From f3130b85e6ddbff7b0ce700c52d3eb54d9c98b71 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 28 Jul 2011 17:51:00 -0600 Subject: fix for SH-2023: Brightness Bump maps don't load when shadows are enabled --- indra/newview/lldrawpoolbump.cpp | 4 ++-- indra/newview/llvovolume.cpp | 19 +++++++++++-------- indra/newview/llvovolume.h | 2 +- 3 files changed, 14 insertions(+), 11 deletions(-) (limited to 'indra') diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index d801f6df18..6f71c54f79 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1073,8 +1073,8 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText if (!src_image->hasCallbacks()) { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again if (src_image->getWidth() != bump->getWidth() || - src_image->getHeight() != bump->getHeight() || - (LLPipeline::sRenderDeferred && bump->getComponents() != 4)) + src_image->getHeight() != bump->getHeight())// || + //(LLPipeline::sRenderDeferred && bump->getComponents() != 4)) { src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 4c137d3394..d8b02fab27 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -704,19 +704,22 @@ BOOL LLVOVolume::isVisible() const return FALSE ; } -void LLVOVolume::updateTextureVirtualSize() +void LLVOVolume::updateTextureVirtualSize(bool forced) { LLFastTimer ftm(FTM_VOLUME_TEXTURES); // Update the pixel area of all faces - if(!isVisible()) + if(!forced) { - return ; - } + if(!isVisible()) + { + return ; + } - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE)) - { - return; + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE)) + { + return; + } } static LLCachedControl dont_load_textures(gSavedSettings,"TextureDisable"); @@ -3995,7 +3998,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } llassert_always(vobj); - vobj->updateTextureVirtualSize(); + vobj->updateTextureVirtualSize(true); vobj->preRebuild(); drawablep->clearState(LLDrawable::HAS_ALPHA); diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index fc00f0c0d0..13565cb27c 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -206,7 +206,7 @@ public: /*virtual*/ BOOL updateLOD(); void updateRadius(); /*virtual*/ void updateTextures(); - void updateTextureVirtualSize(); + void updateTextureVirtualSize(bool forced = false); void updateFaceFlags(); void regenFaces(); -- cgit v1.2.3 From 8ec39da3468f53af85d0cd4d4d9c54a72d6b8152 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 29 Jul 2011 17:46:16 -0500 Subject: SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available). Reviewed by Leslie --- indra/llrender/llgl.cpp | 11 ++ indra/llrender/llglslshader.cpp | 13 +- indra/llrender/llglslshader.h | 5 + indra/llrender/llrender.cpp | 29 ++++ indra/llrender/llshadermgr.cpp | 106 ++++++++++-- .../shaders/class1/deferred/diffuseAlphaMaskF.glsl | 30 ++++ .../class1/deferred/diffuseAlphaMaskIndexedF.glsl | 26 +++ .../shaders/class1/deferred/shadowAlphaMaskF.glsl | 27 ++++ .../shaders/class1/deferred/shadowAlphaMaskV.glsl | 23 +++ .../shaders/class1/deferred/shadowF.glsl | 4 +- .../shaders/class1/deferred/shadowV.glsl | 3 - .../shaders/class2/lighting/lightAlphaMaskF.glsl | 30 ++++ .../class2/lighting/lightAlphaMaskNonIndexedF.glsl | 33 ++++ .../class2/lighting/lightFullbrightAlphaMaskF.glsl | 29 ++++ .../lightFullbrightNonIndexedAlphaMaskF.glsl | 31 ++++ .../lighting/lightFullbrightWaterAlphaMaskF.glsl | 29 ++++ .../lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 29 ++++ .../class2/lighting/lightWaterAlphaMaskF.glsl | 27 ++++ .../lighting/lightWaterAlphaMaskNonIndexedF.glsl | 31 ++++ indra/newview/lldrawpoolalpha.cpp | 69 +++++--- indra/newview/lldrawpoolavatar.cpp | 17 +- indra/newview/lldrawpoolsimple.cpp | 27 ++-- indra/newview/lldrawpooltree.cpp | 36 +++-- indra/newview/lldrawpoolwlsky.cpp | 3 +- indra/newview/llselectmgr.cpp | 2 - indra/newview/llviewerprecompiledheaders.h | 4 +- indra/newview/llviewershadermgr.cpp | 177 +++++++++++++++++++++ indra/newview/llviewershadermgr.h | 9 ++ indra/newview/llvoavatar.cpp | 14 +- indra/newview/pipeline.cpp | 13 +- 30 files changed, 787 insertions(+), 100 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl (limited to 'indra') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 8937726209..2f6ef2b663 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -48,6 +48,7 @@ #include "llstacktrace.h" #include "llglheaders.h" +#include "llglslshader.h" #ifdef _DEBUG //#define GL_STATE_VERIFY @@ -1781,6 +1782,16 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { + if (LLGLSLShader::sNoFixedFunction) + { //always disable state that's deprecated post GL 3.0 + switch (state) + { + case GL_ALPHA_TEST: + enabled = 0; + break; + } + } + stop_glerror(); if (state) { diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 80c93bb0d2..f51d83abe4 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -49,6 +49,7 @@ using std::make_pair; using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; +LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; bool LLGLSLShader::sNoFixedFunction = false; //UI shader -- declared here so llui_libtest will link properly @@ -63,7 +64,8 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) LLShaderFeatures::LLShaderFeatures() : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false) +hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), +hasAlphaMask(false) { } @@ -386,6 +388,7 @@ void LLGLSLShader::bind() { glUseProgramObjectARB(mProgramObject); sCurBoundShader = mProgramObject; + sCurBoundShaderPtr = this; if (mUniformsDirty) { LLShaderMgr::instance()->updateShaderUniforms(this); @@ -410,6 +413,7 @@ void LLGLSLShader::unbind() } glUseProgramObjectARB(0); sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; stop_glerror(); } } @@ -418,6 +422,7 @@ void LLGLSLShader::bindNoShader(void) { glUseProgramObjectARB(0); sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) @@ -979,3 +984,9 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) glVertexAttrib4fvARB(mAttribute[index], v); } } + +void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum) +{ + uniform1f("minimum_alpha", minimum); + uniform1f("maximum_alpha", maximum); +} diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 621e0b82ee..558ea66b50 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -47,6 +47,7 @@ public: bool hasGamma; S32 mIndexedTextureChannels; bool disableTextureIndex; + bool hasAlphaMask; // char numLights; @@ -67,6 +68,8 @@ public: LLGLSLShader(); static GLhandleARB sCurBoundShader; + static LLGLSLShader* sCurBoundShaderPtr; + static bool sNoFixedFunction; void unload(); @@ -105,6 +108,8 @@ public: void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); + void setAlphaRange(F32 minimum, F32 maximum); + void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void vertexAttrib4fv(U32 index, GLfloat* v); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 70df1dd1d1..d72918b15d 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1168,6 +1168,11 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { flush(); + if (LLGLSLShader::sNoFixedFunction) + { //glAlphaFunc is deprecated in OpenGL 3.3 + return; + } + if (mCurrAlphaFunc != func || mCurrAlphaFuncVal != value) { @@ -1182,6 +1187,30 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) glAlphaFunc(sGLCompareFunc[func], value); } } + + if (gDebugGL) + { //make sure cached state is correct + GLint cur_func = 0; + glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func); + + if (func == CF_DEFAULT) + { + func = CF_GREATER; + } + + if (cur_func != sGLCompareFunc[func]) + { + llerrs << "Alpha test function corrupted!" << llendl; + } + + F32 ref = 0.f; + glGetFloatv(GL_ALPHA_TEST_REF, &ref); + + if (ref != value) + { + llerrs << "Alpha test value corrupted!" << llendl; + } + } } void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 751b250d96..986c1f2774 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -206,21 +206,40 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (features->hasLighting) { - if (features->hasWaterFog) { if (features->disableTextureIndex) { - if (!shader->attachObject("lighting/lightWaterNonIndexedF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightWaterNonIndexedF.glsl")) + { + return FALSE; + } } } else { - if (!shader->attachObject("lighting/lightWaterF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightWaterAlphaMaskF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightWaterF.glsl")) + { + return FALSE; + } } shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; } @@ -230,16 +249,36 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (features->disableTextureIndex) { - if (!shader->attachObject("lighting/lightNonIndexedF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightAlphaMaskNonIndexedF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightNonIndexedF.glsl")) + { + return FALSE; + } } } else { - if (!shader->attachObject("lighting/lightF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightAlphaMaskF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightF.glsl")) + { + return FALSE; + } } shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; } @@ -272,14 +311,28 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (features->disableTextureIndex) { - if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedF.glsl")) + if (features->hasAlphaMask) + { + if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedF.glsl")) { return FALSE; } } else { - if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) + if (features->hasAlphaMask) + { + if (!shader->attachObject("lighting/lightFullbrightWaterAlphaMaskF.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) { return FALSE; } @@ -310,16 +363,37 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (features->disableTextureIndex) { - if (!shader->attachObject("lighting/lightFullbrightNonIndexedF.glsl")) + + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightFullbrightNonIndexedAlphaMaskF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightFullbrightNonIndexedF.glsl")) + { + return FALSE; + } } } else { - if (!shader->attachObject("lighting/lightFullbrightF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightFullbrightAlphaMaskF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightFullbrightF.glsl")) + { + return FALSE; + } } shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; } @@ -406,7 +480,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) LL_DEBUGS("ShaderLoading") << log << LL_ENDL; } } -} + } GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl new file mode 100644 index 0000000000..338d0ebb2b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -0,0 +1,30 @@ +/** + * @file diffuseF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec3 vary_normal; + +void main() +{ + vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); // spec + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl new file mode 100644 index 0000000000..0671cb94bd --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -0,0 +1,26 @@ +/** + * @file diffuseAlphaMaskIndexedF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +varying vec3 vary_normal; + +uniform float minimum_alpha; +uniform float maximum_alpha; + +void main() +{ + vec4 col = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl new file mode 100644 index 0000000000..e24d0b666e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -0,0 +1,27 @@ +/** + * @file shadowAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec4 post_pos; + +void main() +{ + float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a; + + if (alpha < minimum_alpha || alpha > maximum_alpha) + { + discard; + } + + gl_FragColor = vec4(1,1,1,1); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl new file mode 100644 index 0000000000..58e9bcec58 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -0,0 +1,23 @@ +/** + * @file shadowAlphaMaskV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +varying vec4 post_pos; + +void main() +{ + //transform vertex + vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index e0c5406483..0bfe74ce42 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -7,13 +7,11 @@ -uniform sampler2D diffuseMap; - varying vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a); + gl_FragColor = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 9271a5115c..d40c2d9f78 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -17,7 +17,4 @@ void main() post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl new file mode 100644 index 0000000000..1211ad7a89 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl @@ -0,0 +1,30 @@ +/** + * @file lightAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +void default_lighting() +{ + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl new file mode 100644 index 0000000000..1a7d67b943 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl @@ -0,0 +1,33 @@ +/** + * @file lightAlphaMaskNonIndexedF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +void default_lighting() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl new file mode 100644 index 0000000000..73e885a7e9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl @@ -0,0 +1,29 @@ +/** + * @file lightFullbrightAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +void fullbright_lighting() +{ + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl new file mode 100644 index 0000000000..55dfe9b166 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -0,0 +1,31 @@ +/** + * @file lightFullbrightNonIndexedAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void fullbright_lighting() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl new file mode 100644 index 0000000000..e4cea077f9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -0,0 +1,29 @@ +/** + * @file lightFullbrightWaterAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec4 diffuseLookup(vec2 texcoord); + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_lighting_water() +{ + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl new file mode 100644 index 0000000000..e8533f94a7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -0,0 +1,29 @@ +/** + * @file lightFullbrightWaterNonIndexedAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_lighting_water() +{ + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl new file mode 100644 index 0000000000..7b3c20f092 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl @@ -0,0 +1,27 @@ +/** + * @file lightWaterAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() +{ + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl new file mode 100644 index 0000000000..907140effd --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -0,0 +1,31 @@ +/** + * @file lightWaterAlphaMaskNonIndexedF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color = applyWaterFog(color); + + gl_FragColor = color; +} + diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ddcf42e523..9719140a37 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -88,16 +88,13 @@ void LLDrawPoolAlpha::endDeferredPass(S32 pass) void LLDrawPoolAlpha::renderDeferred(S32 pass) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - { - LLFastTimer t(FTM_RENDER_GRASS); - gDeferredTreeProgram.bind(); - LLGLEnable test(GL_ALPHA_TEST); - //render alpha masked objects - LLRenderPass::renderTexture(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); - gDeferredTreeProgram.unbind(); - } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + LLFastTimer t(FTM_RENDER_GRASS); + gDeferredDiffuseAlphaMaskProgram.bind(); + gDeferredDiffuseAlphaMaskProgram.setAlphaRange(0.33f, 1.f); + + //render alpha masked objects + LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + gDeferredDiffuseAlphaMaskProgram.unbind(); } @@ -124,7 +121,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) if (pass == 0) { simple_shader = &gDeferredAlphaProgram; - fullbright_shader = &gObjectFullbrightProgram; + fullbright_shader = &gObjectFullbrightAlphaMaskProgram; //prime simple shader (loads shadow relevant uniforms) gPipeline.bindDeferredShader(*simple_shader); @@ -138,7 +135,8 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) gPipeline.mDeferredDepth.bindTarget(); simple_shader = NULL; fullbright_shader = NULL; - gObjectFullbrightProgram.bind(); + gObjectFullbrightAlphaMaskProgram.bind(); + gObjectFullbrightAlphaMaskProgram.setAlphaRange(0.33f, 1.f); } deferred_render = TRUE; @@ -157,7 +155,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass) { gPipeline.mDeferredDepth.flush(); gPipeline.mScreen.bindTarget(); - gObjectFullbrightProgram.unbind(); + gObjectFullbrightAlphaMaskProgram.unbind(); } deferred_render = FALSE; @@ -175,13 +173,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectSimpleWaterProgram; - fullbright_shader = &gObjectFullbrightWaterProgram; + simple_shader = &gObjectSimpleWaterAlphaMaskProgram; + fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram; } else { - simple_shader = &gObjectSimpleProgram; - fullbright_shader = &gObjectFullbrightProgram; + simple_shader = &gObjectSimpleAlphaMaskProgram; + fullbright_shader = &gObjectFullbrightAlphaMaskProgram; } if (mVertexShaderLevel > 0) @@ -227,29 +225,32 @@ void LLDrawPoolAlpha::render(S32 pass) mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); if (mVertexShaderLevel > 0) { - if (!LLPipeline::sRenderDeferred) + if (!LLPipeline::sRenderDeferred || !deferred_render) { simple_shader->bind(); + simple_shader->setAlphaRange(0.33f, 1.f); + pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } if (fullbright_shader) { fullbright_shader->bind(); + fullbright_shader->setAlphaRange(0.33f, 1.f); } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); //LLGLSLShader::bindNoShader(); } else { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); //OK gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask()); gPipeline.enableLightsDynamic(); pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy || @@ -257,7 +258,6 @@ void LLDrawPoolAlpha::render(S32 pass) if (deferred_render && pass == 1) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); } else @@ -268,13 +268,33 @@ void LLDrawPoolAlpha::render(S32 pass) mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // } gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); - if (LLPipeline::sImpostorRender) + if (mVertexShaderLevel > 0) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + if (LLPipeline::sImpostorRender) + { + fullbright_shader->bind(); + fullbright_shader->setAlphaRange(0.5f, 1.f); + simple_shader->bind(); + simple_shader->setAlphaRange(0.5f, 1.f); + } + else + { + fullbright_shader->bind(); + fullbright_shader->setAlphaRange(0.f, 1.f); + simple_shader->bind(); + simple_shader->setAlphaRange(0.f, 1.f); + } } else { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (LLPipeline::sImpostorRender) + { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK + } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + } } } @@ -291,7 +311,6 @@ void LLDrawPoolAlpha::render(S32 pass) if (deferred_render && pass == 1) { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setSceneBlendType(LLRender::BT_ALPHA); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9f790d03fe..694b7dcedd 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -258,7 +258,6 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() sSkipOpaque = TRUE; sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarAlphaProgram; - sRenderingSkinned = TRUE; gPipeline.bindDeferredShader(*sVertexProgram); @@ -361,7 +360,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) { gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; } - gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); glColor4f(1,1,1,1); @@ -605,16 +604,17 @@ void LLDrawPoolAvatar::beginRigid() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectSimpleNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; } if (sVertexProgram != NULL) { //eyeballs render with the specular shader sVertexProgram->bind(); + sVertexProgram->setAlphaRange(0.2f, 1.f); } } else @@ -692,11 +692,11 @@ void LLDrawPoolAvatar::beginSkinned() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectSimpleNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; } } @@ -728,6 +728,11 @@ void LLDrawPoolAvatar::beginSkinned() sVertexProgram->bind(); } } + + if (LLGLSLShader::sNoFixedFunction) + { + sVertexProgram->setAlphaRange(0.2f, 1.f); + } } void LLDrawPoolAvatar::endSkinned() diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 224f149c6b..eec4ee6bac 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -182,7 +182,6 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) void LLDrawPoolSimple::render(S32 pass) { LLGLDisable blend(GL_BLEND); - LLGLDisable alpha_test(GL_ALPHA_TEST); { //render simple LLFastTimer t(FTM_RENDER_SIMPLE); @@ -202,6 +201,7 @@ void LLDrawPoolSimple::render(S32 pass) } else { + LLGLDisable alpha_test(GL_ALPHA_TEST); renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); } @@ -256,19 +256,21 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectSimpleNonIndexedWaterProgram; + simple_shader = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - simple_shader = &gObjectSimpleNonIndexedProgram; + simple_shader = &gObjectAlphaMaskNonIndexedProgram; } if (mVertexShaderLevel > 0) { simple_shader->bind(); + simple_shader->setAlphaRange(0.5f, 1.f); } else { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); // don't use shaders! if (gGLManager.mHasShaderObjects) { @@ -286,22 +288,23 @@ void LLDrawPoolGrass::endRenderPass(S32 pass) { simple_shader->unbind(); } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } } void LLDrawPoolGrass::render(S32 pass) { LLGLDisable blend(GL_BLEND); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - + { LLFastTimer t(FTM_RENDER_GRASS); LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); - } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } } void LLDrawPoolGrass::beginDeferredPass(S32 pass) @@ -316,17 +319,13 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass) void LLDrawPoolGrass::renderDeferred(S32 pass) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - { LLFastTimer t(FTM_RENDER_GRASS_DEFERRED); - gDeferredTreeProgram.bind(); - LLGLEnable test(GL_ALPHA_TEST); + gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 429e06b227..a6e0151114 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -62,24 +62,25 @@ void LLDrawPoolTree::prerender() void LLDrawPoolTree::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - + if (LLPipeline::sUnderWaterRender) { - shader = &gObjectSimpleNonIndexedWaterProgram; + shader = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - shader = &gObjectSimpleNonIndexedProgram; + shader = &gObjectAlphaMaskNonIndexedProgram; } if (gPipeline.canUseVertexShaders()) { shader->bind(); + shader->setAlphaRange(0.5f, 1.f); } else { gPipeline.enableLightsDynamic(); + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } } @@ -92,7 +93,7 @@ void LLDrawPoolTree::render(S32 pass) return; } - LLGLEnable test(GL_ALPHA_TEST); + LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1); LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); if (gSavedSettings.getBOOL("RenderAnimateTrees")) @@ -121,12 +122,16 @@ void LLDrawPoolTree::render(S32 pass) void LLDrawPoolTree::endRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + if (gPipeline.canUseWindLightShadersOnObjects()) { shader->unbind(); } + + if (mVertexShaderLevel <= 0) + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } } //============================================ @@ -135,10 +140,10 @@ void LLDrawPoolTree::endRenderPass(S32 pass) void LLDrawPoolTree::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - shader = &gDeferredTreeProgram; + shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram; shader->bind(); + shader->setAlphaRange(0.5f, 1.f); } void LLDrawPoolTree::renderDeferred(S32 pass) @@ -149,8 +154,7 @@ void LLDrawPoolTree::renderDeferred(S32 pass) void LLDrawPoolTree::endDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + shader->unbind(); } @@ -160,11 +164,12 @@ void LLDrawPoolTree::endDeferredPass(S32 pass) void LLDrawPoolTree::beginShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_TREE); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); + glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), gSavedSettings.getF32("RenderDeferredTreeShadowBias")); - gDeferredShadowProgram.bind(); + gDeferredShadowAlphaMaskProgram.bind(); + gDeferredShadowAlphaMaskProgram.setAlphaRange(0.5f, 1.f); } void LLDrawPoolTree::renderShadow(S32 pass) @@ -175,12 +180,9 @@ void LLDrawPoolTree::renderShadow(S32 pass) void LLDrawPoolTree::endShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_TREE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"), gSavedSettings.getF32("RenderDeferredSpotShadowBias")); - - //gDeferredShadowProgram.unbind(); } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index a219386b53..79a835fd14 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -233,8 +233,7 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const { LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + gGL.getTexUnit(0)->bind(sCloudNoiseTexture); cloud_shader->bind(); diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 8fa4065fa6..26b2b0f5c3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5123,7 +5123,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) gGL.getTexUnit(0)->bind(mSilhouetteImagep); LLGLSPipelineSelection gls_select; - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); LLGLEnable blend(GL_BLEND); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -5250,7 +5249,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } void LLSelectMgr::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point) diff --git a/indra/newview/llviewerprecompiledheaders.h b/indra/newview/llviewerprecompiledheaders.h index 252183b6d7..12f6a0dd1c 100644 --- a/indra/newview/llviewerprecompiledheaders.h +++ b/indra/newview/llviewerprecompiledheaders.h @@ -120,8 +120,8 @@ // Library includes from llvfs #include "lldir.h" - -// Library includes from llmessage project + +// Library includes from llmessage project #include "llcachename.h" #endif diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 62d83b516f..fa8d43e0b2 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -70,8 +70,12 @@ LLGLSLShader gTwoTextureAddProgram; //object shaders LLGLSLShader gObjectSimpleProgram; LLGLSLShader gObjectSimpleWaterProgram; +LLGLSLShader gObjectSimpleAlphaMaskProgram; +LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; +LLGLSLShader gObjectFullbrightAlphaMaskProgram; +LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightShinyProgram; LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; @@ -80,6 +84,8 @@ LLGLSLShader gObjectBumpProgram; LLGLSLShader gObjectSimpleNonIndexedProgram; LLGLSLShader gObjectSimpleNonIndexedWaterProgram; +LLGLSLShader gObjectAlphaMaskNonIndexedProgram; +LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightNonIndexedProgram; LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; @@ -128,7 +134,9 @@ LLGLSLShader gDeferredImpostorProgram; LLGLSLShader gDeferredEdgeProgram; LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredDiffuseProgram; +LLGLSLShader gDeferredDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; +LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; @@ -145,6 +153,7 @@ LLGLSLShader gDeferredSunProgram; LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; LLGLSLShader gDeferredShadowProgram; +LLGLSLShader gDeferredShadowAlphaMaskProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; @@ -177,6 +186,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); mShaderList.push_back(&gUIProgram); mShaderList.push_back(&gCustomAlphaProgram); @@ -185,10 +195,13 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gSolidColorProgram); mShaderList.push_back(&gOcclusionProgram); mShaderList.push_back(&gObjectFullbrightProgram); + mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedProgram); mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); + mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); + mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); @@ -205,6 +218,8 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gTerrainWaterProgram); mShaderList.push_back(&gObjectSimpleWaterProgram); mShaderList.push_back(&gObjectFullbrightWaterProgram); + mShaderList.push_back(&gObjectSimpleWaterAlphaMaskProgram); + mShaderList.push_back(&gObjectFullbrightWaterAlphaMaskProgram); mShaderList.push_back(&gAvatarWaterProgram); mShaderList.push_back(&gObjectShinyWaterProgram); mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); @@ -623,10 +638,14 @@ void LLViewerShaderMgr::unloadShaders() gSolidColorProgram.unload(); gObjectSimpleProgram.unload(); + gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); + gObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gObjectFullbrightAlphaMaskProgram.unload(); + gObjectFullbrightWaterAlphaMaskProgram.unload(); gObjectShinyProgram.unload(); gObjectFullbrightShinyProgram.unload(); @@ -635,6 +654,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectSimpleNonIndexedProgram.unload(); gObjectSimpleNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNonIndexedProgram.unload(); + gObjectAlphaMaskNonIndexedWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); @@ -673,6 +694,8 @@ void LLViewerShaderMgr::unloadShaders() gPostNightVisionProgram.unload(); gDeferredDiffuseProgram.unload(); + gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -766,17 +789,25 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mVertexShaderLevel[SHADER_WATER] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterAlphaMaskF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); @@ -1022,6 +1053,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTreeProgram.unload(); gDeferredDiffuseProgram.unload(); + gDeferredDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -1037,6 +1070,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredBlurLightProgram.unload(); gDeferredSoftenProgram.unload(); gDeferredShadowProgram.unload(); + gDeferredShadowAlphaMaskProgram.unload(); gDeferredAvatarShadowProgram.unload(); gDeferredAttachmentShadowProgram.unload(); gDeferredAvatarProgram.unload(); @@ -1075,6 +1109,27 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredDiffuseProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader"; + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { + gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); + } + if (success) { gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader"; @@ -1399,6 +1454,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredShadowProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader"; + gDeferredShadowAlphaMaskProgram.mShaderFiles.clear(); + gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredShadowAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL); + } + if (success) { gDeferredAvatarShadowProgram.mName = "Deferred Avatar Shadow Shader"; @@ -1613,16 +1678,22 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); + gObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); + gObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gObjectFullbrightWaterAlphaMaskProgram.unload(); gObjectShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedWaterProgram.unload(); gObjectShinyNonIndexedWaterProgram.unload(); gObjectSimpleNonIndexedProgram.unload(); gObjectSimpleNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNonIndexedProgram.unload(); + gObjectAlphaMaskNonIndexedWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); @@ -1670,6 +1741,41 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader"; + gObjectAlphaMaskNonIndexedProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.hasGamma = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear(); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectAlphaMaskNonIndexedWaterProgram.mName = "Non indexed alpha mask Water Shader"; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; @@ -1783,6 +1889,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectSimpleProgram.createShader(NULL, NULL); } + + if (success) + { + gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); + } if (success) { @@ -1817,6 +1940,24 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectSimpleWaterAlphaMaskProgram.mName = "Simple Water Alpha Mask Shader"; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.calculatesLighting = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasWaterFog = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasLighting = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear(); + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectSimpleWaterAlphaMaskProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightProgram.mName = "Fullbright Shader"; @@ -1848,6 +1989,39 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectFullbrightAlphaMaskProgram.mName = "Fullbright Alpha Mask Shader"; + gObjectFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.isFullbright = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear(); + gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightWaterAlphaMaskProgram.mName = "Fullbright Water Shader"; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.isFullbright = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasTransport = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear(); + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightWaterAlphaMaskProgram.createShader(NULL, NULL); + } + if (success) { gObjectShinyProgram.mName = "Shiny Shader"; @@ -2092,6 +2266,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mFeatures.hasGamma = true; gAvatarProgram.mFeatures.hasAtmospherics = true; gAvatarProgram.mFeatures.hasLighting = true; + gAvatarProgram.mFeatures.hasAlphaMask = true; gAvatarProgram.mFeatures.disableTextureIndex = true; gAvatarProgram.mShaderFiles.clear(); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2108,6 +2283,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarWaterProgram.mFeatures.hasWaterFog = true; gAvatarWaterProgram.mFeatures.hasAtmospherics = true; gAvatarWaterProgram.mFeatures.hasLighting = true; + gAvatarWaterProgram.mFeatures.hasAlphaMask = true; gAvatarWaterProgram.mFeatures.disableTextureIndex = true; gAvatarWaterProgram.mShaderFiles.clear(); gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2146,6 +2322,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mFeatures.hasGamma = true; gAvatarEyeballProgram.mFeatures.hasAtmospherics = true; gAvatarEyeballProgram.mFeatures.hasLighting = true; + gAvatarEyeballProgram.mFeatures.hasAlphaMask = true; gAvatarEyeballProgram.mFeatures.disableTextureIndex = true; gAvatarEyeballProgram.mShaderFiles.clear(); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB)); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 93a0ecc4f0..629ef32adb 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -297,11 +297,17 @@ extern LLGLSLShader gTwoTextureAddProgram; //object shaders extern LLGLSLShader gObjectSimpleProgram; +extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; +extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; extern LLGLSLShader gObjectSimpleNonIndexedProgram; extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; +extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; +extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; extern LLGLSLShader gObjectFullbrightProgram; extern LLGLSLShader gObjectFullbrightWaterProgram; +extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; +extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; @@ -359,6 +365,8 @@ extern LLGLSLShader gDeferredImpostorProgram; extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; +extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedBumpProgram; @@ -377,6 +385,7 @@ extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; extern LLGLSLShader gDeferredShadowProgram; +extern LLGLSLShader gDeferredShadowAlphaMaskProgram; extern LLGLSLShader gDeferredPostGIProgram; extern LLGLSLShader gDeferredPostProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 3f98df9eb9..2a4a5d7c47 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4219,7 +4219,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - if (should_alpha_mask) + if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } @@ -4248,7 +4248,10 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) } } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender) { @@ -4331,7 +4334,7 @@ U32 LLVOAvatar::renderRigid() bool should_alpha_mask = shouldAlphaMask(); LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - if (should_alpha_mask) + if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) { gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } @@ -4342,7 +4345,10 @@ U32 LLVOAvatar::renderRigid() num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy); } - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction) + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } return num_indices; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index dfcc7396ba..c3a90a4c62 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3669,6 +3669,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); } @@ -3734,6 +3735,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); } } @@ -3931,6 +3933,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); gGL.setColorMask(true, false); } @@ -3996,6 +3999,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) occlude = FALSE; gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); + LLGLSLShader::bindNoShader(); doOcclusion(camera); gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); @@ -6236,7 +6240,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); LLGLEnable blend_on(GL_BLEND); LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); mScreen.bindTexture(0, 0); @@ -8306,7 +8310,6 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gOcclusionProgram.bind(); } LLFastTimer ftm(FTM_SHADOW_SIMPLE); - LLGLDisable test(GL_ALPHA_TEST); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) { @@ -8332,12 +8335,11 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); - LLGLEnable test(GL_ALPHA_TEST); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.6f); + gDeferredShadowAlphaMaskProgram.bind(); + gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); glColor4f(1,1,1,1); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } //glCullFace(GL_BACK); @@ -8822,6 +8824,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLPipeline::RENDER_TYPE_WATER, LLPipeline::RENDER_TYPE_VOIDWATER, LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, LLPipeline::RENDER_TYPE_PASS_SIMPLE, LLPipeline::RENDER_TYPE_PASS_BUMP, LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, -- cgit v1.2.3 From 13e152c92d0bd1bf224a67d64d0c747b8d28e426 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 3 Aug 2011 14:54:53 -0600 Subject: fix for SH-2177: Second Life Crashes On Startup in Advanced Mode -- I have reinstalled SL, Clear Caches -- Nothing Works --- indra/llwindow/llwindowwin32.cpp | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) (limited to 'indra') diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 551d487cc8..1239e2d40b 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1172,8 +1172,39 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO // First we try and get a 32 bit depth pixel format BOOL result = wglChoosePixelFormatARB(mhDC, attrib_list, NULL, 256, pixel_formats, &num_formats); + + while(!result && mFSAASamples > 0) + { + llwarns << "FSAASamples: " << mFSAASamples << " not supported." << llendl ; + + mFSAASamples /= 2 ; //try to decrease sample pixel number until to disable anti-aliasing + if(mFSAASamples < 2) + { + mFSAASamples = 0 ; + } + + if (mFSAASamples > 0) + { + attrib_list[end_attrib + 3] = mFSAASamples; + } + else + { + cur_attrib = end_attrib ; + end_attrib = 0 ; + attrib_list[cur_attrib++] = 0 ; //end + } + result = wglChoosePixelFormatARB(mhDC, attrib_list, NULL, 256, pixel_formats, &num_formats); + + if(result) + { + llwarns << "Only support FSAASamples: " << mFSAASamples << llendl ; + } + } + if (!result) { + llwarns << "mFSAASamples: " << mFSAASamples << llendl ; + close(); show_window_creation_error("Error after wglChoosePixelFormatARB 32-bit"); return FALSE; -- cgit v1.2.3 From 5e22062b68d2392d465503b3954cf06001eda608 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Fri, 5 Aug 2011 16:02:05 -0600 Subject: fix for SH-2215: [crashhunters] crash at LLPluginClassMedia --- indra/llplugin/llpluginclassmedia.h | 6 +++--- indra/llplugin/llplugininstance.h | 2 +- indra/llplugin/llpluginmessagepipe.h | 3 ++- indra/llplugin/llpluginprocessparent.h | 2 +- 4 files changed, 7 insertions(+), 6 deletions(-) (limited to 'indra') diff --git a/indra/llplugin/llpluginclassmedia.h b/indra/llplugin/llpluginclassmedia.h index f8ed89f644..ade88a5623 100644 --- a/indra/llplugin/llpluginclassmedia.h +++ b/indra/llplugin/llpluginclassmedia.h @@ -41,16 +41,16 @@ class LLPluginClassMedia : public LLPluginProcessParentOwner LOG_CLASS(LLPluginClassMedia); public: LLPluginClassMedia(LLPluginClassMediaOwner *owner); - virtual ~LLPluginClassMedia(); + ~LLPluginClassMedia(); // local initialization, called by the media manager when creating a source - virtual bool init(const std::string &launcher_filename, + bool init(const std::string &launcher_filename, const std::string &plugin_dir, const std::string &plugin_filename, bool debug); // undoes everything init() didm called by the media manager when destroying a source - virtual void reset(); + void reset(); void idle(void); diff --git a/indra/llplugin/llplugininstance.h b/indra/llplugin/llplugininstance.h index e6926c3e37..3643a15d8c 100644 --- a/indra/llplugin/llplugininstance.h +++ b/indra/llplugin/llplugininstance.h @@ -39,7 +39,7 @@ class LLPluginInstanceMessageListener { public: - virtual ~LLPluginInstanceMessageListener(); + ~LLPluginInstanceMessageListener(); /** Plugin receives message from plugin loader shell. */ virtual void receivePluginMessage(const std::string &message) = 0; }; diff --git a/indra/llplugin/llpluginmessagepipe.h b/indra/llplugin/llpluginmessagepipe.h index 627577beb1..beb942c0fe 100644 --- a/indra/llplugin/llpluginmessagepipe.h +++ b/indra/llplugin/llpluginmessagepipe.h @@ -40,7 +40,8 @@ class LLPluginMessagePipeOwner LOG_CLASS(LLPluginMessagePipeOwner); public: LLPluginMessagePipeOwner(); - virtual ~LLPluginMessagePipeOwner(); + ~LLPluginMessagePipeOwner(); + // called with incoming messages virtual void receiveMessageRaw(const std::string &message) = 0; // called when the socket has an error diff --git a/indra/llplugin/llpluginprocessparent.h b/indra/llplugin/llpluginprocessparent.h index c66723f175..26c6b0c402 100644 --- a/indra/llplugin/llpluginprocessparent.h +++ b/indra/llplugin/llpluginprocessparent.h @@ -41,7 +41,7 @@ class LLPluginProcessParentOwner { public: - virtual ~LLPluginProcessParentOwner(); + ~LLPluginProcessParentOwner(); virtual void receivePluginMessage(const LLPluginMessage &message) = 0; virtual bool receivePluginMessageEarly(const LLPluginMessage &message) {return false;}; // This will only be called when the plugin has died unexpectedly -- cgit v1.2.3 From 17f46868d28876b65adcf24a45e6c19a20f2834c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 14:40:39 -0500 Subject: SH-2265 Fix for impostor alpha masking being broken. --- .../shaders/class1/deferred/impostorF.glsl | 8 +++++++ .../shaders/class1/objects/impostorF.glsl | 26 ++++++++++++++++++++++ .../shaders/class1/objects/impostorV.glsl | 16 +++++++++++++ indra/newview/lldrawpoolavatar.cpp | 11 +++++++++ indra/newview/llviewershadermgr.cpp | 15 +++++++++++++ indra/newview/llviewershadermgr.h | 1 + 6 files changed, 77 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/objects/impostorF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/impostorV.glsl (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index fa811f0d55..75f594ed8f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -5,6 +5,8 @@ * $/LicenseInfo$ */ +uniform float minimum_alpha; +uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -14,6 +16,12 @@ uniform sampler2D specularMap; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + gl_FragData[0] = vec4(col.rgb, col.a * 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl new file mode 100644 index 0000000000..7257132f06 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -0,0 +1,26 @@ +/** + * @file impostorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void main() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl new file mode 100644 index 0000000000..724b86a1b7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -0,0 +1,16 @@ +/** + * @file impostorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +void main() +{ + //transform vertex + gl_Position = ftransform(); + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 694b7dcedd..28e464b60d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -589,12 +589,22 @@ void LLDrawPoolAvatar::beginImpostor() LLVOAvatar::sNumVisibleAvatars = 0; } + if (LLGLSLShader::sNoFixedFunction) + { + gImpostorProgram.bind(); + gImpostorProgram.setAlphaRange(0.01f, 1.f); + } + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); sDiffuseChannel = 0; } void LLDrawPoolAvatar::endImpostor() { + if (LLGLSLShader::sNoFixedFunction) + { + gImpostorProgram.unbind(); + } gPipeline.enableLightsDynamic(); } @@ -647,6 +657,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); + sVertexProgram->setAlphaRange(0.01f, 1.f); } void LLDrawPoolAvatar::endDeferredImpostor() diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index fa8d43e0b2..36106752a2 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -118,6 +118,7 @@ LLGLSLShader gAvatarProgram; LLGLSLShader gAvatarWaterProgram; LLGLSLShader gAvatarEyeballProgram; LLGLSLShader gAvatarPickProgram; +LLGLSLShader gImpostorProgram; // WindLight shader handles LLGLSLShader gWLSkyProgram; @@ -186,6 +187,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); mShaderList.push_back(&gUIProgram); @@ -638,6 +640,7 @@ void LLViewerShaderMgr::unloadShaders() gSolidColorProgram.unload(); gObjectSimpleProgram.unload(); + gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); @@ -1678,6 +1681,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); gObjectSimpleProgram.unload(); + gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); @@ -1874,6 +1878,17 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); } + if (success) + { + gImpostorProgram.mName = "Impostor Shader"; + gImpostorProgram.mFeatures.disableTextureIndex = true; + gImpostorProgram.mShaderFiles.clear(); + gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER_ARB)); + gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gImpostorProgram.createShader(NULL, NULL); + } + if (success) { gObjectSimpleProgram.mName = "Simple Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 629ef32adb..d4040f11e1 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -351,6 +351,7 @@ extern LLGLSLShader gAvatarProgram; extern LLGLSLShader gAvatarWaterProgram; extern LLGLSLShader gAvatarEyeballProgram; extern LLGLSLShader gAvatarPickProgram; +extern LLGLSLShader gImpostorProgram; // WindLight shader handles extern LLGLSLShader gWLSkyProgram; -- cgit v1.2.3 From 610764fbfce75f54c95d4b10c2a8f9482a7a7b80 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 11 Aug 2011 12:49:05 -0500 Subject: SH-2181 Fix for occlusion culling going bonkers when ban lines are present. --- .../shaders/class1/objects/impostorF.glsl | 38 +++++++++++----------- indra/newview/llglsandbox.cpp | 2 +- indra/newview/pipeline.cpp | 21 +++++++----- 3 files changed, 32 insertions(+), 29 deletions(-) (limited to 'indra') diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 7257132f06..13597ee439 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -5,22 +5,22 @@ * $/LicenseInfo$ */ -uniform float minimum_alpha; -uniform float maximum_alpha; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform sampler2D diffuseMap; - -void main() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - gl_FragColor = color; -} +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void main() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + gl_FragColor = color; +} diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 842911ecc0..fa3f546157 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -620,7 +620,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV F32 pos_y = pos.mV[VY]; LLGLSUIDefault gls_ui; - LLGLDepthTest gls_depth(GL_TRUE); + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); LLGLDisable cull(GL_CULL_FACE); if (mCollisionBanned == BA_BANNED) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 01ff1bb16f..7a26404138 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3340,13 +3340,15 @@ void render_hud_elements() glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); gGL.color4f(1,1,1,1); - if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + + if (LLGLSLShader::sNoFixedFunction) { - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } + gUIProgram.bind(); + } + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() @@ -3360,10 +3362,6 @@ void render_hud_elements() // Render name tags. LLHUDObject::renderAll(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } } else if (gForceRenderLandFence) { @@ -3374,6 +3372,11 @@ void render_hud_elements() { LLHUDText::renderAllHUD(); } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } gGL.flush(); } -- cgit v1.2.3 From f9cf9179122d06782f0c968ba84adc1e44dd1e21 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 11 Aug 2011 18:16:21 -0600 Subject: fix for SH-2194: viewer UI is visible on the login progress screen --- indra/newview/llstartup.cpp | 32 +++++++++++++++++++++----------- indra/newview/llviewertexture.cpp | 22 +++++++++++++++------- indra/newview/llviewertexture.h | 1 + 3 files changed, 37 insertions(+), 18 deletions(-) (limited to 'indra') diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index e4bf668275..9855326093 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -2557,22 +2557,32 @@ void init_start_screen(S32 location_id) else if(!start_image_bmp->load(temp_str) ) { LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL; - return; + gStartTexture = NULL; } + else + { + gStartImageWidth = start_image_bmp->getWidth(); + gStartImageHeight = start_image_bmp->getHeight(); - gStartImageWidth = start_image_bmp->getWidth(); - gStartImageHeight = start_image_bmp->getHeight(); + LLPointer raw = new LLImageRaw; + if (!start_image_bmp->decode(raw, 0.0f)) + { + LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL; + gStartTexture = NULL; + } + else + { + raw->expandToPowerOfTwo(); + gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ; + } + } - LLPointer raw = new LLImageRaw; - if (!start_image_bmp->decode(raw, 0.0f)) + if(gStartTexture.isNull()) { - LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL; - gStartTexture = NULL; - return; + gStartTexture = LLViewerTexture::sBlackImagep ; + gStartImageWidth = gStartTexture->getWidth() ; + gStartImageHeight = gStartTexture->getHeight() ; } - - raw->expandToPowerOfTwo(); - gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ; } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 5fcc57bc91..70509f9a9f 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -66,6 +66,7 @@ // statics LLPointer LLViewerTexture::sNullImagep = NULL; +LLPointer LLViewerTexture::sBlackImagep = NULL; LLPointer LLViewerFetchedTexture::sMissingAssetImagep = NULL; LLPointer LLViewerFetchedTexture::sWhiteImagep = NULL; LLPointer LLViewerFetchedTexture::sDefaultImagep = NULL; @@ -295,17 +296,23 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const void LLViewerTextureManager::init() { - LLPointer raw = new LLImageRaw(1,1,3); - raw->clear(0x77, 0x77, 0x77, 0xFF); - LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), TRUE) ; - -#if 1 - LLPointer imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT); - LLViewerFetchedTexture::sDefaultImagep = imagep; + { + LLPointer raw = new LLImageRaw(1,1,3); + raw->clear(0x77, 0x77, 0x77, 0xFF); + LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), TRUE) ; + } const S32 dim = 128; LLPointer image_raw = new LLImageRaw(dim,dim,3); U8* data = image_raw->getData(); + + memset(data, 0, dim * dim * 3) ; + LLViewerTexture::sBlackImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE) ; + +#if 1 + LLPointer imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT); + LLViewerFetchedTexture::sDefaultImagep = imagep; + for (S32 i = 0; i sNullImagep; // Null texture for non-textured objects. + static LLPointer sBlackImagep; // Texture to show NOTHING (pure black) }; -- cgit v1.2.3 From b5f1ee387848e56cb2cd42195056ff5cd7baa01e Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Tue, 16 Aug 2011 17:00:12 -0600 Subject: fix for SH-2023: Brightness Bump maps don't load when shadows are enabled --- indra/newview/lldrawpoolbump.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra') diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 6f71c54f79..eb78e28306 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1078,6 +1078,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText { src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); + src_image->forceToSaveRawImage(0) ; } } } -- cgit v1.2.3 From dfcc0849495d40459bce60d4eb754128d6ea53db Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 17 Aug 2011 15:16:02 -0600 Subject: fix for SH-1142: HUD objects do not display bumpmaps when Lighting and Shadows are enabled. --- indra/newview/llspatialpartition.cpp | 9 +++++++++ indra/newview/llspatialpartition.h | 2 ++ indra/newview/llvovolume.cpp | 7 ++++--- 3 files changed, 15 insertions(+), 3 deletions(-) (limited to 'indra') diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index e23b431457..fd17781a2e 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -523,6 +523,11 @@ void LLSpatialGroup::clearDrawMap() mDrawMap.clear(); } +BOOL LLSpatialGroup::isHUDGroup() +{ + return mSpatialPartition && mSpatialPartition->isHUDPartition() ; +} + BOOL LLSpatialGroup::isRecentlyVisible() const { return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ; @@ -4155,6 +4160,10 @@ void LLSpatialGroup::drawObjectBox(LLColor4 col) drawBox(mObjectBounds[0], size); } +bool LLSpatialPartition::isHUDPartition() +{ + return mPartitionType == LLViewerRegion::PARTITION_HUD ; +} BOOL LLSpatialPartition::isVisible(const LLVector3& v) { diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 54d5d36f6e..11955540c6 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -282,6 +282,7 @@ public: LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part); + BOOL isHUDGroup() ; BOOL isDead() { return isState(DEAD); } BOOL isState(U32 state) const; BOOL isOcclusionState(U32 state) const { return mOcclusionState[LLViewerCamera::sCurCameraID] & state ? TRUE : FALSE; } @@ -470,6 +471,7 @@ public: S32 cull(LLCamera &camera, std::vector* results = NULL, BOOL for_select = FALSE); // Cull on arbitrary frustum BOOL isVisible(const LLVector3& v); + bool isHUDPartition() ; virtual LLSpatialBridge* asBridge() { return NULL; } virtual BOOL isBridge() { return asBridge() != NULL; } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index eb3ed3c379..528c7acbc8 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4490,6 +4490,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater()); } + bool hud_group = group->isHUDGroup() ; std::vector::iterator face_iter = faces.begin(); LLSpatialGroup::buffer_map_t buffer_map; @@ -4760,7 +4761,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY); registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } - else if (LLPipeline::sRenderDeferred) + else if (LLPipeline::sRenderDeferred && !hud_group) { //deferred rendering if (te->getFullbright()) { //register in post deferred fullbright shiny pass @@ -4798,7 +4799,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: else if (fullbright || bake_sunlight) { //fullbright registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) + if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap()) { //if this is the deferred render and a bump map is present, register in post deferred bump registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } @@ -4824,7 +4825,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010 - if (!is_alpha && !LLPipeline::sRenderDeferred) + if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred)) { llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); -- cgit v1.2.3 From c3327eba03972fdda60a14cc0125bb70298fd3da Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 17 Aug 2011 15:33:18 -0600 Subject: fix for SH-1069: [REGRESSION] Sometimes bumpmaps load only partially --- indra/newview/lldrawpoolbump.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra') diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index eb78e28306..0742250b0b 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -155,6 +155,7 @@ void LLStandardBumpmap::addstandard() LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0) ; LLStandardBumpmap::sStandardBumpmapCount++; } -- cgit v1.2.3 From fe46a8e012e41ca449096897e4f91551c467cd51 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 17 Aug 2011 18:12:25 -0600 Subject: fix for sh-2307: crash at LLImageGL::setCategory(int) line 1890 --- indra/llrender/llimagegl.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 9ca3a23d52..4892a292cf 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1887,6 +1887,7 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) void LLImageGL::setCategory(S32 category) { +#if 0 //turn this off temporarily because it is not in use now. if(!gAuditTexture) { return ; @@ -1907,6 +1908,7 @@ void LLImageGL::setCategory(S32 category) mCategory = -1 ; } } +#endif } //for debug use -- cgit v1.2.3 From 24a0ec9286170bdcd7fd3989f223d4043c2a133d Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 18 Aug 2011 17:12:35 -0600 Subject: fix for SH-2315: crash at LLVOCacheEntry::~LLVOCacheEntry() line 138 --- indra/newview/llviewerregion.cpp | 1 + indra/newview/llvocache.cpp | 18 +++++++++++------- 2 files changed, 12 insertions(+), 7 deletions(-) (limited to 'indra') diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index db2dc531db..17f908d73f 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1193,6 +1193,7 @@ LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObjec eCacheUpdateResult result = CACHE_UPDATE_ADDED; if (mImpl->mCacheMap.size() > MAX_OBJECT_CACHE_ENTRIES) { + delete mImpl->mCacheMap.begin()->second ; mImpl->mCacheMap.erase(mImpl->mCacheMap.begin()); result = CACHE_UPDATE_REPLACED; diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index f0b5b50feb..6d457434b5 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -621,16 +621,20 @@ void LLVOCache::readFromCache(U64 handle, const LLUUID& id, LLVOCacheEntry::voca S32 num_entries; success = check_read(&apr_file, &num_entries, sizeof(S32)) ; - for (S32 i = 0; success && i < num_entries; i++) + if(success) { - LLVOCacheEntry* entry = new LLVOCacheEntry(&apr_file); - if (!entry->getLocalID()) + for (S32 i = 0; i < num_entries; i++) { - llwarns << "Aborting cache file load for " << filename << ", cache file corruption!" << llendl; - delete entry ; - success = false ; + LLVOCacheEntry* entry = new LLVOCacheEntry(&apr_file); + if (!entry->getLocalID()) + { + llwarns << "Aborting cache file load for " << filename << ", cache file corruption!" << llendl; + delete entry ; + success = false ; + break ; + } + cache_entry_map[entry->getLocalID()] = entry; } - cache_entry_map[entry->getLocalID()] = entry; } } } -- cgit v1.2.3 From 428c762a3ea6caec277d915b8b175403cf3f52dd Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Fri, 19 Aug 2011 13:27:51 -0600 Subject: fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429 --- indra/llrender/llimagegl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra') diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 4892a292cf..7188b0fa44 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1424,7 +1424,7 @@ void LLImageGL::deleteDeadTextures() { LLTexUnit* tex_unit = gGL.getTexUnit(i); - if (tex_unit->getCurrTexture() == tex) + if (tex_unit && tex_unit->getCurrTexture() == tex) { tex_unit->unbind(tex_unit->getCurrType()); stop_glerror(); -- cgit v1.2.3