From 27a2531c5bf375ed208d8fd5764a8797f08ce831 Mon Sep 17 00:00:00 2001 From: TommyTheTerrible <81168766+TommyTheTerrible@users.noreply.github.com> Date: Sat, 13 Jul 2024 17:39:09 -0400 Subject: Fix: Stop textures from being set as inactive if still on a face. (#2017) Textures were being set to Inactive even if still in scene, causing them to be deleted and re-decoded in a loop. --- indra/newview/llviewertexturelist.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index e486449b4d..d31c53d000 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -926,6 +926,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag } LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + bool onFace = false; for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) { for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi) @@ -934,6 +935,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag if (face && face->getViewerObject()) { + onFace = true; F32 radius; F32 cos_angle_to_view_dir; bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius); @@ -1031,7 +1033,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag imagep->getLastReferencedTimer()->reset(); //reset texture state. - imagep->setInactive(); + if(!onFace) + imagep->setInactive(); } } -- cgit v1.2.3