From ec125540c4dccc8f1ff64018364a6a2235b9e8d0 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Tue, 16 Oct 2012 16:25:01 -0500
Subject: MAINT-643 Fix for incorrect lighting and colors in preview displays.

---
 .../shaders/class1/objects/previewF.glsl           | 41 ++++++++++++++++++++++
 .../shaders/class1/objects/previewV.glsl           |  6 ++--
 indra/newview/llfloaterimagepreview.cpp            |  4 ++-
 indra/newview/llfloatermodelpreview.cpp            | 12 +++----
 indra/newview/llviewershadermgr.cpp                |  6 ++--
 5 files changed, 57 insertions(+), 12 deletions(-)
 create mode 100644 indra/newview/app_settings/shaders/class1/objects/previewF.glsl

(limited to 'indra')

diff --git a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
new file mode 100644
index 0000000000..284da3d0ac
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl
@@ -0,0 +1,41 @@
+/** 
+ * @file previewF.glsl
+ *
+ * $LicenseInfo:firstyear=2011&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ * 
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ * 
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ * 
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ * 
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseMap;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+	vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color;
+	frag_color = color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index 5dcfa87066..a4cc6a9c99 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -32,6 +32,8 @@ ATTRIBUTE vec3 position;
 ATTRIBUTE vec3 normal;
 ATTRIBUTE vec2 texcoord0;
 
+uniform vec4 color;
+
 VARYING vec4 vertex_color;
 VARYING vec2 vary_texcoord0;
 
@@ -50,8 +52,8 @@ void main()
 
 	calcAtmospherics(pos.xyz);
 
-	vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.));
-	vertex_color = color;
+	vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.));
+	vertex_color = col;
 
 	
 }
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 6b2492d927..2575f6f817 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -901,11 +901,13 @@ BOOL LLImagePreviewSculpted::render()
 	{
 		gObjectPreviewProgram.bind();
 	}
+	gPipeline.enableLightsPreview();
+
 	gGL.pushMatrix();
 	const F32 SCALE = 1.25f;
 	gGL.scalef(SCALE, SCALE, SCALE);
 	const F32 BRIGHTNESS = 0.9f;
-	gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+	gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
 
 	mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
 	mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 449173f9b4..e501fcaa90 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -5087,6 +5087,11 @@ BOOL LLModelPreview::render()
 		refresh();
 	}
 
+	if (use_shaders)
+	{
+		gObjectPreviewProgram.bind();
+	}
+
 	gGL.loadIdentity();
 	gPipeline.enableLightsPreview();
 
@@ -5112,11 +5117,6 @@ BOOL LLModelPreview::render()
 
 	const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
 
-	if (use_shaders)
-	{
-		gObjectPreviewProgram.bind();
-	}
-
 	LLGLEnable normalize(GL_NORMALIZE);
 
 	if (!mBaseModel.empty() && mVertexBuffer[5].empty())
@@ -5305,7 +5305,7 @@ BOOL LLModelPreview::render()
 											hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
 										}
 
-										glColor4ubv(hull_colors[i].mV);
+										gGL.diffuseColor4ubv(hull_colors[i].mV);
 										LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
 
 										if (explode > 0.f)
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 4b0e0598f6..142cb2090d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2026,15 +2026,15 @@ BOOL LLViewerShaderMgr::loadShadersObject()
 	{
 		gObjectPreviewProgram.mName = "Simple Shader";
 		gObjectPreviewProgram.mFeatures.calculatesLighting = true;
-		gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true;
+		gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false;
 		gObjectPreviewProgram.mFeatures.hasGamma = true;
-		gObjectPreviewProgram.mFeatures.hasAtmospherics = true;
+		gObjectPreviewProgram.mFeatures.hasAtmospherics = false;
 		gObjectPreviewProgram.mFeatures.hasLighting = true;
 		gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
 		gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
 		gObjectPreviewProgram.mShaderFiles.clear();
 		gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
-		gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+		gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
 		success = gObjectPreviewProgram.createShader(NULL, NULL);
 	}
-- 
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