From 0524a1a86fd2a44b830e578291af09d2c2bee9f6 Mon Sep 17 00:00:00 2001 From: Dave Houlton Date: Fri, 3 Apr 2020 11:49:17 -0600 Subject: SL-11368, fix missing water uniforms for low shader settings --- indra/newview/llenvironment.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'indra') diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 85fe2a7c95..1c551ed9a8 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1608,11 +1608,8 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader) { - if (gPipeline.canUseWindLightShaders()) - { - updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater()); - updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky()); - } + updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater()); + updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky()); } void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envinfo, LLSettingsBase::Seconds transition) -- cgit v1.2.3