From 250c8474914290aea0bb8edb8c3754ddd4a26f3e Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 26 Apr 2019 09:34:33 -0700 Subject: SL-11041 Put ambient clamp threshold back for lighter shadows but closer match to release lighting. --- .../app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 93513acabe..cd1e2d6e32 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { - return 0.88f; + return 0.66f; } void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { -- cgit v1.2.3