From dfc80120ccb01a011eba1c686e7803bd7d88398d Mon Sep 17 00:00:00 2001 From: andreykproductengine Date: Wed, 6 Feb 2019 19:44:24 +0200 Subject: Backed out changeset: 43f8558c602b --- indra/newview/lldrawpoolwater.cpp | 71 ++------------------------------------- 1 file changed, 3 insertions(+), 68 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 66d8306f97..23749d7adb 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -59,65 +59,6 @@ BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; F32 LLDrawPoolWater::sWaterFogEnd = 0.f; - -class LLFastLn -{ -public: - LLFastLn() - { - mTable[0] = 0; - for (S32 i = 1; i < 257; i++) - { - mTable[i] = log((F32)i); - } - } - - F32 ln(F32 x) - { - const F32 OO_255 = 0.003921568627450980392156862745098f; - const F32 LN_255 = 5.5412635451584261462455391880218f; - - if (x < OO_255) - { - return log(x); - } - else - if (x < 1) - { - x *= 255.f; - S32 index = llfloor(x); - F32 t = x - index; - F32 low = mTable[index]; - F32 high = mTable[index + 1]; - return low + t * (high - low) - LN_255; - } - else - if (x <= 255) - { - S32 index = llfloor(x); - F32 t = x - index; - F32 low = mTable[index]; - F32 high = mTable[index + 1]; - return low + t * (high - low); - } - else - { - return log(x); - } - } - - F32 pow(F32 x, F32 y) - { - return (F32)LL_FAST_EXP(y * ln(x)); - } - - -private: - F32 mTable[257]; // index 0 is unused -}; - -static LLFastLn gFastLn; - LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) { } @@ -595,23 +536,17 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - F32 density = pwater->getWaterFogDensity(); - F32 density_2 = gFastLn.pow(2.f, density); shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV); - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, density_2); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getWaterFogDensity()); // bind reflection texture from RenderTarget S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); if (mShaderLevel == 1) - { - density = llclamp(density, 0.f, 10.f); - density /= 10.0f; - density = 1.0f - density; - density *= density * density; + { LLColor4 fog_color(pwater->getWaterFogColor(), 0.f); - fog_color[3] = density; + fog_color[3] = pwater->getWaterFogDensity(); shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); } -- cgit v1.2.3