From eebafb37dbb5f6d59459b68f9e88b476dc93b27a Mon Sep 17 00:00:00 2001 From: Glenn Glazer Date: Tue, 6 Oct 2015 14:58:32 -0700 Subject: SL-225: test with joints per mesh set to 132 --- indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 3d0b574234..67d26c34a4 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -27,8 +27,8 @@ ATTRIBUTE vec4 weight4; /* BENTO JOINT COUNT LIMITS * Note that the value in these two lines also needs to be updated to value-1 several places below. */ -uniform mat3 matrixPalette[112]; -uniform vec3 translationPalette[112]; +uniform mat3 matrixPalette[132]; +uniform vec3 translationPalette[132]; mat4 getObjectSkinnedTransform() { @@ -37,7 +37,7 @@ mat4 getObjectSkinnedTransform() vec4 w = fract(weight4); vec4 index = floor(weight4); - index = min(index, vec4(111.0)); + index = min(index, vec4(131.0)); index = max(index, vec4( 0.0)); w *= 1.0/(w.x+w.y+w.z+w.w); -- cgit v1.2.3