From 001f2915ea24a030b9a6fb26a3ecbeedee6402bc Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Mon, 6 Nov 2023 16:15:52 -0600 Subject: SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials. --- indra/newview/llmaterialeditor.cpp | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 7a65231a2d..5be1aa08ab 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -1622,17 +1622,9 @@ static void pack_textures( if (normal_img) { - normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img); - - LLPointer test; - test = LLViewerTextureList::convertToUploadFile(normal_img, 1024, true); - - S32 lossy_bytes = normal_j2c->getDataSize(); - S32 lossless_bytes = test->getDataSize(); - - LL_DEBUGS("MaterialEditor") << llformat("Lossless vs Lossy: (%d/%d) = %.2f", lossless_bytes, lossy_bytes, (F32)lossless_bytes / lossy_bytes) << LL_ENDL; - - normal_j2c = test; + // create a losslessly compressed version of the normal map + normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img, 1024, false, true); + LL_DEBUGS("MaterialEditor") << "Normal: " << normal_j2c->getDataSize() << LL_ENDL; } if (mr_img) -- cgit v1.2.3 From de844bfce11ea46d428d775d377460db8a2cf54b Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 7 Nov 2023 23:20:40 +0200 Subject: SL-20569 Notify user when reflection probe can't be selected --- indra/newview/llpanelvolume.cpp | 17 +++++++++++++++++ indra/newview/skins/default/xui/en/notifications.xml | 13 +++++++++++++ 2 files changed, 30 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index d6c36bbfb7..d47383b29a 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -746,6 +746,21 @@ void LLPanelVolume::sendIsLight() LL_INFOS() << "update light sent" << LL_ENDL; } +void notify_cant_select_reflection_probe() +{ + static bool show_notification = true; + if (show_notification) + { + // show only once per session if not ignored + show_notification = false; + if (!gSavedSettings.getBOOL("SelectReflectionProbes")) + { + LLNotificationsUtil::add("CantSelectReflectionProbe"); + } + // else: user used the setting, don't show again this session + } +} + void LLPanelVolume::sendIsReflectionProbe() { LLViewerObject* objectp = mObject; @@ -764,6 +779,7 @@ void LLPanelVolume::sendIsReflectionProbe() } else { + notify_cant_select_reflection_probe(); volobjp->setIsReflectionProbe(value); } } @@ -780,6 +796,7 @@ void LLPanelVolume::doSendIsReflectionProbe(const LLSD & notification, const LLS } LLVOVolume* volobjp = (LLVOVolume*)objectp; + notify_cant_select_reflection_probe(); volobjp->setIsReflectionProbe(true); { // has become a reflection probe, slam to a 10m sphere and pop up a message diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index d1838fc7ef..16fc79b77d 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -7013,6 +7013,19 @@ Please try again. Not connected to a materials capable region. + + + You have placed a reflection probe, but option for selecting reflection probes is disabled. To be able to select reflection probes enable Build > Options > Select Reflection Probes. + confirm + + + Date: Wed, 8 Nov 2023 02:05:33 +0200 Subject: SL-20569 Notify user when reflection probe can't be selected #2 --- indra/newview/llpanelvolume.cpp | 19 ++----------------- indra/newview/skins/default/xui/en/notifications.xml | 2 +- 2 files changed, 3 insertions(+), 18 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index d47383b29a..b1d3ac2245 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -746,21 +746,6 @@ void LLPanelVolume::sendIsLight() LL_INFOS() << "update light sent" << LL_ENDL; } -void notify_cant_select_reflection_probe() -{ - static bool show_notification = true; - if (show_notification) - { - // show only once per session if not ignored - show_notification = false; - if (!gSavedSettings.getBOOL("SelectReflectionProbes")) - { - LLNotificationsUtil::add("CantSelectReflectionProbe"); - } - // else: user used the setting, don't show again this session - } -} - void LLPanelVolume::sendIsReflectionProbe() { LLViewerObject* objectp = mObject; @@ -779,7 +764,7 @@ void LLPanelVolume::sendIsReflectionProbe() } else { - notify_cant_select_reflection_probe(); + LLNotificationsUtil::add("CantSelectReflectionProbe"); volobjp->setIsReflectionProbe(value); } } @@ -796,7 +781,7 @@ void LLPanelVolume::doSendIsReflectionProbe(const LLSD & notification, const LLS } LLVOVolume* volobjp = (LLVOVolume*)objectp; - notify_cant_select_reflection_probe(); + LLNotificationsUtil::add("CantSelectReflectionProbe"); volobjp->setIsReflectionProbe(true); { // has become a reflection probe, slam to a 10m sphere and pop up a message diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 16fc79b77d..6c841ac049 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -7018,7 +7018,7 @@ Please try again. name="CantSelectReflectionProbe" type="alertmodal"> - You have placed a reflection probe, but option for selecting reflection probes is disabled. To be able to select reflection probes enable Build > Options > Select Reflection Probes. + You have placed a reflection probe, but 'Select Reflection Probes' is disabled. To be able to select reflection probes, check Build > Options > Select Reflection Probes. confirm Date: Thu, 9 Nov 2023 00:39:34 +0200 Subject: SL-20228 When a reflection probe is unchecked in a link set, it should stop being phantom --- indra/newview/llpanelvolume.cpp | 26 +++++++++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index b1d3ac2245..f58aab3080 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -764,7 +764,20 @@ void LLPanelVolume::sendIsReflectionProbe() } else { - LLNotificationsUtil::add("CantSelectReflectionProbe"); + if (value) + { + LLNotificationsUtil::add("CantSelectReflectionProbe"); + } + else if (objectp->flagPhantom()) + { + LLViewerObject* root = objectp->getRootEdit(); + bool in_linkeset = root != objectp || objectp->numChildren() > 0; + if (in_linkeset) + { + // In linkset with a phantom flag + objectp->setFlags(FLAGS_PHANTOM, FALSE); + } + } volobjp->setIsReflectionProbe(value); } } @@ -1213,6 +1226,17 @@ void LLPanelVolume::onPasteLight() } else { + if (objectp->flagPhantom()) + { + LLViewerObject* root = objectp->getRootEdit(); + bool in_linkeset = root != objectp || objectp->numChildren() > 0; + if (in_linkeset) + { + // In linkset with a phantom flag + objectp->setFlags(FLAGS_PHANTOM, FALSE); + } + } + volobjp->setIsReflectionProbe(false); } } -- cgit v1.2.3 From 711354c2f526421b7cd2918f584731624a9995e5 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Thu, 2 Nov 2023 09:55:44 -0700 Subject: SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory --- indra/newview/llmaterialeditor.cpp | 92 +++++++++++++++++++++++++++++++++----- indra/newview/llpanelface.cpp | 65 ++++++++++++++++++++++++--- indra/newview/llpanelface.h | 6 ++- 3 files changed, 142 insertions(+), 21 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 5be1aa08ab..bae4afb7e6 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -38,6 +38,7 @@ #include "llgltfmateriallist.h" #include "llinventorymodel.h" #include "llinventoryobserver.h" +#include "llinventoryfunctions.h" #include "lllocalgltfmaterials.h" #include "llnotificationsutil.h" #include "lltexturectrl.h" @@ -1796,8 +1797,49 @@ void LLMaterialEditor::loadLive() } } +namespace +{ + // Which inventory to consult for item permissions + enum class ItemSource + { + // Consult the permissions of the item in the object's inventory. If + // the item is not present, then usage of the asset is allowed. + OBJECT, + // Consult the permissions of the item in the agent's inventory. If + // the item is not present, then usage of the asset is not allowed. + AGENT + }; + + class LLAssetIDMatchesWithPerms : public LLInventoryCollectFunctor + { + public: + LLAssetIDMatchesWithPerms(const LLUUID& asset_id, const std::vector& ops) : mAssetID(asset_id), mOps(ops) {} + virtual ~LLAssetIDMatchesWithPerms() {} + bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) + { + if (!item || item->getAssetUUID() != mAssetID) + { + return false; + } + LLPermissions item_permissions = item->getPermissions(); + for (PermissionBit op : mOps) + { + if (!gAgent.allowOperation(op, item_permissions, GP_OBJECT_MANIPULATE)) + { + return false; + } + } + return true; + } + + protected: + LLUUID mAssetID; + std::vector mOps; + }; +}; + // *NOTE: permissions_out includes user preferences for new item creation (LLFloaterPerms) -bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector& ops, LLPermissions& permissions_out, LLViewerInventoryItem*& item_out) +bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector& ops, const ItemSource item_source, LLPermissions& permissions_out, LLViewerInventoryItem*& item_out) { if (!LLMaterialEditor::capabilitiesAvailable()) { @@ -1830,19 +1872,45 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vectorgetInventoryItemByAsset(func.mMaterialId); - - LLPermissions item_permissions; - if (item_out) + // Look for the item to base permissions off of + item_out = nullptr; + if (func.mMaterialId != LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID) { - item_permissions.set(item_out->getPermissions()); - for (PermissionBit op : ops) + LLAssetIDMatchesWithPerms item_has_perms(func.mMaterialId, ops); + if (item_source == ItemSource::OBJECT) { - if (!gAgent.allowOperation(op, item_permissions, GP_OBJECT_MANIPULATE)) + item_out = selected_object->getInventoryItemByAsset(func.mMaterialId); + if (item_out && !item_has_perms(nullptr, item_out)) { return false; } } + else + { + llassert(item_source == ItemSource::AGENT); + + LLViewerInventoryCategory::cat_array_t cats; + LLViewerInventoryItem::item_array_t items; + gInventory.collectDescendentsIf(LLUUID::null, + cats, + items, + // *NOTE: PBRPickerAgentListener will need + // to be changed if checking the trash is + // disabled + LLInventoryModel::INCLUDE_TRASH, + item_has_perms); + if (items.empty()) + { + return false; + } + item_out = items[0]; + } + } + + LLPermissions item_permissions; + if (item_out) + { + item_permissions = item_out->getPermissions(); // Update flags for new owner if (!item_permissions.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true)) { @@ -1913,7 +1981,7 @@ bool LLMaterialEditor::canModifyObjectsMaterial() LLSelectedTEGetMatData func(true); LLPermissions permissions; LLViewerInventoryItem* item_out; - return can_use_objects_material(func, std::vector({PERM_MODIFY}), permissions, item_out); + return can_use_objects_material(func, std::vector({PERM_MODIFY}), ItemSource::OBJECT, permissions, item_out); } bool LLMaterialEditor::canSaveObjectsMaterial() @@ -1921,7 +1989,7 @@ bool LLMaterialEditor::canSaveObjectsMaterial() LLSelectedTEGetMatData func(true); LLPermissions permissions; LLViewerInventoryItem* item_out; - return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions, item_out); + return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item_out); } bool LLMaterialEditor::canClipboardObjectsMaterial() @@ -1947,7 +2015,7 @@ bool LLMaterialEditor::canClipboardObjectsMaterial() LLSelectedTEGetMatData func(true); LLPermissions permissions; LLViewerInventoryItem* item_out; - return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY, PERM_TRANSFER}), permissions, item_out); + return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY, PERM_TRANSFER}), ItemSource::OBJECT, permissions, item_out); } void LLMaterialEditor::saveObjectsMaterialAs() @@ -1955,7 +2023,7 @@ void LLMaterialEditor::saveObjectsMaterialAs() LLSelectedTEGetMatData func(true); LLPermissions permissions; LLViewerInventoryItem* item = nullptr; - bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions, item); + bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item); if (!allowed) { LL_WARNS("MaterialEditor") << "Failed to save GLTF material from object" << LL_ENDL; diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 9150b89de3..02c00e7f87 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1880,15 +1880,55 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) } } +// One-off listener that updates the build floater UI when the agent inventory adds or removes an item +class PBRPickerAgentListener : public LLInventoryObserver +{ +protected: + bool mChangePending = true; +public: + PBRPickerAgentListener() : LLInventoryObserver() + { + gInventory.addObserver(this); + } + + const bool isListening() + { + return mChangePending; + } + + void changed(U32 mask) override + { + if (!(mask & (ADD | REMOVE))) + { + return; + } + + if (gFloaterTools) + { + gFloaterTools->dirty(); + } + gInventory.removeObserver(this); + mChangePending = false; + } + + ~PBRPickerAgentListener() override + { + gInventory.removeObserver(this); + mChangePending = false; + + LLInventoryObserver::~LLInventoryObserver(); + } +}; + // One-off listener that updates the build floater UI when the prim inventory updates -class PBRPickerItemListener : public LLVOInventoryListener +class PBRPickerObjectListener : public LLVOInventoryListener { protected: LLViewerObject* mObjectp; bool mChangePending = true; public: - PBRPickerItemListener(LLViewerObject* object) + PBRPickerObjectListener(LLViewerObject* object) : mObjectp(object) { registerVOInventoryListener(mObjectp, nullptr); @@ -1912,7 +1952,7 @@ public: mChangePending = false; } - ~PBRPickerItemListener() + ~PBRPickerObjectListener() { removeVOInventoryListener(); mChangePending = false; @@ -1931,9 +1971,9 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, // pbr material LLTextureCtrl* pbr_ctrl = findChild("pbr_control"); + LLUUID pbr_id; if (pbr_ctrl) { - LLUUID pbr_id; LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr, has_pbr_material, has_faces_without_pbr); pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE); @@ -1956,14 +1996,25 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, if (objectp->isInventoryPending()) { // Reuse the same listener when possible - if (!mInventoryListener || !mInventoryListener->isListeningFor(objectp)) + if (!mVOInventoryListener || !mVOInventoryListener->isListeningFor(objectp)) { - mInventoryListener = std::make_unique(objectp); + mVOInventoryListener = std::make_unique(objectp); } } else { - mInventoryListener = nullptr; + mVOInventoryListener = nullptr; + } + if (!identical_pbr || pbr_id.isNull() || pbr_id == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID) + { + mAgentInventoryListener = nullptr; + } + else + { + if (!mAgentInventoryListener || !mAgentInventoryListener->isListening()) + { + mAgentInventoryListener = std::make_unique(); + } } const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled(); diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index d36662c11b..5ca6a95699 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -53,7 +53,8 @@ class LLMaterialID; class LLMediaCtrl; class LLMenuButton; -class PBRPickerItemListener; +class PBRPickerAgentListener; +class PBRPickerObjectListener; // Represents an edit for use in replicating the op across one or more materials in the selection set. // @@ -508,7 +509,8 @@ private: static Selection sMaterialOverrideSelection; - std::unique_ptr mInventoryListener; + std::unique_ptr mAgentInventoryListener; + std::unique_ptr mVOInventoryListener; public: #if defined(DEF_GET_MAT_STATE) -- cgit v1.2.3 From 2d69611c470e8ca0f85f6ad5857799ca2536f193 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 3 Nov 2023 09:57:19 -0700 Subject: SL-20553: Fix save material to inventory not working with new agent-based permissions --- indra/newview/llmaterialeditor.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index bae4afb7e6..cc7e69d60c 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -1852,6 +1852,10 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vectorgetSelection()->applyToTEs(&func, true /*first applicable*/); + if (item_source == ItemSource::AGENT) + { + func.mObjectId = LLUUID::null; + } LLViewerObject* selected_object = func.mObject; if (!selected_object) { @@ -1879,11 +1883,12 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vectorgetInventoryItemByAsset(func.mMaterialId); - if (item_out && !item_has_perms(nullptr, item_out)) + LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId); + if (item && !item_has_perms(nullptr, item)) { return false; } + item_out = item; } else { @@ -2118,8 +2123,9 @@ void LLMaterialEditor::saveObjectsMaterialAs(const LLGLTFMaterial* render_materi } else { - if (item_id.notNull()) + if (item_id.notNull() && object_id.notNull()) { + llassert(false); // *TODO: Remove this code path if unused // Copy existing item from object inventory, and create new composite asset on top of it LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onCopyObjectsMaterialAsMsgCallback, _1, _2, permissions, object_id, item_id)); } -- cgit v1.2.3 From ee8b96f3ef55d10f5b84e368c052692a362ebcbc Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 3 Nov 2023 13:49:47 -0700 Subject: SL-20553: Clean up dead code --- indra/newview/llmaterialeditor.cpp | 58 ++--------------------------------- indra/newview/llmaterialeditor.h | 1 - indra/newview/llviewerinventory.cpp | 61 ------------------------------------- indra/newview/llviewerinventory.h | 5 --- 4 files changed, 2 insertions(+), 123 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index cc7e69d60c..958925c9e4 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -2123,63 +2123,9 @@ void LLMaterialEditor::saveObjectsMaterialAs(const LLGLTFMaterial* render_materi } else { - if (item_id.notNull() && object_id.notNull()) - { - llassert(false); // *TODO: Remove this code path if unused - // Copy existing item from object inventory, and create new composite asset on top of it - LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onCopyObjectsMaterialAsMsgCallback, _1, _2, permissions, object_id, item_id)); - } - else - { - LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, permissions)); - } - } -} - -// static -void LLMaterialEditor::onCopyObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions, const LLUUID& object_id, const LLUUID& item_id) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (0 != option) - { - return; + llassert(object_id.isNull()); // Case for copying item from object inventory is no longer implemented + LLNotificationsUtil::add("SaveMaterialAs", args, payload, boost::bind(&LLMaterialEditor::onSaveObjectsMaterialAsMsgCallback, _1, _2, permissions)); } - - LLSD asset; - asset["version"] = LLGLTFMaterial::ASSET_VERSION; - asset["type"] = LLGLTFMaterial::ASSET_TYPE; - // This is the string serialized from LLGLTFMaterial::asJSON - asset["data"] = notification["payload"]["data"]; - - std::ostringstream str; - LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY); - - LLViewerObject* object = gObjectList.findObject(object_id); - if (!object) - { - return; - } - const LLInventoryItem* item = object->getInventoryItem(item_id); - if (!item) - { - return; - } - - std::string new_name = response["message"].asString(); - LLInventoryObject::correctInventoryName(new_name); - if (new_name.empty()) - { - return; - } - - const LLUUID destination_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); - - LLPointer cb = new LLObjectsMaterialItemCallback(permissions, str.str(), new_name); - // NOTE: This should be an item copy. Saving a material to an inventory should be disabled when the associated material is no-copy. - move_or_copy_inventory_from_object(destination_id, - object_id, - item_id, - cb); } // static diff --git a/indra/newview/llmaterialeditor.h b/indra/newview/llmaterialeditor.h index 1c40fcc348..2e25a9ca3d 100644 --- a/indra/newview/llmaterialeditor.h +++ b/indra/newview/llmaterialeditor.h @@ -116,7 +116,6 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener static bool canSaveObjectsMaterial(); static bool canClipboardObjectsMaterial(); static void saveObjectsMaterialAs(); - static void onCopyObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions, const LLUUID& object_id, const LLUUID& item_id); static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions); static void onLoadComplete(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 5ee613d49d..1b70e5f84f 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -1658,67 +1658,6 @@ void copy_inventory_from_notecard(const LLUUID& destination_id, } } -void move_or_copy_inventory_from_object(const LLUUID& destination_id, - const LLUUID& object_id, - const LLUUID& item_id, - LLPointer cb) -{ - LLViewerObject* object = gObjectList.findObject(object_id); - if (!object) - { - return; - } - const LLInventoryItem* item = object->getInventoryItem(item_id); - if (!item) - { - return; - } - - class LLItemAddedObserver : public LLInventoryObserver - { - public: - LLItemAddedObserver(const LLUUID& copied_asset_id, LLPointer cb) - : LLInventoryObserver(), - mAssetId(copied_asset_id), - mCallback(cb) - { - } - - void changed(U32 mask) override - { - if((mask & (LLInventoryObserver::ADD)) == 0) - { - return; - } - for (const LLUUID& changed_id : gInventory.getChangedIDs()) - { - LLViewerInventoryItem* changed_item = gInventory.getItem(changed_id); - if (changed_item->getAssetUUID() == mAssetId) - { - changeComplete(changed_item->getUUID()); - return; - } - } - } - - private: - void changeComplete(const LLUUID& item_id) - { - mCallback->fire(item_id); - gInventory.removeObserver(this); - delete this; - } - - LLUUID mAssetId; - LLPointer mCallback; - }; - - const LLUUID& asset_id = item->getAssetUUID(); - LLItemAddedObserver* observer = new LLItemAddedObserver(asset_id, cb); - gInventory.addObserver(observer); - object->moveInventory(destination_id, item_id); -} - void create_new_item(const std::string& name, const LLUUID& parent_id, LLAssetType::EType asset_type, diff --git a/indra/newview/llviewerinventory.h b/indra/newview/llviewerinventory.h index bce8da0a69..e043285ffb 100644 --- a/indra/newview/llviewerinventory.h +++ b/indra/newview/llviewerinventory.h @@ -463,11 +463,6 @@ void copy_inventory_from_notecard(const LLUUID& destination_id, const LLInventoryItem *src, U32 callback_id = 0); -void move_or_copy_inventory_from_object(const LLUUID& destination_id, - const LLUUID& object_id, - const LLUUID& item_id, - LLPointer cb); - void menu_create_inventory_item(LLInventoryPanel* root, LLFolderBridge* bridge, const LLSD& userdata, -- cgit v1.2.3 From 6ba5954d66523cedf5e69928e223f9820bd141ac Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 3 Nov 2023 13:54:05 -0700 Subject: SL-20553: Permissions touch-up --- indra/newview/llmaterialeditor.cpp | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 958925c9e4..2f31889f32 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -1968,13 +1968,24 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector Date: Tue, 7 Nov 2023 17:33:00 -0800 Subject: SL-20553: Fix inventory item not updating with correct permission label in UI --- indra/newview/llinventorymodel.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 74a5442586..ca13b9eb03 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -1465,6 +1465,10 @@ U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item, U32 mask) { mask |= LLInventoryObserver::LABEL; } + if (old_item->getPermissions() != item->getPermissions()) + { + mask |= LLInventoryObserver::INTERNAL; + } old_item->copyViewerItem(item); if (update_parent_on_server) { -- cgit v1.2.3 From 4ad7e250f3302a6158378a5acbf88ac27dd95ced Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Wed, 8 Nov 2023 14:51:48 -0800 Subject: SL-20553: Fix assert --- indra/newview/llmaterialeditor.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 2f31889f32..2f4c29446e 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -1878,7 +1878,8 @@ bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector Date: Wed, 8 Nov 2023 16:23:36 -0800 Subject: SL-20553: Fix new material item still sometimes not updating in UI --- indra/newview/llmaterialeditor.cpp | 30 +++++++++++++++++++++--------- 1 file changed, 21 insertions(+), 9 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 2f4c29446e..8f016b9125 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -1313,16 +1313,22 @@ public: return; } + // Name may or may not have already been applied + const bool changed_name = item->getName() != mNewName; // create_inventory_item/copy_inventory_item don't allow presetting some permissions, fix it now - item->setPermissions(mPermissions); - item->updateServer(FALSE); - gInventory.updateItem(item); - gInventory.notifyObservers(); - - if (item->getName() != mNewName) + const bool changed_permissions = item->getPermissions() != mPermissions; + const bool changed = changed_name || changed_permissions; + LLSD updates; + if (changed) { - LLSD updates; - updates["name"] = mNewName; + if (changed_name) + { + updates["name"] = mNewName; + } + if (changed_permissions) + { + updates["permissions"] = ll_create_sd_from_permissions(mPermissions); + } update_inventory_item(inv_item_id, updates, NULL); } @@ -1332,10 +1338,16 @@ public: inv_item_id, LLAssetType::AT_MATERIAL, mAssetData, - [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) + [changed, updates](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) { // done callback LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL; + + // *HACK: Sometimes permissions do not stick in the UI. They are correct on the server-side, though. + if (changed) + { + update_inventory_item(new_item_id, updates, NULL); + } }, nullptr // failure callback, floater already closed ); -- cgit v1.2.3 From 8d538ef77b395e2f8ba6d4f89c2633dd57124c04 Mon Sep 17 00:00:00 2001 From: cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> Date: Tue, 14 Nov 2023 08:06:45 -0800 Subject: SL-18343: Simple interim GLTF material preview - base color only (#511) --- indra/newview/llfetchedgltfmaterial.cpp | 54 +++++++++++++++++++++++++++++++++ indra/newview/llfetchedgltfmaterial.h | 5 +++ indra/newview/lltexturectrl.cpp | 36 +++++++++++++++++----- 3 files changed, 87 insertions(+), 8 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp index fc9d42bfb6..b6d62d1d12 100644 --- a/indra/newview/llfetchedgltfmaterial.cpp +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -29,6 +29,8 @@ #include "llviewertexturelist.h" #include "llavatarappearancedefines.h" +#include "llviewerobject.h" +#include "llselectmgr.h" #include "llshadermgr.h" #include "pipeline.h" @@ -175,3 +177,55 @@ void LLFetchedGLTFMaterial::materialComplete() materialCompleteCallbacks.clear(); materialCompleteCallbacks.shrink_to_fit(); } + +LLPointer LLFetchedGLTFMaterial::getUITexture() +{ + if (mFetching) + { + return nullptr; + } + + auto fetch_texture_for_ui = [](LLPointer& img, const LLUUID& id) + { + if (id.notNull()) + { + if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id)) + { + LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); + if (obj) + { + LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(id); + img = viewerTexture ? dynamic_cast(viewerTexture) : NULL; + } + + } + else + { + img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + } + } + if (img) + { + img->setBoostLevel(LLGLTexture::BOOST_PREVIEW); + img->forceToSaveRawImage(0); + } + }; + + fetch_texture_for_ui(mBaseColorTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); + fetch_texture_for_ui(mNormalTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]); + fetch_texture_for_ui(mMetallicRoughnessTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]); + fetch_texture_for_ui(mEmissiveTexture, mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); + + if ((mBaseColorTexture && (mBaseColorTexture->getRawImageLevel() != 0)) || + (mNormalTexture && (mNormalTexture->getRawImageLevel() != 0)) || + (mMetallicRoughnessTexture && (mMetallicRoughnessTexture->getRawImageLevel() != 0)) || + (mEmissiveTexture && (mEmissiveTexture->getRawImageLevel() != 0))) + { + return nullptr; + } + + // *HACK: Use one of the PBR texture components as the preview texture for now + mPreviewTexture = mBaseColorTexture; + + return mPreviewTexture; +} diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h index 1668657281..eb9639723a 100644 --- a/indra/newview/llfetchedgltfmaterial.h +++ b/indra/newview/llfetchedgltfmaterial.h @@ -50,12 +50,17 @@ public: bool isFetching() const { return mFetching; } + LLPointer getUITexture(); + // Textures used for fetching/rendering LLPointer mBaseColorTexture; LLPointer mNormalTexture; LLPointer mMetallicRoughnessTexture; LLPointer mEmissiveTexture; + // Texture used for previewing the material in the UI + LLPointer mPreviewTexture; + protected: // Lifetime management diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 10667b02d9..50e2f5e1d9 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -719,17 +719,27 @@ void LLFloaterTexturePicker::draw() // If the floater is focused, don't apply its alpha to the texture (STORM-677). const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); - if( mTexturep ) + LLViewerTexture* texture = nullptr; + if (mGLTFMaterial) + { + texture = mGLTFMaterial->getUITexture(); + } + else + { + texture = mTexturep.get(); + } + + if( texture ) { - if( mTexturep->getComponents() == 4 ) + if( texture->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha ); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), texture, UI_VERTEX_COLOR % alpha ); // Pump the priority - mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); + texture->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { @@ -2131,11 +2141,21 @@ void LLTextureCtrl::draw() if (texture.isNull()) { - texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, MIPMAP_YES, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + if (mInventoryPickType == LLTextureCtrl::PICK_MATERIAL) + { + LLPointer material = gGLTFMaterialList.getMaterial(mImageAssetID); + if (material) + { + texture = material->getUITexture(); + } + } + else + { + texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW); + texture->forceToSaveRawImage(0); + } } - - texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW); - texture->forceToSaveRawImage(0) ; mTexturep = texture; } -- cgit v1.2.3 From f98fa678205a4575ea2590994c863527c29c2ab9 Mon Sep 17 00:00:00 2001 From: Alexander Gavriliuk Date: Thu, 16 Nov 2023 10:18:42 +0100 Subject: SL-20563 Add 'No Post' option to Snapshot floater --- indra/newview/llfloatersnapshot.cpp | 18 ++++++++++++++++-- indra/newview/llfloatersnapshot.h | 1 + .../newview/skins/default/xui/en/floater_snapshot.xml | 12 ++++++++++-- indra/newview/skins/default/xui/en/menu_viewer.xml | 2 +- 4 files changed, 28 insertions(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 6b9d4580dc..4806fe9625 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -461,8 +461,8 @@ void LLFloaterSnapshotBase::ImplBase::onClickAutoSnap(LLUICtrl *ctrl, void* data { LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; gSavedSettings.setBOOL( "AutoSnapshot", check->get() ); - - LLFloaterSnapshotBase *view = (LLFloaterSnapshotBase *)data; + + LLFloaterSnapshotBase *view = (LLFloaterSnapshotBase *)data; if (view) { view->impl->checkAutoSnapshot(view->getPreviewView()); @@ -470,6 +470,17 @@ void LLFloaterSnapshotBase::ImplBase::onClickAutoSnap(LLUICtrl *ctrl, void* data } } +// static +void LLFloaterSnapshotBase::ImplBase::onClickNoPost(LLUICtrl *ctrl, void* data) +{ + BOOL no_post = ((LLCheckBoxCtrl*)ctrl)->get(); + gSavedSettings.setBOOL("RenderDisablePostProcessing", no_post); + + LLFloaterSnapshotBase* view = (LLFloaterSnapshotBase*)data; + view->getPreviewView()->updateSnapshot(TRUE, TRUE); + view->impl->updateControls(view); +} + // static void LLFloaterSnapshotBase::ImplBase::onClickFilter(LLUICtrl *ctrl, void* data) { @@ -997,6 +1008,9 @@ BOOL LLFloaterSnapshot::postBuild() getChild("auto_snapshot_check")->setValue(gSavedSettings.getBOOL("AutoSnapshot")); childSetCommitCallback("auto_snapshot_check", ImplBase::onClickAutoSnap, this); + getChild("no_post_check")->setValue(gSavedSettings.getBOOL("RenderDisablePostProcessing")); + childSetCommitCallback("no_post_check", ImplBase::onClickNoPost, this); + getChild("retract_btn")->setCommitCallback(boost::bind(&LLFloaterSnapshot::onExtendFloater, this)); getChild("extend_btn")->setCommitCallback(boost::bind(&LLFloaterSnapshot::onExtendFloater, this)); diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h index 7fc62a2746..89cb2bc809 100644 --- a/indra/newview/llfloatersnapshot.h +++ b/indra/newview/llfloatersnapshot.h @@ -100,6 +100,7 @@ public: static void onClickNewSnapshot(void* data); static void onClickAutoSnap(LLUICtrl *ctrl, void* data); + static void onClickNoPost(LLUICtrl *ctrl, void* data); static void onClickFilter(LLUICtrl *ctrl, void* data); static void onClickUICheck(LLUICtrl *ctrl, void* data); static void onClickHUDCheck(LLUICtrl *ctrl, void* data); diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index fcd24d83bb..0866594625 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -115,7 +115,7 @@ top_delta="0" width="31" /> + -- cgit v1.2.3 From bdb53fd56d56c659941e7e63f83cefc366acef6d Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Thu, 16 Nov 2023 16:46:12 -0600 Subject: SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders. --- .../shaders/class1/deferred/fullbrightF.glsl | 16 +- .../shaders/class1/environment/waterFogF.glsl | 48 ++- .../class1/windlight/atmosphericsHelpersV.glsl | 1 - .../shaders/class1/windlight/atmosphericsV.glsl | 1 - .../class1/windlight/atmosphericsVarsF.glsl | 2 +- .../class1/windlight/atmosphericsVarsV.glsl | 11 - .../class1/windlight/atmosphericsVarsWaterF.glsl | 50 --- .../class1/windlight/atmosphericsVarsWaterV.glsl | 81 ---- .../shaders/class2/deferred/alphaF.glsl | 14 +- .../shaders/class2/deferred/pbralphaF.glsl | 15 +- .../shaders/class3/deferred/fullbrightShinyF.glsl | 3 + .../shaders/class3/deferred/hazeF.glsl | 109 +++++ .../shaders/class3/deferred/materialF.glsl | 16 +- .../shaders/class3/deferred/softenLightF.glsl | 34 -- .../shaders/class3/deferred/waterHazeF.glsl | 58 +++ .../shaders/class3/environment/underWaterF.glsl | 4 +- .../shaders/class3/environment/waterF.glsl | 3 +- indra/newview/lldrawpoolalpha.cpp | 10 +- indra/newview/lldrawpoolavatar.cpp | 9 +- indra/newview/lldrawpoolmaterials.cpp | 9 +- indra/newview/lldrawpoolsimple.cpp | 8 - indra/newview/llsettingsvo.cpp | 2 +- indra/newview/llviewercamera.cpp | 59 +-- indra/newview/llviewershadermgr.cpp | 441 +++------------------ indra/newview/llviewershadermgr.h | 11 +- indra/newview/pipeline.cpp | 66 ++- 26 files changed, 366 insertions(+), 715 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl create mode 100644 indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 5d58cc91cd..2798c59f1c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -35,9 +35,7 @@ in vec3 vary_position; in vec4 vertex_color; in vec2 vary_texcoord0; -#ifdef WATER_FOG -vec4 applyWaterFogView(vec3 pos, vec4 color); -#endif +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cl); @@ -86,18 +84,14 @@ void main() calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten); #endif -#ifdef WATER_FOG - - vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha)); - color.rgb = fogged.rgb; - color.a = fogged.a; -#else - color.a = final_alpha; -#endif #ifndef IS_HUD color.rgb = srgb_to_linear(color.rgb); color.rgb = atmosFragLighting(color.rgb, additive, atten); + + vec4 fogged = applyWaterFogViewLinear(pos, vec4(color.rgb, final_alpha)); + color.rgb = fogged.rgb; + color.a = fogged.a; #endif frag_color = max(color, vec4(0)); diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index cfdb393b34..140e01cc2a 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -30,12 +30,12 @@ uniform vec4 waterFogColor; uniform float waterFogDensity; uniform float waterFogKS; -vec3 getPositionEye(); - vec3 srgb_to_linear(vec3 col); vec3 linear_to_srgb(vec3 col); -vec4 applyWaterFogView(vec3 pos, vec4 color) +// get a water fog color that will apply the appropriate haze to a color given +// a blend function of (ONE, SOURCE_ALPHA) +vec4 getWaterFogViewNoClip(vec3 pos) { vec3 view = normalize(pos); //normalize view vector @@ -67,38 +67,44 @@ vec4 applyWaterFogView(vec3 pos, vec4 color) float L = min(t1/t2*t3, 1.0); float D = pow(0.98, l*kd); + + return vec4(srgb_to_linear(kc.rgb*L), D); +} + +vec4 getWaterFogView(vec3 pos) +{ + if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0) + { + return vec4(0,0,0,1); + } + + return getWaterFogViewNoClip(pos); +} + +vec4 applyWaterFogView(vec3 pos, vec4 color) +{ + vec4 fogged = getWaterFogView(pos); - color.rgb = color.rgb * D + kc.rgb * L; + color.rgb = color.rgb * fogged.a + fogged.rgb; return color; } -vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit) +vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color) { - color.rgb = linear_to_srgb(color.rgb); - color = applyWaterFogView(pos, color); - color.rgb = srgb_to_linear(color.rgb); + vec4 fogged = getWaterFogViewNoClip(pos); + color.rgb *= fogged.a; + color.rgb += fogged.rgb; return color; } -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit) +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color) { if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0) { return color; } - return applyWaterFogViewLinearNoClip(pos, color, sunlit); -} - -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color) -{ - return applyWaterFogViewLinear(pos, color, vec3(1)); -} - -vec4 applyWaterFog(vec4 color) -{ - //normalize view vector - return applyWaterFogViewLinear(getPositionEye(), color); + return applyWaterFogViewLinearNoClip(pos, color); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 6ecbfaecb1..4f88aed765 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -30,7 +30,6 @@ vec3 getSunlitColor(); vec3 getAmblitColor(); vec3 getAdditiveColor(); vec3 getAtmosAttenuation(); -vec3 getPositionEye(); uniform float scene_light_strength; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl index cc3617ba61..7b59e07243 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl @@ -42,7 +42,6 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou void calcAtmospherics(vec3 inPositionEye) { vec3 P = inPositionEye; - setPositionEye(P); vec3 tmpsunlit = vec3(1); vec3 tmpamblit = vec3(1); vec3 tmpaddlit = vec3(1); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index 34669a6796..9d5f60b313 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -44,5 +44,5 @@ vec3 getAdditiveColor() vec3 getAtmosAttenuation() { - return vec3(vary_AtmosAttenuation); + return vary_AtmosAttenuation; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index 1b854d80b3..0617bc9908 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -31,7 +31,6 @@ vec3 additive_color; vec3 atmos_attenuation; vec3 sunlit_color; vec3 amblit_color; -vec3 position_eye; vec3 getSunlitColor() { @@ -51,16 +50,6 @@ vec3 getAtmosAttenuation() return atmos_attenuation; } -vec3 getPositionEye() -{ - return position_eye; -} - -void setPositionEye(vec3 v) -{ - position_eye = v; -} - void setSunlitColor(vec3 v) { sunlit_color = v; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl deleted file mode 100644 index 7a6741fe0e..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl +++ /dev/null @@ -1,50 +0,0 @@ -/** - * @file class2\wl\atmosphericVarsWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -in vec3 vary_PositionEye; -in vec3 vary_AdditiveColor; -in vec3 vary_AtmosAttenuation; - -vec3 getSunlitColor() -{ - return vec3(0,0,0); -} -vec3 getAmblitColor() -{ - return vec3(0,0,0); -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} -vec3 getPositionEye() -{ - return vary_PositionEye; -} - diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl deleted file mode 100644 index 23c3aed4d8..0000000000 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl +++ /dev/null @@ -1,81 +0,0 @@ -/** - * @file class2\wl\atmosphericVarsWaterV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec3 vary_PositionEye; -out vec3 vary_AdditiveColor; -out vec3 vary_AtmosAttenuation; - -vec3 atmos_attenuation; -vec3 sunlit_color; -vec3 amblit_color; - -vec3 getSunlitColor() -{ - return sunlit_color; -} -vec3 getAmblitColor() -{ - return amblit_color; -} - -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return atmos_attenuation; -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - sunlit_color = v; -} - -void setAmblitColor(vec3 v) -{ - amblit_color = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - atmos_attenuation = v; - vary_AtmosAttenuation = v; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index b63f3b60f9..07fa5cd01c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -65,9 +65,7 @@ uniform vec3 light_diffuse[8]; void waterClip(vec3 pos); -#ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); -#endif +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); vec3 srgb_to_linear(vec3 c); vec3 linear_to_srgb(vec3 c); @@ -270,12 +268,6 @@ void main() color.rgb *= diffuse_linear.rgb; - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - -#ifdef WATER_FOG - color = applyWaterFogViewLinear(pos.xyz, color, sunlit_linear); -#endif // WATER_FOG - vec4 light = vec4(0,0,0,0); #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diffuse_linear.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w); @@ -291,6 +283,10 @@ void main() // sum local light contrib in linear colorspace color.rgb += light.rgb; + color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); + + color = applyWaterFogViewLinear(pos.xyz, color); + #endif // #else // FOR_IMPOSTOR #ifdef IS_HUD diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 35d752be02..80c1769b15 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -84,9 +84,7 @@ vec3 linear_to_srgb(vec3 c); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); vec3 atmosFragLightingLinear(vec3 color, vec3 additive, vec3 atten); -#ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); -#endif +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); float calcLegacyDistanceAttenuation(float distance, float falloff); @@ -228,13 +226,6 @@ void main() color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - -#ifdef WATER_FOG - vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0), sunlit_linear); - color = temp.rgb; -#endif - vec3 light = vec3(0); // Punctual lights @@ -250,7 +241,11 @@ void main() color.rgb += light.rgb; + color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); + vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0)); + color = temp.rgb; + float a = basecolor.a*vertex_color.a; frag_color = max(vec4(color.rgb,a), vec4(0)); diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 5483a4e29c..6446015b03 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -40,6 +40,8 @@ in vec3 vary_position; uniform samplerCube environmentMap; vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); + void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); vec3 linear_to_srgb(vec3 c); @@ -84,6 +86,7 @@ void main() applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); color.rgb = atmosFragLighting(color.rgb, additive, atten); + color = applyWaterFogViewLinear(pos.xyz, color); #endif color.a = 1.0; diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl new file mode 100644 index 0000000000..7b77a2f5fb --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -0,0 +1,109 @@ +/** + * @file class3/deferred/hazeF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +out vec4 frag_color; + +uniform sampler2D normalMap; + +// Inputs +uniform vec3 sun_dir; +uniform vec3 moon_dir; +uniform int sun_up_factor; +in vec2 vary_fragcoord; + +vec3 getNorm(vec2 pos_screen); +vec4 getPositionWithDepth(vec2 pos_screen, float depth); +void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); + +float getDepth(vec2 pos_screen); + +vec3 linear_to_srgb(vec3 c); +vec3 srgb_to_linear(vec3 c); + +uniform vec4 waterPlane; + +uniform int cube_snapshot; + +uniform float sky_hdr_scale; + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = getDepth(tc.xy); + vec4 pos = getPositionWithDepth(tc, depth); + vec4 norm = texture(normalMap, tc); + norm.xyz = getNorm(tc); + vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; + + vec3 color = vec3(0); + float bloom = 0.0; + + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + + calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); + + vec3 sunlit_linear = srgb_to_linear(sunlit); + vec3 amblit_linear = amblit; + + bool do_atmospherics = false; + + // mask off atmospherics below water + if (dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0) + { + do_atmospherics = true; + } + + vec3 irradiance = vec3(0); + vec3 radiance = vec3(0); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + } + else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) + { + //should only be true of WL sky, just port over base color value + discard; + } + + float alpha = 0.0; + + if (do_atmospherics) + { + alpha = atten.r; + color = srgb_to_linear(additive*2.0); + color *= sky_hdr_scale; + } + else + { + color = vec3(0,0,0); + alpha = 1.0; + } + + frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results + frag_color.a = alpha; +} diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index acff03ec4b..1880f0c870 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -37,9 +37,7 @@ uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise uniform int sun_up_factor; -#ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); -#endif +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten); vec3 scaleSoftClipFragLinear(vec3 l); @@ -386,13 +384,6 @@ void main() glare += cur_glare; } - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - -#ifdef WATER_FOG - vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0), sunlit_linear); - color = temp.rgb; -#endif - vec3 npos = normalize(-pos.xyz); vec3 light = vec3(0, 0, 0); @@ -408,6 +399,11 @@ void main() color += light; + color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); + + vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0)); + color = temp.rgb; + glare *= 1.0-emissive; glare = min(glare, 1.0); float al = max(diffcol.a, glare) * vertex_color.a; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 35e99c5bd2..5e8fe9301a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -83,10 +83,6 @@ uniform vec4 waterPlane; uniform int cube_snapshot; -#ifdef WATER_FOG -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); -#endif - uniform float sky_hdr_scale; void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); @@ -167,18 +163,6 @@ void main() vec3 sunlit_linear = srgb_to_linear(sunlit); vec3 amblit_linear = amblit; - bool do_atmospherics = false; - -#ifndef WATER_FOG - // when above water, mask off atmospherics below water - if (dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0) - { - do_atmospherics = true; - } -#else - do_atmospherics = true; -#endif - vec3 irradiance = vec3(0); vec3 radiance = vec3(0); @@ -203,11 +187,6 @@ void main() vec3 v = -normalize(pos.xyz); color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); - - if (do_atmospherics) - { - color = atmosFragLightingLinear(color, additive, atten); - } } else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { @@ -273,21 +252,8 @@ void main() { // add environment map applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); } - - - if (do_atmospherics) - { - color = atmosFragLightingLinear(color, additive, atten); - } } - - - #ifdef WATER_FOG - vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom)); - color = fogged.rgb; - #endif - frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl new file mode 100644 index 0000000000..f63d70cbd7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -0,0 +1,58 @@ +/** + * @file class3/deferred/waterHazeF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +out vec4 frag_color; + +// Inputs +in vec2 vary_fragcoord; + +uniform sampler2D normalMap; + +vec4 getPositionWithDepth(vec2 pos_screen, float depth); +float getDepth(vec2 pos_screen); + +vec4 getWaterFogView(vec3 pos); + +void main() +{ + vec2 tc = vary_fragcoord.xy; + float depth = getDepth(tc.xy); + vec4 pos = getPositionWithDepth(tc, depth); + vec4 norm = texture(normalMap, tc); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + { + } + else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) + { + //should only be true of WL sky, just port over base color value + discard; + } + + vec4 fogged = getWaterFogView(pos.xyz); + + frag_color.rgb = max(fogged.rgb, vec3(0)); //output linear since local lights will be added to this shader's results + frag_color.a = fogged.a; +} diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index e99ad5b474..924f356f35 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -55,7 +55,7 @@ in vec4 littleWave; in vec4 view; in vec3 vary_position; -vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit); +vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color); void main() { @@ -77,5 +77,5 @@ void main() vec4 fb = vec4(waterFogColorLinear, 0.0); #endif - frag_color = max(applyWaterFogViewLinearNoClip(vary_position, fb, vec3(1)), vec4(0)); + frag_color = max(applyWaterFogViewLinearNoClip(vary_position, fb), vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index ddade462be..af0460fa8b 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -34,7 +34,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); vec3 scaleSoftClipFragLinear(vec3 l); vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit); +vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); // PBR interface vec2 BRDF(float NoV, float roughness); @@ -223,7 +223,6 @@ void main() refPos = getPositionWithNDC(vec3(distort2 * 2.0 - vec2(1.0), depth * 2.0 - 1.0)); } - fb = applyWaterFogViewLinear(refPos, fb, sunlit); #else vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0), sunlit_linear); #endif diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 052a1d796a..41dc95a8cb 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -178,27 +178,24 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterAlphaProgram : (LLPipeline::sRenderingHUDs) ? &gHUDFullbrightAlphaMaskAlphaProgram : &gDeferredFullbrightAlphaMaskAlphaProgram; prepare_alpha_shader(fullbright_shader, true, true, water_sign); simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : (LLPipeline::sRenderingHUDs) ? &gHUDAlphaProgram : &gDeferredAlphaProgram; prepare_alpha_shader(simple_shader, false, true, water_sign); //prime simple shader (loads shadow relevant uniforms) - LLGLSLShader* materialShader = LLPipeline::sUnderWaterRender ? gDeferredMaterialWaterProgram : gDeferredMaterialProgram; + LLGLSLShader* materialShader = gDeferredMaterialProgram; for (int i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { prepare_alpha_shader(&materialShader[i], false, true, water_sign); } pbr_shader = - (LLPipeline::sUnderWaterRender) ? &gDeferredPBRAlphaWaterProgram : (LLPipeline::sRenderingHUDs) ? &gHUDPBRAlphaProgram : &gDeferredPBRAlphaProgram; @@ -727,11 +724,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) llassert(mask < LLMaterial::SHADER_COUNT); target_shader = &(gDeferredMaterialProgram[mask]); - - if (LLPipeline::sUnderWaterRender) - { - target_shader = &(gDeferredMaterialWaterProgram[mask]); - } } else if (!params.mFullbright) { diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 342b76d93b..7f6409dbde 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -509,14 +509,7 @@ void LLDrawPoolAvatar::beginRigid() if (gPipeline.shadersLoaded()) { - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; - } - else - { - sVertexProgram = &gObjectAlphaMaskNoColorProgram; - } + sVertexProgram = &gObjectAlphaMaskNoColorProgram; if (sVertexProgram != NULL) { //eyeballs render with the specular shader diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index 6a7e05ac74..c0e4ed38c1 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -82,14 +82,7 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass) U32 idx = shader_idx[pass]; - if (LLPipeline::sUnderWaterRender) - { - mShader = &(gDeferredMaterialWaterProgram[idx]); - } - else - { - mShader = &(gDeferredMaterialProgram[idx]); - } + mShader = &(gDeferredMaterialProgram[idx]); if (rigged) { diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index a89c9d4561..696618f75b 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -193,10 +193,6 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) { shader = &gHUDFullbrightProgram; } - else if (LLPipeline::sUnderWaterRender) - { - shader = &gDeferredFullbrightWaterProgram; - } else { shader = &gDeferredFullbrightProgram; @@ -225,10 +221,6 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) { shader = &gHUDFullbrightAlphaMaskProgram; } - else if (LLPipeline::sUnderWaterRender) - { - shader = &gDeferredFullbrightAlphaMaskWaterProgram; - } else { shader = &gDeferredFullbrightAlphaMaskProgram; diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 42587658a6..2f65f3dec3 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -983,7 +983,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) LLEnvironment& env = LLEnvironment::instance(); - auto group = LLGLSLShader::SG_WATER; + auto group = LLGLSLShader::SG_ANY; LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group]; { diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index b37f08283d..b926631ebe 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -50,6 +50,7 @@ #include "llquaternion.h" #include "llwindow.h" // getPixelAspectRatio() #include "lltracerecording.h" +#include "llenvironment.h" // System includes #include // for setprecision @@ -96,35 +97,37 @@ LLViewerCamera::LLViewerCamera() : LLCamera() gSavedSettings.getControl("CameraAngle")->getCommitSignal()->connect(boost::bind(&LLViewerCamera::updateCameraAngle, this, _2)); } -void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, - const LLVector3 &up_direction, - const LLVector3 &point_of_interest) +void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVector3 &up_direction, const LLVector3 &point_of_interest) { - // do not update if avatar didn't move - if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate()) - { - return; - } - - LLVector3 last_position; - LLVector3 last_axis; - last_position = getOrigin(); - last_axis = getAtAxis(); - - mLastPointOfInterest = point_of_interest; - - LLViewerRegion * regp = gAgent.getRegion(); - F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; - - LLVector3 origin = center; - if (origin.mV[2] > water_height) - { - origin.mV[2] = llmax(origin.mV[2], water_height+0.20f); - } - else - { - origin.mV[2] = llmin(origin.mV[2], water_height-0.20f); - } + // do not update if avatar didn't move + if (!LLViewerJoystick::getInstance()->getCameraNeedsUpdate()) + { + return; + } + + LLVector3 last_position; + LLVector3 last_axis; + last_position = getOrigin(); + last_axis = getAtAxis(); + + mLastPointOfInterest = point_of_interest; + + LLViewerRegion *regp = gAgent.getRegion(); + F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; + + LLVector3 origin = center; + + if (LLEnvironment::instance().getCurrentWater()->getFogMod() != 1.f) + { + if (origin.mV[2] > water_height) + { + origin.mV[2] = llmax(origin.mV[2], water_height + 0.20f); + } + else + { + origin.mV[2] = llmin(origin.mV[2], water_height - 0.20f); + } + } setOriginAndLookAt(origin, up_direction, point_of_interest); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index cdf5e2875f..e6e80e9532 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -99,7 +99,6 @@ LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectBumpProgram; LLGLSLShader gSkinnedObjectBumpProgram; LLGLSLShader gObjectAlphaMaskNoColorProgram; -LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; //environment shaders LLGLSLShader gWaterProgram; @@ -138,7 +137,6 @@ LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; -LLGLSLShader gDeferredTerrainWaterProgram; LLGLSLShader gDeferredTreeProgram; LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredSkinnedTreeShadowProgram; @@ -149,9 +147,10 @@ LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; +LLGLSLShader gHazeProgram; +LLGLSLShader gHazeWaterProgram; LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; -LLGLSLShader gDeferredSoftenWaterProgram; LLGLSLShader gDeferredShadowProgram; LLGLSLShader gDeferredSkinnedShadowProgram; LLGLSLShader gDeferredShadowCubeProgram; @@ -171,8 +170,6 @@ LLGLSLShader gHUDAlphaProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredAlphaImpostorProgram; LLGLSLShader gDeferredSkinnedAlphaImpostorProgram; -LLGLSLShader gDeferredAlphaWaterProgram; -LLGLSLShader gDeferredSkinnedAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gHUDFullbrightProgram; @@ -180,12 +177,6 @@ LLGLSLShader gDeferredFullbrightAlphaMaskProgram; LLGLSLShader gHUDFullbrightAlphaMaskProgram; LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram; -LLGLSLShader gDeferredFullbrightWaterProgram; -LLGLSLShader gDeferredSkinnedFullbrightWaterProgram; -LLGLSLShader gDeferredFullbrightWaterAlphaProgram; -LLGLSLShader gDeferredSkinnedFullbrightWaterAlphaProgram; -LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; -LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredSkinnedEmissiveProgram; LLGLSLShader gDeferredPostProgram; @@ -215,7 +206,6 @@ LLGLSLShader gDeferredBufferVisualProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; -LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gHUDPBROpaqueProgram; LLGLSLShader gPBRGlowProgram; LLGLSLShader gPBRGlowSkinnedProgram; @@ -224,8 +214,6 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram; LLGLSLShader gHUDPBRAlphaProgram; LLGLSLShader gDeferredPBRAlphaProgram; LLGLSLShader gDeferredSkinnedPBRAlphaProgram; -LLGLSLShader gDeferredPBRAlphaWaterProgram; -LLGLSLShader gDeferredSkinnedPBRAlphaWaterProgram; //helper for making a rigged variant of a given shader bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) @@ -258,30 +246,22 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); - mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); + mShaderList.push_back(&gHazeProgram); + mShaderList.push_back(&gHazeWaterProgram); mShaderList.push_back(&gDeferredSoftenProgram); - mShaderList.push_back(&gDeferredSoftenWaterProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gHUDAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredAlphaImpostorProgram); mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram); - mShaderList.push_back(&gDeferredAlphaWaterProgram); - mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gHUDFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); mShaderList.push_back(&gHUDFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gHUDFullbrightAlphaMaskAlphaProgram); - mShaderList.push_back(&gDeferredFullbrightWaterProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram); - mShaderList.push_back(&gDeferredFullbrightWaterAlphaProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightWaterAlphaProgram); - mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); mShaderList.push_back(&gHUDFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); @@ -291,17 +271,14 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); - mShaderList.push_back(&gDeferredTerrainWaterProgram); - mShaderList.push_back(&gDeferredAvatarAlphaProgram); + mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); mShaderList.push_back(&gDeferredWLMoonProgram); mShaderList.push_back(&gDeferredWLSunProgram); mShaderList.push_back(&gDeferredPBRAlphaProgram); - mShaderList.push_back(&gDeferredPBRAlphaWaterProgram); mShaderList.push_back(&gHUDPBRAlphaProgram); mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram); - mShaderList.push_back(&gDeferredSkinnedPBRAlphaWaterProgram); mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma mShaderList.push_back(&gNoPostGammaCorrectProgram); mShaderList.push_back(&gLegacyPostGammaCorrectProgram); @@ -594,7 +571,6 @@ std::string LLViewerShaderMgr::loadBasicShaders() vector< pair > shaders; shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -674,7 +650,6 @@ std::string LLViewerShaderMgr::loadBasicShaders() std::vector index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); @@ -908,7 +883,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); - gDeferredTerrainWaterProgram.unload(); gDeferredLightProgram.unload(); for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i) { @@ -919,7 +893,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.unload(); gDeferredBlurLightProgram.unload(); gDeferredSoftenProgram.unload(); - gDeferredSoftenWaterProgram.unload(); gDeferredShadowProgram.unload(); gDeferredSkinnedShadowProgram.unload(); gDeferredShadowCubeProgram.unload(); @@ -937,20 +910,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.unload(); gHUDAlphaProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); - gDeferredAlphaWaterProgram.unload(); - gDeferredSkinnedAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gHUDFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); gHUDFullbrightAlphaMaskProgram.unload(); gDeferredFullbrightAlphaMaskAlphaProgram.unload(); gHUDFullbrightAlphaMaskAlphaProgram.unload(); - gDeferredFullbrightWaterProgram.unload(); - gDeferredSkinnedFullbrightWaterProgram.unload(); - gDeferredFullbrightWaterAlphaProgram.unload(); - gDeferredSkinnedFullbrightWaterAlphaProgram.unload(); - gDeferredFullbrightAlphaMaskWaterProgram.unload(); - gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); gDeferredSkinnedEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); @@ -984,7 +949,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { gDeferredMaterialProgram[i].unload(); - gDeferredMaterialWaterProgram[i].unload(); } gHUDPBROpaqueProgram.unload(); @@ -993,8 +957,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedPBROpaqueProgram.unload(); gDeferredPBRAlphaProgram.unload(); gDeferredSkinnedPBRAlphaProgram.unload(); - gDeferredPBRAlphaWaterProgram.unload(); - gDeferredSkinnedPBRAlphaWaterProgram.unload(); return TRUE; } @@ -1084,15 +1046,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { if (success) @@ -1158,77 +1111,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredMaterialProgram[i].createShader(NULL, NULL); llassert(success); } - - if (success) - { - mShaderList.push_back(&gDeferredMaterialWaterProgram[i]); - - gDeferredMaterialWaterProgram[i].mName = llformat("Deferred Underwater Material Shader %d", i); - - U32 alpha_mode = i & 0x3; - - gDeferredMaterialWaterProgram[i].mShaderFiles.clear(); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER)); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER)); - gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER; - - gDeferredMaterialWaterProgram[i].clearPermutations(); - - bool has_normal_map = (i & 0x8) > 0; - bool has_specular_map = (i & 0x4) > 0; - - if (has_normal_map) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", "1"); - } - - if (has_specular_map) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", "1"); - } - - gDeferredMaterialWaterProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - if (alpha_mode != 0) - { - gDeferredMaterialWaterProgram[i].mFeatures.hasAlphaMask = true; - gDeferredMaterialWaterProgram[i].addPermutation("HAS_ALPHA_MASK", "1"); - } - - if (use_sun_shadow) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", "1"); - } - - bool has_skin = i & 0x10; - if (has_skin) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1"); - } - else - { - gDeferredMaterialWaterProgram[i].mRiggedVariant = &(gDeferredMaterialWaterProgram[i + 0x10]); - } - gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1"); - - gDeferredMaterialWaterProgram[i].mFeatures.hasReflectionProbes = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true; - gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true; - gDeferredMaterialWaterProgram[i].mFeatures.calculatesAtmospherics = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true; - - gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow; - - if (has_skin) - { - gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true; - } - - success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms); - llassert(success); - } } gDeferredMaterialProgram[1].mFeatures.hasLighting = true; @@ -1240,15 +1122,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - if (success) { gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader"; @@ -1356,62 +1229,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mRiggedVariant->mFeatures.hasLighting = true; } - if (success) - { - LLGLSLShader* shader = &gDeferredPBRAlphaWaterProgram; - shader->mName = "Deferred PBR Alpha Underwater Shader"; - - shader->mFeatures.calculatesLighting = false; - shader->mFeatures.hasLighting = false; - shader->mFeatures.isAlphaLighting = true; - shader->mFeatures.hasWaterFog = true; - shader->mFeatures.hasSrgb = true; - shader->mFeatures.encodesNormal = true; - shader->mFeatures.calculatesAtmospherics = true; - shader->mFeatures.hasAtmospherics = true; - shader->mFeatures.hasGamma = true; - shader->mFeatures.hasShadows = use_sun_shadow; - shader->mFeatures.isDeferred = true; // include deferredUtils - shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; - - shader->mShaderGroup = LLGLSLShader::SG_WATER; - - shader->mShaderFiles.clear(); - shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER)); - shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER)); - - shader->clearPermutations(); - - U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; - shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - shader->addPermutation("HAS_NORMAL_MAP", "1"); - shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness - shader->addPermutation("HAS_EMISSIVE_MAP", "1"); - shader->addPermutation("USE_VERTEX_COLOR", "1"); - shader->addPermutation("WATER_FOG", "1"); - - if (use_sun_shadow) - { - shader->addPermutation("HAS_SUN_SHADOW", "1"); - } - - shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaWaterProgram); - if (success) - { - success = shader->createShader(NULL, NULL); - } - llassert(success); - - // Alpha Shader Hack - // See: LLRender::syncMatrices() - shader->mFeatures.calculatesLighting = true; - shader->mFeatures.hasLighting = true; - - shader->mRiggedVariant->mFeatures.calculatesLighting = true; - shader->mRiggedVariant->mFeatures.hasLighting = true; - } - if (success) { LLGLSLShader* shader = &gHUDPBRAlphaProgram; @@ -1737,68 +1554,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } } - if (success) - { - LLGLSLShader* shader[] = { - &gDeferredAlphaWaterProgram, - &gDeferredSkinnedAlphaWaterProgram - }; - - gDeferredAlphaWaterProgram.mRiggedVariant = &gDeferredSkinnedAlphaWaterProgram; - - gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; - gDeferredSkinnedAlphaWaterProgram.mName = "Deferred Skinned Alpha Underwater Shader"; - - for (int i = 0; i < 2 && success; ++i) - { - shader[i]->mFeatures.calculatesLighting = false; - shader[i]->mFeatures.hasLighting = false; - shader[i]->mFeatures.isAlphaLighting = true; - shader[i]->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - shader[i]->mFeatures.hasWaterFog = true; - shader[i]->mFeatures.hasSrgb = true; - shader[i]->mFeatures.encodesNormal = true; - shader[i]->mFeatures.calculatesAtmospherics = true; - shader[i]->mFeatures.hasAtmospherics = true; - shader[i]->mFeatures.hasGamma = true; - shader[i]->mFeatures.hasShadows = use_sun_shadow; - shader[i]->mFeatures.hasReflectionProbes = true; - shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; - shader[i]->mShaderFiles.clear(); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); - - shader[i]->clearPermutations(); - shader[i]->addPermutation("USE_INDEXED_TEX", "1"); - shader[i]->addPermutation("WATER_FOG", "1"); - shader[i]->addPermutation("USE_VERTEX_COLOR", "1"); - shader[i]->addPermutation("HAS_ALPHA_MASK", "1"); - if (use_sun_shadow) - { - shader[i]->addPermutation("HAS_SUN_SHADOW", "1"); - } - - if (i == 1) - { // rigged variant - shader[i]->mFeatures.hasObjectSkinning = true; - shader[i]->addPermutation("HAS_SKIN", "1"); - } - else - { - shader[i]->mRiggedVariant = shader[1]; - } - shader[i]->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - - success = shader[i]->createShader(NULL, NULL); - llassert(success); - - // Hack - shader[i]->mFeatures.calculatesLighting = true; - shader[i]->mFeatures.hasLighting = true; - } - } - if (success) { gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader"; @@ -1825,6 +1580,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); @@ -1860,6 +1616,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightAlphaMaskProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); @@ -1933,71 +1690,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader"; - gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true; - gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); - success = make_rigged_variant(gDeferredFullbrightWaterProgram, gDeferredSkinnedFullbrightWaterProgram); - success = success && gDeferredFullbrightWaterProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader"; - gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.clear(); - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightWaterAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightWaterAlphaProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightWaterAlphaProgram.clearPermutations(); - gDeferredFullbrightWaterAlphaProgram.addPermutation("WATER_FOG", "1"); - gDeferredFullbrightWaterAlphaProgram.addPermutation("IS_ALPHA", "1"); - success = make_rigged_variant(gDeferredFullbrightWaterAlphaProgram, gDeferredSkinnedFullbrightWaterAlphaProgram); - success = success && gDeferredFullbrightWaterAlphaProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightAlphaMaskWaterProgram.clearPermutations(); - gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); - gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); - success = make_rigged_variant(gDeferredFullbrightAlphaMaskWaterProgram, gDeferredSkinnedFullbrightAlphaMaskWaterProgram); - success = success && gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); - llassert(success); - } - if (success) { gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader"; @@ -2084,40 +1776,53 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader"; - gDeferredSoftenWaterProgram.mShaderFiles.clear(); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER)); - - gDeferredSoftenWaterProgram.clearPermutations(); - gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredSoftenWaterProgram.addPermutation("WATER_FOG", "1"); - gDeferredSoftenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredSoftenWaterProgram.mFeatures.hasWaterFog = true; - gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true; - gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; - gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; - gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; - gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + if (success) + { + gHazeProgram.mName = "Haze Shader"; + gHazeProgram.mShaderFiles.clear(); + gHazeProgram.mFeatures.hasSrgb = true; + gHazeProgram.mFeatures.calculatesAtmospherics = true; + gHazeProgram.mFeatures.hasAtmospherics = true; + gHazeProgram.mFeatures.hasGamma = true; + gHazeProgram.mFeatures.isDeferred = true; + gHazeProgram.mFeatures.hasShadows = use_sun_shadow; + gHazeProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + gHazeProgram.clearPermutations(); + gHazeProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gHazeProgram.mShaderFiles.push_back(make_pair("deferred/hazeF.glsl", GL_FRAGMENT_SHADER)); + + gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = gHazeProgram.createShader(NULL, NULL); + llassert(success); + } - if (use_sun_shadow) - { - gDeferredSoftenWaterProgram.addPermutation("HAS_SUN_SHADOW", "1"); - } - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) - { //if using SSAO, take screen space light map into account as if shadows are enabled - gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2); - gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1"); - } + if (success) + { + gHazeWaterProgram.mName = "Water Haze Shader"; + gHazeWaterProgram.mShaderFiles.clear(); + gHazeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gHazeWaterProgram.mFeatures.hasWaterFog = true; + gHazeWaterProgram.mFeatures.hasSrgb = true; + gHazeWaterProgram.mFeatures.calculatesAtmospherics = true; + gHazeWaterProgram.mFeatures.hasAtmospherics = true; + gHazeWaterProgram.mFeatures.hasGamma = true; + gHazeWaterProgram.mFeatures.isDeferred = true; + gHazeWaterProgram.mFeatures.hasShadows = use_sun_shadow; + gHazeWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + gHazeWaterProgram.clearPermutations(); + gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeF.glsl", GL_FRAGMENT_SHADER)); + + gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = gHazeWaterProgram.createShader(NULL, NULL); + llassert(success); + } - success = gDeferredSoftenWaterProgram.createShader(NULL, NULL); - llassert(success); - } if (success) { @@ -2277,31 +1982,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader"; - gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true; - gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true; - gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false; - gDeferredTerrainWaterProgram.mFeatures.hasLighting = false; - gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true; - gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true; - gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredTerrainWaterProgram.mFeatures.hasGamma = true; - - gDeferredTerrainWaterProgram.mShaderFiles.clear(); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); - gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredTerrainWaterProgram.clearPermutations(); - gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1"); - success = gDeferredTerrainWaterProgram.createShader(NULL, NULL); - llassert(success); - } - if (success) { gDeferredAvatarProgram.mName = "Deferred Avatar Shader"; @@ -2331,6 +2011,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true; gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; gDeferredAvatarAlphaProgram.mFeatures.hasReflectionProbes = true; + gDeferredAvatarAlphaProgram.mFeatures.hasWaterFog = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); @@ -2660,24 +2341,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); } - if (success) - { - gObjectAlphaMaskNoColorWaterProgram.mName = "No color alpha mask Water Shader"; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesLighting = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasWaterFog = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAtmospherics = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasLighting = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); - gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); - } - if (success) { gImpostorProgram.mName = "Impostor Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index b0b9719d76..04da7e48ae 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -175,7 +175,6 @@ extern LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectBumpProgram; extern LLGLSLShader gSkinnedObjectBumpProgram; extern LLGLSLShader gObjectAlphaMaskNoColorProgram; -extern LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; //environment shaders extern LLGLSLShader gWaterProgram; @@ -211,7 +210,6 @@ extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; -extern LLGLSLShader gDeferredTerrainWaterProgram; extern LLGLSLShader gDeferredTreeProgram; extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; @@ -219,10 +217,11 @@ extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT]; extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; +extern LLGLSLShader gHazeProgram; +extern LLGLSLShader gHazeWaterProgram; extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; -extern LLGLSLShader gDeferredSoftenWaterProgram; extern LLGLSLShader gDeferredShadowProgram; extern LLGLSLShader gDeferredShadowCubeProgram; extern LLGLSLShader gDeferredShadowAlphaMaskProgram; @@ -251,10 +250,6 @@ extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; extern LLGLSLShader gHUDFullbrightAlphaMaskProgram; extern LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; extern LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram; -extern LLGLSLShader gDeferredAlphaWaterProgram; -extern LLGLSLShader gDeferredFullbrightWaterProgram; -extern LLGLSLShader gDeferredFullbrightWaterAlphaProgram; -extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; @@ -271,12 +266,10 @@ extern LLGLSLShader gDeferredBufferVisualProgram; // Deferred materials shaders extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; -extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; extern LLGLSLShader gHUDPBROpaqueProgram; extern LLGLSLShader gPBRGlowProgram; extern LLGLSLShader gDeferredPBROpaqueProgram; extern LLGLSLShader gDeferredPBRAlphaProgram; -extern LLGLSLShader gDeferredPBRAlphaWaterProgram; extern LLGLSLShader gHUDPBRAlphaProgram; #endif diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9266c84540..52afe16799 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7875,7 +7875,7 @@ void LLPipeline::renderDeferredLighting() if (RenderDeferredAtmospheric) { // apply sunlight contribution - LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; + LLGLSLShader &soften_shader = gDeferredSoftenProgram; LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics"); LL_PROFILE_GPU_ZONE("atmospherics"); @@ -7904,7 +7904,7 @@ void LLPipeline::renderDeferredLighting() mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram); + unbindDeferredShader(gDeferredSoftenProgram); } static LLCachedControl local_light_count(gSavedSettings, "RenderLocalLightCount", 256); @@ -8056,7 +8056,7 @@ void LLPipeline::renderDeferredLighting() LLVector4a center; center.load3(drawablep->getPositionAgent().mV); - const F32 *c = center.getF32ptr(); + const F32* c = center.getF32ptr(); F32 s = volume->getLightRadius() * 1.5f; sVisibleLightCount++; @@ -8105,8 +8105,8 @@ void LLPipeline::renderDeferredLighting() U32 idx = count - 1; bindDeferredShader(gDeferredMultiLightProgram[idx]); gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); - gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat *) light); - gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat *) col); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*)light); + gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*)col); gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; count = 0; @@ -8124,11 +8124,11 @@ void LLPipeline::renderDeferredLighting() for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { - LLDrawable *drawablep = *iter; - LLVOVolume *volume = drawablep->getVOVolume(); - LLVector3 center = drawablep->getPositionAgent(); - F32 * c = center.mV; - F32 light_size_final = volume->getLightRadius() * 1.5f; + LLDrawable* drawablep = *iter; + LLVOVolume* volume = drawablep->getVOVolume(); + LLVector3 center = drawablep->getPositionAgent(); + F32* c = center.mV; + F32 light_size_final = volume->getLightRadius() * 1.5f; F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF); sVisibleLightCount++; @@ -8154,12 +8154,56 @@ void LLPipeline::renderDeferredLighting() } + + if (RenderDeferredAtmospheric) + { + LLGLEnable blend(GL_BLEND); + gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA); + gGL.setColorMask(true, false); + + for (U32 i = 0; i < 2; ++i) + { + // apply haze + LLGLSLShader &haze_shader = i == 0 ? gHazeProgram : gHazeWaterProgram; + + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - haze"); + LL_PROFILE_GPU_ZONE("haze"); + bindDeferredShader(haze_shader); + + static LLCachedControl ssao_scale(gSavedSettings, "RenderSSAOIrradianceScale", 0.5f); + static LLCachedControl ssao_max(gSavedSettings, "RenderSSAOIrradianceMax", 0.25f); + static LLStaticHashedString ssao_scale_str("ssao_irradiance_scale"); + static LLStaticHashedString ssao_max_str("ssao_irradiance_max"); + + haze_shader.uniform1f(ssao_scale_str, ssao_scale); + haze_shader.uniform1f(ssao_max_str, ssao_max); + + LLEnvironment &environment = LLEnvironment::instance(); + haze_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + haze_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + + haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); + + { + LLGLDepthTest depth(GL_FALSE); + + // full screen blit + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + unbindDeferredShader(haze_shader); + } + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + + gGL.setColorMask(true, true); } { // render non-deferred geometry (alpha, fullbright, glow) LLGLDisable blend(GL_BLEND); - //LLGLDisable stencil(GL_STENCIL_TEST); pushRenderTypeMask(); andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, -- cgit v1.2.3 From 964f9e74d5e97fc46fc74d6afff97dad5c6381c3 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Fri, 17 Nov 2023 10:10:58 -0600 Subject: SL-20611 followup -- remove now unused glsl files. Fix transparent water. --- .../class1/lighting/lightWaterAlphaMaskF.glsl | 51 -------------------- .../lighting/lightWaterAlphaMaskNonIndexedF.glsl | 55 ---------------------- .../shaders/class1/lighting/lightWaterF.glsl | 42 ----------------- .../class1/lighting/lightWaterNonIndexedF.glsl | 44 ----------------- .../shaders/class1/objects/simpleWaterF.glsl | 33 ------------- .../shaders/class3/environment/waterF.glsl | 2 +- indra/newview/llviewershadermgr.cpp | 14 +----- 7 files changed, 2 insertions(+), 239 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl deleted file mode 100644 index 670b3ddaf1..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/** - * @file class1\lighting\lightWaterAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec4 frag_color; - -uniform float minimum_alpha; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -in vec4 vertex_color; -in vec2 vary_texcoord0; - -void default_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy); - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb *= vertex_color.rgb; - - color.rgb = atmosLighting(color.rgb); - - frag_color = max(applyWaterFog(color), vec4(0)); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl deleted file mode 100644 index 2e5ed57014..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file class1\lighting\lightWaterAlphaMaskNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec4 frag_color; - -uniform float minimum_alpha; - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -in vec4 vertex_color; -in vec2 vary_texcoord0; - -void default_lighting_water() -{ - vec4 color = texture(diffuseMap,vary_texcoord0.xy); - - if (color.a < minimum_alpha) - { - discard; - } - - color.rgb *= vertex_color.rgb; - - color.rgb = atmosLighting(color.rgb); - - color = applyWaterFog(color); - - frag_color = max(color, vec4(0)); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl deleted file mode 100644 index 09b4a6e317..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ /dev/null @@ -1,42 +0,0 @@ -/** - * @file class1\lighting\lightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec4 frag_color; - -in vec4 vertex_color; -in vec2 vary_texcoord0; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); - - frag_color = max(applyWaterFog(color), vec4(0)); -} - diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl deleted file mode 100644 index 4888fa547c..0000000000 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file class1\lighting\lightWaterNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -out vec4 frag_color; - -in vec4 vertex_color; -in vec2 vary_texcoord0; - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); - - frag_color = max(applyWaterFog(color), vec4(0)); -} - diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl deleted file mode 100644 index 2e87ac5bbc..0000000000 --- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl +++ /dev/null @@ -1,33 +0,0 @@ -/** - * @file simpleWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -void default_lighting_water(); - -void main() -{ - default_lighting_water(); -} diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index af0460fa8b..8bc5f3cc50 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -224,7 +224,7 @@ void main() } #else - vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0), sunlit_linear); + vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(1.0)); #endif // fudge sample on other side of water to be a tad darker diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e6e80e9532..2c2ae022d7 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -664,12 +664,8 @@ std::string LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { @@ -707,7 +703,6 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mName = "Water Shader"; gWaterProgram.mFeatures.calculatesAtmospherics = true; gWaterProgram.mFeatures.hasAtmospherics = true; - gWaterProgram.mFeatures.hasWaterFog = true; gWaterProgram.mFeatures.hasGamma = true; gWaterProgram.mFeatures.hasSrgb = true; gWaterProgram.mFeatures.hasReflectionProbes = true; @@ -738,7 +733,6 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterEdgeProgram.mName = "Water Edge Shader"; gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true; gWaterEdgeProgram.mFeatures.hasAtmospherics = true; - gWaterEdgeProgram.mFeatures.hasWaterFog = true; gWaterEdgeProgram.mFeatures.hasGamma = true; gWaterEdgeProgram.mFeatures.hasSrgb = true; gWaterEdgeProgram.mFeatures.hasReflectionProbes = true; @@ -768,7 +762,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() //load under water vertex shader gUnderWaterProgram.mName = "Underwater Shader"; gUnderWaterProgram.mFeatures.calculatesAtmospherics = true; - gUnderWaterProgram.mFeatures.hasWaterFog = true; + gUnderWaterProgram.mFeatures.hasAtmospherics = true; gUnderWaterProgram.mShaderFiles.clear(); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER)); @@ -1457,7 +1451,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.hasGamma = true; shader->mFeatures.hasShadows = use_sun_shadow; shader->mFeatures.hasReflectionProbes = true; - shader->mFeatures.hasWaterFog = true; shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader->mShaderFiles.clear(); @@ -1580,7 +1573,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); @@ -1616,7 +1608,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightAlphaMaskProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); @@ -1804,7 +1795,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gHazeWaterProgram.mName = "Water Haze Shader"; gHazeWaterProgram.mShaderFiles.clear(); gHazeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gHazeWaterProgram.mFeatures.hasWaterFog = true; gHazeWaterProgram.mFeatures.hasSrgb = true; gHazeWaterProgram.mFeatures.calculatesAtmospherics = true; gHazeWaterProgram.mFeatures.hasAtmospherics = true; @@ -1969,7 +1959,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mFeatures.hasLighting = false; gDeferredTerrainProgram.mFeatures.isAlphaLighting = true; gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredTerrainProgram.mFeatures.hasWaterFog = true; gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasGamma = true; @@ -2011,7 +2000,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true; gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; gDeferredAvatarAlphaProgram.mFeatures.hasReflectionProbes = true; - gDeferredAvatarAlphaProgram.mFeatures.hasWaterFog = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); -- cgit v1.2.3 From ba1f87b36e91668b6f87bc996b06db79f2763901 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 17 Nov 2023 13:26:08 -0800 Subject: SL-20553: Fix crash in ~PBRPickerAgentListener --- indra/newview/llpanelface.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 02c00e7f87..bf54d17111 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1915,8 +1915,6 @@ public: { gInventory.removeObserver(this); mChangePending = false; - - LLInventoryObserver::~LLInventoryObserver(); } }; -- cgit v1.2.3 From 70eda83fb08c5c4e8b0ea95868243d744c6e88e9 Mon Sep 17 00:00:00 2001 From: Alexander Gavriliuk Date: Mon, 20 Nov 2023 21:25:06 +0100 Subject: SL-20563 Add 'No Post' option to Snapshot floater --- indra/newview/app_settings/settings.xml | 11 +++++++++++ indra/newview/llfloatersnapshot.cpp | 4 ++-- indra/newview/llsnapshotlivepreview.cpp | 2 ++ indra/newview/llviewerdisplay.cpp | 5 +++-- indra/newview/llviewermenufile.cpp | 6 ++++-- indra/newview/llviewerwindow.cpp | 9 ++++++--- indra/newview/llviewerwindow.h | 4 ++-- indra/newview/pipeline.cpp | 6 ++++-- 8 files changed, 34 insertions(+), 13 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b9025ef7cd..00b59f9a4d 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -533,6 +533,17 @@ Value 0 + RenderSnapshotNoPost + + Comment + Disable tone mapping and exposure correction when snapshot is being rendered + Persist + 1 + Type + Boolean + Value + 0 + AutomaticFly Comment diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 4806fe9625..ca2069cbfc 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -474,7 +474,7 @@ void LLFloaterSnapshotBase::ImplBase::onClickAutoSnap(LLUICtrl *ctrl, void* data void LLFloaterSnapshotBase::ImplBase::onClickNoPost(LLUICtrl *ctrl, void* data) { BOOL no_post = ((LLCheckBoxCtrl*)ctrl)->get(); - gSavedSettings.setBOOL("RenderDisablePostProcessing", no_post); + gSavedSettings.setBOOL("RenderSnapshotNoPost", no_post); LLFloaterSnapshotBase* view = (LLFloaterSnapshotBase*)data; view->getPreviewView()->updateSnapshot(TRUE, TRUE); @@ -1008,7 +1008,7 @@ BOOL LLFloaterSnapshot::postBuild() getChild("auto_snapshot_check")->setValue(gSavedSettings.getBOOL("AutoSnapshot")); childSetCommitCallback("auto_snapshot_check", ImplBase::onClickAutoSnap, this); - getChild("no_post_check")->setValue(gSavedSettings.getBOOL("RenderDisablePostProcessing")); + getChild("no_post_check")->setValue(gSavedSettings.getBOOL("RenderSnapshotNoPost")); childSetCommitCallback("no_post_check", ImplBase::onClickNoPost, this); getChild("retract_btn")->setCommitCallback(boost::bind(&LLFloaterSnapshot::onExtendFloater, this)); diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp index b7a1832b17..2ff8f50277 100644 --- a/indra/newview/llsnapshotlivepreview.cpp +++ b/indra/newview/llsnapshotlivepreview.cpp @@ -559,6 +559,7 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) mAllowRenderUI && gSavedSettings.getBOOL("RenderUIInSnapshot"), gSavedSettings.getBOOL("RenderHUDInSnapshot"), FALSE, + gSavedSettings.getBOOL("RenderSnapshotNoPost"), mSnapshotBufferType) ) { raw = NULL ; @@ -718,6 +719,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) previewp->mAllowRenderUI && gSavedSettings.getBOOL("RenderUIInSnapshot"), gSavedSettings.getBOOL("RenderHUDInSnapshot"), FALSE, + gSavedSettings.getBOOL("RenderSnapshotNoPost"), previewp->mSnapshotBufferType, previewp->getMaxImageSize())) { diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 04ca62e0ec..a936012781 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -100,6 +100,7 @@ BOOL gResizeShadowTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; BOOL gCubeSnapshot = FALSE; +BOOL gSnapshotNoPost = FALSE; BOOL gShaderProfileFrame = FALSE; // This is how long the sim will try to teleport you before giving up. @@ -410,13 +411,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gResizeShadowTexture = FALSE; } + gSnapshot = for_snapshot; + if (LLPipeline::sRenderDeferred) { //hack to make sky show up in deferred snapshots for_snapshot = FALSE; } - gSnapshot = for_snapshot; - LLGLSDefault gls_default; LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index e2791ba128..5461e0f362 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -863,8 +863,9 @@ class LLFileTakeSnapshotToDisk : public view_listener_t S32 width = gViewerWindow->getWindowWidthRaw(); S32 height = gViewerWindow->getWindowHeightRaw(); - bool render_ui = gSavedSettings.getBOOL("RenderUIInSnapshot"); - bool render_hud = gSavedSettings.getBOOL("RenderHUDInSnapshot"); + BOOL render_ui = gSavedSettings.getBOOL("RenderUIInSnapshot"); + BOOL render_hud = gSavedSettings.getBOOL("RenderHUDInSnapshot"); + BOOL render_no_post = gSavedSettings.getBOOL("RenderSnapshotNoPost"); BOOL high_res = gSavedSettings.getBOOL("HighResSnapshot"); if (high_res) @@ -884,6 +885,7 @@ class LLFileTakeSnapshotToDisk : public view_listener_t render_ui, render_hud, FALSE, + render_no_post, LLSnapshotModel::SNAPSHOT_TYPE_COLOR, high_res ? S32_MAX : MAX_SNAPSHOT_IMAGE_SIZE)) //per side { diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ba2b6e1c7c..ed671fe849 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -229,6 +229,7 @@ extern BOOL gDisplaySwapBuffers; extern BOOL gDepthDirty; extern BOOL gResizeScreenTexture; extern BOOL gCubeSnapshot; +extern BOOL gSnapshotNoPost; LLViewerWindow *gViewerWindow = NULL; @@ -4875,16 +4876,16 @@ void LLViewerWindow::resetSnapshotLoc() const gSavedPerAccountSettings.setString("SnapshotBaseDir", std::string()); } -BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type) +BOOL LLViewerWindow::thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, BOOL no_post, LLSnapshotModel::ESnapshotLayerType type) { - return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, show_hud, do_rebuild, type); + return rawSnapshot(raw, preview_width, preview_height, FALSE, FALSE, show_ui, show_hud, do_rebuild, no_post, type); } // Saves the image from the screen to a raw image // Since the required size might be bigger than the available screen, this method rerenders the scene in parts (called subimages) and copy // the results over to the final raw image. BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, - BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type, S32 max_size) + BOOL keep_window_aspect, BOOL is_texture, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, BOOL no_post, LLSnapshotModel::ESnapshotLayerType type, S32 max_size) { if (!raw) { @@ -4901,6 +4902,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei } // PRE SNAPSHOT + gSnapshotNoPost = no_post; gDisplaySwapBuffers = FALSE; glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT); @@ -5131,6 +5133,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei } gDisplaySwapBuffers = FALSE; + gSnapshotNoPost = FALSE; gDepthDirty = TRUE; // POST SNAPSHOT diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 6e8a5b2f4e..ccef006a07 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -362,7 +362,7 @@ public: BOOL saveSnapshot(const std::string& filename, S32 image_width, S32 image_height, BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, LLSnapshotModel::ESnapshotFormat format = LLSnapshotModel::SNAPSHOT_FORMAT_BMP); BOOL rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, BOOL keep_window_aspect = TRUE, BOOL is_texture = FALSE, - BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE); + BOOL show_ui = TRUE, BOOL show_hud = TRUE, BOOL do_rebuild = FALSE, BOOL no_post = FALSE, LLSnapshotModel::ESnapshotLayerType type = LLSnapshotModel::SNAPSHOT_TYPE_COLOR, S32 max_size = MAX_SNAPSHOT_IMAGE_SIZE); BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); @@ -380,7 +380,7 @@ public: // special implementation of simpleSnapshot for reflection maps BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); - BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type); + BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, BOOL no_post, LLSnapshotModel::ESnapshotLayerType type); BOOL isSnapshotLocSet() const; void resetSnapshotLoc() const; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9266c84540..64d247a202 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -211,6 +211,7 @@ extern S32 gBoxFrame; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; extern BOOL gCubeSnapshot; +extern BOOL gSnapshotNoPost; bool gAvatarBacklight = false; @@ -6791,7 +6792,7 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { { LL_PROFILE_GPU_ZONE("gamma correct"); - static LLCachedControl no_post(gSavedSettings, "RenderDisablePostProcessing", false); + static LLCachedControl buildNoPost(gSavedSettings, "RenderDisablePostProcessing", false); LLGLDepthTest depth(GL_FALSE, GL_FALSE); @@ -6801,7 +6802,8 @@ void LLPipeline::gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - LLGLSLShader& shader = no_post && gFloaterTools->isAvailable() ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping) + bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable()); + LLGLSLShader& shader = no_post ? gNoPostGammaCorrectProgram : // no post (no gamma, no exposure, no tonemapping) psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f ? gLegacyPostGammaCorrectProgram : gDeferredPostGammaCorrectProgram; -- cgit v1.2.3 From 86df22a031527ffb8edbcc5bca93a2e7735dfae6 Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Mon, 27 Nov 2023 15:01:01 +0200 Subject: SL-20639 increase floater width to accommodate adding new option --- indra/newview/skins/default/xui/en/floater_snapshot.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 0866594625..1a1131e24c 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -5,7 +5,7 @@ can_minimize="true" can_resize="false" can_close="true" - height="455" + height="475" layout="topleft" name="Snapshot" single_instance="true" @@ -241,7 +241,7 @@ Date: Tue, 28 Nov 2023 14:31:27 +0200 Subject: SL-20645 don't show the warning when 'Select Reflection Probes' is enabled --- indra/newview/llpanelvolume.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index f58aab3080..595609b4de 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -746,6 +746,14 @@ void LLPanelVolume::sendIsLight() LL_INFOS() << "update light sent" << LL_ENDL; } +void notify_cant_select_reflection_probe() +{ + if (!gSavedSettings.getBOOL("SelectReflectionProbes")) + { + LLNotificationsUtil::add("CantSelectReflectionProbe"); + } +} + void LLPanelVolume::sendIsReflectionProbe() { LLViewerObject* objectp = mObject; @@ -766,7 +774,7 @@ void LLPanelVolume::sendIsReflectionProbe() { if (value) { - LLNotificationsUtil::add("CantSelectReflectionProbe"); + notify_cant_select_reflection_probe(); } else if (objectp->flagPhantom()) { @@ -794,7 +802,7 @@ void LLPanelVolume::doSendIsReflectionProbe(const LLSD & notification, const LLS } LLVOVolume* volobjp = (LLVOVolume*)objectp; - LLNotificationsUtil::add("CantSelectReflectionProbe"); + notify_cant_select_reflection_probe(); volobjp->setIsReflectionProbe(true); { // has become a reflection probe, slam to a 10m sphere and pop up a message -- cgit v1.2.3 From b96ca755b36737eb07645df7b172be002d9509f2 Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Wed, 29 Nov 2023 16:46:10 +0200 Subject: SL-20647 don't allow dragging 'no mod' material into the picker of an attached object --- indra/newview/llpanelface.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/newview') diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index bf54d17111..e7b856f743 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1981,6 +1981,7 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, if (objectp->isAttachment()) { pbr_ctrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER | PERM_MODIFY); + pbr_ctrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER | PERM_MODIFY); } else { -- cgit v1.2.3 From e100556a59b6184bf0d89a58621c2990b90f6231 Mon Sep 17 00:00:00 2001 From: Brad Linden Date: Wed, 29 Nov 2023 12:56:48 -0800 Subject: increment viewer version after DRTVWR-559 release --- indra/newview/VIEWER_VERSION.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 9fe9ff9d99..21c8c7b46b 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -7.0.1 +7.1.1 -- cgit v1.2.3 From 88aefc95eace0bb8ea21cb44514d41d98bdf74cc Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Thu, 30 Nov 2023 17:47:46 +0200 Subject: SL-20655 FIXED Texture permissions not enforced in Material floaters --- indra/newview/llmaterialeditor.cpp | 8 ++++---- indra/newview/llpanelface.cpp | 3 +-- indra/newview/lltexturectrl.cpp | 6 ++++++ indra/newview/lltexturectrl.h | 1 + 4 files changed, 12 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 70e21cae73..292ddb765f 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -436,10 +436,10 @@ BOOL LLMaterialEditor::postBuild() if (!gAgent.isGodlike()) { // Only allow fully permissive textures - mBaseColorTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); - mMetallicTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); - mEmissiveTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); - mNormalTextureCtrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER); + mBaseColorTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER); + mMetallicTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER); + mEmissiveTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER); + mNormalTextureCtrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER); } // Texture callback diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index e7b856f743..ffcc4be290 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1980,8 +1980,7 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, if (objectp->isAttachment()) { - pbr_ctrl->setImmediateFilterPermMask(PERM_COPY | PERM_TRANSFER | PERM_MODIFY); - pbr_ctrl->setDnDFilterPermMask(PERM_COPY | PERM_TRANSFER | PERM_MODIFY); + pbr_ctrl->setFilterPermissionMasks(PERM_COPY | PERM_TRANSFER | PERM_MODIFY); } else { diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index f302426a43..28e01c6c21 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -1715,6 +1715,12 @@ void LLTextureCtrl::setImmediateFilterPermMask(PermissionMask mask) } } +void LLTextureCtrl::setFilterPermissionMasks(PermissionMask mask) +{ + setImmediateFilterPermMask(mask); + setDnDFilterPermMask(mask); +} + void LLTextureCtrl::setVisible( BOOL visible ) { if( !visible ) diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index c47df5accb..7a96eea60d 100644 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -196,6 +196,7 @@ public: void setDnDFilterPermMask(PermissionMask mask) { mDnDFilterPermMask = mask; } PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; } + void setFilterPermissionMasks(PermissionMask mask); void closeDependentFloater(); -- cgit v1.2.3 From 68875523e09f9fe06fc4b3cd5225995bb13966c3 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Thu, 30 Nov 2023 12:01:45 -0600 Subject: SL-20611 Incorporate water haze into new post effect atmospherics goodness --- .../shaders/class1/deferred/fullbrightF.glsl | 6 +- .../shaders/class3/deferred/hazeF.glsl | 16 +-- .../shaders/class3/deferred/waterHazeF.glsl | 13 +- .../shaders/class3/deferred/waterHazeV.glsl | 59 ++++++++ .../shaders/class3/environment/underWaterF.glsl | 4 +- .../shaders/class3/environment/waterF.glsl | 3 - indra/newview/lldrawpool.cpp | 8 ++ indra/newview/lldrawpool.h | 5 +- indra/newview/lleventpoll.cpp | 22 ++- indra/newview/llsettingsvo.cpp | 10 ++ indra/newview/llviewercamera.cpp | 22 ++- indra/newview/llviewershadermgr.cpp | 2 +- indra/newview/pipeline.cpp | 156 +++++++++++++++------ indra/newview/pipeline.h | 10 ++ 14 files changed, 255 insertions(+), 81 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 2798c59f1c..1de8b25a7d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -82,12 +82,12 @@ void main() vec3 additive; vec3 atten; calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten); -#endif - -#ifndef IS_HUD color.rgb = srgb_to_linear(color.rgb); + +#ifdef IS_ALPHA color.rgb = atmosFragLighting(color.rgb, additive, atten); +#endif vec4 fogged = applyWaterFogViewLinear(pos, vec4(color.rgb, final_alpha)); color.rgb = fogged.rgb; diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 7b77a2f5fb..e8f7d73f1f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -68,23 +68,21 @@ void main() calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten); vec3 sunlit_linear = srgb_to_linear(sunlit); - vec3 amblit_linear = amblit; - + + // mask off atmospherics below water (when camera is under water) bool do_atmospherics = false; - - // mask off atmospherics below water - if (dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0) + + if (dot(vec3(0), waterPlane.xyz) + waterPlane.w > 0.0 || + dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0) { do_atmospherics = true; } + vec3 irradiance = vec3(0); vec3 radiance = vec3(0); - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) - { - } - else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) + if (depth >= 1.0) { //should only be true of WL sky, just port over base color value discard; diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index f63d70cbd7..025bcdaf3e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -26,7 +26,7 @@ out vec4 frag_color; // Inputs -in vec2 vary_fragcoord; +in vec4 vary_fragcoord; uniform sampler2D normalMap; @@ -37,20 +37,11 @@ vec4 getWaterFogView(vec3 pos); void main() { - vec2 tc = vary_fragcoord.xy; + vec2 tc = vary_fragcoord.xy/vary_fragcoord.w*0.5+0.5; float depth = getDepth(tc.xy); vec4 pos = getPositionWithDepth(tc, depth); vec4 norm = texture(normalMap, tc); - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) - { - } - else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) - { - //should only be true of WL sky, just port over base color value - discard; - } - vec4 fogged = getWaterFogView(pos.xyz); frag_color.rgb = max(fogged.rgb, vec3(0)); //output linear since local lights will be added to this shader's results diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl new file mode 100644 index 0000000000..16381a5d51 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeV.glsl @@ -0,0 +1,59 @@ +/** + * @file class3/deferred/waterHazeV.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +in vec3 position; + +uniform vec2 screen_res; + +out vec4 vary_fragcoord; + +// forwards +void setAtmosAttenuation(vec3 c); +void setAdditiveColor(vec3 c); + +uniform vec4 waterPlane; + +uniform int above_water; + +uniform mat4 modelview_projection_matrix; + +void main() +{ + //transform vertex + vec4 pos = vec4(position.xyz, 1.0); + + if (above_water > 0) + { + pos = modelview_projection_matrix*pos; + } + + gl_Position = pos; + + // appease OSX GLSL compiler/linker by touching all the varyings we said we would + setAtmosAttenuation(vec3(1)); + setAdditiveColor(vec3(0)); + + vary_fragcoord = pos; +} diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index 924f356f35..ddb1b79681 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -77,5 +77,7 @@ void main() vec4 fb = vec4(waterFogColorLinear, 0.0); #endif - frag_color = max(applyWaterFogViewLinearNoClip(vary_position, fb), vec4(0)); + fb = applyWaterFogViewLinearNoClip(vary_position, fb); + + frag_color = max(fb, vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 8bc5f3cc50..f53bc2e13e 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -32,7 +32,6 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); #endif vec3 scaleSoftClipFragLinear(vec3 l); -vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); @@ -281,8 +280,6 @@ void main() color = ((1.0 - f) * color) + fb.rgb; - color = atmosFragLightingLinear(color, additive, atten); - float spec = min(max(max(punctual.r, punctual.g), punctual.b), 0.05); frag_color = max(vec4(color, spec), vec4(0)); diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index fca0f1c978..50210b06c4 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -320,6 +320,14 @@ void LLFacePool::addFaceReference(LLFace *facep) } } +void LLFacePool::pushFaceGeometry() +{ + for (LLFace* const& face : mDrawFace) + { + face->renderIndexed(); + } +} + BOOL LLFacePool::verify() const { BOOL ok = TRUE; diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 5414dba6bf..4300670445 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -118,8 +118,8 @@ public: virtual LLViewerTexture* getTexture() = 0; virtual BOOL isFacePool() { return FALSE; } virtual void resetDrawOrders() = 0; + virtual void pushFaceGeometry() {} -protected: S32 mShaderLevel; S32 mId; U32 mType; // Type of draw pool @@ -429,6 +429,9 @@ public: BOOL isFacePool() { return TRUE; } + // call drawIndexed on every draw face + void pushFaceGeometry(); + friend class LLFace; friend class LLPipeline; public: diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp index 26782e53f0..670a780fdd 100644 --- a/indra/newview/lleventpoll.cpp +++ b/indra/newview/lleventpoll.cpp @@ -102,6 +102,7 @@ namespace Details void LLEventPollImpl::handleMessage(const LLSD& content) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; std::string msg_name = content["message"]; LLSD message; message["sender"] = mSenderIp; @@ -149,6 +150,12 @@ namespace Details mAdapter = httpAdapter; + LL::WorkQueue::ptr_t main_queue = nullptr; + +#if 1 + main_queue = LL::WorkQueue::getInstance("mainloop"); +#endif + // continually poll for a server update until we've been flagged as // finished while (!mDone) @@ -266,13 +273,26 @@ namespace Details // was LL_INFOS() but now that CoarseRegionUpdate is TCP @ 1/second, it'd be too verbose for viewer logs. -MG LL_DEBUGS("LLEventPollImpl") << " <" << counter << "> " << events.size() << "events (id " << acknowledge << ")" << LL_ENDL; + LLSD::array_const_iterator i = events.beginArray(); LLSD::array_const_iterator end = events.endArray(); for (; i != end; ++i) { if (i->has("message")) { - handleMessage(*i); + if (main_queue) + { // shuttle to a sensible spot in the main thread instead + // of wherever this coroutine happens to be executing + const LLSD& msg = *i; + main_queue->post([this, msg]() + { + handleMessage(msg); + }); + } + else + { + handleMessage(*i); + } } } } diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 2f65f3dec3..7009fb98ab 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -63,6 +63,7 @@ #include #include "llinventoryobserver.h" #include "llinventorydefines.h" +#include "llworld.h" #include "lltrans.h" @@ -989,6 +990,15 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) { F32 water_height = env.getWaterHeight(); + if (LLViewerCamera::instance().cameraUnderWater()) + { // when the camera is under water, use the water height at the camera position + LLViewerRegion* region = LLWorld::instance().getRegionFromPosAgent(LLViewerCamera::instance().getOrigin()); + if (region) + { + water_height = region->getWaterHeight(); + } + } + //transform water plane to eye space glh::vec3f norm(0.f, 0.f, 1.f); glh::vec3f p(0.f, 0.f, water_height); diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index b926631ebe..4134e35f87 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -112,12 +112,16 @@ void LLViewerCamera::updateCameraLocation(const LLVector3 ¢er, const LLVecto mLastPointOfInterest = point_of_interest; - LLViewerRegion *regp = gAgent.getRegion(); - F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; + LLViewerRegion* regp = LLWorld::instance().getRegionFromPosAgent(getOrigin()); + if (!regp) + { + regp = gAgent.getRegion(); + } + + F32 water_height = (NULL != regp) ? regp->getWaterHeight() : 0.f; LLVector3 origin = center; - if (LLEnvironment::instance().getCurrentWater()->getFogMod() != 1.f) { if (origin.mV[2] > water_height) { @@ -758,11 +762,19 @@ LLVector3 LLViewerCamera::roundToPixel(const LLVector3 &pos_agent) BOOL LLViewerCamera::cameraUnderWater() const { - if(!gAgent.getRegion()) + LLViewerRegion* regionp = LLWorld::instance().getRegionFromPosAgent(getOrigin()); + + if (!regionp) + { + regionp = gAgent.getRegion(); + } + + if(!regionp) { return FALSE ; } - return getOrigin().mV[VZ] < gAgent.getRegion()->getWaterHeight(); + + return getOrigin().mV[VZ] < regionp->getWaterHeight(); } BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 2c2ae022d7..3225299493 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1804,7 +1804,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gHazeWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; gHazeWaterProgram.clearPermutations(); - gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeV.glsl", GL_VERTEX_SHADER)); gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeF.glsl", GL_FRAGMENT_SHADER)); gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 52afe16799..7b1e5a55d1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3877,6 +3877,20 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); + bool done_atmospherics = LLPipeline::sRenderingHUDs; //skip atmospherics on huds + bool done_water_haze = done_atmospherics; + + // do atmospheric haze just before post water alpha + U32 atmospherics_pass = LLDrawPool::POOL_ALPHA_POST_WATER; + + if (LLPipeline::sUnderWaterRender) + { // if under water, do atmospherics just before the water pass + atmospherics_pass = LLDrawPool::POOL_WATER; + } + + // do water haze just before pre water alpha + U32 water_haze_pass = LLDrawPool::POOL_ALPHA_PRE_WATER; + calcNearbyLights(camera); setupHWLights(); @@ -3896,6 +3910,18 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) cur_type = poolp->getType(); + if (cur_type >= atmospherics_pass && !done_atmospherics) + { // do atmospherics against depth buffer before rendering alpha + doAtmospherics(); + done_atmospherics = true; + } + + if (cur_type >= water_haze_pass && !done_water_haze) + { // do water haze against depth buffer before rendering alpha + doWaterHaze(); + done_water_haze = true; + } + pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) { @@ -8153,52 +8179,6 @@ void LLPipeline::renderDeferredLighting() } } - - - if (RenderDeferredAtmospheric) - { - LLGLEnable blend(GL_BLEND); - gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA); - gGL.setColorMask(true, false); - - for (U32 i = 0; i < 2; ++i) - { - // apply haze - LLGLSLShader &haze_shader = i == 0 ? gHazeProgram : gHazeWaterProgram; - - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - haze"); - LL_PROFILE_GPU_ZONE("haze"); - bindDeferredShader(haze_shader); - - static LLCachedControl ssao_scale(gSavedSettings, "RenderSSAOIrradianceScale", 0.5f); - static LLCachedControl ssao_max(gSavedSettings, "RenderSSAOIrradianceMax", 0.25f); - static LLStaticHashedString ssao_scale_str("ssao_irradiance_scale"); - static LLStaticHashedString ssao_max_str("ssao_irradiance_max"); - - haze_shader.uniform1f(ssao_scale_str, ssao_scale); - haze_shader.uniform1f(ssao_max_str, ssao_max); - - LLEnvironment &environment = LLEnvironment::instance(); - haze_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); - haze_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); - - haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); - - { - LLGLDepthTest depth(GL_FALSE); - - // full screen blit - mScreenTriangleVB->setBuffer(); - mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); - } - - unbindDeferredShader(haze_shader); - } - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - - gGL.setColorMask(true, true); } @@ -8254,6 +8234,90 @@ void LLPipeline::renderDeferredLighting() gGL.setColorMask(true, true); } +void LLPipeline::doAtmospherics() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + + if (RenderDeferredAtmospheric) + { + LLGLEnable blend(GL_BLEND); + gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA, LLRender::BF_ZERO, LLRender::BF_SOURCE_ALPHA); + + gGL.setColorMask(true, true); + + // apply haze + LLGLSLShader& haze_shader = gHazeProgram; + + LL_PROFILE_GPU_ZONE("haze"); + bindDeferredShader(haze_shader); + + LLEnvironment& environment = LLEnvironment::instance(); + haze_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); + haze_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + + haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); + + LLGLDepthTest depth(GL_FALSE); + + // full screen blit + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + unbindDeferredShader(haze_shader); + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } +} + +void LLPipeline::doWaterHaze() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + + if (RenderDeferredAtmospheric) + { + LLGLEnable blend(GL_BLEND); + gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA, LLRender::BF_ZERO, LLRender::BF_SOURCE_ALPHA); + + gGL.setColorMask(true, true); + + // apply haze + LLGLSLShader& haze_shader = gHazeWaterProgram; + + LL_PROFILE_GPU_ZONE("haze"); + bindDeferredShader(haze_shader); + + haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); + + static LLStaticHashedString above_water_str("above_water"); + haze_shader.uniform1i(above_water_str, sUnderWaterRender ? -1 : 1); + + if (LLPipeline::sUnderWaterRender) + { + LLGLDepthTest depth(GL_FALSE); + + // full screen blit + mScreenTriangleVB->setBuffer(); + mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + else + { + //render water patches like LLDrawPoolWater does + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL); + LLGLDisable cull(GL_CULL_FACE); + + gGLLastMatrix = NULL; + gGL.loadMatrix(gGLModelView); + + mWaterPool->pushFaceGeometry(); + } + + unbindDeferredShader(haze_shader); + + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } +} + void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) { //construct frustum diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 6e4c9c7a97..bbed7cad92 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -318,6 +318,16 @@ public: void unbindReflectionProbes(LLGLSLShader& shader); void renderDeferredLighting(); + + // apply atmospheric haze based on contents of color and depth buffer + // should be called just before rendering water when camera is under water + // and just before rendering alpha when camera is above water + void doAtmospherics(); + + // apply water haze based on contents of color and depth buffer + // should be called just before rendering pre-water alpha objects + void doWaterHaze(); + void postDeferredGammaCorrect(LLRenderTarget* screen_target); void generateSunShadow(LLCamera& camera); -- cgit v1.2.3 From c573d27e5baf23adbc14153c4d65a581f55febb4 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Fri, 1 Dec 2023 14:49:22 -0600 Subject: SL-20611 Followup -- fix for water rendering twice. Add comments around LLEventPoll hack. --- indra/newview/lleventpoll.cpp | 2 ++ indra/newview/llspatialpartition.cpp | 11 ++++++++ indra/newview/llworld.cpp | 52 ------------------------------------ indra/newview/llworld.h | 2 -- indra/newview/pipeline.cpp | 7 ----- 5 files changed, 13 insertions(+), 61 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp index 670a780fdd..6ffc8f7bdd 100644 --- a/indra/newview/lleventpoll.cpp +++ b/indra/newview/lleventpoll.cpp @@ -152,6 +152,8 @@ namespace Details LL::WorkQueue::ptr_t main_queue = nullptr; + // HACK -- grab the mainloop workqueue to move execution of the handler + // to a place that's safe in the main thread #if 1 main_queue = LL::WorkQueue::getInstance("mainloop"); #endif diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index a63d46f502..9f30d60fed 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -64,6 +64,9 @@ bool LLSpatialGroup::sNoDelete = false; static F32 sLastMaxTexPriority = 1.f; static F32 sCurMaxTexPriority = 1.f; +// enable expensive sanity checks around redundant drawable and group insertion to LLCullResult +#define LL_DEBUG_CULL_RESULT 0 + //static counter for frame to switch LOD on void sg_assert(BOOL expr) @@ -4015,6 +4018,10 @@ void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) { +#if LL_DEBUG_CULL_RESULT + // group must NOT be in the drawble groups list already + llassert(std::find(&mDrawableGroups[0], mDrawableGroupsEnd, group) == mDrawableGroupsEnd); +#endif if (mDrawableGroupsSize < mDrawableGroupsAllocated) { mDrawableGroups[mDrawableGroupsSize] = group; @@ -4029,6 +4036,10 @@ void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) void LLCullResult::pushDrawable(LLDrawable* drawable) { +#if LL_DEBUG_CULL_RESULT + // drawable must NOT be in the visible list already + llassert(std::find(&mVisibleList[0], mVisibleListEnd, drawable) == mVisibleListEnd); +#endif if (mVisibleListSize < mVisibleListAllocated) { mVisibleList[mVisibleListSize] = drawable; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 709a457862..9381211e9b 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -883,58 +883,6 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh } } -void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - if (!gAgent.getRegion()) - { - return; - } - - if (mRegionList.empty()) - { - LL_WARNS() << "No regions!" << LL_ENDL; - return; - } - - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - LLVOWater* waterp = regionp->getLand().getWaterObj(); - if (waterp && waterp->mDrawable) - { - waterp->mDrawable->setVisible(camera); - cull->pushDrawable(waterp->mDrawable); - } - } - - if (include_void_water) - { - for (std::list >::iterator iter = mHoleWaterObjects.begin(); - iter != mHoleWaterObjects.end(); ++ iter) - { - LLVOWater* waterp = (*iter).get(); - if (waterp && waterp->mDrawable) - { - waterp->mDrawable->setVisible(camera); - cull->pushDrawable(waterp->mDrawable); - } - } - } - - S32 dir; - for (dir = 0; dir < EDGE_WATER_OBJECTS_COUNT; dir++) - { - LLVOWater* waterp = mEdgeWaterObjects[dir]; - if (waterp && waterp->mDrawable) - { - waterp->mDrawable->setVisible(camera); - cull->pushDrawable(waterp->mDrawable); - } - } -} - void LLWorld::clearHoleWaterObjects() { for (std::list >::iterator iter = mHoleWaterObjects.begin(); diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index f78cbcaa48..2878d10f5e 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -140,8 +140,6 @@ public: LLViewerTexture *getDefaultWaterTexture(); void updateWaterObjects(); - void precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water); - void waterHeightRegionInfo(std::string const& sim_name, F32 water_height); void shiftRegions(const LLVector3& offset); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 76414b5e4e..50cd4adb73 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2311,13 +2311,6 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result) gSky.mVOWLSkyp->mDrawable->setVisible(camera); sCull->pushDrawable(gSky.mVOWLSkyp->mDrawable); } - - bool render_water = !sReflectionRender && (hasRenderType(LLPipeline::RENDER_TYPE_WATER) || hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)); - - if (render_water) - { - LLWorld::getInstance()->precullWaterObjects(camera, sCull, render_water); - } } void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) -- cgit v1.2.3 From 6aeaa4024e685945f69d6af09602e9d33977a4bf Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Mon, 4 Dec 2023 23:31:37 +0200 Subject: SL-20569 Fix notification's description in preferences --- indra/newview/skins/default/xui/en/notifications.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 6c841ac049..33979885b3 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -6178,7 +6178,7 @@ Are you sure you want to delete them? Delete the image for this item? There is no undo. confirm @@ -7021,7 +7021,7 @@ Please try again. You have placed a reflection probe, but 'Select Reflection Probes' is disabled. To be able to select reflection probes, check Build > Options > Select Reflection Probes. confirm -- cgit v1.2.3 From 4a8a3100a978989f246b7f837e8a45968908d27b Mon Sep 17 00:00:00 2001 From: Mnikolenko Productengine Date: Tue, 5 Dec 2023 00:29:17 +0200 Subject: SL-20681 fix spelling on exit prompt --- indra/newview/skins/default/xui/en/notifications.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 33979885b3..d642ea162c 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -1534,7 +1534,7 @@ Delete pick <nolink>[PICK]</nolink>? icon="alert.tga" name="ProfileUnsavedChanges" type="alertmodal"> - You have usaved changes. + You have unsaved changes. confirm save Date: Mon, 4 Dec 2023 16:50:06 -0600 Subject: SL-20611 Followup -- fix edge cases with transparent objects around eye/object above/below water. --- .../shaders/class1/deferred/fullbrightF.glsl | 21 +++++++------ .../shaders/class1/environment/waterFogF.glsl | 34 ++++++++++++++++++++++ .../shaders/class2/deferred/alphaF.glsl | 9 ++---- .../shaders/class3/deferred/fullbrightShinyF.glsl | 2 -- .../shaders/class3/deferred/materialF.glsl | 9 ++---- 5 files changed, 48 insertions(+), 27 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 1de8b25a7d..8b2a69b924 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -35,19 +35,19 @@ in vec3 vary_position; in vec4 vertex_color; in vec2 vary_texcoord0; -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); - vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cl); -vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); -void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); #ifdef HAS_ALPHA_MASK uniform float minimum_alpha; #endif #ifdef IS_ALPHA +uniform vec4 waterPlane; void waterClip(vec3 pos); +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, + out vec3 atten); +vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); #endif void main() @@ -77,21 +77,20 @@ void main() vec3 pos = vary_position; #ifndef IS_HUD + color.rgb = srgb_to_linear(color.rgb); + color.a = final_alpha; +#ifdef IS_ALPHA + vec3 sunlit; vec3 amblit; vec3 additive; vec3 atten; calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten); - color.rgb = srgb_to_linear(color.rgb); - -#ifdef IS_ALPHA - color.rgb = atmosFragLighting(color.rgb, additive, atten); + color.rgb = applySkyAndWaterFog(pos, additive, atten, color).rgb; + #endif - vec4 fogged = applyWaterFogViewLinear(pos, vec4(color.rgb, final_alpha)); - color.rgb = fogged.rgb; - color.a = fogged.a; #endif frag_color = max(color, vec4(0)); diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 140e01cc2a..f796bb5f3f 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -33,6 +33,8 @@ uniform float waterFogKS; vec3 srgb_to_linear(vec3 col); vec3 linear_to_srgb(vec3 col); +vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); + // get a water fog color that will apply the appropriate haze to a color given // a blend function of (ONE, SOURCE_ALPHA) vec4 getWaterFogViewNoClip(vec3 pos) @@ -108,3 +110,35 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color) return applyWaterFogViewLinearNoClip(pos, color); } +// for post deferred shaders, apply sky and water fog in a way that is consistent with +// the deferred rendering haze post effects +vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color) +{ + bool eye_above_water = dot(vec3(0), waterPlane.xyz) + waterPlane.w > 0.0; + bool obj_above_water = dot(pos.xyz, waterPlane.xyz) + waterPlane.w > 0.0; + + if (eye_above_water) + { + if (!obj_above_water) + { + color.rgb = applyWaterFogViewLinearNoClip(pos, color).rgb; + } + else + { + color.rgb = atmosFragLighting(color.rgb, additive, atten); + } + } + else + { + if (obj_above_water) + { + color.rgb = atmosFragLighting(color.rgb, additive, atten); + } + else + { + color.rgb = applyWaterFogViewLinearNoClip(pos, color).rgb; + } + } + + return color; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 07fa5cd01c..acd32a81b3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -65,14 +65,11 @@ uniform vec3 light_diffuse[8]; void waterClip(vec3 pos); -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); - vec3 srgb_to_linear(vec3 c); vec3 linear_to_srgb(vec3 c); vec2 encode_normal (vec3 n); -vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); - +vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); #ifdef HAS_SUN_SHADOW @@ -283,9 +280,7 @@ void main() // sum local light contrib in linear colorspace color.rgb += light.rgb; - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - - color = applyWaterFogViewLinear(pos.xyz, color); + color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, color).rgb; #endif // #else // FOR_IMPOSTOR diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 6446015b03..8430cca325 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -85,8 +85,6 @@ void main() color.rgb = srgb_to_linear(color.rgb); applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); - color.rgb = atmosFragLighting(color.rgb, additive, atten); - color = applyWaterFogViewLinear(pos.xyz, color); #endif color.a = 1.0; diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 1880f0c870..ec1e49eeb4 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -37,9 +37,7 @@ uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise uniform int sun_up_factor; -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); - -vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten); +vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); vec3 scaleSoftClipFragLinear(vec3 l); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); @@ -399,10 +397,7 @@ void main() color += light; - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - - vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0)); - color = temp.rgb; + color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb; glare *= 1.0-emissive; glare = min(glare, 1.0); -- cgit v1.2.3 From 18f42a659b98741a9d8c05731a8137080c9094b5 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Mon, 4 Dec 2023 17:01:01 -0600 Subject: SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/object above/below water. --- .../app_settings/shaders/class2/deferred/pbralphaF.glsl | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index 80c1769b15..003dd05e6f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -82,9 +82,7 @@ vec3 srgb_to_linear(vec3 c); vec3 linear_to_srgb(vec3 c); void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); -vec3 atmosFragLightingLinear(vec3 color, vec3 additive, vec3 atten); - -vec4 applyWaterFogViewLinear(vec3 pos, vec4 color); +vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color); void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist); float calcLegacyDistanceAttenuation(float distance, float falloff); @@ -241,10 +239,7 @@ void main() color.rgb += light.rgb; - color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); - - vec4 temp = applyWaterFogViewLinear(pos, vec4(color, 0.0)); - color = temp.rgb; + color.rgb = applySkyAndWaterFog(pos.xyz, additive, atten, vec4(color, 1.0)).rgb; float a = basecolor.a*vertex_color.a; @@ -300,6 +295,7 @@ void main() float a = basecolor.a*vertex_color.a; color += colorEmissive; + color = linear_to_srgb(color); frag_color = max(vec4(color.rgb,a), vec4(0)); } -- cgit v1.2.3 From c28eb36a2c09f31f491676c8548dfa1c19277ce2 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 5 Dec 2023 19:50:25 -0600 Subject: SL-20654 Fix for box probes sometimes glitching out at the corners. Incidental fix for crash when mWaterPool is null. --- .../class1/deferred/postDeferredGammaCorrect.glsl | 2 +- indra/newview/llreflectionmap.cpp | 11 ++++++++++- indra/newview/llreflectionmapmanager.cpp | 21 +++++++++++++++------ indra/newview/pipeline.cpp | 5 ++++- 4 files changed, 30 insertions(+), 9 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 64e6bc9da2..3443785e1a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -106,7 +106,7 @@ vec3 toneMap(vec3 color) color *= exposure * exp_scale; // mix ACES and Linear here as a compromise to avoid over-darkening legacy content - color = mix(toneMapACES_Hill(color), color, 0.333); + color = mix(toneMapACES_Hill(color), color, 0.3); #endif return color; diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index ec54fa1165..a26445b4bc 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -167,7 +167,16 @@ void LLReflectionMap::autoAdjustOrigin() { mPriority = 1; mOrigin.load3(mViewerObject->getPositionAgent().mV); - mRadius = mViewerObject->getScale().mV[0]*0.5f; + + if (mViewerObject->getVolume() && ((LLVOVolume*)mViewerObject)->getReflectionProbeIsBox()) + { + LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); + mRadius = s.magVec(); + } + else + { + mRadius = mViewerObject->getScale().mV[0] * 0.5f; + } } } diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 72f7e23b0c..69674417c1 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -252,14 +252,12 @@ void LLReflectionMapManager::update() continue; } - if (probe != mDefaultProbe && + if (probe != mDefaultProbe && (!probe->isRelevant() || mPaused)) { // skip irrelevant probes (or all non-default probes if paused) continue; } - - LLVector4a d; if (probe != mDefaultProbe) @@ -999,10 +997,21 @@ void LLReflectionMapManager::updateUniforms() llassert(refmap->mCubeIndex >= 0); // should always be true, if not, getReflectionMaps is bugged { - if (refmap->mViewerObject) + if (refmap->mViewerObject && refmap->mViewerObject->getVolume()) { // have active manual probes live-track the object they're associated with - refmap->mOrigin.load3(refmap->mViewerObject->getPositionAgent().mV); - refmap->mRadius = refmap->mViewerObject->getScale().mV[0] * 0.5f; + LLVOVolume* vobj = (LLVOVolume*)refmap->mViewerObject; + + refmap->mOrigin.load3(vobj->getPositionAgent().mV); + + if (vobj->getReflectionProbeIsBox()) + { + LLVector3 s = vobj->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); + refmap->mRadius = s.magVec(); + } + else + { + refmap->mRadius = refmap->mViewerObject->getScale().mV[0] * 0.5f; + } } modelview.affineTransform(refmap->mOrigin, oa); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 50cd4adb73..bf4f0083ff 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8303,7 +8303,10 @@ void LLPipeline::doWaterHaze() gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - mWaterPool->pushFaceGeometry(); + if (mWaterPool) + { + mWaterPool->pushFaceGeometry(); + } } unbindDeferredShader(haze_shader); -- cgit v1.2.3 From a27740bbb2da04b14016de1398178df4fb970bcd Mon Sep 17 00:00:00 2001 From: Alexander Gavriliuk Date: Mon, 27 Nov 2023 17:59:16 +0100 Subject: SL-19655 BugSplat Crash: LLGLState::checkStates (2427) --- indra/newview/pipeline.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index bf4f0083ff..f8812d9750 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3821,10 +3821,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion) poolp->endDeferredPass(i); LLVertexBuffer::unbind(); - if (gDebugGL || gDebugPipeline) - { - LLGLState::checkStates(); - } + LLGLState::checkStates(); } } else -- cgit v1.2.3 From d05b80817b4c7ada2b3934f0d8c814fc67c50c8e Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 6 Dec 2023 10:33:32 -0600 Subject: SL-20611 Followup -- fix banding in water fog (thanks, Rye!) --- indra/newview/pipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index bf4f0083ff..8c3cf09098 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -789,7 +789,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderTransparentWater) { //water reflection texture - mWaterDis.allocate(resX, resY, GL_RGBA, true); + mWaterDis.allocate(resX, resY, GL_RGBA16F, true); } if (RenderUIBuffer) -- cgit v1.2.3 From 18919ef585082becd984eb4d90310cd317babfc9 Mon Sep 17 00:00:00 2001 From: Ansariel Hiller Date: Wed, 6 Dec 2023 18:04:29 +0100 Subject: BUG-234706 Fix unstable performance on nvidia systems by always enabling Threaded Optimization via driver application profile (#564) --- indra/newview/llappviewerwin32.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 8cf80f388b..41101e79a6 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -369,6 +369,35 @@ void ll_nvapi_init(NvDRSSessionHandle hSession) nvapi_error(status); return; } + + // enable Threaded Optimization instead of letting the driver decide + status = NvAPI_DRS_GetSetting(hSession, hProfile, OGL_THREAD_CONTROL_ID, &drsSetting); + if (status == NVAPI_SETTING_NOT_FOUND || (status == NVAPI_OK && drsSetting.u32CurrentValue != OGL_THREAD_CONTROL_ENABLE)) + { + drsSetting.version = NVDRS_SETTING_VER; + drsSetting.settingId = OGL_THREAD_CONTROL_ID; + drsSetting.settingType = NVDRS_DWORD_TYPE; + drsSetting.u32CurrentValue = OGL_THREAD_CONTROL_ENABLE; + status = NvAPI_DRS_SetSetting(hSession, hProfile, &drsSetting); + if (status != NVAPI_OK) + { + nvapi_error(status); + return; + } + + // Now we apply (or save) our changes to the system + status = NvAPI_DRS_SaveSettings(hSession); + if (status != NVAPI_OK) + { + nvapi_error(status); + return; + } + } + else if (status != NVAPI_OK) + { + nvapi_error(status); + return; + } } //#define DEBUGGING_SEH_FILTER 1 -- cgit v1.2.3 From 7398efb1f4ccf36f9c107e920f38c3096cca2f2f Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Fri, 8 Dec 2023 20:15:47 +0200 Subject: SL-20701 FIXED Build tool texture tab shows incorrect material parameters in some cases --- indra/newview/llpanelface.cpp | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index ffcc4be290..f0f66831cb 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1094,7 +1094,21 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) prev_obj_id = objectp->getID(); } } - + else + { + if (prev_obj_id != objectp->getID()) + { + if (has_pbr_material && (mComboMatMedia->getCurrentIndex() == MATMEDIA_MATERIAL)) + { + mComboMatMedia->selectNthItem(MATMEDIA_PBR); + } + else if (!has_pbr_material && (mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR)) + { + mComboMatMedia->selectNthItem(MATMEDIA_MATERIAL); + } + prev_obj_id = objectp->getID(); + } + } mComboMatMedia->setEnabled(editable); LLRadioGroup* radio_mat_type = getChild("radio_material_type"); -- cgit v1.2.3 From 2c2d60bbc36c58314d36770349c2f904c848e582 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Fri, 8 Dec 2023 12:36:55 -0600 Subject: SL-20674 Fix for textures ignoring texture scale when determining what resolution to be. --- indra/newview/llviewertexture.cpp | 3 --- indra/newview/llviewertexturelist.cpp | 8 +++++++- 2 files changed, 7 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index ec6f2c848f..56bba51692 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -2124,9 +2124,6 @@ bool LLViewerFetchedTexture::updateFetch() } } - llassert(mRawImage.notNull() || !mIsRawImageValid); - llassert(mRawImage.notNull() || !mNeedsCreateTexture); - return mIsFetching ? true : false; } diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index f898fb7142..9a6d40ab0a 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -899,6 +899,13 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag { F32 vsize = face->getPixelArea(); + // scale desired texture resolution higher or lower depending on texture scale + const LLTextureEntry* te = face->getTextureEntry(); + F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f; + min_scale = llmax(min_scale*min_scale, 0.1f); + + vsize /= min_scale; + #if LL_DARWIN vsize /= 1.f + LLViewerTexture::sDesiredDiscardBias*(1.f+face->getDrawable()->mDistanceWRTCamera*bias_distance_scale); #else @@ -916,7 +923,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag // if a GLTF material is present, ignore that face // as far as this texture stats go, but update the GLTF material // stats - const LLTextureEntry* te = face->getTextureEntry(); LLFetchedGLTFMaterial* mat = te ? (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial() : nullptr; llassert(mat == nullptr || dynamic_cast(te->getGLTFRenderMaterial()) != nullptr); if (mat) -- cgit v1.2.3 From f3b87145775d3803306036d1e31fa39177f2600e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 11 Dec 2023 15:28:25 -0600 Subject: SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't like to read from a depth buffer that is bound for writing --- .../shaders/class3/deferred/waterHazeF.glsl | 16 ++++++++ .../shaders/class3/environment/underWaterF.glsl | 1 - .../shaders/class3/environment/waterF.glsl | 6 +-- indra/newview/lldrawpoolwater.cpp | 9 +---- indra/newview/pipeline.cpp | 45 +++++++++++++++++++--- indra/newview/pipeline.h | 2 +- 6 files changed, 60 insertions(+), 19 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index 025bcdaf3e..13619a82d3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -35,10 +35,26 @@ float getDepth(vec2 pos_screen); vec4 getWaterFogView(vec3 pos); +uniform int above_water; + void main() { vec2 tc = vary_fragcoord.xy/vary_fragcoord.w*0.5+0.5; float depth = getDepth(tc.xy); + + if (above_water > 0) + { + // we want to depth test when the camera is above water, but some GPUs have a hard time + // with depth testing against render targets that are bound for sampling in the same shader + // so we do it manually here + + float cur_depth = vary_fragcoord.z/vary_fragcoord.w*0.5+0.5; + if (cur_depth > depth) + { + discard; + } + } + vec4 pos = getPositionWithDepth(tc, depth); vec4 norm = texture(normalMap, tc); diff --git a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl index ddb1b79681..223e55eb69 100644 --- a/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/underWaterF.glsl @@ -30,7 +30,6 @@ uniform sampler2D bumpMap; #ifdef TRANSPARENT_WATER uniform sampler2D screenTex; -uniform sampler2D screenDepth; #endif uniform vec4 fogCol; diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index f53bc2e13e..b364e454e8 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -76,7 +76,7 @@ uniform sampler2D bumpMap2; uniform float blend_factor; #ifdef TRANSPARENT_WATER uniform sampler2D screenTex; -uniform sampler2D screenDepth; +uniform sampler2D depthMap; #endif uniform sampler2D refTex; @@ -210,7 +210,7 @@ void main() #ifdef TRANSPARENT_WATER vec4 fb = texture(screenTex, distort2); - float depth = texture(screenDepth, distort2).r; + float depth = texture(depthMap, distort2).r; vec3 refPos = getPositionWithNDC(vec3(distort2*2.0-vec2(1.0), depth*2.0-1.0)); if (refPos.z > pos.z-0.05) @@ -218,7 +218,7 @@ void main() //we sampled an above water sample, don't distort distort2 = distort; fb = texture(screenTex, distort2); - depth = texture(screenDepth, distort2).r; + depth = texture(depthMap, distort2).r; refPos = getPositionWithNDC(vec3(distort2 * 2.0 - vec2(1.0), depth * 2.0 - 1.0)); } diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 14f3142e1b..ca93815de7 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -206,7 +206,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) } } - gPipeline.bindDeferredShader(*shader); + gPipeline.bindDeferredShader(*shader, nullptr, &gPipeline.mWaterDis); //bind normal map S32 bumpTex = shader->enableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -238,7 +238,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) // bind reflection texture from RenderTarget S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); - S32 screenDepth = shader->enableTexture(LLShaderMgr::WATER_SCREENDEPTH); F32 screenRes[] = { 1.f / gGLViewport[2], 1.f / gGLViewport[3] }; @@ -255,11 +254,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); } - if (screenDepth > -1) - { - gGL.getTexUnit(screenDepth)->bind(&gPipeline.mWaterDis, true); - } - if (mShaderLevel == 1) { fog_color.mV[VW] = log(fog_density) / log(2); @@ -342,7 +336,6 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass) shader->disableTexture(LLShaderMgr::BUMP_MAP); shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); shader->disableTexture(LLShaderMgr::WATER_REFTEX); - shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); // clean up gPipeline.unbindDeferredShader(*shader); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2e55b65c82..b24a8106cc 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7476,7 +7476,7 @@ void LLPipeline::bindDeferredShaderFast(LLGLSLShader& shader) } } -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target) +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target, LLRenderTarget* depth_target) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; LLRenderTarget* deferred_target = &mRT->deferredScreen; @@ -7515,7 +7515,14 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, deferred_target->getUsage()); if (channel > -1) { - gGL.getTexUnit(channel)->bind(deferred_target, TRUE); + if (depth_target) + { + gGL.getTexUnit(channel)->bind(depth_target, TRUE); + } + else + { + gGL.getTexUnit(channel)->bind(deferred_target, TRUE); + } stop_glerror(); } @@ -8232,16 +8239,42 @@ void LLPipeline::doAtmospherics() if (RenderDeferredAtmospheric) { + if (!sUnderWaterRender) + { + // copy depth buffer for use in haze shader (use water displacement map as temp storage) + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + + LLRenderTarget& src = gPipeline.mRT->screen; + LLRenderTarget& depth_src = gPipeline.mRT->deferredScreen; + LLRenderTarget& dst = gPipeline.mWaterDis; + + mRT->screen.flush(); + dst.bindTarget(); + gCopyDepthProgram.bind(); + + S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP); + S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH); + + gGL.getTexUnit(diff_map)->bind(&src); + gGL.getTexUnit(depth_map)->bind(&depth_src, true); + + gGL.setColorMask(false, false); + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + dst.flush(); + mRT->screen.bindTarget(); + } + LLGLEnable blend(GL_BLEND); gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA, LLRender::BF_ZERO, LLRender::BF_SOURCE_ALPHA); - gGL.setColorMask(true, true); // apply haze LLGLSLShader& haze_shader = gHazeProgram; LL_PROFILE_GPU_ZONE("haze"); - bindDeferredShader(haze_shader); + bindDeferredShader(haze_shader, nullptr, sUnderWaterRender ? nullptr : &mWaterDis); LLEnvironment& environment = LLEnvironment::instance(); haze_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); @@ -8294,7 +8327,7 @@ void LLPipeline::doWaterHaze() else { //render water patches like LLDrawPoolWater does - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL); + /*LLGLDepthTest depth(GL_FALSE); LLGLDisable cull(GL_CULL_FACE); gGLLastMatrix = NULL; @@ -8303,7 +8336,7 @@ void LLPipeline::doWaterHaze() if (mWaterPool) { mWaterPool->pushFaceGeometry(); - } + }*/ } unbindDeferredShader(haze_shader); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index bbed7cad92..88a7eab813 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -306,7 +306,7 @@ public: // if setup is true, wil lset texture compare mode function and filtering options void bindShadowMaps(LLGLSLShader& shader); void bindDeferredShaderFast(LLGLSLShader& shader); - void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr); + void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr, LLRenderTarget* depth_target = nullptr); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); -- cgit v1.2.3 From 4ca23735d906c69742f4bf362eb97b87831c2ece Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 11 Dec 2023 15:40:33 -0600 Subject: SL-20611 Followup -- reenable water haze --- indra/newview/pipeline.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b24a8106cc..f448983ac2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8327,7 +8327,7 @@ void LLPipeline::doWaterHaze() else { //render water patches like LLDrawPoolWater does - /*LLGLDepthTest depth(GL_FALSE); + LLGLDepthTest depth(GL_FALSE); LLGLDisable cull(GL_CULL_FACE); gGLLastMatrix = NULL; @@ -8336,7 +8336,7 @@ void LLPipeline::doWaterHaze() if (mWaterPool) { mWaterPool->pushFaceGeometry(); - }*/ + } } unbindDeferredShader(haze_shader); -- cgit v1.2.3 From 1f7f30aea4bb67bc9de9a6354085b7f0b0849617 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 11 Dec 2023 15:49:51 -0600 Subject: SL-20611 Brute force fix for water haze -- paid for by cycles saved by not drawing water twice, but needs a better long term solution. --- indra/newview/pipeline.cpp | 37 ++++++++++++++++++++++++++++++------- 1 file changed, 30 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f448983ac2..adad22d0a8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -787,10 +787,8 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) resY /= res_mod; } - if (LLPipeline::sRenderTransparentWater) - { //water reflection texture - mWaterDis.allocate(resX, resY, GL_RGBA16F, true); - } + //water reflection texture (always needed as scratch space whether or not transparent water is enabled) + mWaterDis.allocate(resX, resY, GL_RGBA16F, true); if (RenderUIBuffer) { @@ -8239,7 +8237,6 @@ void LLPipeline::doAtmospherics() if (RenderDeferredAtmospheric) { - if (!sUnderWaterRender) { // copy depth buffer for use in haze shader (use water displacement map as temp storage) LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); @@ -8274,7 +8271,7 @@ void LLPipeline::doAtmospherics() LLGLSLShader& haze_shader = gHazeProgram; LL_PROFILE_GPU_ZONE("haze"); - bindDeferredShader(haze_shader, nullptr, sUnderWaterRender ? nullptr : &mWaterDis); + bindDeferredShader(haze_shader, nullptr, &mWaterDis); LLEnvironment& environment = LLEnvironment::instance(); haze_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); @@ -8300,6 +8297,32 @@ void LLPipeline::doWaterHaze() if (RenderDeferredAtmospheric) { + // copy depth buffer for use in haze shader (use water displacement map as temp storage) + { + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + + LLRenderTarget& src = gPipeline.mRT->screen; + LLRenderTarget& depth_src = gPipeline.mRT->deferredScreen; + LLRenderTarget& dst = gPipeline.mWaterDis; + + mRT->screen.flush(); + dst.bindTarget(); + gCopyDepthProgram.bind(); + + S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP); + S32 depth_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DEFERRED_DEPTH); + + gGL.getTexUnit(diff_map)->bind(&src); + gGL.getTexUnit(depth_map)->bind(&depth_src, true); + + gGL.setColorMask(false, false); + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + dst.flush(); + mRT->screen.bindTarget(); + } + LLGLEnable blend(GL_BLEND); gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_SOURCE_ALPHA, LLRender::BF_ZERO, LLRender::BF_SOURCE_ALPHA); @@ -8309,7 +8332,7 @@ void LLPipeline::doWaterHaze() LLGLSLShader& haze_shader = gHazeWaterProgram; LL_PROFILE_GPU_ZONE("haze"); - bindDeferredShader(haze_shader); + bindDeferredShader(haze_shader, nullptr, &mWaterDis); haze_shader.uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, LLDrawPoolAlpha::sWaterPlane.mV); -- cgit v1.2.3 From e62a4dc8b4cdac5038c1fb8e5428248a3e195509 Mon Sep 17 00:00:00 2001 From: Henri Beauchamp Date: Tue, 12 Dec 2023 01:41:42 +0100 Subject: Fix for semi-transparent HUDs rendering opaque This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs. --- indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 8b2a69b924..a6fab10791 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -76,9 +76,9 @@ void main() vec3 pos = vary_position; + color.a = final_alpha; #ifndef IS_HUD color.rgb = srgb_to_linear(color.rgb); - color.a = final_alpha; #ifdef IS_ALPHA vec3 sunlit; -- cgit v1.2.3 From 2d3b52d02ee72d94c6299220c05e5f5343979da3 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 13 Dec 2023 00:48:05 +0200 Subject: SL-20715 Mapping mode and specular color not copied correctly and fixed diffuse alpha --- indra/newview/llpanelface.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index f0f66831cb..91cc177fd5 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -4290,6 +4290,7 @@ void LLPanelFace::onCopyTexture() te_data["te"]["bumpmap"] = tep->getBumpmap(); te_data["te"]["bumpshiny"] = tep->getBumpShiny(); te_data["te"]["bumpfullbright"] = tep->getBumpShinyFullbright(); + te_data["te"]["texgen"] = tep->getTexGen(); te_data["te"]["pbr"] = objectp->getRenderMaterialID(te); if (tep->getGLTFMaterialOverride() != nullptr) { @@ -4685,6 +4686,11 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te) { objectp->setTEBumpShinyFullbright(te, (U8)te_data["te"]["bumpfullbright"].asInteger()); } + if (te_data["te"].has("texgen")) + { + objectp->setTETexGen(te, (U8)te_data["te"]["texgen"].asInteger()); + } + // PBR/GLTF if (te_data["te"].has("pbr")) { @@ -4796,11 +4802,11 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te) LLSelectedTEMaterial::setSpecularOffsetX(this, (F32)te_data["material"]["SpecOffX"].asReal(), te, object_id); LLSelectedTEMaterial::setSpecularOffsetY(this, (F32)te_data["material"]["SpecOffY"].asReal(), te, object_id); LLSelectedTEMaterial::setSpecularRotation(this, (F32)te_data["material"]["SpecRot"].asReal(), te, object_id); - LLColor4 spec_color(te_data["material"]["SpecColor"]); + LLColor4U spec_color(te_data["material"]["SpecColor"]); LLSelectedTEMaterial::setSpecularLightColor(this, spec_color, te); LLSelectedTEMaterial::setSpecularLightExponent(this, (U8)te_data["material"]["SpecExp"].asInteger(), te, object_id); LLSelectedTEMaterial::setEnvironmentIntensity(this, (U8)te_data["material"]["EnvIntensity"].asInteger(), te, object_id); - LLSelectedTEMaterial::setDiffuseAlphaMode(this, (U8)te_data["material"]["SpecRot"].asInteger(), te, object_id); + LLSelectedTEMaterial::setDiffuseAlphaMode(this, (U8)te_data["material"]["DiffuseAlphaMode"].asInteger(), te, object_id); if (te_data.has("te") && te_data["te"].has("shiny")) { objectp->setTEShiny(te, (U8)te_data["te"]["shiny"].asInteger()); -- cgit v1.2.3 From 60196f6ab3697c5b6cff6b2c856449d94d56ddee Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 13 Dec 2023 12:47:04 -0600 Subject: SL-20611 Followup -- fix for impostors being invisible. --- indra/newview/pipeline.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index adad22d0a8..3a1edb0d00 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8235,6 +8235,11 @@ void LLPipeline::doAtmospherics() { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + if (sImpostorRender) + { // do not attempt atmospherics on impostors + return; + } + if (RenderDeferredAtmospheric) { { @@ -8294,6 +8299,10 @@ void LLPipeline::doAtmospherics() void LLPipeline::doWaterHaze() { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + if (sImpostorRender) + { // do not attempt water haze on impostors + return; + } if (RenderDeferredAtmospheric) { -- cgit v1.2.3 From fefdd5aef92e0ba7f37147d7ba057b3b0459c4bf Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 13 Dec 2023 14:47:40 -0600 Subject: SL-20730 Scrub nans from haze alpha --- indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl | 4 ++-- indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index e8f7d73f1f..229f332b36 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -102,6 +102,6 @@ void main() alpha = 1.0; } - frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results - frag_color.a = alpha; + frag_color = max(vec4(color.rgb, alpha), vec4(0)); //output linear since local lights will be added to this shader's results + } diff --git a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl index 13619a82d3..f6b8299f91 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/waterHazeF.glsl @@ -60,6 +60,6 @@ void main() vec4 fogged = getWaterFogView(pos.xyz); - frag_color.rgb = max(fogged.rgb, vec3(0)); //output linear since local lights will be added to this shader's results - frag_color.a = fogged.a; + frag_color = max(fogged, vec4(0)); //output linear since local lights will be added to this shader's results + } -- cgit v1.2.3 From feece92f2bb7525a7b2a99170ed60a40fac7777e Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Thu, 14 Dec 2023 14:58:20 +0200 Subject: SL-20717 Add PBR to Advanced > Rendering Types --- indra/newview/llviewermenu.cpp | 4 ++++ indra/newview/skins/default/xui/en/menu_viewer.xml | 10 ++++++++++ 2 files changed, 14 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 553eaaf9b2..9db9d97ddc 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -787,6 +787,10 @@ U32 render_type_from_string(std::string render_type) { return LLPipeline::RENDER_TYPE_BUMP; } + else if ("pbr" == render_type) + { + return LLPipeline::RENDER_TYPE_GLTF_PBR; + } else { return 0; diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 2c4b03251a..660f4b62c7 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2162,6 +2162,16 @@ function="World.EnvPreset" function="Advanced.ToggleRenderType" parameter="bump" /> + + + + Date: Thu, 14 Dec 2023 17:41:57 +0200 Subject: SL-20715 Mask cutoff not copied corretly in build tools --- indra/newview/llpanelface.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 91cc177fd5..5f8071d3eb 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -4759,8 +4759,6 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te) { LLUUID object_id = objectp->getID(); - LLSelectedTEMaterial::setAlphaMaskCutoff(this, (U8)te_data["material"]["SpecRot"].asInteger(), te, object_id); - // Normal // Replace placeholders with target's if (te_data["material"].has("NormMapNoCopy")) @@ -4807,6 +4805,7 @@ void LLPanelFace::onPasteTexture(LLViewerObject* objectp, S32 te) LLSelectedTEMaterial::setSpecularLightExponent(this, (U8)te_data["material"]["SpecExp"].asInteger(), te, object_id); LLSelectedTEMaterial::setEnvironmentIntensity(this, (U8)te_data["material"]["EnvIntensity"].asInteger(), te, object_id); LLSelectedTEMaterial::setDiffuseAlphaMode(this, (U8)te_data["material"]["DiffuseAlphaMode"].asInteger(), te, object_id); + LLSelectedTEMaterial::setAlphaMaskCutoff(this, (U8)te_data["material"]["AlphaMaskCutoff"].asInteger(), te, object_id); if (te_data.has("te") && te_data["te"].has("shiny")) { objectp->setTEShiny(te, (U8)te_data["te"]["shiny"].asInteger()); -- cgit v1.2.3 From 9212e0944203fdbdefbaae01a89600a0050b3a36 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Thu, 14 Dec 2023 10:22:31 -0600 Subject: SL-20730 Patch another potential source of NaNs --- indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 9e61b6b894..c95f791dbf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -34,6 +34,6 @@ void main() { // NOTE: when this shader is used, only alpha is being written to float a = diffuseLookup(vary_texcoord0.xy).a*vertex_color.a; - frag_color = vec4(0, 0, 0, a); + frag_color = max(vec4(0, 0, 0, a), vec4(0)); } -- cgit v1.2.3 From 8b86e2ad1b1326cb3e98acd857dc93f4f1455b8c Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Thu, 14 Dec 2023 14:11:46 -0600 Subject: SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics effect sun/moon/clouds --- indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl | 3 +-- indra/newview/lldrawpool.h | 6 +++--- indra/newview/lldrawpoolwlsky.cpp | 3 +++ 3 files changed, 7 insertions(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl index 229f332b36..0b154e82ad 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/hazeF.glsl @@ -78,13 +78,12 @@ void main() do_atmospherics = true; } - vec3 irradiance = vec3(0); vec3 radiance = vec3(0); if (depth >= 1.0) { - //should only be true of WL sky, just port over base color value + //should only be true of sky, clouds, sun/moon, and stars discard; } diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index 4300670445..0925a01439 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -53,7 +53,9 @@ public: // before grass, so grass should be the first alpha masked pool. Other ordering should be done // based on fill rate and likelihood to occlude future passes (faster, large occluders first). // - POOL_SIMPLE = 1, + POOL_SKY = 1, + POOL_WL_SKY, + POOL_SIMPLE, POOL_FULLBRIGHT, POOL_BUMP, POOL_TERRAIN, @@ -64,8 +66,6 @@ public: POOL_TREE, POOL_ALPHA_MASK, POOL_FULLBRIGHT_ALPHA_MASK, - POOL_SKY, - POOL_WL_SKY, POOL_AVATAR, POOL_CONTROL_AV, // Animesh POOL_GLOW, diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 05ee328e43..b14235f25c 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -87,6 +87,9 @@ void LLDrawPoolWLSky::endDeferredPass(S32 pass) cloud_shader = nullptr; sun_shader = nullptr; moon_shader = nullptr; + + // clear the depth buffer so haze shaders can use unwritten depth as a mask + glClear(GL_DEPTH_BUFFER_BIT); } void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const -- cgit v1.2.3 From 77395eddc911e0801e50fd693f7bbaee8046aa95 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 8 Jan 2024 14:22:05 -0500 Subject: Increment viewer version to 7.1.3 following promotion of DRTVWR-596 --- indra/newview/VIEWER_VERSION.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 0e7b60da8a..1996c50447 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -7.1.2 \ No newline at end of file +7.1.3 -- cgit v1.2.3