From ff856af36c3278666ef1ad217129ea7ee2028cd8 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Tue, 5 Nov 2024 15:10:50 -0800 Subject: secondlife/viewer#2768: Fix for PBR texture animations sometimes not starting --- indra/newview/llvovolume.cpp | 26 ++++++++++++++++++++++++-- 1 file changed, 24 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 719913a591..595021ab5b 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -639,6 +639,15 @@ void LLVOVolume::animateTextures() if (!facep->mTextureMatrix) { facep->mTextureMatrix = new LLMatrix4(); + if (facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) + { + // Fix the one edge case missed in + // LLVOVolume::updateTextureVirtualSize when the + // mTextureMatrix is not yet present + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + mDrawable->getSpatialGroup()->dirtyGeom(); + gPipeline.markRebuild(mDrawable->getSpatialGroup()); + } } LLMatrix4& tex_mat = *facep->mTextureMatrix; @@ -829,12 +838,25 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) // if the face has gotten small enough to turn off texture animation and texture // animation is running, rebuild the render batch for this face to turn off // texture animation + // Do the opposite when the face gets big enough. + // If a face is animatable, it will always have non-null mTextureMatrix + // pointer defined after the first call to LLVOVolume::animateTextures, + // although the animation is not always turned on. if (face->mTextureMatrix != NULL) { - if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) || - (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE)) + if ((vsize > MIN_TEX_ANIM_SIZE) != (old_size > MIN_TEX_ANIM_SIZE)) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); + // dirtyGeom+markRebuild tells the engine to call + // LLVolumeGeometryManager::rebuildGeom, which rebuilds the + // LLDrawInfo for the spatial group containing this LLFace, + // safely copying the mTextureMatrix from the LLFace the the + // LLDrawInfo. While it's not ideal to call it here, prims with + // animated faces get moved to a smaller partition to reduce + // side-effects of their updates (see shrinkWrap in + // LLVOVolume::animateTextures). + mDrawable->getSpatialGroup()->dirtyGeom(); + gPipeline.markRebuild(mDrawable->getSpatialGroup()); } } -- cgit v1.2.3