 0; - - if (!mIsBuilt) - { - return 0; - } - - if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) - { - return 0; - } - - if (!mIsBuilt) - { - return 0; - } - - bool should_alpha_mask = shouldAlphaMask(); - LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - - if (should_alpha_mask) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - - if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) - { - num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy); - num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); - } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - - return num_indices; -} - -U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) -{ - if (!mImpostor.isComplete()) - { - return 0; - } - - LLVector3 pos(getRenderPosition()+mImpostorOffset); - LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin()); - at.normalize(); - LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at; - LLVector3 up = at%left; - - left *= mImpostorDim.mV[0]; - up *= mImpostorDim.mV[1]; - - LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - - gGL.color4ubv(color.mV); - gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); - gGL.begin(LLRender::QUADS); - gGL.texCoord2f(0,0); - gGL.vertex3fv((pos+left-up).mV); - gGL.texCoord2f(1,0); - gGL.vertex3fv((pos-left-up).mV); - gGL.texCoord2f(1,1); - gGL.vertex3fv((pos-left+up).mV); - gGL.texCoord2f(0,1); - gGL.vertex3fv((pos+left+up).mV); - gGL.end(); - gGL.flush(); - - return 6; -} - -//------------------------------------------------------------------------ -// LLVOAvatar::updateTextures() -//------------------------------------------------------------------------ -void LLVOAvatar::updateTextures() -{ - BOOL render_avatar = TRUE; - - if (mIsDummy || gNoRender) - { - return; - } - - if( isSelf() ) - { - render_avatar = TRUE; - } - else - { - if(!isVisible()) - { - return ;//do not update for invisible avatar. - } - - render_avatar = !mCulled; //visible and not culled. - } - - std::vector layer_baked; - // GL NOT ACTIVE HERE - *TODO - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex)); - // bind the texture so that they'll be decoded slightly - // inefficient, we can short-circuit this if we have to - if (render_avatar && !gGLManager.mIsDisabled) - { - if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded) - { - gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 )); - } - } - } - - mMaxPixelArea = 0.f; - mMinPixelArea = 99999999.f; - mHasGrey = FALSE; // debug - for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) - { - LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index); - U32 num_wearables = gAgentWearables.getWearableCount(wearable_type); - const LLTextureEntry *te = getTE(texture_index); - const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); - LLViewerFetchedTexture *imagep = NULL; - for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) - { - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE); - if (imagep) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)texture_index); - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - if (texture_dict->mIsLocalTexture) - { - addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]); - } - } - } - if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar) - { - const S32 boost_level = getAvatarBakedBoostLevel(); - imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE); - // Spam if this is a baked texture, not set to default image, without valid host info - if (isIndexBakedTexture((ETextureIndex)texture_index) - && imagep->getID() != IMG_DEFAULT_AVATAR - && imagep->getID() != IMG_INVISIBLE - && !imagep->getTargetHost().isOk()) - { - LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture " - << imagep->getID() << " for avatar " - << (isSelf() ? "" : getID().asString()) - << " on host " << getRegion()->getHost() << llendl; - } - - addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); - } - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) - { - setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea))); - } -} - - -void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep, - F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) -{ - // No local texture stats for non-self avatars - return; -} - -const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames. -const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames -void LLVOAvatar::checkTextureLoading() -{ - static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds - - BOOL pause = !isVisible() ; - if(!pause) - { - mInvisibleTimer.reset() ; - } - if(mLoadedCallbacksPaused == pause) - { - return ; - } - - if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty. - { - mLoadedCallbacksPaused = pause ; - return ; //nothing to check. - } - - if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME) - { - return ; //have not been invisible for enough time. - } - - for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); - iter != mCallbackTextureList.end(); ++iter) - { - LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ; - if(tex) - { - if(pause)//pause texture fetching. - { - tex->pauseLoadedCallbacks(&mCallbackTextureList) ; - - //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames. - tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL); - tex->resetMaxVirtualSizeResetCounter() ; - } - else//unpause - { - static const F32 START_AREA = 100.f ; - - tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; - tex->addTextureStats(START_AREA); //jump start the fetching again - } - } - } - - if(!pause) - { - updateTextures() ; //refresh texture stats. - } - mLoadedCallbacksPaused = pause ; - return ; -} - -const F32 SELF_ADDITIONAL_PRI = 0.75f ; -const F32 ADDITIONAL_PRI = 0.5f; -void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) -{ - //Note: - //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames, - //the texture pipeline will stop fetching this texture. - - imagep->resetTextureStats(); - imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures. - imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); - imagep->resetMaxVirtualSizeResetCounter() ; - - mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); - mMinPixelArea = llmin(pixel_area, mMinPixelArea); - imagep->addTextureStats(pixel_area / texel_area_ratio); - imagep->setBoostLevel(boost_level); - - if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF) - { - imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; - } - else - { - imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; - } -} - -//virtual -void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index) -{ - setTEImage(te, imagep); -} - -//virtual -LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const -{ - return getTEImage(te); -} -//virtual -const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const -{ - return getTE(te_num); -} - -//virtual -void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te) -{ - setTE(index, te); -} - -//----------------------------------------------------------------------------- -// resolveHeight() -//----------------------------------------------------------------------------- - -void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm) -{ - LLVector3d in_pos_global, out_pos_global; - - in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent); - resolveHeightGlobal(in_pos_global, out_pos_global, out_norm); - out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); -} - - -void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm) -{ - LLViewerObject *obj; - LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj); -} - - -void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm) -{ - LLVector3d zVec(0.0f, 0.0f, 0.5f); - LLVector3d p0 = inPos + zVec; - LLVector3d p1 = inPos - zVec; - LLViewerObject *obj; - LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj); - if (!obj) - { - mStepOnLand = TRUE; - mStepMaterial = 0; - mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f); - } - else - { - mStepOnLand = FALSE; - mStepMaterial = obj->getMaterial(); - - // We want the primitive velocity, not our velocity... (which actually subtracts the - // step object velocity) - LLVector3 angularVelocity = obj->getAngularVelocity(); - LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent(); - - LLVector3 linearComponent = angularVelocity % relativePos; -// llinfos << "Linear Component of Rotation Velocity " << linearComponent << llendl; - mStepObjectVelocity = obj->getVelocity() + linearComponent; - } -} - - -//----------------------------------------------------------------------------- -// getStepSound() -//----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getStepSound() const -{ - if ( mStepOnLand ) - { - return sStepSoundOnLand; - } - - return sStepSounds[mStepMaterial]; -} - - -//----------------------------------------------------------------------------- -// processAnimationStateChanges() -//----------------------------------------------------------------------------- -void LLVOAvatar::processAnimationStateChanges() -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - if (gNoRender) - { - return; - } - - if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) ) - { - startMotion(ANIM_AGENT_WALK_ADJUST); - stopMotion(ANIM_AGENT_FLY_ADJUST); - } - else if (mInAir && !mIsSitting) - { - stopMotion(ANIM_AGENT_WALK_ADJUST); - startMotion(ANIM_AGENT_FLY_ADJUST); - } - else - { - stopMotion(ANIM_AGENT_WALK_ADJUST); - stopMotion(ANIM_AGENT_FLY_ADJUST); - } - - if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) - { - startMotion(ANIM_AGENT_TARGET); - stopMotion(ANIM_AGENT_BODY_NOISE); - } - else - { - stopMotion(ANIM_AGENT_TARGET); - startMotion(ANIM_AGENT_BODY_NOISE); - } - - // clear all current animations - AnimIterator anim_it; - for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();) - { - AnimIterator found_anim = mSignaledAnimations.find(anim_it->first); - - // playing, but not signaled, so stop - if (found_anim == mSignaledAnimations.end()) - { - processSingleAnimationStateChange(anim_it->first, FALSE); - mPlayingAnimations.erase(anim_it++); - continue; - } - - ++anim_it; - } - - // start up all new anims - for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();) - { - AnimIterator found_anim = mPlayingAnimations.find(anim_it->first); - - // signaled but not playing, or different sequence id, start motion - if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second) - { - if (processSingleAnimationStateChange(anim_it->first, TRUE)) - { - mPlayingAnimations[anim_it->first] = anim_it->second; - ++anim_it; - continue; - } - } - - ++anim_it; - } - - // clear source information for animations which have been stopped - if (isSelf()) - { - AnimSourceIterator source_it = mAnimationSources.begin(); - - for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();) - { - if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end()) - { - mAnimationSources.erase(source_it++); - } - else - { - ++source_it; - } - } - } - - stop_glerror(); -} - - -//----------------------------------------------------------------------------- -// processSingleAnimationStateChange(); -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start ) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - BOOL result = FALSE; - - if ( start ) // start animation - { - if (anim_id == ANIM_AGENT_TYPE) - { - if (gAudiop) - { - LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition()); - if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global) - && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) - { - // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed - // to support both spatialized and non-spatialized instances of the same sound - //if (isSelf()) - //{ - // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); - //} - //else - { - LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping")); - gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global); - } - } - } - } - else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) - { - sitDown(TRUE); - } - - - if (startMotion(anim_id)) - { - result = TRUE; - } - else - { - llwarns << "Failed to start motion!" << llendl; - } - } - else //stop animation - { - if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) - { - sitDown(FALSE); - } - stopMotion(anim_id); - result = TRUE; - } - - return result; -} - -//----------------------------------------------------------------------------- -// isAnyAnimationSignaled() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const -{ - for (S32 i = 0; i < num_anims; i++) - { - if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end()) - { - return TRUE; - } - } - return FALSE; -} - -//----------------------------------------------------------------------------- -// resetAnimations() -//----------------------------------------------------------------------------- -void LLVOAvatar::resetAnimations() -{ - LLKeyframeMotion::flushKeyframeCache(); - flushAllMotions(); -} - -// Override selectively based on avatar sex and whether we're using new -// animations. -LLUUID LLVOAvatar::remapMotionID(const LLUUID& id) -{ - BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun"); - LLUUID result = id; - - // start special case female walk for female avatars - if (getSex() == SEX_FEMALE) - { - if (id == ANIM_AGENT_WALK) - { - if (use_new_walk_run) - result = ANIM_AGENT_FEMALE_WALK_NEW; - else - result = ANIM_AGENT_FEMALE_WALK; - } - else if (id == ANIM_AGENT_RUN) - { - // There is no old female run animation, so only override - // in one case. - if (use_new_walk_run) - result = ANIM_AGENT_FEMALE_RUN_NEW; - } - else if (id == ANIM_AGENT_SIT) - { - result = ANIM_AGENT_SIT_FEMALE; - } - } - else - { - // Male avatar. - if (id == ANIM_AGENT_WALK) - { - if (use_new_walk_run) - result = ANIM_AGENT_WALK_NEW; - } - else if (id == ANIM_AGENT_RUN) - { - if (use_new_walk_run) - result = ANIM_AGENT_RUN_NEW; - } - - } - - return result; - -} - -//----------------------------------------------------------------------------- -// startMotion() -// id is the asset if of the animation to start -// time_offset is the offset into the animation at which to start playing -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; - - LLUUID remap_id = remapMotionID(id); - - if (remap_id != id) - { - lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; - } - - if (isSelf() && remap_id == ANIM_AGENT_AWAY) - { - gAgent.setAFK(); - } - - return LLCharacter::startMotion(remap_id, time_offset); -} - -//----------------------------------------------------------------------------- -// stopMotion() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) -{ - lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; - - LLUUID remap_id = remapMotionID(id); - - if (remap_id != id) - { - lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; - } - - if (isSelf()) - { - gAgent.onAnimStop(remap_id); - } - - return LLCharacter::stopMotion(remap_id, stop_immediate); -} - -//----------------------------------------------------------------------------- -// stopMotionFromSource() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id) -{ -} - -//----------------------------------------------------------------------------- -// getVolumePos() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getVolumePos(S32 joint_index, LLVector3& volume_offset) -{ - if (joint_index > mNumCollisionVolumes) - { - return LLVector3::zero; - } - - return mCollisionVolumes[joint_index].getVolumePos(volume_offset); -} - -//----------------------------------------------------------------------------- -// findCollisionVolume() -//----------------------------------------------------------------------------- -LLJoint* LLVOAvatar::findCollisionVolume(U32 volume_id) -{ - if ((S32)volume_id > mNumCollisionVolumes) - { - return NULL; - } - - return &mCollisionVolumes[volume_id]; -} - -//----------------------------------------------------------------------------- -// findCollisionVolume() -//----------------------------------------------------------------------------- -S32 LLVOAvatar::getCollisionVolumeID(std::string &name) -{ - for (S32 i = 0; i < mNumCollisionVolumes; i++) - { - if (mCollisionVolumes[i].getName() == name) - { - return i; - } - } - - return -1; -} - -//----------------------------------------------------------------------------- -// addDebugText() -//----------------------------------------------------------------------------- -void LLVOAvatar::addDebugText(const std::string& text) -{ - mDebugText.append(1, '\n'); - mDebugText.append(text); -} - -//----------------------------------------------------------------------------- -// getID() -//----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getID() -{ - return mID; -} - -//----------------------------------------------------------------------------- -// getJoint() -//----------------------------------------------------------------------------- -// RN: avatar joints are multi-rooted to include screen-based attachments -LLJoint *LLVOAvatar::getJoint( const std::string &name ) -{ - LLJoint* jointp = mRoot.findJoint(name); - return jointp; -} - -//----------------------------------------------------------------------------- -// resetJointPositions -//----------------------------------------------------------------------------- -void LLVOAvatar::resetJointPositions( void ) -{ - for(S32 i = 0; i < (S32)mNumJoints; ++i) - { - mSkeleton[i].restoreOldXform(); - mSkeleton[i].setId( LLUUID::null ); - } - mHasPelvisOffset = false; -} -//----------------------------------------------------------------------------- -// resetSpecificJointPosition -//----------------------------------------------------------------------------- -void LLVOAvatar::resetSpecificJointPosition( const std::string& name ) -{ - LLJoint* pJoint = mRoot.findJoint( name ); - - if ( pJoint ) - { - pJoint->restoreOldXform(); - pJoint->setId( LLUUID::null ); - //If we're reseting the pelvis position make sure not to apply offset - if ( name == "mPelvis" ) - { - mHasPelvisOffset = false; - } - } - else - { - llinfos<<"Did not find "<< name.c_str()<setPosition( avPos + pPelvis->getPosition() ); - } - else - { - llwarns<<"Can't get pelvis joint."<setId( LLUUID::null ); - //restore joints to default positions, however skip over the pelvis - if ( pJoint && pPelvis != pJoint ) - { - pJoint->restoreOldXform(); - } - } - //make sure we don't apply the joint offset - mHasPelvisOffset = false; - postPelvisSetRecalc(); -} -//----------------------------------------------------------------------------- -// getCharacterPosition() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterPosition() -{ - if (mDrawable.notNull()) - { - return mDrawable->getPositionAgent(); - } - else - { - return getPositionAgent(); - } -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterRotation() -//----------------------------------------------------------------------------- -LLQuaternion LLVOAvatar::getCharacterRotation() -{ - return getRotation(); -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterVelocity() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterVelocity() -{ - return getVelocity() - mStepObjectVelocity; -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getCharacterAngularVelocity() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getCharacterAngularVelocity() -{ - return getAngularVelocity(); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getGround() -//----------------------------------------------------------------------------- -void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm) -{ - LLVector3d z_vec(0.0f, 0.0f, 1.0f); - LLVector3d p0_global, p1_global; - - if (gNoRender || mIsDummy) - { - outNorm.setVec(z_vec); - out_pos_agent = in_pos_agent; - return; - } - - p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec; - p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec; - LLViewerObject *obj; - LLVector3d out_pos_global; - LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj); - out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); -} - -//----------------------------------------------------------------------------- -// LLVOAvatar::getTimeDilation() -//----------------------------------------------------------------------------- -F32 LLVOAvatar::getTimeDilation() -{ - return mTimeDilation; -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getPixelArea() -//----------------------------------------------------------------------------- -F32 LLVOAvatar::getPixelArea() const -{ - if (mIsDummy) - { - return 100000.f; - } - return mPixelArea; -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getHeadMesh() -//----------------------------------------------------------------------------- -LLPolyMesh* LLVOAvatar::getHeadMesh() -{ - return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh(); -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getUpperBodyMesh() -//----------------------------------------------------------------------------- -LLPolyMesh* LLVOAvatar::getUpperBodyMesh() -{ - return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh(); -} - - -//----------------------------------------------------------------------------- -// LLVOAvatar::getPosGlobalFromAgent() -//----------------------------------------------------------------------------- -LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position) -{ - return gAgent.getPosGlobalFromAgent(position); -} - -//----------------------------------------------------------------------------- -// getPosAgentFromGlobal() -//----------------------------------------------------------------------------- -LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position) -{ - return gAgent.getPosAgentFromGlobal(position); -} - -//----------------------------------------------------------------------------- -// allocateCharacterJoints() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::allocateCharacterJoints( U32 num ) -{ - deleteAndClearArray(mSkeleton); - mNumJoints = 0; - - mSkeleton = new LLViewerJoint[num]; - - for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) - { - mSkeleton[joint_num].setJointNum(joint_num); - } - - if (!mSkeleton) - { - return FALSE; - } - - mNumJoints = num; - return TRUE; -} - -//----------------------------------------------------------------------------- -// allocateCollisionVolumes() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::allocateCollisionVolumes( U32 num ) -{ - deleteAndClearArray(mCollisionVolumes); - mNumCollisionVolumes = 0; - - mCollisionVolumes = new LLViewerJointCollisionVolume[num]; - if (!mCollisionVolumes) - { - return FALSE; - } - - mNumCollisionVolumes = num; - return TRUE; -} - - -//----------------------------------------------------------------------------- -// getCharacterJoint() -//----------------------------------------------------------------------------- -LLJoint *LLVOAvatar::getCharacterJoint( U32 num ) -{ - if ((S32)num >= mNumJoints - || (S32)num < 0) - { - return NULL; - } - return (LLJoint*)&mSkeleton[num]; -} - -//----------------------------------------------------------------------------- -// requestStopMotion() -//----------------------------------------------------------------------------- -// virtual -void LLVOAvatar::requestStopMotion( LLMotion* motion ) -{ - // Only agent avatars should handle the stop motion notifications. -} - -//----------------------------------------------------------------------------- -// loadAvatar() -//----------------------------------------------------------------------------- -static LLFastTimer::DeclareTimer FTM_LOAD_AVATAR("Load Avatar"); - -BOOL LLVOAvatar::loadAvatar() -{ -// LLFastTimer t(FTM_LOAD_AVATAR); - - // avatar_skeleton.xml - if( !buildSkeleton(sAvatarSkeletonInfo) ) - { - llwarns << "avatar file: buildSkeleton() failed" << llendl; - return FALSE; - } - - // avatar_lad.xml : - if( !loadSkeletonNode() ) - { - llwarns << "avatar file: loadNodeSkeleton() failed" << llendl; - return FALSE; - } - - // avatar_lad.xml : - if( !loadMeshNodes() ) - { - llwarns << "avatar file: loadNodeMesh() failed" << llendl; - return FALSE; - } - - // avatar_lad.xml : - if( sAvatarXmlInfo->mTexSkinColorInfo ) - { - mTexSkinColor = new LLTexGlobalColor( this ); - if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) ) - { - llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl; - return FALSE; - } - } - else - { - llwarns << " name=\"skin_color\" not found" << llendl; - return FALSE; - } - if( sAvatarXmlInfo->mTexHairColorInfo ) - { - mTexHairColor = new LLTexGlobalColor( this ); - if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) ) - { - llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl; - return FALSE; - } - } - else - { - llwarns << " name=\"hair_color\" not found" << llendl; - return FALSE; - } - if( sAvatarXmlInfo->mTexEyeColorInfo ) - { - mTexEyeColor = new LLTexGlobalColor( this ); - if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) ) - { - llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl; - return FALSE; - } - } - else - { - llwarns << " name=\"eye_color\" not found" << llendl; - return FALSE; - } - - // avatar_lad.xml : - if (sAvatarXmlInfo->mLayerInfoList.empty()) - { - llwarns << "avatar file: missing node" << llendl; - return FALSE; - } - - if (sAvatarXmlInfo->mMorphMaskInfoList.empty()) - { - llwarns << "avatar file: missing node" << llendl; - return FALSE; - } - - // avatar_lad.xml : - for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin(); - iter != sAvatarXmlInfo->mMorphMaskInfoList.end(); - ++iter) - { - LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter; - - EBakedTextureIndex baked = LLVOAvatarDictionary::findBakedByRegionName(info->mRegion); - if (baked != BAKED_NUM_INDICES) - { - LLPolyMorphTarget *morph_param; - const std::string *name = &info->mName; - morph_param = (LLPolyMorphTarget *)(getVisualParam(name->c_str())); - if (morph_param) - { - BOOL invert = info->mInvert; - addMaskedMorph(baked, morph_param, invert, info->mLayer); - } - } - - } - - loadLayersets(); - - // avatar_lad.xml : - for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); - iter != sAvatarXmlInfo->mDriverInfoList.end(); - ++iter) - { - LLDriverParamInfo *info = *iter; - LLDriverParam* driver_param = new LLDriverParam( this ); - if (driver_param->setInfo(info)) - { - addVisualParam( driver_param ); - LLVisualParam*(LLVOAvatar::*avatar_function)(S32)const = &LLVOAvatar::getVisualParam; - if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLVOAvatar*)this,_1 ), false)) - { - llwarns << "could not link driven params for avatar " << this->getFullname() << " id: " << driver_param->getID() << llendl; - continue; - } - } - else - { - delete driver_param; - llwarns << "avatar file: driver_param->parseData() failed" << llendl; - return FALSE; - } - } - - // Uncomment to enable avatar_lad.xml debugging. - std::ofstream file; - file.open("avatar_lad.log"); - for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); - param; - param = (LLViewerVisualParam*) getNextVisualParam() ) - { - param->getInfo()->toStream(file); - file << std::endl; - } - - file.close(); - - return TRUE; -} - -//----------------------------------------------------------------------------- -// loadSkeletonNode(): loads node from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::loadSkeletonNode () -{ - mRoot.addChild( &mSkeleton[0] ); - - for (std::vector::iterator iter = mMeshLOD.begin(); - iter != mMeshLOD.end(); - ++iter) - { - LLViewerJoint *joint = (LLViewerJoint *) *iter; - joint->mUpdateXform = FALSE; - joint->setMeshesToChildren(); - } - - mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); - mRoot.addChild(mMeshLOD[MESH_ID_EYELASH]); - mRoot.addChild(mMeshLOD[MESH_ID_UPPER_BODY]); - mRoot.addChild(mMeshLOD[MESH_ID_LOWER_BODY]); - mRoot.addChild(mMeshLOD[MESH_ID_SKIRT]); - mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); - - LLViewerJoint *skull = (LLViewerJoint*)mRoot.findJoint("mSkull"); - if (skull) - { - skull->addChild(mMeshLOD[MESH_ID_HAIR] ); - } - - LLViewerJoint *eyeL = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); - if (eyeL) - { - eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] ); - } - - LLViewerJoint *eyeR = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); - if (eyeR) - { - eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] ); - } - - // SKELETAL DISTORTIONS - { - LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); - iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); - ++iter) - { - LLPolySkeletalDistortionInfo *info = *iter; - LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this); - if (!param->setInfo(info)) - { - delete param; - return FALSE; - } - else - { - addVisualParam(param); - } - } - } - - // ATTACHMENTS - { - LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter; - for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); - iter != sAvatarXmlInfo->mAttachmentInfoList.end(); - ++iter) - { - LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter; - if (!isSelf() && info->mJointName == "mScreen") - { //don't process screen joint for other avatars - continue; - } - - LLViewerJointAttachment* attachment = new LLViewerJointAttachment(); - - attachment->setName(info->mName); - LLJoint *parentJoint = getJoint(info->mJointName); - if (!parentJoint) - { - llwarns << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << llendl; - delete attachment; - continue; - } - - if (info->mHasPosition) - { - attachment->setOriginalPosition(info->mPosition); - } - - if (info->mHasRotation) - { - LLQuaternion rotation; - rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD, - info->mRotationEuler.mV[VY] * DEG_TO_RAD, - info->mRotationEuler.mV[VZ] * DEG_TO_RAD); - attachment->setRotation(rotation); - } - - int group = info->mGroup; - if (group >= 0) - { - if (group < 0 || group >= 9) - { - llwarns << "Invalid group number (" << group << ") for attachment point " << info->mName << llendl; - } - else - { - attachment->setGroup(group); - } - } - - S32 attachmentID = info->mAttachmentID; - if (attachmentID < 1 || attachmentID > 255) - { - llwarns << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << llendl; - delete attachment; - continue; - } - if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end()) - { - llwarns << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << llendl; - delete attachment; - continue; - } - - attachment->setPieSlice(info->mPieMenuSlice); - attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); - attachment->setIsHUDAttachment(info->mIsHUDAttachment); - - mAttachmentPoints[attachmentID] = attachment; - - // now add attachment joint - parentJoint->addChild(attachment); - } - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// loadMeshNodes(): loads nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::loadMeshNodes() -{ - for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin(); - meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end(); - ++meshinfo_iter) - { - const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter; - const std::string &type = info->mType; - S32 lod = info->mLOD; - - LLViewerJointMesh* mesh = NULL; - U8 mesh_id = 0; - BOOL found_mesh_id = FALSE; - - /* if (type == "hairMesh") - switch(lod) - case 0: - mesh = &mHairMesh0; */ - for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); - mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); - ++mesh_iter) - { - const EMeshIndex mesh_index = mesh_iter->first; - const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second; - if (type.compare(mesh_dict->mName) == 0) - { - mesh_id = mesh_index; - found_mesh_id = TRUE; - break; - } - } - - if (found_mesh_id) - { - if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size()) - { - mesh = mMeshLOD[mesh_id]->mMeshParts[lod]; - } - else - { - llwarns << "Avatar file: has invalid lod setting " << lod << llendl; - return FALSE; - } - } - else - { - llwarns << "Ignoring unrecognized mesh type: " << type << llendl; - return FALSE; - } - - // llinfos << "Parsing mesh data for " << type << "..." << llendl; - - // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. - // Do not touch!!! - mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f ); - - LLPolyMesh *poly_mesh = NULL; - - if (!info->mReferenceMeshName.empty()) - { - polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName); - if (polymesh_iter != mMeshes.end()) - { - poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); - poly_mesh->setAvatar(this); - } - else - { - // This should never happen - LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL; - } - } - else - { - poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName); - poly_mesh->setAvatar(this); - } - - if( !poly_mesh ) - { - llwarns << "Failed to load mesh of type " << type << llendl; - return FALSE; - } - - // Multimap insert - mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); - - mesh->setMesh( poly_mesh ); - mesh->setLOD( info->mMinPixelArea ); - - for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin(); - xmlinfo_iter != info->mPolyMorphTargetInfoList.end(); - ++xmlinfo_iter) - { - const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter); - LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh()); - if (!param->setInfo(info_pair->first)) - { - delete param; - return FALSE; - } - else - { - if (info_pair->second) - { - addSharedVisualParam(param); - } - else - { - addVisualParam(param); - } - } - } - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// loadLayerSets() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::loadLayersets() -{ - BOOL success = TRUE; - for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin(); - layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); - ++layerset_iter) - { - // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. - LLTexLayerSetInfo *layerset_info = *layerset_iter; - layerset_info->createVisualParams(this); - } - return success; -} - -//----------------------------------------------------------------------------- -// updateVisualParams() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateVisualParams() -{ - if (gNoRender) - { - return; - } - - setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE ); - - LLCharacter::updateVisualParams(); - - if (mLastSkeletonSerialNum != mSkeletonSerialNum) - { - computeBodySize(); - mLastSkeletonSerialNum = mSkeletonSerialNum; - mRoot.updateWorldMatrixChildren(); - } - - dirtyMesh(); - updateHeadOffset(); -} - -//----------------------------------------------------------------------------- -// isActive() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::isActive() const -{ - return TRUE; -} - -//----------------------------------------------------------------------------- -// setPixelAreaAndAngle() -//----------------------------------------------------------------------------- -void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) -{ - LLMemType mt(LLMemType::MTYPE_AVATAR); - - if (mDrawable.isNull()) - { - return; - } - - const LLVector4a* ext = mDrawable->getSpatialExtents(); - LLVector4a center; - center.setAdd(ext[1], ext[0]); - center.mul(0.5f); - LLVector4a size; - size.setSub(ext[1], ext[0]); - size.mul(0.5f); - - mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); - - F32 range = mDrawable->mDistanceWRTCamera; - - if (range < 0.001f) // range == zero - { - mAppAngle = 180.f; - } - else - { - F32 radius = size.getLength3().getF32(); - mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; - } - - // We always want to look good to ourselves - if( isSelf() ) - { - mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) ); - } -} - -//----------------------------------------------------------------------------- -// updateJointLODs() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::updateJointLODs() -{ - const F32 MAX_PIXEL_AREA = 100000000.f; - F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE)); - F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f); - F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor); - F32 area_scale = 0.16f; - - { - if (isSelf()) - { - if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook()) - { - mAdjustedPixelArea = MAX_PIXEL_AREA; - } - else - { - mAdjustedPixelArea = mPixelArea*area_scale; - } - } - else if (mIsDummy) - { - mAdjustedPixelArea = MAX_PIXEL_AREA; - } - else - { - // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars - mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor; - } - - // now select meshes to render based on adjusted pixel area - BOOL res = mRoot.updateLOD(mAdjustedPixelArea, TRUE); - if (res) - { - sNumLODChangesThisFrame++; - dirtyMesh(2); - return TRUE; - } - } - - return FALSE; -} - -//----------------------------------------------------------------------------- -// createDrawable() -//----------------------------------------------------------------------------- -LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) -{ - pipeline->allocDrawable(this); - mDrawable->setLit(FALSE); - - LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR); - - // Only a single face (one per avatar) - //this face will be splitted into several if its vertex buffer is too long. - mDrawable->setState(LLDrawable::ACTIVE); - mDrawable->addFace(poolp, NULL); - mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR); - - mNumInitFaces = mDrawable->getNumFaces() ; - - dirtyMesh(2); - return mDrawable; -} - - -void LLVOAvatar::updateGL() -{ - if (mMeshTexturesDirty) - { - updateMeshTextures(); - mMeshTexturesDirty = FALSE; - } -} - -//----------------------------------------------------------------------------- -// updateGeometry() -//----------------------------------------------------------------------------- -static LLFastTimer::DeclareTimer FTM_UPDATE_AVATAR("Update Avatar"); -BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) -{ - LLFastTimer ftm(FTM_UPDATE_AVATAR); - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) - { - return TRUE; - } - - if (!mMeshValid) - { - return TRUE; - } - - if (!drawable) - { - llerrs << "LLVOAvatar::updateGeometry() called with NULL drawable" << llendl; - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// updateSexDependentLayerSets() -//----------------------------------------------------------------------------- -void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) -{ - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); -} - -//----------------------------------------------------------------------------- -// dirtyMesh() -//----------------------------------------------------------------------------- -void LLVOAvatar::dirtyMesh() -{ - dirtyMesh(1); -} -void LLVOAvatar::dirtyMesh(S32 priority) -{ - mDirtyMesh = llmax(mDirtyMesh, priority); -} -//----------------------------------------------------------------------------- -// hideSkirt() -//----------------------------------------------------------------------------- -void LLVOAvatar::hideSkirt() -{ - mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE); -} - -BOOL LLVOAvatar::setParent(LLViewerObject* parent) -{ - BOOL ret ; - if (parent == NULL) - { - getOffObject(); - ret = LLViewerObject::setParent(parent); - if (isSelf()) - { - gAgentCamera.resetCamera(); - } - } - else - { - ret = LLViewerObject::setParent(parent); - if(ret) - { - sitOnObject(parent); - } - } - return ret ; -} - -void LLVOAvatar::addChild(LLViewerObject *childp) -{ - childp->extractAttachmentItemID(); // find the inventory item this object is associated with. - LLViewerObject::addChild(childp); - if (childp->mDrawable) - { - attachObject(childp); - } - else - { - mPendingAttachment.push_back(childp); - } -} - -void LLVOAvatar::removeChild(LLViewerObject *childp) -{ - LLViewerObject::removeChild(childp); - if (!detachObject(childp)) - { - llwarns << "Calling detach on non-attached object " << llendl; - } -} - -LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object) -{ - S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState()); - - // This should never happen unless the server didn't process the attachment point - // correctly, but putting this check in here to be safe. - if (attachmentID & ATTACHMENT_ADD) - { - llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; attachmentID &= ~ATTACHMENT_ADD; - } - - LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); - - if (!attachment) - { - llwarns << "Object attachment point invalid: " << attachmentID << llendl; - attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest) - } - - return attachment; -} - -//----------------------------------------------------------------------------- -// attachObject() -//----------------------------------------------------------------------------- -const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) -{ - LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object); - - if (!attachment || !attachment->addObject(viewer_object)) - { - return 0; - } - - if (viewer_object->isSelected()) - { - LLSelectMgr::getInstance()->updateSelectionCenter(); - LLSelectMgr::getInstance()->updatePointAt(); - } - - return attachment; -} - -//----------------------------------------------------------------------------- -// attachObject() -//----------------------------------------------------------------------------- -U32 LLVOAvatar::getNumAttachments() const -{ - U32 num_attachments = 0; - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - const LLViewerJointAttachment *attachment_pt = (*iter).second; - num_attachments += attachment_pt->getNumObjects(); - } - return num_attachments; -} - -//----------------------------------------------------------------------------- -// canAttachMoreObjects() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::canAttachMoreObjects() const -{ - return (getNumAttachments() < MAX_AGENT_ATTACHMENTS); -} - -//----------------------------------------------------------------------------- -// canAttachMoreObjects() -// Returns true if we can attach more objects. -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const -{ - return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS; -} - -//----------------------------------------------------------------------------- -// lazyAttach() -//----------------------------------------------------------------------------- -void LLVOAvatar::lazyAttach() -{ - std::vector > still_pending; - - for (U32 i = 0; i < mPendingAttachment.size(); i++) - { - if (mPendingAttachment[i]->mDrawable) - { - attachObject(mPendingAttachment[i]); - } - else - { - still_pending.push_back(mPendingAttachment[i]); - } - } - - mPendingAttachment = still_pending; -} - -void LLVOAvatar::resetHUDAttachments() -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object && attached_object->mDrawable.notNull()) - { - gPipeline.markMoved(attached_object->mDrawable); - } - } - } - } -} - -void LLVOAvatar::rebuildRiggedAttachments( void ) -{ - for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) - { - LLViewerJointAttachment* pAttachment = iter->second; - LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end(); - - for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin(); - attachmentIter != attachmentIterEnd; ++attachmentIter) - { - const LLViewerObject* pAttachedObject = *attachmentIter; - if ( pAttachment && pAttachedObject->mDrawable.notNull() ) - { - gPipeline.markRebuild(pAttachedObject->mDrawable); - } - } - } -} -//----------------------------------------------------------------------------- -// cleanupAttachedMesh() -//----------------------------------------------------------------------------- -void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) -{ - //If a VO has a skin that we'll reset the joint positions to their default - if ( pVO && pVO->mDrawable ) - { - LLVOVolume* pVObj = pVO->mDrawable->getVOVolume(); - if ( pVObj ) - { - const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() ); - if ( pSkinData ) - { - const int jointCnt = pSkinData->mJointNames.size(); - bool fullRig = ( jointCnt>=20 ) ? true : false; - if ( fullRig ) - { - const int bindCnt = pSkinData->mAlternateBindMatrix.size(); - if ( bindCnt > 0 ) - { - LLVOAvatar::resetJointPositionsToDefault(); - } - } - } - } - } -} -//----------------------------------------------------------------------------- -// detachObject() -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) -{ - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - - if (attachment->isObjectAttached(viewer_object)) - { - cleanupAttachedMesh( viewer_object ); - attachment->removeObject(viewer_object); - lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; - return TRUE; - } - } - - std::vector >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object); - if (iter != mPendingAttachment.end()) - { - mPendingAttachment.erase(iter); - return TRUE; - } - - return FALSE; -} - -//----------------------------------------------------------------------------- -// sitDown() -//----------------------------------------------------------------------------- -void LLVOAvatar::sitDown(BOOL bSitting) -{ - mIsSitting = bSitting; - if (isSelf()) - { - // Update Movement Controls according to own Sitting mode - LLFloaterMove::setSittingMode(bSitting); - } -} - -//----------------------------------------------------------------------------- -// sitOnObject() -//----------------------------------------------------------------------------- -void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) -{ - if (isSelf()) - { - // Might be first sit - //LLFirstUse::useSit(); - - gAgent.setFlying(FALSE); - gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero); - //interpolate to new camera position - gAgentCamera.startCameraAnimation(); - // make sure we are not trying to autopilot - gAgent.stopAutoPilot(); - gAgentCamera.setupSitCamera(); - if (gAgentCamera.getForceMouselook()) - { - gAgentCamera.changeCameraToMouselook(); - } - } - - if (mDrawable.isNull()) - { - return; - } - LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation(); - LLVector3 obj_pos = sit_object->getRenderPosition(); - - LLVector3 rel_pos = getRenderPosition() - obj_pos; - rel_pos.rotVec(inv_obj_rot); - - mDrawable->mXform.setPosition(rel_pos); - mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); - - gPipeline.markMoved(mDrawable, TRUE); - // Notice that removing sitDown() from here causes avatars sitting on - // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655. - sitDown(TRUE); - mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject - mRoot.setPosition(getPosition()); - mRoot.updateWorldMatrixChildren(); - - stopMotion(ANIM_AGENT_BODY_NOISE); - -} - -//----------------------------------------------------------------------------- -// getOffObject() -//----------------------------------------------------------------------------- -void LLVOAvatar::getOffObject() -{ - if (mDrawable.isNull()) - { - return; - } - - LLViewerObject* sit_object = (LLViewerObject*)getParent(); - - if (sit_object) - { - stopMotionFromSource(sit_object->getID()); - LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE); - - LLViewerObject::const_child_list_t& child_list = sit_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject* child_objectp = *iter; - - stopMotionFromSource(child_objectp->getID()); - LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); - } - } - - // assumes that transform will not be updated with drawable still having a parent - LLVector3 cur_position_world = mDrawable->getWorldPosition(); - LLQuaternion cur_rotation_world = mDrawable->getWorldRotation(); - - // set *local* position based on last *world* position, since we're unparenting the avatar - mDrawable->mXform.setPosition(cur_position_world); - mDrawable->mXform.setRotation(cur_rotation_world); - - gPipeline.markMoved(mDrawable, TRUE); - - sitDown(FALSE); - - mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject - mRoot.setPosition(cur_position_world); - mRoot.setRotation(cur_rotation_world); - mRoot.getXform()->update(); - - startMotion(ANIM_AGENT_BODY_NOISE); - - if (isSelf()) - { - LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion(); - LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT; - av_rot = av_rot * obj_rot; - LLVector3 at_axis = LLVector3::x_axis; - at_axis = at_axis * av_rot; - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); - - //reset orientation -// mRoot.setRotation(avWorldRot); - gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); - - gAgentCamera.setSitCamera(LLUUID::null); - } -} - -//----------------------------------------------------------------------------- -// findAvatarFromAttachment() -//----------------------------------------------------------------------------- -// static -LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) -{ - if( obj->isAttachment() ) - { - do - { - obj = (LLViewerObject*) obj->getParent(); - } - while( obj && !obj->isAvatar() ); - - if( obj && !obj->isDead() ) - { - return (LLVOAvatar*)obj; - } - } - return NULL; -} - -// warning: order(N) not order(1) -S32 LLVOAvatar::getAttachmentCount() -{ - S32 count = mAttachmentPoints.size(); - return count; -} - -LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const -{ - if (color_name=="skin_color" && mTexSkinColor) - { - return mTexSkinColor->getColor(); - } - else if(color_name=="hair_color" && mTexHairColor) - { - return mTexHairColor->getColor(); - } - if(color_name=="eye_color" && mTexEyeColor) - { - return mTexEyeColor->getColor(); - } - else - { -// return LLColor4( .5f, .5f, .5f, .5f ); - return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color - } -} - -// virtual -void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result ) -{ -} - -void LLVOAvatar::invalidateAll() -{ -} - -void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake ) -{ - if (global_color == mTexSkinColor) - { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); - } - else if (global_color == mTexHairColor) - { - invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); - invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, upload_bake ); - - // ! BACKWARDS COMPATIBILITY ! - // Fix for dealing with avatars from viewers that don't bake hair. - if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex)) - { - LLColor4 color = mTexHairColor->getColor(); - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) - { - mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); - } - } - } - else if (global_color == mTexEyeColor) - { -// llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl; - invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, upload_bake ); - } - updateMeshTextures(); -} - -BOOL LLVOAvatar::isVisible() const -{ - return mDrawable.notNull() - && (mDrawable->isVisible() || mIsDummy); -} - -// Determine if we have enough avatar data to render -BOOL LLVOAvatar::getIsCloud() -{ - // Do we have a shape? - if (visualParamWeightsAreDefault()) - { - return TRUE; - } - - if (!isTextureDefined(TEX_LOWER_BAKED) || - !isTextureDefined(TEX_UPPER_BAKED) || - !isTextureDefined(TEX_HEAD_BAKED)) - { - return TRUE; - } - return FALSE; -} - -// call periodically to keep isFullyLoaded up to date. -// returns true if the value has changed. -BOOL LLVOAvatar::updateIsFullyLoaded() -{ - const BOOL loading = getIsCloud(); - updateRuthTimer(loading); - return processFullyLoadedChange(loading); -} - -void LLVOAvatar::updateRuthTimer(bool loading) -{ - if (isSelf() || !loading) - { - return; - } - - if (mPreviousFullyLoaded) - { - mRuthTimer.reset(); - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' became cloud." << llendl; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezCloudNotification",args); - } - mRuthDebugTimer.reset(); - } - - const F32 LOADING_TIMEOUT__SECONDS = 120.f; - if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS) - { - llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' " - << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) " - << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) " - << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) " - << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )." - << llendl; - - LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); - mRuthTimer.reset(); - } -} - -BOOL LLVOAvatar::processFullyLoadedChange(bool loading) -{ - // we wait a little bit before giving the all clear, - // to let textures settle down - const F32 PAUSE = 1.f; - if (loading) - mFullyLoadedTimer.reset(); - - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE); - - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - if (!mPreviousFullyLoaded && !loading && mFullyLoaded) - { - llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' resolved in " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); - args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); - args["NAME"] = getFullname(); - LLNotificationsUtil::add("AvatarRezNotification",args); - } - } - - // did our loading state "change" from last call? - const S32 UPDATE_RATE = 30; - BOOL changed = - ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call - (!mFullyLoadedInitialized) || // if we've never been called before - (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change - - mPreviousFullyLoaded = mFullyLoaded; - mFullyLoadedInitialized = TRUE; - mFullyLoadedFrameCounter++; - - return changed; -} - -BOOL LLVOAvatar::isFullyLoaded() const -{ - if (gSavedSettings.getBOOL("RenderUnloadedAvatar")) - return TRUE; - else - return mFullyLoaded; -} - - -//----------------------------------------------------------------------------- -// findMotion() -//----------------------------------------------------------------------------- -LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const -{ - return mMotionController.findMotion(id); -} - -//----------------------------------------------------------------------------- -// updateMeshTextures() -// Uses the current TE values to set the meshes' and layersets' textures. -//----------------------------------------------------------------------------- -void LLVOAvatar::updateMeshTextures() -{ - // llinfos << "updateMeshTextures" << llendl; - if (gNoRender) return; - - // if user has never specified a texture, assign the default - for (U32 i=0; i < getNumTEs(); i++) - { - const LLViewerTexture* te_image = getImage(i, 0); - if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT)) - { - setImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR), 0); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. - } - } - - const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures - const BOOL other_culled = !isSelf() && mCulled; - LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - BOOL paused = FALSE; - if(!isSelf()) - { - src_callback_list = &mCallbackTextureList ; - paused = mLoadedCallbacksPaused ; - } - - std::vector is_layer_baked; - is_layer_baked.resize(mBakedTextureDatas.size(), false); - - std::vector use_lkg_baked_layer; // lkg = "last known good" - use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false); - - for (U32 i=0; i < mBakedTextureDatas.size(); i++) - { - is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); - - if (!other_culled) - { - // When an avatar is changing clothes and not in Appearance mode, - // use the last-known good baked texture until it finish the first - // render of the new layerset. - - const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet - && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized() - || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() ); - - use_lkg_baked_layer[i] = (!is_layer_baked[i] - && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) - && layerset_invalid); - if (use_lkg_baked_layer[i]) - { - mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); - } - } - else - { - use_lkg_baked_layer[i] = (!is_layer_baked[i] - && mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR); - if (mBakedTextureDatas[i].mTexLayerSet) - { - mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); - } - } - - } - - // Turn on alpha masking correctly for yourself and other avatars on 1.23+ - mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR]; - - // Baked textures should be requested from the sim this avatar is on. JC - const LLHost target_host = getObjectHost(); - if (!target_host.isOk()) - { - llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl; - } - - for (U32 i=0; i < mBakedTextureDatas.size(); i++) - { - if (use_lkg_baked_layer[i] && !self_customizing ) - { - LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host ); - mBakedTextureDatas[i].mIsUsed = TRUE; - for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) - { - mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img ); - } - } - else if (!self_customizing && is_layer_baked[i]) - { - LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; - if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex ) - { - // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing). - useBakedTexture( baked_img->getID() ); - } - else - { - mBakedTextureDatas[i].mIsLoaded = FALSE; - if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) - { - baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), - src_callback_list, paused); - } - baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), - src_callback_list, paused ); - } - } - else if (mBakedTextureDatas[i].mTexLayerSet - && !other_culled) - { - mBakedTextureDatas[i].mTexLayerSet->createComposite(); - mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE ); - mBakedTextureDatas[i].mIsUsed = FALSE; - for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) - { - mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet ); - } - } - } - - // set texture and color of hair manually if we are not using a baked image. - // This can happen while loading hair for yourself, or for clients that did not - // bake a hair texture. Still needed for yourself after 1.22 is depricated. - if (!is_layer_baked[BAKED_HAIR] || self_customizing) - { - const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); - LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 ); - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) - { - mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); - mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img ); - } - } - - - for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); - baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); - ++baked_iter) - { - const EBakedTextureIndex baked_index = baked_iter->first; - const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; - - for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); - local_tex_iter != baked_dict->mLocalTextures.end(); - ++local_tex_iter) - { - const ETextureIndex texture_index = *local_tex_iter; - const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; - if (isSelf()) - { - setBakedReady(texture_index, is_baked_ready); - } - } - } - removeMissingBakedTextures(); -} - -// virtual -//----------------------------------------------------------------------------- -// setLocalTexture() -//----------------------------------------------------------------------------- -void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index ) -{ - // invalid for anyone but self - llassert(0); -} - -//virtual -void LLVOAvatar::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index) -{ - // invalid for anyone but self - llassert(0); -} - -void LLVOAvatar::addChat(const LLChat& chat) -{ - std::deque::iterator chat_iter; - - mChats.push_back(chat); - - S32 chat_length = 0; - for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter) - { - chat_length += chat_iter->mText.size(); - } - - // remove any excess chat - chat_iter = mChats.begin(); - while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end()) - { - chat_length -= chat_iter->mText.size(); - mChats.pop_front(); - chat_iter = mChats.begin(); - } - - mChatTimer.reset(); -} - -void LLVOAvatar::clearChat() -{ - mChats.clear(); -} - -// adds a morph mask to the appropriate baked texture structure -void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer) -{ - if (index < BAKED_NUM_INDICES) - { - LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer); - mBakedTextureDatas[index].mMaskedMorphs.push_front(morph); - } -} - -// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise -BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index) -{ - if (index >= BAKED_NUM_INDICES) - { - return FALSE; - } - - if (!mBakedTextureDatas[index].mMaskedMorphs.empty()) - { - if (isSelf()) - { - LLTexLayerSet *layer_set = mBakedTextureDatas[index].mTexLayerSet; - if (layer_set) - { - return !layer_set->isMorphValid(); - } - } - else - { - return FALSE; - } - } - - return FALSE; -} - -void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index) -{ - if (index >= BAKED_NUM_INDICES) - { - llwarns << "invalid baked texture index passed to applyMorphMask" << llendl; - return; - } - - for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin(); - iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter) - { - const LLMaskedMorph* maskedMorph = (*iter); - maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert); - } -} - - -//----------------------------------------------------------------------------- -// releaseComponentTextures() -// release any component texture UUIDs for which we have a baked texture -// ! BACKWARDS COMPATIBILITY ! -// This is only called for non-self avatars, it can be taken out once component -// textures aren't communicated by non-self avatars. -//----------------------------------------------------------------------------- -void LLVOAvatar::releaseComponentTextures() -{ - // ! BACKWARDS COMPATIBILITY ! - // Detect if the baked hair texture actually wasn't sent, and if so set to default - if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID()) - { - if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE) - { - // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default - setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR); - } - } - - for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) - { - const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); - // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID - if (!isTextureDefined(bakedDicEntry->mTextureIndex) - && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) )) - { - continue; - } - - for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++) - { - const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture]; - setTETexture(te, IMG_DEFAULT_AVATAR); - } - } -} - -//static -BOOL LLVOAvatar::teToColorParams( ETextureIndex te, U32 *param_name ) -{ - switch( te ) - { - case TEX_UPPER_SHIRT: - param_name[0] = 803; //"shirt_red"; - param_name[1] = 804; //"shirt_green"; - param_name[2] = 805; //"shirt_blue"; - break; - - case TEX_LOWER_PANTS: - param_name[0] = 806; //"pants_red"; - param_name[1] = 807; //"pants_green"; - param_name[2] = 808; //"pants_blue"; - break; - - case TEX_LOWER_SHOES: - param_name[0] = 812; //"shoes_red"; - param_name[1] = 813; //"shoes_green"; - param_name[2] = 817; //"shoes_blue"; - break; - - case TEX_LOWER_SOCKS: - param_name[0] = 818; //"socks_red"; - param_name[1] = 819; //"socks_green"; - param_name[2] = 820; //"socks_blue"; - break; - - case TEX_UPPER_JACKET: - case TEX_LOWER_JACKET: - param_name[0] = 834; //"jacket_red"; - param_name[1] = 835; //"jacket_green"; - param_name[2] = 836; //"jacket_blue"; - break; - - case TEX_UPPER_GLOVES: - param_name[0] = 827; //"gloves_red"; - param_name[1] = 829; //"gloves_green"; - param_name[2] = 830; //"gloves_blue"; - break; - - case TEX_UPPER_UNDERSHIRT: - param_name[0] = 821; //"undershirt_red"; - param_name[1] = 822; //"undershirt_green"; - param_name[2] = 823; //"undershirt_blue"; - break; - - case TEX_LOWER_UNDERPANTS: - param_name[0] = 824; //"underpants_red"; - param_name[1] = 825; //"underpants_green"; - param_name[2] = 826; //"underpants_blue"; - break; - - case TEX_SKIRT: - param_name[0] = 921; //"skirt_red"; - param_name[1] = 922; //"skirt_green"; - param_name[2] = 923; //"skirt_blue"; - break; - - case TEX_HEAD_TATTOO: - case TEX_LOWER_TATTOO: - case TEX_UPPER_TATTOO: - param_name[0] = 1071; //"tattoo_red"; - param_name[1] = 1072; //"tattoo_green"; - param_name[2] = 1073; //"tattoo_blue"; - break; - - default: - llassert(0); - return FALSE; - } - - return TRUE; -} - -void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake ) -{ - U32 param_name[3]; - if( teToColorParams( te, param_name ) ) - { - setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake ); - setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake ); - setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake ); - } -} - -LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te ) -{ - LLColor4 color; - U32 param_name[3]; - if( teToColorParams( te, param_name ) ) - { - color.mV[VX] = getVisualParamWeight( param_name[0] ); - color.mV[VY] = getVisualParamWeight( param_name[1] ); - color.mV[VZ] = getVisualParamWeight( param_name[2] ); - } - return color; -} - -// static -LLColor4 LLVOAvatar::getDummyColor() -{ - return DUMMY_COLOR; -} - -void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const -{ - llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl; - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++iter) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - // TODO: MULTI-WEARABLE: handle multiple textures for self - const LLViewerTexture* te_image = getImage(iter->first,0); - if( !te_image ) - { - llinfos << " " << texture_dict->mName << ": null ptr" << llendl; - } - else if( te_image->getID().isNull() ) - { - llinfos << " " << texture_dict->mName << ": null UUID" << llendl; - } - else if( te_image->getID() == IMG_DEFAULT ) - { - llinfos << " " << texture_dict->mName << ": IMG_DEFAULT" << llendl; - } - else if( te_image->getID() == IMG_DEFAULT_AVATAR ) - { - llinfos << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl; - } - else - { - llinfos << " " << texture_dict->mName << ": " << te_image->getID() << llendl; - } - } -} - -// Unlike most wearable functions, this works for both self and other. -BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const -{ - if (mIsDummy) return TRUE; - - switch(type) - { - case LLWearableType::WT_SHAPE: - case LLWearableType::WT_SKIN: - case LLWearableType::WT_HAIR: - case LLWearableType::WT_EYES: - return TRUE; // everyone has all bodyparts - default: - break; // Do nothing - } - - /* switch(type) - case LLWearableType::WT_SHIRT: - indicator_te = TEX_UPPER_SHIRT; */ - for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++tex_iter) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second; - if (texture_dict->mWearableType == type) - { - // If you're checking another avatar's clothing, you don't have component textures. - // Thus, you must check to see if the corresponding baked texture is defined. - // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing - // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that - // gets baked into a texture that always exists (upper or lower). - if (texture_dict->mIsUsedByBakedTexture) - { - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - return isTextureDefined(LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex); - } - return FALSE; - } - } - return FALSE; -} - -//----------------------------------------------------------------------------- -// clampAttachmentPositions() -//----------------------------------------------------------------------------- -void LLVOAvatar::clampAttachmentPositions() -{ - if (isDead()) - { - return; - } - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment) - { - attachment->clampObjectPosition(); - } - } -} - -BOOL LLVOAvatar::hasHUDAttachment() const -{ - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0) - { - return TRUE; - } - } - return FALSE; -} - -LLBBox LLVOAvatar::getHUDBBox() const -{ - LLBBox bbox; - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - if (attachment->getIsHUDAttachment()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object == NULL) - { - llwarns << "HUD attached object is NULL!" << llendl; - continue; - } - // initialize bounding box to contain identity orientation and center point for attached object - bbox.addPointLocal(attached_object->getPosition()); - // add rotated bounding box for attached object - bbox.addBBoxAgent(attached_object->getBoundingBoxAgent()); - LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); - ++iter) - { - const LLViewerObject* child_objectp = *iter; - bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent()); - } - } - } - } - - return bbox; -} - -void LLVOAvatar::rebuildHUD() -{ -} - -//----------------------------------------------------------------------------- -// onFirstTEMessageReceived() -//----------------------------------------------------------------------------- -void LLVOAvatar::onFirstTEMessageReceived() -{ - if( !mFirstTEMessageReceived ) - { - mFirstTEMessageReceived = TRUE; - - LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; - BOOL paused = FALSE ; - if(!isSelf()) - { - src_callback_list = &mCallbackTextureList ; - paused = mLoadedCallbacksPaused ; - } - - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); - - // Use any baked textures that we have even if they haven't downloaded yet. - // (That is, don't do a transition from unbaked to baked.) - if (layer_baked) - { - LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; - mBakedTextureDatas[i].mLastTextureIndex = image->getID(); - // If we have more than one texture for the other baked layers, we'll want to call this for them too. - if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) - { - image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), - src_callback_list, paused); - } - image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), - src_callback_list, paused ); - } - } - - mMeshTexturesDirty = TRUE; - gPipeline.markGLRebuild(this); - } -} - -//----------------------------------------------------------------------------- -// bool visualParamWeightsAreDefault() -//----------------------------------------------------------------------------- -bool LLVOAvatar::visualParamWeightsAreDefault() -{ - bool rtn = true; - - bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT); - for (LLVisualParam *param = getFirstVisualParam(); - param; - param = getNextVisualParam()) - { - if (param->isTweakable()) - { - LLViewerVisualParam* vparam = dynamic_cast(param); - llassert(vparam); - bool is_skirt_param = vparam && - LLWearableType::WT_SKIRT == vparam->getWearableType(); - if (param->getWeight() != param->getDefaultWeight() && - // we have to not care whether skirt weights are default, if we're not actually wearing a skirt - (is_wearing_skirt || !is_skirt_param)) - { - //llinfos << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << llendl; - rtn = false; - break; - } - } - } - - //llinfos << "params are default ? " << int(rtn) << llendl; - - return rtn; -} - - -//----------------------------------------------------------------------------- -// processAvatarAppearance() -//----------------------------------------------------------------------------- -void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) -{ - if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages")) - { - llwarns << "Blocking AvatarAppearance message" << llendl; - return; - } - - LLMemType mt(LLMemType::MTYPE_AVATAR); - -// llinfos << "processAvatarAppearance start " << mID << llendl; - BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived; - - mFirstAppearanceMessageReceived = TRUE; - - if( isSelf() ) - { - llwarns << "Received AvatarAppearance for self" << llendl; - if( mFirstTEMessageReceived ) - { -// llinfos << "processAvatarAppearance end " << mID << llendl; - return; - } - } - - if (gNoRender) - { - return; - } - - ESex old_sex = getSex(); - -// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl; -// dumpAvatarTEs( "PRE processAvatarAppearance()" ); - unpackTEMessage(mesgsys, _PREHASH_ObjectData); -// dumpAvatarTEs( "POST processAvatarAppearance()" ); - - // prevent the overwriting of valid baked textures with invalid baked textures - for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++) - { - if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex) - && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT - && baked_index != BAKED_SKIRT) - { - setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, - LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); - } - } - - - if( !is_first_appearance_message ) - { - onFirstTEMessageReceived(); - } - - setCompositeUpdatesEnabled( FALSE ); - mMeshTexturesDirty = TRUE; - gPipeline.markGLRebuild(this); - - // ! BACKWARDS COMPATIBILITY ! - // Non-self avatars will no longer have component textures - if (!isSelf()) - { - releaseComponentTextures(); - } - - // parse visual params - S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); - bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing - if( num_blocks > 1 && !drop_visual_params_debug) - { - BOOL params_changed = FALSE; - BOOL interp_params = FALSE; - - LLVisualParam* param = getFirstVisualParam(); - llassert(param); // if this ever fires, we should do the same as when num_blocks<=1 - if (!param) - { - llwarns << "No visual params!" << llendl; - } - else - { - for( S32 i = 0; i < num_blocks; i++ ) - { - while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT - { - param = getNextVisualParam(); - } - - if( !param ) - { - // more visual params supplied than expected - just process what we know about - break; - } - - U8 value; - mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i); - F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight()); - - if (is_first_appearance_message || (param->getWeight() != newWeight)) - { - //llinfos << "Received update for param " << param->getDisplayName() << " at value " << newWeight << llendl; - params_changed = TRUE; - if(is_first_appearance_message) - { - param->setWeight(newWeight, FALSE); - } - else - { - interp_params = TRUE; - param->setAnimationTarget(newWeight, FALSE); - } - } - param = getNextVisualParam(); - } - } - - const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT - if (num_blocks != expected_tweakable_count) - { - llinfos << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << llendl; - } - - if (params_changed) - { - if (interp_params) - { - startAppearanceAnimation(); - } - updateVisualParams(); - - ESex new_sex = getSex(); - if( old_sex != new_sex ) - { - updateSexDependentLayerSets( FALSE ); - } - } - - llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) ); - } - else - { - // AvatarAppearance message arrived without visual params - if (drop_visual_params_debug) - { - llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl; - } - else - { - llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl; - } - - const F32 LOADING_TIMEOUT_SECONDS = 60.f; - // this isn't really a problem if we already have a non-default shape - if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS) - { - // re-request appearance, hoping that it comes back with a shape next time - llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl; - LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); - mRuthTimer.reset(); - } - else - { - llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl; - // we don't really care. - } - } - - setCompositeUpdatesEnabled( TRUE ); - - // If all of the avatars are completely baked, release the global image caches to conserve memory. - LLVOAvatar::cullAvatarsByPixelArea(); - -// llinfos << "processAvatarAppearance end " << mID << llendl; -} - -// static -void LLVOAvatar::getAnimLabels( LLDynamicArray* labels ) -{ - S32 i; - for( i = 0; i < gUserAnimStatesCount; i++ ) - { - labels->put( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) ); - } - - // Special case to trigger away (AFK) state - labels->put( "Away From Keyboard" ); -} - -// static -void LLVOAvatar::getAnimNames( LLDynamicArray* names ) -{ - S32 i; - - for( i = 0; i < gUserAnimStatesCount; i++ ) - { - names->put( std::string(gUserAnimStates[i].mName) ); - } - - // Special case to trigger away (AFK) state - names->put( "enter_away_from_keyboard_state" ); -} - -void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) -{ - if (!userdata) return; - - //llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl; - const LLMemType mt(LLMemType::MTYPE_AVATAR); - const LLUUID id = src_vi->getID(); - - LLTextureMaskData* maskData = (LLTextureMaskData*) userdata; - LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID ); - - // if discard level is 2 less than last discard level we processed, or we hit 0, - // then generate morph masks - if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0)) - { - if(aux_src && aux_src->getComponents() == 1) - { - if (!aux_src->getData()) - { - llerrs << "No auxiliary source data for onBakedTextureMasksLoaded" << llendl; - return; - } - - U32 gl_name; - LLImageGL::generateTextures(1, &gl_name ); - stop_glerror(); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); - stop_glerror(); - - LLImageGL::setManualImage( - GL_TEXTURE_2D, 0, GL_ALPHA8, - aux_src->getWidth(), aux_src->getHeight(), - GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData()); - stop_glerror(); - - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - - /* if( id == head_baked->getID() ) - if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) - //llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl; - self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); - maskData->mLastDiscardLevel = discard_level; */ - BOOL found_texture_id = false; - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++iter) - { - - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - if (texture_dict->mIsUsedByBakedTexture) - { - const ETextureIndex texture_index = iter->first; - const LLViewerTexture *baked_img = self->getImage(texture_index, 0); - if (baked_img && id == baked_img->getID()) - { - const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; - self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index); - maskData->mLastDiscardLevel = discard_level; - if (self->mBakedTextureDatas[baked_index].mMaskTexName) - { - LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); - } - self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; - found_texture_id = true; - break; - } - } - } - if (!found_texture_id) - { - llinfos << "onBakedTextureMasksLoaded(): unexpected image id: " << id << llendl; - } - self->dirtyMesh(); - } - else - { - // this can happen when someone uses an old baked texture possibly provided by - // viewer-side baked texture caching - llwarns << "Masks loaded callback but NO aux source!" << llendl; - } - } - - if (final || !success) - { - delete maskData; - } -} - -// static -void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) -{ - LLUUID *avatar_idp = (LLUUID *)userdata; - LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); - - if (!success && selfp) - { - selfp->removeMissingBakedTextures(); - } - if (final || !success ) - { - delete avatar_idp; - } -} - -void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) -{ - //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl; - - LLUUID id = src_vi->getID(); - LLUUID *avatar_idp = (LLUUID *)userdata; - LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); - - if (selfp && !success) - { - selfp->removeMissingBakedTextures(); - } - - if( final || !success ) - { - delete avatar_idp; - } - - if( selfp && success && final ) - { - selfp->useBakedTexture( id ); - } -} - - -// Called when baked texture is loaded and also when we start up with a baked texture -void LLVOAvatar::useBakedTexture( const LLUUID& id ) -{ - /* if(id == head_baked->getID()) - mHeadBakedLoaded = TRUE; - mLastHeadBakedID = id; - mHeadMesh0.setTexture( head_baked ); - mHeadMesh1.setTexture( head_baked ); */ - for (U32 i = 0; i < mBakedTextureDatas.size(); i++) - { - LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 ); - if (id == image_baked->getID()) - { - mBakedTextureDatas[i].mIsLoaded = true; - mBakedTextureDatas[i].mLastTextureIndex = id; - mBakedTextureDatas[i].mIsUsed = true; - for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++) - { - mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked ); - } - if (mBakedTextureDatas[i].mTexLayerSet) - { - //mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); - } - const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); - for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); - local_tex_iter != baked_dict->mLocalTextures.end(); - ++local_tex_iter) - { - if (isSelf()) setBakedReady(*local_tex_iter, TRUE); - } - - // ! BACKWARDS COMPATIBILITY ! - // Workaround for viewing avatars from old viewers that haven't baked hair textures. - // This is paired with similar code in updateMeshTextures that sets hair mesh color. - if (i == BAKED_HAIR) - { - for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) - { - mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f ); - } - } - } - } - - dirtyMesh(); -} - -// static -void LLVOAvatar::dumpArchetypeXML( void* ) -{ - LLAPRFile outfile; - outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); - apr_file_t* file = outfile.getFileHandle() ; - if (!file) - { - return; - } - - apr_file_printf( file, "\n" ); - apr_file_printf( file, "\n" ); - apr_file_printf( file, "\n\t\n" ); - - // only body parts, not clothing. - for (S32 type = LLWearableType::WT_SHAPE; type <= LLWearableType::WT_EYES; type++) - { - const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type); - apr_file_printf( file, "\n\t\t\n", wearable_name.c_str() ); - - for (LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam()) - { - LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; - if( (viewer_param->getWearableType() == type) && - (viewer_param->isTweakable() ) ) - { - apr_file_printf(file, "\t\t\n", - viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight()); - } - } - - for (U8 te = 0; te < TEX_NUM_INDICES; te++) - { - if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type) - { - // MULTIPLE_WEARABLES: extend to multiple wearables? - LLViewerTexture* te_image = ((LLVOAvatar *)(gAgentAvatarp))->getImage((ETextureIndex)te, 0); - if( te_image ) - { - std::string uuid_str; - te_image->getID().toString( uuid_str ); - apr_file_printf( file, "\t\t\n", te, uuid_str.c_str()); - } - } - } - } - apr_file_printf( file, "\t\n" ); - apr_file_printf( file, "\n\n" ); -} - - -void LLVOAvatar::setVisibilityRank(U32 rank) -{ - if (mDrawable.isNull() || mDrawable->isDead()) - { - // do nothing - return; - } - mVisibilityRank = rank; -} - -// Assumes LLVOAvatar::sInstances has already been sorted. -S32 LLVOAvatar::getUnbakedPixelAreaRank() -{ - S32 rank = 1; - for (std::vector::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - if (inst == this) - { - return rank; - } - else if (!inst->isDead() && !inst->isFullyBaked()) - { - rank++; - } - } - - llassert(0); - return 0; -} - -struct CompareScreenAreaGreater -{ - BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) - { - return lhs->getPixelArea() > rhs->getPixelArea(); - } -}; - -// static -void LLVOAvatar::cullAvatarsByPixelArea() -{ - std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater()); - - // Update the avatars that have changed status - U32 rank = 2; //1 is reserved for self. - for (std::vector::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* inst = (LLVOAvatar*) *iter; - BOOL culled; - if (inst->isSelf() || inst->isFullyBaked()) - { - culled = FALSE; - } - else - { - culled = TRUE; - } - - if (inst->mCulled != culled) - { - inst->mCulled = culled; - lldebugs << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << llendl; - inst->updateMeshTextures(); - } - - if (inst->isSelf()) - { - inst->setVisibilityRank(1); - } - else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) - { - inst->setVisibilityRank(rank++); - } - } - - S32 grey_avatars = 0; - if (LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars)) - { - LLVOAvatar::deleteCachedImages(false); - } - else - { - if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame - { - sUnbakedUpdateTime = gFrameTimeSeconds; - sUnbakedTime += gFrameIntervalSeconds; - } - if (grey_avatars > 0) - { - if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame - { - sGreyUpdateTime = gFrameTimeSeconds; - sGreyTime += gFrameIntervalSeconds; - } - } - } -} - -void LLVOAvatar::startAppearanceAnimation() -{ - if(!mAppearanceAnimating) - { - mAppearanceAnimating = TRUE; - mAppearanceMorphTimer.reset(); - mLastAppearanceBlendTime = 0.f; - } -} - -// virtual -void LLVOAvatar::removeMissingBakedTextures() -{ -} - -//----------------------------------------------------------------------------- -// LLVOAvatarXmlInfo -//----------------------------------------------------------------------------- - -LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo() - : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0) -{ -} - -LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo() -{ - std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer()); - std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer()); - std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer()); - deleteAndClear(mTexSkinColorInfo); - deleteAndClear(mTexHairColorInfo); - deleteAndClear(mTexEyeColorInfo); - std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); - std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer()); - std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer()); -} - -//----------------------------------------------------------------------------- -// LLVOAvatarBoneInfo::parseXml() -//----------------------------------------------------------------------------- -BOOL LLVOAvatarBoneInfo::parseXml(LLXmlTreeNode* node) -{ - if (node->hasName("bone")) - { - mIsJoint = TRUE; - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (!node->getFastAttributeString(name_string, mName)) - { - llwarns << "Bone without name" << llendl; - return FALSE; - } - } - else if (node->hasName("collision_volume")) - { - mIsJoint = FALSE; - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (!node->getFastAttributeString(name_string, mName)) - { - mName = "Collision Volume"; - } - } - else - { - llwarns << "Invalid node " << node->getName() << llendl; - return FALSE; - } - - static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos"); - if (!node->getFastAttributeVector3(pos_string, mPos)) - { - llwarns << "Bone without position" << llendl; - return FALSE; - } - - static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot"); - if (!node->getFastAttributeVector3(rot_string, mRot)) - { - llwarns << "Bone without rotation" << llendl; - return FALSE; - } - - static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); - if (!node->getFastAttributeVector3(scale_string, mScale)) - { - llwarns << "Bone without scale" << llendl; - return FALSE; - } - - if (mIsJoint) - { - static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot"); - if (!node->getFastAttributeVector3(pivot_string, mPivot)) - { - llwarns << "Bone without pivot" << llendl; - return FALSE; - } - } - - // parse children - LLXmlTreeNode* child; - for( child = node->getFirstChild(); child; child = node->getNextChild() ) - { - LLVOAvatarBoneInfo *child_info = new LLVOAvatarBoneInfo; - if (!child_info->parseXml(child)) - { - delete child_info; - return FALSE; - } - mChildList.push_back(child_info); - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// LLVOAvatarSkeletonInfo::parseXml() -//----------------------------------------------------------------------------- -BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node) -{ - static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones"); - if (!node->getFastAttributeS32(num_bones_string, mNumBones)) - { - llwarns << "Couldn't find number of bones." << llendl; - return FALSE; - } - - static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes"); - node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes); - - LLXmlTreeNode* child; - for( child = node->getFirstChild(); child; child = node->getNextChild() ) - { - LLVOAvatarBoneInfo *info = new LLVOAvatarBoneInfo; - if (!info->parseXml(child)) - { - delete info; - llwarns << "Error parsing bone in skeleton file" << llendl; - return FALSE; - } - mBoneInfoList.push_back(info); - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlSkeletonNode(): parses nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) -{ - LLXmlTreeNode* node = root->getChildByName( "skeleton" ); - if( !node ) - { - llwarns << "avatar file: missing " << llendl; - return FALSE; - } - - LLXmlTreeNode* child; - - // SKELETON DISTORTIONS - for (child = node->getChildByName( "param" ); - child; - child = node->getNextNamedChild()) - { - if (!child->getChildByName("param_skeleton")) - { - if (child->getChildByName("param_morph")) - { - llwarns << "Can't specify morph param in skeleton definition." << llendl; - } - else - { - llwarns << "Unknown param type." << llendl; - } - continue; - } - - LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo; - if (!info->parseXml(child)) - { - delete info; - return FALSE; - } - - mSkeletalDistortionInfoList.push_back(info); - } - - // ATTACHMENT POINTS - for (child = node->getChildByName( "attachment_point" ); - child; - child = node->getNextNamedChild()) - { - LLVOAvatarAttachmentInfo* info = new LLVOAvatarAttachmentInfo(); - - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (!child->getFastAttributeString(name_string, info->mName)) - { - llwarns << "No name supplied for attachment point." << llendl; - delete info; - continue; - } - - static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint"); - if (!child->getFastAttributeString(joint_string, info->mJointName)) - { - llwarns << "No bone declared in attachment point " << info->mName << llendl; - delete info; - continue; - } - - static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position"); - if (child->getFastAttributeVector3(position_string, info->mPosition)) - { - info->mHasPosition = TRUE; - } - - static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation"); - if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler)) - { - info->mHasRotation = TRUE; - } - static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group"); - if (child->getFastAttributeS32(group_string, info->mGroup)) - { - if (info->mGroup == -1) - info->mGroup = -1111; // -1 = none parsed, < -1 = bad value - } - - static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id"); - if (!child->getFastAttributeS32(id_string, info->mAttachmentID)) - { - llwarns << "No id supplied for attachment point " << info->mName << llendl; - delete info; - continue; - } - - static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice"); - child->getFastAttributeS32(slot_string, info->mPieMenuSlice); - - static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person"); - child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson); - - static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud"); - child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment); - - mAttachmentInfoList.push_back(info); - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlMeshNodes(): parses nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) -{ - for (LLXmlTreeNode* node = root->getChildByName( "mesh" ); - node; - node = root->getNextNamedChild()) - { - LLVOAvatarMeshInfo *info = new LLVOAvatarMeshInfo; - - // attribute: type - static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type"); - if( !node->getFastAttributeString( type_string, info->mType ) ) - { - llwarns << "Avatar file: is missing type attribute. Ignoring element. " << llendl; - delete info; - return FALSE; // Ignore this element - } - - static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod"); - if (!node->getFastAttributeS32( lod_string, info->mLOD )) - { - llwarns << "Avatar file: is missing lod attribute. Ignoring element. " << llendl; - delete info; - return FALSE; // Ignore this element - } - - static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); - if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) ) - { - llwarns << "Avatar file: is missing file_name attribute. Ignoring: " << info->mType << llendl; - delete info; - return FALSE; // Ignore this element - } - - static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference"); - node->getFastAttributeString( reference_string, info->mReferenceMeshName ); - - // attribute: min_pixel_area - static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area"); - static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width"); - if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea )) - { - F32 min_pixel_area = 0.1f; - if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area )) - { - // this is square root of pixel area (sensible to use linear space in defining lods) - min_pixel_area = min_pixel_area * min_pixel_area; - } - info->mMinPixelArea = min_pixel_area; - } - - // Parse visual params for this node only if we haven't already - for (LLXmlTreeNode* child = node->getChildByName( "param" ); - child; - child = node->getNextNamedChild()) - { - if (!child->getChildByName("param_morph")) - { - if (child->getChildByName("param_skeleton")) - { - llwarns << "Can't specify skeleton param in a mesh definition." << llendl; - } - else - { - llwarns << "Unknown param type." << llendl; - } - continue; - } - - LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo(); - if (!morphinfo->parseXml(child)) - { - delete morphinfo; - delete info; - return -1; - } - BOOL shared = FALSE; - static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared"); - child->getFastAttributeBOOL(shared_string, shared); - - info->mPolyMorphTargetInfoList.push_back(LLVOAvatarMeshInfo::morph_info_pair_t(morphinfo, shared)); - } - - mMeshInfoList.push_back(info); - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlColorNodes(): parses nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) -{ - for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" ); - color_node; - color_node = root->getNextNamedChild()) - { - std::string global_color_name; - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if (color_node->getFastAttributeString( name_string, global_color_name ) ) - { - if( global_color_name == "skin_color" ) - { - if (mTexSkinColorInfo) - { - llwarns << "avatar file: multiple instances of skin_color" << llendl; - return FALSE; - } - mTexSkinColorInfo = new LLTexGlobalColorInfo; - if( !mTexSkinColorInfo->parseXml( color_node ) ) - { - deleteAndClear(mTexSkinColorInfo); - llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl; - return FALSE; - } - } - else if( global_color_name == "hair_color" ) - { - if (mTexHairColorInfo) - { - llwarns << "avatar file: multiple instances of hair_color" << llendl; - return FALSE; - } - mTexHairColorInfo = new LLTexGlobalColorInfo; - if( !mTexHairColorInfo->parseXml( color_node ) ) - { - deleteAndClear(mTexHairColorInfo); - llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl; - return FALSE; - } - } - else if( global_color_name == "eye_color" ) - { - if (mTexEyeColorInfo) - { - llwarns << "avatar file: multiple instances of eye_color" << llendl; - return FALSE; - } - mTexEyeColorInfo = new LLTexGlobalColorInfo; - if( !mTexEyeColorInfo->parseXml( color_node ) ) - { - llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl; - return FALSE; - } - } - } - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlLayerNodes(): parses nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) -{ - for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" ); - layer_node; - layer_node = root->getNextNamedChild()) - { - LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo(); - if( layer_info->parseXml( layer_node ) ) - { - mLayerInfoList.push_back(layer_info); - } - else - { - delete layer_info; - llwarns << "avatar file: layer_set->parseXml() failed" << llendl; - return FALSE; - } - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlDriverNodes(): parses nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) -{ - LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" ); - if( driver ) - { - for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" ); - grand_child; - grand_child = driver->getNextNamedChild()) - { - if( grand_child->getChildByName( "param_driver" ) ) - { - LLDriverParamInfo* driver_info = new LLDriverParamInfo(); - if( driver_info->parseXml( grand_child ) ) - { - mDriverInfoList.push_back(driver_info); - } - else - { - delete driver_info; - llwarns << "avatar file: driver_param->parseXml() failed" << llendl; - return FALSE; - } - } - } - } - return TRUE; -} - -//----------------------------------------------------------------------------- -// parseXmlDriverNodes(): parses nodes from XML tree -//----------------------------------------------------------------------------- -BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root) -{ - LLXmlTreeNode* masks = root->getChildByName( "morph_masks" ); - if( !masks ) - { - return FALSE; - } - - for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" ); - grand_child; - grand_child = masks->getNextNamedChild()) - { - LLVOAvatarMorphInfo* info = new LLVOAvatarMorphInfo(); - - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name"); - if (!grand_child->getFastAttributeString(name_string, info->mName)) - { - llwarns << "No name supplied for morph mask." << llendl; - delete info; - continue; - } - - static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region"); - if (!grand_child->getFastAttributeString(region_string, info->mRegion)) - { - llwarns << "No region supplied for morph mask." << llendl; - delete info; - continue; - } - - static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer"); - if (!grand_child->getFastAttributeString(layer_string, info->mLayer)) - { - llwarns << "No layer supplied for morph mask." << llendl; - delete info; - continue; - } - - // optional parameter. don't throw a warning if not present. - static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); - grand_child->getFastAttributeBOOL(invert_string, info->mInvert); - - mMorphMaskInfoList.push_back(info); - } - - return TRUE; -} - -//virtual -void LLVOAvatar::updateRegion(LLViewerRegion *regionp) -{ - LLViewerObject::updateRegion(regionp); -} - -std::string LLVOAvatar::getFullname() const -{ - std::string name; - - LLNameValue* first = getNVPair("FirstName"); - LLNameValue* last = getNVPair("LastName"); - if (first && last) - { - name = LLCacheName::buildFullName( first->getString(), last->getString() ); - } - - return name; -} - -LLHost LLVOAvatar::getObjectHost() const -{ - LLViewerRegion* region = getRegion(); - if (region && !isDead()) - { - return region->getHost(); - } - else - { - return LLHost::invalid; - } -} - -//static -void LLVOAvatar::updateFreezeCounter(S32 counter) -{ - if(counter) - { - sFreezeCounter = counter; - } - else if(sFreezeCounter > 0) - { - sFreezeCounter--; - } - else - { - sFreezeCounter = 0; - } -} - -BOOL LLVOAvatar::updateLOD() -{ - if (isImpostor()) - { - return TRUE; - } - - BOOL res = updateJointLODs(); - - LLFace* facep = mDrawable->getFace(0); - if (facep->mVertexBuffer.isNull()) - { - dirtyMesh(2); - } - - if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) - { //LOD changed or new mesh created, allocate new vertex buffer if needed - updateMeshData(); - mDirtyMesh = 0; - mNeedsSkin = TRUE; - mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); - } - updateVisibility(); - - return res; -} - -void LLVOAvatar::updateLODRiggedAttachments( void ) -{ - updateLOD(); - rebuildRiggedAttachments(); -} -U32 LLVOAvatar::getPartitionType() const -{ - // Avatars merely exist as drawables in the bridge partition - return LLViewerRegion::PARTITION_BRIDGE; -} - -//static -void LLVOAvatar::updateImpostors() -{ - for (std::vector::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* avatar = (LLVOAvatar*) *iter; - if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor()) - { - gPipeline.generateImpostor(avatar); - } - } -} - -BOOL LLVOAvatar::isImpostor() const -{ - return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; -} - - -BOOL LLVOAvatar::needsImpostorUpdate() const -{ - return mNeedsImpostorUpdate; -} - -const LLVector3& LLVOAvatar::getImpostorOffset() const -{ - return mImpostorOffset; -} - -const LLVector2& LLVOAvatar::getImpostorDim() const -{ - return mImpostorDim; -} - -void LLVOAvatar::setImpostorDim(const LLVector2& dim) -{ - mImpostorDim = dim; -} - -void LLVOAvatar::cacheImpostorValues() -{ - getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance); -} - -void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const -{ - const LLVector4a* ext = mDrawable->getSpatialExtents(); - extents[0] = ext[0]; - extents[1] = ext[1]; - - LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset); - distance = at.normalize(); - F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis()); - angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da; - angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da; - angle.mV[2] = da; -} - -void LLVOAvatar::idleUpdateRenderCost() -{ - static const U32 ARC_BODY_PART_COST = 20; - static const U32 ARC_LIMIT = 2048; - - static std::set all_textures; - - if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) - { - return; - } - - U32 cost = 0; - std::set textures; - - for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) - { - const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); - ETextureIndex tex_index = baked_dict->mTextureIndex; - if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) - { - if (isTextureVisible(tex_index)) - { - cost +=ARC_BODY_PART_COST; - } - } - } - - for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { - const LLViewerObject* attached_object = (*attachment_iter); - if (attached_object && !attached_object->isHUDAttachment()) - { - const LLDrawable* drawable = attached_object->mDrawable; - if (drawable) - { - const LLVOVolume* volume = drawable->getVOVolume(); - if (volume) - { - cost += volume->getRenderCost(textures); - } - } - } - } - - } - - // Diagnostic output to identify all avatar-related textures. - // Does not affect rendering cost calculation. - // Could be wrapped in a debug option if output becomes problematic. - if (isSelf()) - { - // print any attachment textures we didn't already know about. - for (std::set::iterator it = textures.begin(); it != textures.end(); ++it) - { - LLUUID image_id = *it; - if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - continue; - if (all_textures.find(image_id) == all_textures.end()) - { - // attachment texture not previously seen. - llinfos << "attachment_texture: " << image_id.asString() << llendl; - all_textures.insert(image_id); - } - } - - // print any avatar textures we didn't already know about - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++iter) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - // TODO: MULTI-WEARABLE: handle multiple textures for self - const LLViewerTexture* te_image = getImage(iter->first,0); - if (!te_image) - continue; - LLUUID image_id = te_image->getID(); - if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) - continue; - if (all_textures.find(image_id) == all_textures.end()) - { - llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl; - all_textures.insert(image_id); - } - } - } - - cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST; - - setDebugText(llformat("%d", cost)); - F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); - F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f); - mText->setColor(LLColor4(red,green,0,1)); -} - -// static -BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index) -{ - if (index < 0 || index >= TEX_NUM_INDICES) return false; - return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsLocalTexture; -} - -// static -BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index) -{ - if (index < 0 || index >= TEX_NUM_INDICES) return false; - return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsBakedTexture; -} - -const std::string LLVOAvatar::getBakedStatusForPrintout() const -{ - std::string line; - - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - ++iter) - { - const ETextureIndex index = iter->first; - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - if (texture_dict->mIsBakedTexture) - { - line += texture_dict->mName; - if (isTextureDefined(index)) - { - line += "_baked"; - } - line += " "; - } - } - return line; -} - - - -//virtual -S32 LLVOAvatar::getTexImageSize() const -{ - return TEX_IMAGE_SIZE_OTHER; -} - -//----------------------------------------------------------------------------- -// Utility functions -//----------------------------------------------------------------------------- - -F32 calc_bouncy_animation(F32 x) -{ - return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; -} - -//virtual -BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index ) const -{ - if (isIndexLocalTexture(te)) - { - return FALSE; - } - - return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR && - getImage(te, index)->getID() != IMG_DEFAULT); -} - -//virtual -BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const -{ - if (isIndexLocalTexture(type)) - { - return isTextureDefined(type, index); - } - else - { - // baked textures can use TE images directly - return ((isTextureDefined(type) || isSelf()) - && (getTEImage(type)->getID() != IMG_INVISIBLE - || LLDrawPoolAlpha::sShowDebugAlpha)); - } -} - -//virtual -BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const -{ - // non-self avatars don't have wearables - return FALSE; -} - +/** + * @File llvoavatar.cpp + * @brief Implementation of LLVOAvatar class which is a derivation of LLViewerObject + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if LL_MSVC +// disable warning about boost::lexical_cast returning uninitialized data +// when it fails to parse the string +#pragma warning (disable:4701) +#endif + +#include "llviewerprecompiledheaders.h" + +#include "llvoavatar.h" + +#include +#include + +#include "llaudioengine.h" +#include "llcachename.h" +#include "noise.h" +#include "sound_ids.h" + +#include "llagent.h" // Get state values from here +#include "llagentcamera.h" +#include "llagentwearables.h" +#include "llanimationstates.h" +#include "llavatarnamecache.h" +#include "llavatarpropertiesprocessor.h" +#include "llviewercontrol.h" +#include "llcallingcard.h" // IDEVO for LLAvatarTracker +#include "lldrawpoolavatar.h" +#include "lldriverparam.h" +#include "lleditingmotion.h" +#include "llemote.h" +//#include "llfirstuse.h" +#include "llheadrotmotion.h" +#include "llhudeffecttrail.h" +#include "llhudmanager.h" +#include "llhudnametag.h" +#include "llhudtext.h" // for mText/mDebugText +#include "llkeyframefallmotion.h" +#include "llkeyframestandmotion.h" +#include "llkeyframewalkmotion.h" +#include "llmanipscale.h" // for get_default_max_prim_scale() +#include "llmeshrepository.h" +#include "llmutelist.h" +#include "llmoveview.h" +#include "llnotificationsutil.h" +#include "llquantize.h" +#include "llrand.h" +#include "llregionhandle.h" +#include "llresmgr.h" +#include "llselectmgr.h" +#include "llsprite.h" +#include "lltargetingmotion.h" +#include "lltexlayer.h" +#include "lltoolmorph.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llviewermenu.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmgr.h" +#include "llviewershadermgr.h" +#include "llviewerstats.h" +#include "llvoavatarself.h" +#include "llvovolume.h" +#include "llworld.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llsky.h" +#include "llanimstatelabels.h" +#include "lltrans.h" +#include "llappearancemgr.h" + +#include "llgesturemgr.h" //needed to trigger the voice gesticulations +#include "llvoiceclient.h" +#include "llvoicevisualizer.h" // Ventrella + +#include "lldebugmessagebox.h" +extern F32 SPEED_ADJUST_MAX; +extern F32 SPEED_ADJUST_MAX_SEC; +extern F32 ANIM_SPEED_MAX; +extern F32 ANIM_SPEED_MIN; + +#if LL_MSVC +// disable boost::lexical_cast warning +#pragma warning (disable:4702) +#endif + +#include + +using namespace LLVOAvatarDefines; + +//----------------------------------------------------------------------------- +// Global constants +//----------------------------------------------------------------------------- +const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise" +const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot" +const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing" +const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye" +const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust" +const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion" +const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot" +const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix" +const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target" +const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust" + + +//----------------------------------------------------------------------------- +// Constants +//----------------------------------------------------------------------------- +const std::string AVATAR_DEFAULT_CHAR = "avatar"; + +const S32 MIN_PIXEL_AREA_FOR_COMPOSITE = 1024; +const F32 SHADOW_OFFSET_AMT = 0.03f; + +const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this +const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations. + +const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying +const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking +const F32 PELVIS_LAG_MOUSELOOK = 0.15f; +const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f; +const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this! + +const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between +const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction + // when moving fast & slow +const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees +const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise. + +const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f; +const F32 BREATHE_SCALE_MOTION_STRENGTH = 0.005f; + +const F32 MIN_SHADOW_HEIGHT = 0.f; +const F32 MAX_SHADOW_HEIGHT = 0.3f; + +const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000; +const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000; +const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40; + +const S32 TEX_IMAGE_SIZE_SELF = 512; +const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF; +const S32 TEX_IMAGE_SIZE_OTHER = 512 / 4; // The size of local textures for other (!isSelf()) avatars + +const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f; + +const S32 MORPH_MASK_REQUESTED_DISCARD = 0; + +// Discard level at which to switch to baked textures +// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB +const S32 SWITCH_TO_BAKED_DISCARD = 5; + +const F32 FOOT_COLLIDE_FUDGE = 0.04f; + +const F32 HOVER_EFFECT_MAX_SPEED = 3.f; +const F32 HOVER_EFFECT_STRENGTH = 0.f; +const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f; +const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f; +const F32 APPEARANCE_MORPH_TIME = 0.65f; +const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds +const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory +const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f; +const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f; +const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN; +const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12; +const F32 CHAT_FADE_TIME = 8.0; +const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f; + +const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0); + +enum ERenderName +{ + RENDER_NAME_NEVER, + RENDER_NAME_ALWAYS, + RENDER_NAME_FADE +}; + +//----------------------------------------------------------------------------- +// Callback data +//----------------------------------------------------------------------------- + +struct LLTextureMaskData +{ + LLTextureMaskData( const LLUUID& id ) : + mAvatarID(id), + mLastDiscardLevel(S32_MAX) + {} + LLUUID mAvatarID; + S32 mLastDiscardLevel; +}; + +/********************************************************************************* + ** ** + ** Begin private LLVOAvatar Support classes + ** + **/ + +//------------------------------------------------------------------------ +// LLVOBoneInfo +// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton. +//------------------------------------------------------------------------ +class LLVOAvatarBoneInfo +{ + friend class LLVOAvatar; + friend class LLVOAvatarSkeletonInfo; +public: + LLVOAvatarBoneInfo() : mIsJoint(FALSE) {} + ~LLVOAvatarBoneInfo() + { + std::for_each(mChildList.begin(), mChildList.end(), DeletePointer()); + } + BOOL parseXml(LLXmlTreeNode* node); + +private: + std::string mName; + BOOL mIsJoint; + LLVector3 mPos; + LLVector3 mRot; + LLVector3 mScale; + LLVector3 mPivot; + typedef std::vector child_list_t; + child_list_t mChildList; +}; + +//------------------------------------------------------------------------ +// LLVOAvatarSkeletonInfo +// Overall avatar skeleton +//------------------------------------------------------------------------ +class LLVOAvatarSkeletonInfo +{ + friend class LLVOAvatar; +public: + LLVOAvatarSkeletonInfo() : + mNumBones(0), mNumCollisionVolumes(0) {} + ~LLVOAvatarSkeletonInfo() + { + std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer()); + } + BOOL parseXml(LLXmlTreeNode* node); + S32 getNumBones() const { return mNumBones; } + S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; } + +private: + S32 mNumBones; + S32 mNumCollisionVolumes; + typedef std::vector bone_info_list_t; + bone_info_list_t mBoneInfoList; +}; + +//----------------------------------------------------------------------------- +// class LLBodyNoiseMotion +//----------------------------------------------------------------------------- +class LLBodyNoiseMotion : + public LLMotion +{ +public: + // Constructor + LLBodyNoiseMotion(const LLUUID &id) + : LLMotion(id) + { + mName = "body_noise"; + mTorsoState = new LLJointState; + } + + // Destructor + virtual ~LLBodyNoiseMotion() { } + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.0; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.0; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character) + { + if( !mTorsoState->setJoint( character->getJoint("mTorso") )) + { + return STATUS_FAILURE; + } + + mTorsoState->setUsage(LLJointState::ROT); + + addJointState( mTorsoState ); + return STATUS_SUCCESS; + } + + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate() { return TRUE; } + + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask) + { + F32 nx[2]; + nx[0]=time*TORSO_NOISE_SPEED; + nx[1]=0.0f; + F32 ny[2]; + ny[0]=0.0f; + ny[1]=time*TORSO_NOISE_SPEED; + F32 noiseX = noise2(nx); + F32 noiseY = noise2(ny); + + F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f; + F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f; + LLQuaternion tQn; + tQn.setQuat( rx, ry, 0.0f ); + mTorsoState->setRotation( tQn ); + + return TRUE; + } + + // called when a motion is deactivated + virtual void onDeactivate() {} + +private: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LLPointer mTorsoState; +}; + +//----------------------------------------------------------------------------- +// class LLBreatheMotionRot +//----------------------------------------------------------------------------- +class LLBreatheMotionRot : + public LLMotion +{ +public: + // Constructor + LLBreatheMotionRot(const LLUUID &id) : + LLMotion(id), + mBreatheRate(1.f), + mCharacter(NULL) + { + mName = "breathe_rot"; + mChestState = new LLJointState; + } + + // Destructor + virtual ~LLBreatheMotionRot() {} + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.0; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.0; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character) + { + mCharacter = character; + BOOL success = true; + + if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; } + + if ( success ) + { + mChestState->setUsage(LLJointState::ROT); + addJointState( mChestState ); + } + + if ( success ) + { + return STATUS_SUCCESS; + } + else + { + return STATUS_FAILURE; + } + } + + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate() { return TRUE; } + + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask) + { + mBreatheRate = 1.f; + + F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH); + + mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f))); + + return TRUE; + } + + // called when a motion is deactivated + virtual void onDeactivate() {} + +private: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LLPointer mChestState; + F32 mBreatheRate; + LLCharacter* mCharacter; +}; + +//----------------------------------------------------------------------------- +// class LLPelvisFixMotion +//----------------------------------------------------------------------------- +class LLPelvisFixMotion : + public LLMotion +{ +public: + // Constructor + LLPelvisFixMotion(const LLUUID &id) + : LLMotion(id), mCharacter(NULL) + { + mName = "pelvis_fix"; + + mPelvisState = new LLJointState; + } + + // Destructor + virtual ~LLPelvisFixMotion() { } + +public: + //------------------------------------------------------------------------- + // functions to support MotionController and MotionRegistry + //------------------------------------------------------------------------- + // static constructor + // all subclasses must implement such a function and register it + static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); } + +public: + //------------------------------------------------------------------------- + // animation callbacks to be implemented by subclasses + //------------------------------------------------------------------------- + + // motions must specify whether or not they loop + virtual BOOL getLoop() { return TRUE; } + + // motions must report their total duration + virtual F32 getDuration() { return 0.0; } + + // motions must report their "ease in" duration + virtual F32 getEaseInDuration() { return 0.5f; } + + // motions must report their "ease out" duration. + virtual F32 getEaseOutDuration() { return 0.5f; } + + // motions must report their priority + virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; } + + virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; } + + // called to determine when a motion should be activated/deactivated based on avatar pixel coverage + virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; } + + // run-time (post constructor) initialization, + // called after parameters have been set + // must return true to indicate success and be available for activation + virtual LLMotionInitStatus onInitialize(LLCharacter *character) + { + mCharacter = character; + + if (!mPelvisState->setJoint( character->getJoint("mPelvis"))) + { + return STATUS_FAILURE; + } + + mPelvisState->setUsage(LLJointState::POS); + + addJointState( mPelvisState ); + return STATUS_SUCCESS; + } + + // called when a motion is activated + // must return TRUE to indicate success, or else + // it will be deactivated + virtual BOOL onActivate() { return TRUE; } + + // called per time step + // must return TRUE while it is active, and + // must return FALSE when the motion is completed. + virtual BOOL onUpdate(F32 time, U8* joint_mask) + { + mPelvisState->setPosition(LLVector3::zero); + + return TRUE; + } + + // called when a motion is deactivated + virtual void onDeactivate() {} + +private: + //------------------------------------------------------------------------- + // joint states to be animated + //------------------------------------------------------------------------- + LLPointer mPelvisState; + LLCharacter* mCharacter; +}; + +/** + ** + ** End LLVOAvatar Support classes + ** ** + *********************************************************************************/ + + +//----------------------------------------------------------------------------- +// Static Data +//----------------------------------------------------------------------------- +LLXmlTree LLVOAvatar::sXMLTree; +LLXmlTree LLVOAvatar::sSkeletonXMLTree; +LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL; +LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL; +LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL; +S32 LLVOAvatar::sFreezeCounter = 0; +U32 LLVOAvatar::sMaxVisible = 12; +F32 LLVOAvatar::sRenderDistance = 256.f; +S32 LLVOAvatar::sNumVisibleAvatars = 0; +S32 LLVOAvatar::sNumLODChangesThisFrame = 0; + +const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df"); +const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] = +{ + SND_STONE_RUBBER, + SND_METAL_RUBBER, + SND_GLASS_RUBBER, + SND_WOOD_RUBBER, + SND_FLESH_RUBBER, + SND_RUBBER_PLASTIC, + SND_RUBBER_RUBBER +}; + +S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS; +BOOL LLVOAvatar::sRenderGroupTitles = TRUE; +S32 LLVOAvatar::sNumVisibleChatBubbles = 0; +BOOL LLVOAvatar::sDebugInvisible = FALSE; +BOOL LLVOAvatar::sShowAttachmentPoints = FALSE; +BOOL LLVOAvatar::sShowAnimationDebug = FALSE; +BOOL LLVOAvatar::sShowFootPlane = FALSE; +BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE; +F32 LLVOAvatar::sLODFactor = 1.f; +BOOL LLVOAvatar::sUseImpostors = FALSE; +BOOL LLVOAvatar::sJointDebug = FALSE; + +F32 LLVOAvatar::sUnbakedTime = 0.f; +F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; +F32 LLVOAvatar::sGreyTime = 0.f; +F32 LLVOAvatar::sGreyUpdateTime = 0.f; + +//----------------------------------------------------------------------------- +// Helper functions +//----------------------------------------------------------------------------- +static F32 calc_bouncy_animation(F32 x); + +//----------------------------------------------------------------------------- +// LLVOAvatar() +//----------------------------------------------------------------------------- +LLVOAvatar::LLVOAvatar(const LLUUID& id, + const LLPCode pcode, + LLViewerRegion* regionp) : + LLViewerObject(id, pcode, regionp), + mIsDummy(FALSE), + mSpecialRenderMode(0), + mTurning(FALSE), + mPelvisToFoot(0.f), + mLastSkeletonSerialNum( 0 ), + mHeadOffset(), + mIsSitting(FALSE), + mTimeVisible(), + mTyping(FALSE), + mMeshValid(FALSE), + mVisible(FALSE), + mWindFreq(0.f), + mRipplePhase( 0.f ), + mBelowWater(FALSE), + mLastAppearanceBlendTime(0.f), + mAppearanceAnimating(FALSE), + mNameString(), + mTitle(), + mNameAway(false), + mNameBusy(false), + mNameMute(false), + mNameAppearance(false), + mNameFriend(false), + mNameAlpha(0.f), + mRenderGroupTitles(sRenderGroupTitles), + mNameCloud(false), + mFirstTEMessageReceived( FALSE ), + mFirstAppearanceMessageReceived( FALSE ), + mCulled( FALSE ), + mVisibilityRank(0), + mTexSkinColor( NULL ), + mTexHairColor( NULL ), + mTexEyeColor( NULL ), + mNeedsSkin(FALSE), + mLastSkinTime(0.f), + mUpdatePeriod(1), + mFullyLoaded(FALSE), + mPreviousFullyLoaded(FALSE), + mFullyLoadedInitialized(FALSE), + mSupportsAlphaLayers(FALSE), + mLoadedCallbacksPaused(FALSE), + mHasPelvisOffset( FALSE ) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + //VTResume(); // VTune + + // mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline + const BOOL needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job + mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim ); + + lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl; + + mPelvisp = NULL; + + mBakedTextureDatas.resize(BAKED_NUM_INDICES); + for (U32 i = 0; i < mBakedTextureDatas.size(); i++ ) + { + mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR; + mBakedTextureDatas[i].mTexLayerSet = NULL; + mBakedTextureDatas[i].mIsLoaded = false; + mBakedTextureDatas[i].mIsUsed = false; + mBakedTextureDatas[i].mMaskTexName = 0; + mBakedTextureDatas[i].mTextureIndex = LLVOAvatarDictionary::bakedToLocalTextureIndex((EBakedTextureIndex)i); + } + + mDirtyMesh = 2; // Dirty geometry, need to regenerate. + mMeshTexturesDirty = FALSE; + mHeadp = NULL; + + mIsBuilt = FALSE; + + mNumJoints = 0; + mSkeleton = NULL; + + mNumCollisionVolumes = 0; + mCollisionVolumes = NULL; + + // set up animation variables + mSpeed = 0.f; + setAnimationData("Speed", &mSpeed); + + mNeedsImpostorUpdate = TRUE; + mNeedsAnimUpdate = TRUE; + + mImpostorDistance = 0; + mImpostorPixelArea = 0; + + setNumTEs(TEX_NUM_INDICES); + + mbCanSelect = TRUE; + + mSignaledAnimations.clear(); + mPlayingAnimations.clear(); + + mWasOnGroundLeft = FALSE; + mWasOnGroundRight = FALSE; + + mTimeLast = 0.0f; + mSpeedAccum = 0.0f; + + mRippleTimeLast = 0.f; + + mInAir = FALSE; + + mStepOnLand = TRUE; + mStepMaterial = 0; + + mLipSyncActive = false; + mOohMorph = NULL; + mAahMorph = NULL; + + mCurrentGesticulationLevel = 0; + + mRuthTimer.reset(); + mRuthDebugTimer.reset(); + mDebugExistenceTimer.reset(); + mPelvisOffset = LLVector3(0.0f,0.0f,0.0f); +} + +//------------------------------------------------------------------------ +// LLVOAvatar::~LLVOAvatar() +//------------------------------------------------------------------------ +LLVOAvatar::~LLVOAvatar() +{ + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (!mFullyLoaded) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left after " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds as cloud." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftCloudNotification",args); + } + else + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftNotification",args); + } + + } + lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl; + + mRoot.removeAllChildren(); + + deleteAndClearArray(mSkeleton); + deleteAndClearArray(mCollisionVolumes); + + mNumJoints = 0; + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + deleteAndClear(mBakedTextureDatas[i].mTexLayerSet); + mBakedTextureDatas[i].mMeshes.clear(); + + for (morph_list_t::iterator iter2 = mBakedTextureDatas[i].mMaskedMorphs.begin(); + iter2 != mBakedTextureDatas[i].mMaskedMorphs.end(); iter2++) + { + LLMaskedMorph* masked_morph = (*iter2); + delete masked_morph; + } + } + + std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer()); + mAttachmentPoints.clear(); + + deleteAndClear(mTexSkinColor); + deleteAndClear(mTexHairColor); + deleteAndClear(mTexEyeColor); + + std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer()); + mMeshes.clear(); + + for (std::vector::iterator jointIter = mMeshLOD.begin(); + jointIter != mMeshLOD.end(); + ++jointIter) + { + LLViewerJoint* joint = (LLViewerJoint *) *jointIter; + std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer()); + joint->mMeshParts.clear(); + } + std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer()); + mMeshLOD.clear(); + + mDead = TRUE; + + mAnimationSources.clear(); + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; + + lldebugs << "LLVOAvatar Destructor end" << llendl; +} + +void LLVOAvatar::markDead() +{ + if (mNameText) + { + mNameText->markDead(); + mNameText = NULL; + sNumVisibleChatBubbles--; + } + mVoiceVisualizer->markDead(); + LLLoadedCallbackEntry::cleanUpCallbackList(&mCallbackTextureList) ; + LLViewerObject::markDead(); +} + + +BOOL LLVOAvatar::isFullyBaked() +{ + if (mIsDummy) return TRUE; + if (getNumTEs() == 0) return FALSE; + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex) + && ( (i != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) ) ) + { + return FALSE; + } + } + return TRUE; +} + +void LLVOAvatar::deleteLayerSetCaches(bool clearAll) +{ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + if (mBakedTextureDatas[i].mTexLayerSet) + { + // ! BACKWARDS COMPATIBILITY ! + // Can be removed after hair baking is mandatory on the grid + if ((i != BAKED_HAIR || isSelf()) && !clearAll) + { + mBakedTextureDatas[i].mTexLayerSet->deleteCaches(); + } + } + if (mBakedTextureDatas[i].mMaskTexName) + { + glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); + mBakedTextureDatas[i].mMaskTexName = 0 ; + } + } +} + +// static +BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars) +{ + BOOL res = TRUE; + grey_avatars = 0; + for (std::vector::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + if( inst->isDead() ) + { + continue; + } + else if( !inst->isFullyBaked() ) + { + res = FALSE; + if (inst->mHasGrey) + { + ++grey_avatars; + } + } + } + return res; +} + +// static +void LLVOAvatar::dumpBakedStatus() +{ + LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal(); + + for (std::vector::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + llinfos << "Avatar "; + + LLNameValue* firstname = inst->getNVPair("FirstName"); + LLNameValue* lastname = inst->getNVPair("LastName"); + + if( firstname ) + { + llcont << firstname->getString(); + } + if( lastname ) + { + llcont << " " << lastname->getString(); + } + + llcont << " " << inst->mID; + + if( inst->isDead() ) + { + llcont << " DEAD ("<< inst->getNumRefs() << " refs)"; + } + + if( inst->isSelf() ) + { + llcont << " (self)"; + } + + + F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length(); + llcont << " " << dist_to_camera << "m "; + + llcont << " " << inst->mPixelArea << " pixels"; + + if( inst->isVisible() ) + { + llcont << " (visible)"; + } + else + { + llcont << " (not visible)"; + } + + if( inst->isFullyBaked() ) + { + llcont << " Baked"; + } + else + { + llcont << " Unbaked ("; + + for (LLVOAvatarDictionary::BakedTextures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + ++iter) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = iter->second; + const ETextureIndex index = baked_dict->mTextureIndex; + if (!inst->isTextureDefined(index)) + { + llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName; + } + } + llcont << " ) " << inst->getUnbakedPixelAreaRank(); + if( inst->isCulled() ) + { + llcont << " culled"; + } + } + llcont << llendl; + } +} + +//static +void LLVOAvatar::restoreGL() +{ + if (!isAgentAvatarValid()) return; + + gAgentAvatarp->setCompositeUpdatesEnabled(TRUE); + for (U32 i = 0; i < gAgentAvatarp->mBakedTextureDatas.size(); i++) + { + gAgentAvatarp->invalidateComposite(gAgentAvatarp->mBakedTextureDatas[i].mTexLayerSet, FALSE); + } + gAgentAvatarp->updateMeshTextures(); +} + +//static +void LLVOAvatar::destroyGL() +{ + deleteCachedImages(); + + resetImpostors(); +} + +//static +void LLVOAvatar::resetImpostors() +{ + for (std::vector::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* avatar = (LLVOAvatar*) *iter; + avatar->mImpostor.release(); + } +} + +// static +void LLVOAvatar::deleteCachedImages(bool clearAll) +{ + if (LLTexLayerSet::sHasCaches) + { + lldebugs << "Deleting layer set caches" << llendl; + for (std::vector::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + inst->deleteLayerSetCaches(clearAll); + } + LLTexLayerSet::sHasCaches = FALSE; + } + LLVOAvatarSelf::deleteScratchTextures(); + LLTexLayerStaticImageList::getInstance()->deleteCachedImages(); +} + + +//------------------------------------------------------------------------ +// static +// LLVOAvatar::initClass() +//------------------------------------------------------------------------ +void LLVOAvatar::initClass() +{ + std::string xmlFile; + + xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml"; + BOOL success = sXMLTree.parseFile( xmlFile, FALSE ); + if (!success) + { + llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl; + } + + // now sanity check xml file + LLXmlTreeNode* root = sXMLTree.getRoot(); + if (!root) + { + llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl; + return; + } + + //------------------------------------------------------------------------- + // (root) + //------------------------------------------------------------------------- + if( !root->hasName( "linden_avatar" ) ) + { + llerrs << "Invalid avatar file header: " << xmlFile << llendl; + } + + std::string version; + static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); + if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) + { + llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl; + } + + S32 wearable_def_version = 1; + static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version"); + root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version ); + LLWearable::setCurrentDefinitionVersion( wearable_def_version ); + + std::string mesh_file_name; + + LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" ); + if (!skeleton_node) + { + llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl; + return; + } + + std::string skeleton_file_name; + static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); + if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name)) + { + llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl; + } + + std::string skeleton_path; + skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name); + if (!parseSkeletonFile(skeleton_path)) + { + llerrs << "Error parsing skeleton file: " << skeleton_path << llendl; + } + + // Process XML data + + // avatar_skeleton.xml + llassert(!sAvatarSkeletonInfo); + sAvatarSkeletonInfo = new LLVOAvatarSkeletonInfo; + if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot())) + { + llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl; + } + // parse avatar_lad.xml + llassert(!sAvatarXmlInfo); + sAvatarXmlInfo = new LLVOAvatarXmlInfo; + if (!sAvatarXmlInfo->parseXmlSkeletonNode(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlMeshNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlColorNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlLayerNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlDriverNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + if (!sAvatarXmlInfo->parseXmlMorphNodes(root)) + { + llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl; + } + + gAnimLibrary.animStateSetString(ANIM_AGENT_BODY_NOISE,"body_noise"); + gAnimLibrary.animStateSetString(ANIM_AGENT_BREATHE_ROT,"breathe_rot"); + gAnimLibrary.animStateSetString(ANIM_AGENT_EDITING,"editing"); + gAnimLibrary.animStateSetString(ANIM_AGENT_EYE,"eye"); + gAnimLibrary.animStateSetString(ANIM_AGENT_FLY_ADJUST,"fly_adjust"); + gAnimLibrary.animStateSetString(ANIM_AGENT_HAND_MOTION,"hand_motion"); + gAnimLibrary.animStateSetString(ANIM_AGENT_HEAD_ROT,"head_rot"); + gAnimLibrary.animStateSetString(ANIM_AGENT_PELVIS_FIX,"pelvis_fix"); + gAnimLibrary.animStateSetString(ANIM_AGENT_TARGET,"target"); + gAnimLibrary.animStateSetString(ANIM_AGENT_WALK_ADJUST,"walk_adjust"); +} + + +void LLVOAvatar::cleanupClass() +{ + deleteAndClear(sAvatarXmlInfo); + sSkeletonXMLTree.cleanup(); + sXMLTree.cleanup(); +} + +void LLVOAvatar::initInstance(void) +{ + //------------------------------------------------------------------------- + // initialize joint, mesh and shape members + //------------------------------------------------------------------------- + mRoot.setName( "mRoot" ); + + for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; + LLViewerJoint* joint = new LLViewerJoint(); + joint->setName(mesh_dict->mName); + joint->setMeshID(mesh_index); + mMeshLOD.push_back(joint); + + /* mHairLOD.setName("mHairLOD"); + mHairMesh0.setName("mHairMesh0"); + mHairMesh0.setMeshID(MESH_ID_HAIR); + mHairMesh1.setName("mHairMesh1"); */ + for (U32 lod = 0; lod < mesh_dict->mLOD; lod++) + { + LLViewerJointMesh* mesh = new LLViewerJointMesh(); + std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast(lod); + // We pre-pended an m - need to capitalize first character for camelCase + mesh_name[1] = toupper(mesh_name[1]); + mesh->setName(mesh_name); + mesh->setMeshID(mesh_index); + mesh->setPickName(mesh_dict->mPickName); + mesh->setIsTransparent(FALSE); + switch((int)mesh_index) + { + case MESH_ID_HAIR: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_SKIRT: + mesh->setIsTransparent(TRUE); + break; + case MESH_ID_EYEBALL_LEFT: + case MESH_ID_EYEBALL_RIGHT: + mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f ); + break; + } + + joint->mMeshParts.push_back(mesh); + } + } + + //------------------------------------------------------------------------- + // associate baked textures with meshes + //------------------------------------------------------------------------- + for (LLVOAvatarDictionary::Meshes::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); + ++iter) + { + const EMeshIndex mesh_index = iter->first; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = iter->second; + const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID; + // Skip it if there's no associated baked texture. + if (baked_texture_index == BAKED_NUM_INDICES) continue; + + for (std::vector::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin(); + iter != mMeshLOD[mesh_index]->mMeshParts.end(); + ++iter) + { + LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter; + mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh); + } + } + + + //------------------------------------------------------------------------- + // register motions + //------------------------------------------------------------------------- + if (LLCharacter::sInstances.size() == 1) + { + LLKeyframeMotion::setVFS(gStaticVFS); + registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create ); + registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create ); + registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create ); + registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create ); + registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create ); + registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create ); + + // motions without a start/stop bit + registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create ); + registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create ); + registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create ); + registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create ); + registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create ); + registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create ); + registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create ); + registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create ); + registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create ); + registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create ); + registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create ); + registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create ); + + } + + if (gNoRender) + { + return; + } + + buildCharacter(); + + if (gNoRender) + { + return; + } + + // preload specific motions here + createMotion( ANIM_AGENT_CUSTOMIZE); + createMotion( ANIM_AGENT_CUSTOMIZE_DONE); + + //VTPause(); // VTune + + mVoiceVisualizer->setVoiceEnabled( LLVoiceClient::getInstance()->getVoiceEnabled( mID ) ); + +} + +const LLVector3 LLVOAvatar::getRenderPosition() const +{ + if (mDrawable.isNull() || mDrawable->getGeneration() < 0) + { + return getPositionAgent(); + } + else if (isRoot()) + { + return mDrawable->getPositionAgent(); + } + else + { + return getPosition() * mDrawable->getParent()->getRenderMatrix(); + } +} + +void LLVOAvatar::updateDrawable(BOOL force_damped) +{ + clearChanged(SHIFTED); +} + +void LLVOAvatar::onShift(const LLVector4a& shift_vector) +{ + const LLVector3& shift = reinterpret_cast(shift_vector); + mLastAnimExtents[0] += shift; + mLastAnimExtents[1] += shift; + mNeedsImpostorUpdate = TRUE; + mNeedsAnimUpdate = TRUE; +} + +void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax) +{ + if (isImpostor() && !needsImpostorUpdate()) + { + LLVector3 delta = getRenderPosition() - + ((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset)); + + newMin.load3( (mLastAnimExtents[0] + delta).mV); + newMax.load3( (mLastAnimExtents[1] + delta).mV); + } + else + { + getSpatialExtents(newMin,newMax); + mLastAnimExtents[0].set(newMin.getF32ptr()); + mLastAnimExtents[1].set(newMax.getF32ptr()); + LLVector4a pos_group; + pos_group.setAdd(newMin,newMax); + pos_group.mul(0.5f); + mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition(); + mDrawable->setPositionGroup(pos_group); + } +} + +void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) +{ + LLVector4a buffer(0.25f); + LLVector4a pos; + pos.load3(getRenderPosition().mV); + newMin.setSub(pos, buffer); + newMax.setAdd(pos, buffer); + + float max_attachment_span = get_default_max_prim_scale() * 5.0f; + + //stretch bounding box by joint positions + for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i) + { + LLPolyMesh* mesh = i->second; + for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++) + { + LLVector4a trans; + trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV); + update_min_max(newMin, newMax, trans); + } + } + + LLVector4a center, size; + center.setAdd(newMin, newMax); + center.mul(0.5f); + + size.setSub(newMax,newMin); + size.mul(0.5f); + + mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); + + //stretch bounding box by attachments + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + if (!attachment->getValid()) + { + continue ; + } + + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) + { + LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + LLSpatialBridge* bridge = drawable->getSpatialBridge(); + if (bridge) + { + const LLVector4a* ext = bridge->getSpatialExtents(); + LLVector4a distance; + distance.setSub(ext[1], ext[0]); + LLVector4a max_span(max_attachment_span); + + S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7; + + // Only add the prim to spatial extents calculations if it isn't a megaprim. + // max_attachment_span calculated at the start of the function + // (currently 5 times our max prim size) + if (lt == 0x7) + { + update_min_max(newMin,newMax,ext[0]); + update_min_max(newMin,newMax,ext[1]); + } + } + } + } + } + } + + //pad bounding box + + newMin.sub(buffer); + newMax.add(buffer); +} + +//----------------------------------------------------------------------------- +// renderCollisionVolumes() +//----------------------------------------------------------------------------- +void LLVOAvatar::renderCollisionVolumes() +{ + for (S32 i = 0; i < mNumCollisionVolumes; i++) + { + mCollisionVolumes[i].renderCollision(); + } + + if (mNameText.notNull()) + { + LLVector3 unused; + mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE); + } +} + +BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + S32 face, + BOOL pick_transparent, + S32* face_hit, + LLVector3* intersection, + LLVector2* tex_coord, + LLVector3* normal, + LLVector3* bi_normal) +{ + if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar) + { + return FALSE; + } + + if (lineSegmentBoundingBox(start, end)) + { + for (S32 i = 0; i < mNumCollisionVolumes; ++i) + { + mCollisionVolumes[i].updateWorldMatrix(); + + glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix); + glh::matrix4f inverse = mat.inverse(); + glh::matrix4f norm_mat = inverse.transpose(); + + glh::vec3f p1(start.mV); + glh::vec3f p2(end.mV); + + inverse.mult_matrix_vec(p1); + inverse.mult_matrix_vec(p2); + + LLVector3 position; + LLVector3 norm; + + if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm)) + { + glh::vec3f res_pos(position.mV); + mat.mult_matrix_vec(res_pos); + + norm.normalize(); + glh::vec3f res_norm(norm.mV); + norm_mat.mult_matrix_dir(res_norm); + + if (intersection) + { + *intersection = LLVector3(res_pos.v); + } + + if (normal) + { + *normal = LLVector3(res_norm.v); + } + + return TRUE; + } + } + } + + LLVector3 position; + if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position)) + { + if (intersection) + { + *intersection = position; + } + + return TRUE; + } + + return FALSE; +} + +//----------------------------------------------------------------------------- +// parseSkeletonFile() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //------------------------------------------------------------------------- + // parse the file + //------------------------------------------------------------------------- + BOOL parsesuccess = sSkeletonXMLTree.parseFile( filename, FALSE ); + + if (!parsesuccess) + { + llerrs << "Can't parse skeleton file: " << filename << llendl; + return FALSE; + } + + // now sanity check xml file + LLXmlTreeNode* root = sSkeletonXMLTree.getRoot(); + if (!root) + { + llerrs << "No root node found in avatar skeleton file: " << filename << llendl; + return FALSE; + } + + if( !root->hasName( "linden_skeleton" ) ) + { + llerrs << "Invalid avatar skeleton file header: " << filename << llendl; + return FALSE; + } + + std::string version; + static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version"); + if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") ) + { + llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl; + return FALSE; + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// setupBone() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + LLViewerJoint* joint = NULL; + + if (info->mIsJoint) + { + joint = (LLViewerJoint*)getCharacterJoint(joint_num); + if (!joint) + { + llwarns << "Too many bones" << llendl; + return FALSE; + } + joint->setName( info->mName ); + } + else // collision volume + { + if (volume_num >= (S32)mNumCollisionVolumes) + { + llwarns << "Too many bones" << llendl; + return FALSE; + } + joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]); + joint->setName( info->mName ); + } + + // add to parent + if (parent) + { + parent->addChild( joint ); + } + + joint->setPosition(info->mPos); + joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY], + info->mRot.mV[VZ], LLQuaternion::XYZ)); + joint->setScale(info->mScale); + + joint->setDefaultFromCurrentXform(); + + if (info->mIsJoint) + { + joint->setSkinOffset( info->mPivot ); + joint_num++; + } + else // collision volume + { + volume_num++; + } + + // setup children + LLVOAvatarBoneInfo::child_list_t::const_iterator iter; + for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter) + { + LLVOAvatarBoneInfo *child_info = *iter; + if (!setupBone(child_info, joint, volume_num, joint_num)) + { + return FALSE; + } + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// buildSkeleton() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //------------------------------------------------------------------------- + // allocate joints + //------------------------------------------------------------------------- + if (!allocateCharacterJoints(info->mNumBones)) + { + llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl; + return FALSE; + } + + //------------------------------------------------------------------------- + // allocate volumes + //------------------------------------------------------------------------- + if (info->mNumCollisionVolumes) + { + if (!allocateCollisionVolumes(info->mNumCollisionVolumes)) + { + llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl; + return FALSE; + } + } + + S32 current_joint_num = 0; + S32 current_volume_num = 0; + LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter; + for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter) + { + LLVOAvatarBoneInfo *info = *iter; + if (!setupBone(info, NULL, current_volume_num, current_joint_num)) + { + llerrs << "Error parsing bone in skeleton file" << llendl; + return FALSE; + } + } + + return TRUE; +} + +LLVOAvatar* LLVOAvatar::asAvatar() +{ + return this; +} + +//----------------------------------------------------------------------------- +// LLVOAvatar::startDefaultMotions() +//----------------------------------------------------------------------------- +void LLVOAvatar::startDefaultMotions() +{ + //------------------------------------------------------------------------- + // start default motions + //------------------------------------------------------------------------- + startMotion( ANIM_AGENT_HEAD_ROT ); + startMotion( ANIM_AGENT_EYE ); + startMotion( ANIM_AGENT_BODY_NOISE ); + startMotion( ANIM_AGENT_BREATHE_ROT ); + startMotion( ANIM_AGENT_HAND_MOTION ); + startMotion( ANIM_AGENT_PELVIS_FIX ); + + //------------------------------------------------------------------------- + // restart any currently active motions + //------------------------------------------------------------------------- + processAnimationStateChanges(); +} + +//----------------------------------------------------------------------------- +// LLVOAvatar::buildCharacter() +// Deferred initialization and rebuild of the avatar. +//----------------------------------------------------------------------------- +void LLVOAvatar::buildCharacter() +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //------------------------------------------------------------------------- + // remove all references to our existing skeleton + // so we can rebuild it + //------------------------------------------------------------------------- + flushAllMotions(); + + //------------------------------------------------------------------------- + // remove all of mRoot's children + //------------------------------------------------------------------------- + mRoot.removeAllChildren(); + mIsBuilt = FALSE; + + //------------------------------------------------------------------------- + // clear mesh data + //------------------------------------------------------------------------- + for (std::vector::iterator jointIter = mMeshLOD.begin(); + jointIter != mMeshLOD.end(); ++jointIter) + { + LLViewerJoint* joint = (LLViewerJoint*) *jointIter; + for (std::vector::iterator meshIter = joint->mMeshParts.begin(); + meshIter != joint->mMeshParts.end(); ++meshIter) + { + LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter; + mesh->setMesh(NULL); + } + } + + //------------------------------------------------------------------------- + // (re)load our skeleton and meshes + //------------------------------------------------------------------------- + LLTimer timer; + + BOOL status = loadAvatar(); + stop_glerror(); + + if (gNoRender) + { + // Still want to load the avatar skeleton so visual parameters work. + return; + } + +// gPrintMessagesThisFrame = TRUE; + lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl; + + if (!status) + { + if (isSelf()) + { + llerrs << "Unable to load user's avatar" << llendl; + } + else + { + llwarns << "Unable to load other's avatar" << llendl; + } + return; + } + + //------------------------------------------------------------------------- + // initialize "well known" joint pointers + //------------------------------------------------------------------------- + mPelvisp = (LLViewerJoint*)mRoot.findJoint("mPelvis"); + mTorsop = (LLViewerJoint*)mRoot.findJoint("mTorso"); + mChestp = (LLViewerJoint*)mRoot.findJoint("mChest"); + mNeckp = (LLViewerJoint*)mRoot.findJoint("mNeck"); + mHeadp = (LLViewerJoint*)mRoot.findJoint("mHead"); + mSkullp = (LLViewerJoint*)mRoot.findJoint("mSkull"); + mHipLeftp = (LLViewerJoint*)mRoot.findJoint("mHipLeft"); + mHipRightp = (LLViewerJoint*)mRoot.findJoint("mHipRight"); + mKneeLeftp = (LLViewerJoint*)mRoot.findJoint("mKneeLeft"); + mKneeRightp = (LLViewerJoint*)mRoot.findJoint("mKneeRight"); + mAnkleLeftp = (LLViewerJoint*)mRoot.findJoint("mAnkleLeft"); + mAnkleRightp = (LLViewerJoint*)mRoot.findJoint("mAnkleRight"); + mFootLeftp = (LLViewerJoint*)mRoot.findJoint("mFootLeft"); + mFootRightp = (LLViewerJoint*)mRoot.findJoint("mFootRight"); + mWristLeftp = (LLViewerJoint*)mRoot.findJoint("mWristLeft"); + mWristRightp = (LLViewerJoint*)mRoot.findJoint("mWristRight"); + mEyeLeftp = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); + mEyeRightp = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); + + //------------------------------------------------------------------------- + // Make sure "well known" pointers exist + //------------------------------------------------------------------------- + if (!(mPelvisp && + mTorsop && + mChestp && + mNeckp && + mHeadp && + mSkullp && + mHipLeftp && + mHipRightp && + mKneeLeftp && + mKneeRightp && + mAnkleLeftp && + mAnkleRightp && + mFootLeftp && + mFootRightp && + mWristLeftp && + mWristRightp && + mEyeLeftp && + mEyeRightp)) + { + llerrs << "Failed to create avatar." << llendl; + return; + } + + //------------------------------------------------------------------------- + // initialize the pelvis + //------------------------------------------------------------------------- + mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) ); + + //------------------------------------------------------------------------- + // set head offset from pelvis + //------------------------------------------------------------------------- + updateHeadOffset(); + + //------------------------------------------------------------------------- + // initialize lip sync morph pointers + //------------------------------------------------------------------------- + mOohMorph = getVisualParam( "Lipsync_Ooh" ); + mAahMorph = getVisualParam( "Lipsync_Aah" ); + + // If we don't have the Ooh morph, use the Kiss morph + if (!mOohMorph) + { + llwarns << "Missing 'Ooh' morph for lipsync, using fallback." << llendl; + mOohMorph = getVisualParam( "Express_Kiss" ); + } + + // If we don't have the Aah morph, use the Open Mouth morph + if (!mAahMorph) + { + llwarns << "Missing 'Aah' morph for lipsync, using fallback." << llendl; + mAahMorph = getVisualParam( "Express_Open_Mouth" ); + } + + startDefaultMotions(); + + //------------------------------------------------------------------------- + // restart any currently active motions + //------------------------------------------------------------------------- + processAnimationStateChanges(); + + mIsBuilt = TRUE; + stop_glerror(); + + mMeshValid = TRUE; +} + + +//----------------------------------------------------------------------------- +// releaseMeshData() +//----------------------------------------------------------------------------- +void LLVOAvatar::releaseMeshData() +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy) + { + return; + } + + //llinfos << "Releasing" << llendl; + + // cleanup mesh data + for (std::vector::iterator iter = mMeshLOD.begin(); + iter != mMeshLOD.end(); + ++iter) + { + LLViewerJoint* joint = (LLViewerJoint*) *iter; + joint->setValid(FALSE, TRUE); + } + + //cleanup data + if (mDrawable.notNull()) + { + LLFace* facep = mDrawable->getFace(0); + facep->setSize(0, 0); + for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++) + { + facep = mDrawable->getFace(i); + facep->setSize(0, 0); + } + } + + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (!attachment->getIsHUDAttachment()) + { + attachment->setAttachmentVisibility(FALSE); + } + } + mMeshValid = FALSE; +} + +//----------------------------------------------------------------------------- +// restoreMeshData() +//----------------------------------------------------------------------------- +// virtual +void LLVOAvatar::restoreMeshData() +{ + llassert(!isSelf()); + LLMemType mt(LLMemType::MTYPE_AVATAR); + + //llinfos << "Restoring" << llendl; + mMeshValid = TRUE; + updateJointLODs(); + + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (!attachment->getIsHUDAttachment()) + { + attachment->setAttachmentVisibility(TRUE); + } + } + + // force mesh update as LOD might not have changed to trigger this + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); +} + +//----------------------------------------------------------------------------- +// updateMeshData() +//----------------------------------------------------------------------------- +void LLVOAvatar::updateMeshData() +{ + if (mDrawable.notNull()) + { + stop_glerror(); + + S32 f_num = 0 ; + const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer. + const S32 num_parts = mMeshLOD.size(); + + // this order is determined by number of LODS + // if a mesh earlier in this list changed LODs while a later mesh doesn't, + // the later mesh's index offset will be inaccurate + for(S32 part_index = 0 ; part_index < num_parts ;) + { + S32 j = part_index ; + U32 last_v_num = 0, num_vertices = 0 ; + U32 last_i_num = 0, num_indices = 0 ; + + while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD) + { + last_v_num = num_vertices ; + last_i_num = num_indices ; + + mMeshLOD[part_index++]->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea); + } + if(num_vertices < 1)//skip empty meshes + { + continue ; + } + if(last_v_num > 0)//put the last inserted part into next vertex buffer. + { + num_vertices = last_v_num ; + num_indices = last_i_num ; + part_index-- ; + } + + LLFace* facep ; + if(f_num < mDrawable->getNumFaces()) + { + facep = mDrawable->getFace(f_num); + } + else + { + facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ; + } + + // resize immediately + facep->setSize(num_vertices, num_indices); + + bool terse_update = false; + + if(facep->mVertexBuffer.isNull()) + { + facep->mVertexBuffer = new LLVertexBufferAvatar(); + facep->mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); + } + else + { + if (facep->mVertexBuffer->getRequestedIndices() == num_indices && + facep->mVertexBuffer->getRequestedVerts() == num_vertices) + { + terse_update = true; + } + else + { + facep->mVertexBuffer->resizeBuffer(num_vertices, num_indices) ; + } + } + + facep->setGeomIndex(0); + facep->setIndicesIndex(0); + + // This is a hack! Avatars have their own pool, so we are detecting + // the case of more than one avatar in the pool (thus > 0 instead of >= 0) + if (facep->getGeomIndex() > 0) + { + llerrs << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << llendl; + } + + for(S32 k = j ; k < part_index ; k++) + { + mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update); + } + + stop_glerror(); + facep->mVertexBuffer->setBuffer(0); + + if(!f_num) + { + f_num += mNumInitFaces ; + } + else + { + f_num++ ; + } + } + } +} + +//------------------------------------------------------------------------ + +//------------------------------------------------------------------------ +// The viewer can only suggest a good size for the agent, +// the simulator will keep it inside a reasonable range. +void LLVOAvatar::computeBodySize() +{ + LLVector3 pelvis_scale = mPelvisp->getScale(); + + // some of the joints have not been cached + LLVector3 skull = mSkullp->getPosition(); + LLVector3 skull_scale = mSkullp->getScale(); + + LLVector3 neck = mNeckp->getPosition(); + LLVector3 neck_scale = mNeckp->getScale(); + + LLVector3 chest = mChestp->getPosition(); + LLVector3 chest_scale = mChestp->getScale(); + + // the rest of the joints have been cached + LLVector3 head = mHeadp->getPosition(); + LLVector3 head_scale = mHeadp->getScale(); + + LLVector3 torso = mTorsop->getPosition(); + LLVector3 torso_scale = mTorsop->getScale(); + + LLVector3 hip = mHipLeftp->getPosition(); + LLVector3 hip_scale = mHipLeftp->getScale(); + + LLVector3 knee = mKneeLeftp->getPosition(); + LLVector3 knee_scale = mKneeLeftp->getScale(); + + LLVector3 ankle = mAnkleLeftp->getPosition(); + LLVector3 ankle_scale = mAnkleLeftp->getScale(); + + LLVector3 foot = mFootLeftp->getPosition(); + + mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] - + knee.mV[VZ] * hip_scale.mV[VZ] - + ankle.mV[VZ] * knee_scale.mV[VZ] - + foot.mV[VZ] * ankle_scale.mV[VZ]; + + LLVector3 new_body_size; + new_body_size.mV[VZ] = mPelvisToFoot + + // the sqrt(2) correction below is an approximate + // correction to get to the top of the head + F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) + + head.mV[VZ] * neck_scale.mV[VZ] + + neck.mV[VZ] * chest_scale.mV[VZ] + + chest.mV[VZ] * torso_scale.mV[VZ] + + torso.mV[VZ] * pelvis_scale.mV[VZ]; + + // TODO -- measure the real depth and width + new_body_size.mV[VX] = DEFAULT_AGENT_DEPTH; + new_body_size.mV[VY] = DEFAULT_AGENT_WIDTH; + + if (new_body_size != mBodySize) + { + mBodySize = new_body_size; + + if (isSelf() && !LLAppearanceMgr::instance().isInUpdateAppearanceFromCOF()) + { // notify simulator of change in size + // but not if we are in the middle of updating appearance + gAgent.sendAgentSetAppearance(); + } + } +} + +//------------------------------------------------------------------------ +// LLVOAvatar::processUpdateMessage() +//------------------------------------------------------------------------ +U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys, + void **user_data, + U32 block_num, const EObjectUpdateType update_type, + LLDataPacker *dp) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + LLVector3 old_vel = getVelocity(); + const BOOL has_name = !getNVPair("FirstName"); + + // Do base class updates... + U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); + + // Print out arrival information once we have name of avatar. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (has_name && getNVPair("FirstName")) + { + mDebugExistenceTimer.reset(); + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezArrivedNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' arrived." << llendl; + } + } + if(retval & LLViewerObject::INVALID_UPDATE) + { + if (isSelf()) + { + //tell sim to cancel this update + gAgent.teleportViaLocation(gAgent.getPositionGlobal()); + } + } + + //llinfos << getRotation() << llendl; + //llinfos << getPosition() << llendl; + + return retval; +} + +// virtual +S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid) +{ + // The core setTETexture() method requests images, so we need + // to redirect certain avatar texture requests to different sims. + if (isIndexBakedTexture((ETextureIndex)te)) + { + LLHost target_host = getObjectHost(); + return setTETextureCore(te, uuid, target_host); + } + else + { + return setTETextureCore(te, uuid, LLHost::invalid); + } +} + +static LLFastTimer::DeclareTimer FTM_AVATAR_UPDATE("Update Avatar"); +static LLFastTimer::DeclareTimer FTM_JOINT_UPDATE("Update Joints"); + +//------------------------------------------------------------------------ +// LLVOAvatar::dumpAnimationState() +//------------------------------------------------------------------------ +void LLVOAvatar::dumpAnimationState() +{ + llinfos << "==============================================" << llendl; + for (LLVOAvatar::AnimIterator it = mSignaledAnimations.begin(); it != mSignaledAnimations.end(); ++it) + { + LLUUID id = it->first; + std::string playtag = ""; + if (mPlayingAnimations.find(id) != mPlayingAnimations.end()) + { + playtag = "*"; + } + llinfos << gAnimLibrary.animationName(id) << playtag << llendl; + } + for (LLVOAvatar::AnimIterator it = mPlayingAnimations.begin(); it != mPlayingAnimations.end(); ++it) + { + LLUUID id = it->first; + bool is_signaled = mSignaledAnimations.find(id) != mSignaledAnimations.end(); + if (!is_signaled) + { + llinfos << gAnimLibrary.animationName(id) << "!S" << llendl; + } + } +} + +//------------------------------------------------------------------------ +// idleUpdate() +//------------------------------------------------------------------------ +BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + LLFastTimer t(FTM_AVATAR_UPDATE); + + if (isDead()) + { + llinfos << "Warning! Idle on dead avatar" << llendl; + return TRUE; + } + + if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) + { + return TRUE; + } + + checkTextureLoading() ; + + // force immediate pixel area update on avatars using last frames data (before drawable or camera updates) + setPixelAreaAndAngle(gAgent); + + // force asynchronous drawable update + if(mDrawable.notNull() && !gNoRender) + { + LLFastTimer t(FTM_JOINT_UPDATE); + + if (mIsSitting && getParent()) + { + LLViewerObject *root_object = (LLViewerObject*)getRoot(); + LLDrawable* drawablep = root_object->mDrawable; + // if this object hasn't already been updated by another avatar... + if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE)) + { + if (root_object->isSelected()) + { + gPipeline.updateMoveNormalAsync(drawablep); + } + else + { + gPipeline.updateMoveDampedAsync(drawablep); + } + } + } + else + { + gPipeline.updateMoveDampedAsync(mDrawable); + } + } + + //-------------------------------------------------------------------- + // set alpha flag depending on state + //-------------------------------------------------------------------- + + if (isSelf()) + { + LLViewerObject::idleUpdate(agent, world, time); + + // trigger fidget anims + if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS)) + { + agent.fidget(); + } + } + else + { + // Should override the idleUpdate stuff and leave out the angular update part. + LLQuaternion rotation = getRotation(); + LLViewerObject::idleUpdate(agent, world, time); + setRotation(rotation); + } + + // attach objects that were waiting for a drawable + lazyAttach(); + + // animate the character + // store off last frame's root position to be consistent with camera position + LLVector3 root_pos_last = mRoot.getWorldPosition(); + BOOL detailed_update = updateCharacter(agent); + + if (gNoRender) + { + return TRUE; + } + + static LLUICachedControl visualizers_in_calls("ShowVoiceVisualizersInCalls", false); + bool voice_enabled = (visualizers_in_calls || LLVoiceClient::getInstance()->inProximalChannel()) && + LLVoiceClient::getInstance()->getVoiceEnabled(mID); + + idleUpdateVoiceVisualizer( voice_enabled ); + idleUpdateMisc( detailed_update ); + idleUpdateAppearanceAnimation(); + if (detailed_update) + { + idleUpdateLipSync( voice_enabled ); + idleUpdateLoadingEffect(); + idleUpdateBelowWater(); // wind effect uses this + idleUpdateWindEffect(); + } + + idleUpdateNameTag( root_pos_last ); + idleUpdateRenderCost(); + + return TRUE; +} + +void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) +{ + bool render_visualizer = voice_enabled; + + // Don't render the user's own voice visualizer when in mouselook, or when opening the mic is disabled. + if(isSelf()) + { + if(gAgentCamera.cameraMouselook() || gSavedSettings.getBOOL("VoiceDisableMic")) + { + render_visualizer = false; + } + } + + mVoiceVisualizer->setVoiceEnabled(render_visualizer); + + if ( voice_enabled ) + { + //---------------------------------------------------------------- + // Only do gesture triggering for your own avatar, and only when you're in a proximal channel. + //---------------------------------------------------------------- + if( isSelf() ) + { + //---------------------------------------------------------------------------------------- + // The following takes the voice signal and uses that to trigger gesticulations. + //---------------------------------------------------------------------------------------- + int lastGesticulationLevel = mCurrentGesticulationLevel; + mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel(); + + //--------------------------------------------------------------------------------------------------- + // If "current gesticulation level" changes, we catch this, and trigger the new gesture + //--------------------------------------------------------------------------------------------------- + if ( lastGesticulationLevel != mCurrentGesticulationLevel ) + { + if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF ) + { + std::string gestureString = "unInitialized"; + if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; } + else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; } + else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; } + else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; } + + // this is the call that Karl S. created for triggering gestures from within the code. + LLGestureMgr::instance().triggerAndReviseString( gestureString ); + } + } + + } //if( isSelf() ) + + //----------------------------------------------------------------------------------------------------------------- + // If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer. + // Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol. + // + // Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been + // "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking. + //----------------------------------------------------------------------------------------------------------------- + if (LLVoiceClient::getInstance()->getIsSpeaking( mID )) + { + if (!mVoiceVisualizer->getCurrentlySpeaking()) + { + mVoiceVisualizer->setStartSpeaking(); + + //printf( "gAwayTimer.reset();\n" ); + } + + mVoiceVisualizer->setSpeakingAmplitude( LLVoiceClient::getInstance()->getCurrentPower( mID ) ); + + if( isSelf() ) + { + gAgent.clearAFK(); + } + } + else + { + if ( mVoiceVisualizer->getCurrentlySpeaking() ) + { + mVoiceVisualizer->setStopSpeaking(); + + if ( mLipSyncActive ) + { + if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight(), FALSE); + if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight(), FALSE); + + mLipSyncActive = false; + LLCharacter::updateVisualParams(); + dirtyMesh(); + } + } + } + + //-------------------------------------------------------------------------------------------- + // here we get the approximate head position and set as sound source for the voice symbol + // (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing) + //-------------------------------------------------------------------------------------------- + + if ( mIsSitting ) + { + LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] ); + mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset ); + } + else + { + LLVector3 tagPos = mRoot.getWorldPosition(); + tagPos[VZ] -= mPelvisToFoot; + tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); + mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); + } + }//if ( voiceEnabled ) +} + +static LLFastTimer::DeclareTimer FTM_ATTACHMENT_UPDATE("Update Attachments"); + +void LLVOAvatar::idleUpdateMisc(bool detailed_update) +{ + if (LLVOAvatar::sJointDebug) + { + llinfos << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << llendl; + } + + LLJoint::sNumUpdates = 0; + LLJoint::sNumTouches = 0; + + BOOL visible = isVisible() || mNeedsAnimUpdate; + + // update attachments positions + if (detailed_update || !sUseImpostors) + { + LLFastTimer t(FTM_ATTACHMENT_UPDATE); + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + LLViewerObject* attached_object = (*attachment_iter); + BOOL visibleAttachment = visible || (attached_object && + !(attached_object->mDrawable->getSpatialBridge() && + attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0)); + + if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid()) + { + // if selecting any attachments, update all of them as non-damped + if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment()) + { + gPipeline.updateMoveNormalAsync(attached_object->mDrawable); + } + else + { + gPipeline.updateMoveDampedAsync(attached_object->mDrawable); + } + + LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge(); + if (bridge) + { + gPipeline.updateMoveNormalAsync(bridge); + } + attached_object->updateText(); + } + } + } + } + + mNeedsAnimUpdate = FALSE; + + if (isImpostor() && !mNeedsImpostorUpdate) + { + LLVector4a ext[2]; + F32 distance; + LLVector3 angle; + + getImpostorValues(ext, angle, distance); + + for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++) + { + F32 cur_angle = angle.mV[i]; + F32 old_angle = mImpostorAngle.mV[i]; + F32 angle_diff = fabsf(cur_angle-old_angle); + + if (angle_diff > F_PI/512.f*distance*mUpdatePeriod) + { + mNeedsImpostorUpdate = TRUE; + } + } + + if (detailed_update && !mNeedsImpostorUpdate) + { //update impostor if view angle, distance, or bounding box change + //significantly + + F32 dist_diff = fabsf(distance-mImpostorDistance); + if (dist_diff/mImpostorDistance > 0.1f) + { + mNeedsImpostorUpdate = TRUE; + } + else + { + //VECTORIZE THIS + getSpatialExtents(ext[0], ext[1]); + LLVector4a diff; + diff.setSub(ext[1], mImpostorExtents[1]); + if (diff.getLength3().getF32() > 0.05f) + { + mNeedsImpostorUpdate = TRUE; + } + else + { + diff.setSub(ext[0], mImpostorExtents[0]); + if (diff.getLength3().getF32() > 0.05f) + { + mNeedsImpostorUpdate = TRUE; + } + } + } + } + } + + mDrawable->movePartition(); + + //force a move if sitting on an active object + if (getParent() && ((LLViewerObject*) getParent())->mDrawable->isActive()) + { + gPipeline.markMoved(mDrawable, TRUE); + } +} + +void LLVOAvatar::idleUpdateAppearanceAnimation() +{ + // update morphing params + if (mAppearanceAnimating) + { + ESex avatar_sex = getSex(); + F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); + if (appearance_anim_time >= APPEARANCE_MORPH_TIME) + { + mAppearanceAnimating = FALSE; + for (LLVisualParam *param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + if (param->isTweakable()) + { + param->stopAnimating(FALSE); + } + } + updateVisualParams(); + if (isSelf()) + { + gAgent.sendAgentSetAppearance(); + } + } + else + { + F32 morph_amt = calcMorphAmount(); + LLVisualParam *param; + + if (!isSelf()) + { + // animate only top level params for non-self avatars + for (param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + if (param->isTweakable()) + { + param->animate(morph_amt, FALSE); + } + } + } + + // apply all params + for (param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + param->apply(avatar_sex); + } + + mLastAppearanceBlendTime = appearance_anim_time; + } + dirtyMesh(); + } +} + +F32 LLVOAvatar::calcMorphAmount() +{ + F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32(); + F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME); + F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME); + + F32 morph_amt; + if (last_blend_frac == 1.f) + { + morph_amt = 1.f; + } + else + { + morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac); + } + + return morph_amt; +} + +void LLVOAvatar::idleUpdateLipSync(bool voice_enabled) +{ + // Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync + if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) ) + { + F32 ooh_morph_amount = 0.0f; + F32 aah_morph_amount = 0.0f; + + mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount ); + + if( mOohMorph ) + { + F32 ooh_weight = mOohMorph->getMinWeight() + + ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight()); + + mOohMorph->setWeight( ooh_weight, FALSE ); + } + + if( mAahMorph ) + { + F32 aah_weight = mAahMorph->getMinWeight() + + aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight()); + + mAahMorph->setWeight( aah_weight, FALSE ); + } + + mLipSyncActive = true; + LLCharacter::updateVisualParams(); + dirtyMesh(); + } +} + +void LLVOAvatar::idleUpdateLoadingEffect() +{ + // update visibility when avatar is partially loaded + if (updateIsFullyLoaded()) // changed? + { + if (isFullyLoaded() && isSelf()) + { + static bool first_fully_visible = true; + if (first_fully_visible) + { + llinfos << "self isFullyLoaded, first_fully_visible" << llendl; + + first_fully_visible = false; + LLAppearanceMgr::instance().onFirstFullyVisible(); + } + } + if (isFullyLoaded()) + { + deleteParticleSource(); + updateLOD(); + } + else + { + LLPartSysData particle_parameters; + + // fancy particle cloud designed by Brent + particle_parameters.mPartData.mMaxAge = 4.f; + particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; + particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; + particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f; + particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f; + particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f; + particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f); + particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f); + particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f; + LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c"); + particle_parameters.mPartImageID = cloud->getID(); + particle_parameters.mMaxAge = 0.f; + particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE; + particle_parameters.mInnerAngle = F_PI; + particle_parameters.mOuterAngle = 0.f; + particle_parameters.mBurstRate = 0.02f; + particle_parameters.mBurstRadius = 0.0f; + particle_parameters.mBurstPartCount = 1; + particle_parameters.mBurstSpeedMin = 0.1f; + particle_parameters.mBurstSpeedMax = 1.f; + particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK | + LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | + LLPartData::LL_PART_TARGET_POS_MASK ); + + setParticleSource(particle_parameters, getID()); + } + } +} + +void LLVOAvatar::idleUpdateWindEffect() +{ + // update wind effect + if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH)) + { + F32 hover_strength = 0.f; + F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast; + mRippleTimeLast = mRippleTimer.getElapsedTimeF32(); + LLVector3 velocity = getVelocity(); + F32 speed = velocity.length(); + //RN: velocity varies too much frame to frame for this to work + mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLCriticalDamp::getInterpolant(0.02f)); + mLastVel = velocity; + LLVector4 wind; + wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity); + + if (mInAir) + { + hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed); + } + + if (mBelowWater) + { + // TODO: make cloth flow more gracefully when underwater + hover_strength += UNDERWATER_EFFECT_STRENGTH; + } + + wind.mV[VZ] += hover_strength; + wind.normalize(); + + wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f); + F32 interp; + if (wind.mV[VW] > mWindVec.mV[VW]) + { + interp = LLCriticalDamp::getInterpolant(0.2f); + } + else + { + interp = LLCriticalDamp::getInterpolant(0.4f); + } + mWindVec = lerp(mWindVec, wind, interp); + + F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f); + mWindFreq = lerp(mWindFreq, wind_freq, interp); + + if (mBelowWater) + { + mWindFreq *= UNDERWATER_FREQUENCY_DAMP; + } + + mRipplePhase += (time_delta * mWindFreq); + if (mRipplePhase > F_TWO_PI) + { + mRipplePhase = fmodf(mRipplePhase, F_TWO_PI); + } + } +} + +void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) +{ + // update chat bubble + //-------------------------------------------------------------------- + // draw text label over character's head + //-------------------------------------------------------------------- + if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME) + { + mChats.clear(); + } + + const F32 time_visible = mTimeVisible.getElapsedTimeF32(); + const F32 NAME_SHOW_TIME = gSavedSettings.getF32("RenderNameShowTime"); // seconds + const F32 FADE_DURATION = gSavedSettings.getF32("RenderNameFadeDuration"); // seconds + BOOL visible_avatar = isVisible() || mNeedsAnimUpdate; + BOOL visible_chat = gSavedSettings.getBOOL("UseChatBubbles") && (mChats.size() || mTyping); + BOOL render_name = visible_chat || + (visible_avatar && + ((sRenderName == RENDER_NAME_ALWAYS) || + (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); + // If it's your own avatar, don't draw in mouselook, and don't + // draw if we're specifically hiding our own name. + if (isSelf()) + { + render_name = render_name + && !gAgentCamera.cameraMouselook() + && (visible_chat || (gSavedSettings.getBOOL("RenderNameShowSelf") + && gSavedSettings.getS32("AvatarNameTagMode") )); + } + + if ( !render_name ) + { + if (mNameText) + { + // ...clean up old name tag + mNameText->markDead(); + mNameText = NULL; + sNumVisibleChatBubbles--; + } + return; + } + + BOOL new_name = FALSE; + if (visible_chat != mVisibleChat) + { + mVisibleChat = visible_chat; + new_name = TRUE; + } + + if (sRenderGroupTitles != mRenderGroupTitles) + { + mRenderGroupTitles = sRenderGroupTitles; + new_name = TRUE; + } + + // First Calculate Alpha + // If alpha > 0, create mNameText if necessary, otherwise delete it + F32 alpha = 0.f; + if (mAppAngle > 5.f) + { + const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION; + if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME) + { + alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION; + } + else + { + // ...not fading, full alpha + alpha = 1.f; + } + } + else if (mAppAngle > 2.f) + { + // far away is faded out also + alpha = (mAppAngle-2.f)/3.f; + } + + if (alpha <= 0.f) + { + if (mNameText) + { + mNameText->markDead(); + mNameText = NULL; + sNumVisibleChatBubbles--; + } + return; + } + + if (!mNameText) + { + mNameText = static_cast( LLHUDObject::addHUDObject( + LLHUDObject::LL_HUD_NAME_TAG) ); + //mNameText->setMass(10.f); + mNameText->setSourceObject(this); + mNameText->setVertAlignment(LLHUDNameTag::ALIGN_VERT_TOP); + mNameText->setVisibleOffScreen(TRUE); + mNameText->setMaxLines(11); + mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); + sNumVisibleChatBubbles++; + new_name = TRUE; + } + + LLVector3 name_position = idleUpdateNameTagPosition(root_pos_last); + mNameText->setPositionAgent(name_position); + idleUpdateNameTagText(new_name); + idleUpdateNameTagAlpha(new_name, alpha); +} + +void LLVOAvatar::idleUpdateNameTagText(BOOL new_name) + { + LLNameValue *title = getNVPair("Title"); + LLNameValue* firstname = getNVPair("FirstName"); + LLNameValue* lastname = getNVPair("LastName"); + + // Avatars must have a first and last name + if (!firstname || !lastname) return; + + bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end(); + bool is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end(); + bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end(); + bool is_muted; + if (isSelf()) + { + is_muted = false; + } + else + { + is_muted = LLMuteList::getInstance()->isMuted(getID()); + } + bool is_friend = LLAvatarTracker::instance().isBuddy(getID()); + bool is_cloud = getIsCloud(); + + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (is_appearance != mNameAppearance) + { + if (is_appearance) + { + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezEnteredAppearanceNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' entered appearance mode." << llendl; + } + else + { + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezLeftAppearanceNotification",args); + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' left appearance mode." << llendl; + } + } + } + + // Rebuild name tag if state change detected + if (mNameString.empty() + || new_name + || (!title && !mTitle.empty()) + || (title && mTitle != title->getString()) + || is_away != mNameAway + || is_busy != mNameBusy + || is_muted != mNameMute + || is_appearance != mNameAppearance + || is_friend != mNameFriend + || is_cloud != mNameCloud) + { + LLColor4 name_tag_color = getNameTagColor(is_friend); + + clearNameTag(); + + if (is_away || is_muted || is_busy || is_appearance) + { + std::string line; + if (is_away) + { + line += LLTrans::getString("AvatarAway"); + line += ", "; + } + if (is_busy) + { + line += LLTrans::getString("AvatarBusy"); + line += ", "; + } + if (is_muted) + { + line += LLTrans::getString("AvatarMuted"); + line += ", "; + } + if (is_appearance) + { + line += LLTrans::getString("AvatarEditingAppearance"); + line += ", "; + } + if (is_cloud) + { + line += LLTrans::getString("LoadingData"); + line += ", "; + } + // trim last ", " + line.resize( line.length() - 2 ); + addNameTagLine(line, name_tag_color, LLFontGL::NORMAL, + LLFontGL::getFontSansSerifSmall()); + } + + if (sRenderGroupTitles + && title && title->getString() && title->getString()[0] != '\0') + { + std::string title_str = title->getString(); + LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR); + addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL, + LLFontGL::getFontSansSerifSmall()); + } + + static LLUICachedControl show_display_names("NameTagShowDisplayNames"); + static LLUICachedControl show_usernames("NameTagShowUsernames"); + + if (LLAvatarNameCache::useDisplayNames()) + { + LLAvatarName av_name; + if (!LLAvatarNameCache::get(getID(), &av_name)) + { + // ...call this function back when the name arrives + // and force a rebuild + LLAvatarNameCache::get(getID(), + boost::bind(&LLVOAvatar::clearNameTag, this)); + } + + // Might be blank if name not available yet, that's OK + if (show_display_names) + { + addNameTagLine(av_name.mDisplayName, name_tag_color, LLFontGL::NORMAL, + LLFontGL::getFontSansSerif()); + } + // Suppress SLID display if display name matches exactly (ugh) + if (show_usernames && !av_name.mIsDisplayNameDefault) + { + // *HACK: Desaturate the color + LLColor4 username_color = name_tag_color * 0.83f; + addNameTagLine(av_name.mUsername, username_color, LLFontGL::NORMAL, + LLFontGL::getFontSansSerifSmall()); + } + } + else + { + const LLFontGL* font = LLFontGL::getFontSansSerif(); + std::string full_name = + LLCacheName::buildFullName( firstname->getString(), lastname->getString() ); + addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font); + } + + mNameAway = is_away; + mNameBusy = is_busy; + mNameMute = is_muted; + mNameAppearance = is_appearance; + mNameFriend = is_friend; + mNameCloud = is_cloud; + mTitle = title ? title->getString() : ""; + LLStringFn::replace_ascii_controlchars(mTitle,LL_UNKNOWN_CHAR); + new_name = TRUE; + } + + if (mVisibleChat) + { + mNameText->setFont(LLFontGL::getFontSansSerif()); + mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_LEFT); + mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f); + + char line[MAX_STRING]; /* Flawfinder: ignore */ + line[0] = '\0'; + std::deque::iterator chat_iter = mChats.begin(); + mNameText->clearString(); + + LLColor4 new_chat = LLUIColorTable::instance().getColor( isSelf() ? "UserChatColor" : "AgentChatColor" ); + LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f); + LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f); + if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES) + { + ++chat_iter; + } + + for(; chat_iter != mChats.end(); ++chat_iter) + { + F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f); + LLFontGL::StyleFlags style; + switch(chat_iter->mChatType) + { + case CHAT_TYPE_WHISPER: + style = LLFontGL::ITALIC; + break; + case CHAT_TYPE_SHOUT: + style = LLFontGL::BOLD; + break; + default: + style = LLFontGL::NORMAL; + break; + } + if (chat_fade_amt < 1.f) + { + F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f); + mNameText->addLine(chat_iter->mText, lerp(new_chat, normal_chat, u), style); + } + else if (chat_fade_amt < 2.f) + { + F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f); + mNameText->addLine(chat_iter->mText, lerp(normal_chat, old_chat, u), style); + } + else if (chat_fade_amt < 3.f) + { + // *NOTE: only remove lines down to minimum number + mNameText->addLine(chat_iter->mText, old_chat, style); + } + } + mNameText->setVisibleOffScreen(TRUE); + + if (mTyping) + { + S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1; + switch(dot_count) + { + case 1: + mNameText->addLine(".", new_chat); + break; + case 2: + mNameText->addLine("..", new_chat); + break; + case 3: + mNameText->addLine("...", new_chat); + break; + } + + } + } + else + { + // ...not using chat bubbles, just names + mNameText->setTextAlignment(LLHUDNameTag::ALIGN_TEXT_CENTER); + mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f); + mNameText->setVisibleOffScreen(FALSE); + } +} + +void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font) +{ + llassert(mNameText); + if (mVisibleChat) + { + mNameText->addLabel(line); + } + else + { + mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font); + } + mNameString += line; + mNameString += '\n'; +} + +void LLVOAvatar::clearNameTag() +{ + mNameString.clear(); + if (mNameText) + { + mNameText->setLabel(""); + mNameText->setString( "" ); + } +} + +//static +void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id) +{ + LLViewerObject* obj = gObjectList.findObject(agent_id); + if (!obj) return; + + LLVOAvatar* avatar = dynamic_cast(obj); + if (!avatar) return; + + avatar->clearNameTag(); +} + +//static +void LLVOAvatar::invalidateNameTags() +{ + std::vector::iterator it = LLCharacter::sInstances.begin(); + for ( ; it != LLCharacter::sInstances.end(); ++it) + { + LLVOAvatar* avatar = dynamic_cast(*it); + if (!avatar) continue; + if (avatar->isDead()) continue; + + avatar->clearNameTag(); + + } +} + +// Compute name tag position during idle update +LLVector3 LLVOAvatar::idleUpdateNameTagPosition(const LLVector3& root_pos_last) +{ + LLQuaternion root_rot = mRoot.getWorldRotation(); + LLVector3 pixel_right_vec; + LLVector3 pixel_up_vec; + LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec); + LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin(); + camera_to_av.normalize(); + LLVector3 local_camera_at = camera_to_av * ~root_rot; + LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis(); + local_camera_up.normalize(); + local_camera_up = local_camera_up * ~root_rot; + + local_camera_up.scaleVec(mBodySize * 0.5f); + local_camera_at.scaleVec(mBodySize * 0.5f); + + LLVector3 name_position = mRoot.getWorldPosition(); + name_position[VZ] -= mPelvisToFoot; + name_position[VZ] += (mBodySize[VZ]* 0.55f); + name_position += (local_camera_up * root_rot) - (projected_vec(local_camera_at * root_rot, camera_to_av)); + name_position += pixel_up_vec * 15.f; + + return name_position; +} + +void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha) +{ + llassert(mNameText); + + if (new_name + || alpha != mNameAlpha) + { + mNameText->setAlpha(alpha); + mNameAlpha = alpha; + } +} + +LLColor4 LLVOAvatar::getNameTagColor(bool is_friend) +{ + static LLUICachedControl show_friends("NameTagShowFriends"); + const char* color_name; + if (show_friends && is_friend) + { + color_name = "NameTagFriend"; + } + else if (LLAvatarNameCache::useDisplayNames()) + { + // ...color based on whether username "matches" a computed display + // name + LLAvatarName av_name; + if (LLAvatarNameCache::get(getID(), &av_name) + && av_name.mIsDisplayNameDefault) + { + color_name = "NameTagMatch"; + } + else + { + color_name = "NameTagMismatch"; + } + } + else + { + // ...not using display names + color_name = "NameTagLegacy"; + } + return LLUIColorTable::getInstance()->getColor( color_name ); +} + +void LLVOAvatar::idleUpdateBelowWater() +{ + F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]); + + F32 water_height; + water_height = getRegion()->getWaterHeight(); + + mBelowWater = avatar_height < water_height; +} + +void LLVOAvatar::slamPosition() +{ + gAgent.setPositionAgent(getPositionAgent()); + mRoot.setWorldPosition(getPositionAgent()); // teleport + setChanged(TRANSLATED); + if (mDrawable.notNull()) + { + gPipeline.updateMoveNormalAsync(mDrawable); + } + mRoot.updateWorldMatrixChildren(); +} + +//------------------------------------------------------------------------ +// updateCharacter() +// called on both your avatar and other avatars +//------------------------------------------------------------------------ +BOOL LLVOAvatar::updateCharacter(LLAgent &agent) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + // clear debug text + mDebugText.clear(); + if (LLVOAvatar::sShowAnimationDebug) + { + for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin(); + iter != mMotionController.getActiveMotions().end(); ++iter) + { + LLMotion* motionp = *iter; + if (motionp->getMinPixelArea() < getPixelArea()) + { + std::string output; + if (motionp->getName().empty()) + { + output = llformat("%s - %d", + gAgent.isGodlikeWithoutAdminMenuFakery() ? + motionp->getID().asString().c_str() : + LLUUID::null.asString().c_str(), + (U32)motionp->getPriority()); + } + else + { + output = llformat("%s - %d", + motionp->getName().c_str(), + (U32)motionp->getPriority()); + } + addDebugText(output); + } + } + } + + if (gNoRender) + { + // Hack if we're running drones... + if (isSelf()) + { + gAgent.setPositionAgent(getPositionAgent()); + } + return FALSE; + } + + + LLVector3d root_pos_global; + + if (!mIsBuilt) + { + return FALSE; + } + + BOOL visible = isVisible(); + + // For fading out the names above heads, only let the timer + // run if we're visible. + if (mDrawable.notNull() && !visible) + { + mTimeVisible.reset(); + } + + + //-------------------------------------------------------------------- + // the rest should only be done occasionally for far away avatars + //-------------------------------------------------------------------- + + if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + { + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a size; + size.setSub(ext[1],ext[0]); + F32 mag = size.getLength3().getF32()*0.5f; + + F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f); + if (LLMuteList::getInstance()->isMuted(getID())) + { // muted avatars update at 16 hz + mUpdatePeriod = 16; + } + else if (mVisibilityRank <= LLVOAvatar::sMaxVisible || + mDrawable->mDistanceWRTCamera < 1.f + mag) + { //first 25% of max visible avatars are not impostored + //also, don't impostor avatars whose bounding box may be penetrating the + //impostor camera near clip plane + mUpdatePeriod = 1; + } + else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4) + { //background avatars are REALLY slow updating impostors + mUpdatePeriod = 16; + } + else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3) + { //back 25% of max visible avatars are slow updating impostors + mUpdatePeriod = 8; + } + else if (mImpostorPixelArea <= impostor_area) + { // stuff in between gets an update period based on pixel area + mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8); + } + else + { + //nearby avatars, update the impostors more frequently. + mUpdatePeriod = 4; + } + + visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; + } + + // don't early out for your own avatar, as we rely on your animations playing reliably + // for example, the "turn around" animation when entering customize avatar needs to trigger + // even when your avatar is offscreen + if (!visible && !isSelf()) + { + updateMotions(LLCharacter::HIDDEN_UPDATE); + return FALSE; + } + + // change animation time quanta based on avatar render load + if (!isSelf() && !mIsDummy) + { + F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f); + F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f); + F32 time_step = time_quantum * pixel_area_scale; + if (time_step != 0.f) + { + // disable walk motion servo controller as it doesn't work with motion timesteps + stopMotion(ANIM_AGENT_WALK_ADJUST); + removeAnimationData("Walk Speed"); + } + mMotionController.setTimeStep(time_step); +// llinfos << "Setting timestep to " << time_quantum * pixel_area_scale << llendl; + } + + if (getParent() && !mIsSitting) + { + sitOnObject((LLViewerObject*)getParent()); + } + else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED)) + { + getOffObject(); + } + + //-------------------------------------------------------------------- + // create local variables in world coords for region position values + //-------------------------------------------------------------------- + F32 speed; + LLVector3 normal; + + LLVector3 xyVel = getVelocity(); + xyVel.mV[VZ] = 0.0f; + speed = xyVel.length(); + + BOOL throttle = TRUE; + + if (!(mIsSitting && getParent())) + { + //-------------------------------------------------------------------- + // get timing info + // handle initial condition case + //-------------------------------------------------------------------- + F32 animation_time = mAnimTimer.getElapsedTimeF32(); + if (mTimeLast == 0.0f) + { + mTimeLast = animation_time; + throttle = FALSE; + + // put the pelvis at slaved position/mRotation + mRoot.setWorldPosition( getPositionAgent() ); // first frame + mRoot.setWorldRotation( getRotation() ); + } + + //-------------------------------------------------------------------- + // dont' let dT get larger than 1/5th of a second + //-------------------------------------------------------------------- + F32 deltaTime = animation_time - mTimeLast; + + deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX ); + mTimeLast = animation_time; + + mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f); + + //-------------------------------------------------------------------- + // compute the position of the avatar's root + //-------------------------------------------------------------------- + LLVector3d root_pos; + LLVector3d ground_under_pelvis; + + if (isSelf()) + { + if ( !mHasPelvisOffset ) + { + gAgent.setPositionAgent(getRenderPosition()); + } + else + { + gAgent.setPositionAgent( getRenderPosition() + mPelvisOffset ); + } + } + + root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition()); + + resolveHeightGlobal(root_pos, ground_under_pelvis, normal); + F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]); + BOOL in_air = ((!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) || + foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE); + + if (in_air && !mInAir) + { + mTimeInAir.reset(); + } + mInAir = in_air; + + // correct for the fact that the pelvis is not necessarily the center + // of the agent's physical representation + root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot; + + LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos); + + if (newPosition != mRoot.getXform()->getWorldPosition()) + { + if ( !mHasPelvisOffset ) + { + mRoot.touch(); + mRoot.setWorldPosition( newPosition ); // regular update + } + else + { + mRoot.touch(); + mRoot.setWorldPosition( newPosition + mPelvisOffset ); + } + } + + + //-------------------------------------------------------------------- + // Propagate viewer object rotation to root of avatar + //-------------------------------------------------------------------- + if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS)) + { + LLQuaternion iQ; + LLVector3 upDir( 0.0f, 0.0f, 1.0f ); + + // Compute a forward direction vector derived from the primitive rotation + // and the velocity vector. When walking or jumping, don't let body deviate + // more than 90 from the view, if necessary, flip the velocity vector. + + LLVector3 primDir; + if (isSelf()) + { + primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector()); + primDir.normalize(); + } + else + { + primDir = getRotation().getMatrix3().getFwdRow(); + } + LLVector3 velDir = getVelocity(); + velDir.normalize(); + if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end()) + { + F32 vpD = velDir * primDir; + if (vpD < -0.5f) + { + velDir *= -1.0f; + } + } + LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f)); + if (isSelf() && gAgentCamera.cameraMouselook()) + { + // make sure fwdDir stays in same general direction as primdir + if (gAgent.getFlying()) + { + fwdDir = LLViewerCamera::getInstance()->getAtAxis(); + } + else + { + LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis(); + LLVector3 up_vector = gAgent.getReferenceUpVector(); + at_axis -= up_vector * (at_axis * up_vector); + at_axis.normalize(); + + F32 dot = fwdDir * at_axis; + if (dot < 0.f) + { + fwdDir -= 2.f * at_axis * dot; + fwdDir.normalize(); + } + } + + } + + LLQuaternion root_rotation = mRoot.getWorldMatrix().quaternion(); + F32 root_roll, root_pitch, root_yaw; + root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw); + + // When moving very slow, the pelvis is allowed to deviate from the + // forward direction to allow it to hold it's position while the torso + // and head turn. Once in motion, it must conform however. + BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); + + LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); + F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); + + if (self_in_mouselook) + { + pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR; + } + pelvis_rot_threshold *= DEG_TO_RAD; + + F32 angle = angle_between( pelvisDir, fwdDir ); + + // The avatar's root is allowed to have a yaw that deviates widely + // from the forward direction, but if roll or pitch are off even + // a little bit we need to correct the rotation. + if(root_roll < 1.f * DEG_TO_RAD + && root_pitch < 5.f * DEG_TO_RAD) + { + // smaller correction vector means pelvis follows prim direction more closely + if (!mTurning && angle > pelvis_rot_threshold*0.75f) + { + mTurning = TRUE; + } + + // use tighter threshold when turning + if (mTurning) + { + pelvis_rot_threshold *= 0.4f; + } + + // am I done turning? + if (angle < pelvis_rot_threshold) + { + mTurning = FALSE; + } + + LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f); + fwdDir += correction_vector; + } + else + { + mTurning = FALSE; + } + + // Now compute the full world space rotation for the whole body (wQv) + LLVector3 leftDir = upDir % fwdDir; + leftDir.normalize(); + fwdDir = leftDir % upDir; + LLQuaternion wQv( fwdDir, leftDir, upDir ); + + if (isSelf() && mTurning) + { + if ((fwdDir % pelvisDir) * upDir > 0.f) + { + gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT); + } + else + { + gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT); + } + } + + // Set the root rotation, but do so incrementally so that it + // lags in time by some fixed amount. + //F32 u = LLCriticalDamp::getInterpolant(PELVIS_LAG); + F32 pelvis_lag_time = 0.f; + if (self_in_mouselook) + { + pelvis_lag_time = PELVIS_LAG_MOUSELOOK; + } + else if (mInAir) + { + pelvis_lag_time = PELVIS_LAG_FLYING; + // increase pelvis lag time when moving slowly + pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f); + } + else + { + pelvis_lag_time = PELVIS_LAG_WALKING; + } + + F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f); + + mRoot.setWorldRotation( slerp(u, mRoot.getWorldRotation(), wQv) ); + + } + } + else if (mDrawable.notNull()) + { + mRoot.setPosition(mDrawable->getPosition()); + mRoot.setRotation(mDrawable->getRotation()); + } + + //------------------------------------------------------------------------- + // Update character motions + //------------------------------------------------------------------------- + // store data relevant to motions + mSpeed = speed; + + // update animations + if (mSpecialRenderMode == 1) // Animation Preview + updateMotions(LLCharacter::FORCE_UPDATE); + else + updateMotions(LLCharacter::NORMAL_UPDATE); + + // update head position + updateHeadOffset(); + + //------------------------------------------------------------------------- + // Find the ground under each foot, these are used for a variety + // of things that follow + //------------------------------------------------------------------------- + LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition(); + LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition(); + + LLVector3 ankle_left_ground_agent = ankle_left_pos_agent; + LLVector3 ankle_right_ground_agent = ankle_right_pos_agent; + resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal); + resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal); + + F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]); + F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]); + + if (!mIsSitting) + { + //------------------------------------------------------------------------- + // Figure out which foot is on ground + //------------------------------------------------------------------------- + if (!mInAir) + { + if ((leftElev < 0.0f) || (rightElev < 0.0f)) + { + ankle_left_pos_agent = mFootLeftp->getWorldPosition(); + ankle_right_pos_agent = mFootRightp->getWorldPosition(); + leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]; + rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]; + } + } + } + + //------------------------------------------------------------------------- + // Generate footstep sounds when feet hit the ground + //------------------------------------------------------------------------- + const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND}; + const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS); + + if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) ) + { + BOOL playSound = FALSE; + LLVector3 foot_pos_agent; + + BOOL onGroundLeft = (leftElev <= 0.05f); + BOOL onGroundRight = (rightElev <= 0.05f); + + // did left foot hit the ground? + if ( onGroundLeft && !mWasOnGroundLeft ) + { + foot_pos_agent = ankle_left_pos_agent; + playSound = TRUE; + } + + // did right foot hit the ground? + if ( onGroundRight && !mWasOnGroundRight ) + { + foot_pos_agent = ankle_right_pos_agent; + playSound = TRUE; + } + + mWasOnGroundLeft = onGroundLeft; + mWasOnGroundRight = onGroundRight; + + if ( playSound ) + { +// F32 gain = clamp_rescale( mSpeedAccum, +// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED, +// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN ); + + const F32 STEP_VOLUME = 0.1f; + const LLUUID& step_sound_id = getStepSound(); + + LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent); + + if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global) + && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) + { + gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global); + } + } + } + + mRoot.updateWorldMatrixChildren(); + + if (!mDebugText.size() && mText.notNull()) + { + mText->markDead(); + mText = NULL; + } + else if (mDebugText.size()) + { + setDebugText(mDebugText); + } + + //mesh vertices need to be reskinned + mNeedsSkin = TRUE; + + return TRUE; +} + +//----------------------------------------------------------------------------- +// updateHeadOffset() +//----------------------------------------------------------------------------- +void LLVOAvatar::updateHeadOffset() +{ + // since we only care about Z, just grab one of the eyes + LLVector3 midEyePt = mEyeLeftp->getWorldPosition(); + midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot.getWorldPosition(); + midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]); + + if (mDrawable.notNull()) + { + midEyePt = midEyePt * ~mDrawable->getWorldRotation(); + } + if (mIsSitting) + { + mHeadOffset = midEyePt; + } + else + { + F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped)); + mHeadOffset = lerp(midEyePt, mHeadOffset, u); + } +} +//------------------------------------------------------------------------ +// setPelvisOffset +//------------------------------------------------------------------------ +void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount ) +{ + mHasPelvisOffset = hasOffset; + if ( mHasPelvisOffset ) + { + mPelvisOffset = offsetAmount; + } +} +//------------------------------------------------------------------------ +// postPelvisSetRecalc +//------------------------------------------------------------------------ +void LLVOAvatar::postPelvisSetRecalc( void ) +{ + computeBodySize(); + mRoot.updateWorldMatrixChildren(); + dirtyMesh(); + updateHeadOffset(); +} +//------------------------------------------------------------------------ +// updateVisibility() +//------------------------------------------------------------------------ +void LLVOAvatar::updateVisibility() +{ + BOOL visible = FALSE; + + if (mIsDummy) + { + visible = TRUE; + } + else if (mDrawable.isNull()) + { + visible = FALSE; + } + else + { + if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible()) + { + visible = TRUE; + } + else + { + visible = FALSE; + } + + if(isSelf()) + { + if (!gAgentWearables.areWearablesLoaded()) + { + visible = FALSE; + } + } + else if( !mFirstAppearanceMessageReceived ) + { + visible = FALSE; + } + + if (sDebugInvisible) + { + LLNameValue* firstname = getNVPair("FirstName"); + if (firstname) + { + llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl; + } + else + { + llinfos << "Avatar " << this << " updating visiblity" << llendl; + } + + if (visible) + { + llinfos << "Visible" << llendl; + } + else + { + llinfos << "Not visible" << llendl; + } + + /*if (avatar_in_frustum) + { + llinfos << "Avatar in frustum" << llendl; + } + else + { + llinfos << "Avatar not in frustum" << llendl; + }*/ + + /*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f)) + { + llinfos << "Sel pos visible" << llendl; + } + if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f)) + { + llinfos << "Wrist pos visible" << llendl; + } + if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f)) + { + llinfos << "Agent visible" << llendl; + }*/ + llinfos << "PA: " << getPositionAgent() << llendl; + /*llinfos << "SPA: " << sel_pos_agent << llendl; + llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + if (LLViewerObject *attached_object = (*attachment_iter)) + { + if(attached_object->mDrawable->isVisible()) + { + llinfos << attachment->getName() << " visible" << llendl; + } + else + { + llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl; + } + } + } + } + } + } + + if (!visible && mVisible) + { + mMeshInvisibleTime.reset(); + } + + if (visible) + { + if (!mMeshValid) + { + restoreMeshData(); + } + } + else + { + if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP) + { + releaseMeshData(); + } + // this breaks off-screen chat bubbles + //if (mNameText) + //{ + // mNameText->markDead(); + // mNameText = NULL; + // sNumVisibleChatBubbles--; + //} + } + + mVisible = visible; +} + +// private +bool LLVOAvatar::shouldAlphaMask() +{ + const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked + && !LLDrawPoolAvatar::sSkipTransparent; + + return should_alpha_mask; + +} + +U32 LLVOAvatar::renderSkinnedAttachments() +{ + /*U32 num_indices = 0; + + const U32 data_mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4; + + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) + { + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + for (S32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* face = drawable->getFace(i); + if (face->isState(LLFace::RIGGED)) + { + + } + } + } + } + + return num_indices;*/ + return 0; +} + +//----------------------------------------------------------------------------- +// renderSkinned() +//----------------------------------------------------------------------------- +U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) +{ + U32 num_indices = 0; + + if (!mIsBuilt) + { + return num_indices; + } + + LLFace* face = mDrawable->getFace(0); + + bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY); + + if (needs_rebuild || mDirtyMesh) + { //LOD changed or new mesh created, allocate new vertex buffer if needed + if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4) + { + updateMeshData(); + mDirtyMesh = 0; + mNeedsSkin = TRUE; + mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); + } + } + + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0) + { + if (mNeedsSkin) + { + //generate animated mesh + mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry(); + mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry(); + + if( isWearingWearableType( LLWearableType::WT_SKIRT ) ) + { + mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry(); + } + + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + { + mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry(); + mMeshLOD[MESH_ID_HEAD]->updateJointGeometry(); + mMeshLOD[MESH_ID_HAIR]->updateJointGeometry(); + } + mNeedsSkin = FALSE; + mLastSkinTime = gFrameTimeSeconds; + + LLVertexBuffer* vb = mDrawable->getFace(0)->mVertexBuffer; + if (vb) + { + vb->setBuffer(0); + } + } + } + else + { + mNeedsSkin = FALSE; + } + + if (sDebugInvisible) + { + LLNameValue* firstname = getNVPair("FirstName"); + if (firstname) + { + llinfos << "Avatar " << firstname->getString() << " in render" << llendl; + } + else + { + llinfos << "Avatar " << this << " in render" << llendl; + } + if (!mIsBuilt) + { + llinfos << "Not built!" << llendl; + } + else if (!gAgent.needsRenderAvatar()) + { + llinfos << "Doesn't need avatar render!" << llendl; + } + else + { + llinfos << "Rendering!" << llendl; + } + } + + if (!mIsBuilt) + { + return num_indices; + } + + if (isSelf() && !gAgent.needsRenderAvatar()) + { + return num_indices; + } + + // render collision normal + // *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due + // to DEV-14477. the code is left here to aid in tracking down the cause + // of the crash in the future. -brad + if (sShowFootPlane && mDrawable.notNull()) + { + LLVector3 slaved_pos = mDrawable->getPositionAgent(); + LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]); + F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW]; + LLVector3 collide_point = slaved_pos; + collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE); + + gGL.begin(LLRender::LINES); + { + F32 SQUARE_SIZE = 0.2f; + gGL.color4f(1.f, 0.f, 0.f, 1.f); + + gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); + + gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); + + gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); + + gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]); + + gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]); + gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]); + + } + gGL.end(); + gGL.flush(); + } + //-------------------------------------------------------------------- + // render all geometry attached to the skeleton + //-------------------------------------------------------------------- + static LLStat render_stat; + + LLViewerJointMesh::sRenderPass = pass; + + if (pass == AVATAR_RENDER_PASS_SINGLE) + { + + bool should_alpha_mask = shouldAlphaMask(); + LLGLState test(GL_ALPHA_TEST, should_alpha_mask); + + if (should_alpha_mask) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + } + + BOOL first_pass = TRUE; + if (!LLDrawPoolAvatar::sSkipOpaque) + { + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + { + if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy) + { + num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy); + first_pass = FALSE; + } + } + if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy) + { + num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); + first_pass = FALSE; + } + + if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy) + { + num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy); + first_pass = FALSE; + } + } + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + + if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) + { + LLGLState blend(GL_BLEND, !mIsDummy); + LLGLState test(GL_ALPHA_TEST, !mIsDummy); + num_indices += renderTransparent(first_pass); + } + } + + LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE; + + //llinfos << "Avatar render: " << render_timer.getElapsedTimeF32() << llendl; + + //render_stat.addValue(render_timer.getElapsedTimeF32()*1000.f); + + return num_indices; +} + +U32 LLVOAvatar::renderTransparent(BOOL first_pass) +{ + U32 num_indices = 0; + if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) ) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); + num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE); + first_pass = FALSE; + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } + + if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender) + { + if (LLPipeline::sImpostorRender) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + } + + if (isTextureVisible(TEX_HEAD_BAKED)) + { + num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy); + first_pass = FALSE; + } + // Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair) + // TODO: 1.25 will be able to switch this logic back to calling isTextureVisible(); + if (getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha) + { + num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy); + first_pass = FALSE; + } + if (LLPipeline::sImpostorRender) + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } + } + + return num_indices; +} + +//----------------------------------------------------------------------------- +// renderRigid() +//----------------------------------------------------------------------------- +U32 LLVOAvatar::renderRigid() +{ + U32 num_indices = 0; + + if (!mIsBuilt) + { + return 0; + } + + if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead())) + { + return 0; + } + + if (!mIsBuilt) + { + return 0; + } + + bool should_alpha_mask = shouldAlphaMask(); + LLGLState test(GL_ALPHA_TEST, should_alpha_mask); + + if (should_alpha_mask) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + } + + if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy) + { + num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy); + num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); + } + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + + return num_indices; +} + +U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel) +{ + if (!mImpostor.isComplete()) + { + return 0; + } + + LLVector3 pos(getRenderPosition()+mImpostorOffset); + LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin()); + at.normalize(); + LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at; + LLVector3 up = at%left; + + left *= mImpostorDim.mV[0]; + up *= mImpostorDim.mV[1]; + + LLGLEnable test(GL_ALPHA_TEST); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); + + gGL.color4ubv(color.mV); + gGL.getTexUnit(diffuse_channel)->bind(&mImpostor); + gGL.begin(LLRender::QUADS); + gGL.texCoord2f(0,0); + gGL.vertex3fv((pos+left-up).mV); + gGL.texCoord2f(1,0); + gGL.vertex3fv((pos-left-up).mV); + gGL.texCoord2f(1,1); + gGL.vertex3fv((pos-left+up).mV); + gGL.texCoord2f(0,1); + gGL.vertex3fv((pos+left+up).mV); + gGL.end(); + gGL.flush(); + + return 6; +} + +//------------------------------------------------------------------------ +// LLVOAvatar::updateTextures() +//------------------------------------------------------------------------ +void LLVOAvatar::updateTextures() +{ + BOOL render_avatar = TRUE; + + if (mIsDummy || gNoRender) + { + return; + } + + if( isSelf() ) + { + render_avatar = TRUE; + } + else + { + if(!isVisible()) + { + return ;//do not update for invisible avatar. + } + + render_avatar = !mCulled; //visible and not culled. + } + + std::vector layer_baked; + // GL NOT ACTIVE HERE - *TODO + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex)); + // bind the texture so that they'll be decoded slightly + // inefficient, we can short-circuit this if we have to + if (render_avatar && !gGLManager.mIsDisabled) + { + if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded) + { + gGL.getTexUnit(0)->bind(getImage( mBakedTextureDatas[i].mTextureIndex, 0 )); + } + } + } + + mMaxPixelArea = 0.f; + mMinPixelArea = 99999999.f; + mHasGrey = FALSE; // debug + for (U32 texture_index = 0; texture_index < getNumTEs(); texture_index++) + { + LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)texture_index); + U32 num_wearables = gAgentWearables.getWearableCount(wearable_type); + const LLTextureEntry *te = getTE(texture_index); + const F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); + LLViewerFetchedTexture *imagep = NULL; + for (U32 wearable_index = 0; wearable_index < num_wearables; wearable_index++) + { + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index, wearable_index), TRUE); + if (imagep) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)texture_index); + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + if (texture_dict->mIsLocalTexture) + { + addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]); + } + } + } + if (isIndexBakedTexture((ETextureIndex) texture_index) && render_avatar) + { + const S32 boost_level = getAvatarBakedBoostLevel(); + imagep = LLViewerTextureManager::staticCastToFetchedTexture(getImage(texture_index,0), TRUE); + // Spam if this is a baked texture, not set to default image, without valid host info + if (isIndexBakedTexture((ETextureIndex)texture_index) + && imagep->getID() != IMG_DEFAULT_AVATAR + && imagep->getID() != IMG_INVISIBLE + && !imagep->getTargetHost().isOk()) + { + LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture " + << imagep->getID() << " for avatar " + << (isSelf() ? "" : getID().asString()) + << " on host " << getRegion()->getHost() << llendl; + } + + addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level ); + } + } + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) + { + setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea))); + } +} + + +void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerFetchedTexture* imagep, + F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked, U32 index ) +{ + // No local texture stats for non-self avatars + return; +} + +const S32 MAX_TEXTURE_UPDATE_INTERVAL = 64 ; //need to call updateTextures() at least every 32 frames. +const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = S32_MAX ; //frames +void LLVOAvatar::checkTextureLoading() +{ + static const F32 MAX_INVISIBLE_WAITING_TIME = 15.f ; //seconds + + BOOL pause = !isVisible() ; + if(!pause) + { + mInvisibleTimer.reset() ; + } + if(mLoadedCallbacksPaused == pause) + { + return ; + } + + if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty. + { + mLoadedCallbacksPaused = pause ; + return ; //nothing to check. + } + + if(pause && mInvisibleTimer.getElapsedTimeF32() < MAX_INVISIBLE_WAITING_TIME) + { + return ; //have not been invisible for enough time. + } + + for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin(); + iter != mCallbackTextureList.end(); ++iter) + { + LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ; + if(tex) + { + if(pause)//pause texture fetching. + { + tex->pauseLoadedCallbacks(&mCallbackTextureList) ; + + //set to terminate texture fetching after MAX_TEXTURE_UPDATE_INTERVAL frames. + tex->setMaxVirtualSizeResetInterval(MAX_TEXTURE_UPDATE_INTERVAL); + tex->resetMaxVirtualSizeResetCounter() ; + } + else//unpause + { + static const F32 START_AREA = 100.f ; + + tex->unpauseLoadedCallbacks(&mCallbackTextureList) ; + tex->addTextureStats(START_AREA); //jump start the fetching again + } + } + } + + if(!pause) + { + updateTextures() ; //refresh texture stats. + } + mLoadedCallbacksPaused = pause ; + return ; +} + +const F32 SELF_ADDITIONAL_PRI = 0.75f ; +const F32 ADDITIONAL_PRI = 0.5f; +void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level) +{ + //Note: + //if this function is not called for the last MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL frames, + //the texture pipeline will stop fetching this texture. + + imagep->resetTextureStats(); + imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures. + imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); + imagep->resetMaxVirtualSizeResetCounter() ; + + mMaxPixelArea = llmax(pixel_area, mMaxPixelArea); + mMinPixelArea = llmin(pixel_area, mMinPixelArea); + imagep->addTextureStats(pixel_area / texel_area_ratio); + imagep->setBoostLevel(boost_level); + + if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF) + { + imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ; + } + else + { + imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ; + } +} + +//virtual +void LLVOAvatar::setImage(const U8 te, LLViewerTexture *imagep, const U32 index) +{ + setTEImage(te, imagep); +} + +//virtual +LLViewerTexture* LLVOAvatar::getImage(const U8 te, const U32 index) const +{ + return getTEImage(te); +} +//virtual +const LLTextureEntry* LLVOAvatar::getTexEntry(const U8 te_num) const +{ + return getTE(te_num); +} + +//virtual +void LLVOAvatar::setTexEntry(const U8 index, const LLTextureEntry &te) +{ + setTE(index, te); +} + +//----------------------------------------------------------------------------- +// resolveHeight() +//----------------------------------------------------------------------------- + +void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm) +{ + LLVector3d in_pos_global, out_pos_global; + + in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent); + resolveHeightGlobal(in_pos_global, out_pos_global, out_norm); + out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); +} + + +void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm) +{ + LLViewerObject *obj; + LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj); +} + + +void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm) +{ + LLVector3d zVec(0.0f, 0.0f, 0.5f); + LLVector3d p0 = inPos + zVec; + LLVector3d p1 = inPos - zVec; + LLViewerObject *obj; + LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj); + if (!obj) + { + mStepOnLand = TRUE; + mStepMaterial = 0; + mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f); + } + else + { + mStepOnLand = FALSE; + mStepMaterial = obj->getMaterial(); + + // We want the primitive velocity, not our velocity... (which actually subtracts the + // step object velocity) + LLVector3 angularVelocity = obj->getAngularVelocity(); + LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent(); + + LLVector3 linearComponent = angularVelocity % relativePos; +// llinfos << "Linear Component of Rotation Velocity " << linearComponent << llendl; + mStepObjectVelocity = obj->getVelocity() + linearComponent; + } +} + + +//----------------------------------------------------------------------------- +// getStepSound() +//----------------------------------------------------------------------------- +const LLUUID& LLVOAvatar::getStepSound() const +{ + if ( mStepOnLand ) + { + return sStepSoundOnLand; + } + + return sStepSounds[mStepMaterial]; +} + + +//----------------------------------------------------------------------------- +// processAnimationStateChanges() +//----------------------------------------------------------------------------- +void LLVOAvatar::processAnimationStateChanges() +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + if (gNoRender) + { + return; + } + + if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) ) + { + startMotion(ANIM_AGENT_WALK_ADJUST); + stopMotion(ANIM_AGENT_FLY_ADJUST); + } + else if (mInAir && !mIsSitting) + { + stopMotion(ANIM_AGENT_WALK_ADJUST); + startMotion(ANIM_AGENT_FLY_ADJUST); + } + else + { + stopMotion(ANIM_AGENT_WALK_ADJUST); + stopMotion(ANIM_AGENT_FLY_ADJUST); + } + + if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) ) + { + startMotion(ANIM_AGENT_TARGET); + stopMotion(ANIM_AGENT_BODY_NOISE); + } + else + { + stopMotion(ANIM_AGENT_TARGET); + startMotion(ANIM_AGENT_BODY_NOISE); + } + + // clear all current animations + AnimIterator anim_it; + for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();) + { + AnimIterator found_anim = mSignaledAnimations.find(anim_it->first); + + // playing, but not signaled, so stop + if (found_anim == mSignaledAnimations.end()) + { + processSingleAnimationStateChange(anim_it->first, FALSE); + mPlayingAnimations.erase(anim_it++); + continue; + } + + ++anim_it; + } + + // start up all new anims + for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();) + { + AnimIterator found_anim = mPlayingAnimations.find(anim_it->first); + + // signaled but not playing, or different sequence id, start motion + if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second) + { + if (processSingleAnimationStateChange(anim_it->first, TRUE)) + { + mPlayingAnimations[anim_it->first] = anim_it->second; + ++anim_it; + continue; + } + } + + ++anim_it; + } + + // clear source information for animations which have been stopped + if (isSelf()) + { + AnimSourceIterator source_it = mAnimationSources.begin(); + + for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();) + { + if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end()) + { + mAnimationSources.erase(source_it++); + } + else + { + ++source_it; + } + } + } + + stop_glerror(); +} + + +//----------------------------------------------------------------------------- +// processSingleAnimationStateChange(); +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start ) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + BOOL result = FALSE; + + if ( start ) // start animation + { + if (anim_id == ANIM_AGENT_TYPE) + { + if (gAudiop) + { + LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition()); + if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global) + && !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds)) + { + // RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed + // to support both spatialized and non-spatialized instances of the same sound + //if (isSelf()) + //{ + // gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI); + //} + //else + { + LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping")); + gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global); + } + } + } + } + else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) + { + sitDown(TRUE); + } + + + if (startMotion(anim_id)) + { + result = TRUE; + } + else + { + llwarns << "Failed to start motion!" << llendl; + } + } + else //stop animation + { + if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED) + { + sitDown(FALSE); + } + stopMotion(anim_id); + result = TRUE; + } + + return result; +} + +//----------------------------------------------------------------------------- +// isAnyAnimationSignaled() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const +{ + for (S32 i = 0; i < num_anims; i++) + { + if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end()) + { + return TRUE; + } + } + return FALSE; +} + +//----------------------------------------------------------------------------- +// resetAnimations() +//----------------------------------------------------------------------------- +void LLVOAvatar::resetAnimations() +{ + LLKeyframeMotion::flushKeyframeCache(); + flushAllMotions(); +} + +// Override selectively based on avatar sex and whether we're using new +// animations. +LLUUID LLVOAvatar::remapMotionID(const LLUUID& id) +{ + BOOL use_new_walk_run = gSavedSettings.getBOOL("UseNewWalkRun"); + LLUUID result = id; + + // start special case female walk for female avatars + if (getSex() == SEX_FEMALE) + { + if (id == ANIM_AGENT_WALK) + { + if (use_new_walk_run) + result = ANIM_AGENT_FEMALE_WALK_NEW; + else + result = ANIM_AGENT_FEMALE_WALK; + } + else if (id == ANIM_AGENT_RUN) + { + // There is no old female run animation, so only override + // in one case. + if (use_new_walk_run) + result = ANIM_AGENT_FEMALE_RUN_NEW; + } + else if (id == ANIM_AGENT_SIT) + { + result = ANIM_AGENT_SIT_FEMALE; + } + } + else + { + // Male avatar. + if (id == ANIM_AGENT_WALK) + { + if (use_new_walk_run) + result = ANIM_AGENT_WALK_NEW; + } + else if (id == ANIM_AGENT_RUN) + { + if (use_new_walk_run) + result = ANIM_AGENT_RUN_NEW; + } + + } + + return result; + +} + +//----------------------------------------------------------------------------- +// startMotion() +// id is the asset if of the animation to start +// time_offset is the offset into the animation at which to start playing +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; + + LLUUID remap_id = remapMotionID(id); + + if (remap_id != id) + { + lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; + } + + if (isSelf() && remap_id == ANIM_AGENT_AWAY) + { + gAgent.setAFK(); + } + + return LLCharacter::startMotion(remap_id, time_offset); +} + +//----------------------------------------------------------------------------- +// stopMotion() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate) +{ + lldebugs << "motion requested " << id.asString() << " " << gAnimLibrary.animationName(id) << llendl; + + LLUUID remap_id = remapMotionID(id); + + if (remap_id != id) + { + lldebugs << "motion resultant " << remap_id.asString() << " " << gAnimLibrary.animationName(remap_id) << llendl; + } + + if (isSelf()) + { + gAgent.onAnimStop(remap_id); + } + + return LLCharacter::stopMotion(remap_id, stop_immediate); +} + +//----------------------------------------------------------------------------- +// stopMotionFromSource() +//----------------------------------------------------------------------------- +// virtual +void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id) +{ +} + +//----------------------------------------------------------------------------- +// getVolumePos() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getVolumePos(S32 joint_index, LLVector3& volume_offset) +{ + if (joint_index > mNumCollisionVolumes) + { + return LLVector3::zero; + } + + return mCollisionVolumes[joint_index].getVolumePos(volume_offset); +} + +//----------------------------------------------------------------------------- +// findCollisionVolume() +//----------------------------------------------------------------------------- +LLJoint* LLVOAvatar::findCollisionVolume(U32 volume_id) +{ + if ((S32)volume_id > mNumCollisionVolumes) + { + return NULL; + } + + return &mCollisionVolumes[volume_id]; +} + +//----------------------------------------------------------------------------- +// findCollisionVolume() +//----------------------------------------------------------------------------- +S32 LLVOAvatar::getCollisionVolumeID(std::string &name) +{ + for (S32 i = 0; i < mNumCollisionVolumes; i++) + { + if (mCollisionVolumes[i].getName() == name) + { + return i; + } + } + + return -1; +} + +//----------------------------------------------------------------------------- +// addDebugText() +//----------------------------------------------------------------------------- +void LLVOAvatar::addDebugText(const std::string& text) +{ + mDebugText.append(1, '\n'); + mDebugText.append(text); +} + +//----------------------------------------------------------------------------- +// getID() +//----------------------------------------------------------------------------- +const LLUUID& LLVOAvatar::getID() +{ + return mID; +} + +//----------------------------------------------------------------------------- +// getJoint() +//----------------------------------------------------------------------------- +// RN: avatar joints are multi-rooted to include screen-based attachments +LLJoint *LLVOAvatar::getJoint( const std::string &name ) +{ + LLJoint* jointp = mRoot.findJoint(name); + return jointp; +} + +//----------------------------------------------------------------------------- +// resetJointPositions +//----------------------------------------------------------------------------- +void LLVOAvatar::resetJointPositions( void ) +{ + for(S32 i = 0; i < (S32)mNumJoints; ++i) + { + mSkeleton[i].restoreOldXform(); + mSkeleton[i].setId( LLUUID::null ); + } + mHasPelvisOffset = false; +} +//----------------------------------------------------------------------------- +// resetSpecificJointPosition +//----------------------------------------------------------------------------- +void LLVOAvatar::resetSpecificJointPosition( const std::string& name ) +{ + LLJoint* pJoint = mRoot.findJoint( name ); + + if ( pJoint && pJoint->doesJointNeedToBeReset() ) + { + pJoint->restoreOldXform(); + pJoint->setId( LLUUID::null ); + //If we're reseting the pelvis position make sure not to apply offset + if ( name == "mPelvis" ) + { + mHasPelvisOffset = false; + } + } + else + { + llinfos<<"Did not find "<< name.c_str()<setPosition( avPos + pPelvis->getPosition() ); + } + else + { + llwarns<<"Can't get pelvis joint."<doesJointNeedToBeReset() ) + { + + pJoint->setId( LLUUID::null ); + //restore joints to default positions, however skip over the pelvis + if ( pJoint && pPelvis != pJoint ) + { + pJoint->restoreOldXform(); + } + } + } + //make sure we don't apply the joint offset + mHasPelvisOffset = false; + postPelvisSetRecalc(); +} +//----------------------------------------------------------------------------- +// getCharacterPosition() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getCharacterPosition() +{ + if (mDrawable.notNull()) + { + return mDrawable->getPositionAgent(); + } + else + { + return getPositionAgent(); + } +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getCharacterRotation() +//----------------------------------------------------------------------------- +LLQuaternion LLVOAvatar::getCharacterRotation() +{ + return getRotation(); +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getCharacterVelocity() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getCharacterVelocity() +{ + return getVelocity() - mStepObjectVelocity; +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getCharacterAngularVelocity() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getCharacterAngularVelocity() +{ + return getAngularVelocity(); +} + +//----------------------------------------------------------------------------- +// LLVOAvatar::getGround() +//----------------------------------------------------------------------------- +void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm) +{ + LLVector3d z_vec(0.0f, 0.0f, 1.0f); + LLVector3d p0_global, p1_global; + + if (gNoRender || mIsDummy) + { + outNorm.setVec(z_vec); + out_pos_agent = in_pos_agent; + return; + } + + p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec; + p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec; + LLViewerObject *obj; + LLVector3d out_pos_global; + LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj); + out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global); +} + +//----------------------------------------------------------------------------- +// LLVOAvatar::getTimeDilation() +//----------------------------------------------------------------------------- +F32 LLVOAvatar::getTimeDilation() +{ + return mTimeDilation; +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getPixelArea() +//----------------------------------------------------------------------------- +F32 LLVOAvatar::getPixelArea() const +{ + if (mIsDummy) + { + return 100000.f; + } + return mPixelArea; +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getHeadMesh() +//----------------------------------------------------------------------------- +LLPolyMesh* LLVOAvatar::getHeadMesh() +{ + return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh(); +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getUpperBodyMesh() +//----------------------------------------------------------------------------- +LLPolyMesh* LLVOAvatar::getUpperBodyMesh() +{ + return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh(); +} + + +//----------------------------------------------------------------------------- +// LLVOAvatar::getPosGlobalFromAgent() +//----------------------------------------------------------------------------- +LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position) +{ + return gAgent.getPosGlobalFromAgent(position); +} + +//----------------------------------------------------------------------------- +// getPosAgentFromGlobal() +//----------------------------------------------------------------------------- +LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position) +{ + return gAgent.getPosAgentFromGlobal(position); +} + +//----------------------------------------------------------------------------- +// allocateCharacterJoints() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::allocateCharacterJoints( U32 num ) +{ + deleteAndClearArray(mSkeleton); + mNumJoints = 0; + + mSkeleton = new LLViewerJoint[num]; + + for(S32 joint_num = 0; joint_num < (S32)num; joint_num++) + { + mSkeleton[joint_num].setJointNum(joint_num); + } + + if (!mSkeleton) + { + return FALSE; + } + + mNumJoints = num; + return TRUE; +} + +//----------------------------------------------------------------------------- +// allocateCollisionVolumes() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::allocateCollisionVolumes( U32 num ) +{ + deleteAndClearArray(mCollisionVolumes); + mNumCollisionVolumes = 0; + + mCollisionVolumes = new LLViewerJointCollisionVolume[num]; + if (!mCollisionVolumes) + { + return FALSE; + } + + mNumCollisionVolumes = num; + return TRUE; +} + + +//----------------------------------------------------------------------------- +// getCharacterJoint() +//----------------------------------------------------------------------------- +LLJoint *LLVOAvatar::getCharacterJoint( U32 num ) +{ + if ((S32)num >= mNumJoints + || (S32)num < 0) + { + return NULL; + } + return (LLJoint*)&mSkeleton[num]; +} + +//----------------------------------------------------------------------------- +// requestStopMotion() +//----------------------------------------------------------------------------- +// virtual +void LLVOAvatar::requestStopMotion( LLMotion* motion ) +{ + // Only agent avatars should handle the stop motion notifications. +} + +//----------------------------------------------------------------------------- +// loadAvatar() +//----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_LOAD_AVATAR("Load Avatar"); + +BOOL LLVOAvatar::loadAvatar() +{ +// LLFastTimer t(FTM_LOAD_AVATAR); + + // avatar_skeleton.xml + if( !buildSkeleton(sAvatarSkeletonInfo) ) + { + llwarns << "avatar file: buildSkeleton() failed" << llendl; + return FALSE; + } + + // avatar_lad.xml : + if( !loadSkeletonNode() ) + { + llwarns << "avatar file: loadNodeSkeleton() failed" << llendl; + return FALSE; + } + + // avatar_lad.xml : + if( !loadMeshNodes() ) + { + llwarns << "avatar file: loadNodeMesh() failed" << llendl; + return FALSE; + } + + // avatar_lad.xml : + if( sAvatarXmlInfo->mTexSkinColorInfo ) + { + mTexSkinColor = new LLTexGlobalColor( this ); + if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) ) + { + llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl; + return FALSE; + } + } + else + { + llwarns << " name=\"skin_color\" not found" << llendl; + return FALSE; + } + if( sAvatarXmlInfo->mTexHairColorInfo ) + { + mTexHairColor = new LLTexGlobalColor( this ); + if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) ) + { + llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl; + return FALSE; + } + } + else + { + llwarns << " name=\"hair_color\" not found" << llendl; + return FALSE; + } + if( sAvatarXmlInfo->mTexEyeColorInfo ) + { + mTexEyeColor = new LLTexGlobalColor( this ); + if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) ) + { + llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl; + return FALSE; + } + } + else + { + llwarns << " name=\"eye_color\" not found" << llendl; + return FALSE; + } + + // avatar_lad.xml : + if (sAvatarXmlInfo->mLayerInfoList.empty()) + { + llwarns << "avatar file: missing node" << llendl; + return FALSE; + } + + if (sAvatarXmlInfo->mMorphMaskInfoList.empty()) + { + llwarns << "avatar file: missing node" << llendl; + return FALSE; + } + + // avatar_lad.xml : + for (LLVOAvatarXmlInfo::morph_info_list_t::iterator iter = sAvatarXmlInfo->mMorphMaskInfoList.begin(); + iter != sAvatarXmlInfo->mMorphMaskInfoList.end(); + ++iter) + { + LLVOAvatarXmlInfo::LLVOAvatarMorphInfo *info = *iter; + + EBakedTextureIndex baked = LLVOAvatarDictionary::findBakedByRegionName(info->mRegion); + if (baked != BAKED_NUM_INDICES) + { + LLPolyMorphTarget *morph_param; + const std::string *name = &info->mName; + morph_param = (LLPolyMorphTarget *)(getVisualParam(name->c_str())); + if (morph_param) + { + BOOL invert = info->mInvert; + addMaskedMorph(baked, morph_param, invert, info->mLayer); + } + } + + } + + loadLayersets(); + + // avatar_lad.xml : + for (LLVOAvatarXmlInfo::driver_info_list_t::iterator iter = sAvatarXmlInfo->mDriverInfoList.begin(); + iter != sAvatarXmlInfo->mDriverInfoList.end(); + ++iter) + { + LLDriverParamInfo *info = *iter; + LLDriverParam* driver_param = new LLDriverParam( this ); + if (driver_param->setInfo(info)) + { + addVisualParam( driver_param ); + LLVisualParam*(LLVOAvatar::*avatar_function)(S32)const = &LLVOAvatar::getVisualParam; + if( !driver_param->linkDrivenParams(boost::bind(avatar_function,(LLVOAvatar*)this,_1 ), false)) + { + llwarns << "could not link driven params for avatar " << this->getFullname() << " id: " << driver_param->getID() << llendl; + continue; + } + } + else + { + delete driver_param; + llwarns << "avatar file: driver_param->parseData() failed" << llendl; + return FALSE; + } + } + + // Uncomment to enable avatar_lad.xml debugging. + std::ofstream file; + file.open("avatar_lad.log"); + for( LLViewerVisualParam* param = (LLViewerVisualParam*) getFirstVisualParam(); + param; + param = (LLViewerVisualParam*) getNextVisualParam() ) + { + param->getInfo()->toStream(file); + file << std::endl; + } + + file.close(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// loadSkeletonNode(): loads node from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::loadSkeletonNode () +{ + mRoot.addChild( &mSkeleton[0] ); + + for (std::vector::iterator iter = mMeshLOD.begin(); + iter != mMeshLOD.end(); + ++iter) + { + LLViewerJoint *joint = (LLViewerJoint *) *iter; + joint->mUpdateXform = FALSE; + joint->setMeshesToChildren(); + } + + mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); + mRoot.addChild(mMeshLOD[MESH_ID_EYELASH]); + mRoot.addChild(mMeshLOD[MESH_ID_UPPER_BODY]); + mRoot.addChild(mMeshLOD[MESH_ID_LOWER_BODY]); + mRoot.addChild(mMeshLOD[MESH_ID_SKIRT]); + mRoot.addChild(mMeshLOD[MESH_ID_HEAD]); + + LLViewerJoint *skull = (LLViewerJoint*)mRoot.findJoint("mSkull"); + if (skull) + { + skull->addChild(mMeshLOD[MESH_ID_HAIR] ); + } + + LLViewerJoint *eyeL = (LLViewerJoint*)mRoot.findJoint("mEyeLeft"); + if (eyeL) + { + eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] ); + } + + LLViewerJoint *eyeR = (LLViewerJoint*)mRoot.findJoint("mEyeRight"); + if (eyeR) + { + eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] ); + } + + // SKELETAL DISTORTIONS + { + LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter; + for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin(); + iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); + ++iter) + { + LLPolySkeletalDistortionInfo *info = *iter; + LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this); + if (!param->setInfo(info)) + { + delete param; + return FALSE; + } + else + { + addVisualParam(param); + } + } + } + + // ATTACHMENTS + { + LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter; + for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin(); + iter != sAvatarXmlInfo->mAttachmentInfoList.end(); + ++iter) + { + LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter; + if (!isSelf() && info->mJointName == "mScreen") + { //don't process screen joint for other avatars + continue; + } + + LLViewerJointAttachment* attachment = new LLViewerJointAttachment(); + + attachment->setName(info->mName); + LLJoint *parentJoint = getJoint(info->mJointName); + if (!parentJoint) + { + llwarns << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << llendl; + delete attachment; + continue; + } + + if (info->mHasPosition) + { + attachment->setOriginalPosition(info->mPosition); + } + + if (info->mHasRotation) + { + LLQuaternion rotation; + rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD, + info->mRotationEuler.mV[VY] * DEG_TO_RAD, + info->mRotationEuler.mV[VZ] * DEG_TO_RAD); + attachment->setRotation(rotation); + } + + int group = info->mGroup; + if (group >= 0) + { + if (group < 0 || group >= 9) + { + llwarns << "Invalid group number (" << group << ") for attachment point " << info->mName << llendl; + } + else + { + attachment->setGroup(group); + } + } + + S32 attachmentID = info->mAttachmentID; + if (attachmentID < 1 || attachmentID > 255) + { + llwarns << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << llendl; + delete attachment; + continue; + } + if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end()) + { + llwarns << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << llendl; + delete attachment; + continue; + } + + attachment->setPieSlice(info->mPieMenuSlice); + attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson); + attachment->setIsHUDAttachment(info->mIsHUDAttachment); + + mAttachmentPoints[attachmentID] = attachment; + + // now add attachment joint + parentJoint->addChild(attachment); + } + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// loadMeshNodes(): loads nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::loadMeshNodes() +{ + for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin(); + meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end(); + ++meshinfo_iter) + { + const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter; + const std::string &type = info->mType; + S32 lod = info->mLOD; + + LLViewerJointMesh* mesh = NULL; + U8 mesh_id = 0; + BOOL found_mesh_id = FALSE; + + /* if (type == "hairMesh") + switch(lod) + case 0: + mesh = &mHairMesh0; */ + for (LLVOAvatarDictionary::Meshes::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin(); + mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end(); + ++mesh_iter) + { + const EMeshIndex mesh_index = mesh_iter->first; + const LLVOAvatarDictionary::MeshEntry *mesh_dict = mesh_iter->second; + if (type.compare(mesh_dict->mName) == 0) + { + mesh_id = mesh_index; + found_mesh_id = TRUE; + break; + } + } + + if (found_mesh_id) + { + if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size()) + { + mesh = mMeshLOD[mesh_id]->mMeshParts[lod]; + } + else + { + llwarns << "Avatar file: has invalid lod setting " << lod << llendl; + return FALSE; + } + } + else + { + llwarns << "Ignoring unrecognized mesh type: " << type << llendl; + return FALSE; + } + + // llinfos << "Parsing mesh data for " << type << "..." << llendl; + + // If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings. + // Do not touch!!! + mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f ); + + LLPolyMesh *poly_mesh = NULL; + + if (!info->mReferenceMeshName.empty()) + { + polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName); + if (polymesh_iter != mMeshes.end()) + { + poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second); + poly_mesh->setAvatar(this); + } + else + { + // This should never happen + LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL; + } + } + else + { + poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName); + poly_mesh->setAvatar(this); + } + + if( !poly_mesh ) + { + llwarns << "Failed to load mesh of type " << type << llendl; + return FALSE; + } + + // Multimap insert + mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh)); + + mesh->setMesh( poly_mesh ); + mesh->setLOD( info->mMinPixelArea ); + + for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin(); + xmlinfo_iter != info->mPolyMorphTargetInfoList.end(); + ++xmlinfo_iter) + { + const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter); + LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh()); + if (!param->setInfo(info_pair->first)) + { + delete param; + return FALSE; + } + else + { + if (info_pair->second) + { + addSharedVisualParam(param); + } + else + { + addVisualParam(param); + } + } + } + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// loadLayerSets() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::loadLayersets() +{ + BOOL success = TRUE; + for (LLVOAvatarXmlInfo::layer_info_list_t::const_iterator layerset_iter = sAvatarXmlInfo->mLayerInfoList.begin(); + layerset_iter != sAvatarXmlInfo->mLayerInfoList.end(); + ++layerset_iter) + { + // Construct a layerset for each one specified in avatar_lad.xml and initialize it as such. + LLTexLayerSetInfo *layerset_info = *layerset_iter; + layerset_info->createVisualParams(this); + } + return success; +} + +//----------------------------------------------------------------------------- +// updateVisualParams() +//----------------------------------------------------------------------------- +void LLVOAvatar::updateVisualParams() +{ + if (gNoRender) + { + return; + } + + setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE ); + + LLCharacter::updateVisualParams(); + + if (mLastSkeletonSerialNum != mSkeletonSerialNum) + { + computeBodySize(); + mLastSkeletonSerialNum = mSkeletonSerialNum; + mRoot.updateWorldMatrixChildren(); + } + + dirtyMesh(); + updateHeadOffset(); +} + +//----------------------------------------------------------------------------- +// isActive() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::isActive() const +{ + return TRUE; +} + +//----------------------------------------------------------------------------- +// setPixelAreaAndAngle() +//----------------------------------------------------------------------------- +void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent) +{ + LLMemType mt(LLMemType::MTYPE_AVATAR); + + if (mDrawable.isNull()) + { + return; + } + + const LLVector4a* ext = mDrawable->getSpatialExtents(); + LLVector4a center; + center.setAdd(ext[1], ext[0]); + center.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + + mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance()); + + F32 range = mDrawable->mDistanceWRTCamera; + + if (range < 0.001f) // range == zero + { + mAppAngle = 180.f; + } + else + { + F32 radius = size.getLength3().getF32(); + mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG; + } + + // We always want to look good to ourselves + if( isSelf() ) + { + mPixelArea = llmax( mPixelArea, F32(getTexImageSize() / 16) ); + } +} + +//----------------------------------------------------------------------------- +// updateJointLODs() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::updateJointLODs() +{ + const F32 MAX_PIXEL_AREA = 100000000.f; + F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE)); + F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f); + F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor); + F32 area_scale = 0.16f; + + { + if (isSelf()) + { + if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook()) + { + mAdjustedPixelArea = MAX_PIXEL_AREA; + } + else + { + mAdjustedPixelArea = mPixelArea*area_scale; + } + } + else if (mIsDummy) + { + mAdjustedPixelArea = MAX_PIXEL_AREA; + } + else + { + // reported avatar pixel area is dependent on avatar render load, based on number of visible avatars + mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor; + } + + // now select meshes to render based on adjusted pixel area + BOOL res = mRoot.updateLOD(mAdjustedPixelArea, TRUE); + if (res) + { + sNumLODChangesThisFrame++; + dirtyMesh(2); + return TRUE; + } + } + + return FALSE; +} + +//----------------------------------------------------------------------------- +// createDrawable() +//----------------------------------------------------------------------------- +LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline) +{ + pipeline->allocDrawable(this); + mDrawable->setLit(FALSE); + + LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR); + + // Only a single face (one per avatar) + //this face will be splitted into several if its vertex buffer is too long. + mDrawable->setState(LLDrawable::ACTIVE); + mDrawable->addFace(poolp, NULL); + mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR); + + mNumInitFaces = mDrawable->getNumFaces() ; + + dirtyMesh(2); + return mDrawable; +} + + +void LLVOAvatar::updateGL() +{ + if (mMeshTexturesDirty) + { + updateMeshTextures(); + mMeshTexturesDirty = FALSE; + } +} + +//----------------------------------------------------------------------------- +// updateGeometry() +//----------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_UPDATE_AVATAR("Update Avatar"); +BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable) +{ + LLFastTimer ftm(FTM_UPDATE_AVATAR); + if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))) + { + return TRUE; + } + + if (!mMeshValid) + { + return TRUE; + } + + if (!drawable) + { + llerrs << "LLVOAvatar::updateGeometry() called with NULL drawable" << llendl; + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// updateSexDependentLayerSets() +//----------------------------------------------------------------------------- +void LLVOAvatar::updateSexDependentLayerSets( BOOL upload_bake ) +{ + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); +} + +//----------------------------------------------------------------------------- +// dirtyMesh() +//----------------------------------------------------------------------------- +void LLVOAvatar::dirtyMesh() +{ + dirtyMesh(1); +} +void LLVOAvatar::dirtyMesh(S32 priority) +{ + mDirtyMesh = llmax(mDirtyMesh, priority); +} +//----------------------------------------------------------------------------- +// hideSkirt() +//----------------------------------------------------------------------------- +void LLVOAvatar::hideSkirt() +{ + mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE); +} + +BOOL LLVOAvatar::setParent(LLViewerObject* parent) +{ + BOOL ret ; + if (parent == NULL) + { + getOffObject(); + ret = LLViewerObject::setParent(parent); + if (isSelf()) + { + gAgentCamera.resetCamera(); + } + } + else + { + ret = LLViewerObject::setParent(parent); + if(ret) + { + sitOnObject(parent); + } + } + return ret ; +} + +void LLVOAvatar::addChild(LLViewerObject *childp) +{ + childp->extractAttachmentItemID(); // find the inventory item this object is associated with. + LLViewerObject::addChild(childp); + if (childp->mDrawable) + { + attachObject(childp); + } + else + { + mPendingAttachment.push_back(childp); + } +} + +void LLVOAvatar::removeChild(LLViewerObject *childp) +{ + LLViewerObject::removeChild(childp); + if (!detachObject(childp)) + { + llwarns << "Calling detach on non-attached object " << llendl; + } +} + +LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object) +{ + S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState()); + + // This should never happen unless the server didn't process the attachment point + // correctly, but putting this check in here to be safe. + if (attachmentID & ATTACHMENT_ADD) + { + llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl; attachmentID &= ~ATTACHMENT_ADD; + } + + LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL); + + if (!attachment) + { + llwarns << "Object attachment point invalid: " << attachmentID << llendl; + attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest) + } + + return attachment; +} + +//----------------------------------------------------------------------------- +// attachObject() +//----------------------------------------------------------------------------- +const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_object) +{ + LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object); + + if (!attachment || !attachment->addObject(viewer_object)) + { + return 0; + } + + if (viewer_object->isSelected()) + { + LLSelectMgr::getInstance()->updateSelectionCenter(); + LLSelectMgr::getInstance()->updatePointAt(); + } + + return attachment; +} + +//----------------------------------------------------------------------------- +// attachObject() +//----------------------------------------------------------------------------- +U32 LLVOAvatar::getNumAttachments() const +{ + U32 num_attachments = 0; + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + const LLViewerJointAttachment *attachment_pt = (*iter).second; + num_attachments += attachment_pt->getNumObjects(); + } + return num_attachments; +} + +//----------------------------------------------------------------------------- +// canAttachMoreObjects() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::canAttachMoreObjects() const +{ + return (getNumAttachments() < MAX_AGENT_ATTACHMENTS); +} + +//----------------------------------------------------------------------------- +// canAttachMoreObjects() +// Returns true if we can attach more objects. +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::canAttachMoreObjects(U32 n) const +{ + return (getNumAttachments() + n) <= MAX_AGENT_ATTACHMENTS; +} + +//----------------------------------------------------------------------------- +// lazyAttach() +//----------------------------------------------------------------------------- +void LLVOAvatar::lazyAttach() +{ + std::vector > still_pending; + + for (U32 i = 0; i < mPendingAttachment.size(); i++) + { + if (mPendingAttachment[i]->mDrawable) + { + attachObject(mPendingAttachment[i]); + } + else + { + still_pending.push_back(mPendingAttachment[i]); + } + } + + mPendingAttachment = still_pending; +} + +void LLVOAvatar::resetHUDAttachments() +{ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment()) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && attached_object->mDrawable.notNull()) + { + gPipeline.markMoved(attached_object->mDrawable); + } + } + } + } +} + +void LLVOAvatar::rebuildRiggedAttachments( void ) +{ + for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter ) + { + LLViewerJointAttachment* pAttachment = iter->second; + LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end(); + + for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin(); + attachmentIter != attachmentIterEnd; ++attachmentIter) + { + const LLViewerObject* pAttachedObject = *attachmentIter; + if ( pAttachment && pAttachedObject->mDrawable.notNull() ) + { + gPipeline.markRebuild(pAttachedObject->mDrawable); + } + } + } +} +//----------------------------------------------------------------------------- +// cleanupAttachedMesh() +//----------------------------------------------------------------------------- +void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) +{ + //If a VO has a skin that we'll reset the joint positions to their default + if ( pVO && pVO->mDrawable ) + { + LLVOVolume* pVObj = pVO->mDrawable->getVOVolume(); + if ( pVObj ) + { + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() ); + if ( pSkinData ) + { + const int jointCnt = pSkinData->mJointNames.size(); + bool fullRig = ( jointCnt>=20 ) ? true : false; + if ( fullRig ) + { + const int bindCnt = pSkinData->mAlternateBindMatrix.size(); + if ( bindCnt > 0 ) + { + LLVOAvatar::resetJointPositionsToDefault(); + } + } + } + } + } +} +//----------------------------------------------------------------------------- +// detachObject() +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object) +{ + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + + if (attachment->isObjectAttached(viewer_object)) + { + cleanupAttachedMesh( viewer_object ); + attachment->removeObject(viewer_object); + lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl; + return TRUE; + } + } + + std::vector >::iterator iter = std::find(mPendingAttachment.begin(), mPendingAttachment.end(), viewer_object); + if (iter != mPendingAttachment.end()) + { + mPendingAttachment.erase(iter); + return TRUE; + } + + return FALSE; +} + +//----------------------------------------------------------------------------- +// sitDown() +//----------------------------------------------------------------------------- +void LLVOAvatar::sitDown(BOOL bSitting) +{ + mIsSitting = bSitting; + if (isSelf()) + { + // Update Movement Controls according to own Sitting mode + LLFloaterMove::setSittingMode(bSitting); + } +} + +//----------------------------------------------------------------------------- +// sitOnObject() +//----------------------------------------------------------------------------- +void LLVOAvatar::sitOnObject(LLViewerObject *sit_object) +{ + if (isSelf()) + { + // Might be first sit + //LLFirstUse::useSit(); + + gAgent.setFlying(FALSE); + gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero); + //interpolate to new camera position + gAgentCamera.startCameraAnimation(); + // make sure we are not trying to autopilot + gAgent.stopAutoPilot(); + gAgentCamera.setupSitCamera(); + if (gAgentCamera.getForceMouselook()) + { + gAgentCamera.changeCameraToMouselook(); + } + } + + if (mDrawable.isNull()) + { + return; + } + LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation(); + LLVector3 obj_pos = sit_object->getRenderPosition(); + + LLVector3 rel_pos = getRenderPosition() - obj_pos; + rel_pos.rotVec(inv_obj_rot); + + mDrawable->mXform.setPosition(rel_pos); + mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot); + + gPipeline.markMoved(mDrawable, TRUE); + // Notice that removing sitDown() from here causes avatars sitting on + // objects to be not rendered for new arrivals. See EXT-6835 and EXT-1655. + sitDown(TRUE); + mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject + mRoot.setPosition(getPosition()); + mRoot.updateWorldMatrixChildren(); + + stopMotion(ANIM_AGENT_BODY_NOISE); + +} + +//----------------------------------------------------------------------------- +// getOffObject() +//----------------------------------------------------------------------------- +void LLVOAvatar::getOffObject() +{ + if (mDrawable.isNull()) + { + return; + } + + LLViewerObject* sit_object = (LLViewerObject*)getParent(); + + if (sit_object) + { + stopMotionFromSource(sit_object->getID()); + LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE); + + LLViewerObject::const_child_list_t& child_list = sit_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); ++iter) + { + LLViewerObject* child_objectp = *iter; + + stopMotionFromSource(child_objectp->getID()); + LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE); + } + } + + // assumes that transform will not be updated with drawable still having a parent + LLVector3 cur_position_world = mDrawable->getWorldPosition(); + LLQuaternion cur_rotation_world = mDrawable->getWorldRotation(); + + // set *local* position based on last *world* position, since we're unparenting the avatar + mDrawable->mXform.setPosition(cur_position_world); + mDrawable->mXform.setRotation(cur_rotation_world); + + gPipeline.markMoved(mDrawable, TRUE); + + sitDown(FALSE); + + mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject + mRoot.setPosition(cur_position_world); + mRoot.setRotation(cur_rotation_world); + mRoot.getXform()->update(); + + startMotion(ANIM_AGENT_BODY_NOISE); + + if (isSelf()) + { + LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion(); + LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT; + av_rot = av_rot * obj_rot; + LLVector3 at_axis = LLVector3::x_axis; + at_axis = at_axis * av_rot; + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis); + + //reset orientation +// mRoot.setRotation(avWorldRot); + gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f)); + + gAgentCamera.setSitCamera(LLUUID::null); + } +} + +//----------------------------------------------------------------------------- +// findAvatarFromAttachment() +//----------------------------------------------------------------------------- +// static +LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj ) +{ + if( obj->isAttachment() ) + { + do + { + obj = (LLViewerObject*) obj->getParent(); + } + while( obj && !obj->isAvatar() ); + + if( obj && !obj->isDead() ) + { + return (LLVOAvatar*)obj; + } + } + return NULL; +} + +// warning: order(N) not order(1) +S32 LLVOAvatar::getAttachmentCount() +{ + S32 count = mAttachmentPoints.size(); + return count; +} + +LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const +{ + if (color_name=="skin_color" && mTexSkinColor) + { + return mTexSkinColor->getColor(); + } + else if(color_name=="hair_color" && mTexHairColor) + { + return mTexHairColor->getColor(); + } + if(color_name=="eye_color" && mTexEyeColor) + { + return mTexEyeColor->getColor(); + } + else + { +// return LLColor4( .5f, .5f, .5f, .5f ); + return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color + } +} + +// virtual +void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result ) +{ +} + +void LLVOAvatar::invalidateAll() +{ +} + +void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake ) +{ + if (global_color == mTexSkinColor) + { + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, upload_bake ); + } + else if (global_color == mTexHairColor) + { + invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, upload_bake ); + invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, upload_bake ); + + // ! BACKWARDS COMPATIBILITY ! + // Fix for dealing with avatars from viewers that don't bake hair. + if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex)) + { + LLColor4 color = mTexHairColor->getColor(); + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + { + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); + } + } + } + else if (global_color == mTexEyeColor) + { +// llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl; + invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, upload_bake ); + } + updateMeshTextures(); +} + +BOOL LLVOAvatar::isVisible() const +{ + return mDrawable.notNull() + && (mDrawable->isVisible() || mIsDummy); +} + +// Determine if we have enough avatar data to render +BOOL LLVOAvatar::getIsCloud() +{ + // Do we have a shape? + if (visualParamWeightsAreDefault()) + { + return TRUE; + } + + if (!isTextureDefined(TEX_LOWER_BAKED) || + !isTextureDefined(TEX_UPPER_BAKED) || + !isTextureDefined(TEX_HEAD_BAKED)) + { + return TRUE; + } + return FALSE; +} + +// call periodically to keep isFullyLoaded up to date. +// returns true if the value has changed. +BOOL LLVOAvatar::updateIsFullyLoaded() +{ + const BOOL loading = getIsCloud(); + updateRuthTimer(loading); + return processFullyLoadedChange(loading); +} + +void LLVOAvatar::updateRuthTimer(bool loading) +{ + if (isSelf() || !loading) + { + return; + } + + if (mPreviousFullyLoaded) + { + mRuthTimer.reset(); + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' became cloud." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezCloudNotification",args); + } + mRuthDebugTimer.reset(); + } + + const F32 LOADING_TIMEOUT__SECONDS = 120.f; + if (mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT__SECONDS) + { + llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' " + << "( Params loaded : " << !visualParamWeightsAreDefault() << " ) " + << "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) " + << "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) " + << "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )." + << llendl; + + LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); + mRuthTimer.reset(); + } +} + +BOOL LLVOAvatar::processFullyLoadedChange(bool loading) +{ + // we wait a little bit before giving the all clear, + // to let textures settle down + const F32 PAUSE = 1.f; + if (loading) + mFullyLoadedTimer.reset(); + + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE); + + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + if (!mPreviousFullyLoaded && !loading && mFullyLoaded) + { + llinfos << "REZTIME: [ " << (U32)mDebugExistenceTimer.getElapsedTimeF32() << "sec ] Avatar '" << getFullname() << "' resolved in " << (U32)mRuthDebugTimer.getElapsedTimeF32() << " seconds." << llendl; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mDebugExistenceTimer.getElapsedTimeF32()); + args["TIME"] = llformat("%d",(U32)mRuthDebugTimer.getElapsedTimeF32()); + args["NAME"] = getFullname(); + LLNotificationsUtil::add("AvatarRezNotification",args); + } + } + + // did our loading state "change" from last call? + const S32 UPDATE_RATE = 30; + BOOL changed = + ((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call + (!mFullyLoadedInitialized) || // if we've never been called before + (mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change + + mPreviousFullyLoaded = mFullyLoaded; + mFullyLoadedInitialized = TRUE; + mFullyLoadedFrameCounter++; + + return changed; +} + +BOOL LLVOAvatar::isFullyLoaded() const +{ + if (gSavedSettings.getBOOL("RenderUnloadedAvatar")) + return TRUE; + else + return mFullyLoaded; +} + + +//----------------------------------------------------------------------------- +// findMotion() +//----------------------------------------------------------------------------- +LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const +{ + return mMotionController.findMotion(id); +} + +//----------------------------------------------------------------------------- +// updateMeshTextures() +// Uses the current TE values to set the meshes' and layersets' textures. +//----------------------------------------------------------------------------- +void LLVOAvatar::updateMeshTextures() +{ + // llinfos << "updateMeshTextures" << llendl; + if (gNoRender) return; + + // if user has never specified a texture, assign the default + for (U32 i=0; i < getNumTEs(); i++) + { + const LLViewerTexture* te_image = getImage(i, 0); + if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT)) + { + setImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR), 0); // IMG_DEFAULT_AVATAR = a special texture that's never rendered. + } + } + + const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures + const BOOL other_culled = !isSelf() && mCulled; + LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; + BOOL paused = FALSE; + if(!isSelf()) + { + src_callback_list = &mCallbackTextureList ; + paused = mLoadedCallbacksPaused ; + } + + std::vector is_layer_baked; + is_layer_baked.resize(mBakedTextureDatas.size(), false); + + std::vector use_lkg_baked_layer; // lkg = "last known good" + use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false); + + for (U32 i=0; i < mBakedTextureDatas.size(); i++) + { + is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); + + if (!other_culled) + { + // When an avatar is changing clothes and not in Appearance mode, + // use the last-known good baked texture until it finish the first + // render of the new layerset. + + const BOOL layerset_invalid = mBakedTextureDatas[i].mTexLayerSet + && ( !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized() + || !mBakedTextureDatas[i].mTexLayerSet->isLocalTextureDataAvailable() ); + + use_lkg_baked_layer[i] = (!is_layer_baked[i] + && (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR) + && layerset_invalid); + if (use_lkg_baked_layer[i]) + { + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE); + } + } + else + { + use_lkg_baked_layer[i] = (!is_layer_baked[i] + && mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR); + if (mBakedTextureDatas[i].mTexLayerSet) + { + mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); + } + } + + } + + // Turn on alpha masking correctly for yourself and other avatars on 1.23+ + mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR]; + + // Baked textures should be requested from the sim this avatar is on. JC + const LLHost target_host = getObjectHost(); + if (!target_host.isOk()) + { + llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl; + } + + for (U32 i=0; i < mBakedTextureDatas.size(); i++) + { + if (use_lkg_baked_layer[i] && !self_customizing ) + { + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host ); + mBakedTextureDatas[i].mIsUsed = TRUE; + for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + { + mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img ); + } + } + else if (!self_customizing && is_layer_baked[i]) + { + LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; + if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex ) + { + // Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing). + useBakedTexture( baked_img->getID() ); + } + else + { + mBakedTextureDatas[i].mIsLoaded = FALSE; + if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) + { + baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), + src_callback_list, paused); + } + baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), + src_callback_list, paused ); + } + } + else if (mBakedTextureDatas[i].mTexLayerSet + && !other_culled) + { + mBakedTextureDatas[i].mTexLayerSet->createComposite(); + mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE ); + mBakedTextureDatas[i].mIsUsed = FALSE; + for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + { + mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet ); + } + } + } + + // set texture and color of hair manually if we are not using a baked image. + // This can happen while loading hair for yourself, or for clients that did not + // bake a hair texture. Still needed for yourself after 1.22 is depricated. + if (!is_layer_baked[BAKED_HAIR] || self_customizing) + { + const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1); + LLViewerTexture* hair_img = getImage( TEX_HAIR, 0 ); + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + { + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] ); + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img ); + } + } + + + for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); + baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); + ++baked_iter) + { + const EBakedTextureIndex baked_index = baked_iter->first; + const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second; + + for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); + local_tex_iter != baked_dict->mLocalTextures.end(); + ++local_tex_iter) + { + const ETextureIndex texture_index = *local_tex_iter; + const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled; + if (isSelf()) + { + setBakedReady(texture_index, is_baked_ready); + } + } + } + removeMissingBakedTextures(); +} + +// virtual +//----------------------------------------------------------------------------- +// setLocalTexture() +//----------------------------------------------------------------------------- +void LLVOAvatar::setLocalTexture( ETextureIndex type, LLViewerTexture* in_tex, BOOL baked_version_ready, U32 index ) +{ + // invalid for anyone but self + llassert(0); +} + +//virtual +void LLVOAvatar::setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index) +{ + // invalid for anyone but self + llassert(0); +} + +void LLVOAvatar::addChat(const LLChat& chat) +{ + std::deque::iterator chat_iter; + + mChats.push_back(chat); + + S32 chat_length = 0; + for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter) + { + chat_length += chat_iter->mText.size(); + } + + // remove any excess chat + chat_iter = mChats.begin(); + while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end()) + { + chat_length -= chat_iter->mText.size(); + mChats.pop_front(); + chat_iter = mChats.begin(); + } + + mChatTimer.reset(); +} + +void LLVOAvatar::clearChat() +{ + mChats.clear(); +} + +// adds a morph mask to the appropriate baked texture structure +void LLVOAvatar::addMaskedMorph(EBakedTextureIndex index, LLPolyMorphTarget* morph_target, BOOL invert, std::string layer) +{ + if (index < BAKED_NUM_INDICES) + { + LLMaskedMorph *morph = new LLMaskedMorph(morph_target, invert, layer); + mBakedTextureDatas[index].mMaskedMorphs.push_front(morph); + } +} + +// returns TRUE if morph masks are present and not valid for a given baked texture, FALSE otherwise +BOOL LLVOAvatar::morphMaskNeedsUpdate(LLVOAvatarDefines::EBakedTextureIndex index) +{ + if (index >= BAKED_NUM_INDICES) + { + return FALSE; + } + + if (!mBakedTextureDatas[index].mMaskedMorphs.empty()) + { + if (isSelf()) + { + LLTexLayerSet *layer_set = mBakedTextureDatas[index].mTexLayerSet; + if (layer_set) + { + return !layer_set->isMorphValid(); + } + } + else + { + return FALSE; + } + } + + return FALSE; +} + +void LLVOAvatar::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLVOAvatarDefines::EBakedTextureIndex index) +{ + if (index >= BAKED_NUM_INDICES) + { + llwarns << "invalid baked texture index passed to applyMorphMask" << llendl; + return; + } + + for (morph_list_t::const_iterator iter = mBakedTextureDatas[index].mMaskedMorphs.begin(); + iter != mBakedTextureDatas[index].mMaskedMorphs.end(); ++iter) + { + const LLMaskedMorph* maskedMorph = (*iter); + maskedMorph->mMorphTarget->applyMask(tex_data, width, height, num_components, maskedMorph->mInvert); + } +} + + +//----------------------------------------------------------------------------- +// releaseComponentTextures() +// release any component texture UUIDs for which we have a baked texture +// ! BACKWARDS COMPATIBILITY ! +// This is only called for non-self avatars, it can be taken out once component +// textures aren't communicated by non-self avatars. +//----------------------------------------------------------------------------- +void LLVOAvatar::releaseComponentTextures() +{ + // ! BACKWARDS COMPATIBILITY ! + // Detect if the baked hair texture actually wasn't sent, and if so set to default + if (isTextureDefined(TEX_HAIR_BAKED) && getImage(TEX_HAIR_BAKED,0)->getID() == getImage(TEX_SKIRT_BAKED,0)->getID()) + { + if (getImage(TEX_HAIR_BAKED,0)->getID() != IMG_INVISIBLE) + { + // Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default + setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR); + } + } + + for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) + { + const LLVOAvatarDictionary::BakedEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); + // skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID + if (!isTextureDefined(bakedDicEntry->mTextureIndex) + && ( (baked_index != BAKED_SKIRT) || isWearingWearableType(LLWearableType::WT_SKIRT) )) + { + continue; + } + + for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++) + { + const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture]; + setTETexture(te, IMG_DEFAULT_AVATAR); + } + } +} + +//static +BOOL LLVOAvatar::teToColorParams( ETextureIndex te, U32 *param_name ) +{ + switch( te ) + { + case TEX_UPPER_SHIRT: + param_name[0] = 803; //"shirt_red"; + param_name[1] = 804; //"shirt_green"; + param_name[2] = 805; //"shirt_blue"; + break; + + case TEX_LOWER_PANTS: + param_name[0] = 806; //"pants_red"; + param_name[1] = 807; //"pants_green"; + param_name[2] = 808; //"pants_blue"; + break; + + case TEX_LOWER_SHOES: + param_name[0] = 812; //"shoes_red"; + param_name[1] = 813; //"shoes_green"; + param_name[2] = 817; //"shoes_blue"; + break; + + case TEX_LOWER_SOCKS: + param_name[0] = 818; //"socks_red"; + param_name[1] = 819; //"socks_green"; + param_name[2] = 820; //"socks_blue"; + break; + + case TEX_UPPER_JACKET: + case TEX_LOWER_JACKET: + param_name[0] = 834; //"jacket_red"; + param_name[1] = 835; //"jacket_green"; + param_name[2] = 836; //"jacket_blue"; + break; + + case TEX_UPPER_GLOVES: + param_name[0] = 827; //"gloves_red"; + param_name[1] = 829; //"gloves_green"; + param_name[2] = 830; //"gloves_blue"; + break; + + case TEX_UPPER_UNDERSHIRT: + param_name[0] = 821; //"undershirt_red"; + param_name[1] = 822; //"undershirt_green"; + param_name[2] = 823; //"undershirt_blue"; + break; + + case TEX_LOWER_UNDERPANTS: + param_name[0] = 824; //"underpants_red"; + param_name[1] = 825; //"underpants_green"; + param_name[2] = 826; //"underpants_blue"; + break; + + case TEX_SKIRT: + param_name[0] = 921; //"skirt_red"; + param_name[1] = 922; //"skirt_green"; + param_name[2] = 923; //"skirt_blue"; + break; + + case TEX_HEAD_TATTOO: + case TEX_LOWER_TATTOO: + case TEX_UPPER_TATTOO: + param_name[0] = 1071; //"tattoo_red"; + param_name[1] = 1072; //"tattoo_green"; + param_name[2] = 1073; //"tattoo_blue"; + break; + + default: + llassert(0); + return FALSE; + } + + return TRUE; +} + +void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL upload_bake ) +{ + U32 param_name[3]; + if( teToColorParams( te, param_name ) ) + { + setVisualParamWeight( param_name[0], new_color.mV[VX], upload_bake ); + setVisualParamWeight( param_name[1], new_color.mV[VY], upload_bake ); + setVisualParamWeight( param_name[2], new_color.mV[VZ], upload_bake ); + } +} + +LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te ) +{ + LLColor4 color; + U32 param_name[3]; + if( teToColorParams( te, param_name ) ) + { + color.mV[VX] = getVisualParamWeight( param_name[0] ); + color.mV[VY] = getVisualParamWeight( param_name[1] ); + color.mV[VZ] = getVisualParamWeight( param_name[2] ); + } + return color; +} + +// static +LLColor4 LLVOAvatar::getDummyColor() +{ + return DUMMY_COLOR; +} + +void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const +{ + llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl; + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + // TODO: MULTI-WEARABLE: handle multiple textures for self + const LLViewerTexture* te_image = getImage(iter->first,0); + if( !te_image ) + { + llinfos << " " << texture_dict->mName << ": null ptr" << llendl; + } + else if( te_image->getID().isNull() ) + { + llinfos << " " << texture_dict->mName << ": null UUID" << llendl; + } + else if( te_image->getID() == IMG_DEFAULT ) + { + llinfos << " " << texture_dict->mName << ": IMG_DEFAULT" << llendl; + } + else if( te_image->getID() == IMG_DEFAULT_AVATAR ) + { + llinfos << " " << texture_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl; + } + else + { + llinfos << " " << texture_dict->mName << ": " << te_image->getID() << llendl; + } + } +} + +// Unlike most wearable functions, this works for both self and other. +BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const +{ + if (mIsDummy) return TRUE; + + switch(type) + { + case LLWearableType::WT_SHAPE: + case LLWearableType::WT_SKIN: + case LLWearableType::WT_HAIR: + case LLWearableType::WT_EYES: + return TRUE; // everyone has all bodyparts + default: + break; // Do nothing + } + + /* switch(type) + case LLWearableType::WT_SHIRT: + indicator_te = TEX_UPPER_SHIRT; */ + for (LLVOAvatarDictionary::Textures::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++tex_iter) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = tex_iter->second; + if (texture_dict->mWearableType == type) + { + // If you're checking another avatar's clothing, you don't have component textures. + // Thus, you must check to see if the corresponding baked texture is defined. + // NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing + // this works for detecting a skirt (most important), but is ineffective at any piece of clothing that + // gets baked into a texture that always exists (upper or lower). + if (texture_dict->mIsUsedByBakedTexture) + { + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + return isTextureDefined(LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex); + } + return FALSE; + } + } + return FALSE; +} + +//----------------------------------------------------------------------------- +// clampAttachmentPositions() +//----------------------------------------------------------------------------- +void LLVOAvatar::clampAttachmentPositions() +{ + if (isDead()) + { + return; + } + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment) + { + attachment->clampObjectPosition(); + } + } +} + +BOOL LLVOAvatar::hasHUDAttachment() const +{ + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0) + { + return TRUE; + } + } + return FALSE; +} + +LLBBox LLVOAvatar::getHUDBBox() const +{ + LLBBox bbox; + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + if (attachment->getIsHUDAttachment()) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object == NULL) + { + llwarns << "HUD attached object is NULL!" << llendl; + continue; + } + // initialize bounding box to contain identity orientation and center point for attached object + bbox.addPointLocal(attached_object->getPosition()); + // add rotated bounding box for attached object + bbox.addBBoxAgent(attached_object->getBoundingBoxAgent()); + LLViewerObject::const_child_list_t& child_list = attached_object->getChildren(); + for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); + iter != child_list.end(); + ++iter) + { + const LLViewerObject* child_objectp = *iter; + bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent()); + } + } + } + } + + return bbox; +} + +void LLVOAvatar::rebuildHUD() +{ +} + +//----------------------------------------------------------------------------- +// onFirstTEMessageReceived() +//----------------------------------------------------------------------------- +void LLVOAvatar::onFirstTEMessageReceived() +{ + if( !mFirstTEMessageReceived ) + { + mFirstTEMessageReceived = TRUE; + + LLLoadedCallbackEntry::source_callback_list_t* src_callback_list = NULL ; + BOOL paused = FALSE ; + if(!isSelf()) + { + src_callback_list = &mCallbackTextureList ; + paused = mLoadedCallbacksPaused ; + } + + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + const BOOL layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex); + + // Use any baked textures that we have even if they haven't downloaded yet. + // (That is, don't do a transition from unbaked to baked.) + if (layer_baked) + { + LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ; + mBakedTextureDatas[i].mLastTextureIndex = image->getID(); + // If we have more than one texture for the other baked layers, we'll want to call this for them too. + if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) ) + { + image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), + src_callback_list, paused); + } + image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), + src_callback_list, paused ); + } + } + + mMeshTexturesDirty = TRUE; + gPipeline.markGLRebuild(this); + } +} + +//----------------------------------------------------------------------------- +// bool visualParamWeightsAreDefault() +//----------------------------------------------------------------------------- +bool LLVOAvatar::visualParamWeightsAreDefault() +{ + bool rtn = true; + + bool is_wearing_skirt = isWearingWearableType(LLWearableType::WT_SKIRT); + for (LLVisualParam *param = getFirstVisualParam(); + param; + param = getNextVisualParam()) + { + if (param->isTweakable()) + { + LLViewerVisualParam* vparam = dynamic_cast(param); + llassert(vparam); + bool is_skirt_param = vparam && + LLWearableType::WT_SKIRT == vparam->getWearableType(); + if (param->getWeight() != param->getDefaultWeight() && + // we have to not care whether skirt weights are default, if we're not actually wearing a skirt + (is_wearing_skirt || !is_skirt_param)) + { + //llinfos << "param '" << param->getName() << "'=" << param->getWeight() << " which differs from default=" << param->getDefaultWeight() << llendl; + rtn = false; + break; + } + } + } + + //llinfos << "params are default ? " << int(rtn) << llendl; + + return rtn; +} + + +//----------------------------------------------------------------------------- +// processAvatarAppearance() +//----------------------------------------------------------------------------- +void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys ) +{ + if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages")) + { + llwarns << "Blocking AvatarAppearance message" << llendl; + return; + } + + LLMemType mt(LLMemType::MTYPE_AVATAR); + +// llinfos << "processAvatarAppearance start " << mID << llendl; + BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived; + + mFirstAppearanceMessageReceived = TRUE; + + if( isSelf() ) + { + llwarns << "Received AvatarAppearance for self" << llendl; + if( mFirstTEMessageReceived ) + { +// llinfos << "processAvatarAppearance end " << mID << llendl; + return; + } + } + + if (gNoRender) + { + return; + } + + ESex old_sex = getSex(); + +// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl; +// dumpAvatarTEs( "PRE processAvatarAppearance()" ); + unpackTEMessage(mesgsys, _PREHASH_ObjectData); +// dumpAvatarTEs( "POST processAvatarAppearance()" ); + + // prevent the overwriting of valid baked textures with invalid baked textures + for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++) + { + if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex) + && mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT + && baked_index != BAKED_SKIRT) + { + setTEImage(mBakedTextureDatas[baked_index].mTextureIndex, + LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + } + } + + + if( !is_first_appearance_message ) + { + onFirstTEMessageReceived(); + } + + setCompositeUpdatesEnabled( FALSE ); + mMeshTexturesDirty = TRUE; + gPipeline.markGLRebuild(this); + + // ! BACKWARDS COMPATIBILITY ! + // Non-self avatars will no longer have component textures + if (!isSelf()) + { + releaseComponentTextures(); + } + + // parse visual params + S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam); + bool drop_visual_params_debug = gSavedSettings.getBOOL("BlockSomeAvatarAppearanceVisualParams") && (ll_rand(2) == 0); // pretend that ~12% of AvatarAppearance messages arrived without a VisualParam block, for testing + if( num_blocks > 1 && !drop_visual_params_debug) + { + BOOL params_changed = FALSE; + BOOL interp_params = FALSE; + + LLVisualParam* param = getFirstVisualParam(); + llassert(param); // if this ever fires, we should do the same as when num_blocks<=1 + if (!param) + { + llwarns << "No visual params!" << llendl; + } + else + { + for( S32 i = 0; i < num_blocks; i++ ) + { + while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT + { + param = getNextVisualParam(); + } + + if( !param ) + { + // more visual params supplied than expected - just process what we know about + break; + } + + U8 value; + mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i); + F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight()); + + if (is_first_appearance_message || (param->getWeight() != newWeight)) + { + //llinfos << "Received update for param " << param->getDisplayName() << " at value " << newWeight << llendl; + params_changed = TRUE; + if(is_first_appearance_message) + { + param->setWeight(newWeight, FALSE); + } + else + { + interp_params = TRUE; + param->setAnimationTarget(newWeight, FALSE); + } + } + param = getNextVisualParam(); + } + } + + const S32 expected_tweakable_count = getVisualParamCountInGroup(VISUAL_PARAM_GROUP_TWEAKABLE); // don't worry about VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT + if (num_blocks != expected_tweakable_count) + { + llinfos << "Number of params in AvatarAppearance msg (" << num_blocks << ") does not match number of tweakable params in avatar xml file (" << expected_tweakable_count << "). Processing what we can. object: " << getID() << llendl; + } + + if (params_changed) + { + if (interp_params) + { + startAppearanceAnimation(); + } + updateVisualParams(); + + ESex new_sex = getSex(); + if( old_sex != new_sex ) + { + updateSexDependentLayerSets( FALSE ); + } + } + + llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) ); + } + else + { + // AvatarAppearance message arrived without visual params + if (drop_visual_params_debug) + { + llinfos << "Debug-faked lack of parameters on AvatarAppearance for object: " << getID() << llendl; + } + else + { + llinfos << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl; + } + + const F32 LOADING_TIMEOUT_SECONDS = 60.f; + // this isn't really a problem if we already have a non-default shape + if (visualParamWeightsAreDefault() && mRuthTimer.getElapsedTimeF32() > LOADING_TIMEOUT_SECONDS) + { + // re-request appearance, hoping that it comes back with a shape next time + llinfos << "Re-requesting AvatarAppearance for object: " << getID() << llendl; + LLAvatarPropertiesProcessor::getInstance()->sendAvatarTexturesRequest(getID()); + mRuthTimer.reset(); + } + else + { + llinfos << "That's okay, we already have a non-default shape for object: " << getID() << llendl; + // we don't really care. + } + } + + setCompositeUpdatesEnabled( TRUE ); + + // If all of the avatars are completely baked, release the global image caches to conserve memory. + LLVOAvatar::cullAvatarsByPixelArea(); + +// llinfos << "processAvatarAppearance end " << mID << llendl; +} + +// static +void LLVOAvatar::getAnimLabels( LLDynamicArray* labels ) +{ + S32 i; + for( i = 0; i < gUserAnimStatesCount; i++ ) + { + labels->put( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) ); + } + + // Special case to trigger away (AFK) state + labels->put( "Away From Keyboard" ); +} + +// static +void LLVOAvatar::getAnimNames( LLDynamicArray* names ) +{ + S32 i; + + for( i = 0; i < gUserAnimStatesCount; i++ ) + { + names->put( std::string(gUserAnimStates[i].mName) ); + } + + // Special case to trigger away (AFK) state + names->put( "enter_away_from_keyboard_state" ); +} + +void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +{ + if (!userdata) return; + + //llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl; + const LLMemType mt(LLMemType::MTYPE_AVATAR); + const LLUUID id = src_vi->getID(); + + LLTextureMaskData* maskData = (LLTextureMaskData*) userdata; + LLVOAvatar* self = (LLVOAvatar*) gObjectList.findObject( maskData->mAvatarID ); + + // if discard level is 2 less than last discard level we processed, or we hit 0, + // then generate morph masks + if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0)) + { + if(aux_src && aux_src->getComponents() == 1) + { + if (!aux_src->getData()) + { + llerrs << "No auxiliary source data for onBakedTextureMasksLoaded" << llendl; + return; + } + + U32 gl_name; + LLImageGL::generateTextures(1, &gl_name ); + stop_glerror(); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); + stop_glerror(); + + LLImageGL::setManualImage( + GL_TEXTURE_2D, 0, GL_ALPHA8, + aux_src->getWidth(), aux_src->getHeight(), + GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData()); + stop_glerror(); + + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + + /* if( id == head_baked->getID() ) + if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet) + //llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl; + self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1); + maskData->mLastDiscardLevel = discard_level; */ + BOOL found_texture_id = false; + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (texture_dict->mIsUsedByBakedTexture) + { + const ETextureIndex texture_index = iter->first; + const LLViewerTexture *baked_img = self->getImage(texture_index, 0); + if (baked_img && id == baked_img->getID()) + { + const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex; + self->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1, baked_index); + maskData->mLastDiscardLevel = discard_level; + if (self->mBakedTextureDatas[baked_index].mMaskTexName) + { + LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); + } + self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; + found_texture_id = true; + break; + } + } + } + if (!found_texture_id) + { + llinfos << "onBakedTextureMasksLoaded(): unexpected image id: " << id << llendl; + } + self->dirtyMesh(); + } + else + { + // this can happen when someone uses an old baked texture possibly provided by + // viewer-side baked texture caching + llwarns << "Masks loaded callback but NO aux source!" << llendl; + } + } + + if (final || !success) + { + delete maskData; + } +} + +// static +void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +{ + LLUUID *avatar_idp = (LLUUID *)userdata; + LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); + + if (!success && selfp) + { + selfp->removeMissingBakedTextures(); + } + if (final || !success ) + { + delete avatar_idp; + } +} + +void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +{ + //llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl; + + LLUUID id = src_vi->getID(); + LLUUID *avatar_idp = (LLUUID *)userdata; + LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp); + + if (selfp && !success) + { + selfp->removeMissingBakedTextures(); + } + + if( final || !success ) + { + delete avatar_idp; + } + + if( selfp && success && final ) + { + selfp->useBakedTexture( id ); + } +} + + +// Called when baked texture is loaded and also when we start up with a baked texture +void LLVOAvatar::useBakedTexture( const LLUUID& id ) +{ + /* if(id == head_baked->getID()) + mHeadBakedLoaded = TRUE; + mLastHeadBakedID = id; + mHeadMesh0.setTexture( head_baked ); + mHeadMesh1.setTexture( head_baked ); */ + for (U32 i = 0; i < mBakedTextureDatas.size(); i++) + { + LLViewerTexture* image_baked = getImage( mBakedTextureDatas[i].mTextureIndex, 0 ); + if (id == image_baked->getID()) + { + mBakedTextureDatas[i].mIsLoaded = true; + mBakedTextureDatas[i].mLastTextureIndex = id; + mBakedTextureDatas[i].mIsUsed = true; + for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++) + { + mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked ); + } + if (mBakedTextureDatas[i].mTexLayerSet) + { + //mBakedTextureDatas[i].mTexLayerSet->destroyComposite(); + } + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i); + for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin(); + local_tex_iter != baked_dict->mLocalTextures.end(); + ++local_tex_iter) + { + if (isSelf()) setBakedReady(*local_tex_iter, TRUE); + } + + // ! BACKWARDS COMPATIBILITY ! + // Workaround for viewing avatars from old viewers that haven't baked hair textures. + // This is paired with similar code in updateMeshTextures that sets hair mesh color. + if (i == BAKED_HAIR) + { + for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++) + { + mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f ); + } + } + } + } + + dirtyMesh(); +} + +// static +void LLVOAvatar::dumpArchetypeXML( void* ) +{ + LLAPRFile outfile; + outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); + apr_file_t* file = outfile.getFileHandle() ; + if (!file) + { + return; + } + + apr_file_printf( file, "\n" ); + apr_file_printf( file, "\n" ); + apr_file_printf( file, "\n\t\n" ); + + // only body parts, not clothing. + for (S32 type = LLWearableType::WT_SHAPE; type <= LLWearableType::WT_EYES; type++) + { + const std::string& wearable_name = LLWearableType::getTypeName((LLWearableType::EType)type); + apr_file_printf( file, "\n\t\t\n", wearable_name.c_str() ); + + for (LLVisualParam* param = gAgentAvatarp->getFirstVisualParam(); param; param = gAgentAvatarp->getNextVisualParam()) + { + LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param; + if( (viewer_param->getWearableType() == type) && + (viewer_param->isTweakable() ) ) + { + apr_file_printf(file, "\t\t\n", + viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight()); + } + } + + for (U8 te = 0; te < TEX_NUM_INDICES; te++) + { + if (LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te) == type) + { + // MULTIPLE_WEARABLES: extend to multiple wearables? + LLViewerTexture* te_image = ((LLVOAvatar *)(gAgentAvatarp))->getImage((ETextureIndex)te, 0); + if( te_image ) + { + std::string uuid_str; + te_image->getID().toString( uuid_str ); + apr_file_printf( file, "\t\t\n", te, uuid_str.c_str()); + } + } + } + } + apr_file_printf( file, "\t\n" ); + apr_file_printf( file, "\n\n" ); +} + + +void LLVOAvatar::setVisibilityRank(U32 rank) +{ + if (mDrawable.isNull() || mDrawable->isDead()) + { + // do nothing + return; + } + mVisibilityRank = rank; +} + +// Assumes LLVOAvatar::sInstances has already been sorted. +S32 LLVOAvatar::getUnbakedPixelAreaRank() +{ + S32 rank = 1; + for (std::vector::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + if (inst == this) + { + return rank; + } + else if (!inst->isDead() && !inst->isFullyBaked()) + { + rank++; + } + } + + llassert(0); + return 0; +} + +struct CompareScreenAreaGreater +{ + BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs) + { + return lhs->getPixelArea() > rhs->getPixelArea(); + } +}; + +// static +void LLVOAvatar::cullAvatarsByPixelArea() +{ + std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater()); + + // Update the avatars that have changed status + U32 rank = 2; //1 is reserved for self. + for (std::vector::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* inst = (LLVOAvatar*) *iter; + BOOL culled; + if (inst->isSelf() || inst->isFullyBaked()) + { + culled = FALSE; + } + else + { + culled = TRUE; + } + + if (inst->mCulled != culled) + { + inst->mCulled = culled; + lldebugs << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << llendl; + inst->updateMeshTextures(); + } + + if (inst->isSelf()) + { + inst->setVisibilityRank(1); + } + else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible()) + { + inst->setVisibilityRank(rank++); + } + } + + S32 grey_avatars = 0; + if (LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars)) + { + LLVOAvatar::deleteCachedImages(false); + } + else + { + if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame + { + sUnbakedUpdateTime = gFrameTimeSeconds; + sUnbakedTime += gFrameIntervalSeconds; + } + if (grey_avatars > 0) + { + if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame + { + sGreyUpdateTime = gFrameTimeSeconds; + sGreyTime += gFrameIntervalSeconds; + } + } + } +} + +void LLVOAvatar::startAppearanceAnimation() +{ + if(!mAppearanceAnimating) + { + mAppearanceAnimating = TRUE; + mAppearanceMorphTimer.reset(); + mLastAppearanceBlendTime = 0.f; + } +} + +// virtual +void LLVOAvatar::removeMissingBakedTextures() +{ +} + +//----------------------------------------------------------------------------- +// LLVOAvatarXmlInfo +//----------------------------------------------------------------------------- + +LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo() + : mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0) +{ +} + +LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo() +{ + std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer()); + std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer()); + std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer()); + deleteAndClear(mTexSkinColorInfo); + deleteAndClear(mTexHairColorInfo); + deleteAndClear(mTexEyeColorInfo); + std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); + std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer()); + std::for_each(mMorphMaskInfoList.begin(), mMorphMaskInfoList.end(), DeletePointer()); +} + +//----------------------------------------------------------------------------- +// LLVOAvatarBoneInfo::parseXml() +//----------------------------------------------------------------------------- +BOOL LLVOAvatarBoneInfo::parseXml(LLXmlTreeNode* node) +{ + if (node->hasName("bone")) + { + mIsJoint = TRUE; + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (!node->getFastAttributeString(name_string, mName)) + { + llwarns << "Bone without name" << llendl; + return FALSE; + } + } + else if (node->hasName("collision_volume")) + { + mIsJoint = FALSE; + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (!node->getFastAttributeString(name_string, mName)) + { + mName = "Collision Volume"; + } + } + else + { + llwarns << "Invalid node " << node->getName() << llendl; + return FALSE; + } + + static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos"); + if (!node->getFastAttributeVector3(pos_string, mPos)) + { + llwarns << "Bone without position" << llendl; + return FALSE; + } + + static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot"); + if (!node->getFastAttributeVector3(rot_string, mRot)) + { + llwarns << "Bone without rotation" << llendl; + return FALSE; + } + + static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale"); + if (!node->getFastAttributeVector3(scale_string, mScale)) + { + llwarns << "Bone without scale" << llendl; + return FALSE; + } + + if (mIsJoint) + { + static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot"); + if (!node->getFastAttributeVector3(pivot_string, mPivot)) + { + llwarns << "Bone without pivot" << llendl; + return FALSE; + } + } + + // parse children + LLXmlTreeNode* child; + for( child = node->getFirstChild(); child; child = node->getNextChild() ) + { + LLVOAvatarBoneInfo *child_info = new LLVOAvatarBoneInfo; + if (!child_info->parseXml(child)) + { + delete child_info; + return FALSE; + } + mChildList.push_back(child_info); + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// LLVOAvatarSkeletonInfo::parseXml() +//----------------------------------------------------------------------------- +BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node) +{ + static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones"); + if (!node->getFastAttributeS32(num_bones_string, mNumBones)) + { + llwarns << "Couldn't find number of bones." << llendl; + return FALSE; + } + + static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes"); + node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes); + + LLXmlTreeNode* child; + for( child = node->getFirstChild(); child; child = node->getNextChild() ) + { + LLVOAvatarBoneInfo *info = new LLVOAvatarBoneInfo; + if (!info->parseXml(child)) + { + delete info; + llwarns << "Error parsing bone in skeleton file" << llendl; + return FALSE; + } + mBoneInfoList.push_back(info); + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlSkeletonNode(): parses nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root) +{ + LLXmlTreeNode* node = root->getChildByName( "skeleton" ); + if( !node ) + { + llwarns << "avatar file: missing " << llendl; + return FALSE; + } + + LLXmlTreeNode* child; + + // SKELETON DISTORTIONS + for (child = node->getChildByName( "param" ); + child; + child = node->getNextNamedChild()) + { + if (!child->getChildByName("param_skeleton")) + { + if (child->getChildByName("param_morph")) + { + llwarns << "Can't specify morph param in skeleton definition." << llendl; + } + else + { + llwarns << "Unknown param type." << llendl; + } + continue; + } + + LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo; + if (!info->parseXml(child)) + { + delete info; + return FALSE; + } + + mSkeletalDistortionInfoList.push_back(info); + } + + // ATTACHMENT POINTS + for (child = node->getChildByName( "attachment_point" ); + child; + child = node->getNextNamedChild()) + { + LLVOAvatarAttachmentInfo* info = new LLVOAvatarAttachmentInfo(); + + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (!child->getFastAttributeString(name_string, info->mName)) + { + llwarns << "No name supplied for attachment point." << llendl; + delete info; + continue; + } + + static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint"); + if (!child->getFastAttributeString(joint_string, info->mJointName)) + { + llwarns << "No bone declared in attachment point " << info->mName << llendl; + delete info; + continue; + } + + static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position"); + if (child->getFastAttributeVector3(position_string, info->mPosition)) + { + info->mHasPosition = TRUE; + } + + static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation"); + if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler)) + { + info->mHasRotation = TRUE; + } + static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group"); + if (child->getFastAttributeS32(group_string, info->mGroup)) + { + if (info->mGroup == -1) + info->mGroup = -1111; // -1 = none parsed, < -1 = bad value + } + + static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id"); + if (!child->getFastAttributeS32(id_string, info->mAttachmentID)) + { + llwarns << "No id supplied for attachment point " << info->mName << llendl; + delete info; + continue; + } + + static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice"); + child->getFastAttributeS32(slot_string, info->mPieMenuSlice); + + static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person"); + child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson); + + static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud"); + child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment); + + mAttachmentInfoList.push_back(info); + } + + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlMeshNodes(): parses nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root) +{ + for (LLXmlTreeNode* node = root->getChildByName( "mesh" ); + node; + node = root->getNextNamedChild()) + { + LLVOAvatarMeshInfo *info = new LLVOAvatarMeshInfo; + + // attribute: type + static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type"); + if( !node->getFastAttributeString( type_string, info->mType ) ) + { + llwarns << "Avatar file: is missing type attribute. Ignoring element. " << llendl; + delete info; + return FALSE; // Ignore this element + } + + static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod"); + if (!node->getFastAttributeS32( lod_string, info->mLOD )) + { + llwarns << "Avatar file: is missing lod attribute. Ignoring element. " << llendl; + delete info; + return FALSE; // Ignore this element + } + + static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name"); + if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) ) + { + llwarns << "Avatar file: is missing file_name attribute. Ignoring: " << info->mType << llendl; + delete info; + return FALSE; // Ignore this element + } + + static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference"); + node->getFastAttributeString( reference_string, info->mReferenceMeshName ); + + // attribute: min_pixel_area + static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area"); + static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width"); + if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea )) + { + F32 min_pixel_area = 0.1f; + if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area )) + { + // this is square root of pixel area (sensible to use linear space in defining lods) + min_pixel_area = min_pixel_area * min_pixel_area; + } + info->mMinPixelArea = min_pixel_area; + } + + // Parse visual params for this node only if we haven't already + for (LLXmlTreeNode* child = node->getChildByName( "param" ); + child; + child = node->getNextNamedChild()) + { + if (!child->getChildByName("param_morph")) + { + if (child->getChildByName("param_skeleton")) + { + llwarns << "Can't specify skeleton param in a mesh definition." << llendl; + } + else + { + llwarns << "Unknown param type." << llendl; + } + continue; + } + + LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo(); + if (!morphinfo->parseXml(child)) + { + delete morphinfo; + delete info; + return -1; + } + BOOL shared = FALSE; + static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared"); + child->getFastAttributeBOOL(shared_string, shared); + + info->mPolyMorphTargetInfoList.push_back(LLVOAvatarMeshInfo::morph_info_pair_t(morphinfo, shared)); + } + + mMeshInfoList.push_back(info); + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlColorNodes(): parses nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root) +{ + for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" ); + color_node; + color_node = root->getNextNamedChild()) + { + std::string global_color_name; + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if (color_node->getFastAttributeString( name_string, global_color_name ) ) + { + if( global_color_name == "skin_color" ) + { + if (mTexSkinColorInfo) + { + llwarns << "avatar file: multiple instances of skin_color" << llendl; + return FALSE; + } + mTexSkinColorInfo = new LLTexGlobalColorInfo; + if( !mTexSkinColorInfo->parseXml( color_node ) ) + { + deleteAndClear(mTexSkinColorInfo); + llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl; + return FALSE; + } + } + else if( global_color_name == "hair_color" ) + { + if (mTexHairColorInfo) + { + llwarns << "avatar file: multiple instances of hair_color" << llendl; + return FALSE; + } + mTexHairColorInfo = new LLTexGlobalColorInfo; + if( !mTexHairColorInfo->parseXml( color_node ) ) + { + deleteAndClear(mTexHairColorInfo); + llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl; + return FALSE; + } + } + else if( global_color_name == "eye_color" ) + { + if (mTexEyeColorInfo) + { + llwarns << "avatar file: multiple instances of eye_color" << llendl; + return FALSE; + } + mTexEyeColorInfo = new LLTexGlobalColorInfo; + if( !mTexEyeColorInfo->parseXml( color_node ) ) + { + llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl; + return FALSE; + } + } + } + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlLayerNodes(): parses nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root) +{ + for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" ); + layer_node; + layer_node = root->getNextNamedChild()) + { + LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo(); + if( layer_info->parseXml( layer_node ) ) + { + mLayerInfoList.push_back(layer_info); + } + else + { + delete layer_info; + llwarns << "avatar file: layer_set->parseXml() failed" << llendl; + return FALSE; + } + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlDriverNodes(): parses nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root) +{ + LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" ); + if( driver ) + { + for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" ); + grand_child; + grand_child = driver->getNextNamedChild()) + { + if( grand_child->getChildByName( "param_driver" ) ) + { + LLDriverParamInfo* driver_info = new LLDriverParamInfo(); + if( driver_info->parseXml( grand_child ) ) + { + mDriverInfoList.push_back(driver_info); + } + else + { + delete driver_info; + llwarns << "avatar file: driver_param->parseXml() failed" << llendl; + return FALSE; + } + } + } + } + return TRUE; +} + +//----------------------------------------------------------------------------- +// parseXmlDriverNodes(): parses nodes from XML tree +//----------------------------------------------------------------------------- +BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMorphNodes(LLXmlTreeNode* root) +{ + LLXmlTreeNode* masks = root->getChildByName( "morph_masks" ); + if( !masks ) + { + return FALSE; + } + + for (LLXmlTreeNode* grand_child = masks->getChildByName( "mask" ); + grand_child; + grand_child = masks->getNextNamedChild()) + { + LLVOAvatarMorphInfo* info = new LLVOAvatarMorphInfo(); + + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("morph_name"); + if (!grand_child->getFastAttributeString(name_string, info->mName)) + { + llwarns << "No name supplied for morph mask." << llendl; + delete info; + continue; + } + + static LLStdStringHandle region_string = LLXmlTree::addAttributeString("body_region"); + if (!grand_child->getFastAttributeString(region_string, info->mRegion)) + { + llwarns << "No region supplied for morph mask." << llendl; + delete info; + continue; + } + + static LLStdStringHandle layer_string = LLXmlTree::addAttributeString("layer"); + if (!grand_child->getFastAttributeString(layer_string, info->mLayer)) + { + llwarns << "No layer supplied for morph mask." << llendl; + delete info; + continue; + } + + // optional parameter. don't throw a warning if not present. + static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); + grand_child->getFastAttributeBOOL(invert_string, info->mInvert); + + mMorphMaskInfoList.push_back(info); + } + + return TRUE; +} + +//virtual +void LLVOAvatar::updateRegion(LLViewerRegion *regionp) +{ + LLViewerObject::updateRegion(regionp); +} + +std::string LLVOAvatar::getFullname() const +{ + std::string name; + + LLNameValue* first = getNVPair("FirstName"); + LLNameValue* last = getNVPair("LastName"); + if (first && last) + { + name = LLCacheName::buildFullName( first->getString(), last->getString() ); + } + + return name; +} + +LLHost LLVOAvatar::getObjectHost() const +{ + LLViewerRegion* region = getRegion(); + if (region && !isDead()) + { + return region->getHost(); + } + else + { + return LLHost::invalid; + } +} + +//static +void LLVOAvatar::updateFreezeCounter(S32 counter) +{ + if(counter) + { + sFreezeCounter = counter; + } + else if(sFreezeCounter > 0) + { + sFreezeCounter--; + } + else + { + sFreezeCounter = 0; + } +} + +BOOL LLVOAvatar::updateLOD() +{ + if (isImpostor()) + { + return TRUE; + } + + BOOL res = updateJointLODs(); + + LLFace* facep = mDrawable->getFace(0); + if (facep->mVertexBuffer.isNull()) + { + dirtyMesh(2); + } + + if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY)) + { //LOD changed or new mesh created, allocate new vertex buffer if needed + updateMeshData(); + mDirtyMesh = 0; + mNeedsSkin = TRUE; + mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY); + } + updateVisibility(); + + return res; +} + +void LLVOAvatar::updateLODRiggedAttachments( void ) +{ + updateLOD(); + rebuildRiggedAttachments(); +} +U32 LLVOAvatar::getPartitionType() const +{ + // Avatars merely exist as drawables in the bridge partition + return LLViewerRegion::PARTITION_BRIDGE; +} + +//static +void LLVOAvatar::updateImpostors() +{ + for (std::vector::iterator iter = LLCharacter::sInstances.begin(); + iter != LLCharacter::sInstances.end(); ++iter) + { + LLVOAvatar* avatar = (LLVOAvatar*) *iter; + if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor()) + { + gPipeline.generateImpostor(avatar); + } + } +} + +BOOL LLVOAvatar::isImpostor() const +{ + return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; +} + + +BOOL LLVOAvatar::needsImpostorUpdate() const +{ + return mNeedsImpostorUpdate; +} + +const LLVector3& LLVOAvatar::getImpostorOffset() const +{ + return mImpostorOffset; +} + +const LLVector2& LLVOAvatar::getImpostorDim() const +{ + return mImpostorDim; +} + +void LLVOAvatar::setImpostorDim(const LLVector2& dim) +{ + mImpostorDim = dim; +} + +void LLVOAvatar::cacheImpostorValues() +{ + getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance); +} + +void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const +{ + const LLVector4a* ext = mDrawable->getSpatialExtents(); + extents[0] = ext[0]; + extents[1] = ext[1]; + + LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset); + distance = at.normalize(); + F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis()); + angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da; + angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da; + angle.mV[2] = da; +} + +void LLVOAvatar::idleUpdateRenderCost() +{ + static const U32 ARC_BODY_PART_COST = 20; + static const U32 ARC_LIMIT = 2048; + + static std::set all_textures; + + if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME)) + { + return; + } + + U32 cost = 0; + std::set textures; + + for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) + { + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index); + ETextureIndex tex_index = baked_dict->mTextureIndex; + if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT))) + { + if (isTextureVisible(tex_index)) + { + cost +=ARC_BODY_PART_COST; + } + } + } + + for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + const LLViewerObject* attached_object = (*attachment_iter); + if (attached_object && !attached_object->isHUDAttachment()) + { + const LLDrawable* drawable = attached_object->mDrawable; + if (drawable) + { + const LLVOVolume* volume = drawable->getVOVolume(); + if (volume) + { + cost += volume->getRenderCost(textures); + } + } + } + } + + } + + // Diagnostic output to identify all avatar-related textures. + // Does not affect rendering cost calculation. + // Could be wrapped in a debug option if output becomes problematic. + if (isSelf()) + { + // print any attachment textures we didn't already know about. + for (std::set::iterator it = textures.begin(); it != textures.end(); ++it) + { + LLUUID image_id = *it; + if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) + continue; + if (all_textures.find(image_id) == all_textures.end()) + { + // attachment texture not previously seen. + llinfos << "attachment_texture: " << image_id.asString() << llendl; + all_textures.insert(image_id); + } + } + + // print any avatar textures we didn't already know about + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + // TODO: MULTI-WEARABLE: handle multiple textures for self + const LLViewerTexture* te_image = getImage(iter->first,0); + if (!te_image) + continue; + LLUUID image_id = te_image->getID(); + if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR) + continue; + if (all_textures.find(image_id) == all_textures.end()) + { + llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl; + all_textures.insert(image_id); + } + } + } + + cost += textures.size() * LLVOVolume::ARC_TEXTURE_COST; + + setDebugText(llformat("%d", cost)); + F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f); + F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f); + mText->setColor(LLColor4(red,green,0,1)); +} + +// static +BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index) +{ + if (index < 0 || index >= TEX_NUM_INDICES) return false; + return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsLocalTexture; +} + +// static +BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index) +{ + if (index < 0 || index >= TEX_NUM_INDICES) return false; + return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsBakedTexture; +} + +const std::string LLVOAvatar::getBakedStatusForPrintout() const +{ + std::string line; + + for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); + iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); + ++iter) + { + const ETextureIndex index = iter->first; + const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; + if (texture_dict->mIsBakedTexture) + { + line += texture_dict->mName; + if (isTextureDefined(index)) + { + line += "_baked"; + } + line += " "; + } + } + return line; +} + + + +//virtual +S32 LLVOAvatar::getTexImageSize() const +{ + return TEX_IMAGE_SIZE_OTHER; +} + +//----------------------------------------------------------------------------- +// Utility functions +//----------------------------------------------------------------------------- + +F32 calc_bouncy_animation(F32 x) +{ + return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; +} + +//virtual +BOOL LLVOAvatar::isTextureDefined(LLVOAvatarDefines::ETextureIndex te, U32 index ) const +{ + if (isIndexLocalTexture(te)) + { + return FALSE; + } + + return (getImage(te, index)->getID() != IMG_DEFAULT_AVATAR && + getImage(te, index)->getID() != IMG_DEFAULT); +} + +//virtual +BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index) const +{ + if (isIndexLocalTexture(type)) + { + return isTextureDefined(type, index); + } + else + { + // baked textures can use TE images directly + return ((isTextureDefined(type) || isSelf()) + && (getTEImage(type)->getID() != IMG_INVISIBLE + || LLDrawPoolAlpha::sShowDebugAlpha)); + } +} + +//virtual +BOOL LLVOAvatar::isTextureVisible(LLVOAvatarDefines::ETextureIndex type, LLWearable *wearable) const +{ + // non-self avatars don't have wearables + return FALSE; +} + -- cgit v1.2.3