From fe37ea5b3f6e5d0b222441496105072a276e2926 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 12 Dec 2022 15:35:52 -0600 Subject: SL-18790 Fix for transparent objects casting shadows when they ought not. --- .../shaders/class1/deferred/shadowAlphaMaskF.glsl | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 32e9714a75..1a344045fe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -48,6 +48,24 @@ void main() discard; } +#if !defined(IS_FULLBRIGHT) + alpha *= vertex_color.a; +#endif + + if (alpha < 0.05) // treat as totally transparent + { + discard; + } + + if (alpha < 0.88) // treat as semi-transparent + { + if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25) + { + discard; + } + } + + frag_color = vec4(1,1,1,1); #if !defined(DEPTH_CLAMP) -- cgit v1.2.3