From 666bd487bd8248bd05c87a437c06e18ed89b1153 Mon Sep 17 00:00:00 2001
From: prep <prep@lindenlab.com>
Date: Mon, 13 Feb 2012 16:47:43 -0500
Subject: Disabled the ability to query neighboring regions for their
 navmeshes. We'll introduce a checkbox to the pathfinding floater and enable
 the code.

---
 indra/newview/llfloaterpathfindingconsole.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'indra')

diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp
index ca39463b24..282cab6df5 100644
--- a/indra/newview/llfloaterpathfindingconsole.cpp
+++ b/indra/newview/llfloaterpathfindingconsole.cpp
@@ -231,11 +231,11 @@ void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
 		LLViewerRegion* pCurrentRegion = gAgent.getRegion();
 		std::vector<LLViewerRegion*> regions;
 		regions.push_back( pCurrentRegion );
-		pCurrentRegion->getNeighboringRegions( regions );
+		//pCurrentRegion->getNeighboringRegions( regions );
 
 		std::vector<int> shift;
 		shift.push_back( CURRENT_REGION );
-		pCurrentRegion->getNeighboringRegionsStatus( shift );
+		//pCurrentRegion->getNeighboringRegionsStatus( shift );
 
 		//If the navmesh shift ops and the total region counts do not match - use the current region, only.
 		if ( shift.size() != regions.size() )
-- 
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