From 5e2b781e7886c3238645b5fcff9017ed960396e9 Mon Sep 17 00:00:00 2001 From: Twisted_Laws Date: Thu, 14 Apr 2011 08:11:06 -0400 Subject: STORM-1103 Nearby sidebar minimap should be optional --- indra/newview/app_settings/settings.xml | 11 +++++ .../xui/en/menu_people_nearby_view_sort.xml | 8 ++++ .../newview/skins/default/xui/en/panel_people.xml | 51 ++++++++++++---------- 3 files changed, 48 insertions(+), 22 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index d98f0da1c2..ebddb2d73a 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9177,6 +9177,17 @@ Value 1 + NearbyListShowMap + + Comment + Show/hide map in nearby list + Persist + 1 + Type + Boolean + Value + 1 + NearbyListShowIcons Comment diff --git a/indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml b/indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml index f9db64b524..65bd2793b6 100644 --- a/indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml +++ b/indra/newview/skins/default/xui/en/menu_people_nearby_view_sort.xml @@ -42,6 +42,14 @@ function="CheckControl" parameter="NearbyListShowIcons" /> + + + + diff --git a/indra/newview/skins/default/xui/en/panel_people.xml b/indra/newview/skins/default/xui/en/panel_people.xml index 1a00416b2a..1869eec476 100644 --- a/indra/newview/skins/default/xui/en/panel_people.xml +++ b/indra/newview/skins/default/xui/en/panel_people.xml @@ -99,28 +99,35 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M name="nearby_panel" top="0" width="313"> - - - + + + + + + + + Date: Fri, 15 Apr 2011 14:32:56 -0400 Subject: STORM-1103 Nearby sidebar minimap should be optional, changes from review --- indra/newview/app_settings/settings.xml | 2 +- .../newview/skins/default/xui/en/panel_people.xml | 79 ++++++++++++++-------- 2 files changed, 50 insertions(+), 31 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ebddb2d73a..bb4f2664cd 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9180,7 +9180,7 @@ NearbyListShowMap Comment - Show/hide map in nearby list + Show/hide map above nearby people list Persist 1 Type diff --git a/indra/newview/skins/default/xui/en/panel_people.xml b/indra/newview/skins/default/xui/en/panel_people.xml index 1869eec476..775805ad2e 100644 --- a/indra/newview/skins/default/xui/en/panel_people.xml +++ b/indra/newview/skins/default/xui/en/panel_people.xml @@ -87,7 +87,7 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M width="319"> - - - - - - - - - + + + + + + + + Date: Sun, 1 May 2011 22:04:06 +0200 Subject: VWR-25654 FIXED memory leak in LLTranslate::getTranslateUrl --- indra/newview/lltranslate.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 050e34ade9..93a222d82a 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -82,7 +82,9 @@ void LLTranslate::translateMessage(LLHTTPClient::ResponderPtr &result, const std //static void LLTranslate::getTranslateUrl(std::string &translate_url, const std::string &from_lang, const std::string &to_lang, const std::string &mesg) { - std::string escaped_mesg = curl_escape(mesg.c_str(), mesg.size()); + char * curl_str = curl_escape(mesg.c_str(), mesg.size()); + std::string escaped_mesg(curl_str); + curl_free(curl_str); translate_url = m_GoogleURL + escaped_mesg + m_GoogleLangSpec -- cgit v1.2.3 From 4ea383b7a42d4f533c28ba715c77a4b1af6402e7 Mon Sep 17 00:00:00 2001 From: Boroondas Gupte Date: Sun, 1 May 2011 22:08:21 +0200 Subject: VWR-25654 FOLLOWUP Files that use curl functions should include directly, even if it already gets already included indirectly. --- indra/newview/lltranslate.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 93a222d82a..3ef78e679b 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -34,6 +34,8 @@ #include "lltranslate.h" +#include + #include "llbufferstream.h" #include "llui.h" #include "llversionviewer.h" -- cgit v1.2.3 From 9cb31845bafe9188d9f90dc1330355c73fb96851 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 4 May 2011 20:45:14 -0500 Subject: SH-1497 Update mesh asset parser to use new format restrictions. --- indra/newview/llmeshrepository.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index dd2ffdf7f1..013fc43f99 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -772,8 +772,8 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) if (header_size > 0) { - S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger(); - S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger(); + S32 offset = header_size + mMeshHeader[mesh_id]["physics_convex"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["physics_convex"]["size"].asInteger(); mHeaderMutex->unlock(); @@ -844,8 +844,8 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) if (header_size > 0) { - S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger(); - S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger(); + S32 offset = header_size + mMeshHeader[mesh_id]["physics_mesh"]["offset"].asInteger(); + S32 size = mMeshHeader[mesh_id]["physics_mesh"]["size"].asInteger(); mHeaderMutex->unlock(); @@ -1927,7 +1927,7 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason, //just in case skin info or decomposition is at the end of the file (which it shouldn't be) lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger()); - lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger()); + lod_bytes = llmax(lod_bytes, header["physics_convex"]["offset"].asInteger() + header["physics_convex"]["size"].asInteger()); S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id]; S32 bytes = lod_bytes + header_bytes; @@ -2543,7 +2543,7 @@ void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail) bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id) { LLSD mesh = mThread->getMeshHeader(mesh_id); - return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0); + return mesh.has("physics_mesh") && mesh["physics_mesh"].has("size") && (mesh["physics_mesh"]["size"].asInteger() > 0); } LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id) -- cgit v1.2.3 From 20a48876d0760c28ebbac379cd9da2e5aa2fb85d Mon Sep 17 00:00:00 2001 From: Boroondas Gupte Date: Tue, 17 May 2011 17:50:12 +0200 Subject: VWR-25654 FOLLOWUP made temporary string variable const --- indra/newview/lltranslate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lltranslate.cpp b/indra/newview/lltranslate.cpp index 3ef78e679b..902e229ee1 100644 --- a/indra/newview/lltranslate.cpp +++ b/indra/newview/lltranslate.cpp @@ -85,7 +85,7 @@ void LLTranslate::translateMessage(LLHTTPClient::ResponderPtr &result, const std void LLTranslate::getTranslateUrl(std::string &translate_url, const std::string &from_lang, const std::string &to_lang, const std::string &mesg) { char * curl_str = curl_escape(mesg.c_str(), mesg.size()); - std::string escaped_mesg(curl_str); + std::string const escaped_mesg(curl_str); curl_free(curl_str); translate_url = m_GoogleURL -- cgit v1.2.3 From 51bb3c15c8ac6c85ed1a7e8526ba6b60794ac29e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 19 May 2011 20:38:39 -0500 Subject: SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. --- .../shaders/class1/deferred/blurLightMSF.glsl | 102 +++++++ .../shaders/class1/deferred/cloudsF.glsl | 79 +++++ .../shaders/class1/deferred/cloudsV.glsl | 165 +++++++++++ .../shaders/class1/deferred/pointLightMSF.glsl | 100 +++++++ .../shaders/class1/deferred/postDeferredMSF.glsl | 133 +++++++++ .../class1/deferred/postDeferredNoDoFMSF.glsl | 36 +++ .../app_settings/shaders/class1/deferred/skyF.glsl | 44 +++ .../app_settings/shaders/class1/deferred/skyV.glsl | 140 +++++++++ .../shaders/class1/deferred/softenLightMSF.glsl | 318 +++++++++++++++++++++ .../shaders/class1/deferred/sunLightMSF.glsl | 17 ++ .../shaders/class1/deferred/sunLightSSAOMSF.glsl | 125 ++++++++ .../shaders/class2/deferred/edgeMSF.glsl | 74 +++++ .../shaders/class2/deferred/softenLightMSF.glsl | 307 ++++++++++++++++++++ indra/newview/lldrawpoolwlsky.cpp | 88 ++++-- indra/newview/lldrawpoolwlsky.h | 8 +- indra/newview/llviewerdisplay.cpp | 2 +- indra/newview/llviewershadermgr.cpp | 114 +++++++- indra/newview/llviewershadermgr.h | 2 + indra/newview/pipeline.cpp | 85 ++---- indra/newview/pipeline.h | 1 - 20 files changed, 1849 insertions(+), 91 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/skyF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/skyV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl new file mode 100644 index 0000000000..113197c871 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl @@ -0,0 +1,102 @@ +/** + * @file blurLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2DMS lightMap; + +uniform float dist_factor; +uniform float blur_size; +uniform vec2 delta; +uniform vec3 kern[4]; +uniform float kern_scale; + +varying vec2 vary_fragcoord; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 texture2DMS(sampler2DMS tex, ivec2 tc) +{ + vec4 ret = vec4(0,0,0,0); + for (int i = 0; i < 4; i++) + { + ret += texelFetch(tex, tc, i); + } + + return ret * 0.25; +} + +vec4 getPosition(ivec2 pos_screen) +{ + float depth = texture2DMS(depthMap, pos_screen.xy).r; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec2 tc = vary_fragcoord.xy; + ivec2 itc = ivec2(tc); + + vec3 norm = texture2DMS(normalMap, itc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + vec3 pos = getPosition(itc).xyz; + vec4 ccol = texture2DMS(lightMap, itc).rgba; + + vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); + dlt /= max(-pos.z*dist_factor, 1.0); + + vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec4 col = defined_weight.xyxx * ccol; + + // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances + float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; + + // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large + tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); + + for (int i = 1; i < 4; i++) + { + ivec2 samptc = ivec2(tc + kern[i].z*dlt); + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) + { + col += texture2DMS(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; + } + } + for (int i = 1; i < 4; i++) + { + ivec2 samptc = ivec2(tc - kern[i].z*dlt); + vec3 samppos = getPosition(samptc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= pointplanedist_tolerance_pow2) + { + col += texture2DMS(lightMap, samptc)*kern[i].xyxx; + defined_weight += kern[i].xy; + } + } + + col /= defined_weight.xyxx; + col.y *= col.y; + + gl_FragColor = col; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl new file mode 100644 index 0000000000..9e551fa976 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -0,0 +1,79 @@ +/** + * @file WLCloudsF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +///////////////////////////////////////////////////////////////////////// +// The fragment shader for the sky +///////////////////////////////////////////////////////////////////////// + +varying vec4 vary_CloudColorSun; +varying vec4 vary_CloudColorAmbient; +varying float vary_CloudDensity; + +uniform sampler2D cloud_noise_texture; +uniform vec4 cloud_pos_density1; +uniform vec4 cloud_pos_density2; +uniform vec4 gamma; + +/// Soft clips the light with a gamma correction +vec3 scaleSoftClip(vec3 light) { + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + +void main() +{ + // Set variables + vec2 uv1 = gl_TexCoord[0].xy; + vec2 uv2 = gl_TexCoord[1].xy; + + vec4 cloudColorSun = vary_CloudColorSun; + vec4 cloudColorAmbient = vary_CloudColorAmbient; + float cloudDensity = vary_CloudDensity; + vec2 uv3 = gl_TexCoord[2].xy; + vec2 uv4 = gl_TexCoord[3].xy; + + // Offset texture coords + uv1 += cloud_pos_density1.xy; //large texture, visible density + uv2 += cloud_pos_density1.xy; //large texture, self shadow + uv3 += cloud_pos_density2.xy; //small texture, visible density + uv4 += cloud_pos_density2.xy; //small texture, self shadow + + + // Compute alpha1, the main cloud opacity + float alpha1 = (texture2D(cloud_noise_texture, uv1).x - 0.5) + (texture2D(cloud_noise_texture, uv3).x - 0.5) * cloud_pos_density2.z; + alpha1 = min(max(alpha1 + cloudDensity, 0.) * 10. * cloud_pos_density1.z, 1.); + + // And smooth + alpha1 = 1. - alpha1 * alpha1; + alpha1 = 1. - alpha1 * alpha1; + + + // Compute alpha2, for self shadowing effect + // (1 - alpha2) will later be used as percentage of incoming sunlight + float alpha2 = (texture2D(cloud_noise_texture, uv2).x - 0.5); + alpha2 = min(max(alpha2 + cloudDensity, 0.) * 2.5 * cloud_pos_density1.z, 1.); + + // And smooth + alpha2 = 1. - alpha2; + alpha2 = 1. - alpha2 * alpha2; + + // Combine + vec4 color; + color = (cloudColorSun*(1.-alpha2) + cloudColorAmbient); + color *= 2.; + + /// Gamma correct for WL (soft clip effect). + gl_FragData[0] = vec4(scaleSoftClip(color.rgb), alpha1); + gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); + gl_FragData[2] = vec4(0,0,1,0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl new file mode 100644 index 0000000000..267ef36d4d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -0,0 +1,165 @@ +/** + * @file WLCloudsV.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +////////////////////////////////////////////////////////////////////////// +// The vertex shader for creating the atmospheric sky +/////////////////////////////////////////////////////////////////////////////// + +// Output parameters +varying vec4 vary_CloudColorSun; +varying vec4 vary_CloudColorAmbient; +varying float vary_CloudDensity; + +// Inputs +uniform vec3 camPosLocal; + +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform vec4 haze_horizon; +uniform vec4 haze_density; + +uniform vec4 cloud_shadow; +uniform vec4 density_multiplier; +uniform vec4 max_y; + +uniform vec4 glow; + +uniform vec4 cloud_color; + +uniform vec4 cloud_scale; + +void main() +{ + + // World / view / projection + gl_Position = ftransform(); + + gl_TexCoord[0] = gl_MultiTexCoord0; + + // Get relative position + vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + + // Set altitude + if (P.y > 0.) + { + P *= (max_y.x / P.y); + } + else + { + P *= (-32000. / P.y); + } + + // Can normalize then + vec3 Pn = normalize(P); + float Plen = length(P); + + // Initialize temp variables + vec4 temp1 = vec4(0.); + vec4 temp2 = vec4(0.); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + + // Calculate relative weights + temp1 = blue_density + haze_density.x; + blue_weight = blue_density / temp1; + haze_weight = haze_density.x / temp1; + + // Compute sunlight from P & lightnorm (for long rays like sky) + temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // Distance + temp2.z = Plen * density_multiplier.x; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z); + + + // Compute haze glow + temp2.x = dot(Pn, lightnorm.xyz); + temp2.x = 1. - temp2.x; + // temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .001); + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + // glow.z should be negative, so we're doing a sort of (1 / "angle") function + + // Add "minimum anti-solar illumination" + temp2.x += .25; + + // Increase ambient when there are more clouds + vec4 tmpAmbient = ambient; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + + // Dim sunlight by cloud shadow percentage + sunlight *= (1. - cloud_shadow.x); + + // Haze color below cloud + vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) + + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + ); + + // CLOUDS + + sunlight = sunlight_color; + temp2.y = max(0., lightnorm.y * 2.); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // Cloud color out + vary_CloudColorSun = (sunlight * temp2.x) * cloud_color; + vary_CloudColorAmbient = tmpAmbient * cloud_color; + + // Attenuate cloud color by atmosphere + temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds + vary_CloudColorSun *= temp1; + vary_CloudColorAmbient *= temp1; + vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1); + + // Make a nice cloud density based on the cloud_shadow value that was passed in. + vary_CloudDensity = 2. * (cloud_shadow.x - 0.25); + + + // Texture coords + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0].xy -= 0.5; + gl_TexCoord[0].xy /= cloud_scale.x; + gl_TexCoord[0].xy += 0.5; + + gl_TexCoord[1] = gl_TexCoord[0]; + gl_TexCoord[1].x += lightnorm.x * 0.0125; + gl_TexCoord[1].y += lightnorm.z * 0.0125; + + gl_TexCoord[2] = gl_TexCoord[0] * 16.; + gl_TexCoord[3] = gl_TexCoord[1] * 16.; + + // Combine these to minimize register use + vary_CloudColorAmbient += oHazeColorBelowCloud; + + // needs this to compile on mac + //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); + + // END CLOUDS +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl new file mode 100644 index 0000000000..22ed9dcd40 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl @@ -0,0 +1,100 @@ +/** + * @file pointLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + #version 120 + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect specularRect; +uniform sampler2DRect normalMap; +uniform samplerCube environmentMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2DRect depthMap; + +uniform vec3 env_mat[3]; +uniform float sun_wash; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; +uniform vec4 viewport; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = (pos_screen.xy-viewport.xy)*2.0; + sc /= viewport.zw; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + + vec3 pos = getPosition(frag.xy).xyz; + vec3 lv = vary_light.xyz-pos; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 > 1.0) + { + discard; + } + + vec3 norm = texture2DRect(normalMap, frag.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float da = dot(norm, lv); + if (da < 0.0) + { + discard; + } + + norm = normalize(norm); + lv = normalize(lv); + da = dot(norm, lv); + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + + vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; + float fa = gl_Color.a+1.0; + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float lit = da * dist_atten * noise; + + col = gl_Color.rgb*lit*col; + + vec4 spec = texture2DRect(specularRect, frag.xy); + if (spec.a > 0.0) + { + float sa = dot(normalize(lv-normalize(pos)),norm); + if (sa > 0.0) + { + sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa *= noise; + col += da*sa*gl_Color.rgb*spec.rgb; + } + } + + if (dot(col, col) <= 0.0) + { + discard; + } + + gl_FragColor.rgb = col; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl new file mode 100644 index 0000000000..a34f882c39 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl @@ -0,0 +1,133 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseRect; +uniform sampler2DMS edgeMap; +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2D bloomMap; + +uniform float depth_cutoff; +uniform float norm_cutoff; +uniform float focal_distance; +uniform float blur_constant; +uniform float tan_pixel_angle; +uniform float magnification; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +varying vec2 vary_fragcoord; + +vec4 texture2DMS(sampler2DMS tex, ivec2 tc) +{ + vec4 ret = vec4(0,0,0,0); + for (int i = 0; i < 4; ++i) + { + ret += texelFetch(tex, tc, i); + } + + return ret * 0.25; +} + +float getDepth(ivec2 pos_screen) +{ + float z = texture2DMS(depthMap, pos_screen.xy).r; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +float calc_cof(float depth) +{ + float sc = abs(depth-focal_distance)/-depth*blur_constant; + + sc /= magnification; + + // tan_pixel_angle = pixel_length/-depth; + float pixel_length = tan_pixel_angle*-focal_distance; + + sc = sc/pixel_length; + sc *= 1.414; + + return sc; +} + +void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ivec2 tc) +{ + float d = getDepth(tc); + + float sc = calc_cof(d); + + if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius + || d < cur_depth) //sampled pixel is further away than current pixel + { + float wg = 0.25; + + vec4 s = texture2DMS(diffuseRect, tc); + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; + } +} + + +void main() +{ + ivec2 itc = ivec2(vary_fragcoord.xy); + + vec3 norm = texture2DMS(normalMap, itc).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + float depth = getDepth(itc); + + vec4 diff = texture2DMS(diffuseRect, itc); + + { + float w = 1.0; + + float sc = calc_cof(depth); + sc = min(abs(sc), 10.0); + + float fd = depth*0.5f; + + float PI = 3.14159265358979323846264; + + int isc = int(sc); + + // sample quite uniformly spaced points within a circle, for a circular 'bokeh' + //if (depth < focal_distance) + { + for (int x = -isc; x <= isc; x+=2) + { + for (int y = -isc; y <= isc; y+=2) + { + ivec2 cur_samp = ivec2(x,y); + float cur_sc = length(vec2(cur_samp)); + if (cur_sc < sc) + { + dofSample(diff, w, cur_sc, depth, itc+cur_samp); + } + } + } + } + + diff /= w; + } + + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + gl_FragColor = diff + bloom; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl new file mode 100644 index 0000000000..7b14974f8b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl @@ -0,0 +1,36 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseRect; +uniform sampler2D bloomMap; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + +vec4 texture2DMS(sampler2DMS tex, ivec2 tc) +{ + vec4 ret = texelFetch(tex,tc,0); + ret += texelFetch(tex,tc,1); + ret += texelFetch(tex,tc,2); + ret += texelFetch(tex,tc,3); + ret *= 0.25; + + return ret; +} + +void main() +{ + vec4 diff = texture2DMS(diffuseRect, ivec2(vary_fragcoord.xy)); + + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + gl_FragColor = diff + bloom; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl new file mode 100644 index 0000000000..91143943b6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -0,0 +1,44 @@ +/** + * @file WLSkyF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +///////////////////////////////////////////////////////////////////////// +// The fragment shader for the sky +///////////////////////////////////////////////////////////////////////// + +varying vec4 vary_HazeColor; + +uniform sampler2D cloud_noise_texture; +uniform vec4 gamma; + +/// Soft clips the light with a gamma correction +vec3 scaleSoftClip(vec3 light) { + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + +void main() +{ + // Potential Fill-rate optimization. Add cloud calculation + // back in and output alpha of 0 (so that alpha culling kills + // the fragment) if the sky wouldn't show up because the clouds + // are fully opaque. + + vec4 color; + color = vary_HazeColor; + color *= 2.; + + /// Gamma correct for WL (soft clip effect). + gl_FragData[0] = vec4(scaleSoftClip(color.rgb), 1.0); + gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); + gl_FragData[2] = vec4(0,0,1,0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl new file mode 100644 index 0000000000..03bca8f27e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -0,0 +1,140 @@ +/** + * @file WLSkyV.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +// SKY //////////////////////////////////////////////////////////////////////// +// The vertex shader for creating the atmospheric sky +/////////////////////////////////////////////////////////////////////////////// + +// Output parameters +varying vec4 vary_HazeColor; + +// Inputs +uniform vec3 camPosLocal; + +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform vec4 haze_horizon; +uniform vec4 haze_density; + +uniform vec4 cloud_shadow; +uniform vec4 density_multiplier; +uniform vec4 max_y; + +uniform vec4 glow; + +uniform vec4 cloud_color; + +uniform vec4 cloud_scale; + +void main() +{ + + // World / view / projection + gl_Position = ftransform(); + gl_TexCoord[0] = gl_MultiTexCoord0; + + // Get relative position + vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + + // Set altitude + if (P.y > 0.) + { + P *= (max_y.x / P.y); + } + else + { + P *= (-32000. / P.y); + } + + // Can normalize then + vec3 Pn = normalize(P); + float Plen = length(P); + + // Initialize temp variables + vec4 temp1 = vec4(0.); + vec4 temp2 = vec4(0.); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + + // Sunlight attenuation effect (hue and brightness) due to atmosphere + // this is used later for sunlight modulation at various altitudes + light_atten = (blue_density * 1.0 + haze_density.x * 0.25) * (density_multiplier.x * max_y.x); + + // Calculate relative weights + temp1 = blue_density + haze_density.x; + blue_weight = blue_density / temp1; + haze_weight = haze_density.x / temp1; + + // Compute sunlight from P & lightnorm (for long rays like sky) + temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y ); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // Distance + temp2.z = Plen * density_multiplier.x; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z); + + + // Compute haze glow + temp2.x = dot(Pn, lightnorm.xyz); + temp2.x = 1. - temp2.x; + // temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .001); + // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + // Higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + // glow.z should be negative, so we're doing a sort of (1 / "angle") function + + // Add "minimum anti-solar illumination" + temp2.x += .25; + + + // Haze color above cloud + vary_HazeColor = ( blue_horizon * blue_weight * (sunlight + ambient) + + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + ambient) + ); + + + // Increase ambient when there are more clouds + vec4 tmpAmbient = ambient; + tmpAmbient += (1. - tmpAmbient) * cloud_shadow.x * 0.5; + + // Dim sunlight by cloud shadow percentage + sunlight *= (1. - cloud_shadow.x); + + // Haze color below cloud + vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient) + + (haze_horizon.r * haze_weight) * (sunlight * temp2.x + tmpAmbient) + ); + + // Final atmosphere additive + vary_HazeColor *= (1. - temp1); + + // Attenuate cloud color by atmosphere + temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds + + // At horizon, blend high altitude sky color towards the darker color below the clouds + vary_HazeColor += (additiveColorBelowCloud - vary_HazeColor) * (1. - sqrt(temp1)); + + // won't compile on mac without this being set + //vary_AtmosAttenuation = vec3(0.0,0.0,0.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl new file mode 100644 index 0000000000..4c38d91499 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl @@ -0,0 +1,318 @@ +/** + * @file softenLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseRect; +uniform sampler2DMS specularRect; +uniform sampler2DMS normalMap; +uniform sampler2DMS depthMap; +uniform sampler2D noiseMap; +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; + +uniform float blur_size; +uniform float blur_fidelity; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform vec4 haze_horizon; +uniform vec4 haze_density; +uniform vec4 cloud_shadow; +uniform vec4 density_multiplier; +uniform vec4 distance_multiplier; +uniform vec4 max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform vec3 env_mat[3]; +//uniform mat4 shadow_matrix[3]; +//uniform vec4 shadow_clip; +uniform mat3 ssao_effect_mat; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + //(TERRAIN) limit altitude + if (P.y > max_y.x) P *= (max_y.x / P.y); + if (P.y < -max_y.x) P *= (-max_y.x / P.y); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density.r); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density.r) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier.x; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) + + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / scene_light_strength ); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * scene_light_strength); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + light / 2.0; +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * lightIntensity; +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + +vec4 texture2DMS(sampler2DMS tex, ivec2 tc) +{ + vec4 ret = texelFetch(tex,tc,0); + ret += texelFetch(tex,tc,1); + ret += texelFetch(tex,tc,2); + ret += texelFetch(tex,tc,3); + ret *= 0.25; + + return ret; +} + +void main() +{ + int samples = 4; + vec2 tc = vary_fragcoord.xy; + ivec2 itc = ivec2(tc); + + vec3 fcol = vec3(0,0,0); + + for (int i = 0; i < samples; ++i) + { + float depth = texelFetch(depthMap, itc, i).r; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texelFetch(normalMap, itc, i).xyz; + + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; + + float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + vec4 diffuse = texelFetch(diffuseRect, itc, i); + if (diffuse.a >= 1.0) + { + fcol += diffuse.rgb; + } + else + { + vec4 spec = texelFetch(specularRect, itc, i); + + calcAtmospherics(pos.xyz, 1.0); + + vec3 col = atmosAmbient(vec3(0)); + col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a)); + + col *= diffuse.rgb; + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; + + // add the two types of shiny together + col += dumbshiny * spec.rgb; + } + + col = atmosLighting(col); + col = scaleSoftClip(col); + fcol += col; + } + } + + gl_FragColor.rgb = fcol.rgb/samples; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl new file mode 100644 index 0000000000..00093836a2 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl @@ -0,0 +1,17 @@ +/** + * @file sunLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +//class 1, no shadow, no SSAO, should never be called + +#extension GL_ARB_texture_rectangle : enable + +void main() +{ + gl_FragColor = vec4(0,0,0,0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl new file mode 100644 index 0000000000..49b45dedd6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl @@ -0,0 +1,125 @@ +/** + * @file sunLightSSAOF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +//class 1 -- no shadow, SSAO only + +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2D noiseMap; + + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +vec4 getPosition(ivec2 pos_screen, int sample) +{ + float depth = texelFetch(depthMap, pos_screen, sample).r; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm, int sample) +{ + float ret = 1.0; + + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + + float angle_hidden = 0.0; + int points = 0; + + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations unrolling?) + for (int i = 0; i < 8; i++) + { + ivec2 samppos_screen = ivec2(pos_screen + scale * reflect(kern[i], noise_reflect)); + vec3 samppos_world = getPosition(samppos_screen, sample).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } + + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + + return min(ret, 1.0); +} + +void main() +{ + int samples = 4; + + vec2 pos_screen = vary_fragcoord.xy; + ivec2 itc = ivec2(pos_screen); + + float col = 0; + + for (int i = 0; i < samples; i++) + { + vec4 pos = getPosition(itc, i); + vec3 norm = texelFetch(normalMap, itc, i).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + col += calcAmbientOcclusion(pos,norm,i); + } + + col /= samples; + + gl_FragColor[0] = 1.0; + gl_FragColor[1] = col; + gl_FragColor[2] = 1.0; + gl_FragColor[3] = 1.0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl new file mode 100644 index 0000000000..a47ee678f6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl @@ -0,0 +1,74 @@ +/** + * @file edgeF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; + +varying vec2 vary_fragcoord; + +uniform float depth_cutoff; +uniform float norm_cutoff; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +float getDepth(float z) +{ + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +void main() +{ + + float e = 0; + + ivec2 itc = ivec2(vary_fragcoord.xy); + + for (int i = 0; i < samples; i++) + { + vec3 norm = texelFetch(normalMap, itc, i).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float depth = getDepth(texelFetch(depthMap, itc, i).r); + + vec2 tc = vary_fragcoord.xy; + + float sc = 0.75; + + vec2 de; + de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc))); + de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc))); + de /= depth; + de *= de; + de = step(depth_cutoff, de); + + vec2 ne; + vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb; + nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm + ne.x = dot(nexnorm, norm); + vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb; + neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm + ne.y = dot(neynorm, norm); + + ne = 1.0-ne; + + ne = step(norm_cutoff, ne); + + e += dot(de,de)+dot(ne,ne); + } + + e /= samples; + + gl_FragColor.a = e; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl new file mode 100644 index 0000000000..7d4548d6d9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl @@ -0,0 +1,307 @@ +/** + * @file softenLightMSF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseRect; +uniform sampler2DMS specularRect; +uniform sampler2DMS normalMap; +uniform sampler2DMS lightMap; +uniform sampler2DMS depthMap; +uniform sampler2D noiseMap; +uniform samplerCube environmentMap; +uniform sampler2D lightFunc; +uniform vec3 gi_quad; + +uniform float blur_size; +uniform float blur_fidelity; + +// Inputs +uniform vec4 morphFactor; +uniform vec3 camPosLocal; +//uniform vec4 camPosWorld; +uniform vec4 gamma; +uniform vec4 lightnorm; +uniform vec4 sunlight_color; +uniform vec4 ambient; +uniform vec4 blue_horizon; +uniform vec4 blue_density; +uniform vec4 haze_horizon; +uniform vec4 haze_density; +uniform vec4 cloud_shadow; +uniform vec4 density_multiplier; +uniform vec4 distance_multiplier; +uniform vec4 max_y; +uniform vec4 glow; +uniform float scene_light_strength; +uniform vec3 env_mat[3]; +uniform vec4 shadow_clip; +uniform mat3 ssao_effect_mat; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +varying vec4 vary_light; +varying vec2 vary_fragcoord; + +vec3 vary_PositionEye; + +vec3 vary_SunlitColor; +vec3 vary_AmblitColor; +vec3 vary_AdditiveColor; +vec3 vary_AtmosAttenuation; + +vec4 getPosition_d(vec2 pos_screen, float depth) +{ + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} +vec3 getSunlitColor() +{ + return vary_SunlitColor; +} +vec3 getAmblitColor() +{ + return vary_AmblitColor; +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vary_AtmosAttenuation; +} + + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + vary_SunlitColor = v; +} + +void setAmblitColor(vec3 v) +{ + vary_AmblitColor = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + vary_AtmosAttenuation = v; +} + +void calcAtmospherics(vec3 inPositionEye, float ambFactor) { + + vec3 P = inPositionEye; + setPositionEye(P); + + //(TERRAIN) limit altitude + if (P.y > max_y.x) P *= (max_y.x / P.y); + if (P.y < -max_y.x) P *= (-max_y.x / P.y); + + vec3 tmpLightnorm = lightnorm.xyz; + + vec3 Pn = normalize(P); + float Plen = length(P); + + vec4 temp1 = vec4(0); + vec3 temp2 = vec3(0); + vec4 blue_weight; + vec4 haze_weight; + vec4 sunlight = sunlight_color; + vec4 light_atten; + + //sunlight attenuation effect (hue and brightness) due to atmosphere + //this is used later for sunlight modulation at various altitudes + light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); + //I had thought blue_density and haze_density should have equal weighting, + //but attenuation due to haze_density tends to seem too strong + + temp1 = blue_density + vec4(haze_density.r); + blue_weight = blue_density / temp1; + haze_weight = vec4(haze_density.r) / temp1; + + //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) + temp2.y = max(0.0, tmpLightnorm.y); + temp2.y = 1. / temp2.y; + sunlight *= exp( - light_atten * temp2.y); + + // main atmospheric scattering line integral + temp2.z = Plen * density_multiplier.x; + + // Transparency (-> temp1) + // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati + // compiler gets confused. + temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); + + //final atmosphere attenuation factor + setAtmosAttenuation(temp1.rgb); + + //compute haze glow + //(can use temp2.x as temp because we haven't used it yet) + temp2.x = dot(Pn, tmpLightnorm.xyz); + temp2.x = 1. - temp2.x; + //temp2.x is 0 at the sun and increases away from sun + temp2.x = max(temp2.x, .03); //was glow.y + //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) + temp2.x *= glow.x; + //higher glow.x gives dimmer glow (because next step is 1 / "angle") + temp2.x = pow(temp2.x, glow.z); + //glow.z should be negative, so we're doing a sort of (1 / "angle") function + + //add "minimum anti-solar illumination" + temp2.x += .25; + + //increase ambient when there are more clouds + vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; + + /* decrease value and saturation (that in HSV, not HSL) for occluded areas + * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html + * // The following line of code performs the equivalent of: + * float ambAlpha = tmpAmbient.a; + * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis + * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); + * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); + */ + tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); + + //haze color + setAdditiveColor( + vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) + + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x + + tmpAmbient))); + + //brightness of surface both sunlight and ambient + setSunlitColor(vec3(sunlight * .5)); + setAmblitColor(vec3(tmpAmbient * .25)); + setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); +} + +vec3 atmosLighting(vec3 light) +{ + light *= getAtmosAttenuation().r; + light += getAdditiveColor(); + return (2.0 * light); +} + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} +vec3 atmosGetDiffuseSunlightColor() +{ + return getSunlitColor(); +} + +vec3 scaleDownLight(vec3 light) +{ + return (light / scene_light_strength ); +} + +vec3 scaleUpLight(vec3 light) +{ + return (light * scene_light_strength); +} + +vec3 atmosAmbient(vec3 light) +{ + return getAmblitColor() + light / 2.0; +} + +vec3 atmosAffectDirectionalLight(float lightIntensity) +{ + return getSunlitColor() * lightIntensity; +} + +vec3 scaleSoftClip(vec3 light) +{ + //soft clip effect: + light = 1. - clamp(light, vec3(0.), vec3(1.)); + light = 1. - pow(light, gamma.xxx); + + return light; +} + +void main() +{ + int samples = 4; + vec2 tc = vary_fragcoord.xy; + ivec2 itc = ivec2(tc); + + vec3 fcol = vec3(0,0,0); + + float amb = 0; + + for (int i = 0; i < samples; ++i) + { + float depth = texelFetch(depthMap, itc.xy, i).r; + vec3 pos = getPosition_d(tc, depth).xyz; + vec3 norm = texelFetch(normalMap, itc, i).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + + vec4 diffuse = texelFetch(diffuseRect, itc, i); + vec4 spec = texelFetch(specularRect, itc, i); + + vec2 scol_ambocc = texelFetch(lightMap, itc, i).rg; + float scol = max(scol_ambocc.r, diffuse.a); + float ambocc = scol_ambocc.g; + amb += ambocc; + + calcAtmospherics(pos.xyz, ambocc); + + vec3 col = atmosAmbient(vec3(0)); + col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); + + col *= diffuse.rgb; + + if (spec.a > 0.0) // specular reflection + { + // the old infinite-sky shiny reflection + // + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + float sa = dot(refnormpersp, vary_light.xyz); + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + + // add the two types of shiny together + col += dumbshiny * spec.rgb; + } + + col = atmosLighting(col); + col = scaleSoftClip(col); + + fcol += col; + } + + gl_FragColor.rgb = fcol/samples; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 696c2d1abd..66b834ab11 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -44,6 +44,8 @@ LLPointer LLDrawPoolWLSky::sCloudNoiseTexture = NULL; LLPointer LLDrawPoolWLSky::sCloudNoiseRawImage = NULL; +static LLGLSLShader* cloud_shader = NULL; +static LLGLSLShader* sky_shader = NULL; LLDrawPoolWLSky::LLDrawPoolWLSky(void) : @@ -83,12 +85,32 @@ LLViewerTexture *LLDrawPoolWLSky::getDebugTexture() void LLDrawPoolWLSky::beginRenderPass( S32 pass ) { + sky_shader = + LLPipeline::sUnderWaterRender ? + &gObjectSimpleWaterProgram : + &gWLSkyProgram; + + cloud_shader = + LLPipeline::sUnderWaterRender ? + &gObjectSimpleWaterProgram : + &gWLCloudProgram; } void LLDrawPoolWLSky::endRenderPass( S32 pass ) { } +void LLDrawPoolWLSky::beginDeferredPass(S32 pass) +{ + sky_shader = &gDeferredWLSkyProgram; + cloud_shader = &gDeferredWLCloudProgram; +} + +void LLDrawPoolWLSky::endDeferredPass(S32 pass) +{ + +} + void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) const { LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); @@ -128,19 +150,14 @@ void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const { if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { - LLGLSLShader* shader = - LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : - &gWLSkyProgram; - LLGLDisable blend(GL_BLEND); - shader->bind(); + sky_shader->bind(); /// Render the skydome - renderDome(camHeightLocal, shader); + renderDome(camHeightLocal, sky_shader); - shader->unbind(); + sky_shader->unbind(); } } @@ -186,23 +203,18 @@ void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const { if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS)) { - LLGLSLShader* shader = - LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : - &gWLCloudProgram; - LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.getTexUnit(0)->bind(sCloudNoiseTexture); - shader->bind(); + cloud_shader->bind(); /// Render the skydome - renderDome(camHeightLocal, shader); + renderDome(camHeightLocal, cloud_shader); - shader->unbind(); + cloud_shader->unbind(); } } @@ -246,6 +258,50 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() } } +void LLDrawPoolWLSky::renderDeferred(S32 pass) +{ + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) + { + return; + } + LLFastTimer ftm(FTM_RENDER_WL_SKY); + + const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius(); + + LLGLSNoFog disableFog; + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + LLGLDisable clip(GL_CLIP_PLANE0); + + gGL.setColorMask(true, false); + + LLGLSquashToFarClip far_clip(glh_get_current_projection()); + + renderSkyHaze(camHeightLocal); + + /*LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); + glPushMatrix(); + + glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + + // *NOTE: have to bind a texture here since register combiners blending in + // renderStars() requires something to be bound and we might as well only + // bind the moon's texture once. + gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture()); + + renderHeavenlyBodies(); + + renderStars(); + + + glPopMatrix();*/ + + renderSkyClouds(camHeightLocal); + + gGL.setColorMask(true, true); + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + +} + void LLDrawPoolWLSky::render(S32 pass) { if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index 8ca1ebb942..cd15c991ee 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -44,10 +44,10 @@ public: /*virtual*/ BOOL isDead() { return FALSE; } - /*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); } - /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); } - /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); } - /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); } + /*virtual*/ S32 getNumDeferredPasses() { return 1; } + /*virtual*/ void beginDeferredPass(S32 pass); + /*virtual*/ void endDeferredPass(S32 pass); + /*virtual*/ void renderDeferred(S32 pass); /*virtual*/ LLViewerTexture *getDebugTexture(); /*virtual*/ void beginRenderPass( S32 pass ); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index e41773d273..10e96525ce 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -836,7 +836,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { gPipeline.mDeferredScreen.bindTarget(); - glClearColor(0,0,0,0); + glClearColor(1,0,1,1); gPipeline.mDeferredScreen.clear(); } else diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 3e85802ba6..84fb1eb5d0 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -138,7 +138,8 @@ LLGLSLShader gDeferredGIFinalProgram; LLGLSLShader gDeferredPostGIProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredPostNoDoFProgram; - +LLGLSLShader gDeferredWLSkyProgram; +LLGLSLShader gDeferredWLCloudProgram; LLGLSLShader gLuminanceGatherProgram; @@ -190,6 +191,8 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredGIFinalProgram); mShaderList.push_back(&gDeferredWaterProgram); mShaderList.push_back(&gDeferredAvatarAlphaProgram); + mShaderList.push_back(&gDeferredWLSkyProgram); + mShaderList.push_back(&gDeferredWLCloudProgram); } LLViewerShaderMgr::~LLViewerShaderMgr() @@ -952,6 +955,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredGIProgram.unload(); gDeferredGIFinalProgram.unload(); gDeferredWaterProgram.unload(); + gDeferredWLSkyProgram.unload(); + gDeferredWLCloudProgram.unload(); return TRUE; } @@ -959,6 +964,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL success = TRUE; + bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 0 && gGLManager.mHasTextureMultisample; + if (success) { gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; @@ -1083,11 +1090,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { - fragment = "deferred/sunLightSSAOF.glsl"; + if (multisample) + { + fragment = "deferred/sunlightSSAOMSF.glsl"; + } + else + { + fragment = "deferred/sunLightSSAOF.glsl"; + } } else { - fragment = "deferred/sunLightF.glsl"; + if (multisample) + { + fragment = "deferred/sunlightMSF.glsl"; + } + else + { + fragment = "deferred/sunLightF.glsl"; + } } gDeferredSunProgram.mName = "Deferred Sun Shader"; @@ -1100,10 +1121,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + std::string fragment; + + if (multisample) + { + fragment = "deferred/blurLightMSF.glsl"; + } + else + { + fragment = "deferred/blurLightF.glsl"; + } + gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader"; gDeferredBlurLightProgram.mShaderFiles.clear(); gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredBlurLightProgram.createShader(NULL, NULL); } @@ -1153,10 +1185,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + std::string fragment; + + if (multisample) + { + fragment = "deferred/softenLightMSF.glsl"; + } + else + { + fragment = "deferred/softenLightF.glsl"; + } + gDeferredSoftenProgram.mName = "Deferred Soften Shader"; gDeferredSoftenProgram.mShaderFiles.clear(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1239,32 +1282,85 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + std::string fragment; + if (multisample) + { + fragment = "deferred/postDeferredMSF.glsl"; + } + else + { + fragment = "deferred/postDeferredF.glsl"; + } + gDeferredPostProgram.mName = "Deferred Post Shader"; gDeferredPostProgram.mShaderFiles.clear(); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); } if (success) { + std::string fragment; + if (multisample) + { + fragment = "deferred/postDeferredNoDoFMSF.glsl"; + } + else + { + fragment = "deferred/postDeferredNoDoFF.glsl"; + } + gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mShaderFiles.clear(); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader"; + //gWLSkyProgram.mFeatures.hasGamma = true; + gDeferredWLSkyProgram.mShaderFiles.clear(); + gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY; + success = gDeferredWLSkyProgram.createShader(NULL, &mWLUniforms); + } + + if (success) + { + gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program"; + gDeferredWLCloudProgram.mShaderFiles.clear(); + gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; + success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms); + } + if (mVertexShaderLevel[SHADER_DEFERRED] > 1) { if (success) { + std::string fragment; + if (multisample) + { + fragment = "deferred/edgeMSF.glsl"; + } + else + { + fragment = "deferred/edgeF.glsl"; + } + gDeferredEdgeProgram.mName = "Deferred Edge Shader"; gDeferredEdgeProgram.mShaderFiles.clear(); gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEdgeProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredEdgeProgram.createShader(NULL, NULL); } @@ -1272,8 +1368,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (mVertexShaderLevel[SHADER_DEFERRED] > 2) { - - if (success) { gDeferredPostGIProgram.mName = "Deferred Post GI Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 72ac5e02ee..b13775742b 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -374,6 +374,8 @@ extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; +extern LLGLSLShader gDeferredWLSkyProgram; +extern LLGLSLShader gDeferredWLCloudProgram; extern LLGLSLShader gLuminanceGatherProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f64eb89866..964836ff90 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -580,11 +580,6 @@ void LLPipeline::allocatePhysicsBuffer() if (mPhysicsDisplay.getWidth() != resX || mPhysicsDisplay.getHeight() != resY) { mPhysicsDisplay.allocate(resX, resY, GL_RGBA, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - if (mSampleBuffer.getWidth() == mPhysicsDisplay.getWidth() && - mSampleBuffer.getHeight() == mPhysicsDisplay.getHeight()) - { - mPhysicsDisplay.setSampleBuffer(&mSampleBuffer); - } } } @@ -621,16 +616,16 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); //allocate deferred rendering color buffers - mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples); + mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples); addDeferredAttachments(mDeferredScreen); - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); if (shadow_detail > 0 || ssao) { //only need mDeferredLight[0] for shadows OR ssao - mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples); } else { @@ -639,7 +634,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (ssao) { //only need mDeferredLight[1] for ssao - mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false, samples); } else { @@ -648,7 +643,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (gi) { //only need mDeferredLight[2] and mGIMapPost for gi - mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false); for (U32 i = 0; i < 2; i++) { mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); @@ -729,25 +724,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } - if (LLRenderTarget::sUseFBO && samples > 1) - { - mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); - if (LLPipeline::sRenderDeferred) - { - addDeferredAttachments(mSampleBuffer); - mDeferredScreen.setSampleBuffer(&mSampleBuffer); - mEdgeMap.setSampleBuffer(&mSampleBuffer); - } - - mScreen.setSampleBuffer(&mSampleBuffer); - - stop_glerror(); - } - else - { - mSampleBuffer.release(); - } - if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); @@ -826,7 +802,6 @@ void LLPipeline::releaseGLBuffers() mScreen.release(); mPhysicsDisplay.release(); mUIScreen.release(); - mSampleBuffer.release(); mDeferredScreen.release(); mDeferredDepth.release(); for (U32 i = 0; i < 3; i++) @@ -6420,11 +6395,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f("magnification", magnification); } - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); + S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); if (channel > -1) { mScreen.bindTexture(0, channel); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); //if (channel > -1) @@ -6567,21 +6541,21 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen shader.bind(); S32 channel = 0; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(0,channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(1, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(2, channel); @@ -6704,22 +6678,16 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); } } - - /*channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredScreen.bindTexture(3, channel); - }*/ + stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); if (channel > -1) { gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); stop_glerror(); - glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); + //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + //glTexParameteri(LLTexUnit::getInternalType(mDeferredDepth.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); stop_glerror(); @@ -6748,7 +6716,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[light_index].getUsage()); if (channel > -1) { mDeferredLight[light_index].bindTexture(0, channel); @@ -6968,9 +6936,9 @@ void LLPipeline::renderDeferredLighting() } //ati doesn't seem to love actually using the stencil buffer on FBO's - LLGLEnable stencil(GL_STENCIL_TEST); - glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); - glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); + LLGLDisable stencil(GL_STENCIL_TEST); + //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); + //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); gGL.setColorMask(true, true); @@ -7789,16 +7757,15 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { stop_glerror(); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_POSITION, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[0].getUsage()); shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, mEdgeMap.getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, mDeferredLight[1].getUsage()); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, mDeferredLight[2].getUsage()); shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index e9a250cd6d..ed4a803e7e 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -524,7 +524,6 @@ public: LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; LLRenderTarget mDeferredLight[3]; - LLMultisampleBuffer mSampleBuffer; LLRenderTarget mGIMap; LLRenderTarget mGIMapPost[2]; LLRenderTarget mLuminanceMap; -- cgit v1.2.3 From f15b6396ecf1a14802cd4977986af2bec30c76b5 Mon Sep 17 00:00:00 2001 From: prep linden Date: Fri, 20 May 2011 15:45:09 -0400 Subject: Added NewAccountingEnabled cap --- indra/newview/llviewerregion.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 590c82856d..fb608b3a4f 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1508,6 +1508,7 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("LandResources"); capabilityNames.append("MapLayer"); capabilityNames.append("MapLayerGod"); + capabilityNames.append("NewAccountingEnabled"); capabilityNames.append("NewFileAgentInventory"); capabilityNames.append("NewFileAgentInventoryVariablePrice"); capabilityNames.append("ObjectAdd"); @@ -1546,9 +1547,8 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("ViewerStartAuction"); capabilityNames.append("ViewerStats"); //prep# Finalize these!!!!!!!!! - //capabilityNames.append("AccountingVO"); capabilityNames.append("AccountingParcel"); - capabilityNames.append("AccountingRegion"); + capabilityNames.append("AccountingSelection"); // Please add new capabilities alphabetically to reduce // merge conflicts. -- cgit v1.2.3 From 0e99a8b2c5646ba2a3243de210cfcc7944b28719 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Fri, 20 May 2011 15:52:33 -0400 Subject: SH-1492 WIP --- indra/newview/llinventorymodel.cpp | 2 + indra/newview/llmeshrepository.cpp | 80 +++++++++++++++++++++++++++++--------- 2 files changed, 63 insertions(+), 19 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index b5180854ef..318beafe65 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -632,10 +632,12 @@ U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item) } // We're hiding mesh types +#if 0 if (item->getType() == LLAssetType::AT_MESH) { return mask; } +#endif LLViewerInventoryItem* old_item = getItem(item->getUUID()); LLPointer new_item; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index d9a58d56fe..7fee7e0e3e 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -498,18 +498,29 @@ public: //assert_main_thread(); llinfos << "completed" << llendl; mThread->mPendingUploads--; - dumpLLSDToFile(content,"whole_model_response.xml"); + dumpLLSDToFile(content,"whole_model_fee_response.xml"); + if (isGoodStatus(status)) + { + mThread->mWholeModelUploadURL = content["uploader"].asString(); + } + else + { + llinfos << "upload failed" << llendl; + mThread->mWholeModelUploadURL = ""; + } - mThread->mWholeModelUploadURL = content["uploader"].asString(); } }; class LLWholeModelUploadResponder: public LLCurl::Responder { LLMeshUploadThread* mThread; + LLSD mPostData; + public: - LLWholeModelUploadResponder(LLMeshUploadThread* thread): - mThread(thread) + LLWholeModelUploadResponder(LLMeshUploadThread* thread, LLSD& post_data): + mThread(thread), + mPostData(post_data) { } virtual void completed(U32 status, @@ -520,6 +531,7 @@ public: llinfos << "upload completed" << llendl; mThread->mPendingUploads--; dumpLLSDToFile(content,"whole_model_upload_response.xml"); + gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mPostData,content)); } }; @@ -1404,14 +1416,13 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT); result["asset_type"] = "mesh"; result["inventory_type"] = "object"; - result["name"] = "your name here"; + result["name"] = "mesh model"; result["description"] = "your description here"; // TODO "optional" fields from the spec res["mesh_list"] = LLSD::emptyArray(); -// TODO Textures - //res["texture_list"] = LLSD::emptyArray(); + res["texture_list"] = LLSD::emptyArray(); S32 mesh_num = 0; S32 texture_num = 0; @@ -1421,8 +1432,15 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLMeshUploadData data; data.mBaseModel = iter->first; - LLModelInstance& instance = *(iter->second.begin()); + LLModel* model = instance.mModel; + + std::string model_name = data.mBaseModel->getName(); + + if (!model_name.empty()) + { + result["name"] = model_name; + } for (S32 i = 0; i < 5; i++) { @@ -1458,11 +1476,6 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) LLMatrix4 transformation = instance.mTransform; decomposeMeshMatrix(transformation,pos,rot,scale); -#if 0 - mesh_entry["childpos"] = ll_sd_from_vector3(pos); - mesh_entry["childrot"] = ll_sd_from_quaternion(rot); - mesh_entry["scale"] = ll_sd_from_vector3(scale); -#endif mesh_entry["position"] = ll_sd_from_vector3(LLVector3()); mesh_entry["rotation"] = ll_sd_from_quaternion(rot); mesh_entry["scale"] = ll_sd_from_vector3(scale); @@ -1471,14 +1484,19 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) std::string str = ostr.str(); mesh_entry["mesh_data"] = LLSD::Binary(str.begin(),str.end()); - res["mesh_list"][mesh_num] = mesh_entry; // TODO how do textures in the list map to textures in the meshes? if (mUploadTextures) { + mesh_entry["face_list"] = LLSD::emptyArray(); + + S32 face_num = 0; + for (std::vector::iterator material_iter = instance.mMaterial.begin(); material_iter != instance.mMaterial.end(); ++material_iter) { + LLSD face_entry = LLSD::emptyMap(); + if (textures.find(material_iter->mDiffuseMap.get()) == textures.end()) { @@ -1500,11 +1518,23 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) LLSD texture_entry; texture_entry["texture_data"] = ostr.str(); res["texture_list"][texture_num] = texture_entry; + face_entry["image"] = texture_num; + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + texture_num++; } + + mesh_entry["face_list"][face_num] = face_entry; + face_num++; } } + res["mesh_list"][mesh_num] = mesh_entry; + mesh_num++; } @@ -1577,12 +1607,22 @@ void LLMeshUploadThread::doWholeModelUpload() mCurlRequest->process(); } while (mCurlRequest->getQueued() > 0); - mCurlRequest->post(mWholeModelUploadURL, headers, model_data["asset_resources"], new LLWholeModelUploadResponder(this)); - - do + LLSD body = model_data["asset_resources"]; + dumpLLSDToFile(body,"whole_model_body.xml"); + + if (mWholeModelUploadURL.empty()) { - mCurlRequest->process(); - } while (mCurlRequest->getQueued() > 0); + llinfos << "unable to upload, fee request failed" << llendl; + } + else + { + mCurlRequest->post(mWholeModelUploadURL, headers, body, + new LLWholeModelUploadResponder(this, model_data)); + do + { + mCurlRequest->process(); + } while (mCurlRequest->getQueued() > 0); + } delete mCurlRequest; mCurlRequest = NULL; @@ -3243,6 +3283,8 @@ bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const void LLMeshRepository::updateInventory(inventory_data data) { LLMutexLock lock(mMeshMutex); + dumpLLSDToFile(data.mPostData,"update_inventory_post_data.xml"); + dumpLLSDToFile(data.mResponse,"update_inventory_response.xml"); mInventoryQ.push(data); } -- cgit v1.2.3 From 1330881ba1613570a6c07a4afd9eea34af1f4d7d Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Fri, 20 May 2011 18:45:56 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 49 ++++++++++++++++++++++---------------- 1 file changed, 29 insertions(+), 20 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 7fee7e0e3e..5388bd404a 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1427,6 +1427,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) S32 texture_num = 0; std::set textures; + std::map texture_index; for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) { @@ -1484,7 +1485,6 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) std::string str = ostr.str(); mesh_entry["mesh_data"] = LLSD::Binary(str.begin(),str.end()); - // TODO how do textures in the list map to textures in the meshes? if (mUploadTextures) { @@ -1492,20 +1492,24 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) S32 face_num = 0; - for (std::vector::iterator material_iter = instance.mMaterial.begin(); - material_iter != instance.mMaterial.end(); ++material_iter) + for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++) { + LLImportMaterial& material = instance.mMaterial[face_num]; LLSD face_entry = LLSD::emptyMap(); - - - if (textures.find(material_iter->mDiffuseMap.get()) == textures.end()) + + LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); + + if (texture != NULL) { - textures.insert(material_iter->mDiffuseMap.get()); + if (textures.find(texture) == textures.end()) + { + textures.insert(texture); + } std::stringstream ostr; if (include_textures) // otherwise data is blank. { - LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel); + LLTextureUploadData data(texture, material.mDiffuseMapLabel); if (!data.mTexture->isRawImageValid()) { data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); @@ -1515,22 +1519,25 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); } - LLSD texture_entry; - texture_entry["texture_data"] = ostr.str(); - res["texture_list"][texture_num] = texture_entry; - face_entry["image"] = texture_num; + + if (texture_index.find(texture) == texture_index.end()) + { + texture_index[texture] = texture_num; + std::string str = ostr.str(); + res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); + texture_num++; + } + + face_entry["image"] = texture_index[texture]; face_entry["scales"] = 1.0; face_entry["scalet"] = 1.0; face_entry["offsets"] = 0.0; face_entry["offsett"] = 0.0; face_entry["imagerot"] = 0.0; - - texture_num++; } - mesh_entry["face_list"][face_num] = face_entry; - face_num++; } + } res["mesh_list"][mesh_num] = mesh_entry; @@ -1593,9 +1600,9 @@ void LLMeshUploadThread::doWholeModelUpload() apr_sleep(100); } - bool do_include_textures = false; // not needed for initial cost/validation check. LLSD model_data; - wholeModelToLLSD(model_data, do_include_textures); + wholeModelToLLSD(model_data,false); + dumpLLSDToFile(model_data,"whole_model_fee_request.xml"); mPendingUploads++; LLCurlRequest::headers_t headers; @@ -1607,8 +1614,6 @@ void LLMeshUploadThread::doWholeModelUpload() mCurlRequest->process(); } while (mCurlRequest->getQueued() > 0); - LLSD body = model_data["asset_resources"]; - dumpLLSDToFile(body,"whole_model_body.xml"); if (mWholeModelUploadURL.empty()) { @@ -1616,6 +1621,10 @@ void LLMeshUploadThread::doWholeModelUpload() } else { + LLSD full_model_data; + wholeModelToLLSD(full_model_data, true); + LLSD body = full_model_data["asset_resources"]; + dumpLLSDToFile(body,"whole_model_body.xml"); mCurlRequest->post(mWholeModelUploadURL, headers, body, new LLWholeModelUploadResponder(this, model_data)); do -- cgit v1.2.3 From 107ca81b8e9dcb072424673f8b81736cb359a1a0 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 23 May 2011 11:22:49 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 5388bd404a..21e4c35f8c 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1477,7 +1477,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) LLMatrix4 transformation = instance.mTransform; decomposeMeshMatrix(transformation,pos,rot,scale); - mesh_entry["position"] = ll_sd_from_vector3(LLVector3()); + mesh_entry["position"] = ll_sd_from_vector3(pos); mesh_entry["rotation"] = ll_sd_from_quaternion(rot); mesh_entry["scale"] = ll_sd_from_vector3(scale); -- cgit v1.2.3 From d348b69d93945e2e0269208c4a229fbe52e9ccf4 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 23 May 2011 13:45:02 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 34 ++++++++++++++++++++++++++++++---- 1 file changed, 30 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 21e4c35f8c..085dc64473 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -531,6 +531,9 @@ public: llinfos << "upload completed" << llendl; mThread->mPendingUploads--; dumpLLSDToFile(content,"whole_model_upload_response.xml"); + // requested "mesh" asset type isn't actually the type + // of the resultant object, fix it up here. + mPostData["asset_type"] = "object"; gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mPostData,content)); } }; @@ -1435,6 +1438,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) data.mBaseModel = iter->first; LLModelInstance& instance = *(iter->second.begin()); LLModel* model = instance.mModel; + LLSD mesh_entry; std::string model_name = data.mBaseModel->getName(); @@ -1448,6 +1452,32 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) data.mModel[i] = instance.mLOD[i]; } +#if 1 + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + volume_params.setSculptID(instance.mMeshID, LL_SCULPT_TYPE_MESH); + mesh_entry["shape"] = volume_params.asLLSD(); + mesh_entry["material"] = LL_MCODE_WOOD; + mesh_entry["group-id"] = gAgent.getGroupID(); + LLPermissions perm; + perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); + perm.setCreator(gAgent.getID()); + + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base + PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner + LLFloaterPerms::getEveryonePerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getNextOwnerPerms()); + + mesh_entry["permissions"] = ll_create_sd_from_permissions(perm); + + mesh_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); +#endif + std::stringstream ostr; LLModel::Decomposition& decomp = @@ -1470,8 +1500,6 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) data.mAssetData = ostr.str(); - LLSD mesh_entry; - LLVector3 pos, scale; LLQuaternion rot; LLMatrix4 transformation = instance.mTransform; @@ -1546,9 +1574,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) } result["asset_resources"] = res; -#if 1 dumpLLSDToFile(result,"whole_model.xml"); -#endif dest = result; } -- cgit v1.2.3 From 19b93cb8c57ac043ff0c795e931f7863b0aa07a7 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 23 May 2011 13:46:55 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 085dc64473..f3b1aa9a1b 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1401,13 +1401,13 @@ void LLMeshUploadThread::run() } } -#if 1 void dumpLLSDToFile(const LLSD& content, std::string filename) { +#if 1 std::ofstream of(filename.c_str()); LLSDSerialize::toPrettyXML(content,of); -} #endif +} void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { @@ -1452,7 +1452,6 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) data.mModel[i] = instance.mLOD[i]; } -#if 1 LLVolumeParams volume_params; volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); volume_params.setBeginAndEndS( 0.f, 1.f ); @@ -1472,11 +1471,8 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) LLFloaterPerms::getEveryonePerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getNextOwnerPerms()); - mesh_entry["permissions"] = ll_create_sd_from_permissions(perm); - mesh_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); -#endif std::stringstream ostr; -- cgit v1.2.3 From 8729c4ac2f3fdffa7863dc01b4f51d69f44ddbfd Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 23 May 2011 14:47:48 -0400 Subject: Fixing missing newline that's making linux build fail --- indra/newview/llaccountingquotamanager.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) mode change 100644 => 100755 indra/newview/llaccountingquotamanager.h (limited to 'indra/newview') diff --git a/indra/newview/llaccountingquotamanager.h b/indra/newview/llaccountingquotamanager.h old mode 100644 new mode 100755 index 4c20561bce..f605d1e6b2 --- a/indra/newview/llaccountingquotamanager.h +++ b/indra/newview/llaccountingquotamanager.h @@ -57,4 +57,4 @@ private: }; //=============================================================================== -#endif \ No newline at end of file +#endif -- cgit v1.2.3 From 7b51aa0ba2a9cffba71e87ad5c19b30bf87904a1 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 23 May 2011 14:50:18 -0400 Subject: Another fix for build failure - unused variable warning --- indra/newview/llmeshrepository.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index f3b1aa9a1b..5e006e90a1 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1514,8 +1514,6 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { mesh_entry["face_list"] = LLSD::emptyArray(); - S32 face_num = 0; - for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++) { LLImportMaterial& material = instance.mMaterial[face_num]; -- cgit v1.2.3 From 1840a2a6926f6c6121fd7eb283e4a1c5bd817024 Mon Sep 17 00:00:00 2001 From: prep Date: Mon, 23 May 2011 16:55:23 -0400 Subject: Fix for sh-788 --- indra/newview/llvoavatar.cpp | 23 +++++++++-------------- 1 file changed, 9 insertions(+), 14 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index ec2b5a4c98..dc355362ce 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -4968,19 +4968,6 @@ void LLVOAvatar::resetSpecificJointPosition( const std::string& name ) //----------------------------------------------------------------------------- void LLVOAvatar::resetJointPositionsToDefault( void ) { - const LLVector3& avPos = getCharacterPosition(); - - //Reposition the pelvis - LLJoint* pPelvis = mRoot.findJoint("mPelvis"); - if ( pPelvis ) - { - pPelvis->setPosition( avPos + pPelvis->getPosition() ); - } - else - { - llwarns<<"Can't get pelvis joint."<setId( LLUUID::null ); //restore joints to default positions, however skip over the pelvis - if ( pJoint && pPelvis != pJoint ) + if ( pJoint ) { pJoint->restoreOldXform(); } @@ -6028,6 +6015,14 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) if ( bindCnt > 0 ) { LLVOAvatar::resetJointPositionsToDefault(); + //Need to handle the repositioning of the cam, updating rig data etc during outfit editing + //This handles the case where we detach a replacement rig. + if ( gAgentCamera.cameraCustomizeAvatar() ) + { + gAgent.unpauseAnimation(); + //Still want to refocus on head bone + gAgentCamera.changeCameraToCustomizeAvatar(); + } } } } -- cgit v1.2.3 From 302ec5586d1b3d589af0baeb907d5be2d12407f4 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 23 May 2011 17:21:05 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 5e006e90a1..9e0b17280e 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1518,7 +1518,6 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLImportMaterial& material = instance.mMaterial[face_num]; LLSD face_entry = LLSD::emptyMap(); - LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); if (texture != NULL) @@ -1549,14 +1548,20 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); texture_num++; } + } + // Subset of TextureEntry fields. + if (texture) + { face_entry["image"] = texture_index[texture]; - face_entry["scales"] = 1.0; - face_entry["scalet"] = 1.0; - face_entry["offsets"] = 0.0; - face_entry["offsett"] = 0.0; - face_entry["imagerot"] = 0.0; } + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); + face_entry["fullbright"] = material.mFullbright; mesh_entry["face_list"][face_num] = face_entry; } -- cgit v1.2.3 From 3f182d220046d4a2ffb81743252124cbb8bb9a70 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 23 May 2011 18:08:21 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 9e0b17280e..263d704231 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1452,16 +1452,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) data.mModel[i] = instance.mLOD[i]; } - LLVolumeParams volume_params; - volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE ); - volume_params.setBeginAndEndS( 0.f, 1.f ); - volume_params.setBeginAndEndT( 0.f, 1.f ); - volume_params.setRatio ( 1, 1 ); - volume_params.setShear ( 0, 0 ); - volume_params.setSculptID(instance.mMeshID, LL_SCULPT_TYPE_MESH); - mesh_entry["shape"] = volume_params.asLLSD(); mesh_entry["material"] = LL_MCODE_WOOD; - mesh_entry["group-id"] = gAgent.getGroupID(); LLPermissions perm; perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); perm.setCreator(gAgent.getID()); -- cgit v1.2.3 From 79131e8a480ab3611ce739717ed84c6ad76aa234 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Tue, 24 May 2011 16:07:19 -0400 Subject: separating meshes from instances --- indra/newview/llmeshrepository.cpp | 118 +++++++++++++++++++------------------ 1 file changed, 60 insertions(+), 58 deletions(-) mode change 100644 => 100755 indra/newview/llmeshrepository.cpp (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp old mode 100644 new mode 100755 index 263d704231..2f5563e1a6 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1411,8 +1411,6 @@ void dumpLLSDToFile(const LLSD& content, std::string filename) void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { - // TODO where do textures go? - LLSD result; LLSD res; @@ -1422,88 +1420,94 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) result["name"] = "mesh model"; result["description"] = "your description here"; - // TODO "optional" fields from the spec - res["mesh_list"] = LLSD::emptyArray(); res["texture_list"] = LLSD::emptyArray(); + res["instance_list"] = LLSD::emptyArray(); S32 mesh_num = 0; S32 texture_num = 0; std::set textures; std::map texture_index; + std::map mesh_index; + + S32 instance_num = 0; + for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) { LLMeshUploadData data; data.mBaseModel = iter->first; LLModelInstance& instance = *(iter->second.begin()); LLModel* model = instance.mModel; - LLSD mesh_entry; - - std::string model_name = data.mBaseModel->getName(); - - if (!model_name.empty()) + if (mesh_index.find(model) == mesh_index.end()) { - result["name"] = model_name; - } + // Have not seen this model before - create a new mesh_list entry for it. + std::string model_name = data.mBaseModel->getName(); + if (!model_name.empty()) + { + result["name"] = model_name; + } + std::stringstream ostr; + + LLModel::Decomposition& decomp = + data.mModel[LLModel::LOD_PHYSICS].notNull() ? + data.mModel[LLModel::LOD_PHYSICS]->mPhysics : + data.mBaseModel->mPhysics; + + decomp.mBaseHull = mHullMap[data.mBaseModel]; + + LLSD mesh_header = LLModel::writeModel( + ostr, + data.mModel[LLModel::LOD_PHYSICS], + data.mModel[LLModel::LOD_HIGH], + data.mModel[LLModel::LOD_MEDIUM], + data.mModel[LLModel::LOD_LOW], + data.mModel[LLModel::LOD_IMPOSTOR], + decomp, + mUploadSkin, + mUploadJoints); + + data.mAssetData = ostr.str(); + std::string str = ostr.str(); + + res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); + mesh_index[model] = mesh_num; + mesh_num++; + } + + LLSD instance_entry; + for (S32 i = 0; i < 5; i++) { data.mModel[i] = instance.mLOD[i]; } - - mesh_entry["material"] = LL_MCODE_WOOD; + + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation,pos,rot,scale); + instance_entry["position"] = ll_sd_from_vector3(pos); + instance_entry["rotation"] = ll_sd_from_quaternion(rot); + instance_entry["scale"] = ll_sd_from_vector3(scale); + + instance_entry["material"] = LL_MCODE_WOOD; LLPermissions perm; perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); perm.setCreator(gAgent.getID()); - + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner LLFloaterPerms::getEveryonePerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getNextOwnerPerms()); - mesh_entry["permissions"] = ll_create_sd_from_permissions(perm); - mesh_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); - - std::stringstream ostr; - - LLModel::Decomposition& decomp = - data.mModel[LLModel::LOD_PHYSICS].notNull() ? - data.mModel[LLModel::LOD_PHYSICS]->mPhysics : - data.mBaseModel->mPhysics; - - decomp.mBaseHull = mHullMap[data.mBaseModel]; - - LLSD mesh_header = LLModel::writeModel( - ostr, - data.mModel[LLModel::LOD_PHYSICS], - data.mModel[LLModel::LOD_HIGH], - data.mModel[LLModel::LOD_MEDIUM], - data.mModel[LLModel::LOD_LOW], - data.mModel[LLModel::LOD_IMPOSTOR], - decomp, - mUploadSkin, - mUploadJoints); - - data.mAssetData = ostr.str(); + instance_entry["permissions"] = ll_create_sd_from_permissions(perm); + instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + instance_entry["mesh"] = mesh_index[model]; - LLVector3 pos, scale; - LLQuaternion rot; - LLMatrix4 transformation = instance.mTransform; - decomposeMeshMatrix(transformation,pos,rot,scale); - - mesh_entry["position"] = ll_sd_from_vector3(pos); - mesh_entry["rotation"] = ll_sd_from_quaternion(rot); - mesh_entry["scale"] = ll_sd_from_vector3(scale); - - // TODO should be binary. - std::string str = ostr.str(); - mesh_entry["mesh_data"] = LLSD::Binary(str.begin(),str.end()); - - // TODO how do textures in the list map to textures in the meshes? if (mUploadTextures) { - mesh_entry["face_list"] = LLSD::emptyArray(); + instance_entry["face_list"] = LLSD::emptyArray(); for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++) { @@ -1553,14 +1557,12 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) face_entry["imagerot"] = 0.0; face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); face_entry["fullbright"] = material.mFullbright; - mesh_entry["face_list"][face_num] = face_entry; + instance_entry["face_list"][face_num] = face_entry; } - } - res["mesh_list"][mesh_num] = mesh_entry; - - mesh_num++; + res["instance_list"][instance_num] = instance_entry; + instance_num++; } result["asset_resources"] = res; -- cgit v1.2.3 From 4353eeb9288c95b98935e60928ec0b80de4e6145 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 24 May 2011 15:29:33 -0500 Subject: SH-469 GL_ARB_texture_multisample support --- .../shaders/class1/deferred/blurLightF.glsl | 4 +- .../shaders/class1/deferred/blurLightMSF.glsl | 4 +- .../shaders/class1/deferred/multiPointLightF.glsl | 2 +- .../class1/deferred/multiPointLightMSF.glsl | 137 ++++++++++++ .../shaders/class1/deferred/multiSpotLightMSF.glsl | 233 ++++++++++++++++++++ .../shaders/class1/deferred/pointLightF.glsl | 2 +- .../shaders/class1/deferred/pointLightMSF.glsl | 96 ++++---- .../shaders/class1/deferred/pointLightV.glsl | 7 +- .../shaders/class1/deferred/postDeferredF.glsl | 2 +- .../shaders/class1/deferred/postDeferredMSF.glsl | 4 +- .../class1/deferred/postDeferredNoDoFMSF.glsl | 13 +- .../shaders/class1/deferred/softenLightF.glsl | 2 +- .../shaders/class1/deferred/softenLightMSF.glsl | 14 +- .../shaders/class1/deferred/spotLightMSF.glsl | 234 ++++++++++++++++++++ .../shaders/class1/deferred/starsF.glsl | 19 ++ .../shaders/class1/deferred/starsV.glsl | 17 ++ .../shaders/class1/deferred/sunLightSSAOF.glsl | 2 +- .../shaders/class1/deferred/sunLightSSAOMSF.glsl | 2 - .../shaders/class1/effects/glowExtractMSF.glsl | 38 ++++ .../shaders/class2/deferred/edgeF.glsl | 2 +- .../shaders/class2/deferred/edgeMSF.glsl | 16 +- .../shaders/class2/deferred/multiSpotLightF.glsl | 2 +- .../shaders/class2/deferred/multiSpotLightMSF.glsl | 244 ++++++++++++++++++++ .../shaders/class2/deferred/softenLightF.glsl | 52 +---- .../shaders/class2/deferred/softenLightMSF.glsl | 1 - .../shaders/class2/deferred/spotLightMSF.glsl | 245 +++++++++++++++++++++ .../shaders/class2/deferred/sunLightF.glsl | 2 +- .../shaders/class2/deferred/sunLightMSF.glsl | 202 +++++++++++++++++ .../shaders/class2/deferred/sunLightSSAOF.glsl | 2 +- .../shaders/class2/deferred/sunLightSSAOMSF.glsl | 241 ++++++++++++++++++++ indra/newview/lldrawpoolwlsky.cpp | 7 +- indra/newview/llviewercontrol.cpp | 17 +- indra/newview/llviewershadermgr.cpp | 83 ++++++- indra/newview/llviewershadermgr.h | 2 +- indra/newview/pipeline.cpp | 14 +- 35 files changed, 1809 insertions(+), 155 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/starsF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/starsV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index d9f021b114..98d034c2b5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -26,7 +26,7 @@ uniform vec2 screen_res; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -39,7 +39,7 @@ vec4 getPosition(vec2 pos_screen) void main() { - vec2 tc = vary_fragcoord.xy; + vec2 tc = vary_fragcoord.xy; vec3 norm = texture2DRect(normalMap, tc).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm vec3 pos = getPosition(tc).xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl index 113197c871..4366376d99 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl @@ -28,12 +28,12 @@ uniform vec2 screen_res; vec4 texture2DMS(sampler2DMS tex, ivec2 tc) { vec4 ret = vec4(0,0,0,0); - for (int i = 0; i < 4; i++) + for (int i = 0; i < samples; i++) { ret += texelFetch(tex, tc, i); } - return ret * 0.25; + return ret/samples; } vec4 getPosition(ivec2 pos_screen) diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 609fc4f14f..e10fb105e8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -36,7 +36,7 @@ uniform mat4 inv_proj; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl new file mode 100644 index 0000000000..16e97109f9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl @@ -0,0 +1,137 @@ +/** + * @file multiPointLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS depthMap; +uniform sampler2DMS diffuseRect; +uniform sampler2DMS specularRect; +uniform sampler2DMS normalMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; + + +uniform vec3 env_mat[3]; +uniform float sun_wash; + +uniform int light_count; + +#define MAX_LIGHT_COUNT 16 +uniform vec4 light[MAX_LIGHT_COUNT]; +uniform vec4 light_col[MAX_LIGHT_COUNT]; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform float far_z; + +uniform mat4 inv_proj; + +vec4 getPosition(ivec2 pos_screen, int sample) +{ + float depth = texelFetch(depthMap, pos_screen, sample).r; + vec2 sc = vec2(pos_screen.xy)*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; + ivec2 itc = ivec2(frag); + + int wght = 0; + vec3 fcol = vec3(0,0,0); + + for (int s = 0; s < samples; ++s) + { + vec3 pos = getPosition(itc, s).xyz; + if (pos.z >= far_z) + { + vec3 norm = texelFetch(normalMap, itc, s).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + norm = normalize(norm); + vec4 spec = texelFetch(specularRect, itc, s); + vec3 diff = texelFetch(diffuseRect, itc, s).rgb; + float noise = texture2D(noiseMap, frag.xy/128.0).b; + vec3 out_col = vec3(0,0,0); + vec3 npos = normalize(-pos); + + // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop + for (int i = 0; i < MAX_LIGHT_COUNT; ++i) + { + bool light_contrib = (i < light_count); + + vec3 lv = light[i].xyz-pos; + float dist2 = dot(lv,lv); + dist2 /= light[i].w; + if (dist2 > 1.0) + { + light_contrib = false; + } + + float da = dot(norm, lv); + if (da < 0.0) + { + light_contrib = false; + } + + if (light_contrib) + { + lv = normalize(lv); + da = dot(norm, lv); + + float fa = light_col[i].a+1.0; + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + dist_atten *= noise; + + float lit = da * dist_atten; + + vec3 col = light_col[i].rgb*lit*diff; + //vec3 col = vec3(dist2, light_col[i].a, lit); + + if (spec.a > 0.0) + { + //vec3 ref = dot(pos+lv, norm); + + float sa = dot(normalize(lv+npos),norm); + + if (sa > 0.0) + { + sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa *= noise; + col += da*sa*light_col[i].rgb*spec.rgb; + } + } + + out_col += col; + } + } + + fcol += out_col; + ++wght; + } + } + + if (wght <= 0) + { + discard; + } + + gl_FragColor.rgb = fcol/wght; + gl_FragColor.a = 0.0; + + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl new file mode 100644 index 0000000000..bdaa8e59c4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl @@ -0,0 +1,233 @@ +/** + * @file multiSpotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +//class 1 -- no shadows + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseRect; +uniform sampler2DMS specularRect; +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + +vec4 getPosition(ivec2 pos_screen, int sample) +{ + float depth = texelFetch(depthMap, pos_screen, sample).r; + vec2 sc = vec2(pos_screen.xy)*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + int wght = 0; + + vec3 fcol = vec3(0,0,0); + + vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; + + ivec2 itc = ivec2(frag.xy); + + for (int i = 0; i < samples; ++i) + { + vec3 pos = getPosition(itc, i).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 <= 1.0) + { + vec3 norm = texelFetch(normalMap, itc, i).xyz*2.0-1.0; + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z >= 0.0) + { + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten > 0.0) + { + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + float amb_da = proj_ambiance; + + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex; + amb_da += (da*0.5)*proj_ambiance; + } + + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texelFetch(specularRect, itc, i); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) + { + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + } + } + } + } + + fcol += col; + ++wght; + } + } + } + } + + if (wght <= 0) + { + discard; + } + + gl_FragColor.rgb = fcol/wght; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 22ed9dcd40..0d771109fb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -30,7 +30,7 @@ uniform vec4 viewport; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = (pos_screen.xy-viewport.xy)*2.0; sc /= viewport.zw; sc -= vec2(1.0,1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl index 22ed9dcd40..23b5e76735 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl @@ -8,14 +8,15 @@ #version 120 #extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; +uniform sampler2DMS depthMap; +uniform sampler2DMS diffuseRect; +uniform sampler2DMS specularRect; +uniform sampler2DMS normalMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; -uniform sampler2DRect depthMap; + uniform vec3 env_mat[3]; uniform float sun_wash; @@ -28,10 +29,10 @@ uniform vec2 screen_res; uniform mat4 inv_proj; uniform vec4 viewport; -vec4 getPosition(vec2 pos_screen) +vec4 getPosition(ivec2 pos_screen, int sample) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = (pos_screen.xy-viewport.xy)*2.0; + float depth = texelFetch(depthMap, pos_screen, sample).r; + vec2 sc = (vec2(pos_screen.xy)-viewport.xy)*2.0; sc /= viewport.zw; sc -= vec2(1.0,1.0); vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); @@ -48,53 +49,60 @@ void main() frag.xyz = frag.xyz*0.5+0.5; frag.xy *= screen_res; - vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 > 1.0) - { - discard; - } - - vec3 norm = texture2DRect(normalMap, frag.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float da = dot(norm, lv); - if (da < 0.0) + ivec2 itc = ivec2(frag.xy); + + int wght = 0; + vec3 fcol = vec3(0,0,0); + + for (int s = 0; s < samples; ++s) { - discard; - } - - norm = normalize(norm); - lv = normalize(lv); - da = dot(norm, lv); + vec3 pos = getPosition(itc, s).xyz; + vec3 lv = vary_light.xyz-pos; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 <= 1.0) + { + vec3 norm = texelFetch(normalMap, itc, s).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + float da = dot(norm, lv); + if (da >= 0.0) + { + norm = normalize(norm); + lv = normalize(lv); + da = dot(norm, lv); - float noise = texture2D(noiseMap, frag.xy/128.0).b; + float noise = texture2D(noiseMap, frag.xy/128.0).b; - vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - float fa = gl_Color.a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - float lit = da * dist_atten * noise; + vec3 col = texelFetch(diffuseRect, itc, s).rgb; + float fa = gl_Color.a+1.0; + float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + float lit = da * dist_atten * noise; - col = gl_Color.rgb*lit*col; + col = gl_Color.rgb*lit*col; - vec4 spec = texture2DRect(specularRect, frag.xy); - if (spec.a > 0.0) - { - float sa = dot(normalize(lv-normalize(pos)),norm); - if (sa > 0.0) - { - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; + vec4 spec = texelFetch(specularRect, itc, s); + if (spec.a > 0.0) + { + float sa = dot(normalize(lv-normalize(pos)),norm); + if (sa > 0.0) + { + sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa *= noise; + col += da*sa*gl_Color.rgb*spec.rgb; + } + } + + fcol += col; + ++wght; + } } } - if (dot(col, col) <= 0.0) + if (wght <= 0) { discard; } - gl_FragColor.rgb = col; + gl_FragColor.rgb = fcol/wght; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index 8e74feb615..2377947e7f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -10,14 +10,9 @@ varying vec4 vary_light; varying vec4 vary_fragcoord; -uniform vec2 screen_res; -uniform float near_clip; - void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; vary_fragcoord = pos; @@ -25,6 +20,8 @@ void main() tex.w = 1.0; vary_light = gl_MultiTexCoord0; + + gl_Position = pos; gl_FrontColor = gl_Color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 77f1b2224c..d389add03b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -29,7 +29,7 @@ varying vec2 vary_fragcoord; float getDepth(vec2 pos_screen) { - float z = texture2DRect(depthMap, pos_screen.xy).a; + float z = texture2DRect(depthMap, pos_screen.xy).r; z = z*2.0-1.0; vec4 ndc = vec4(0.0, 0.0, z, 1.0); vec4 p = inv_proj*ndc; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl index a34f882c39..711c6dc96d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl @@ -31,12 +31,12 @@ varying vec2 vary_fragcoord; vec4 texture2DMS(sampler2DMS tex, ivec2 tc) { vec4 ret = vec4(0,0,0,0); - for (int i = 0; i < 4; ++i) + for (int i = 0; i < samples; ++i) { ret += texelFetch(tex, tc, i); } - return ret * 0.25; + return ret/samples; } float getDepth(ivec2 pos_screen) diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl index 7b14974f8b..359b26b7d4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl @@ -18,13 +18,14 @@ varying vec2 vary_fragcoord; vec4 texture2DMS(sampler2DMS tex, ivec2 tc) { - vec4 ret = texelFetch(tex,tc,0); - ret += texelFetch(tex,tc,1); - ret += texelFetch(tex,tc,2); - ret += texelFetch(tex,tc,3); - ret *= 0.25; + vec4 ret = vec4(0,0,0,0); - return ret; + for (int i = 0; i < samples; ++i) + { + ret += texelFetch(tex,tc,i); + } + + return ret/samples; } void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 29340c7e9f..c1147feff6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -259,7 +259,7 @@ vec3 scaleSoftClip(vec3 light) void main() { vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).a; + float depth = texture2DRect(depthMap, tc.xy).r; vec3 pos = getPosition_d(tc, depth).xyz; vec3 norm = texture2DRect(normalMap, tc).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl index 4c38d91499..fcba4f57e6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl @@ -251,18 +251,18 @@ vec3 scaleSoftClip(vec3 light) vec4 texture2DMS(sampler2DMS tex, ivec2 tc) { - vec4 ret = texelFetch(tex,tc,0); - ret += texelFetch(tex,tc,1); - ret += texelFetch(tex,tc,2); - ret += texelFetch(tex,tc,3); - ret *= 0.25; + vec4 ret = vec4(0,0,0,0); - return ret; + for (int i = 0; i < samples; ++i) + { + ret += texelFetch(tex,tc,i); + } + + return ret/samples; } void main() { - int samples = 4; vec2 tc = vary_fragcoord.xy; ivec2 itc = ivec2(tc); diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl new file mode 100644 index 0000000000..3a9d9266bb --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl @@ -0,0 +1,234 @@ +/** + * @file multiSpotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +//class 1 -- no shadows + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseRect; +uniform sampler2DMS specularRect; +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + +vec4 getPosition(ivec2 pos_screen, int sample) +{ + float depth = texelFetch(depthMap, pos_screen, sample).r; + vec2 sc = vec2(pos_screen.xy)*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + ivec2 itc = ivec2(frag.xy); + + vec3 fcol = vec3(0,0,0); + int wght = 0; + + for (int i = 0; i < samples; ++i) + { + vec3 pos = getPosition(itc, i).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 <= 1.0) + { + vec3 norm = texelFetch(normalMap, itc, i).xyz*2.0-1.0; + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z >= 0.0) + { + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten > 0.0) + { + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + float amb_da = proj_ambiance; + + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex; + amb_da += (da*0.5)*proj_ambiance; + } + + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texelFetch(specularRect, itc, i); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) + { + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + } + } + } + } + + fcol += col; + ++wght; + } + } + } + } + + if (wght <= 0) + { + discard; + } + + gl_FragColor.rgb = fcol/wght; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl new file mode 100644 index 0000000000..b1c25b7fd3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -0,0 +1,19 @@ +/** + * @file starsF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform sampler2D diffuseMap; + +void main() +{ + vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + + gl_FragData[0] = col; + gl_FragData[1] = vec4(0,0,0,0); + gl_FragData[2] = vec4(0,0,1,0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl new file mode 100644 index 0000000000..1f0376ce6b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl @@ -0,0 +1,17 @@ +/** + * @file starsV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + + +void main() +{ + //transform vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index cd91351ad4..d1e8359742 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -35,7 +35,7 @@ uniform float shadow_offset; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl index 49b45dedd6..ce0ebc54f8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl @@ -101,8 +101,6 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, int sample) void main() { - int samples = 4; - vec2 pos_screen = vary_fragcoord.xy; ivec2 itc = ivec2(pos_screen); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl new file mode 100644 index 0000000000..c03a0c61bd --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl @@ -0,0 +1,38 @@ +/** + * @file glowExtractF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseMap; +uniform float minLuminance; +uniform float maxExtractAlpha; +uniform vec3 lumWeights; +uniform vec3 warmthWeights; +uniform float warmthAmount; + +void main() +{ + ivec2 itc = ivec2(gl_TexCoord[0].xy); + vec4 fcol = vec4(0,0,0,0); + + for (int i = 0; i < samples; i++) + { + vec4 col = texelFetch(diffuseMap, itc, i); + + /// CALCULATING LUMINANCE (Using NTSC lum weights) + /// http://en.wikipedia.org/wiki/Luma_%28video%29 + float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); + float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); + + fcol += vec4(col.rgb, max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha)); + } + + gl_FragColor = fcol/samples; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index 3155f3f929..30e1702e9f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -22,7 +22,7 @@ uniform vec2 screen_res; float getDepth(vec2 pos_screen) { - float z = texture2DRect(depthMap, pos_screen.xy).a; + float z = texture2DRect(depthMap, pos_screen.xy).r; z = z*2.0-1.0; vec4 ndc = vec4(0.0, 0.0, z, 1.0); vec4 p = inv_proj*ndc; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl index a47ee678f6..38100d1523 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl @@ -21,8 +21,9 @@ uniform float norm_cutoff; uniform mat4 inv_proj; uniform vec2 screen_res; -float getDepth(float z) +float getDepth(ivec2 pos_screen, int sample) { + float z = texelFetch(depthMap, pos_screen, sample).r; z = z*2.0-1.0; vec4 ndc = vec4(0.0, 0.0, z, 1.0); vec4 p = inv_proj*ndc; @@ -31,7 +32,6 @@ float getDepth(float z) void main() { - float e = 0; ivec2 itc = ivec2(vary_fragcoord.xy); @@ -40,24 +40,24 @@ void main() { vec3 norm = texelFetch(normalMap, itc, i).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(texelFetch(depthMap, itc, i).r); + float depth = getDepth(itc, i); vec2 tc = vary_fragcoord.xy; - float sc = 0.75; + int sc = 1; vec2 de; - de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc))); - de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc))); + de.x = (depth-getDepth(itc+ivec2(sc, sc),i)) + (depth-getDepth(itc+ivec2(-sc, -sc), i)); + de.y = (depth-getDepth(itc+ivec2(-sc, sc),i)) + (depth-getDepth(itc+ivec2(sc, -sc), i)); de /= depth; de *= de; de = step(depth_cutoff, de); vec2 ne; - vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb; + vec3 nexnorm = texelFetch(normalMap, itc+ivec2(-sc,-sc), i).rgb; nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm ne.x = dot(nexnorm, norm); - vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb; + vec3 neynorm = texelFetch(normalMap, itc+ivec2(sc,sc), i).rgb; neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm ne.y = dot(neynorm, norm); diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index d6cd984ebe..de987b1233 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -91,7 +91,7 @@ vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl new file mode 100644 index 0000000000..c6f0ea2a5d --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl @@ -0,0 +1,244 @@ +/** + * @file multiSpotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseRect; +uniform sampler2DMS specularRect; +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2DMS lightMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + +vec4 getPosition(ivec2 pos_screen, int sample) +{ + float depth = texelFetch(depthMap, pos_screen, sample).r; + vec2 sc = vec2(pos_screen.xy)*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + int wght = 0; + + vec3 fcol = vec3(0,0,0); + + vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; + + ivec2 itc = ivec2(frag.xy); + + for (int i = 0; i < samples; i++) + { + vec3 pos = getPosition(itc, i).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 <= 1.0) + { + float shadow = 1.0; + + if (proj_shadow_idx >= 0) + { + vec4 shd = texelFetch(lightMap, itc, i); + float sh[2]; + sh[0] = shd.b; + sh[1] = shd.a; + shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); + } + + vec3 norm = texelFetch(normalMap, itc, i).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z >= 0.0) + { + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten > 0.0) + { + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + float amb_da = proj_ambiance; + + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex*shadow; + amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + } + + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texelFetch(specularRect, itc, i); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) + { + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + } + } + } + } + + fcol += col; + wght++; + } + } + } + } + + if (wght <= 0) + { + discard; + } + + gl_FragColor.rgb = fcol/wght; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 0160e84278..dfa1964142 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -71,7 +71,7 @@ vec4 getPosition_d(vec2 pos_screen, float depth) vec4 getPosition(vec2 pos_screen) { //get position in screen space (world units) given window coordinate and depth map - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; return getPosition_d(pos_screen, depth); } @@ -258,7 +258,7 @@ vec3 scaleSoftClip(vec3 light) void main() { vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).a; + float depth = texture2DRect(depthMap, tc.xy).r; vec3 pos = getPosition_d(tc, depth).xyz; vec3 norm = texture2DRect(normalMap, tc).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm @@ -288,54 +288,8 @@ void main() float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; - /* - // screen-space cheap fakey reflection map - // - vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); - depth -= 0.5; // unbias depth - // first figure out where we'll make our 2D guess from - vec2 ref2d = (0.25 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth; - // Offset the guess source a little according to a trivial - // checkerboard dither function and spec.a. - // This is meant to be similar to sampling a blurred version - // of the diffuse map. LOD would be better in that regard. - // The goal of the blur is to soften reflections in surfaces - // with low shinyness, and also to disguise our lameness. - float checkerboard = floor(mod(tc.x+tc.y, 2.0)); // 0.0, 1.0 - float checkoffset = (3.0 + (7.0*(1.0-spec.a)))*(checkerboard-0.5); - ref2d += vec2(checkoffset, checkoffset); - ref2d += tc.xy; // use as offset from destination - // Get attributes from the 2D guess point. - // We average two samples of diffuse (not of anything else) per - // pixel to try to reduce aliasing some more. - vec3 refcol = 0.5 * (texture2DRect(diffuseRect, ref2d + vec2(0.0, -checkoffset)).rgb + - texture2DRect(diffuseRect, ref2d + vec2(-checkoffset, 0.0)).rgb); - float refdepth = texture2DRect(depthMap, ref2d).a; - vec3 refpos = getPosition_d(ref2d, refdepth).xyz; - float refshad = texture2DRect(lightMap, ref2d).r; - vec3 refn = texture2DRect(normalMap, ref2d).rgb; - refn = vec3((refn.xy-0.5)*2.0,refn.z); // unpack norm - refn = normalize(refn); - // figure out how appropriate our guess actually was - float refapprop = max(0.0, dot(-refnorm, normalize(pos - refpos))); - // darken reflections from points which face away from the reflected ray - our guess was a back-face - //refapprop *= step(dot(refnorm, refn), 0.0); - refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant - // get appropriate light strength for guess-point - // reflect light direction to increase the illusion that - // these are reflections. - vec3 reflight = reflect(lightnorm.xyz, norm.xyz); - float reflit = min(max(dot(refn, reflight.xyz), 0.0), refshad); - // apply sun color to guess-point, dampen according to inappropriateness of guess - float refmod = min(refapprop, reflit); - vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; - vec3 ssshiny = (refprod * spec.a); - ssshiny *= 0.3; // dampen it even more - */ - vec3 ssshiny = vec3(0,0,0); - // add the two types of shiny together - col += (ssshiny + dumbshiny) * spec.rgb; + col += dumbshiny * spec.rgb; } col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl index 7d4548d6d9..71482d0c7b 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl @@ -252,7 +252,6 @@ vec3 scaleSoftClip(vec3 light) void main() { - int samples = 4; vec2 tc = vary_fragcoord.xy; ivec2 itc = ivec2(tc); diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl new file mode 100644 index 0000000000..099a45718a --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl @@ -0,0 +1,245 @@ +/** + * @file multiSpotLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +uniform sampler2DMS diffuseRect; +uniform sampler2DMS specularRect; +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2DMS lightMap; +uniform sampler2D noiseMap; +uniform sampler2D lightFunc; +uniform sampler2D projectionMap; + +uniform mat4 proj_mat; //screen space to light space +uniform float proj_near; //near clip for projection +uniform vec3 proj_p; //plane projection is emitting from (in screen space) +uniform vec3 proj_n; +uniform float proj_focus; //distance from plane to begin blurring +uniform float proj_lod; //(number of mips in proj map) +uniform float proj_range; //range between near clip and far clip plane of projection +uniform float proj_ambient_lod; +uniform float proj_ambiance; +uniform float near_clip; +uniform float far_clip; + +uniform vec3 proj_origin; //origin of projection to be used for angular attenuation +uniform float sun_wash; +uniform int proj_shadow_idx; +uniform float shadow_fade; + +varying vec4 vary_light; + +varying vec4 vary_fragcoord; +uniform vec2 screen_res; + +uniform mat4 inv_proj; + +vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float det = max(1.0-lod/(proj_lod*0.5), 0.0); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + + return ret; +} + +vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); + + float det = min(lod/(proj_lod*0.5), 1.0); + + float d = min(dist.x, dist.y); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); + + return ret; +} + +vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) +{ + vec4 ret = texture2DLod(projectionMap, tc, lod); + + vec2 dist = tc-vec2(0.5); + + float d = dot(dist,dist); + + ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); + + return ret; +} + + +vec4 getPosition(ivec2 pos_screen, int sample) +{ + float depth = texelFetch(depthMap, pos_screen, sample).r; + vec2 sc = vec2(pos_screen.xy)*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec4 frag = vary_fragcoord; + frag.xyz /= frag.w; + frag.xyz = frag.xyz*0.5+0.5; + frag.xy *= screen_res; + ivec2 itc = ivec2(frag.xy); + + vec3 fcol = vec3(0,0,0); + int wght = 0; + + for (int i = 0; i < samples; i++) + { + vec3 pos = getPosition(itc, i).xyz; + vec3 lv = vary_light.xyz-pos.xyz; + float dist2 = dot(lv,lv); + dist2 /= vary_light.w; + if (dist2 <= 1.0) + { + float shadow = 1.0; + + if (proj_shadow_idx >= 0) + { + vec4 shd = texelFetch(lightMap, itc, i); + float sh[2]; + sh[0] = shd.b; + sh[1] = shd.a; + shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); + } + + vec3 norm = texelFetch(normalMap, itc, i).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + norm = normalize(norm); + float l_dist = -dot(lv, proj_n); + + vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); + if (proj_tc.z >= 0.0) + { + proj_tc.xyz /= proj_tc.w; + + float fa = gl_Color.a+1.0; + float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); + if (dist_atten > 0.0) + { + lv = proj_origin-pos.xyz; + lv = normalize(lv); + float da = dot(norm, lv); + + vec3 col = vec3(0,0,0); + + vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; + + float noise = texture2D(noiseMap, frag.xy/128.0).b; + if (proj_tc.z > 0.0 && + proj_tc.x < 1.0 && + proj_tc.y < 1.0 && + proj_tc.x > 0.0 && + proj_tc.y > 0.0) + { + float lit = 0.0; + float amb_da = proj_ambiance; + + if (da > 0.0) + { + float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); + float lod = diff * proj_lod; + + vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); + + vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + + lit = da * dist_atten * noise; + + col = lcol*lit*diff_tex*shadow; + amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; + } + + //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); + vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); + + amb_da += (da*da*0.5+0.5)*proj_ambiance; + + amb_da *= dist_atten * noise; + + amb_da = min(amb_da, 1.0-lit); + + col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + } + + + vec4 spec = texelFetch(specularRect, itc, i); + if (spec.a > 0.0) + { + vec3 ref = reflect(normalize(pos), norm); + + //project from point pos in direction ref to plane proj_p, proj_n + vec3 pdelta = proj_p-pos; + float ds = dot(ref, proj_n); + + if (ds < 0.0) + { + vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; + + vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); + + if (stc.z > 0.0) + { + stc.xy /= stc.w; + + float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); + + stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + + if (stc.x < 1.0 && + stc.y < 1.0 && + stc.x > 0.0 && + stc.y > 0.0) + { + vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); + col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + } + } + } + } + + fcol += col; + wght++; + } + } + } + } + + if (wght <= 0) + { + discard; + } + + gl_FragColor.rgb = fcol/wght; + gl_FragColor.a = 0.0; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 4369b3b34f..b724c134b9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -45,7 +45,7 @@ uniform float spot_shadow_offset; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl new file mode 100644 index 0000000000..dd6fa958c9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl @@ -0,0 +1,202 @@ +/** + * @file sunLightMSF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +//class 2, shadows, no SSAO + +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DShadow shadowMap4; +uniform sampler2DShadow shadowMap5; + + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; +uniform vec2 shadow_res; +uniform vec2 proj_shadow_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +uniform float spot_shadow_bias; +uniform float spot_shadow_offset; + +vec4 getPosition(ivec2 pos_screen, int sample) +{ + float depth = texelFetch(depthMap, pos_screen.xy, sample).r; + vec2 sc = vec2(pos_screen.xy)*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias*scl; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += spot_shadow_bias*scl; + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + vec2 off = 1.5/proj_shadow_res; + + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + ivec2 itc = ivec2(pos_screen); + + //try doing an unproject here + + vec4 fcol = vec4(0,0,0,0); + + for (int i = 0; i < samples; i++) + { + vec4 pos = getPosition(itc, i); + + vec4 nmap4 = texelFetch(normalMap, itc, i); + nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm + float displace = nmap4.w; + vec3 norm = nmap4.xyz; + + /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL + { + gl_FragColor = vec4(0.0); // doesn't matter + return; + }*/ + + float shadow = 1.0; + float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + + vec3 shadow_pos = pos.xyz + displace*norm; + vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + + vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); + + if (spos.z > -shadow_clip.w) + { + if (dp_directional_light == 0.0) + { + // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup + shadow = 0.0; + } + else + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 0.25); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 0.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 0.75); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.0); + } + + // take the most-shadowed value out of these two: + // * the blurred sun shadow in the light (shadow) map + // * an unblurred dot product between the sun and this norm + // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting + shadow = min(shadow, dp_directional_light); + + //lpos.xy /= lpos.w*32.0; + //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) + //{ + // shadow = 0.0; + //} + + } + } + else + { + // more distant than the shadow map covers + shadow = 1.0; + } + + fcol[0] += shadow; + fcol[1] += 1.0; + + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); + + //spotlight shadow 1 + vec4 lpos = shadow_matrix[4]*spos; + fcol[2] += pcfShadow(shadowMap4, lpos, 0.8); + + //spotlight shadow 2 + lpos = shadow_matrix[5]*spos; + fcol[3] += pcfShadow(shadowMap5, lpos, 0.8); + } + + gl_FragColor = fcol/samples; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 847b36b1ac..68e18162f6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -45,7 +45,7 @@ uniform float spot_shadow_offset; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl new file mode 100644 index 0000000000..d28741f945 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl @@ -0,0 +1,241 @@ +/** + * @file sunLightSSAOF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + +#extension GL_ARB_texture_rectangle : enable +#extension GL_ARB_texture_multisample : enable + +//class 2 -- shadows and SSAO + +uniform sampler2DMS depthMap; +uniform sampler2DMS normalMap; +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DShadow shadowMap4; +uniform sampler2DShadow shadowMap5; +uniform sampler2D noiseMap; + +// Inputs +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform float ssao_radius; +uniform float ssao_max_radius; +uniform float ssao_factor; +uniform float ssao_factor_inv; + +varying vec2 vary_fragcoord; +varying vec4 vary_light; + +uniform mat4 inv_proj; +uniform vec2 screen_res; +uniform vec2 shadow_res; +uniform vec2 proj_shadow_res; + +uniform float shadow_bias; +uniform float shadow_offset; + +uniform float spot_shadow_bias; +uniform float spot_shadow_offset; + +vec4 getPosition(ivec2 pos_screen, int sample) +{ + float depth = texelFetch(depthMap, pos_screen, sample).r; + vec2 sc = vec2(pos_screen.xy)*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm, int sample) +{ + float ret = 1.0; + + vec2 kern[8]; + // exponentially (^2) distant occlusion samples spread around origin + kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; + kern[1] = vec2(1.0, 0.0) * 0.250*0.250; + kern[2] = vec2(0.0, 1.0) * 0.375*0.375; + kern[3] = vec2(0.0, -1.0) * 0.500*0.500; + kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; + kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; + kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; + kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + vec2 pos_screen = vary_fragcoord.xy; + vec3 pos_world = pos.xyz; + vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; + + float angle_hidden = 0.0; + int points = 0; + + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + for (int i = 0; i < 8; i++) + { + ivec2 samppos_screen = ivec2(pos_screen + scale * reflect(kern[i], noise_reflect)); + vec3 samppos_world = getPosition(samppos_screen, sample).xyz; + + vec3 diff = pos_world - samppos_world; + float dist2 = dot(diff, diff); + + // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area + // --> solid angle shrinking by the square of distance + //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 + //(k should vary inversely with # of samples, but this is taken care of later) + + angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" + points = points + int(diff.z > -1.0); + } + + angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); + + ret = (1.0 - (float(points != 0) * angle_hidden)); + + return min(ret, 1.0); +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias*scl; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); + + return shadow/5.0; + + //return shadow; +} + +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += spot_shadow_bias*scl; + + float cs = shadow2D(shadowMap, stc.xyz).x; + float shadow = cs; + + vec2 off = 1.5/proj_shadow_res; + + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + + + return shadow/5.0; + + //return shadow; +} + +void main() +{ + vec2 pos_screen = vary_fragcoord.xy; + ivec2 itc = ivec2(pos_screen); + vec4 fcol = vec4(0,0,0,0); + + for (int i = 0; i < samples; i++) + { + vec4 pos = getPosition(itc, i); + + vec4 nmap4 = texelFetch(normalMap, itc, i); + nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm + float displace = nmap4.w; + vec3 norm = nmap4.xyz; + + float shadow = 1.0; + float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + + vec3 shadow_pos = pos.xyz + displace*norm; + vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + + vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); + + if (spos.z > -shadow_clip.w) + { + if (dp_directional_light == 0.0) + { + // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup + shadow = 0.0; + } + else + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 0.25); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 0.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 0.75); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.0); + } + + // take the most-shadowed value out of these two: + // * the blurred sun shadow in the light (shadow) map + // * an unblurred dot product between the sun and this norm + // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting + shadow = min(shadow, dp_directional_light); + + } + } + else + { + // more distant than the shadow map covers + shadow = 1.0; + } + + + fcol[0] += shadow; + fcol[1] += calcAmbientOcclusion(pos, norm, i); + + spos.xyz = shadow_pos+offset*spot_shadow_offset; + + //spotlight shadow 1 + vec4 lpos = shadow_matrix[4]*spos; + fcol[2] += pcfShadow(shadowMap4, lpos, 0.8); + + //spotlight shadow 2 + lpos = shadow_matrix[5]*spos; + fcol[3] += pcfShadow(shadowMap5, lpos, 0.8); + } + + gl_FragColor = fcol / samples; +} diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 66b834ab11..409b18d522 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -278,11 +278,13 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) renderSkyHaze(camHeightLocal); - /*LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); + LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); glPushMatrix(); + glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gDeferredStarProgram.bind(); // *NOTE: have to bind a texture here since register combiners blending in // renderStars() requires something to be bound and we might as well only // bind the moon's texture once. @@ -292,8 +294,9 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) renderStars(); + gDeferredStarProgram.unbind(); - glPopMatrix();*/ + glPopMatrix(); renderSkyClouds(camHeightLocal); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 379bbe614d..00a0b87d93 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -183,6 +183,21 @@ static bool handleReleaseGLBufferChanged(const LLSD& newvalue) return true; } +static bool handleFSAASamplesChanged(const LLSD& newvalue) +{ + if (gPipeline.isInit()) + { + gPipeline.releaseGLBuffers(); + gPipeline.createGLBuffers(); + + if (LLPipeline::sRenderDeferred) + { + LLViewerShaderMgr::instance()->setShaders(); + } + } + return true; +} + static bool handleAnisotropicChanged(const LLSD& newvalue) { LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean(); @@ -568,7 +583,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleFSAASamplesChanged, _2)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 84fb1eb5d0..911a8bb65f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -140,6 +140,7 @@ LLGLSLShader gDeferredPostProgram; LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gDeferredWLCloudProgram; +LLGLSLShader gDeferredStarProgram; LLGLSLShader gLuminanceGatherProgram; @@ -193,6 +194,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); + mShaderList.push_back(&gDeferredStarProgram); } LLViewerShaderMgr::~LLViewerShaderMgr() @@ -350,6 +352,9 @@ void LLViewerShaderMgr::setShaders() return; } + //setup preprocessor definitions + LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gSavedSettings.getU32("RenderFSAASamples")); + reentrance = true; // Make sure the compiled shader map is cleared before we recompile shaders. @@ -836,6 +841,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { BOOL success = TRUE; + bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 0 && gGLManager.mHasTextureMultisample; + if (mVertexShaderLevel[SHADER_EFFECT] == 0) { gGlowProgram.unload(); @@ -861,10 +868,21 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if (success) { + std::string fragment; + + if (gSavedSettings.getU32("RenderFSAASamples") > 0 && LLRenderTarget::sUseFBO && gGLManager.mHasTextureMultisample) + { + fragment = "effects/glowExtractMSF.glsl"; + } + else + { + fragment = "effects/glowExtractF.glsl"; + } + gGlowExtractProgram.mName = "Glow Extract Shader (Post)"; gGlowExtractProgram.mShaderFiles.clear(); gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowExtractProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms); if (!success) @@ -957,6 +975,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWaterProgram.unload(); gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); + gDeferredStarProgram.unload(); return TRUE; } @@ -1046,40 +1065,83 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { + std::string fragment; + + if (multisample) + { + fragment = "deferred/pointLightMSF.glsl"; + } + else + { + fragment = "deferred/pointLightF.glsl"; + } + gDeferredLightProgram.mName = "Deferred Light Shader"; gDeferredLightProgram.mShaderFiles.clear(); gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredLightProgram.createShader(NULL, NULL); } if (success) { + std::string fragment; + if (multisample) + { + fragment = "deferred/multiPointLightMSF.glsl"; + } + else + { + fragment = "deferred/multiPointLightF.glsl"; + } + gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; gDeferredMultiLightProgram.mShaderFiles.clear(); gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiLightProgram.createShader(NULL, NULL); } if (success) { + std::string fragment; + + if (multisample) + { + fragment = "deferred/spotLightMSF.glsl"; + } + else + { + fragment = "deferred/multiSpotLightF.glsl"; + } + gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader"; gDeferredSpotLightProgram.mShaderFiles.clear(); gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSpotLightProgram.createShader(NULL, NULL); } if (success) { + std::string fragment; + + if (multisample) + { + fragment = "deferred/multiSpotLightMSF.glsl"; + } + else + { + fragment = "deferred/multiSpotLightF.glsl"; + } + gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader"; gDeferredMultiSpotLightProgram.mShaderFiles.clear(); gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); } @@ -1343,6 +1405,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms); } + if (success) + { + gDeferredStarProgram.mName = "Deferred Star Program"; + gDeferredStarProgram.mShaderFiles.clear(); + gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY; + success = gDeferredStarProgram.createShader(NULL, &mWLUniforms); + } + if (mVertexShaderLevel[SHADER_DEFERRED] > 1) { if (success) diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index b13775742b..f5371f0619 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -376,7 +376,7 @@ extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; extern LLGLSLShader gDeferredWLCloudProgram; - +extern LLGLSLShader gDeferredStarProgram; extern LLGLSLShader gLuminanceGatherProgram; //current avatar shader parameter pointer diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ef3cbe5278..ffe3b4b1a4 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -589,8 +589,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreenWidth = resX; mScreenHeight = resY; - //never use more than 4 samples for render targets - U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); + U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 16); + if (gGLManager.mIsATI) { //disable multisampling of render targets where ATI is involved samples = 0; @@ -6170,11 +6170,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->disable(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - gGL.getTexUnit(0)->bind(&mScreen); - + mScreen.bindTexture(0, 0); + gGL.color4f(1,1,1,1); gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); gGL.begin(LLRender::TRIANGLE_STRIP); @@ -6189,7 +6186,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.end(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->unbind(mScreen.getUsage()); mGlow[2].flush(); } @@ -6217,7 +6214,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) for (S32 i = 0; i < kernel; i++) { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); { LLFastTimer ftm(FTM_RENDER_BLOOM_FBO); mGlow[i%2].bindTarget(); -- cgit v1.2.3 From f5726a094db77ec4fbba67e33d436cba8bf60a4b Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Tue, 24 May 2011 17:36:06 -0600 Subject: fix for SH-712:Asset error given on upload of duck.dae using High LOD for physics shape - Analyze seems to not complete; SH-889: Viewer crash when analyzing physics LOD; SH-890: Viewer crash on Exit after analyzing physics layer which never seems to complete --- indra/newview/llfloatermodelpreview.cpp | 25 ++++++++++++++++++++++--- indra/newview/llfloatermodelwizard.cpp | 25 ++++++++++++++++++++++--- indra/newview/llmeshrepository.cpp | 19 +++++++++++++++++++ indra/newview/llmeshrepository.h | 10 +++++++++- 4 files changed, 72 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 9dd5269a6b..2a3bd37129 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4962,9 +4962,12 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL if (mdl) { U16 index_offset = 0; + U16 tri[3] ; mPositions.clear(); mIndices.clear(); + mBBox[1] = LLVector3(F32_MIN, F32_MIN, F32_MIN) ; + mBBox[0] = LLVector3(F32_MAX, F32_MAX, F32_MAX) ; //queue up vertex positions and indices for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) @@ -4978,12 +4981,28 @@ LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LL for (U32 j = 0; j < face.mNumVertices; ++j) { mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + for(U32 k = 0 ; k < 3 ; k++) + { + mBBox[0].mV[k] = llmin(mBBox[0].mV[k], mPositions[j].mV[k]) ; + mBBox[1].mV[k] = llmax(mBBox[1].mV[k], mPositions[j].mV[k]) ; + } } - for (U32 j = 0; j < face.mNumIndices; ++j) + updateTriangleAreaThreshold() ; + + for (U32 j = 0; j+2 < face.mNumIndices; j += 3) { - mIndices.push_back(face.mIndices[j]+index_offset); - } + tri[0] = face.mIndices[j] + index_offset ; + tri[1] = face.mIndices[j + 1] + index_offset ; + tri[2] = face.mIndices[j + 2] + index_offset ; + + if(isValidTriangle(tri[0], tri[1], tri[2])) + { + mIndices.push_back(tri[0]); + mIndices.push_back(tri[1]); + mIndices.push_back(tri[2]); + } + } index_offset += face.mNumVertices; } diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp index faf81dbc5c..e44737f39e 100644 --- a/indra/newview/llfloatermodelwizard.cpp +++ b/indra/newview/llfloatermodelwizard.cpp @@ -441,10 +441,13 @@ LLFloaterModelWizard::DecompRequest::DecompRequest(const std::string& stage, LLM if (mdl) { U16 index_offset = 0; + U16 tri[3] ; mPositions.clear(); mIndices.clear(); - + mBBox[1] = LLVector3(F32_MIN, F32_MIN, F32_MIN) ; + mBBox[0] = LLVector3(F32_MAX, F32_MAX, F32_MAX) ; + //queue up vertex positions and indices for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) { @@ -457,11 +460,27 @@ LLFloaterModelWizard::DecompRequest::DecompRequest(const std::string& stage, LLM for (U32 j = 0; j < face.mNumVertices; ++j) { mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); + for(U32 k = 0 ; k < 3 ; k++) + { + mBBox[0].mV[k] = llmin(mBBox[0].mV[k], mPositions[j].mV[k]) ; + mBBox[1].mV[k] = llmax(mBBox[1].mV[k], mPositions[j].mV[k]) ; + } } - for (U32 j = 0; j < face.mNumIndices; ++j) + updateTriangleAreaThreshold() ; + + for (U32 j = 0; j+2 < face.mNumIndices; j += 3) { - mIndices.push_back(face.mIndices[j]+index_offset); + tri[0] = face.mIndices[j] + index_offset ; + tri[1] = face.mIndices[j + 1] + index_offset ; + tri[2] = face.mIndices[j + 2] + index_offset ; + + if(isValidTriangle(tri[0], tri[1], tri[2])) + { + mIndices.push_back(tri[0]); + mIndices.push_back(tri[1]); + mIndices.push_back(tri[2]); + } } index_offset += face.mNumVertices; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index d9a58d56fe..90e8f055dc 100644 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -3751,6 +3751,25 @@ void LLPhysicsDecomp::run() mDone = true; } +void LLPhysicsDecomp::Request::updateTriangleAreaThreshold() +{ + F32 range = mBBox[1].mV[0] - mBBox[0].mV[0] ; + range = llmin(range, mBBox[1].mV[1] - mBBox[0].mV[1]) ; + range = llmin(range, mBBox[1].mV[2] - mBBox[0].mV[2]) ; + + mTriangleAreaThreshold = llmin(0.0002f, range * 0.000002f) ; +} + +//check if the triangle area is large enough to qualify for a valid triangle +bool LLPhysicsDecomp::Request::isValidTriangle(U16 idx1, U16 idx2, U16 idx3) +{ + LLVector3 a = mPositions[idx2] - mPositions[idx1] ; + LLVector3 b = mPositions[idx3] - mPositions[idx1] ; + F32 c = a * b ; + + return ((a*a) * (b*b) - c * c) > mTriangleAreaThreshold ; +} + void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg) { mStatusMessage = msg; diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index f859e29c07..0a6954bade 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -152,7 +152,7 @@ public: std::string mStatusMessage; std::vector mHullMesh; LLModel::convex_hull_decomposition mHull; - + //status message callback, called from decomposition thread virtual S32 statusCallback(const char* status, S32 p1, S32 p2) = 0; @@ -160,6 +160,14 @@ public: virtual void completed() = 0; virtual void setStatusMessage(const std::string& msg); + + protected: + //internal use + LLVector3 mBBox[2] ; + F32 mTriangleAreaThreshold ; + + void updateTriangleAreaThreshold() ; + bool isValidTriangle(U16 idx1, U16 idx2, U16 idx3) ; }; LLCondition* mSignal; -- cgit v1.2.3 From 594f1da03b02d09c57699b543692ebd85cdcff17 Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Wed, 25 May 2011 11:36:19 -0400 Subject: SH-657 FIXED Preview normals inverted for mesh mirrored by negative scale transformation SH-810 FIXED Mesh uploader should enable Physics Analyze after "Use Level of Detail" is picked. Both changes together in this changeset. --- indra/newview/llfloatermodelpreview.cpp | 30 ++++++++++++++++++++++++++++-- indra/newview/llfloatermodelpreview.h | 2 ++ 2 files changed, 30 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 2a3bd37129..46327a6211 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -314,7 +314,7 @@ BOOL LLFloaterModelPreview::postBuild() childSetCommitCallback("pelvis_offset", onPelvisOffsetCommit, this); childSetCommitCallback("lod_file_or_limit", refresh, this); - childSetCommitCallback("physics_load_radio", refresh, this); + childSetCommitCallback("physics_load_radio", onPhysicsLoadRadioCommit, this); //childSetCommitCallback("physics_optimize", refresh, this); //childSetCommitCallback("physics_use_hull", refresh, this); @@ -469,6 +469,29 @@ void LLFloaterModelPreview::onPelvisOffsetCommit( LLUICtrl*, void* userdata ) fp->mModelPreview->refresh(); } +//static +void LLFloaterModelPreview::onPhysicsLoadRadioCommit( LLUICtrl*, void *userdata) +{ + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + if (fmp->childGetValue("physics_use_lod").asBoolean()) + { + onPhysicsUseLOD(NULL,NULL); + } + if (fmp->childGetValue("physics_load_from_file").asBoolean()) + { + + } + LLModelPreview *model_preview = fmp->mModelPreview; + if (model_preview) + { + model_preview->refresh(); + model_preview->updateStatusMessages(); + } + } +} + //static void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) { @@ -2296,8 +2319,11 @@ void LLModelLoader::processElement(daeElement* element) { domFloat3 dom_value = scale->getValue(); + + LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]); + scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes LLMatrix4 scaling; - scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); + scaling.initScale(scale_vector); scaling *= mTransform; mTransform = scaling; diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index f6d4a08d1f..ed7cbe6d1e 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -199,6 +199,8 @@ protected: static void onUploadJointsCommit(LLUICtrl*,void*); static void onUploadSkinCommit(LLUICtrl*,void*); + static void onPhysicsLoadRadioCommit(LLUICtrl*,void *data); + static void onPreviewLODCommit(LLUICtrl*,void*); static void onGenerateNormalsCommit(LLUICtrl*,void*); -- cgit v1.2.3 From b76d15ed14abfe3b4c422ba9ff3d4151de8a31ea Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 25 May 2011 12:40:51 -0400 Subject: SH-1252 & SH-1253 accesor cleanup --- indra/newview/llviewerobjectlist.cpp | 4 ++-- indra/newview/llviewerobjectlist.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 007b3416f1..78b06b0764 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -1418,12 +1418,12 @@ void LLViewerObjectList::onObjectCostFetchFailure(const LLUUID& object_id) mPendingObjectCost.erase(object_id); } -void LLViewerObjectList::updateQuotaCost( const LLUUID& objectId, const SelectionQuota& quota ) +void LLViewerObjectList::updateQuota( const LLUUID& objectId, const SelectionQuota& quota ) { LLViewerObject* pVO = findObject( objectId ); if ( pVO ) { - //pVO->updateQuota( quota ); + pVO->updateQuota( quota ); } } diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index 8e211eaf73..6f0d285f5d 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -102,7 +102,7 @@ public: F32 restitution, F32 gravity_multiplier); - void updateQuotaCost( const LLUUID& objectId, const SelectionQuota& costs ); + void updateQuota( const LLUUID& objectId, const SelectionQuota& costs ); void shiftObjects(const LLVector3 &offset); -- cgit v1.2.3 From 8e728befa57bcea0981179709dd5f13af1cd29a8 Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 25 May 2011 15:57:12 -0400 Subject: Sh-1647: Accounting caps update --- indra/newview/llaccountingquotamanager.cpp | 98 ++++++++++++++++++------------ indra/newview/llviewerregion.cpp | 5 +- 2 files changed, 61 insertions(+), 42 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llaccountingquotamanager.cpp b/indra/newview/llaccountingquotamanager.cpp index ada74ea44c..9b77ada8b7 100644 --- a/indra/newview/llaccountingquotamanager.cpp +++ b/indra/newview/llaccountingquotamanager.cpp @@ -77,12 +77,10 @@ public: return; } - //Differentiate what the incoming caps could be from the data - //bool VOContent = content.has("Objects"); + //Differentiate what the incoming caps could be from the data bool containsParcel = content.has("parcel"); bool containsSelection = content.has("selected"); - //bool VORegion = content.has("region"); - + //Loop over the stored object ids checking against the incoming data for ( LLSD::array_iterator iter = mObjectIDs.beginArray(); iter != mObjectIDs.endArray(); ++iter ) { @@ -97,16 +95,17 @@ public: for(S32 i = 0; i < dataCount; i++) { //prep#todo verify that this is safe, otherwise just add a bool - S32 parcelId = 0; - S32 parcelOwner = 0; + LLUUID parcelId; + //S32 parcelOwner = 0; if ( content["parcel"][i].has("parcel_id") ) { - parcelId = content["parcel"][i]["parcel_id"].asInteger(); - } - if ( content["parcel"][i].has("parcel_owner") ) - { - parcelOwner = content["parcel"][i]["parcel_owner"].asInteger(); + parcelId = content["parcel"][i]["parcel_id"].asUUID(); } + + //if ( content["parcel"][i].has("parcel_owner") ) + //{ + // parcelOwner = content["parcel"][i]["parcel_owner"].asInteger(); + //} F32 ownerRenderCost = 0; F32 ownerPhysicsCost = 0; @@ -123,48 +122,69 @@ public: F32 otherNetworkCost = 0; F32 otherSimulationCost = 0; - F32 totalRenderCost = 0; - F32 totalPhysicsCost = 0; - F32 totalNetworkCost = 0; - F32 totalSimulationCost = 0; + F32 tempRenderCost = 0; + F32 tempPhysicsCost = 0; + F32 tempNetworkCost = 0; + F32 tempSimulationCost = 0; + + F32 selectedRenderCost = 0; + F32 selectedPhysicsCost = 0; + F32 selectedNetworkCost = 0; + F32 selectedSimulationCost = 0; + F32 parcelCapacity = 0; + + if ( content["parcel"][i].has("capacity") ) + { + parcelCapacity = content["parcel"][i].has("capacity"); + } + if ( content["parcel"][i].has("owner") ) { - ownerRenderCost = content["parcel"][i]["owner"]["render"].asReal(); + ownerRenderCost = content["parcel"][i]["owner"]["rendering"].asReal(); ownerPhysicsCost = content["parcel"][i]["owner"]["physics"].asReal(); - ownerNetworkCost = content["parcel"][i]["owner"]["network"].asReal(); - ownerSimulationCost = content["parcel"][i]["owner"]["simulation"].asReal(); - + ownerNetworkCost = content["parcel"][i]["owner"]["streaming"].asReal(); + ownerSimulationCost = content["parcel"][i]["owner"]["simulation"].asReal(); } + if ( content["parcel"][i].has("group") ) { - groupRenderCost = content["parcel"][i]["group"]["render"].asReal(); + groupRenderCost = content["parcel"][i]["group"]["rendering"].asReal(); groupPhysicsCost = content["parcel"][i]["group"]["physics"].asReal(); - groupNetworkCost = content["parcel"][i]["group"]["network"].asReal(); + groupNetworkCost = content["parcel"][i]["group"]["streaming"].asReal(); groupSimulationCost = content["parcel"][i]["group"]["simulation"].asReal(); } if ( content["parcel"][i].has("other") ) { - otherRenderCost = content["parcel"][i]["other"]["render"].asReal(); + otherRenderCost = content["parcel"][i]["other"]["rendering"].asReal(); otherPhysicsCost = content["parcel"][i]["other"]["physics"].asReal(); - otherNetworkCost = content["parcel"][i]["other"]["network"].asReal(); + otherNetworkCost = content["parcel"][i]["other"]["streaming"].asReal(); otherSimulationCost = content["parcel"][i]["other"]["simulation"].asReal(); } - if ( content["parcel"][i].has("total") ) + if ( content["parcel"][i].has("temp") ) { - totalRenderCost = content["parcel"][i]["total"]["render"].asReal(); - totalPhysicsCost = content["parcel"][i]["total"]["physics"].asReal(); - totalNetworkCost = content["parcel"][i]["total"]["network"].asReal(); - totalSimulationCost = content["parcel"][i]["total"]["simulation"].asReal(); - + tempRenderCost = content["parcel"][i]["total"]["rendering"].asReal(); + tempPhysicsCost = content["parcel"][i]["total"]["physics"].asReal(); + tempNetworkCost = content["parcel"][i]["total"]["streaming"].asReal(); + tempSimulationCost = content["parcel"][i]["total"]["simulation"].asReal(); + } + + if ( content["parcel"][i].has("selected") ) + { + selectedRenderCost = content["parcel"][i]["total"]["rendering"].asReal(); + selectedPhysicsCost = content["parcel"][i]["total"]["physics"].asReal(); + selectedNetworkCost = content["parcel"][i]["total"]["streaming"].asReal(); + selectedSimulationCost = content["parcel"][i]["total"]["simulation"].asReal(); } - ParcelQuota parcelQuota( ownerRenderCost, ownerPhysicsCost, ownerNetworkCost, ownerSimulationCost, - groupRenderCost, groupPhysicsCost, groupNetworkCost, groupSimulationCost, - otherRenderCost, otherPhysicsCost, otherNetworkCost, otherSimulationCost, - totalRenderCost, totalPhysicsCost, totalNetworkCost, totalSimulationCost ); + ParcelQuota parcelQuota( ownerRenderCost, ownerPhysicsCost, ownerNetworkCost, ownerSimulationCost, + groupRenderCost, groupPhysicsCost, groupNetworkCost, groupSimulationCost, + otherRenderCost, otherPhysicsCost, otherNetworkCost, otherSimulationCost, + tempRenderCost, tempPhysicsCost, tempNetworkCost, tempSimulationCost, + selectedRenderCost, selectedPhysicsCost, selectedNetworkCost, selectedSimulationCost, + parcelCapacity ); //Update the Parcel LLParcel* pParcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(); if ( pParcel ) @@ -185,18 +205,18 @@ public: F32 networkCost = 0; F32 simulationCost = 0; - S32 localId = 0; + LLUUID objectId; - localId = content["selected"][i]["local_id"].asInteger(); - renderCost = content["selected"][i]["render"].asReal(); + objectId = content["selected"][i]["local_id"].asUUID(); + renderCost = content["selected"][i]["rendering"].asReal(); physicsCost = content["selected"][i]["physics"].asReal(); - networkCost = content["selected"][i]["network"].asReal(); + networkCost = content["selected"][i]["streaming"].asReal(); simulationCost = content["selected"][i]["simulation"].asReal(); - SelectionQuota selectionQuota( localId, renderCost, physicsCost, networkCost, simulationCost ); + SelectionQuota selectionQuota( objectId, renderCost, physicsCost, networkCost, simulationCost ); //Update the objects - //gObjectList.updateQuota( localId, selectionQuota ); + gObjectList.updateQuota( objectId, selectionQuota ); } } diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index fb608b3a4f..c4ca5d37ce 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1480,6 +1480,8 @@ void LLViewerRegion::setSeedCapability(const std::string& url) LLSD capabilityNames = LLSD::emptyArray(); + capabilityNames.append("AccountingParcel"); + capabilityNames.append("AccountingSelection"); capabilityNames.append("AttachmentResources"); capabilityNames.append("AvatarPickerSearch"); capabilityNames.append("ChatSessionRequest"); @@ -1546,9 +1548,6 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("ViewerMetrics"); capabilityNames.append("ViewerStartAuction"); capabilityNames.append("ViewerStats"); - //prep# Finalize these!!!!!!!!! - capabilityNames.append("AccountingParcel"); - capabilityNames.append("AccountingSelection"); // Please add new capabilities alphabetically to reduce // merge conflicts. -- cgit v1.2.3 From d79468057c954a05acdb9dd69d398dd004425ec0 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Wed, 25 May 2011 16:08:21 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 155 +++++++++++++++++++------------------ 1 file changed, 81 insertions(+), 74 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b79f120eda..79541e49d3 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1437,9 +1437,7 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLMeshUploadData data; data.mBaseModel = iter->first; - LLModelInstance& instance = *(iter->second.begin()); - LLModel* model = instance.mModel; - if (mesh_index.find(model) == mesh_index.end()) + if (mesh_index.find(data.mBaseModel) == mesh_index.end()) { // Have not seen this model before - create a new mesh_list entry for it. std::string model_name = data.mBaseModel->getName(); @@ -1472,97 +1470,106 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) std::string str = ostr.str(); res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end()); - mesh_index[model] = mesh_num; + mesh_index[data.mBaseModel] = mesh_num; mesh_num++; } + + // For all instances that use this model + for (instance_list::iterator instance_iter = iter->second.begin(); + instance_iter != iter->second.end(); + ++instance_iter) + { + + LLModelInstance& instance = *instance_iter; - LLSD instance_entry; + LLSD instance_entry; - for (S32 i = 0; i < 5; i++) - { - data.mModel[i] = instance.mLOD[i]; - } + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = instance.mLOD[i]; + } - LLVector3 pos, scale; - LLQuaternion rot; - LLMatrix4 transformation = instance.mTransform; - decomposeMeshMatrix(transformation,pos,rot,scale); - instance_entry["position"] = ll_sd_from_vector3(pos); - instance_entry["rotation"] = ll_sd_from_quaternion(rot); - instance_entry["scale"] = ll_sd_from_vector3(scale); + LLVector3 pos, scale; + LLQuaternion rot; + LLMatrix4 transformation = instance.mTransform; + decomposeMeshMatrix(transformation,pos,rot,scale); + instance_entry["position"] = ll_sd_from_vector3(pos); + instance_entry["rotation"] = ll_sd_from_quaternion(rot); + instance_entry["scale"] = ll_sd_from_vector3(scale); - instance_entry["material"] = LL_MCODE_WOOD; - LLPermissions perm; - perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); - perm.setCreator(gAgent.getID()); + instance_entry["material"] = LL_MCODE_WOOD; + LLPermissions perm; + perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false); + perm.setCreator(gAgent.getID()); - perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base - PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner - LLFloaterPerms::getEveryonePerms(), - LLFloaterPerms::getGroupPerms(), - LLFloaterPerms::getNextOwnerPerms()); - instance_entry["permissions"] = ll_create_sd_from_permissions(perm); - instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); - instance_entry["mesh"] = mesh_index[model]; - - if (mUploadTextures) - { - instance_entry["face_list"] = LLSD::emptyArray(); - - for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++) + perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base + PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner + LLFloaterPerms::getEveryonePerms(), + LLFloaterPerms::getGroupPerms(), + LLFloaterPerms::getNextOwnerPerms()); + instance_entry["permissions"] = ll_create_sd_from_permissions(perm); + instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); + instance_entry["mesh"] = mesh_index[data.mBaseModel]; + + if (mUploadTextures) { - LLImportMaterial& material = instance.mMaterial[face_num]; - LLSD face_entry = LLSD::emptyMap(); - LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); - - if (texture != NULL) - { - if (textures.find(texture) == textures.end()) - { - textures.insert(texture); - } + instance_entry["face_list"] = LLSD::emptyArray(); - std::stringstream ostr; - if (include_textures) // otherwise data is blank. + for (S32 face_num = 0; face_num < data.mBaseModel->getNumVolumeFaces(); face_num++) + { + LLImportMaterial& material = instance.mMaterial[face_num]; + LLSD face_entry = LLSD::emptyMap(); + LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); + + if (texture != NULL) { - LLTextureUploadData data(texture, material.mDiffuseMapLabel); - if (!data.mTexture->isRawImageValid()) + if (textures.find(texture) == textures.end()) { - data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + textures.insert(texture); } + + std::stringstream ostr; + if (include_textures) // otherwise data is blank. + { + LLTextureUploadData data(texture, material.mDiffuseMapLabel); + if (!data.mTexture->isRawImageValid()) + { + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } - LLPointer upload_file = - LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); - ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + LLPointer upload_file = + LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); + } + + if (texture_index.find(texture) == texture_index.end()) + { + texture_index[texture] = texture_num; + std::string str = ostr.str(); + res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); + texture_num++; + } } - if (texture_index.find(texture) == texture_index.end()) + // Subset of TextureEntry fields. + if (texture) { - texture_index[texture] = texture_num; - std::string str = ostr.str(); - res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); - texture_num++; + face_entry["image"] = texture_index[texture]; } + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); + face_entry["fullbright"] = material.mFullbright; + instance_entry["face_list"][face_num] = face_entry; } + } - // Subset of TextureEntry fields. - if (texture) - { - face_entry["image"] = texture_index[texture]; - } - face_entry["scales"] = 1.0; - face_entry["scalet"] = 1.0; - face_entry["offsets"] = 0.0; - face_entry["offsett"] = 0.0; - face_entry["imagerot"] = 0.0; - face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); - face_entry["fullbright"] = material.mFullbright; - instance_entry["face_list"][face_num] = face_entry; - } + res["instance_list"][instance_num] = instance_entry; + instance_num++; } - - res["instance_list"][instance_num] = instance_entry; - instance_num++; } result["asset_resources"] = res; -- cgit v1.2.3 From 9eea451a82379a61fa4a6cc2a55274e06cecbd58 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 May 2011 15:51:15 -0500 Subject: SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets. --- .../shaders/class1/deferred/blurLightMSF.glsl | 37 +++++++++++++------- .../class1/deferred/multiPointLightMSF.glsl | 2 +- .../shaders/class1/deferred/multiSpotLightMSF.glsl | 3 +- .../shaders/class1/deferred/pointLightMSF.glsl | 2 +- .../shaders/class1/deferred/spotLightMSF.glsl | 2 +- .../shaders/class2/deferred/multiSpotLightMSF.glsl | 26 +++++++------- .../shaders/class2/deferred/softenLightMSF.glsl | 9 ++--- .../shaders/class2/deferred/spotLightMSF.glsl | 24 ++++++------- indra/newview/llviewershadermgr.cpp | 10 +++--- indra/newview/pipeline.cpp | 40 +++++++++++++--------- 10 files changed, 88 insertions(+), 67 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl index 4366376d99..edec83ea07 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl @@ -12,7 +12,7 @@ uniform sampler2DMS depthMap; uniform sampler2DMS normalMap; -uniform sampler2DMS lightMap; +uniform sampler2DRect lightMap; uniform float dist_factor; uniform float blur_size; @@ -25,12 +25,23 @@ varying vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) +vec3 texture2DMS3(sampler2DMS tex, ivec2 tc) { - vec4 ret = vec4(0,0,0,0); + vec3 ret = vec3(0,0,0); for (int i = 0; i < samples; i++) { - ret += texelFetch(tex, tc, i); + ret += texelFetch(tex, tc, i).rgb; + } + + return ret/samples; +} + +float texture2DMS1(sampler2DMS tex, ivec2 tc) +{ + float ret = 0; + for (int i = 0; i < samples; i++) + { + ret += texelFetch(tex, tc, i).r; } return ret/samples; @@ -38,7 +49,7 @@ vec4 texture2DMS(sampler2DMS tex, ivec2 tc) vec4 getPosition(ivec2 pos_screen) { - float depth = texture2DMS(depthMap, pos_screen.xy).r; + float depth = texture2DMS1(depthMap, pos_screen.xy); vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -54,10 +65,10 @@ void main() vec2 tc = vary_fragcoord.xy; ivec2 itc = ivec2(tc); - vec3 norm = texture2DMS(normalMap, itc).xyz; + vec3 norm = texture2DMS3(normalMap, itc).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm vec3 pos = getPosition(itc).xyz; - vec4 ccol = texture2DMS(lightMap, itc).rgba; + vec4 ccol = texture2DRect(lightMap, tc).rgba; vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); @@ -73,23 +84,23 @@ void main() for (int i = 1; i < 4; i++) { - ivec2 samptc = ivec2(tc + kern[i].z*dlt); - vec3 samppos = getPosition(samptc).xyz; + vec2 samptc = tc + kern[i].z*dlt; + vec3 samppos = getPosition(ivec2(samptc)).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DMS(lightMap, samptc)*kern[i].xyxx; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; defined_weight += kern[i].xy; } } for (int i = 1; i < 4; i++) { - ivec2 samptc = ivec2(tc - kern[i].z*dlt); - vec3 samppos = getPosition(samptc).xyz; + vec2 samptc = vec2(tc - kern[i].z*dlt); + vec3 samppos = getPosition(ivec2(samptc)).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DMS(lightMap, samptc)*kern[i].xyxx; + col += texture2DRect(lightMap, samptc)*kern[i].xyxx; defined_weight += kern[i].xy; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl index 16e97109f9..66c7a5cb4a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl @@ -130,7 +130,7 @@ void main() discard; } - gl_FragColor.rgb = fcol/wght; + gl_FragColor.rgb = fcol/samples; gl_FragColor.a = 0.0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl index bdaa8e59c4..b450ff1ca2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl @@ -34,7 +34,6 @@ uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; -uniform int proj_shadow_idx; uniform float shadow_fade; varying vec4 vary_light; @@ -228,6 +227,6 @@ void main() discard; } - gl_FragColor.rgb = fcol/wght; + gl_FragColor.rgb = fcol/samples; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl index 23b5e76735..7521c3310c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl @@ -103,6 +103,6 @@ void main() discard; } - gl_FragColor.rgb = fcol/wght; + gl_FragColor.rgb = fcol/samples; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl index 3a9d9266bb..6702bd5014 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl @@ -229,6 +229,6 @@ void main() discard; } - gl_FragColor.rgb = fcol/wght; + gl_FragColor.rgb = fcol/samples; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl index c6f0ea2a5d..d0f9101774 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl @@ -14,7 +14,7 @@ uniform sampler2DMS diffuseRect; uniform sampler2DMS specularRect; uniform sampler2DMS depthMap; uniform sampler2DMS normalMap; -uniform sampler2DMS lightMap; +uniform sampler2DRect lightMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2D projectionMap; @@ -112,6 +112,17 @@ void main() ivec2 itc = ivec2(frag.xy); + float shadow = 1.0; + + if (proj_shadow_idx >= 0) + { + vec4 shd = texture2DRect(lightMap, frag); + float sh[2]; + sh[0] = shd.b; + sh[1] = shd.a; + shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); + } + for (int i = 0; i < samples; i++) { vec3 pos = getPosition(itc, i).xyz; @@ -120,17 +131,6 @@ void main() dist2 /= vary_light.w; if (dist2 <= 1.0) { - float shadow = 1.0; - - if (proj_shadow_idx >= 0) - { - vec4 shd = texelFetch(lightMap, itc, i); - float sh[2]; - sh[0] = shd.b; - sh[1] = shd.a; - shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); - } - vec3 norm = texelFetch(normalMap, itc, i).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm @@ -239,6 +239,6 @@ void main() discard; } - gl_FragColor.rgb = fcol/wght; + gl_FragColor.rgb = fcol/samples; gl_FragColor.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl index 71482d0c7b..cb09fe9895 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl @@ -13,7 +13,7 @@ uniform sampler2DMS diffuseRect; uniform sampler2DMS specularRect; uniform sampler2DMS normalMap; -uniform sampler2DMS lightMap; +uniform sampler2DRect lightMap; uniform sampler2DMS depthMap; uniform sampler2D noiseMap; uniform samplerCube environmentMap; @@ -257,7 +257,8 @@ void main() vec3 fcol = vec3(0,0,0); - float amb = 0; + vec2 scol_ambocc = texture2DRect(lightMap, tc).rg; + float ambocc = scol_ambocc.g; for (int i = 0; i < samples; ++i) { @@ -271,9 +272,9 @@ void main() vec4 diffuse = texelFetch(diffuseRect, itc, i); vec4 spec = texelFetch(specularRect, itc, i); - vec2 scol_ambocc = texelFetch(lightMap, itc, i).rg; + float amb = 0; + float scol = max(scol_ambocc.r, diffuse.a); - float ambocc = scol_ambocc.g; amb += ambocc; calcAtmospherics(pos.xyz, ambocc); diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl index 099a45718a..8d6ffd79c5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl @@ -14,7 +14,7 @@ uniform sampler2DMS diffuseRect; uniform sampler2DMS specularRect; uniform sampler2DMS depthMap; uniform sampler2DMS normalMap; -uniform sampler2DMS lightMap; +uniform sampler2DRect lightMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2D projectionMap; @@ -113,6 +113,17 @@ void main() vec3 fcol = vec3(0,0,0); int wght = 0; + float shadow = 1.0; + + if (proj_shadow_idx >= 0) + { + vec4 shd = texture2DRect(lightMap, frag.xy); + float sh[2]; + sh[0] = shd.b; + sh[1] = shd.a; + shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); + } + for (int i = 0; i < samples; i++) { vec3 pos = getPosition(itc, i).xyz; @@ -121,17 +132,6 @@ void main() dist2 /= vary_light.w; if (dist2 <= 1.0) { - float shadow = 1.0; - - if (proj_shadow_idx >= 0) - { - vec4 shd = texelFetch(lightMap, itc, i); - float sh[2]; - sh[0] = shd.b; - sh[1] = shd.a; - shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); - } - vec3 norm = texelFetch(normalMap, itc, i).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 911a8bb65f..b818da205e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -353,7 +353,7 @@ void LLViewerShaderMgr::setShaders() } //setup preprocessor definitions - LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gSavedSettings.getU32("RenderFSAASamples")); + LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples"))); reentrance = true; @@ -841,7 +841,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { BOOL success = TRUE; - bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 0 && gGLManager.mHasTextureMultisample; + U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); + bool multisample = samples > 1 && LLPipeline::sRenderDeferred && gGLManager.mHasTextureMultisample; if (mVertexShaderLevel[SHADER_EFFECT] == 0) { @@ -870,7 +871,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { std::string fragment; - if (gSavedSettings.getU32("RenderFSAASamples") > 0 && LLRenderTarget::sUseFBO && gGLManager.mHasTextureMultisample) + if (multisample) { fragment = "effects/glowExtractMSF.glsl"; } @@ -983,7 +984,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL success = TRUE; - bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 0 && gGLManager.mHasTextureMultisample; + U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); + bool multisample = samples > 1 && gGLManager.mHasTextureMultisample; if (success) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ffe3b4b1a4..1214d1b545 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -589,7 +589,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreenWidth = resX; mScreenHeight = resY; - U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 16); + //cap samples at 4 for render targets to avoid out of memory errors + U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); if (gGLManager.mIsATI) { //disable multisampling of render targets where ATI is involved @@ -631,7 +632,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (shadow_detail > 0 || ssao) { //only need mDeferredLight[0] for shadows OR ssao - mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples); + mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } else { @@ -640,7 +641,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (ssao) { //only need mDeferredLight[1] for ssao - mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false, samples); + mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false); } else { @@ -742,13 +743,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); - for (U32 i = 0; i < 3; i++) - { //share stencil buffer with screen space lightmap to stencil out sky - if (mDeferredLight[i].getTexture(0)) - { - mDeferredScreen.shareDepthBuffer(mDeferredLight[i]); - } - } } gGL.getTexUnit(0)->disable(); @@ -7751,18 +7745,27 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) LLViewerTexture* img = volume->getLightTexture(); + if (img == NULL) + { + img = LLViewerFetchedTexture::sWhiteImagep; + } + S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); - if (channel > -1 && img) + if (channel > -1) { - gGL.getTexUnit(channel)->bind(img); + if (img) + { + gGL.getTexUnit(channel)->bind(img); - F32 lod_range = logf(img->getWidth())/logf(2.f); + F32 lod_range = logf(img->getWidth())/logf(2.f); - shader.uniform1f("proj_focus", focus); - shader.uniform1f("proj_lod", lod_range); - shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + shader.uniform1f("proj_focus", focus); + shader.uniform1f("proj_lod", lod_range); + shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + } } + } void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) @@ -9372,6 +9375,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadow[i+4].flush(); } } + else + { //no spotlight shadows + mShadowSpotLight[0] = mShadowSpotLight[1] = NULL; + } + if (!gSavedSettings.getBOOL("CameraOffset")) { -- cgit v1.2.3 From 354f0e84eb178be79aa08420725ea745376f0e83 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 May 2011 16:09:32 -0500 Subject: SH-1537 Make mesh importer use physics shape for bounding hull (again). --- indra/newview/llmeshrepository.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b79f120eda..1ba553f927 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1702,7 +1702,13 @@ void LLMeshUploadThread::doIterativeUpload() } //queue up models for hull generation - DecompRequest* request = new DecompRequest(data.mModel[LLModel::LOD_HIGH], data.mBaseModel, this); + LLModel* physics = data.mModel[LLModel::LOD_PHYSICS]; + if (physics == NULL) + { //no physics model available, use high lod + physics = data.mModel[LLModel::LOD_HIGH]; + } + + DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); gMeshRepo.mDecompThread->submitRequest(request); } -- cgit v1.2.3 From e3782b56337a9e0026ce4d2e6e9dabb2d8801be1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 May 2011 17:21:48 -0500 Subject: SH-1644 Don't default avatar hardware skinning to off on all ATI cards. --- indra/newview/featuretable.txt | 1 - indra/newview/featuretable_mac.txt | 27 +-------------------------- indra/newview/featuretable_xp.txt | 1 - 3 files changed, 1 insertion(+), 28 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index dd8a88e558..25dd2ffe78 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -467,7 +467,6 @@ RenderAvatarCloth 0 0 list ATI RenderUseStreamVBO 1 0 -RenderAvatarVP 1 0 // Disable vertex buffer objects by default for ATI cards with little video memory list ATIVramLT256 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index e2b979d9e9..8b8340bd71 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 23 +version 24 // NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table @@ -412,31 +412,6 @@ Disregard128DefaultDrawDistance 1 0 list ATI_Mobility_Radeon_X1xxx Disregard128DefaultDrawDistance 1 0 - - - -// Avatar hardware skinning causes -// invisible avatars on HD 2600... so I masked -// out other possible bad ones till it's fixed - -list ATI_Radeon_HD_2300 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2400 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2600 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -list ATI_Radeon_HD_2900 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -list ATI_Radeon_HD_3800 -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 - /// Tweaked NVIDIA list NVIDIA_GeForce_FX_5100 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index 3339172a1a..65a6f59bbe 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -466,7 +466,6 @@ RenderAvatarCloth 0 0 list ATI RenderUseStreamVBO 1 0 -RenderAvatarVP 1 0 // Disable vertex buffer objects by default for ATI cards with little video memory list ATIVramLT256 -- cgit v1.2.3 From 081ba71f9632153efa86df07b33c28471b31e2cb Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Wed, 25 May 2011 18:36:01 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 30 +++++++++++++++++++++++------- 1 file changed, 23 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 79541e49d3..d4be311be8 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -62,6 +62,8 @@ #include "llinventorymodel.h" #include "llfoldertype.h" +#include "boost/lexical_cast.hpp" + #ifndef LL_WINDOWS #include "netdb.h" #endif @@ -85,6 +87,12 @@ U32 LLMeshRepository::sPeakKbps = 0; const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5; +static S32 dump_num = 0; +std::string make_dump_name(std::string prefix, S32 num) +{ + return prefix + boost::lexical_cast(num) + std::string(".xml"); + +} void dumpLLSDToFile(const LLSD& content, std::string filename); std::string header_lod[] = @@ -498,7 +506,7 @@ public: //assert_main_thread(); llinfos << "completed" << llendl; mThread->mPendingUploads--; - dumpLLSDToFile(content,"whole_model_fee_response.xml"); + dumpLLSDToFile(content,make_dump_name("whole_model_fee_response_",dump_num)); if (isGoodStatus(status)) { mThread->mWholeModelUploadURL = content["uploader"].asString(); @@ -530,7 +538,7 @@ public: //assert_main_thread(); llinfos << "upload completed" << llendl; mThread->mPendingUploads--; - dumpLLSDToFile(content,"whole_model_upload_response.xml"); + dumpLLSDToFile(content,make_dump_name("whole_model_upload_response_",dump_num)); // requested "mesh" asset type isn't actually the type // of the resultant object, fix it up here. mPostData["asset_type"] = "object"; @@ -1437,6 +1445,12 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) { LLMeshUploadData data; data.mBaseModel = iter->first; + LLModelInstance& first_instance = *(iter->second.begin()); + for (S32 i = 0; i < 5; i++) + { + data.mModel[i] = first_instance.mLOD[i]; + } + if (mesh_index.find(data.mBaseModel) == mesh_index.end()) { // Have not seen this model before - create a new mesh_list entry for it. @@ -1573,13 +1587,15 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) } result["asset_resources"] = res; - dumpLLSDToFile(result,"whole_model.xml"); + dumpLLSDToFile(result,make_dump_name("whole_model_",dump_num)); dest = result; } void LLMeshUploadThread::doWholeModelUpload() { + dump_num++; + mCurlRequest = new LLCurlRequest(); // Queue up models for hull generation (viewer-side) @@ -1627,7 +1643,7 @@ void LLMeshUploadThread::doWholeModelUpload() LLSD model_data; wholeModelToLLSD(model_data,false); - dumpLLSDToFile(model_data,"whole_model_fee_request.xml"); + dumpLLSDToFile(model_data,make_dump_name("whole_model_fee_request_",dump_num)); mPendingUploads++; LLCurlRequest::headers_t headers; @@ -1649,7 +1665,7 @@ void LLMeshUploadThread::doWholeModelUpload() LLSD full_model_data; wholeModelToLLSD(full_model_data, true); LLSD body = full_model_data["asset_resources"]; - dumpLLSDToFile(body,"whole_model_body.xml"); + dumpLLSDToFile(body,make_dump_name("whole_model_body_",dump_num)); mCurlRequest->post(mWholeModelUploadURL, headers, body, new LLWholeModelUploadResponder(this, model_data)); do @@ -3317,8 +3333,8 @@ bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const void LLMeshRepository::updateInventory(inventory_data data) { LLMutexLock lock(mMeshMutex); - dumpLLSDToFile(data.mPostData,"update_inventory_post_data.xml"); - dumpLLSDToFile(data.mResponse,"update_inventory_response.xml"); + dumpLLSDToFile(data.mPostData,make_dump_name("update_inventory_post_data_",dump_num)); + dumpLLSDToFile(data.mResponse,make_dump_name("update_inventory_response_",dump_num)); mInventoryQ.push(data); } -- cgit v1.2.3 From 9ef81de6e15fe41a056112810237d2fdb908775b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 May 2011 18:18:34 -0500 Subject: SH-1527 Fix for black alpha objects with lighting and shadows enabled and no lights around. --- .../shaders/class1/deferred/alphaSkinnedV.glsl | 25 +++++++++++++--------- .../shaders/class1/deferred/alphaV.glsl | 25 +++++++++++++--------- .../shaders/class1/deferred/avatarAlphaV.glsl | 25 +++++++++++++--------- .../shaders/class2/deferred/alphaSkinnedV.glsl | 25 +++++++++++++--------- .../shaders/class2/deferred/alphaV.glsl | 25 +++++++++++++--------- .../shaders/class2/deferred/avatarAlphaV.glsl | 25 +++++++++++++--------- 6 files changed, 90 insertions(+), 60 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 5addbbb176..65d9209983 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -35,19 +35,24 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa //get distance float d = length(lv); - //normalize light vector - lv *= 1.0/d; + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv *= 1.0/d; - //distance attenuation - float dist2 = d*d/(la*la); - float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + //distance attenuation + float dist2 = d*d/(la*la); + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 - //angular attenuation - da *= calcDirectionalLight(n, lv); + //angular attenuation + da *= calcDirectionalLight(n, lv); + } return da; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 525b68c437..2691fc8ded 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -36,19 +36,24 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa //get distance float d = length(lv); - //normalize light vector - lv *= 1.0/d; + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv *= 1.0/d; - //distance attenuation - float dist2 = d*d/(la*la); - float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + //distance attenuation + float dist2 = d*d/(la*la); + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 - //angular attenuation - da *= calcDirectionalLight(n, lv); + //angular attenuation + da *= calcDirectionalLight(n, lv); + } return da; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index a2a7dea20d..a012cb5030 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -35,19 +35,24 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa //get distance float d = length(lv); - //normalize light vector - lv *= 1.0/d; + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv *= 1.0/d; - //distance attenuation - float dist2 = d*d/(la*la); - float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + //distance attenuation + float dist2 = d*d/(la*la); + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 - //angular attenuation - da *= calcDirectionalLight(n, lv); + //angular attenuation + da *= calcDirectionalLight(n, lv); + } return da; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index d227346163..dfb36980b0 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -35,19 +35,24 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa //get distance float d = length(lv); - //normalize light vector - lv *= 1.0/d; + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv *= 1.0/d; - //distance attenuation - float dist2 = d*d/(la*la); - float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + //distance attenuation + float dist2 = d*d/(la*la); + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 - //angular attenuation - da *= calcDirectionalLight(n, lv); + //angular attenuation + da *= calcDirectionalLight(n, lv); + } return da; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 86f014df35..f6160815eb 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -35,19 +35,24 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa //get distance float d = length(lv); - //normalize light vector - lv *= 1.0/d; + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv *= 1.0/d; - //distance attenuation - float dist2 = d*d/(la*la); - float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + //distance attenuation + float dist2 = d*d/(la*la); + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 - //angular attenuation - da *= calcDirectionalLight(n, lv); + //angular attenuation + da *= calcDirectionalLight(n, lv); + } return da; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 495e86c8db..0ae09df0c6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -37,19 +37,24 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa //get distance float d = length(lv); - //normalize light vector - lv *= 1.0/d; + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv *= 1.0/d; - //distance attenuation - float dist2 = d*d/(la*la); - float da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + //distance attenuation + float dist2 = d*d/(la*la); + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - // spotlight coefficient. - float spot = max(dot(-ln, lv), is_pointlight); - da *= spot*spot; // GL_SPOT_EXPONENT=2 + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 - //angular attenuation - da *= calcDirectionalLight(n, lv); + //angular attenuation + da *= calcDirectionalLight(n, lv); + } return da; } -- cgit v1.2.3 From 3a409e6edc95ddee8ea0ff88f8388a8aa840d871 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 May 2011 18:45:21 -0500 Subject: SH-1603 Replace every occurrence of "WTF" with something more appropriate. --- indra/newview/lldrawable.cpp | 3 ++- indra/newview/llface.cpp | 9 +------ indra/newview/llfloatermodelpreview.cpp | 8 ++---- indra/newview/llmeshrepository.cpp | 35 +++++-------------------- indra/newview/llspatialpartition.cpp | 46 +++++++-------------------------- indra/newview/llviewerobject.cpp | 2 +- indra/newview/llvotree.cpp | 5 ---- indra/newview/llvovolume.cpp | 10 +------ 8 files changed, 24 insertions(+), 94 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index bdc12ec0e3..7db13868d6 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -695,7 +695,8 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update) { if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD) { - llerrs << "WTF?" << llendl; + llwarns << "Attempted to update distance for non-world camera." << llendl; + return; } //switch LOD with the spatial group to avoid artifacts diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 5398c13c44..9f9e50ad0a 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -364,14 +364,7 @@ void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) //allocate vertices in blocks of 4 for alignment num_vertices = (num_vertices + 0x3) & ~0x3; } - else - { - if (mDrawablep->getVOVolume()) - { - llerrs << "WTF?" << llendl; - } - } - + if (mGeomCount != num_vertices || mIndicesCount != num_indices) { diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 46327a6211..3bddd020e1 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1657,7 +1657,7 @@ bool LLModelLoader::doLoadModel() { if (pos.getCount() <= j+2) { - llerrs << "WTF?" << llendl; + llerrs << "Invalid position array size." << llendl; } LLVector3 v(pos[j], pos[j+1], pos[j+2]); @@ -4264,11 +4264,7 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); LLVector4 w(0,0,0,0); - if (weight_list.size() > 4) - { - llerrs << "WTF?" << llendl; - } - + for (U32 i = 0; i < weight_list.size(); ++i) { F32 wght = llmin(weight_list[i].mWeight, 0.999999f); diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index b79f120eda..429d035dd7 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -709,10 +709,7 @@ void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod) if (pending != mPendingLOD.end()) { //append this lod request to existing header request pending->second.push_back(lod); - if (pending->second.size() > 4) - { - llerrs << "WTF?" << llendl; - } + llassert(pending->second.size() <= LLModel::NUM_LODS) } else { //if no header request is pending, fetch header @@ -1359,11 +1356,8 @@ void LLMeshUploadThread::DecompRequest::completed() mThread->mPhysicsComplete = true; } - if (mHull.size() != 1) - { - llerrs << "WTF?" << llendl; - } - + llassert(mHull.size() == 1); + mThread->mHullMap[mBaseModel] = mHull[0]; } @@ -1604,11 +1598,8 @@ void LLMeshUploadThread::doWholeModelUpload() physics = data.mModel[LLModel::LOD_HIGH]; } - if (!physics) - { - llerrs << "WTF?" << llendl; - } - + llassert(physics != NULL); + DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); gMeshRepo.mDecompThread->submitRequest(request); } @@ -2454,10 +2445,6 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para group->derefLOD(lod); } } - else - { - llerrs << "WTF?" << llendl; - } } return detail; @@ -3142,11 +3129,8 @@ LLSD LLMeshUploadThread::createObject(LLModelInstance& instance) { LLMatrix4 transformation = instance.mTransform; - if (instance.mMeshID.isNull()) - { - llerrs << "WTF?" << llendl; - } - + llassert(instance.mMeshID.notNull()); + // check for reflection BOOL reflected = (transformation.determinant() < 0); @@ -3535,11 +3519,6 @@ void LLPhysicsDecomp::doDecomposition() { ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean()); } - - if (ret) - { - llerrs << "WTF?" << llendl; - } } mCurRequest->setStatusMessage("Executing."); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index fa329eb0ae..a812ba4e03 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -689,17 +689,8 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) { - /*if (!gPipeline.hasRenderType(mDrawableType)) - { - return; - }*/ - if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY)) { - /*if (!group->isState(LLSpatialGroup::GEOM_DIRTY) && mRenderByGroup) - { - llerrs << "WTF?" << llendl; - }*/ return; } @@ -961,21 +952,15 @@ void LLSpatialGroup::setState(U32 state) { mState |= state; - if (state > LLSpatialGroup::STATE_MASK) - { - llerrs << "WTF?" << llendl; - } + llassert(state <= LLSpatialGroup::STATE_MASK); } void LLSpatialGroup::setState(U32 state, S32 mode) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - if (state > LLSpatialGroup::STATE_MASK) - { - llerrs << "WTF?" << llendl; - } - + llassert(state <= LLSpatialGroup::STATE_MASK); + if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) @@ -1021,20 +1006,14 @@ public: void LLSpatialGroup::clearState(U32 state) { - if (state > LLSpatialGroup::STATE_MASK) - { - llerrs << "WTF?" << llendl; - } + llassert(state <= LLSpatialGroup::STATE_MASK); mState &= ~state; } void LLSpatialGroup::clearState(U32 state, S32 mode) { - if (state > LLSpatialGroup::STATE_MASK) - { - llerrs << "WTF?" << llendl; - } + llassert(state <= LLSpatialGroup::STATE_MASK); LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); @@ -1059,10 +1038,7 @@ void LLSpatialGroup::clearState(U32 state, S32 mode) BOOL LLSpatialGroup::isState(U32 state) const { - if (state > LLSpatialGroup::STATE_MASK) - { - llerrs << "WTF?" << llendl; - } + llassert(state <= LLSpatialGroup::STATE_MASK); return mState & state ? TRUE : FALSE; } @@ -1250,7 +1226,8 @@ void LLSpatialGroup::updateDistance(LLCamera &camera) { if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD) { - llerrs << "WTF?" << llendl; + llwarns << "Attempted to update distance for camera other than world camera!" << llendl; + return; } #if !LL_RELEASE_FOR_DOWNLOAD @@ -2064,11 +2041,8 @@ public: virtual void processGroup(LLSpatialGroup* group) { - if (group->isState(LLSpatialGroup::DIRTY) || group->getData().empty()) - { - llerrs << "WTF?" << llendl; - } - + llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->getData().empty()) + if (mRes < 2) { if (mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]) > 0) diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index e7878d8adf..72cdb4b355 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -1894,7 +1894,7 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, // // - // WTF? If we're going to skip this message, why are we + // If we're going to skip this message, why are we // doing all the parenting, etc above? U32 packet_id = mesgsys->getCurrentRecvPacketID(); if (packet_id < mLatestRecvPacketID && diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 8946d4e0b6..3c7fe708e6 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -980,11 +980,6 @@ void LLVOTree::appendMesh(LLStrider& vertices, for (S32 i = 0; i < index_count; i++) { U16 index = index_offset + i; - if (idx[index] >= vert_start + vert_count || - idx[index] < vert_start) - { - llerrs << "WTF?" << llendl; - } *indices++ = idx[index]-vert_start+cur_idx; } diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index e9a8c9b80a..943de669f6 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4297,11 +4297,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); } - - if (!face) - { - llerrs << "WTF?" << llendl; - } } drawablep->clearState(LLDrawable::REBUILD_ALL); @@ -4356,10 +4351,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } - if (group && group->isState(LLSpatialGroup::NEW_DRAWINFO)) - { - llerrs << "WTF?" << llendl; - } + llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO)); } void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort) -- cgit v1.2.3 From a6fa155725205d1e6207abfe1112f92bbe38203d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 May 2011 19:23:57 -0500 Subject: Make avatars use same shadow offset magic as prims. --- .../app_settings/shaders/class1/deferred/avatarShadowF.glsl | 3 +++ .../app_settings/shaders/class1/deferred/avatarShadowV.glsl | 7 +++++-- 2 files changed, 8 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 1b7ae06888..3d0884bbe8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -9,10 +9,13 @@ uniform sampler2D diffuseMap; +varying vec4 post_pos; void main() { //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); gl_FragColor = vec4(1,1,1,1); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index cf6579a40d..3460f40657 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -11,6 +11,8 @@ mat4 getSkinnedTransform(); attribute vec4 weight; +varying vec4 post_pos; + void main() { gl_TexCoord[0] = gl_MultiTexCoord0; @@ -30,8 +32,9 @@ void main() norm = normalize(norm); pos = gl_ProjectionMatrix * pos; - pos.z = max(pos.z, -pos.w+0.01); - gl_Position = pos; + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); gl_FrontColor = gl_Color; } -- cgit v1.2.3 From 9ecc872b731b5863f320446089bc5679832b0890 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Thu, 26 May 2011 05:43:35 -0400 Subject: STORM-1273 Duplicate entries in settings.xml --- indra/newview/app_settings/settings.xml | 22 ---------------------- 1 file changed, 22 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 78db307d64..1a202c168a 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3245,17 +3245,6 @@ Value 1 - FirstLoginThisInstall - - Comment - Specifies that you have not successfully logged in since you installed the latest update - Persist - 1 - Type - Boolean - Value - 1 - FirstName Comment @@ -8857,17 +8846,6 @@ 0 RenderUseTriStrips - - Comment - Use triangle strips for rendering prims. - Persist - 1 - Type - Boolean - Value - 0 - - RenderUseTriStrips Comment Use triangle strips for rendering prims. -- cgit v1.2.3 From bf8b02b1f31ac1b3959a537568b712fdf16d02e2 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Thu, 26 May 2011 09:17:14 -0400 Subject: STORM-899 'No attachments worn' text on blank 'Attachments' accordion remains in English for all locales --- indra/newview/llcofwearables.cpp | 3 ++- indra/newview/llcofwearables.h | 2 +- indra/newview/skins/default/xui/en/panel_cof_wearables.xml | 3 --- indra/newview/skins/default/xui/en/strings.xml | 2 ++ 4 files changed, 5 insertions(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llcofwearables.cpp b/indra/newview/llcofwearables.cpp index 84c560639e..9a30979b9b 100644 --- a/indra/newview/llcofwearables.cpp +++ b/indra/newview/llcofwearables.cpp @@ -296,7 +296,7 @@ LLCOFWearables::~LLCOFWearables() // virtual BOOL LLCOFWearables::postBuild() { - mAttachments = getChild("list_attachments"); + mAttachments = getChild("list_attachments"); mClothing = getChild("list_clothing"); mBodyParts = getChild("list_body_parts"); @@ -317,6 +317,7 @@ BOOL LLCOFWearables::postBuild() mAttachments->setComparator(&WEARABLE_NAME_COMPARATOR); mBodyParts->setComparator(&WEARABLE_NAME_COMPARATOR); + mAttachments->setNoItemsMsg(getString("no_attachments")); mClothingTab = getChild("tab_clothing"); mClothingTab->setDropDownStateChangedCallback(boost::bind(&LLCOFWearables::onAccordionTabStateChanged, this, _1, _2)); diff --git a/indra/newview/llcofwearables.h b/indra/newview/llcofwearables.h index 1f8d6d0c94..271e36e87d 100644 --- a/indra/newview/llcofwearables.h +++ b/indra/newview/llcofwearables.h @@ -106,7 +106,7 @@ protected: void onListRightClick(LLUICtrl* ctrl, S32 x, S32 y, LLListContextMenu* menu); - LLFlatListView* mAttachments; + LLFlatListViewEx* mAttachments; LLFlatListView* mClothing; LLFlatListView* mBodyParts; diff --git a/indra/newview/skins/default/xui/en/panel_cof_wearables.xml b/indra/newview/skins/default/xui/en/panel_cof_wearables.xml index f438e3d42d..bbeb592e96 100644 --- a/indra/newview/skins/default/xui/en/panel_cof_wearables.xml +++ b/indra/newview/skins/default/xui/en/panel_cof_wearables.xml @@ -53,9 +53,6 @@ name="list_attachments" top="0" width="311"> - - Friends All + No attachments worn + Buy -- cgit v1.2.3 From 8b552a25c4fb1e9babdd52c5a5acee3540f353ac Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 26 May 2011 13:56:12 -0400 Subject: SH-1492 WIP - include face info even if textures not being uploaded --- indra/newview/llmeshrepository.cpp | 88 ++++++++++++++++++-------------------- 1 file changed, 42 insertions(+), 46 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index d4be311be8..7c75599a15 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1525,60 +1525,56 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL); instance_entry["mesh"] = mesh_index[data.mBaseModel]; - if (mUploadTextures) + instance_entry["face_list"] = LLSD::emptyArray(); + + for (S32 face_num = 0; face_num < data.mBaseModel->getNumVolumeFaces(); face_num++) { - instance_entry["face_list"] = LLSD::emptyArray(); + LLImportMaterial& material = instance.mMaterial[face_num]; + LLSD face_entry = LLSD::emptyMap(); + LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); + + if ((texture != NULL) && + (textures.find(texture) == textures.end())) + { + textures.insert(texture); + } - for (S32 face_num = 0; face_num < data.mBaseModel->getNumVolumeFaces(); face_num++) + std::stringstream texture_str; + if (texture != NULL && include_textures && mUploadTextures) { - LLImportMaterial& material = instance.mMaterial[face_num]; - LLSD face_entry = LLSD::emptyMap(); - LLViewerFetchedTexture *texture = material.mDiffuseMap.get(); - - if (texture != NULL) + // Get binary rep of texture, if needed. + LLTextureUploadData data(texture, material.mDiffuseMapLabel); + if (!data.mTexture->isRawImageValid()) { - if (textures.find(texture) == textures.end()) - { - textures.insert(texture); - } - - std::stringstream ostr; - if (include_textures) // otherwise data is blank. - { - LLTextureUploadData data(texture, material.mDiffuseMapLabel); - if (!data.mTexture->isRawImageValid()) - { - data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); - } + data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel()); + } - LLPointer upload_file = - LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); - ostr.write((const char*) upload_file->getData(), upload_file->getDataSize()); - } + LLPointer upload_file = + LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage()); + texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); + } - if (texture_index.find(texture) == texture_index.end()) - { - texture_index[texture] = texture_num; - std::string str = ostr.str(); - res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); - texture_num++; - } - } + if (texture_index.find(texture) == texture_index.end()) + { + texture_index[texture] = texture_num; + std::string str = texture_str.str(); + res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end()); + texture_num++; + } - // Subset of TextureEntry fields. - if (texture) - { - face_entry["image"] = texture_index[texture]; - } - face_entry["scales"] = 1.0; - face_entry["scalet"] = 1.0; - face_entry["offsets"] = 0.0; - face_entry["offsett"] = 0.0; - face_entry["imagerot"] = 0.0; - face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); - face_entry["fullbright"] = material.mFullbright; - instance_entry["face_list"][face_num] = face_entry; + // Subset of TextureEntry fields. + if (texture) + { + face_entry["image"] = texture_index[texture]; } + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; + face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); + face_entry["fullbright"] = material.mFullbright; + instance_entry["face_list"][face_num] = face_entry; } res["instance_list"][instance_num] = instance_entry; -- cgit v1.2.3 From 01c5e12853b60d6f9ddc4f32b1450548beb09736 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 26 May 2011 18:22:14 -0400 Subject: SH-1492 WIP --- indra/newview/llmeshrepository.cpp | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 7c75599a15..5074caccb6 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1554,7 +1554,9 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) texture_str.write((const char*) upload_file->getData(), upload_file->getDataSize()); } - if (texture_index.find(texture) == texture_index.end()) + if (texture != NULL && + mUploadTextures && + texture_index.find(texture) == texture_index.end()) { texture_index[texture] = texture_num; std::string str = texture_str.str(); @@ -1563,15 +1565,15 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) } // Subset of TextureEntry fields. - if (texture) + if (texture != NULL && mUploadTextures) { face_entry["image"] = texture_index[texture]; + face_entry["scales"] = 1.0; + face_entry["scalet"] = 1.0; + face_entry["offsets"] = 0.0; + face_entry["offsett"] = 0.0; + face_entry["imagerot"] = 0.0; } - face_entry["scales"] = 1.0; - face_entry["scalet"] = 1.0; - face_entry["offsets"] = 0.0; - face_entry["offsett"] = 0.0; - face_entry["imagerot"] = 0.0; face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor); face_entry["fullbright"] = material.mFullbright; instance_entry["face_list"][face_num] = face_entry; -- cgit v1.2.3 From 53e890f4fdab1ab014b745c5d872b240b8c4ce76 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 26 May 2011 20:37:15 -0500 Subject: SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. --- indra/newview/app_settings/settings.xml | 75 +++++++++++++++++++++++++++++++-- indra/newview/lldrawable.cpp | 9 +++- indra/newview/lldrawable.h | 1 + indra/newview/llspatialpartition.cpp | 42 ++++++++---------- indra/newview/llviewercontrol.cpp | 16 +++++++ indra/newview/llviewerdisplay.cpp | 1 + indra/newview/llviewerobjectlist.cpp | 18 ++++++++ indra/newview/llviewerobjectlist.h | 1 + indra/newview/llvovolume.cpp | 48 +++++++++++++++------ indra/newview/pipeline.cpp | 28 +++++++++++- indra/newview/pipeline.h | 7 ++- 11 files changed, 201 insertions(+), 45 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 78db307d64..2c6d75e3c9 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7091,7 +7091,76 @@ Value 1 - RenderAnisotropic + + OctreeMaxNodeCapacity + + Comment + Maximum number of elements to store in a single octree node + Persist + 1 + Type + U32 + Value + 128 + + + OctreeStaticObjectSizeFactor + + Comment + Multiplier on static object size for determining octree node size + Persist + 1 + Type + S32 + Value + 1 + + + OctreeAlphaDistanceFactor + + Comment + Multiplier on alpha object distance for determining octree node size + Persist + 1 + Type + Vector3 + Value + + 0.05 + 0.0 + 0.0 + + + + OctreeAttachmentSizeFactor + + Comment + Multiplier on attachment size for determining octree node size + Persist + 1 + Type + S32 + Value + 4 + + + OctreeDistanceFactor + + Comment + Multiplier on distance for determining octree node size + Persist + 1 + Type + Vector3 + Value + + 0.05 + 0.0 + 0.0 + + + + RenderAnisotropic Comment Render textures using anisotropic filtering @@ -7188,7 +7257,7 @@ Type F32 Value - 1.0 + 1.0 RenderAvatarVP @@ -8589,7 +8658,7 @@ Type S32 Value - 8192 + 65536 RenderMaxVBOSize diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 7db13868d6..ad3710843c 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -94,7 +94,9 @@ void LLDrawable::init() mRenderType = 0; mCurrentScale = LLVector3(1,1,1); mDistanceWRTCamera = 0.0f; - + mPositionGroup.clear(); + mExtents[0].clear(); + mExtents[1].clear(); mQuietCount = 0; mState = 0; @@ -587,7 +589,10 @@ void LLDrawable::setRadius(F32 radius) void LLDrawable::moveUpdatePipeline(BOOL moved) { - makeActive(); + if (moved) + { + makeActive(); + } // Update the face centers. for (S32 i = 0; i < getNumFaces(); i++) diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 9ebe1a45b4..e268640a21 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -276,6 +276,7 @@ public: REBUILD_SHADOW = 0x02000000, HAS_ALPHA = 0x04000000, RIGGED = 0x08000000, + PARTITION_MOVE = 0x10000000, } EDrawableFlags; private: //aligned members diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index a812ba4e03..8143d6a41f 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -69,6 +69,7 @@ U32 LLSpatialGroup::sNodeCount = 0; std::set LLSpatialGroup::sPendingQueries; +U32 gOctreeMaxCapacity; BOOL LLSpatialGroup::sNoDelete = FALSE; @@ -630,7 +631,7 @@ BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) if (mOctreeNode->isInside(drawablep->getPositionGroup()) && (mOctreeNode->contains(drawablep) || (drawablep->getBinRadius() > mOctreeNode->getSize()[0] && - parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY))) + parent && parent->getElementCount() >= gOctreeMaxCapacity))) { unbound(); setState(OBJECT_DIRTY); @@ -2515,7 +2516,7 @@ void renderOctree(LLSpatialGroup* group) //coded by buffer usage and activity gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); LLVector4 col; - if (group->mBuilt > 0.f) + /*if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds; if (group->mBufferUsage == GL_STATIC_DRAW_ARB) @@ -2584,7 +2585,7 @@ void renderOctree(LLSpatialGroup* group) gGL.color4f(1,1,1,1); } } - else + else*/ { if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty() && group->mSpatialPartition->mRenderByGroup) @@ -2604,33 +2605,24 @@ void renderOctree(LLSpatialGroup* group) size.mul(1.01f); size.add(fudge); - { - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - drawBox(group->mObjectBounds[0], fudge); - } + //{ + // LLGLDepthTest depth(GL_TRUE, GL_FALSE); + // drawBox(group->mObjectBounds[0], fudge); + //} gGL.setSceneBlendType(LLRender::BT_ALPHA); - if (group->mBuilt <= 0.f) + //if (group->mBuilt <= 0.f) { //draw opaque outline - gGL.color4f(col.mV[0], col.mV[1], col.mV[2], 1.f); - drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); + //gGL.color4f(col.mV[0], col.mV[1], col.mV[2], 1.f); + //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); - if (group->mOctreeNode->isLeaf()) - { - gGL.color4f(1,1,1,1); - } - else - { - gGL.color4f(0,1,1,1); - } - + gGL.color4f(0,1,1,1); drawBoxOutline(group->mBounds[0],group->mBounds[1]); - - + //draw bounding box for draw info - if (group->mSpatialPartition->mRenderByGroup) + /*if (group->mSpatialPartition->mRenderByGroup) { gGL.color4f(1.0f, 0.75f, 0.25f, 0.6f); for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) @@ -2647,7 +2639,7 @@ void renderOctree(LLSpatialGroup* group) drawBoxOutline(center, size); } } - } + }*/ } // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; @@ -2690,7 +2682,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) gGL.color4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } - else if (camera && group->mOcclusionVerts.notNull()) + /*else if (camera && group->mOcclusionVerts.notNull()) { LLVertexBuffer::unbind(); group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -2702,7 +2694,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) glColor4f(1.0f, 1.f, 1.f, 1.0f); group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - } + }*/ } } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 00a0b87d93..61200db2b9 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -57,6 +57,7 @@ #include "llworld.h" #include "pipeline.h" #include "llviewerjoystick.h" +#include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llparcel.h" #include "llkeyboard.h" @@ -372,6 +373,16 @@ static bool handleResetVertexBuffersChanged(const LLSD&) return true; } +static bool handleRepartition(const LLSD&) +{ + if (gPipeline.isInit()) + { + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); + gObjectList.repartitionObjects(); + } + return true; +} + static bool handleRenderDynamicLODChanged(const LLSD& newvalue) { LLPipeline::sDynamicLOD = newvalue.asBoolean(); @@ -575,6 +586,11 @@ void settings_setup_listeners() gSavedSettings.getControl("FirstPersonAvatarVisible")->getSignal()->connect(boost::bind(&handleRenderAvatarMouselookChanged, _2)); gSavedSettings.getControl("RenderFarClip")->getSignal()->connect(boost::bind(&handleRenderFarClipChanged, _2)); gSavedSettings.getControl("RenderTerrainDetail")->getSignal()->connect(boost::bind(&handleTerrainDetailChanged, _2)); + gSavedSettings.getControl("OctreeStaticObjectSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); + gSavedSettings.getControl("OctreeDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); + gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2)); + gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); + gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 10e96525ce..5dadd2c33b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -582,6 +582,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); + gPipeline.processPartitionQ(); gPipeline.updateGeom(max_geom_update_time); stop_glerror(); } diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 78b06b0764..45c6777ae8 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -1497,6 +1497,24 @@ void LLViewerObjectList::shiftObjects(const LLVector3 &offset) LLWorld::getInstance()->shiftRegions(offset); } +void LLViewerObjectList::repartitionObjects() +{ + for (vobj_list_t::iterator iter = mObjects.begin(); iter != mObjects.end(); ++iter) + { + LLViewerObject* objectp = *iter; + if (!objectp->isDead()) + { + LLDrawable* drawable = objectp->mDrawable; + if (drawable && !drawable->isDead()) + { + drawable->updateBinRadius(); + drawable->updateSpatialExtents(); + drawable->movePartition(); + } + } + } +} + //debug code bool LLViewerObjectList::hasMapObjectInRegion(LLViewerRegion* regionp) { diff --git a/indra/newview/llviewerobjectlist.h b/indra/newview/llviewerobjectlist.h index 6f0d285f5d..9d1b5cb56f 100644 --- a/indra/newview/llviewerobjectlist.h +++ b/indra/newview/llviewerobjectlist.h @@ -105,6 +105,7 @@ public: void updateQuota( const LLUUID& objectId, const SelectionQuota& costs ); void shiftObjects(const LLVector3 &offset); + void repartitionObjects(); bool hasMapObjectInRegion(LLViewerRegion* regionp) ; void clearAllMapObjectsInRegion(LLViewerRegion* regionp) ; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 943de669f6..cc443d32fb 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1245,7 +1245,19 @@ BOOL LLVOVolume::calcLOD() if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO)) { - setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail)); + //setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail)); + + F32 bin_radius = getBinRadius(); + F32 node_size = 0.f; + + LLSpatialGroup* group = mDrawable->getSpatialGroup(); + if (group) + { + LLSpatialGroup::OctreeNode* node = group->mOctreeNode; + node_size = node->getSize()[0]; + } + + setDebugText(llformat("%.2f:%.2f", bin_radius, node_size)); } if (cur_detail != mLOD) @@ -1274,6 +1286,15 @@ BOOL LLVOVolume::updateLOD() gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE); mLODChanged = TRUE; } + else + { + F32 new_radius = getBinRadius(); + F32 old_radius = mDrawable->getBinRadius(); + if (new_radius < old_radius * 0.9f || new_radius > old_radius*1.1f) + { + gPipeline.markPartitionMove(mDrawable); + } + } lod_changed = lod_changed || LLViewerObject::updateLOD(); @@ -3187,6 +3208,10 @@ F32 LLVOVolume::getBinRadius() F32 scale = 1.f; + S32 size_factor = llmax(gSavedSettings.getS32("OctreeStaticObjectSizeFactor"), 1); + S32 attachment_size_factor = llmax(gSavedSettings.getS32("OctreeAttachmentSizeFactor"), 1); + LLVector3 distance_factor = gSavedSettings.getVector3("OctreeDistanceFactor"); + LLVector3 alpha_distance_factor = gSavedSettings.getVector3("OctreeAlphaDistanceFactor"); const LLVector4a* ext = mDrawable->getSpatialExtents(); BOOL shrink_wrap = mDrawable->isAnimating(); @@ -3216,6 +3241,8 @@ F32 LLVOVolume::getBinRadius() radius = llmin(bounds.mV[1], bounds.mV[2]); radius = llmin(radius, bounds.mV[0]); radius *= 0.5f; + radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1]; + radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0]; } else if (shrink_wrap) { @@ -3226,24 +3253,19 @@ F32 LLVOVolume::getBinRadius() } else if (mDrawable->isStatic()) { - /*if (mDrawable->getRadius() < 2.0f) - { - radius = 16.f; - } - else - { - radius = llmax(mDrawable->getRadius(), 32.f); - }*/ - - radius = (((S32) mDrawable->getRadius())/2+1)*8; + radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor; + radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; + radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } else if (mDrawable->getVObj()->isAttachment()) { - radius = (((S32) (mDrawable->getRadius()*4)+1))*2; + radius = llmax((S32) mDrawable->getRadius(),1)*attachment_size_factor; } else { - radius = 8.f; + radius = mDrawable->getRadius(); + radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; + radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } return llclamp(radius*scale, 0.5f, 256.f); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1214d1b545..fadae7c71e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -392,6 +392,7 @@ void LLPipeline::init() { LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); @@ -2519,6 +2520,32 @@ void LLPipeline::markGLRebuild(LLGLUpdate* glu) } } +void LLPipeline::markPartitionMove(LLDrawable* drawable) +{ + if (!drawable->isState(LLDrawable::PARTITION_MOVE) && + !drawable->getPositionGroup().equals3(LLVector4a::getZero())) + { + drawable->setState(LLDrawable::PARTITION_MOVE); + mPartitionQ.push_back(drawable); + } +} + +void LLPipeline::processPartitionQ() +{ + for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) + { + LLDrawable* drawable = *iter; + if (!drawable->isDead()) + { + drawable->updateBinRadius(); + drawable->movePartition(); + } + drawable->clearState(LLDrawable::PARTITION_MOVE); + } + + mPartitionQ.clear(); +} + void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority) { LLMemType mt(LLMemType::MTYPE_PIPELINE); @@ -5888,7 +5915,6 @@ LLSpatialPartition* LLPipeline::getSpatialPartition(LLViewerObject* vobj) return NULL; } - void LLPipeline::resetVertexBuffers(LLDrawable* drawable) { if (!drawable || drawable->isDead()) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index ed4a803e7e..e967b8c31e 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -157,7 +157,8 @@ public: void markGLRebuild(LLGLUpdate* glu); void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE); void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE); - + void markPartitionMove(LLDrawable* drawablep); + //get the object between start and end that's closest to start. LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, BOOL pick_transparent, @@ -211,6 +212,7 @@ public: void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane void createObjects(F32 max_dtime); void createObject(LLViewerObject* vobj); + void processPartitionQ(); void updateGeom(F32 max_dtime); void updateGL(); void rebuildPriorityGroups(); @@ -636,6 +638,9 @@ protected: LLDrawable::drawable_list_t mBuildQ2; // non-priority LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority + + LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius + bool mGroupQ2Locked; bool mGroupQ1Locked; -- cgit v1.2.3 From 31e850d04885bed2ac779c66bb6b7923a0a51d96 Mon Sep 17 00:00:00 2001 From: Roxie Linden Date: Fri, 27 May 2011 11:50:39 -0700 Subject: transplant fix for SH-1467 viewer now uses simulatorfeatures to check whether to show UI elements for mesh or not --- indra/newview/llfloaterregioninfo.cpp | 5 ++- indra/newview/llfloatertools.cpp | 7 ++--- indra/newview/llmanipscale.cpp | 5 ++- indra/newview/llmeshrepository.cpp | 31 +++++++++++++++++++ indra/newview/llmeshrepository.h | 4 +++ indra/newview/llpanelobject.cpp | 5 ++- indra/newview/llpanelvolume.cpp | 14 +++++++-- indra/newview/llviewermenufile.cpp | 4 +-- indra/newview/llviewerregion.cpp | 57 +++++++++++++++++++++++++++++++++++ indra/newview/llviewerregion.h | 4 +++ indra/newview/llviewerwindow.cpp | 2 +- 11 files changed, 118 insertions(+), 20 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index fc6976755f..6b3e3088d5 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -82,6 +82,7 @@ #include "llvlcomposition.h" #include "lltrans.h" #include "llagentui.h" +#include "llmeshrepository.h" const S32 TERRAIN_TEXTURE_COUNT = 4; const S32 CORNER_COUNT = 4; @@ -590,9 +591,7 @@ bool LLPanelRegionGeneralInfo::refreshFromRegion(LLViewerRegion* region) getChildView("im_btn")->setEnabled(allow_modify); getChildView("manage_telehub_btn")->setEnabled(allow_modify); - const bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled") && - gAgent.getRegion() && - !gAgent.getRegion()->getCapability("GetMesh").empty(); + const bool enable_mesh = gMeshRepo.meshRezEnabled(); getChildView("mesh_rez_enabled_check")->setVisible(enable_mesh); getChildView("mesh_rez_enabled_check")->setEnabled(getChildView("mesh_rez_enabled_check")->getEnabled() && enable_mesh); // Data gets filled in by processRegionInfo diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp index 061a42ab57..0f11d05175 100644 --- a/indra/newview/llfloatertools.cpp +++ b/indra/newview/llfloatertools.cpp @@ -86,6 +86,7 @@ #include "llvovolume.h" #include "lluictrlfactory.h" #include "llaccountingquotamanager.h" +#include "llmeshrepository.h" // Globals LLFloaterTools *gFloaterTools = NULL; @@ -423,7 +424,7 @@ void LLFloaterTools::refresh() // Refresh object and prim count labels LLLocale locale(LLLocale::USER_LOCALE); - if ((gAgent.getRegion() && gAgent.getRegion()->getCapability("GetMesh").empty()) || !gSavedSettings.getBOOL("MeshEnabled")) + if (gMeshRepo.meshRezEnabled()) { std::string obj_count_string; LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount()); @@ -788,9 +789,7 @@ void LLFloaterTools::updatePopup(LLCoordGL center, MASK mask) getChildView("Strength:")->setVisible( land_visible); } - bool show_mesh_cost = gAgent.getRegion() && - !gAgent.getRegion()->getCapability("GetMesh").empty() && - gSavedSettings.getBOOL("MeshEnabled"); + bool show_mesh_cost = gMeshRepo.meshRezEnabled(); getChildView("obj_count")->setVisible( !land_visible && !show_mesh_cost); getChildView("prim_count")->setVisible( !land_visible && !show_mesh_cost); diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index 738d82e732..4eb94dfb8e 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -58,6 +58,7 @@ #include "llworld.h" #include "v2math.h" #include "llvoavatar.h" +#include "llmeshrepository.h" const F32 MAX_MANIP_SELECT_DISTANCE_SQUARED = 11.f * 11.f; @@ -90,9 +91,7 @@ F32 get_default_max_prim_scale(bool is_flora) { // a bit of a hack, but if it's foilage, we don't want to use the // new larger scale which would result in giant trees and grass - if (gSavedSettings.getBOOL("MeshEnabled") && - gAgent.getRegion() && - !gAgent.getRegion()->getCapability("GetMesh").empty() && + if (gMeshRepo.meshRezEnabled() && !is_flora) { return DEFAULT_MAX_PRIM_SCALE; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 4464d299ed..4e75219c3e 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -61,6 +61,7 @@ #include "pipeline.h" #include "llinventorymodel.h" #include "llfoldertype.h" +#include "llviewerparcelmgr.h" #include "boost/lexical_cast.hpp" @@ -3957,3 +3958,33 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp) } } } + +bool LLMeshRepository::meshUploadEnabled() +{ + LLViewerRegion *region = gAgent.getRegion(); + if(gSavedSettings.getBOOL("MeshEnabled") && + LLViewerParcelMgr::getInstance()->allowAgentBuild() && + region) + { + LLSD sim_features; + region->getSimulatorFeatures(sim_features); + return (sim_features.has("MeshUploadEnabled") && + sim_features["MeshUploadEnabled"].asBoolean()); + } + return false; +} + +bool LLMeshRepository::meshRezEnabled() +{ + LLViewerRegion *region = gAgent.getRegion(); + if(gSavedSettings.getBOOL("MeshEnabled") && + region) + { + LLSD sim_features; + region->getSimulatorFeatures(sim_features); + return (sim_features.has("MeshRezEnabled") && + sim_features["MeshRezEnabled"].asBoolean()); + } + return false; +} + diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index 0a6954bade..44cf7dadf6 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -482,6 +482,10 @@ public: void buildHull(const LLVolumeParams& params, S32 detail); void buildPhysicsMesh(LLModel::Decomposition& decomp); + + bool meshUploadEnabled(); + bool meshRezEnabled(); + LLSD& getMeshHeader(const LLUUID& mesh_id); diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp index 34a92cd0ac..61241e3ce5 100644 --- a/indra/newview/llpanelobject.cpp +++ b/indra/newview/llpanelobject.cpp @@ -64,6 +64,7 @@ #include "pipeline.h" #include "llviewercontrol.h" #include "lluictrlfactory.h" +#include "llmeshrepository.h" //#include "llfirstuse.h" #include "lldrawpool.h" @@ -1740,9 +1741,7 @@ void LLPanelObject::refresh() mRootObject = NULL; } - bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled") && - gAgent.getRegion() && - !gAgent.getRegion()->getCapability("GetMesh").empty(); + bool enable_mesh = gMeshRepo.meshRezEnabled(); F32 max_scale = get_default_max_prim_scale(LLPickInfo::isFlora(mObject)); diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index ebddaa90bc..bb87601d20 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -530,16 +530,24 @@ void LLPanelVolume::refresh() getChildView("Light Ambiance")->setVisible( visible); getChildView("light texture control")->setVisible( visible); - bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled") && - gAgent.getRegion() && - !gAgent.getRegion()->getCapability("GetMesh").empty(); + bool enable_mesh = false; + LLSD sim_features; + LLViewerRegion *region = gAgent.getRegion(); + if(region) + { + LLSD sim_features; + region->getSimulatorFeatures(sim_features); + enable_mesh = sim_features.has("PhysicsShapeTypes"); + } getChildView("label physicsshapetype")->setVisible(enable_mesh); getChildView("Physics Shape Type Combo Ctrl")->setVisible(enable_mesh); getChildView("Physics Gravity")->setVisible(enable_mesh); getChildView("Physics Friction")->setVisible(enable_mesh); getChildView("Physics Density")->setVisible(enable_mesh); getChildView("Physics Restitution")->setVisible(enable_mesh); + + /* TODO: add/remove individual physics shape types as per the PhysicsShapeTypes simulator features */ } diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 37640ad0d4..b2080a5b82 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -107,9 +107,7 @@ class LLMeshUploadVisible : public view_listener_t { bool handleEvent(const LLSD& userdata) { - return gSavedSettings.getBOOL("MeshEnabled") && - LLViewerParcelMgr::getInstance()->allowAgentBuild() && - !gAgent.getRegion()->getCapability("ObjectAdd").empty(); + return gMeshRepo.meshUploadEnabled(); } }; diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index fb608b3a4f..41437329c1 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -69,6 +69,7 @@ #include "llspatialpartition.h" #include "stringize.h" #include "llviewercontrol.h" +#include "llsdserialize.h" #ifdef LL_WINDOWS #pragma warning(disable:4355) @@ -1140,6 +1141,20 @@ void LLViewerRegion::getInfo(LLSD& info) info["Region"]["Handle"]["y"] = (LLSD::Integer)y; } +void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) +{ + sim_features = mSimulatorFeatures; +} + +void LLViewerRegion::setSimulatorFeatures(const LLSD& sim_features) +{ + std::stringstream str; + + LLSDSerialize::toPrettyXML(sim_features, str); + llinfos << str.str() << llendl; + mSimulatorFeatures = sim_features; +} + LLViewerRegion::eCacheUpdateResult LLViewerRegion::cacheFullUpdate(LLViewerObject* objectp, LLDataPackerBinaryBuffer &dp) { U32 local_id = objectp->getLocalID(); @@ -1559,6 +1574,42 @@ void LLViewerRegion::setSeedCapability(const std::string& url) LLHTTPClient::post(url, capabilityNames, mImpl->mHttpResponderPtr); } +class SimulatorFeaturesReceived : public LLHTTPClient::Responder +{ + LOG_CLASS(SimulatorFeaturesReceived); +public: + SimulatorFeaturesReceived(LLViewerRegion* region) + : mRegion(region) + { } + + + void error(U32 statusNum, const std::string& reason) + { + LL_WARNS2("AppInit", "SimulatorFeatures") << statusNum << ": " << reason << LL_ENDL; + } + + void result(const LLSD& content) + { + if(!mRegion) //region is removed or responder is not created. + { + return ; + } + + mRegion->setSimulatorFeatures(content); + } + + static boost::intrusive_ptr build( + LLViewerRegion* region) + { + return boost::intrusive_ptr( + new SimulatorFeaturesReceived(region)); + } + +private: + LLViewerRegion* mRegion; +}; + + void LLViewerRegion::setCapability(const std::string& name, const std::string& url) { if(name == "EventQueueGet") @@ -1571,6 +1622,11 @@ void LLViewerRegion::setCapability(const std::string& name, const std::string& u { LLHTTPSender::setSender(mImpl->mHost, new LLCapHTTPSender(url)); } + else if (name == "SimulatorFeatures") + { + // kick off a request for simulator features + LLHTTPClient::get(url, new SimulatorFeaturesReceived(this)); + } else { mImpl->mCapabilities[name] = url; @@ -1664,3 +1720,4 @@ std::string LLViewerRegion::getDescription() const return stringize(*this); } + diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h index a6e5c47b86..d936277231 100644 --- a/indra/newview/llviewerregion.h +++ b/indra/newview/llviewerregion.h @@ -276,6 +276,8 @@ public: void getInfo(LLSD& info); + void getSimulatorFeatures(LLSD& info); + void setSimulatorFeatures(const LLSD& info); typedef enum { @@ -401,6 +403,8 @@ private: bool mCapabilitiesReceived; BOOL mReleaseNotesRequested; + + LLSD mSimulatorFeatures; }; inline BOOL LLViewerRegion::getAllowDamage() const diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 6fe79c2e85..4ecf156646 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -601,7 +601,7 @@ public: ypos += y_inc; - if (gSavedSettings.getBOOL("MeshEnabled")) + if (gMeshRepo.meshRezEnabled()) { addText(xpos, ypos, llformat("%.3f MB Mesh Data Received", LLMeshRepository::sBytesReceived/(1024.f*1024.f))); -- cgit v1.2.3 From 1fd46831f0ea7309d83c1fa2eecc611b3bada719 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 29 May 2011 00:40:57 -0500 Subject: SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far) --- indra/newview/app_settings/settings.xml | 2 +- .../shaders/class1/deferred/diffuseF.glsl | 1 + .../shaders/class1/deferred/diffuseV.glsl | 4 +- .../shaders/class1/deferred/fullbrightF.glsl | 64 ++++----- .../shaders/class1/deferred/fullbrightV.glsl | 21 +-- indra/newview/lldrawpool.cpp | 42 ++++-- indra/newview/lldrawpool.h | 4 +- indra/newview/lldrawpoolalpha.cpp | 2 +- indra/newview/lldrawpoolbump.cpp | 2 +- indra/newview/lldrawpoolbump.h | 2 +- indra/newview/lldrawpoolsimple.cpp | 83 ++++++++++- indra/newview/lldrawpoolsimple.h | 14 +- indra/newview/llface.cpp | 35 +++++ indra/newview/llface.h | 3 + indra/newview/llspatialpartition.cpp | 24 ++++ indra/newview/llspatialpartition.h | 4 +- indra/newview/llviewershadermgr.cpp | 27 +++- indra/newview/llvopartgroup.cpp | 1 + indra/newview/llvosurfacepatch.cpp | 2 + indra/newview/llvovolume.cpp | 158 +++++++++++++++++---- 20 files changed, 383 insertions(+), 112 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 2c6d75e3c9..22d8ce49c1 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7489,7 +7489,7 @@ Type Boolean Value - 0 + 1 RenderDebugNormalScale diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 35cfb80c93..f71d9f0b49 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -20,3 +20,4 @@ void main() vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 03d3322cb6..b8de629fc8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -8,13 +8,15 @@ #version 120 varying vec3 vary_normal; +varying float vary_texture_index; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vary_texture_index = gl_Vertex.w; vary_normal = normalize(gl_NormalMatrix * gl_Normal); gl_FrontColor = gl_Color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 3429877397..30231039b0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -9,56 +9,48 @@ #extension GL_ARB_texture_rectangle : enable -uniform sampler2D diffuseMap; -uniform sampler2DRect depthMap; -uniform sampler2D noiseMap; - -uniform vec4 shadow_clip; -uniform vec2 screen_res; +varying float vary_texture_index; + +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; +uniform sampler2D tex7; + +vec4 textureLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + case 7: return texture2D(tex7, texcoord); + } + + return vec4(0,0,0,0); +} vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec4 vary_position; -varying vec3 vary_normal; -varying vec3 vary_fragcoord; - -uniform mat4 inv_proj; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} void main() { - vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; - frag *= screen_res; - - vec3 samp_pos = getPosition(frag).xyz; - float shadow = 1.0; - vec4 pos = vary_position; - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy)*gl_Color; + vec4 color = textureLookup(gl_TexCoord[0].xy)*gl_Color; color.rgb = fullbrightAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - //gl_FragColor = gl_Color; gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 6c38d220e2..6890360c56 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -14,30 +14,23 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_normal; -varying vec3 vary_fragcoord; -uniform float near_clip; -varying vec4 vary_position; +varying float vary_texture_index; void main() { //transform vertex - gl_Position = ftransform(); + vec4 vert = vec4(gl_Vertex.xyz, 1.0); + vary_texture_index = gl_Vertex.w; + + gl_Position = gl_ModelViewProjectionMatrix*vert; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vary_position = pos; - + vec4 pos = (gl_ModelViewMatrix * vert); + calcAtmospherics(pos.xyz); gl_FrontColor = gl_Color; gl_FogFragCoord = pos.z; - - pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); - } diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 25e4bc847c..9645693493 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -430,14 +430,14 @@ void LLRenderPass::renderTexture(U32 type, U32 mask) pushBatches(type, mask, TRUE); } -void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture) +void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { - pushBatch(*pparams, mask, texture); + pushBatch(*pparams, mask, texture, batch_textures); } } } @@ -456,26 +456,42 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params) } } -void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { applyModelMatrix(params); + bool tex_setup = false; + if (texture) { - if (params.mTexture.notNull()) + if (batch_textures && params.mTextureList.size() > 1) { - params.mTexture->addTextureStats(params.mVSize); - gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; - if (params.mTextureMatrix) + for (U32 i = 0; i < params.mTextureList.size(); ++i) { - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; + if (params.mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); + } } } else - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTexture.notNull()) + { + params.mTexture->addTextureStats(params.mVSize); + gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; + if (params.mTextureMatrix) + { + tex_setup = true; + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + } + else + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } } } @@ -490,7 +506,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } - if (params.mTextureMatrix && texture && params.mTexture.notNull()) + if (tex_setup) { glLoadIdentity(); glMatrixMode(GL_MODELVIEW); diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index d3fd9ead0d..c7acbb42c6 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -146,8 +146,8 @@ public: void resetDrawOrders() { } static void applyModelMatrix(LLDrawInfo& params); - virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE); - virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture); + virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); + virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE); virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE); virtual void renderTexture(U32 type, U32 mask); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 8b5a2ce781..3b3d48ab36 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -124,7 +124,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) if (pass == 0) { simple_shader = &gDeferredAlphaProgram; - fullbright_shader = &gDeferredFullbrightProgram; + fullbright_shader = &gObjectFullbrightProgram; } else { diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 5f89d11391..3531073896 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1292,7 +1292,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) } } -void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { applyModelMatrix(params); diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index f4702bf61d..476b1d41b7 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -55,7 +55,7 @@ public: virtual void endRenderPass( S32 pass ); virtual S32 getNumPasses(); /*virtual*/ void prerender(); - /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture); + /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); void renderBump(U32 type, U32 mask); void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2e83167851..8ff60f73cc 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -44,6 +44,43 @@ static LLGLSLShader* fullbright_shader = NULL; static LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple"); static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); +void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) +{ + gDeferredFullbrightProgram.bind(); +} + +void LLDrawPoolGlow::renderPostDeferred(S32 pass) +{ + LLFastTimer t(FTM_RENDER_GLOW); + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); + gGL.setSceneBlendType(LLRender::BT_ADD); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.setColorMask(false, true); + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + + gGL.setColorMask(true, false); + gGL.setSceneBlendType(LLRender::BT_ALPHA); +} + +void LLDrawPoolGlow::endPostDeferredPass(S32 pass) +{ + gDeferredFullbrightProgram.unbind(); + for (U32 i = 0; i < 8; i++) + { + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } +} + void LLDrawPoolGlow::render(S32 pass) { LLFastTimer t(FTM_RENDER_GLOW); @@ -79,10 +116,10 @@ void LLDrawPoolGlow::render(S32 pass) } } -void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { glColor4ubv(params.mGlowColor.mV); - LLRenderPass::pushBatch(params, mask, texture); + LLRenderPass::pushBatch(params, mask, texture, batch_textures); } @@ -128,8 +165,8 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) LLFastTimer t(FTM_RENDER_SIMPLE); LLRenderPass::endRenderPass(pass); - if (mVertexShaderLevel > 0){ - + if (mVertexShaderLevel > 0) + { simple_shader->unbind(); } } @@ -168,6 +205,15 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass) LLRenderPass::endRenderPass(pass); gDeferredDiffuseProgram.unbind(); + + for (U32 i = 0; i < 8; i++) + { + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } } void LLDrawPoolSimple::renderDeferred(S32 pass) @@ -177,7 +223,7 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) { //render simple LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); + pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } } @@ -285,6 +331,33 @@ void LLDrawPoolFullbright::prerender() mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } +void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) +{ + gDeferredFullbrightProgram.bind(); +} + +void LLDrawPoolFullbright::renderPostDeferred(S32 pass) +{ + LLFastTimer t(FTM_RENDER_FULLBRIGHT); + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); +} + +void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) +{ + gDeferredFullbrightProgram.unbind(); + for (U32 i = 0; i < 8; i++) + { + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } +} + void LLDrawPoolFullbright::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_FULLBRIGHT); diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index 5f3bbebbda..3811b3d398 100644 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -98,9 +98,9 @@ public: LLDrawPoolFullbright(); /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } - /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); } - /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); } - /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); } + /*virtual*/ void beginPostDeferredPass(S32 pass); + /*virtual*/ void endPostDeferredPass(S32 pass); + /*virtual*/ void renderPostDeferred(S32 pass); /*virtual*/ void beginRenderPass(S32 pass); /*virtual*/ void endRenderPass(S32 pass); @@ -126,12 +126,12 @@ public: virtual void prerender() { } /*virtual*/ S32 getNumPostDeferredPasses() { return 1; } - /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); } - /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); } - /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); } + /*virtual*/ void beginPostDeferredPass(S32 pass); + /*virtual*/ void endPostDeferredPass(S32 pass); + /*virtual*/ void renderPostDeferred(S32 pass); void render(S32 pass = 0); - void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE); + void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); }; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 9f9e50ad0a..e30522d380 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -165,6 +165,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mIndexInTex = 0; mTexture = NULL; mTEOffset = -1; + mTextureIndex = 255; setDrawable(drawablep); mVObjp = objp; @@ -386,6 +387,26 @@ void LLFace::setGeomIndex(U16 idx) } } +void LLFace::setTextureIndex(U8 index) +{ + if (index != mTextureIndex) + { + mTextureIndex = index; + + if (mTextureIndex != 255) + { + mDrawablep->setState(LLDrawable::REBUILD_POSITION); + } + else + { + if (mDrawInfo && !mDrawInfo->mTextureList.empty()) + { + llerrs << "Face with no texture index references indexed texture draw info." << llendl; + } + } + } +} + void LLFace::setIndicesIndex(S32 idx) { if (mIndicesIndex != idx) @@ -1573,6 +1594,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, mat_vert.affineTransform(*src++, *dst++); } while(dst < end); + + F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); + F32 *index_dst = (F32*) vertices; + F32 *index_end = (F32*) end; + + index_dst += 3; + index_end += 3; + do + { + *index_dst = index; + index_dst += 4; + } + while (index_dst < index_end); + } if (rebuild_normal) diff --git a/indra/newview/llface.h b/indra/newview/llface.h index b2170c4cf3..b5eaeecd60 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -94,6 +94,8 @@ public: U16 getGeomCount() const { return mGeomCount; } // vertex count for this face U16 getGeomIndex() const { return mGeomIndex; } // index into draw pool U16 getGeomStart() const { return mGeomIndex; } // index into draw pool + void setTextureIndex(U8 index); + U8 getTextureIndex() const { return mTextureIndex; } void setTexture(LLViewerTexture* tex) ; void switchTexture(LLViewerTexture* new_texture); void dirtyTexture(); @@ -262,6 +264,7 @@ private: U16 mGeomCount; // vertex count for this face U16 mGeomIndex; // index into draw pool + U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing U32 mIndicesCount; U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!) S32 mIndexInTex ; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 8143d6a41f..7f91f9a952 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -3439,6 +3439,8 @@ void renderTextureAnim(LLDrawInfo* params) void renderBatchSize(LLDrawInfo* params) { + LLGLEnable offset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.f, 1.f); glColor3ubv((GLubyte*) &(params->mDebugColor)); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3876,6 +3878,28 @@ public: renderAgentTarget(avatar); } + if (gDebugGL) + { + for (U32 i = 0; i < drawable->getNumFaces(); ++i) + { + LLFace* facep = drawable->getFace(i); + U8 index = facep->getTextureIndex(); + if (facep->mDrawInfo) + { + if (index < 255) + { + if (facep->mDrawInfo->mTextureList.size() <= index) + { + llerrs << "Face texture index out of bounds." << llendl; + } + else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture()) + { + llerrs << "Face texture index incorrect." << llendl; + } + } + } + } + } } for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 0d9cad914a..ae5d4fa463 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -91,6 +91,8 @@ public: LLPointer mVertexBuffer; LLPointer mTexture; + std::vector > mTextureList; + LLColor4U mGlowColor; S32 mDebugColor; const LLMatrix4* mTextureMatrix; @@ -684,7 +686,7 @@ class LLVolumeGeometryManager: public LLGeometryManager virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); - void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort = FALSE); + void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); }; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b818da205e..29f3acdf91 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -354,6 +354,7 @@ void LLViewerShaderMgr::setShaders() //setup preprocessor definitions LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples"))); + LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits); reentrance = true; @@ -941,6 +942,20 @@ BOOL LLViewerShaderMgr::loadShadersEffects() } +void setup_indexed_texture(LLGLSLShader& shader) +{ + shader.bind(); + shader.uniform1i("tex0", 0); + shader.uniform1i("tex1", 1); + shader.uniform1i("tex2", 2); + shader.uniform1i("tex3", 3); + shader.uniform1i("tex4", 4); + shader.uniform1i("tex5", 5); + shader.uniform1i("tex6", 6); + shader.uniform1i("tex7", 7); + shader.unbind(); +} + BOOL LLViewerShaderMgr::loadShadersDeferred() { if (mVertexShaderLevel[SHADER_DEFERRED] == 0) @@ -992,9 +1007,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseProgram.createShader(NULL, NULL); + + if (success) + { //force tex0-7 to appropriate texture channels + setup_indexed_texture(gDeferredDiffuseProgram); + } } if (success) @@ -1231,6 +1251,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredFullbrightProgram.createShader(NULL, NULL); + + if (success) + { + setup_indexed_texture(gDeferredFullbrightProgram); + } } if (success) diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 6f354b78b1..85b740d819 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -418,6 +418,7 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co mFaceList.push_back(facep); vertex_count += facep->getGeomCount(); index_count += facep->getIndicesCount(); + llassert(facep->getIndicesCount() < 65536); } obj->mDepth /= count; diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index dbcd4f50ca..510525259f 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -375,6 +375,8 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, S32 num_vertices, num_indices; U32 index; + llassert(mLastStride > 0); + render_stride = mLastStride; patch_size = mPatchp->getSurface()->getGridsPerPatchEdge(); S32 vert_size = patch_size / render_stride; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index cc443d32fb..87de064ad1 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1247,17 +1247,7 @@ BOOL LLVOVolume::calcLOD() { //setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail)); - F32 bin_radius = getBinRadius(); - F32 node_size = 0.f; - - LLSpatialGroup* group = mDrawable->getSpatialGroup(); - if (group) - { - LLSpatialGroup::OctreeNode* node = group->mOctreeNode; - node_size = node->getSize()[0]; - } - - setDebugText(llformat("%.2f:%.2f", bin_radius, node_size)); + setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex())); } if (cur_detail != mLOD) @@ -3734,6 +3724,21 @@ LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep) mSlopRatio = 0.25f; } +bool can_batch_texture(LLFace* facep) +{ + if (facep->getTextureEntry()->getBumpmap()) + { //bump maps aren't worked into texture batching yet + return false; + } + + if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) + { //texture animation breaks batches + return false; + } + + return true; +} + void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); @@ -3784,12 +3789,36 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLViewerTexture* tex = facep->getTexture(); + U8 index = facep->getTextureIndex(); + + bool batchable = false; + + if (index < 255 && idx >= 0) + { + if (index < draw_vec[idx]->mTextureList.size()) + { + if (draw_vec[idx]->mTextureList[index].isNull()) + { + batchable = true; + draw_vec[idx]->mTextureList[index] = tex; + } + else if (draw_vec[idx]->mTextureList[index] == tex) + { //this face's texture index can be used with this batch + batchable = true; + } + } + else + { //texture list can be expanded to fit this texture index + batchable = true; + } + } + U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255); if (idx >= 0 && draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && - (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex) && + (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) && #if LL_DARWIN draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && @@ -3803,6 +3832,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); + + if (index >= draw_vec[idx]->mTextureList.size()) + { + draw_vec[idx]->mTextureList.resize(index+1); + draw_vec[idx]->mTextureList[index] = tex; + } draw_vec[idx]->validate(); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]); @@ -3833,6 +3868,11 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mDrawMode = LLRender::TRIANGLE_STRIP; } + if (index < 255) + { //initialize texture list for texture batching + draw_info->mTextureList.resize(index+1); + draw_info->mTextureList[index] = tex; + } draw_info->validate(); } } @@ -4258,11 +4298,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (LLPipeline::sRenderDeferred) { bump_mask |= LLVertexBuffer::MAP_BINORMAL; + genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE); + genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE); + genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE); + } + else + { + genDrawInfo(group, simple_mask, simple_faces); + genDrawInfo(group, fullbright_mask, fullbright_faces); + genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE); } - - genDrawInfo(group, simple_mask, simple_faces); - genDrawInfo(group, bump_mask, bump_faces); - genDrawInfo(group, fullbright_mask, fullbright_faces); genDrawInfo(group, alpha_mask, alpha_faces, TRUE); if (!LLPipeline::sDelayVBUpdate) @@ -4376,7 +4421,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO)); } -void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort) +void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort, BOOL batch_textures) { //calculate maximum number of vertices to store in a single buffer U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); @@ -4435,19 +4480,71 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: std::vector::iterator i = face_iter; ++i; - while (i != faces.end() && - (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex))) + std::vector texture_list; + + if (!distance_sort && batch_textures) { - facep = *i; - - if (geom_count + facep->getGeomCount() > max_vertices) - { //cut batches on geom count too big - break; + U8 cur_tex = 0; + facep->setTextureIndex(cur_tex); + texture_list.push_back(tex); + + if (can_batch_texture(facep)) + { + while (i != faces.end()) + { + facep = *i; + if (facep->getTexture() != tex) + { + cur_tex++; + if (cur_tex >= 8) + { //cut batches on every 8 textures + break; + } + tex = facep->getTexture(); + texture_list.push_back(tex); + } + + if (geom_count + facep->getGeomCount() > max_vertices) + { //cut batches on geom count too big + break; + } + + if (!can_batch_texture(facep)) + { //cut batches on things that require single texture rendering (animated texture, bump maps) + break; + } + + ++i; + index_count += facep->getIndicesCount(); + geom_count += facep->getGeomCount(); + + facep->setTextureIndex(cur_tex); + } } - ++i; - index_count += facep->getIndicesCount(); - geom_count += facep->getGeomCount(); + tex = texture_list[0]; + } + else + { + while (i != faces.end() && + (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex))) + { + facep = *i; + + + //face has no texture index + facep->mDrawInfo = NULL; + facep->setTextureIndex(255); + + if (geom_count + facep->getGeomCount() > max_vertices) + { //cut batches on geom count too big + break; + } + + ++i; + index_count += facep->getIndicesCount(); + geom_count += facep->getGeomCount(); + } } //create/delete/resize vertex buffer if needed @@ -4497,6 +4594,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: facep->setGeomIndex(index_offset); facep->setVertexBuffer(buffer); + if (batch_textures && facep->getTextureIndex() == 255) + { + llerrs << "Invalid texture index." << llendl; + } + { //for debugging, set last time face was updated vs moved facep->updateRebuildFlags(); @@ -4695,7 +4797,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun { vertex_count += facep->getGeomCount(); index_count += facep->getIndicesCount(); - + llassert(facep->getIndicesCount() < 65536); //remember face (for sorting) mFaceList.push_back(facep); } -- cgit v1.2.3 From 57725bd6a14f471cae1a0f4ac7485ab9ccd8bfc6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 29 May 2011 00:41:28 -0500 Subject: SH-1682 indexd diffuse fragment shader for deferred rendering --- .../shaders/class1/deferred/diffuseIndexedF.glsl | 50 ++++++++++++++++++++++ 1 file changed, 50 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl new file mode 100644 index 0000000000..1bbaeb44ff --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -0,0 +1,50 @@ +/** + * @file diffuseIndexedF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying float vary_texture_index; +varying vec3 vary_normal; + +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; +uniform sampler2D tex7; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + case 7: return texture2D(tex7, texcoord); + } + + return vec4(0,0,0,0); +} + +void main() +{ + vec3 col = gl_Color.rgb * diffuseLookup(gl_TexCoord[0].xy).rgb; + + //col = vec3(vary_texture_index*0.25, 0, 0); + + gl_FragData[0] = vec4(col, 0.0); + gl_FragData[1] = gl_Color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} -- cgit v1.2.3 From eca17c8993aecfd8d69c1b1765f8ac841ad29119 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 30 May 2011 01:25:55 -0500 Subject: SH-1682 Full integration if indexed texture rendering to improve batch size. --- indra/newview/app_settings/settings.xml | 2 +- .../shaders/class1/deferred/alphaF.glsl | 5 +- .../shaders/class1/deferred/alphaV.glsl | 9 +- .../shaders/class1/deferred/avatarEyesV.glsl | 21 ++ .../shaders/class2/deferred/alphaF.glsl | 5 +- .../shaders/class2/deferred/alphaV.glsl | 9 +- .../shaders/class2/lighting/lightF.glsl | 30 ++- .../shaders/class2/lighting/lightFullbrightF.glsl | 32 ++- .../lighting/lightFullbrightNonIndexedF.glsl | 25 ++ .../class2/lighting/lightFullbrightShinyF.glsl | 30 ++- .../lighting/lightFullbrightShinyNonIndexedF.glsl | 32 +++ .../lighting/lightFullbrightShinyWaterF.glsl | 29 ++- .../lightFullbrightShinyWaterNonIndexedF.glsl | 32 +++ .../class2/lighting/lightFullbrightWaterF.glsl | 30 ++- .../lighting/lightFullbrightWaterNonIndexedF.glsl | 23 ++ .../shaders/class2/lighting/lightNonIndexedF.glsl | 25 ++ .../shaders/class2/lighting/lightShinyF.glsl | 29 ++- .../class2/lighting/lightShinyNonIndexedF.glsl | 32 +++ .../shaders/class2/lighting/lightShinyWaterF.glsl | 28 ++- .../lighting/lightShinyWaterNonIndexedF.glsl | 29 +++ .../shaders/class2/lighting/lightWaterF.glsl | 30 ++- .../class2/lighting/lightWaterNonIndexedF.glsl | 23 ++ .../shaders/class2/objects/fullbrightShinyV.glsl | 35 +++ .../shaders/class2/objects/fullbrightV.glsl | 29 +++ .../shaders/class2/objects/shinyV.glsl | 8 +- .../shaders/class2/objects/simpleV.glsl | 33 +++ indra/newview/lldrawpool.cpp | 8 + indra/newview/lldrawpoolalpha.cpp | 153 +++++++----- indra/newview/lldrawpoolavatar.cpp | 26 +- indra/newview/lldrawpoolbump.cpp | 94 ++++--- indra/newview/lldrawpoolsimple.cpp | 51 ++-- indra/newview/lldrawpooltree.cpp | 4 +- indra/newview/llviewershadermgr.cpp | 276 ++++++++++++++++++++- indra/newview/llviewershadermgr.h | 11 + indra/newview/llvopartgroup.cpp | 12 +- indra/newview/llvosky.cpp | 2 + indra/newview/llvovolume.cpp | 55 +++- indra/newview/pipeline.cpp | 6 +- 38 files changed, 1135 insertions(+), 178 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/objects/simpleV.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 22d8ce49c1..2c6d75e3c9 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7489,7 +7489,7 @@ Type Boolean Value - 1 + 0 RenderDebugNormalScale diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 3b12a07a27..f6b7f42c22 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -9,9 +9,10 @@ #extension GL_ARB_texture_rectangle : enable -uniform sampler2D diffuseMap; uniform sampler2DRect depthMap; +vec4 diffuseLookup(vec2 texcoord); + uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; uniform vec2 screen_res; @@ -47,7 +48,7 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 diff= diffuseLookup(gl_TexCoord[0].xy); vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); vec4 color = diff * col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 2691fc8ded..5890c30d8f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -23,6 +23,7 @@ varying vec3 vary_fragcoord; varying vec3 vary_position; varying vec3 vary_light; varying vec3 vary_pointlight_col; +varying float vary_texture_index; uniform float near_clip; uniform float shadow_offset; @@ -61,11 +62,13 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - gl_Position = ftransform(); + vec4 vert = vec4(gl_Vertex.xyz, 1.0); + vary_texture_index = gl_Vertex.w; + gl_Position = gl_ModelViewProjectionMatrix * vert; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + vec4 pos = (gl_ModelViewMatrix * vert); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); @@ -102,7 +105,7 @@ void main() gl_FogFragCoord = pos.z; - pos = gl_ModelViewProjectionMatrix * gl_Vertex; + pos = gl_ModelViewProjectionMatrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl new file mode 100644 index 0000000000..536bacd23c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -0,0 +1,21 @@ +/** + * @file avatarEyesV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +varying vec3 vary_normal; + +void main() +{ + //transform vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + vary_normal = normalize(gl_NormalMatrix * gl_Normal); + + gl_FrontColor = gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 6dfc1b952c..bd4875f3ff 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -9,13 +9,14 @@ #extension GL_ARB_texture_rectangle : enable -uniform sampler2D diffuseMap; uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; uniform sampler2DRectShadow shadowMap3; uniform sampler2DRect depthMap; +vec4 diffuseLookup(vec2 texcoord); + uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; uniform vec2 screen_res; @@ -105,7 +106,7 @@ void main() } } - vec4 diff= texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 diff = diffuseLookup(gl_TexCoord[0].xy); vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); vec4 color = diff * col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index f6160815eb..c6c0b0f32a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -22,6 +22,7 @@ varying vec3 vary_directional; varying vec3 vary_fragcoord; varying vec3 vary_position; varying vec3 vary_pointlight_col; +varying float vary_texture_index; uniform float near_clip; uniform float shadow_offset; @@ -60,11 +61,13 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - gl_Position = ftransform(); + vec4 vert = vec4(gl_Vertex.xyz, 1.0); + vary_texture_index = gl_Vertex.w; + gl_Position = gl_ModelViewProjectionMatrix * vert; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + vec4 pos = (gl_ModelViewMatrix * vert); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); @@ -99,7 +102,7 @@ void main() gl_FogFragCoord = pos.z; - pos = gl_ModelViewProjectionMatrix * gl_Vertex; + pos = gl_ModelViewProjectionMatrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl index 342bc2ab66..d5775f4506 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl @@ -7,14 +7,40 @@ #version 120 -uniform sampler2D diffuseMap; +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; +uniform sampler2D tex7; + +varying float vary_texture_index; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + case 7: return texture2D(tex7, texcoord); + } + + return vec4(0,0,0,0); +} vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); void default_lighting() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl index dad18b5883..e64b089dca 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl @@ -7,14 +7,40 @@ #version 120 -uniform sampler2D diffuseMap; - vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; +uniform sampler2D tex7; + +varying float vary_texture_index; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + case 7: return texture2D(tex7, texcoord); + } + + return vec4(0,0,0,0); +} + void fullbright_lighting() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl new file mode 100644 index 0000000000..811a919d52 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl @@ -0,0 +1,25 @@ +/** + * @file lightFullbrightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void fullbright_lighting() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl index 73ff81e03a..f4ac789a74 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl @@ -7,15 +7,41 @@ #version 120 -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; + +varying float vary_texture_index; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + } + + return vec4(0,0,0,0); +} + + vec3 fullbrightShinyAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); void fullbright_shiny_lighting() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(gl_TexCoord[0].xy); color.rgb *= gl_Color.rgb; vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl new file mode 100644 index 0000000000..51a7ddb89a --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -0,0 +1,32 @@ +/** + * @file lightFullbrightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +void fullbright_shiny_lighting() +{ + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + color.rgb *= gl_Color.rgb; + + vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + color.a = max(color.a, gl_Color.a); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl index 9b4b584369..277170e8af 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -7,8 +7,33 @@ #version 120 -uniform sampler2D diffuseMap; + uniform samplerCube environmentMap; +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; + +varying float vary_texture_index; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + } + + return vec4(0,0,0,0); +} vec3 fullbrightShinyAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -16,7 +41,7 @@ vec4 applyWaterFog(vec4 color); void fullbright_shiny_lighting_water() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(gl_TexCoord[0].xy); color.rgb *= gl_Color.rgb; vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl new file mode 100644 index 0000000000..a9a95940e6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -0,0 +1,32 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#version 120 + + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); + color.rgb *= gl_Color.rgb; + + vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, gl_Color.a); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl index 3d46c8d874..37e33059a6 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl @@ -7,14 +7,40 @@ #version 120 -uniform sampler2D diffuseMap; +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; +uniform sampler2D tex7; + +varying float vary_texture_index; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + case 7: return texture2D(tex7, texcoord); + } + + return vec4(0,0,0,0); +} vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl new file mode 100644 index 0000000000..3d46c8d874 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -0,0 +1,23 @@ +/** + * @file lightFullbrightWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform sampler2D diffuseMap; + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_lighting_water() +{ + vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl new file mode 100644 index 0000000000..787eeb7af6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl @@ -0,0 +1,25 @@ +/** + * @file lightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +void default_lighting() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl index ebe21320b4..9f438f513f 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl @@ -7,8 +7,33 @@ #version 120 -uniform sampler2D diffuseMap; + uniform samplerCube environmentMap; +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; + +varying float vary_texture_index; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + } + + return vec4(0,0,0,0); +} vec3 scaleSoftClip(vec3 light); vec3 atmosLighting(vec3 light); @@ -16,7 +41,7 @@ vec4 applyWaterFog(vec4 color); void shiny_lighting() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(gl_TexCoord[0].xy); color.rgb *= gl_Color.rgb; vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl new file mode 100644 index 0000000000..212eacd6ea --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl @@ -0,0 +1,32 @@ +/** + * @file lightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 scaleSoftClip(vec3 light); +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); + color.rgb *= gl_Color.rgb; + + vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + color.a = max(color.a, gl_Color.a); + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl index 7f48e2cf1d..5e11f6585c 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl @@ -8,15 +8,39 @@ #version 120 -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; + +varying float vary_texture_index; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + } + + return vec4(0,0,0,0); +} vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); void shiny_lighting_water() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = diffuseLookup(gl_TexCoord[0].xy); color.rgb *= gl_Color.rgb; vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl new file mode 100644 index 0000000000..cb8a24da60 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl @@ -0,0 +1,29 @@ +/** + * @file lightShinyWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); + color.rgb *= gl_Color.rgb; + + vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + + color.rgb = atmosLighting(color.rgb); + color.a = max(color.a, gl_Color.a); + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl index 97eba92d7b..022544a917 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl @@ -7,14 +7,40 @@ #version 120 -uniform sampler2D diffuseMap; +uniform sampler2D tex0; +uniform sampler2D tex1; +uniform sampler2D tex2; +uniform sampler2D tex3; +uniform sampler2D tex4; +uniform sampler2D tex5; +uniform sampler2D tex6; +uniform sampler2D tex7; + +varying float vary_texture_index; + +vec4 diffuseLookup(vec2 texcoord) +{ + switch (int(vary_texture_index+0.25)) + { + case 0: return texture2D(tex0, texcoord); + case 1: return texture2D(tex1, texcoord); + case 2: return texture2D(tex2, texcoord); + case 3: return texture2D(tex3, texcoord); + case 4: return texture2D(tex4, texcoord); + case 5: return texture2D(tex5, texcoord); + case 6: return texture2D(tex6, texcoord); + case 7: return texture2D(tex7, texcoord); + } + + return vec4(0,0,0,0); +} vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); void default_lighting_water() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl new file mode 100644 index 0000000000..dc16f2d5cd --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl @@ -0,0 +1,23 @@ +/** + * @file lightWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl new file mode 100644 index 0000000000..e2145e1956 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -0,0 +1,35 @@ +/** + * @file fullbrightShinyV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +void calcAtmospherics(vec3 inPositionEye); + +uniform vec4 origin; + +varying float vary_texture_index; + +void main() +{ + //transform vertex + vec4 vert = vec4(gl_Vertex.xyz,1.0); + vary_texture_index = gl_Vertex.w; + gl_Position = gl_ModelViewProjectionMatrix*vert; + + vec4 pos = (gl_ModelViewMatrix * vert); + vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 ref = reflect(pos.xyz, -norm); + + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = gl_Color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl new file mode 100644 index 0000000000..c4a3611a29 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -0,0 +1,29 @@ +/** + * @file fullbrightV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +void calcAtmospherics(vec3 inPositionEye); + +varying float vary_texture_index; + +void main() +{ + //transform vertex + vec4 vert = vec4(gl_Vertex.xyz,1.0); + vary_texture_index = gl_Vertex.w; + gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + vec4 pos = (gl_ModelViewMatrix * vert); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = gl_Color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 4cebb06df0..436c193c5d 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -11,14 +11,18 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); +varying float vary_texture_index; + uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); + vec4 vert = vec4(gl_Vertex.xyz,1.0); + vary_texture_index = gl_Vertex.w; + gl_Position = gl_ModelViewProjectionMatrix*vert; - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + vec4 pos = (gl_ModelViewMatrix * vert); vec3 norm = normalize(gl_NormalMatrix * gl_Normal); vec3 ref = reflect(pos.xyz, -norm); diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl new file mode 100644 index 0000000000..50d2beee57 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -0,0 +1,33 @@ +/** + * @file simpleV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#version 120 + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +varying float vary_texture_index; + +void main() +{ + //transform vertex + vec4 vert = vec4(gl_Vertex.xyz,1.0); + vary_texture_index = gl_Vertex.w; + gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + vec4 pos = (gl_ModelViewMatrix * vert); + + vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 9645693493..b8b12018d2 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -191,6 +191,14 @@ void LLDrawPool::renderPostDeferred(S32 pass) //virtual void LLDrawPool::endRenderPass( S32 pass ) { + for (U32 i = 1; i < 8; i++) + { //dummy cleanup of any currently bound textures + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } } //virtual diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 3b3d48ab36..71eee0188c 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -228,13 +228,13 @@ void LLDrawPoolAlpha::render(S32 pass) if (!LLPipeline::sRenderDeferred) { simple_shader->bind(); - pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask()); + pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } if (fullbright_shader) { fullbright_shader->bind(); } - pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask()); + pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); LLGLSLShader::bindNoShader(); } else @@ -273,7 +273,14 @@ void LLDrawPoolAlpha::render(S32 pass) } } - renderAlpha(getVertexDataMask()); + if (mVertexShaderLevel > 0) + { + renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX); + } + else + { + renderAlpha(getVertexDataMask()); + } gGL.setColorMask(true, false); @@ -341,10 +348,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) BOOL light_enabled = TRUE; S32 diffuse_channel = 0; - BOOL use_shaders = (LLPipeline::sUnderWaterRender && gPipeline.canUseVertexShaders()) - || gPipeline.canUseWindLightShadersOnObjects(); - - + BOOL use_shaders = gPipeline.canUseVertexShaders(); + for (LLCullResult::sg_list_t::iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { LLSpatialGroup* group = *i; @@ -368,92 +373,107 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) LLRenderPass::applyModelMatrix(params); + + if (params.mFullbright) { - if (params.mFullbright) - { - // Turn off lighting if it hasn't already been so. - if (light_enabled || !initialized_lighting) - { - initialized_lighting = TRUE; - if (use_shaders) - { - target_shader = fullbright_shader; - } - else - { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - } - light_enabled = FALSE; - } - } - // Turn on lighting if it isn't already. - else if (!light_enabled || !initialized_lighting) + // Turn off lighting if it hasn't already been so. + if (light_enabled || !initialized_lighting) { initialized_lighting = TRUE; if (use_shaders) { - target_shader = simple_shader; + target_shader = fullbright_shader; } else { - gPipeline.enableLightsDynamic(); + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); } - light_enabled = TRUE; + light_enabled = FALSE; } - - // If we need shaders, and we're not ALREADY using the proper shader, then bind it - // (this way we won't rebind shaders unnecessarily). - if(use_shaders && (current_shader != target_shader)) + } + // Turn on lighting if it isn't already. + else if (!light_enabled || !initialized_lighting) + { + initialized_lighting = TRUE; + if (use_shaders) { - llassert(target_shader != NULL); - if (deferred_render && current_shader != NULL) - { - gPipeline.unbindDeferredShader(*current_shader); - diffuse_channel = 0; - } - current_shader = target_shader; - if (deferred_render) - { - gPipeline.bindDeferredShader(*current_shader); - diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - } - else - { - current_shader->bind(); - } + target_shader = simple_shader; } - else if (!use_shaders && current_shader != NULL) + else { - if (deferred_render) - { - gPipeline.unbindDeferredShader(*current_shader); - diffuse_channel = 0; - } - LLGLSLShader::bindNoShader(); - current_shader = NULL; + gPipeline.enableLightsDynamic(); } + light_enabled = TRUE; + } - if (params.mGroup) + // If we need shaders, and we're not ALREADY using the proper shader, then bind it + // (this way we won't rebind shaders unnecessarily). + if(use_shaders && (current_shader != target_shader)) + { + llassert(target_shader != NULL); + if (deferred_render && current_shader != NULL) + { + gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; + } + current_shader = target_shader; + if (deferred_render) { - params.mGroup->rebuildMesh(); + gPipeline.bindDeferredShader(*current_shader); + diffuse_channel = current_shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } + else + { + current_shader->bind(); + } + } + else if (!use_shaders && current_shader != NULL) + { + if (deferred_render) + { + gPipeline.unbindDeferredShader(*current_shader); + diffuse_channel = 0; + } + LLGLSLShader::bindNoShader(); + current_shader = NULL; + } - - if (params.mTexture.notNull()) + if (params.mGroup) + { + params.mGroup->rebuildMesh(); + } + + bool tex_setup = false; + + if (use_shaders && params.mTextureList.size() > 1) + { + for (U32 i = 0; i < params.mTextureList.size(); ++i) { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); - if(params.mTexture.notNull()) + if (params.mTextureList[i].notNull()) { - params.mTexture->addTextureStats(params.mVSize); + gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); } + } + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTexture.notNull()) + { + params.mTexture->addTextureStats(params.mVSize); + gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; if (params.mTextureMatrix) { + tex_setup = true; gGL.getTexUnit(0)->activate(); glMatrixMode(GL_TEXTURE); glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; } } + else + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } } params.mVertexBuffer->setBuffer(mask); @@ -480,7 +500,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); } - if (params.mTextureMatrix && params.mTexture.notNull()) + if (tex_setup) { gGL.getTexUnit(0)->activate(); glLoadIdentity(); @@ -494,9 +514,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { gPipeline.unbindDeferredShader(*current_shader); LLVertexBuffer::unbind(); - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - LLGLState::checkClientArrays(); } if (!light_enabled) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 645c7ebcae..7c017f5694 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -613,11 +613,11 @@ void LLDrawPoolAvatar::beginRigid() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectSimpleWaterProgram; + sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectSimpleProgram; + sVertexProgram = &gObjectSimpleNonIndexedProgram; } if (sVertexProgram != NULL) @@ -669,7 +669,7 @@ void LLDrawPoolAvatar::endDeferredImpostor() void LLDrawPoolAvatar::beginDeferredRigid() { - sVertexProgram = &gDeferredDiffuseProgram; + sVertexProgram = &gDeferredNonIndexedDiffuseProgram; sVertexProgram->bind(); } @@ -700,11 +700,11 @@ void LLDrawPoolAvatar::beginSkinned() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectSimpleWaterProgram; + sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectSimpleProgram; + sVertexProgram = &gObjectSimpleNonIndexedProgram; } } @@ -789,11 +789,11 @@ void LLDrawPoolAvatar::beginRiggedSimple() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectSimpleWaterProgram; + sVertexProgram = &gObjectSimpleNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectSimpleProgram; + sVertexProgram = &gObjectSimpleNonIndexedProgram; } } @@ -864,11 +864,11 @@ void LLDrawPoolAvatar::beginRiggedFullbright() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectFullbrightWaterProgram; + sVertexProgram = &gObjectFullbrightNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectFullbrightProgram; + sVertexProgram = &gObjectFullbrightNonIndexedProgram; } } @@ -908,11 +908,11 @@ void LLDrawPoolAvatar::beginRiggedShinySimple() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectShinyWaterProgram; + sVertexProgram = &gObjectShinyNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectShinyProgram; + sVertexProgram = &gObjectShinyNonIndexedProgram; } } @@ -953,11 +953,11 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectFullbrightShinyWaterProgram; + sVertexProgram = &gObjectFullbrightShinyNonIndexedWaterProgram; } else { - sVertexProgram = &gObjectFullbrightShinyProgram; + sVertexProgram = &gObjectFullbrightShinyNonIndexedProgram; } } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 3531073896..4ac4b89ab4 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -309,6 +309,9 @@ void LLDrawPoolBump::endRenderPass(S32 pass) llassert(0); break; } + + //to cleanup texture channels + LLRenderPass::endRenderPass(pass); } //static @@ -347,6 +350,11 @@ void LLDrawPoolBump::beginShiny(bool invisible) } bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + + if (mVertexShaderLevel > 1) + { //indexed texture rendering, channel 0 is always diffuse + diffuse_channel = 0; + } } //static @@ -414,16 +422,16 @@ void LLDrawPoolBump::renderShiny(bool invisible) LLGLEnable blend_enable(GL_BLEND); if (!invisible && mVertexShaderLevel > 1) { - LLRenderPass::renderTexture(LLRenderPass::PASS_SHINY, sVertexMask); + LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } else if (!invisible) { renderGroups(LLRenderPass::PASS_SHINY, sVertexMask); } - else // invisible - { - renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); - } + //else // invisible (deprecated) + //{ + //renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); + //} } } @@ -536,7 +544,15 @@ void LLDrawPoolBump::renderFullbrightShiny() if( gSky.mVOSkyp->getCubeMap() ) { LLGLEnable blend_enable(GL_BLEND); - LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + + if (mVertexShaderLevel > 1) + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + } } } @@ -836,6 +852,9 @@ void LLDrawPoolBump::endPostDeferredPass(S32 pass) endBump(LLRenderPass::PASS_POST_BUMP); break; } + + //to disable texture channels + LLRenderPass::endRenderPass(pass); } void LLDrawPoolBump::renderPostDeferred(S32 pass) @@ -1296,39 +1315,56 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL { applyModelMatrix(params); - if (params.mTextureMatrix) + bool tex_setup = false; + + if (batch_textures && params.mTextureList.size() > 1) { - if (mShiny) + for (U32 i = 0; i < params.mTextureList.size(); ++i) { - gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); + if (params.mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); + } } - else + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTextureMatrix) { - gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); + if (mShiny) + { + gGL.getTexUnit(0)->activate(); + glMatrixMode(GL_TEXTURE); + } + else + { + gGL.getTexUnit(1)->activate(); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + gGL.getTexUnit(0)->activate(); + } + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; - gGL.getTexUnit(0)->activate(); - } - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } - - if (mShiny && mVertexShaderLevel > 1 && texture) - { - if (params.mTexture.notNull()) - { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ; - params.mTexture->addTextureStats(params.mVSize); + tex_setup = true; } - else + + if (mShiny && mVertexShaderLevel > 1 && texture) { - gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); + if (params.mTexture.notNull()) + { + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ; + params.mTexture->addTextureStats(params.mVSize); + } + else + { + gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); + } } } - + if (params.mGroup) { params.mGroup->rebuildMesh(); @@ -1336,7 +1372,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - if (params.mTextureMatrix) + if (tex_setup) { if (mShiny) { diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 8ff60f73cc..9b73b2f9b6 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -105,7 +105,15 @@ void LLDrawPoolGlow::render(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); + + if (shader_level > 1) + { + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -179,13 +187,24 @@ void LLDrawPoolSimple::render(S32 pass) { //render simple LLFastTimer t(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water - renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); + if (mVertexShaderLevel > 0) + { + U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; + + pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); + + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + } } + else + { + renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); + } + } } @@ -246,11 +265,11 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectSimpleWaterProgram; + simple_shader = &gObjectSimpleNonIndexedWaterProgram; } else { - simple_shader = &gObjectSimpleProgram; + simple_shader = &gObjectSimpleNonIndexedProgram; } if (mVertexShaderLevel > 0) @@ -386,25 +405,21 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass) void LLDrawPoolFullbright::render(S32 pass) { //render fullbright LLFastTimer t(FTM_RENDER_FULLBRIGHT); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + if (mVertexShaderLevel > 0) { fullbright_shader->bind(); fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; + renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); } - - //gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); - - //LLGLEnable test(GL_ALPHA_TEST); - //LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; - renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); - - //gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } S32 LLDrawPoolFullbright::getNumPasses() diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 195ee60a2e..81c796b146 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -66,11 +66,11 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - shader = &gObjectSimpleWaterProgram; + shader = &gObjectSimpleNonIndexedWaterProgram; } else { - shader = &gObjectSimpleProgram; + shader = &gObjectSimpleNonIndexedProgram; } if (gPipeline.canUseWindLightShadersOnObjects()) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 29f3acdf91..e60b3f4543 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -66,12 +66,20 @@ LLGLSLShader gObjectSimpleProgram; LLGLSLShader gObjectSimpleWaterProgram; LLGLSLShader gObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; - LLGLSLShader gObjectFullbrightShinyProgram; LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; +LLGLSLShader gObjectSimpleNonIndexedProgram; +LLGLSLShader gObjectSimpleNonIndexedWaterProgram; +LLGLSLShader gObjectFullbrightNonIndexedProgram; +LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; +LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; +LLGLSLShader gObjectShinyNonIndexedProgram; +LLGLSLShader gObjectShinyNonIndexedWaterProgram; + //object hardware skinning shaders LLGLSLShader gSkinnedObjectSimpleProgram; LLGLSLShader gSkinnedObjectFullbrightProgram; @@ -113,6 +121,7 @@ LLGLSLShader gDeferredImpostorProgram; LLGLSLShader gDeferredEdgeProgram; LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredDiffuseProgram; +LLGLSLShader gDeferredNonIndexedDiffuseProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; @@ -132,6 +141,7 @@ LLGLSLShader gDeferredShadowProgram; LLGLSLShader gDeferredAvatarShadowProgram; LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; +LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredGIProgram; LLGLSLShader gDeferredGIFinalProgram; @@ -162,6 +172,10 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); + mShaderList.push_back(&gObjectSimpleNonIndexedProgram); + mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); + mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); + mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gSkinnedObjectFullbrightProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); @@ -185,6 +199,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); + mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredPostGIProgram); mShaderList.push_back(&gDeferredEdgeProgram); mShaderList.push_back(&gDeferredPostProgram); @@ -586,6 +601,16 @@ void LLViewerShaderMgr::unloadShaders() gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); + gObjectSimpleNonIndexedProgram.unload(); + gObjectSimpleNonIndexedWaterProgram.unload(); + gObjectFullbrightNonIndexedProgram.unload(); + gObjectFullbrightNonIndexedWaterProgram.unload(); + + gObjectShinyNonIndexedProgram.unload(); + gObjectFullbrightShinyNonIndexedProgram.unload(); + gObjectFullbrightShinyNonIndexedWaterProgram.unload(); + gObjectShinyNonIndexedWaterProgram.unload(); + gSkinnedObjectSimpleProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); @@ -616,6 +641,7 @@ void LLViewerShaderMgr::unloadShaders() gPostNightVisionProgram.unload(); gDeferredDiffuseProgram.unload(); + gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); @@ -707,6 +733,14 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightFullbrightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { @@ -953,6 +987,32 @@ void setup_indexed_texture(LLGLSLShader& shader) shader.uniform1i("tex5", 5); shader.uniform1i("tex6", 6); shader.uniform1i("tex7", 7); + + S32 cur_tex = 8; //adjust any texture channels that might have been overwritten + for (U32 i = 0; i < shader.mTexture.size(); i++) + { + if (shader.mTexture[i] > -1 && shader.mTexture[i] < 7) + { + shader.uniform1i(i, cur_tex); + shader.mTexture[i] = cur_tex++; + } + } + shader.unbind(); +} + +void setup_indexed_texture_with_cubemap(LLGLSLShader& shader) +{ + shader.bind(); + shader.uniform1i("tex0", 0); + shader.uniform1i("tex1", 1); + shader.uniform1i("tex2", 2); + shader.uniform1i("tex3", 3); + shader.uniform1i("tex4", 4); + shader.uniform1i("tex5", 5); + shader.uniform1i("tex6", 6); + shader.uniform1i("environmentMap", 7); + shader.mTexture[LLViewerShaderMgr::ENVIRONMENT_MAP] = 7; + shader.mTexture[LLViewerShaderMgr::DIFFUSE_MAP] = 0; shader.unbind(); } @@ -962,6 +1022,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTreeProgram.unload(); gDeferredDiffuseProgram.unload(); + gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); @@ -982,6 +1043,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); gDeferredFullbrightProgram.unload(); + gDeferredAvatarEyesProgram.unload(); gDeferredPostGIProgram.unload(); gDeferredEdgeProgram.unload(); gDeferredPostProgram.unload(); @@ -1017,6 +1079,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } } + if (success) + { + gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader"; + gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL); + } + + if (success) { gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader"; @@ -1237,6 +1310,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaProgram.createShader(NULL, NULL); + if (success) + { + setup_indexed_texture(gDeferredAlphaProgram); + } + } + + if (success) + { + gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader"; + gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true; + gDeferredAvatarEyesProgram.mFeatures.hasGamma = true; + gDeferredAvatarEyesProgram.mFeatures.hasTransport = true; + gDeferredAvatarEyesProgram.mFeatures.isFullbright = true; + gDeferredAvatarEyesProgram.mShaderFiles.clear(); + gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarEyesProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAvatarEyesProgram.createShader(NULL, NULL); } if (success) @@ -1515,6 +1606,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL LLViewerShaderMgr::loadShadersObject() { BOOL success = TRUE; + bool batch_textures = mVertexShaderLevel[SHADER_OBJECT] > 1; if (mVertexShaderLevel[SHADER_OBJECT] == 0) { @@ -1526,6 +1618,14 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gObjectShinyNonIndexedProgram.unload(); + gObjectFullbrightShinyNonIndexedProgram.unload(); + gObjectFullbrightShinyNonIndexedWaterProgram.unload(); + gObjectShinyNonIndexedWaterProgram.unload(); + gObjectSimpleNonIndexedProgram.unload(); + gObjectSimpleNonIndexedWaterProgram.unload(); + gObjectFullbrightNonIndexedProgram.unload(); + gObjectFullbrightNonIndexedWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); @@ -1538,6 +1638,137 @@ BOOL LLViewerShaderMgr::loadShadersObject() return TRUE; } + if (success) + { + gObjectSimpleNonIndexedProgram.mName = "Non indexed Shader"; + gObjectSimpleNonIndexedProgram.mFeatures.calculatesLighting = true; + gObjectSimpleNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleNonIndexedProgram.mFeatures.hasGamma = true; + gObjectSimpleNonIndexedProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleNonIndexedProgram.mFeatures.hasLighting = true; + gObjectSimpleNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectSimpleNonIndexedProgram.mShaderFiles.clear(); + gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleNonIndexedProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectSimpleNonIndexedWaterProgram.mName = "Non indexed Water Shader"; + gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesLighting = true; + gObjectSimpleNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectSimpleNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleNonIndexedWaterProgram.mFeatures.hasLighting = true; + gObjectSimpleNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectSimpleNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectSimpleNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; + gObjectFullbrightNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNonIndexedProgram.mFeatures.hasGamma = true; + gObjectFullbrightNonIndexedProgram.mFeatures.hasTransport = true; + gObjectFullbrightNonIndexedProgram.mFeatures.isFullbright = true; + gObjectFullbrightNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNonIndexedProgram.mShaderFiles.clear(); + gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectFullbrightNonIndexedProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightNonIndexedWaterProgram.mName = "Non Indexed Fullbright Water Shader"; + gObjectFullbrightNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNonIndexedWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightNonIndexedWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader"; + gObjectShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectShinyNonIndexedProgram.mFeatures.calculatesLighting = true; + gObjectShinyNonIndexedProgram.mFeatures.hasGamma = true; + gObjectShinyNonIndexedProgram.mFeatures.hasAtmospherics = true; + gObjectShinyNonIndexedProgram.mFeatures.isShiny = true; + gObjectShinyNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectShinyNonIndexedProgram.mShaderFiles.clear(); + gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { + gObjectShinyNonIndexedWaterProgram.mName = "Non Indexed Shiny Water Shader"; + gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectShinyNonIndexedWaterProgram.mFeatures.calculatesLighting = true; + gObjectShinyNonIndexedWaterProgram.mFeatures.isShiny = true; + gObjectShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectShinyNonIndexedWaterProgram.mFeatures.hasAtmospherics = true; + gObjectShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectShinyNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { + gObjectFullbrightShinyNonIndexedProgram.mName = "Non Indexed Fullbright Shiny Shader"; + gObjectFullbrightShinyNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightShinyNonIndexedProgram.mFeatures.isFullbright = true; + gObjectFullbrightShinyNonIndexedProgram.mFeatures.isShiny = true; + gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasGamma = true; + gObjectFullbrightShinyNonIndexedProgram.mFeatures.hasTransport = true; + gObjectFullbrightShinyNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.clear(); + gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms); + } + + if (success) + { + gObjectFullbrightShinyNonIndexedWaterProgram.mName = "Non Indexed Fullbright Shiny Water Shader"; + gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.isShiny = true; + gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasGamma = true; + gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightShinyNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms); + } + if (success) { gObjectSimpleProgram.mName = "Simple Shader"; @@ -1551,6 +1782,11 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectSimpleProgram.createShader(NULL, NULL); + + if (success && batch_textures) + { + setup_indexed_texture(gObjectSimpleProgram); + } } if (success) @@ -1567,6 +1803,11 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectSimpleWaterProgram.createShader(NULL, NULL); + + if (success && batch_textures) + { + setup_indexed_texture(gObjectSimpleWaterProgram); + } } if (success) @@ -1581,6 +1822,10 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectFullbrightProgram.createShader(NULL, NULL); + if (success && batch_textures) + { + setup_indexed_texture(gObjectFullbrightProgram); + } } if (success) @@ -1596,6 +1841,10 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); + if (success && batch_textures) + { + setup_indexed_texture(gObjectFullbrightWaterProgram); + } } if (success) @@ -1611,6 +1860,10 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectShinyProgram.createShader(NULL, &mShinyUniforms); + if (success && batch_textures) + { + setup_indexed_texture_with_cubemap(gObjectShinyProgram); + } } if (success) @@ -1627,6 +1880,10 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectShinyWaterProgram.createShader(NULL, &mShinyUniforms); + if (success && batch_textures) + { + setup_indexed_texture_with_cubemap(gObjectShinyWaterProgram); + } } if (success) @@ -1642,6 +1899,10 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); + if (success && batch_textures) + { + setup_indexed_texture_with_cubemap(gObjectFullbrightShinyProgram); + } } if (success) @@ -1659,6 +1920,10 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); + if (success && batch_textures) + { + setup_indexed_texture_with_cubemap(gObjectFullbrightShinyWaterProgram); + } } if (mVertexShaderLevel[SHADER_AVATAR] > 0) @@ -1672,6 +1937,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectSimpleProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectSimpleProgram.mFeatures.hasLighting = true; gSkinnedObjectSimpleProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectSimpleProgram.mShaderFiles.clear(); gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1687,6 +1953,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightProgram.mFeatures.hasTransport = true; gSkinnedObjectFullbrightProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1703,6 +1970,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyProgram.mFeatures.isShiny = true; gSkinnedObjectFullbrightShinyProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightShinyProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectFullbrightShinyProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightShinyProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1719,6 +1987,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectShinySimpleProgram.mFeatures.hasObjectSkinning = true; gSkinnedObjectShinySimpleProgram.mFeatures.isShiny = true; + gSkinnedObjectShinySimpleProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectShinySimpleProgram.mShaderFiles.clear(); gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1734,9 +2003,11 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectSimpleWaterProgram.mFeatures.hasGamma = true; gSkinnedObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; gSkinnedObjectSimpleWaterProgram.mFeatures.hasLighting = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear(); gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1753,6 +2024,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightWaterProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.hasObjectSkinning = true; gSkinnedObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectFullbrightWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gSkinnedObjectFullbrightWaterProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1771,6 +2043,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.isFullbright = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasObjectSkinning = true; gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectFullbrightShinyWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1789,6 +2062,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasObjectSkinning = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.isShiny = true; gSkinnedObjectShinySimpleWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectShinySimpleWaterProgram.mFeatures.disableTextureIndex = true; gSkinnedObjectShinySimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.clear(); gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index f5371f0619..6ecba65470 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -298,16 +298,25 @@ extern LLVector4 gShinyOrigin; //object shaders extern LLGLSLShader gObjectSimpleProgram; extern LLGLSLShader gObjectSimpleWaterProgram; +extern LLGLSLShader gObjectSimpleNonIndexedProgram; +extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectFullbrightProgram; extern LLGLSLShader gObjectFullbrightWaterProgram; +extern LLGLSLShader gObjectFullbrightNonIndexedProgram; +extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; extern LLGLSLShader gObjectFullbrightShinyProgram; extern LLGLSLShader gObjectFullbrightShinyWaterProgram; +extern LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; +extern LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; + extern LLGLSLShader gObjectShinyProgram; extern LLGLSLShader gObjectShinyWaterProgram; +extern LLGLSLShader gObjectShinyNonIndexedProgram; +extern LLGLSLShader gObjectShinyNonIndexedWaterProgram; extern LLGLSLShader gSkinnedObjectSimpleProgram; extern LLGLSLShader gSkinnedObjectFullbrightProgram; @@ -349,6 +358,7 @@ extern LLGLSLShader gDeferredImpostorProgram; extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedBumpProgram; extern LLGLSLShader gDeferredSkinnedAlphaProgram; @@ -373,6 +383,7 @@ extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; +extern LLGLSLShader gDeferredAvatarEyesProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; extern LLGLSLShader gDeferredWLCloudProgram; diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 85b740d819..a4b0910c92 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -324,10 +324,18 @@ void LLVOPartGroup::getGeometry(S32 idx, LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis(); - + + //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should) + // this works because there is actually a 4th float stored after the vertex position which is used as a texture index + // also, somebody please VECTORIZE THIS + + verticesp->mV[3] = 0.f; *verticesp++ = part_pos_agent + up - right; + verticesp->mV[3] = 0.f; *verticesp++ = part_pos_agent - up - right; + verticesp->mV[3] = 0.f; *verticesp++ = part_pos_agent + up + right; + verticesp->mV[3] = 0.f; *verticesp++ = part_pos_agent - up + right; *colorsp++ = part.mColor; @@ -360,7 +368,7 @@ U32 LLVOPartGroup::getPartitionType() const } LLParticlePartition::LLParticlePartition() -: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK, TRUE, GL_STREAM_DRAW_ARB) +: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB) { mRenderPass = LLRenderPass::PASS_ALPHA; mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 6396bc042d..800af26b69 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -1483,6 +1483,8 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons facep->setVertexBuffer(buff); } + llassert(facep->getVertexBuffer()->getNumIndices() == 6); + index_offset = facep->getGeometry(verticesp,normalsp,texCoordsp, indicesp); if (-1 == index_offset) diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 87de064ad1..713724cf46 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -73,6 +73,7 @@ #include "llagent.h" #include "llviewermediafocus.h" #include "lldatapacker.h" +#include "llviewershadermgr.h" #include "llvoavatar.h" #include "llvocache.h" @@ -4295,20 +4296,24 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; - if (LLPipeline::sRenderDeferred) + bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + + if (batch_textures) { bump_mask |= LLVertexBuffer::MAP_BINORMAL; genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE); genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE); genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE); + genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE); } else { genDrawInfo(group, simple_mask, simple_faces); genDrawInfo(group, fullbright_mask, fullbright_faces); genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE); + genDrawInfo(group, alpha_mask, alpha_faces, TRUE); } - genDrawInfo(group, alpha_mask, alpha_faces, TRUE); + if (!LLPipeline::sDelayVBUpdate) { @@ -4482,25 +4487,60 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: std::vector texture_list; - if (!distance_sort && batch_textures) + if (batch_textures) { U8 cur_tex = 0; facep->setTextureIndex(cur_tex); texture_list.push_back(tex); - if (can_batch_texture(facep)) + //if (can_batch_texture(facep)) { while (i != faces.end()) { facep = *i; if (facep->getTexture() != tex) { - cur_tex++; + if (distance_sort) + { //textures might be out of order, see if texture exists in current batch + bool found = false; + for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx) + { + if (facep->getTexture() == texture_list[tex_idx]) + { + cur_tex = tex_idx; + found = true; + break; + } + } + + if (!found) + { + cur_tex = texture_list.size(); + } + } + else + { + cur_tex++; + + if (cur_tex >= 7 && facep->getTextureEntry()->getShiny()) + { //entry 7 is reserved for the environment map for shiny faces + break; + } + } + + if (!can_batch_texture(facep)) + { //face is bump mapped or has an animated texture matrix -- can't + //batch more than 1 texture at a time + break; + } + if (cur_tex >= 8) { //cut batches on every 8 textures break; } + tex = facep->getTexture(); + texture_list.push_back(tex); } @@ -4509,11 +4549,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: break; } - if (!can_batch_texture(facep)) - { //cut batches on things that require single texture rendering (animated texture, bump maps) - break; - } - ++i; index_count += facep->getIndicesCount(); geom_count += facep->getGeomCount(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fadae7c71e..1489c033e2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3606,7 +3606,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) if (gDebugGL) { check_stack_depth(stack_depth); - std::string msg = llformat("%s pass %d", gPoolNames[cur_type].c_str(), i); + std::string msg = llformat("pass %d", i); LLGLState::checkStates(msg); LLGLState::checkTextureChannels(msg); LLGLState::checkClientArrays(msg); @@ -6568,8 +6568,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen noise_map = mNoiseMap; } - LLGLState::checkTextureChannels(); - shader.bind(); S32 channel = 0; channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); @@ -7852,8 +7850,6 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); - - LLGLState::checkTextureChannels(); } inline float sgn(float a) -- cgit v1.2.3 From 504e0a2522ec2fbe1ce17f9d29c42c1936cb0e79 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 30 May 2011 01:53:56 -0500 Subject: unused variable --- indra/newview/llvovolume.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 713724cf46..ed6edbb65b 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1223,7 +1223,7 @@ BOOL LLVOVolume::calcLOD() } //hold onto unmodified distance for debugging - F32 debug_distance = distance; + //F32 debug_distance = distance; distance *= sDistanceFactor; -- cgit v1.2.3 From 522a28d12721e1cc2e7f726882baa79be97d55fa Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 30 May 2011 02:22:01 -0500 Subject: Fix for classic clouds being busted. --- indra/newview/llvoclouds.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llvoclouds.cpp b/indra/newview/llvoclouds.cpp index 78aa6e6ab8..478708cd78 100644 --- a/indra/newview/llvoclouds.cpp +++ b/indra/newview/llvoclouds.cpp @@ -244,9 +244,13 @@ void LLVOClouds::getGeometry(S32 te, vtx[2] = puff_pos_agent + right + up; vtx[3] = puff_pos_agent + right - up; + verticesp->mV[3] = 0.f; *verticesp++ = vtx[0]; + verticesp->mV[3] = 0.f; *verticesp++ = vtx[1]; + verticesp->mV[3] = 0.f; *verticesp++ = vtx[2]; + verticesp->mV[3] = 0.f; *verticesp++ = vtx[3]; *texcoordsp++ = uvs[0]; -- cgit v1.2.3 From 69391625ebf53a8ee797b268ee6aef7303bea6af Mon Sep 17 00:00:00 2001 From: Seraph Linden Date: Mon, 30 May 2011 13:53:49 -0400 Subject: SH-1677 FIXED [REGRESSION] Bulk uploads do not adhere to default permissions no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side? --- indra/newview/llassetuploadresponders.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index c08771c5e7..d7ba4ea470 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -384,18 +384,18 @@ void LLNewAgentInventoryResponder::uploadComplete(const LLSD& content) // Continuing the horrible hack above, we need to extract the originally requested permissions data, if any, // and use them for each next file to be uploaded. Note the requested perms are not the same as the U32 everyone_perms = - content.has("everyone_mask") ? - content["everyone_mask"].asInteger() : + content.has("new_everyone_mask") ? + content["new_everyone_mask"].asInteger() : PERM_NONE; U32 group_perms = - content.has("group_mask") ? - content["group_mask"].asInteger() : + content.has("new_group_mask") ? + content["new_group_mask"].asInteger() : PERM_NONE; U32 next_owner_perms = - content.has("next_owner_mask") ? - content["next_owner_mask"].asInteger() : + content.has("new_next_owner_mask") ? + content["new_next_owner_mask"].asInteger() : PERM_NONE; std::string display_name = LLStringUtil::null; -- cgit v1.2.3 From fa76b8992c6c636303d398bd25d34c39ae23419e Mon Sep 17 00:00:00 2001 From: Seraph Linden Date: Mon, 30 May 2011 16:49:43 -0400 Subject: SH-1592 FIXED Advanced model uploader needs an IP checkbox like the wizard uploader has --- indra/newview/llfloatermodelpreview.cpp | 15 +++++++++++---- .../skins/default/xui/en/floater_model_preview.xml | 14 ++++++++++++++ 2 files changed, 25 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 3bddd020e1..8be5c427fe 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -320,9 +320,11 @@ BOOL LLFloaterModelPreview::postBuild() childDisable("upload_skin"); childDisable("upload_joints"); - + childDisable("ok_btn"); + childSetCommitCallback("confirm_checkbox", refresh, this); + mViewOptionMenuButton = getChild("options_gear_btn"); mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2)); @@ -2701,7 +2703,8 @@ U32 LLModelPreview::calcResourceCost() if (mFMP && mModelLoader) { - if ( getLoadState() < LLModelLoader::ERROR_PARSING ) + const BOOL confirmed_checkbox = mFMP->getChild("confirm_checkbox")->getValue().asBoolean(); + if ( getLoadState() < LLModelLoader::ERROR_PARSING && confirmed_checkbox ) { mFMP->childEnable("ok_btn"); } @@ -2843,7 +2846,8 @@ void LLModelPreview::rebuildUploadData() F32 max_scale = 0.f; - if ( mBaseScene.size() > 0 ) + const BOOL confirmed_checkbox = mFMP->getChild("confirm_checkbox")->getValue().asBoolean(); + if ( mBaseScene.size() > 0 && confirmed_checkbox ) { mFMP->childEnable("ok_btn"); } @@ -3247,6 +3251,8 @@ void LLModelPreview::loadModelCallback(S32 lod) } mLoading = false; + if (mFMP) + mFMP->getChild("confirm_checkbox")->set(FALSE); refresh(); mModelLoadedSignal(); @@ -3902,7 +3908,8 @@ void LLModelPreview::updateStatusMessages() } } - if ( upload_ok && !errorStateFromLoader && skinAndRigOk ) + const BOOL confirmed_checkbox = mFMP->getChild("confirm_checkbox")->getValue().asBoolean(); + if ( upload_ok && !errorStateFromLoader && skinAndRigOk && confirmed_checkbox) { mFMP->childEnable("ok_btn"); } diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index dce55dae12..4677d014b8 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -83,6 +83,20 @@ + + + I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more] [STATUS] -- cgit v1.2.3 From ece32418e7c1828a65c88e526a5afcb635c5453a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 31 May 2011 14:35:59 -0500 Subject: SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. --- indra/newview/app_settings/settings.xml | 4 +- .../shaders/class1/avatar/avatarF.glsl | 2 +- .../shaders/class1/avatar/avatarSkinV.glsl | 2 +- .../shaders/class1/avatar/avatarV.glsl | 2 +- .../shaders/class1/avatar/eyeballF.glsl | 2 +- .../shaders/class1/avatar/eyeballV.glsl | 2 +- .../shaders/class1/avatar/objectSkinV.glsl | 2 +- .../shaders/class1/avatar/pickAvatarF.glsl | 2 +- .../shaders/class1/avatar/pickAvatarV.glsl | 2 +- .../shaders/class1/deferred/alphaF.glsl | 2 +- .../shaders/class1/deferred/alphaNonIndexedF.glsl | 67 +++++++++ .../shaders/class1/deferred/alphaSkinnedV.glsl | 2 +- .../shaders/class1/deferred/alphaV.glsl | 2 +- .../shaders/class1/deferred/attachmentShadowF.glsl | 2 +- .../shaders/class1/deferred/attachmentShadowV.glsl | 2 +- .../shaders/class1/deferred/avatarAlphaV.glsl | 2 +- .../shaders/class1/deferred/avatarEyesV.glsl | 2 +- .../shaders/class1/deferred/avatarF.glsl | 2 +- .../shaders/class1/deferred/avatarShadowF.glsl | 2 +- .../shaders/class1/deferred/avatarShadowV.glsl | 2 +- .../shaders/class1/deferred/avatarV.glsl | 2 +- .../shaders/class1/deferred/blurLightF.glsl | 2 +- .../shaders/class1/deferred/blurLightMSF.glsl | 2 +- .../shaders/class1/deferred/blurLightV.glsl | 2 +- .../shaders/class1/deferred/bumpF.glsl | 2 +- .../shaders/class1/deferred/bumpSkinnedV.glsl | 2 +- .../shaders/class1/deferred/bumpV.glsl | 2 +- .../shaders/class1/deferred/cloudsF.glsl | 2 +- .../shaders/class1/deferred/cloudsV.glsl | 2 +- .../shaders/class1/deferred/diffuseF.glsl | 2 +- .../shaders/class1/deferred/diffuseIndexedF.glsl | 31 ---- .../shaders/class1/deferred/diffuseSkinnedV.glsl | 2 +- .../shaders/class1/deferred/diffuseV.glsl | 2 +- .../shaders/class1/deferred/fullbrightF.glsl | 2 +- .../shaders/class1/deferred/fullbrightV.glsl | 2 +- .../app_settings/shaders/class1/deferred/giF.glsl | 2 +- .../app_settings/shaders/class1/deferred/giV.glsl | 2 +- .../shaders/class1/deferred/impostorF.glsl | 2 +- .../shaders/class1/deferred/impostorV.glsl | 2 +- .../shaders/class1/deferred/luminanceF.glsl | 2 +- .../shaders/class1/deferred/luminanceV.glsl | 2 +- .../shaders/class1/deferred/multiPointLightF.glsl | 2 +- .../class1/deferred/multiPointLightMSF.glsl | 2 +- .../shaders/class1/deferred/multiPointLightV.glsl | 2 +- .../shaders/class1/deferred/multiSpotLightF.glsl | 2 +- .../shaders/class1/deferred/multiSpotLightMSF.glsl | 2 +- .../shaders/class1/deferred/pointLightF.glsl | 2 +- .../shaders/class1/deferred/pointLightMSF.glsl | 2 +- .../shaders/class1/deferred/pointLightV.glsl | 2 +- .../shaders/class1/deferred/postDeferredF.glsl | 2 +- .../shaders/class1/deferred/postDeferredMSF.glsl | 2 +- .../class1/deferred/postDeferredNoDoFF.glsl | 2 +- .../class1/deferred/postDeferredNoDoFMSF.glsl | 2 +- .../shaders/class1/deferred/postDeferredV.glsl | 2 +- .../shaders/class1/deferred/postgiF.glsl | 2 +- .../shaders/class1/deferred/postgiV.glsl | 2 +- .../shaders/class1/deferred/shadowF.glsl | 2 +- .../shaders/class1/deferred/shadowV.glsl | 2 +- .../app_settings/shaders/class1/deferred/skyF.glsl | 2 +- .../app_settings/shaders/class1/deferred/skyV.glsl | 2 +- .../shaders/class1/deferred/softenLightF.glsl | 2 +- .../shaders/class1/deferred/softenLightMSF.glsl | 2 +- .../shaders/class1/deferred/softenLightV.glsl | 2 +- .../shaders/class1/deferred/spotLightF.glsl | 2 +- .../shaders/class1/deferred/spotLightMSF.glsl | 2 +- .../shaders/class1/deferred/starsF.glsl | 2 +- .../shaders/class1/deferred/starsV.glsl | 2 +- .../shaders/class1/deferred/sunLightF.glsl | 2 +- .../shaders/class1/deferred/sunLightMSF.glsl | 2 +- .../shaders/class1/deferred/sunLightSSAOF.glsl | 2 +- .../shaders/class1/deferred/sunLightSSAOMSF.glsl | 2 +- .../shaders/class1/deferred/sunLightV.glsl | 2 +- .../shaders/class1/deferred/terrainF.glsl | 2 +- .../shaders/class1/deferred/terrainV.glsl | 2 +- .../shaders/class1/deferred/treeF.glsl | 2 +- .../shaders/class1/deferred/treeV.glsl | 2 +- .../shaders/class1/deferred/waterF.glsl | 2 +- .../shaders/class1/deferred/waterV.glsl | 2 +- .../shaders/class1/effects/glowExtractF.glsl | 2 +- .../shaders/class1/effects/glowExtractMSF.glsl | 2 +- .../shaders/class1/effects/glowExtractV.glsl | 2 +- .../app_settings/shaders/class1/effects/glowF.glsl | 2 +- .../app_settings/shaders/class1/effects/glowV.glsl | 2 +- .../shaders/class1/environment/terrainF.glsl | 2 +- .../shaders/class1/environment/terrainV.glsl | 2 +- .../shaders/class1/environment/terrainWaterF.glsl | 2 +- .../shaders/class1/environment/underWaterF.glsl | 2 +- .../shaders/class1/environment/waterF.glsl | 2 +- .../shaders/class1/environment/waterFogF.glsl | 2 +- .../shaders/class1/environment/waterV.glsl | 2 +- .../shaders/class1/interface/highlightF.glsl | 2 +- .../shaders/class1/interface/highlightV.glsl | 2 +- .../shaders/class1/lighting/lightF.glsl | 2 +- .../shaders/class1/lighting/lightFullbrightF.glsl | 2 +- .../class1/lighting/lightFullbrightShinyF.glsl | 2 +- .../lighting/lightFullbrightShinyWaterF.glsl | 2 +- .../class1/lighting/lightFullbrightWaterF.glsl | 2 +- .../class1/lighting/lightFuncSpecularV.glsl | 2 +- .../shaders/class1/lighting/lightFuncV.glsl | 2 +- .../shaders/class1/lighting/lightShinyF.glsl | 2 +- .../shaders/class1/lighting/lightShinyWaterF.glsl | 2 +- .../shaders/class1/lighting/lightSpecularV.glsl | 2 +- .../shaders/class1/lighting/lightV.glsl | 2 +- .../shaders/class1/lighting/lightWaterF.glsl | 2 +- .../class1/lighting/sumLightsSpecularV.glsl | 2 +- .../shaders/class1/lighting/sumLightsV.glsl | 2 +- .../shaders/class1/objects/fullbrightF.glsl | 2 +- .../shaders/class1/objects/fullbrightShinyF.glsl | 2 +- .../class1/objects/fullbrightShinySkinnedV.glsl | 2 +- .../shaders/class1/objects/fullbrightShinyV.glsl | 2 +- .../class1/objects/fullbrightShinyWaterF.glsl | 2 +- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 2 +- .../shaders/class1/objects/fullbrightV.glsl | 2 +- .../shaders/class1/objects/fullbrightWaterF.glsl | 2 +- .../shaders/class1/objects/shinyF.glsl | 2 +- .../class1/objects/shinySimpleSkinnedV.glsl | 2 +- .../shaders/class1/objects/shinyV.glsl | 2 +- .../shaders/class1/objects/shinyWaterF.glsl | 2 +- .../shaders/class1/objects/simpleF.glsl | 2 - .../shaders/class1/objects/simpleSkinnedV.glsl | 2 +- .../shaders/class1/objects/simpleV.glsl | 2 +- .../shaders/class1/objects/simpleWaterF.glsl | 2 +- .../shaders/class1/windlight/atmosphericsF.glsl | 2 +- .../class1/windlight/atmosphericsHelpersV.glsl | 2 +- .../shaders/class1/windlight/atmosphericsV.glsl | 2 +- .../class1/windlight/atmosphericsVarsF.glsl | 2 +- .../class1/windlight/atmosphericsVarsV.glsl | 2 +- .../shaders/class1/windlight/gammaF.glsl | 2 +- .../shaders/class1/windlight/transportF.glsl | 2 +- .../shaders/class2/avatar/eyeballV.glsl | 2 +- .../shaders/class2/deferred/alphaF.glsl | 4 +- .../shaders/class2/deferred/alphaNonIndexedF.glsl | 125 ++++++++++++++++ .../shaders/class2/deferred/alphaSkinnedV.glsl | 2 +- .../shaders/class2/deferred/alphaV.glsl | 2 +- .../shaders/class2/deferred/avatarAlphaV.glsl | 2 +- .../shaders/class2/deferred/edgeF.glsl | 2 +- .../shaders/class2/deferred/edgeMSF.glsl | 2 +- .../shaders/class2/deferred/edgeV.glsl | 2 +- .../shaders/class2/deferred/multiSpotLightF.glsl | 2 +- .../shaders/class2/deferred/multiSpotLightMSF.glsl | 2 +- .../shaders/class2/deferred/softenLightF.glsl | 2 +- .../shaders/class2/deferred/softenLightMSF.glsl | 2 +- .../shaders/class2/deferred/softenLightV.glsl | 2 +- .../shaders/class2/deferred/spotLightF.glsl | 2 +- .../shaders/class2/deferred/spotLightMSF.glsl | 2 +- .../shaders/class2/deferred/sunLightF.glsl | 2 +- .../shaders/class2/deferred/sunLightMSF.glsl | 2 +- .../shaders/class2/deferred/sunLightSSAOF.glsl | 2 +- .../shaders/class2/deferred/sunLightSSAOMSF.glsl | 2 +- .../shaders/class2/deferred/sunLightV.glsl | 2 +- .../app_settings/shaders/class2/effects/blurF.glsl | 2 +- .../app_settings/shaders/class2/effects/blurV.glsl | 2 +- .../shaders/class2/effects/colorFilterF.glsl | 2 +- .../shaders/class2/effects/drawQuadV.glsl | 2 +- .../shaders/class2/effects/extractF.glsl | 2 +- .../shaders/class2/effects/nightVisionF.glsl | 2 +- .../shaders/class2/effects/simpleF.glsl | 2 +- .../shaders/class2/environment/terrainF.glsl | 2 +- .../shaders/class2/environment/terrainV.glsl | 2 +- .../shaders/class2/environment/terrainWaterF.glsl | 2 +- .../shaders/class2/environment/underWaterF.glsl | 2 +- .../shaders/class2/environment/waterF.glsl | 2 +- .../shaders/class2/environment/waterFogF.glsl | 2 +- .../shaders/class2/lighting/lightF.glsl | 28 ---- .../shaders/class2/lighting/lightFullbrightF.glsl | 30 +--- .../lighting/lightFullbrightNonIndexedF.glsl | 2 +- .../class2/lighting/lightFullbrightShinyF.glsl | 29 +--- .../lighting/lightFullbrightShinyNonIndexedF.glsl | 2 +- .../lighting/lightFullbrightShinyWaterF.glsl | 27 +--- .../lightFullbrightShinyWaterNonIndexedF.glsl | 2 +- .../class2/lighting/lightFullbrightWaterF.glsl | 28 +--- .../lighting/lightFullbrightWaterNonIndexedF.glsl | 2 +- .../shaders/class2/lighting/lightNonIndexedF.glsl | 2 +- .../shaders/class2/lighting/lightShinyF.glsl | 27 +--- .../class2/lighting/lightShinyNonIndexedF.glsl | 2 +- .../shaders/class2/lighting/lightShinyWaterF.glsl | 27 +--- .../lighting/lightShinyWaterNonIndexedF.glsl | 2 +- .../shaders/class2/lighting/lightSpecularV.glsl | 2 +- .../shaders/class2/lighting/lightV.glsl | 2 +- .../shaders/class2/lighting/lightWaterF.glsl | 28 ---- .../class2/lighting/lightWaterNonIndexedF.glsl | 2 +- .../class2/lighting/sumLightsSpecularV.glsl | 2 +- .../shaders/class2/lighting/sumLightsV.glsl | 2 +- .../shaders/class2/objects/fullbrightShinyV.glsl | 2 +- .../shaders/class2/objects/fullbrightV.glsl | 2 +- .../shaders/class2/objects/shinyV.glsl | 2 +- .../shaders/class2/objects/simpleV.glsl | 2 +- .../shaders/class2/windlight/atmosphericsF.glsl | 2 +- .../class2/windlight/atmosphericsHelpersV.glsl | 2 +- .../shaders/class2/windlight/atmosphericsV.glsl | 2 +- .../class2/windlight/atmosphericsVarsF.glsl | 2 +- .../class2/windlight/atmosphericsVarsV.glsl | 2 +- .../shaders/class2/windlight/cloudsF.glsl | 2 +- .../shaders/class2/windlight/cloudsV.glsl | 2 +- .../shaders/class2/windlight/gammaF.glsl | 2 +- .../shaders/class2/windlight/skyF.glsl | 2 +- .../shaders/class2/windlight/skyV.glsl | 2 +- .../shaders/class2/windlight/transportF.glsl | 2 - .../shaders/class3/avatar/avatarV.glsl | 2 +- .../shaders/class3/deferred/giDownsampleF.glsl | 2 +- .../shaders/class3/deferred/giDownsampleV.glsl | 2 +- .../app_settings/shaders/class3/deferred/giF.glsl | 2 +- .../shaders/class3/deferred/giFinalF.glsl | 2 +- .../shaders/class3/deferred/giFinalV.glsl | 2 +- .../app_settings/shaders/class3/deferred/giV.glsl | 2 +- .../shaders/class3/deferred/luminanceF.glsl | 2 +- .../shaders/class3/deferred/luminanceV.glsl | 2 +- .../shaders/class3/deferred/postDeferredF.glsl | 2 +- .../shaders/class3/deferred/postDeferredV.glsl | 2 +- .../shaders/class3/deferred/postgiF.glsl | 2 +- .../shaders/class3/deferred/postgiV.glsl | 2 +- .../shaders/class3/deferred/softenLightF.glsl | 2 +- .../shaders/class3/deferred/softenLightV.glsl | 2 +- .../shaders/class3/deferred/treeF.glsl | 2 +- .../class3/lighting/sumLightsSpecularV.glsl | 2 +- .../shaders/class3/lighting/sumLightsV.glsl | 2 +- indra/newview/lldrawpool.cpp | 5 +- indra/newview/lldrawpoolsimple.cpp | 3 +- indra/newview/llviewershadermgr.cpp | 166 +++++++-------------- indra/newview/llvovolume.cpp | 17 ++- 220 files changed, 472 insertions(+), 580 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 2c6d75e3c9..bed7e4705e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7113,7 +7113,7 @@ Type S32 Value - 1 + 4 OctreeAlphaDistanceFactor @@ -7154,7 +7154,7 @@ Vector3 Value - 0.05 + 0.25 0.0 0.0 diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl index 3f6b8b3323..b0fa0ddd3e 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index 1ad87badfe..d9f29ced4f 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + attribute vec4 weight; //1 diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index a15846f192..2796222c68 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl index 05fe100372..d86ef19a04 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void default_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 4b8a7604a1..2eb814bd91 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index ef823c28b1..7613e50dca 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + attribute vec4 object_weight; diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 27ac59a840..2638351e96 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index f1aa549a47..86b189b282 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index f6b7f42c22..4a0815a163 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl new file mode 100644 index 0000000000..b0d029dbf4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -0,0 +1,67 @@ +/** + * @file alphaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_pointlight_col; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + vec4 pos = vec4(vary_position, 1.0); + + vec4 diff= texture2D(diffuseMap,gl_TexCoord[0].xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + gl_FragColor = color; + //gl_FragColor = vec4(1,0,1,1); + //gl_FragColor = vec4(1,0,1,1)*shadow; + +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 65d9209983..ac3f7189c2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 5890c30d8f..44cb78e914 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 164322c3a7..870d593311 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index 5ae41cb730..c7a4f86727 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + mat4 getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index a012cb5030..68e4055cf2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl index 536bacd23c..7bc78fe407 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 9748727147..3268618093 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 3d0884bbe8..78986ab12e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 3460f40657..f177fcd8f1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 69c93799b5..7eac11287a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 98d034c2b5..8c75c8045a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl index edec83ea07..6ca51377c1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index c2d05c601a..862f809de5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 37bfaac32c..75b4dc624a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index d884f2e4a5..dc69519a85 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + varying vec3 vary_mat0; varying vec3 vary_mat1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 9b109b2db6..5b6726488b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_mat0; varying vec3 vary_mat1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 9e551fa976..ef300d5631 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 267ef36d4d..3eac63076c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index f71d9f0b49..43af480c50 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 1bbaeb44ff..e7b5dcce7f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -5,43 +5,12 @@ * $/LicenseInfo$ */ -#version 120 - -varying float vary_texture_index; varying vec3 vary_normal; -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; -uniform sampler2D tex7; - -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - case 7: return texture2D(tex7, texcoord); - } - - return vec4(0,0,0,0); -} - void main() { vec3 col = gl_Color.rgb * diffuseLookup(gl_TexCoord[0].xy).rgb; - //col = vec3(vary_texture_index*0.25, 0, 0); - gl_FragData[0] = vec4(col, 0.0); gl_FragData[1] = gl_Color.aaaa; // spec //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index 9a45c03237..2c4caea109 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index b8de629fc8..b56d1493c3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_normal; varying float vary_texture_index; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 30231039b0..029f282d7c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 6890360c56..2eed044b7c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index 75b555e8ae..41c149e774 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl index 8dc1410ea5..e86f2896da 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index e3c15a2ab2..fa811f0d55 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; uniform sampler2D normalMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 37148b3f1a..723777bd3a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index 78df54d5dc..25e93ae266 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2DRect diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index 0c820bfc6c..4baf1fc65a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index e10fb105e8..3c5c780d94 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl index 66c7a5cb4a..6c43679acf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index 2e3e84dd15..434fb6f534 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec4 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index a9f03f7615..0d25d7792d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + //class 1 -- no shadows diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl index b450ff1ca2..c80a54346e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + //class 1 -- no shadows diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 0d771109fb..5efa3200d4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - #version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl index 7521c3310c..feaf38115d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - #version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index 2377947e7f..c510d8ad77 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec4 vary_light; varying vec4 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index d389add03b..f6b0402bb9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl index 711c6dc96d..62ae5f917a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index ab48d08bbb..bf829bfc56 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl index 359b26b7d4..bf35dfe11c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 12983baa94..876f65ee3a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 63b3c9f205..fa3f04bcc8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl index ae57227fe5..eebe930666 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 6674c4a5aa..e0c5406483 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index db3bddc6be..9271a5115c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec4 post_pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 91143943b6..820c82ffd7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 03bca8f27e..1ea00f723a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index c1147feff6..60082f40d6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl index fcba4f57e6..9dfacfb520 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index 8f0bcca76b..745cc01992 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 29fac46bfe..9aaffc15bf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl index 6702bd5014..4bb9bad275 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + //class 1 -- no shadows diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index b1c25b7fd3..2cf7d194cc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl index 1f0376ce6b..c43125dad9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 00093836a2..f20886565a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + //class 1, no shadow, no SSAO, should never be called diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl index 00093836a2..f20886565a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + //class 1, no shadow, no SSAO, should never be called diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index d1e8359742..665d8126a0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl index ce0ebc54f8..32d1b2149a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 9beb513ad8..814deb3677 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec4 vary_light; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 0edae47918..d005f67bf6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index a6163063be..3038fd2966 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index c54d9a1e3e..de7e038402 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 29689ecbaf..a9bef4292d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index e76f598d09..2710422d32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 649e392630..5397290b11 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index f2023fa5ea..32f5f5f236 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl index c03a0c61bd..9267a8585d 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 0ca0608b45..76736fed53 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void main() { diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 65fc2e9f99..d3225546b3 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; uniform float glowStrength; diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index 0bd44cec90..9bb41626ae 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform vec2 glowDelta; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index ac00f15b35..cdc2ca3da2 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D detail0; uniform sampler2D detail1; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 1e19ee7699..8af981915b 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index 34f78565a5..d94d986581 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + // this class1 shader is just a copy of terrainF diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 0dfac84a6e..06854fcc0a 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 4e9c09b1ea..0f24e3c35a 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index a34cf23790..630459b324 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 applyWaterFog(vec4 color) { diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 161c794c68..831d6a761c 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index 6f821f893d..f6c6d945de 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index d1c98bf70c..f114f766bf 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void main() { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 9c59e8c3ad..1796730c92 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index 1fee99c446..bfe0be9fdf 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index fb5da21c72..6f1fe91007 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 1bdaccf9b8..19072cd052 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -6,7 +6,7 @@ */ -#version 120 + uniform sampler2D diffuseMap; uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 2e94d3bbf1..0ae6dc89e2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -6,7 +6,7 @@ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl index 714f9a2551..5d4bf2c33e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncSpecularV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLight(vec3 n, vec3 l) { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index 65b45f8081..574252af12 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLight(vec3 n, vec3 l) diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 7f65ea76f7..29f575b7e5 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 8f13e6dc04..65da5a6825 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index 56f31f6a79..d491f1102e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 64d549ff52..ef38ee9699 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index c5d084c132..286c92326b 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl index 732d246471..772a420e33 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 atmosAmbient(vec3 light); diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl index 73e1a1ec26..da60a3ddf5 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLight(vec3 n, vec3 l); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl index afc3dc89bf..c0b72115dd 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void fullbright_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl index 3dc4294f67..391c06edc8 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void fullbright_shiny_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index f0baeeeee5..f44a5ce32e 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 02367b9439..31e0f0a429 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl index 5daf66fb31..8ffb252f57 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyWaterF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + void fullbright_shiny_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index 02ff3cc2a9..e5dafa8c78 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 38e07dbd80..3382384c99 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl index afaac4f69c..220f26614f 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void fullbright_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl index 2cf7a69baa..d079de5377 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void shiny_lighting(); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index 4146646058..cd655f3bb5 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 6ea83b721d..68a086dbc1 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl index e3babe2210..4649d1c47c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void shiny_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl index d449d37c0c..b4e4dcfbbf 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl @@ -5,8 +5,6 @@ * $/LicenseInfo$ */ -#version 120 - void default_lighting(); void main() diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index be38a14d52..900448035c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 0d8e14e2e3..b493f76fcc 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl index 68bd81e029..4ec5ee43b4 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void default_lighting_water(); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl index f337bde329..3d05850ab3 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec3 atmosLighting(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 4b402a7028..f1a0af21af 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec3 atmosAmbient(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl index 20948b1e46..73bbd57315 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void setPositionEye(vec3 v); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index 8a2c2a7186..e0eb7b3767 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index a1dd4ed5fe..a251213ff5 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl index 7aed1fd3b5..4958cb2f72 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl index 6780dc4d3e..75929bc609 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec3 atmosTransport(vec3 light) { diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 172c2ca078..3e8b719f93 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index bd4875f3ff..681e52de2a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable @@ -15,8 +15,6 @@ uniform sampler2DRectShadow shadowMap2; uniform sampler2DRectShadow shadowMap3; uniform sampler2DRect depthMap; -vec4 diffuseLookup(vec2 texcoord); - uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl new file mode 100644 index 0000000000..5350359f75 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -0,0 +1,125 @@ +/** + * @file alphaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; +uniform vec2 shadow_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_pointlight_col; + +uniform float shadow_bias; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); + + return shadow/5.0; +} + + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + float shadow = 1.0; + vec4 pos = vec4(vary_position, 1.0); + + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 1.5); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 1.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 1.5); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.5); + } + } + + vec4 diff = texture2D(diffuseMap,gl_TexCoord[0].xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + //gl_FragColor = gl_Color; + gl_FragColor = color; + //gl_FragColor.r = 0.0; + //gl_FragColor = vec4(1,shadow,1,1); + +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index dfb36980b0..948a52da5b 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index c6c0b0f32a..f616ecc872 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 0ae09df0c6..01e40afc4f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index 30e1702e9f..729e4b5543 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl index 38100d1523..b22bc5b288 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl index b3413c301f..393084a3db 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index de987b1233..f54186ffca 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl index d0f9101774..fee32be3e3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index dfa1964142..66a1a8515f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl index cb09fe9895..0bae10ca7d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index 8f0bcca76b..745cc01992 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 50b9ef276e..cd3828fbd4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl index 8d6ffd79c5..ec9b547a47 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index b724c134b9..315139b415 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl index dd6fa958c9..63d13c996d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 68e18162f6..6dbcc479e1 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl index d28741f945..a2a76eed9f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 9beb513ad8..814deb3677 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec4 vary_light; varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl index a4ad0bfa15..dff4d4a68f 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2DRect RenderTexture; uniform float bloomStrength; diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index d471a6c5e5..de469542f9 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform vec2 texelSize; uniform vec2 blurDirection; diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl index 66880b958e..8871bb3fc7 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2DRect RenderTexture; uniform float brightness; diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index c35c500d62..9c52b8dd5d 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void main(void) { diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl index e77baa5bee..713f8021de 100644 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2DRect RenderTexture; uniform float extractLow; diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl index 8e0eec6f5e..fd94b2e95f 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2DRect RenderTexture; uniform sampler2D NoiseTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl index 98a50e22fc..a1a9c9716c 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl index bbb8951f3a..9527dc469b 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 84906c16bf..2658bee88d 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl index 7590c542ef..974e227b77 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl index 900f1a6cb8..702e0881ac 100644 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl index f4f6b6e90f..c4e4bc08c5 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl index 9f3328cbf0..b66b72b401 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform vec4 lightnorm; uniform vec4 waterPlane; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl index d5775f4506..4c31602736 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl @@ -5,35 +5,7 @@ * $/LicenseInfo$ */ -#version 120 -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; -uniform sampler2D tex7; - -varying float vary_texture_index; - -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - case 7: return texture2D(tex7, texcoord); - } - - return vec4(0,0,0,0); -} vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl index e64b089dca..95bd052b5d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl @@ -5,39 +5,11 @@ * $/LicenseInfo$ */ -#version 120 + vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; -uniform sampler2D tex7; - -varying float vary_texture_index; - -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - case 7: return texture2D(tex7, texcoord); - } - - return vec4(0,0,0,0); -} - void fullbright_lighting() { vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl index 811a919d52..b1e61e1a33 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl index f4ac789a74..26f0ea84e0 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl @@ -5,36 +5,9 @@ * $/LicenseInfo$ */ -#version 120 - -uniform samplerCube environmentMap; -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; - -varying float vary_texture_index; - -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - } - - return vec4(0,0,0,0); -} +uniform samplerCube environmentMap; vec3 fullbrightShinyAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl index 51a7ddb89a..953298da0d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform samplerCube environmentMap; uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl index 277170e8af..a6e10a249d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -5,35 +5,10 @@ * $License$ */ -#version 120 -uniform samplerCube environmentMap; -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; - -varying float vary_texture_index; -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - } - - return vec4(0,0,0,0); -} +uniform samplerCube environmentMap; vec3 fullbrightShinyAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index a9a95940e6..b4bb665a2b 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl index 37e33059a6..887d4130e7 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl @@ -5,35 +5,9 @@ * $/LicenseInfo$ */ -#version 120 -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; -uniform sampler2D tex7; -varying float vary_texture_index; - -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - case 7: return texture2D(tex7, texcoord); - } - - return vec4(0,0,0,0); -} +vec4 diffuseLookup(vec2 texcoord); vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl index 3d46c8d874..1234682ae9 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl index 787eeb7af6..149cf791f5 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl index 9f438f513f..300fcac092 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl @@ -5,35 +5,10 @@ * $/LicenseInfo$ */ -#version 120 -uniform samplerCube environmentMap; -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; - -varying float vary_texture_index; -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - } - - return vec4(0,0,0,0); -} +uniform samplerCube environmentMap; vec3 scaleSoftClip(vec3 light); vec3 atmosLighting(vec3 light); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl index 212eacd6ea..e877c0abb1 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform samplerCube environmentMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl index 5e11f6585c..07572fa915 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl @@ -5,35 +5,10 @@ * $/LicenseInfo$ */ -#version 120 -uniform samplerCube environmentMap; -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; - -varying float vary_texture_index; - -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - } - return vec4(0,0,0,0); -} +uniform samplerCube environmentMap; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl index cb8a24da60..3904179427 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl index ad1dc4da77..3384f64d07 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + // All lights, no specular highlights diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl index a0f6e019ef..10c770fcc2 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + // All lights, no specular highlights diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl index 022544a917..61341a9f1f 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl @@ -5,35 +5,7 @@ * $/LicenseInfo$ */ -#version 120 -uniform sampler2D tex0; -uniform sampler2D tex1; -uniform sampler2D tex2; -uniform sampler2D tex3; -uniform sampler2D tex4; -uniform sampler2D tex5; -uniform sampler2D tex6; -uniform sampler2D tex7; - -varying float vary_texture_index; - -vec4 diffuseLookup(vec2 texcoord) -{ - switch (int(vary_texture_index+0.25)) - { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); - case 3: return texture2D(tex3, texcoord); - case 4: return texture2D(tex4, texcoord); - case 5: return texture2D(tex5, texcoord); - case 6: return texture2D(tex6, texcoord); - case 7: return texture2D(tex7, texcoord); - } - - return vec4(0,0,0,0); -} vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl index dc16f2d5cd..ba850b61d0 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl index fde32ed035..8df2e6f222 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index 8fe49e3be0..3d43a1813a 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl index e2145e1956..f49e74406f 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl index c4a3611a29..3076fa3260 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 436c193c5d..49992d3535 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl index 50d2beee57..5e02391767 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 77d15fba9a..21a0812c1b 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl index 8c5b864cbe..ab4cf4806d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + // Output variables vec3 getSunlitColor(); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index 8d365c15ca..b61b0bb396 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + // varying param funcs void setSunlitColor(vec3 v); diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index cf9ef30632..3a6585bb33 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 398f1556a0..0f6e231ca6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 13207997b2..20f907a006 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 267ef36d4d..3eac63076c 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl index a658edd21f..6570dcb608 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/gammaF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index 77ca4868a6..d14c638130 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 03bca8f27e..1ea00f723a 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 7f1ad4d5b4..28381482c1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -5,8 +5,6 @@ * $/LicenseInfo$ */ -#version 120 - ////////////////////////////////////////////////////////// // The fragment shader for the terrain atmospherics ////////////////////////////////////////////////////////// diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index a003e2a1f1..3d970d252c 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl index fc370ef367..498fee7c66 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2DRect giLightMap; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl index ae57227fe5..eebe930666 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl index 951e3e97ae..9896f8dafe 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl index b2f8b2c633..df4c6b3e0a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl index 19c4e07b8b..7e20d71529 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl index 8dc1410ea5..e86f2896da 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl index 5f3bf68b24..980def6443 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl index a24eda35dc..9afeac6ddf 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl index ab99a88971..6d4c20f68c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl index 12983baa94..876f65ee3a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl index f037754708..fc65881680 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl index ae57227fe5..eebe930666 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index ce32f66000..d38d33cc21 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl index 8f0bcca76b..745cc01992 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl index c54d9a1e3e..de7e038402 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index 04533fdce1..92347a5b4a 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 73bc18b866..24bbc0a1a1 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index b8b12018d2..d92d9e92a1 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -191,7 +191,7 @@ void LLDrawPool::renderPostDeferred(S32 pass) //virtual void LLDrawPool::endRenderPass( S32 pass ) { - for (U32 i = 1; i < 8; i++) + for (U32 i = 1; i < gGLManager.mNumTextureImageUnits; i++) { //dummy cleanup of any currently bound textures if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) { @@ -199,6 +199,8 @@ void LLDrawPool::endRenderPass( S32 pass ) gGL.getTexUnit(i)->disable(); } } + + gGL.getTexUnit(0)->activate(); } //virtual @@ -491,6 +493,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba if (params.mTextureMatrix) { tex_setup = true; + gGL.getTexUnit(0)->activate(); glMatrixMode(GL_TEXTURE); glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 9b73b2f9b6..6963fea26b 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -171,8 +171,9 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass) void LLDrawPoolSimple::endRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_SIMPLE); + stop_glerror(); LLRenderPass::endRenderPass(pass); - + stop_glerror(); if (mVertexShaderLevel > 0) { simple_shader->unbind(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e60b3f4543..fb92fabaeb 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -720,32 +720,35 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.clear(); shaders.reserve(13); - shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); - shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "environment/waterFogF.glsl", mVertexShaderLevel[SHADER_WATER] ) ); - shaders.push_back( make_pair( "lighting/lightF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightFullbrightF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightFullbrightWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightFullbrightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); - shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + S32 ch = gGLManager.mNumTextureImageUnits-1; + + std::vector index_channels; + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mVertexShaderLevel[SHADER_WATER] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterNonIndexedF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); + index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightFullbrightShinyWaterF.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { // Note usage of GL_FRAGMENT_SHADER_ARB - if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB) == 0) + if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, index_channels[i]) == 0) { return FALSE; } @@ -976,46 +979,6 @@ BOOL LLViewerShaderMgr::loadShadersEffects() } -void setup_indexed_texture(LLGLSLShader& shader) -{ - shader.bind(); - shader.uniform1i("tex0", 0); - shader.uniform1i("tex1", 1); - shader.uniform1i("tex2", 2); - shader.uniform1i("tex3", 3); - shader.uniform1i("tex4", 4); - shader.uniform1i("tex5", 5); - shader.uniform1i("tex6", 6); - shader.uniform1i("tex7", 7); - - S32 cur_tex = 8; //adjust any texture channels that might have been overwritten - for (U32 i = 0; i < shader.mTexture.size(); i++) - { - if (shader.mTexture[i] > -1 && shader.mTexture[i] < 7) - { - shader.uniform1i(i, cur_tex); - shader.mTexture[i] = cur_tex++; - } - } - shader.unbind(); -} - -void setup_indexed_texture_with_cubemap(LLGLSLShader& shader) -{ - shader.bind(); - shader.uniform1i("tex0", 0); - shader.uniform1i("tex1", 1); - shader.uniform1i("tex2", 2); - shader.uniform1i("tex3", 3); - shader.uniform1i("tex4", 4); - shader.uniform1i("tex5", 5); - shader.uniform1i("tex6", 6); - shader.uniform1i("environmentMap", 7); - shader.mTexture[LLViewerShaderMgr::ENVIRONMENT_MAP] = 7; - shader.mTexture[LLViewerShaderMgr::DIFFUSE_MAP] = 0; - shader.unbind(); -} - BOOL LLViewerShaderMgr::loadShadersDeferred() { if (mVertexShaderLevel[SHADER_DEFERRED] == 0) @@ -1070,13 +1033,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseProgram.createShader(NULL, NULL); - - if (success) - { //force tex0-7 to appropriate texture channels - setup_indexed_texture(gDeferredDiffuseProgram); - } } if (success) @@ -1121,9 +1080,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); } @@ -1305,15 +1265,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasLighting = true; + gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + if (mVertexShaderLevel[SHADER_DEFERRED] < 1) + { + gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + } + else + { //shave off some texture units for shadow maps + gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits - 6; + } + gDeferredAlphaProgram.mShaderFiles.clear(); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaProgram.createShader(NULL, NULL); - if (success) - { - setup_indexed_texture(gDeferredAlphaProgram); - } } if (success) @@ -1323,6 +1289,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mFeatures.hasGamma = true; gDeferredAvatarEyesProgram.mFeatures.hasTransport = true; gDeferredAvatarEyesProgram.mFeatures.isFullbright = true; + gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarEyesProgram.mShaderFiles.clear(); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1337,16 +1304,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasTransport = true; gDeferredFullbrightProgram.mFeatures.isFullbright = true; + gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = 0; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredFullbrightProgram.createShader(NULL, NULL); - - if (success) - { - setup_indexed_texture(gDeferredFullbrightProgram); - } } if (success) @@ -1453,9 +1416,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); } @@ -1777,16 +1741,12 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleProgram.mFeatures.hasGamma = true; gObjectSimpleProgram.mFeatures.hasAtmospherics = true; gObjectSimpleProgram.mFeatures.hasLighting = true; + gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleProgram.mShaderFiles.clear(); gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectSimpleProgram.createShader(NULL, NULL); - - if (success && batch_textures) - { - setup_indexed_texture(gObjectSimpleProgram); - } } if (success) @@ -1797,17 +1757,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; gObjectSimpleWaterProgram.mFeatures.hasLighting = true; + gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectSimpleWaterProgram.mShaderFiles.clear(); gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectSimpleWaterProgram.createShader(NULL, NULL); - - if (success && batch_textures) - { - setup_indexed_texture(gObjectSimpleWaterProgram); - } } if (success) @@ -1817,15 +1773,12 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightProgram.mFeatures.hasGamma = true; gObjectFullbrightProgram.mFeatures.hasTransport = true; gObjectFullbrightProgram.mFeatures.isFullbright = true; + gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightProgram.mShaderFiles.clear(); gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectFullbrightProgram.createShader(NULL, NULL); - if (success && batch_textures) - { - setup_indexed_texture(gObjectFullbrightProgram); - } } if (success) @@ -1835,16 +1788,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightWaterProgram.mFeatures.isFullbright = true; gObjectFullbrightWaterProgram.mFeatures.hasWaterFog = true; gObjectFullbrightWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightWaterProgram.mShaderFiles.clear(); gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); - if (success && batch_textures) - { - setup_indexed_texture(gObjectFullbrightWaterProgram); - } } if (success) @@ -1855,15 +1805,12 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyProgram.mFeatures.hasGamma = true; gObjectShinyProgram.mFeatures.hasAtmospherics = true; gObjectShinyProgram.mFeatures.isShiny = true; + gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0; gObjectShinyProgram.mShaderFiles.clear(); gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectShinyProgram.createShader(NULL, &mShinyUniforms); - if (success && batch_textures) - { - setup_indexed_texture_with_cubemap(gObjectShinyProgram); - } } if (success) @@ -1874,16 +1821,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectShinyWaterProgram.mFeatures.isShiny = true; gObjectShinyWaterProgram.mFeatures.hasWaterFog = true; gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true; + gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectShinyWaterProgram.mShaderFiles.clear(); gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectShinyWaterProgram.createShader(NULL, &mShinyUniforms); - if (success && batch_textures) - { - setup_indexed_texture_with_cubemap(gObjectShinyWaterProgram); - } } if (success) @@ -1894,15 +1838,12 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.mFeatures.isShiny = true; gObjectFullbrightShinyProgram.mFeatures.hasGamma = true; gObjectFullbrightShinyProgram.mFeatures.hasTransport = true; + gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightShinyProgram.mShaderFiles.clear(); gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms); - if (success && batch_textures) - { - setup_indexed_texture_with_cubemap(gObjectFullbrightShinyProgram); - } } if (success) @@ -1914,16 +1855,13 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyWaterProgram.mFeatures.hasGamma = true; gObjectFullbrightShinyWaterProgram.mFeatures.hasTransport = true; gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0; gObjectFullbrightShinyWaterProgram.mShaderFiles.clear(); gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms); - if (success && batch_textures) - { - setup_indexed_texture_with_cubemap(gObjectFullbrightShinyWaterProgram); - } } if (mVertexShaderLevel[SHADER_AVATAR] > 0) @@ -2103,6 +2041,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mFeatures.hasGamma = true; gAvatarProgram.mFeatures.hasAtmospherics = true; gAvatarProgram.mFeatures.hasLighting = true; + gAvatarProgram.mFeatures.disableTextureIndex = true; gAvatarProgram.mShaderFiles.clear(); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2118,6 +2057,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarWaterProgram.mFeatures.hasWaterFog = true; gAvatarWaterProgram.mFeatures.hasAtmospherics = true; gAvatarWaterProgram.mFeatures.hasLighting = true; + gAvatarWaterProgram.mFeatures.disableTextureIndex = true; gAvatarWaterProgram.mShaderFiles.clear(); gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2138,6 +2078,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() { gAvatarPickProgram.mName = "Avatar Pick Shader"; gAvatarPickProgram.mFeatures.hasSkinning = true; + gAvatarPickProgram.mFeatures.disableTextureIndex = true; gAvatarPickProgram.mShaderFiles.clear(); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2154,6 +2095,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarEyeballProgram.mFeatures.hasGamma = true; gAvatarEyeballProgram.mFeatures.hasAtmospherics = true; gAvatarEyeballProgram.mFeatures.hasLighting = true; + gAvatarEyeballProgram.mFeatures.disableTextureIndex = true; gAvatarEyeballProgram.mShaderFiles.clear(); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB)); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index ed6edbb65b..125283d474 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4455,6 +4455,14 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = -1; } + S32 texture_index_channels = gGLManager.mNumTextureImageUnits-1; //always reserve one for shiny for now just for simplicity + + if (LLPipeline::sRenderDeferred && distance_sort) + { + texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; + } + + while (face_iter != faces.end()) { //pull off next face @@ -4521,11 +4529,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: else { cur_tex++; - - if (cur_tex >= 7 && facep->getTextureEntry()->getShiny()) - { //entry 7 is reserved for the environment map for shiny faces - break; - } } if (!can_batch_texture(facep)) @@ -4534,8 +4537,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: break; } - if (cur_tex >= 8) - { //cut batches on every 8 textures + if (cur_tex >= texture_index_channels) + { //cut batches when index channels are depleted break; } -- cgit v1.2.3 From e881ee54d0f6cbddcc08bfd30d09232ed891df08 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 31 May 2011 15:34:05 -0500 Subject: Unused variable. --- indra/newview/llviewershadermgr.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index fb92fabaeb..a1cb6d4ea6 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1570,8 +1570,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL LLViewerShaderMgr::loadShadersObject() { BOOL success = TRUE; - bool batch_textures = mVertexShaderLevel[SHADER_OBJECT] > 1; - + if (mVertexShaderLevel[SHADER_OBJECT] == 0) { gObjectShinyProgram.unload(); -- cgit v1.2.3 From 244f1a3d01bb52bb679fd826faa15d90d7df3666 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 1 Jun 2011 12:09:40 -0600 Subject: fix for STORM-1298: Crash on startup of Second Life 2.7.1(231307) --- indra/newview/llappviewer.cpp | 21 ++++++++++++++------- indra/newview/lldrawpoolbump.cpp | 8 ++++++++ indra/newview/llviewertexturelist.cpp | 11 ++++------- indra/newview/llviewertexturelist.h | 1 - indra/newview/llviewerwindow.cpp | 1 + 5 files changed, 27 insertions(+), 15 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index a0be252ab2..cbdaff5b46 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -695,6 +695,8 @@ bool LLAppViewer::init() if (!initConfiguration()) return false; + LL_INFOS("InitInfo") << "Configuration initialized." << LL_ENDL ; + // write Google Breakpad minidump files to our log directory std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); logdir += gDirUtilp->getDirDelimiter(); @@ -721,6 +723,8 @@ bool LLAppViewer::init() // *NOTE:Mani - LLCurl::initClass is not thread safe. // Called before threads are created. LLCurl::initClass(); + LL_INFOS("InitInfo") << "LLCurl initialized." << LL_ENDL ; + LLMachineID::init(); { @@ -739,7 +743,7 @@ bool LLAppViewer::init() } initThreads(); - LL_INFOS("InitInfo") << "Threads initialized." << LL_ENDL ; ; + LL_INFOS("InitInfo") << "Threads initialized." << LL_ENDL ; writeSystemInfo(); @@ -767,10 +771,6 @@ bool LLAppViewer::init() LL_INFOS("InitInfo") << "J2C Engine is: " << LLImageJ2C::getEngineInfo() << LL_ENDL; LL_INFOS("InitInfo") << "libcurl version is: " << LLCurl::getVersionString() << LL_ENDL; - //Note: --bao - //allow to start texture fetching, must be called after initThreads(); - gTextureList.start() ; - // Get the single value from the crash settings file, if it exists std::string crash_settings_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, CRASH_SETTINGS_FILE); gCrashSettings.loadFromFile(crash_settings_filename); @@ -879,6 +879,7 @@ bool LLAppViewer::init() // Early out from user choice. return false; } + LL_INFOS("InitInfo") << "Hardware test initialization done." << LL_ENDL ; // Prepare for out-of-memory situations, during which we will crash on // purpose and save a dump. @@ -1047,6 +1048,8 @@ bool LLAppViewer::init() } LLViewerMedia::initClass(); + LL_INFOS("InitInfo") << "Viewer media initialized." << LL_ENDL ; + LLTextUtil::TextHelpers::iconCallbackCreationFunction = create_text_segment_icon_from_url_match; //EXT-7013 - On windows for some locale (Japanese) standard @@ -2823,6 +2826,8 @@ bool LLAppViewer::initWindow() gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight"), gSavedSettings.getBOOL("WindowFullScreen"), ignorePixelDepth); + LL_INFOS("AppInit") << "gViewerwindow created." << LL_ENDL; + // Need to load feature table before cheking to start watchdog. const S32 NEVER_SUBMIT_REPORT = 2; bool use_watchdog = false; @@ -2842,6 +2847,7 @@ bool LLAppViewer::initWindow() { LLWatchdog::getInstance()->init(watchdog_killer_callback); } + LL_INFOS("AppInit") << "watchdog setting is done." << LL_ENDL; LLNotificationsUI::LLNotificationManager::getInstance(); @@ -2864,7 +2870,8 @@ bool LLAppViewer::initWindow() gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); gPipeline.init(); - + LL_INFOS("AppInit") << "gPipeline Initialized" << LL_ENDL; + stop_glerror(); gViewerWindow->initGLDefaults(); @@ -2903,7 +2910,7 @@ bool LLAppViewer::initWindow() // show viewer window //gViewerWindow->mWindow->show(); - + LL_INFOS("AppInit") << "Window initialization done." << LL_ENDL; return true; } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 5f89d11391..2f76baaaf7 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -94,6 +94,13 @@ void LLStandardBumpmap::restoreGL() // static void LLStandardBumpmap::addstandard() { + if(!gTextureList.isInitialized()) + { + //Note: loading pre-configuration sometimes triggers this call. + //But it is safe to return here because bump images will be reloaded during initialization later. + return ; + } + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); clear(); @@ -891,6 +898,7 @@ void LLBumpImageList::restoreGL() { if(!gTextureList.isInitialized()) { + //safe to return here because bump images will be reloaded during initialization later. return ; } diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index a50361add2..3eeed55cd8 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -88,17 +88,14 @@ LLViewerTextureList::LLViewerTextureList() { } -void LLViewerTextureList::start() -{ +void LLViewerTextureList::init() +{ sRenderThreadID = LLThread::currentID() ; - mInitialized = TRUE ; sNumImages = 0; -} - -void LLViewerTextureList::init() -{ mUpdateStats = TRUE; + mMaxResidentTexMemInMegaBytes = 0; + mMaxTotalTextureMemInMegaBytes = 0 ; // Update how much texture RAM we're allowed to use. updateMaxResidentTexMem(0); // 0 = use current diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 772f533bbb..d02b6be6b5 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -78,7 +78,6 @@ public: LLViewerTextureList(); ~LLViewerTextureList(); - void start(); void init(); void shutdown(); void dump(); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 6fe79c2e85..34d15a597e 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1638,6 +1638,7 @@ LLViewerWindow::LLViewerWindow( gSavedSettings.setBOOL("RenderVBOEnable", FALSE); } LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable")); + LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ; if (LLFeatureManager::getInstance()->isSafe() || (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion()) -- cgit v1.2.3 From 6992dbc1e32e1d8b803291aa1b87862fd6640c2a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 1 Jun 2011 23:46:04 -0500 Subject: SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). --- indra/newview/app_settings/settings.xml | 17 ++++- indra/newview/lldrawpool.cpp | 2 +- indra/newview/lldrawpoolsimple.cpp | 27 +------- indra/newview/llface.cpp | 112 ++++++++++++++++++-------------- indra/newview/llspatialpartition.h | 4 +- indra/newview/llviewercontrol.cpp | 1 + indra/newview/llvovolume.cpp | 43 +++++++++--- 7 files changed, 118 insertions(+), 88 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index bed7e4705e..b7ba9e3607 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7126,7 +7126,7 @@ Vector3 Value - 0.05 + 0.1 0.0 0.0 @@ -7154,7 +7154,7 @@ Vector3 Value - 0.25 + 0.01 0.0 0.0 @@ -7513,6 +7513,17 @@ Value 0 + RenderMaxTextureIndex + + Comment + Maximum texture index to use for indexed texture rendering. + Persist + 1 + Type + U32 + Value + 6 + RenderDebugTextureBind Comment @@ -9011,7 +9022,7 @@ Type Boolean Value - 1 + 0 RenderUseStreamVBO diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index d92d9e92a1..f5483d969d 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -191,7 +191,7 @@ void LLDrawPool::renderPostDeferred(S32 pass) //virtual void LLDrawPool::endRenderPass( S32 pass ) { - for (U32 i = 1; i < gGLManager.mNumTextureImageUnits; i++) + for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) { //dummy cleanup of any currently bound textures if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) { diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 6963fea26b..5dbb27cabb 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -71,14 +71,7 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) void LLDrawPoolGlow::endPostDeferredPass(S32 pass) { gDeferredFullbrightProgram.unbind(); - for (U32 i = 0; i < 8; i++) - { - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); - } - } + LLRenderPass::endRenderPass(pass); } void LLDrawPoolGlow::render(S32 pass) @@ -225,15 +218,6 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass) LLRenderPass::endRenderPass(pass); gDeferredDiffuseProgram.unbind(); - - for (U32 i = 0; i < 8; i++) - { - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); - } - } } void LLDrawPoolSimple::renderDeferred(S32 pass) @@ -368,14 +352,7 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) { gDeferredFullbrightProgram.unbind(); - for (U32 i = 0; i < 8; i++) - { - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); - } - } + LLRenderPass::endRenderPass(pass); } void LLDrawPoolFullbright::beginRenderPass(S32 pass) diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index e30522d380..540ed054e9 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -429,11 +429,11 @@ U16 LLFace::getGeometryAvatar( if (mVertexBuffer.notNull()) { - mVertexBuffer->getVertexStrider (vertices, mGeomIndex); - mVertexBuffer->getNormalStrider (normals, mGeomIndex); - mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex); - mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex); - mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex); + mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount); + mVertexBuffer->getNormalStrider (normals, mGeomIndex, mGeomCount); + mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex, mGeomCount); + mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount); + mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount); } return mGeomIndex; @@ -446,17 +446,17 @@ U16 LLFace::getGeometry(LLStrider &vertices, LLStrider &no if (mVertexBuffer.notNull()) { - mVertexBuffer->getVertexStrider(vertices, mGeomIndex); + mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount); if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { - mVertexBuffer->getNormalStrider(normals, mGeomIndex); + mVertexBuffer->getNormalStrider(normals, mGeomIndex, mGeomCount); } if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0)) { - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex); + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); } - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); } return mGeomIndex; @@ -1092,27 +1092,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, const LLTextureEntry *tep = mVObjp->getTE(f); const U8 bump_code = tep ? tep->getBumpmap() : 0; - if (rebuild_pos) - { - mVertexBuffer->getVertexStrider(vert, mGeomIndex); - vertices = (LLVector4a*) vert.get(); - } - if (rebuild_normal) - { - mVertexBuffer->getNormalStrider(norm, mGeomIndex); - normals = (LLVector4a*) norm.get(); - } - if (rebuild_binormal) - { - mVertexBuffer->getBinormalStrider(binorm, mGeomIndex); - binormals = (LLVector4a*) binorm.get(); - } - if (rebuild_weights) - { - mVertexBuffer->getWeight4Strider(wght, mGeomIndex); - weights = (LLVector4a*) wght.get(); - } - F32 tcoord_xoffset = 0.f ; F32 tcoord_yoffset = 0.f ; F32 tcoord_xscale = 1.f ; @@ -1121,12 +1100,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_tcoord) { - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex); - if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) - { - mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex); - } - in_atlas = isAtlasInUse() ; if(in_atlas) { @@ -1139,11 +1112,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, tcoord_yscale = tmp->mV[1] ; } } - if (rebuild_color) - { - mVertexBuffer->getColorStrider(colors, mGeomIndex); - } - + BOOL is_static = mDrawablep->isStatic(); BOOL is_global = is_static; @@ -1182,7 +1151,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, // INDICES if (full_rebuild) { - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, true); + __m128i* dst = (__m128i*) indicesp.get(); __m128i* src = (__m128i*) vf.mIndices; __m128i offset = _mm_set1_epi16(index_offset); @@ -1199,6 +1169,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { indicesp[i] = vf.mIndices[i]+index_offset; } + + mVertexBuffer->setBuffer(0); } LLMatrix4a mat_normal; @@ -1344,6 +1316,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (!in_atlas && !do_bump) { //not in atlas or not bump mapped, might be able to do a cheap update + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); + if (texgen != LLTextureEntry::TEX_GEN_PLANAR) { if (!do_tex_mat) @@ -1416,9 +1390,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } } + + mVertexBuffer->setBuffer(0); } else { //either bump mapped or in atlas, just do the whole expensive loop + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, true); + + std::vector bump_tc; + for (S32 i = 0; i < num_vertices; i++) { LLVector2 tc(vf.mTexCoords[i]); @@ -1549,8 +1529,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, *tex_coords++ = tc; - - if (bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) + if (do_bump) + { + bump_tc.push_back(tc); + } + } + + mVertexBuffer->setBuffer(0); + + + if (do_bump) + { + mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, true); + + for (S32 i = 0; i < num_vertices; i++) { LLVector4a tangent; tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]); @@ -1572,16 +1564,22 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } binormal.normalize3fast(); + LLVector2 tc = bump_tc[i]; tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); *tex_coords2++ = tc; - } + } + + mVertexBuffer->setBuffer(0); } } } if (rebuild_pos) { + mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, true); + vertices = (LLVector4a*) vert.get(); + LLMatrix4a mat_vert; mat_vert.loadu(mat_vert_in); @@ -1607,11 +1605,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, index_dst += 4; } while (index_dst < index_end); - + + mVertexBuffer->setBuffer(0); } if (rebuild_normal) { + mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, true); + normals = (LLVector4a*) norm.get(); + for (S32 i = 0; i < num_vertices; i++) { LLVector4a normal; @@ -1619,10 +1621,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, normal.normalize3fast(); normals[i] = normal; } + + mVertexBuffer->setBuffer(0); } if (rebuild_binormal) { + mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, true); + binormals = (LLVector4a*) binorm.get(); + for (S32 i = 0; i < num_vertices; i++) { LLVector4a binormal; @@ -1630,15 +1637,22 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, binormal.normalize3fast(); binormals[i] = binormal; } + + mVertexBuffer->setBuffer(0); } if (rebuild_weights && vf.mWeights) { + mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, true); + weights = (LLVector4a*) wght.get(); LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); + mVertexBuffer->setBuffer(0); } if (rebuild_color) { + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, true); + LLVector4a src; U32 vec[4]; @@ -1657,6 +1671,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { dst[i] = src; } + + mVertexBuffer->setBuffer(0); } if (rebuild_tcoord) @@ -2073,13 +2089,13 @@ S32 LLFace::getColors(LLStrider &colors) } // llassert(mGeomIndex >= 0); - mVertexBuffer->getColorStrider(colors, mGeomIndex); + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); return mGeomIndex; } S32 LLFace::getIndices(LLStrider &indicesp) { - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); llassert(indicesp[0] != indicesp[1]); return mIndicesIndex; } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index ae5d4fa463..db8a0c2992 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -209,7 +209,7 @@ public: typedef std::vector > drawmap_elem_t; typedef std::map draw_map_t; typedef std::vector > buffer_list_t; - typedef std::map, buffer_list_t> buffer_texture_map_t; + typedef std::map buffer_texture_map_t; typedef std::map buffer_map_t; typedef LLOctreeListener BaseType; @@ -401,7 +401,7 @@ protected: public: bridge_list_t mBridgeList; - buffer_map_t mBufferMap; //used by volume buffers to store unique buffers per texture + buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers F32 mBuilt; OctreeNode* mOctreeNode; diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 61200db2b9..87ca80260f 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -591,6 +591,7 @@ void settings_setup_listeners() gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); + gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 125283d474..58e38ea9b1 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4426,6 +4426,33 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO)); } +struct CompareBatchBreakerModified +{ + bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) + { + const LLTextureEntry* lte = lhs->getTextureEntry(); + const LLTextureEntry* rte = rhs->getTextureEntry(); + + if (lte->getBumpmap() != rte->getBumpmap()) + { + return lte->getBumpmap() < rte->getBumpmap(); + } + else if (lte->getFullbright() != rte->getFullbright()) + { + return lte->getFullbright() < rte->getFullbright(); + } + else if (lte->getGlow() != rte->getGlow()) + { + return lte->getGlow() < rte->getGlow(); + } + else + { + return lhs->getTexture() < rhs->getTexture(); + } + + } +}; + void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort, BOOL batch_textures) { //calculate maximum number of vertices to store in a single buffer @@ -4435,7 +4462,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (!distance_sort) { //sort faces by things that break batches - std::sort(faces.begin(), faces.end(), LLFace::CompareBatchBreaker()); + std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified()); } else { @@ -4462,6 +4489,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; } + texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")); + while (face_iter != faces.end()) { @@ -4587,7 +4616,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: //create/delete/resize vertex buffer if needed LLVertexBuffer* buffer = NULL; - LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(tex); + LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter); if (found_iter != group->mBufferMap[mask].end()) { @@ -4618,7 +4647,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } - buffer_map[mask][tex].push_back(buffer); + buffer_map[mask][*face_iter].push_back(buffer); //add face geometry @@ -4649,12 +4678,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: U32 te_idx = facep->getTEOffset(); - if (facep->getGeometryVolume(*volume, te_idx, - vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset)) - { - buffer->markDirty(facep->getGeomIndex(), facep->getGeomCount(), - facep->getIndicesStart(), facep->getIndicesCount()); - } + facep->getGeometryVolume(*volume, te_idx, + vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset); } } -- cgit v1.2.3 From d78ecc6c283cfee568a08d739bc6f5eec3b9828f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 1 Jun 2011 23:54:49 -0500 Subject: SH-812 Fix for rigged meshes not showing up as rigged until LoD switch. --- indra/newview/lldrawpoolavatar.cpp | 2 +- indra/newview/llmeshrepository.cpp | 20 +++++++++++++++++--- indra/newview/llmeshrepository.h | 5 +++-- indra/newview/llvoavatar.cpp | 2 +- indra/newview/llvovolume.cpp | 8 +++----- 5 files changed, 25 insertions(+), 12 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 7c017f5694..870aec4eff 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1456,7 +1456,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) continue; } - const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id); + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj); if (!skin) { continue; diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index bef2a09e6c..12e0b26fed 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -2630,6 +2630,20 @@ void LLMeshRepository::notifyLoadedMeshes() void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info) { mSkinMap[info.mMeshID] = info; + + skin_load_map::iterator iter = mLoadingSkins.find(info.mMeshID); + if (iter != mLoadingSkins.end()) + { + for (std::set::iterator obj_id = iter->second.begin(); obj_id != iter->second.end(); ++obj_id) + { + LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*obj_id); + if (vobj) + { + vobj->notifyMeshLoaded(); + } + } + } + mLoadingSkins.erase(info.mMeshID); } @@ -2745,7 +2759,7 @@ U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id) return mThread->getResourceCost(mesh_id); } -const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id) +const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj) { if (mesh_id.notNull()) { @@ -2759,12 +2773,12 @@ const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id) { LLMutexLock lock(mMeshMutex); //add volume to list of loading meshes - std::set::iterator iter = mLoadingSkins.find(mesh_id); + skin_load_map::iterator iter = mLoadingSkins.find(mesh_id); if (iter == mLoadingSkins.end()) { //no request pending for this skin info - mLoadingSkins.insert(mesh_id); mPendingSkinRequests.push(mesh_id); } + mLoadingSkins[mesh_id].insert(requesting_obj->getID()); } } diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index 0a6954bade..9b80fc02b3 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -475,7 +475,7 @@ public: static S32 getActualMeshLOD(LLSD& header, S32 lod); U32 calcResourceCost(LLSD& header); U32 getResourceCost(const LLUUID& mesh_params); - const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id); + const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, LLVOVolume* requesting_obj); LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id); void fetchPhysicsShape(const LLUUID& mesh_id); bool hasPhysicsShape(const LLUUID& mesh_id); @@ -504,7 +504,8 @@ public: std::vector mPendingRequests; //list of mesh ids awaiting skin info - std::set mLoadingSkins; + typedef std::map > skin_load_map; + skin_load_map mLoadingSkins; //list of mesh ids that need to send skin info fetch requests std::queue mPendingSkinRequests; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index dc355362ce..77bbf994e9 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -6004,7 +6004,7 @@ void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO ) LLVOVolume* pVObj = pVO->mDrawable->getVOVolume(); if ( pVObj ) { - const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID() ); + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj ); if ( pSkinData ) { const int jointCnt = pSkinData->mJointNames.size(); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 125283d474..6e84884dee 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1096,8 +1096,6 @@ void LLVOVolume::updateSculptTexture() } - - void LLVOVolume::notifyMeshLoaded() { mSculptChanged = TRUE; @@ -3534,7 +3532,7 @@ void LLVOVolume::updateRiggedVolume() LLVolume* volume = getVolume(); - const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID()); + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID(), this); if (!skin) { @@ -3986,7 +3984,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) bool rigged = vobj->isAttachment() && vobj->isMesh() && - gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID()); + gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj); bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); @@ -4028,7 +4026,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if ( pAvatarVO ) { LLUUID currentId = vobj->getVolume()->getParams().getSculptID(); - const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId ); + const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj ); if ( pSkinData ) { -- cgit v1.2.3 From faef58a9b91ecbbffd93fa90347f1b8bd5856902 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 2 Jun 2011 01:36:28 -0500 Subject: SH-1666 Remove "Mesh" stitching type from sculpt combo box. --- indra/newview/llpanelobject.cpp | 14 -------------- indra/newview/skins/default/xui/en/floater_tools.xml | 6 +----- 2 files changed, 1 insertion(+), 19 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llpanelobject.cpp b/indra/newview/llpanelobject.cpp index 34a92cd0ac..52917ff20b 100644 --- a/indra/newview/llpanelobject.cpp +++ b/indra/newview/llpanelobject.cpp @@ -1740,25 +1740,11 @@ void LLPanelObject::refresh() mRootObject = NULL; } - bool enable_mesh = gSavedSettings.getBOOL("MeshEnabled") && - gAgent.getRegion() && - !gAgent.getRegion()->getCapability("GetMesh").empty(); - F32 max_scale = get_default_max_prim_scale(LLPickInfo::isFlora(mObject)); getChild("Scale X")->setMaxValue(max_scale); getChild("Scale Y")->setMaxValue(max_scale); getChild("Scale Z")->setMaxValue(max_scale); - - BOOL found = mCtrlSculptType->itemExists("Mesh"); - if (enable_mesh && !found) - { - mCtrlSculptType->add("Mesh"); - } - else if (!enable_mesh && found) - { - mCtrlSculptType->remove("Mesh"); - } } diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index 40bf7bfed7..f5f6b990d1 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2098,11 +2098,7 @@ even though the user gets a free copy. label="Cylinder" name="Cylinder" value="Cylinder" /> - - + Date: Thu, 2 Jun 2011 12:05:45 -0600 Subject: fix for SH-1691: [crashhunters] crash at LLVolumeImplFlexible::doFlexibleUpdate() [secondlife-bin llflexibleobject.cpp] --- indra/newview/llflexibleobject.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp index 3d1650d2f5..32a533570a 100644 --- a/indra/newview/llflexibleobject.cpp +++ b/indra/newview/llflexibleobject.cpp @@ -366,7 +366,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate() LLFastTimer ftm(FTM_DO_FLEXIBLE_UPDATE); LLVolume* volume = mVO->getVolume(); LLPath *path = &volume->getPath(); - if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible()) // if its uninitialized but not visible, what then? - Nyx + if ((mSimulateRes == 0 || !mInitialized) && mVO->mDrawable->isVisible()) { mVO->markForUpdate(TRUE); if (!doIdleUpdate(gAgent, *LLWorld::getInstance(), 0.0)) @@ -375,7 +375,11 @@ void LLVolumeImplFlexible::doFlexibleUpdate() } } - llassert_always(mInitialized); + if(!mInitialized) + { + //the object is not visible + return ; + } S32 num_sections = 1 << mSimulateRes; -- cgit v1.2.3 From de5f93ca52f207380baca6895b499cb7fcffead8 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 2 Jun 2011 22:58:57 -0500 Subject: SH-1732 Add streaming cost calculation for mesh objects. --- indra/newview/llvovolume.cpp | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index c917a5fd9d..39e555f781 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3096,16 +3096,28 @@ U32 LLVOVolume::getRenderCost(std::set &textures) const F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes) { + F32 radius = getScale().length(); + if (isMesh()) { LLSD& header = gMeshRepo.getMeshHeader(getVolume()->getParams().getSculptID()); - F32 radius = getScale().length(); - return LLMeshRepository::getStreamingCost(header, radius, bytes, visible_bytes, mLOD); } - - return 0.f; + else + { + LLVolume* volume = getVolume(); + S32 counts[4]; + LLVolume::getLoDTriangleCounts(volume->getParams(), counts); + + LLSD header; + header["lowest_lod"]["size"] = counts[0] * 10; + header["low_lod"]["size"] = counts[1] * 10; + header["medium_lod"]["size"] = counts[2] * 10; + header["high_lod"]["size"] = counts[3] * 10; + + return LLMeshRepository::getStreamingCost(header, radius); + } } U32 LLVOVolume::getTriangleCount() -- cgit v1.2.3 From b0a04b08f7b3cf4040b9708125a548e646b990f7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 3 Jun 2011 00:13:50 -0500 Subject: SH-1744 Add havok's degenerate triangle check to importer. Highlight degenerate triangles in physics mesh and block upload when degenerate triangles are present. --- indra/newview/llfloatermodelpreview.cpp | 160 +++++++++++++++++++++++++++++++- indra/newview/llmeshrepository.cpp | 6 +- 2 files changed, 161 insertions(+), 5 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 2a3bd37129..b715f326a0 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -178,6 +178,80 @@ std::string lod_label_name[NUM_LOD+1] = "I went off the end of the lod_label_name array. Me so smart." }; + +#define LL_DEGENERACY_TOLERANCE 1e-7f + +inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b) +{ + volatile F32 p0 = a[0] * b[0]; + volatile F32 p1 = a[1] * b[1]; + volatile F32 p2 = a[2] * b[2]; + return p0 + p1 + p2; +} + +bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE) +{ + // small area check + { + LLVector4a edge1; edge1.setSub( a, b ); + LLVector4a edge2; edge2.setSub( a, c ); + ////////////////////////////////////////////////////////////////////////// + /// Linden Modified + ////////////////////////////////////////////////////////////////////////// + + // If no one edge is more than 10x longer than any other edge, we weaken + // the tolerance by a factor of 1e-4f. + + LLVector4a edge3; edge3.setSub( c, b ); + const F32 len1sq = edge1.dot3(edge1).getF32(); + const F32 len2sq = edge2.dot3(edge2).getF32(); + const F32 len3sq = edge3.dot3(edge3).getF32(); + bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); + bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); + bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); + if ( abOK && acOK && cbOK ) + { + tolerance *= 1e-4f; + } + + ////////////////////////////////////////////////////////////////////////// + /// End Modified + ////////////////////////////////////////////////////////////////////////// + + LLVector4a cross; cross.setCross3( edge1, edge2 ); + + LLVector4a edge1b; edge1b.setSub( b, a ); + LLVector4a edge2b; edge2b.setSub( b, c ); + LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); + + if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) + { + return true; + } + } + + // point triangle distance check + { + LLVector4a Q; Q.setSub(a, b); + LLVector4a R; R.setSub(c, b); + + const F32 QQ = dot3fpu(Q, Q); + const F32 RR = dot3fpu(R, R); + const F32 QR = dot3fpu(R, Q); + + volatile F32 QQRR = QQ * RR; + volatile F32 QRQR = QR * QR; + F32 Det = (QQRR - QRQR); + + if( Det == 0.0f ) + { + return true; + } + } + + return false; +} + bool validate_face(const LLVolumeFace& face) { for (U32 i = 0; i < face.mNumIndices; ++i) @@ -189,6 +263,31 @@ bool validate_face(const LLVolumeFace& face) } } + if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) + { + llwarns << "Face has invalid number of indices." << llendl; + return false; + } + + /*const LLVector4a scale(0.5f); + + for (U32 i = 0; i < face.mNumIndices; i+=3) + { + U16 idx1 = face.mIndices[i]; + U16 idx2 = face.mIndices[i+1]; + U16 idx3 = face.mIndices[i+2]; + + LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); + LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); + LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); + + if (ll_is_degenerate(v1,v2,v3)) + { + llwarns << "Degenerate face found!" << llendl; + return false; + } + }*/ + return true; } @@ -3752,7 +3851,35 @@ void LLModelPreview::updateStatusMessages() mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; } + bool has_degenerate = false; + {//check for degenerate triangles in physics mesh + U32 lod = LLModel::LOD_PHYSICS; + const LLVector4a scale(0.5f); + for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i) + { //for each model in the lod + if (mModel[lod][i]->mPhysics.mHull.empty()) + { //no decomp exists + S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); + for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + for (S32 k = 0; k < face.mNumIndices && !has_degenerate; ) + { + LLVector4a v1; v1.setMul(face.mPositions[face.mIndices[k++]], scale); + LLVector4a v2; v2.setMul(face.mPositions[face.mIndices[k++]], scale); + LLVector4a v3; v3.setMul(face.mPositions[face.mIndices[k++]], scale); + + if (ll_is_degenerate(v1,v2,v3)) + { + has_degenerate = true; + } + } + } + } + } + } + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); std::string mesh_status_na = mFMP->getString("mesh_status_na"); @@ -3853,7 +3980,10 @@ void LLModelPreview::updateStatusMessages() for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j) { - upload_ok = upload_ok && mdl->mPhysics.mHull[i].size() <= 256; + if (mdl->mPhysics.mHull[j].size() > 256) + { + upload_ok = false; + } } } @@ -3876,7 +4006,7 @@ void LLModelPreview::updateStatusMessages() } } - if ( upload_ok && !errorStateFromLoader && skinAndRigOk ) + if ( upload_ok && !errorStateFromLoader && skinAndRigOk && !has_degenerate) { mFMP->childEnable("ok_btn"); } @@ -4666,6 +4796,32 @@ BOOL LLModelPreview::render() glLineWidth(3.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + + { //show degenerate triangles + LLStrider pos_strider; + buffer->getVertexStrider(pos_strider, 0); + LLVector4a* pos = (LLVector4a*) pos_strider.get(); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + LLGLDisable cull(GL_CULL_FACE); + LLStrider idx; + buffer->getIndexStrider(idx, 0); + + glColor4f(1.f,0.f,0.f,1.f); + const LLVector4a scale(0.5f); + for (U32 i = 0; i < buffer->getNumIndices(); i += 3) + { + LLVector4a v1; v1.setMul(pos[*idx++], scale); + LLVector4a v2; v2.setMul(pos[*idx++], scale); + LLVector4a v3; v3.setMul(pos[*idx++], scale); + + if (ll_is_degenerate(v1,v2,v3)) + { + buffer->draw(LLRender::TRIANGLES, 3, i); + } + } + } + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 4464d299ed..4a8c644dbc 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1399,14 +1399,14 @@ BOOL LLMeshUploadThread::isDiscarded() void LLMeshUploadThread::run() { - if (gSavedSettings.getBOOL("MeshUseWholeModelUpload")) + //if (gSavedSettings.getBOOL("MeshUseWholeModelUpload")) { doWholeModelUpload(); } - else + /*else { doIterativeUpload(); - } + }*/ } void dumpLLSDToFile(const LLSD& content, std::string filename) -- cgit v1.2.3 From 75bdb77c245109f7d72bb8fb034184b4d26cff50 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Fri, 3 Jun 2011 10:55:28 -0600 Subject: more fix for STORM-1298: Crash on startup of Second Life 2.7.1(231307) --- indra/newview/llviewertexturelist.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 1ffae7ce83..a1d9434d44 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -281,6 +281,8 @@ void LLViewerTextureList::shutdown() mUUIDMap.clear(); mImageList.clear(); + + mInitialized = FALSE ; //prevent loading textures again. } void LLViewerTextureList::dump() @@ -328,6 +330,11 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromFile(const std::string& LLGLenum primary_format, const LLUUID& force_id) { + if(!mInitialized) + { + return NULL ; + } + std::string full_path = gDirUtilp->findSkinnedFilename("textures", filename); if (full_path.empty()) { @@ -348,6 +355,11 @@ LLViewerFetchedTexture* LLViewerTextureList::getImageFromUrl(const std::string& LLGLenum primary_format, const LLUUID& force_id) { + if(!mInitialized) + { + return NULL ; + } + // generate UUID based on hash of filename LLUUID new_id; if (force_id.notNull()) @@ -407,6 +419,11 @@ LLViewerFetchedTexture* LLViewerTextureList::getImage(const LLUUID &image_id, LLGLenum primary_format, LLHost request_from_host) { + if(!mInitialized) + { + return NULL ; + } + // Return the image with ID image_id // If the image is not found, creates new image and // enqueues a request for transmission -- cgit v1.2.3 From cc7a041bfe908faa1a256d13d35cb1ad17358f60 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Fri, 3 Jun 2011 14:41:08 -0400 Subject: Fix for Storm-956 crashes viewer when connected to non-LL grids --- indra/newview/llviewermessage.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 3832be727f..49188e46c6 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -6483,10 +6483,14 @@ void process_script_dialog(LLMessageSystem* msg, void**) LLSD payload; LLUUID object_id; - LLUUID owner_id; - msg->getUUID("Data", "ObjectID", object_id); - msg->getUUID("OwnerData", "OwnerID", owner_id); + +// For compability with OS grids first check for presence of extended packet before fetching data. + LLUUID owner_id; + if (gMessageSystem->getNumberOfBlocks("OwnerData") > 0) + { + msg->getUUID("OwnerData", "OwnerID", owner_id); + } if (LLMuteList::getInstance()->isMuted(object_id) || LLMuteList::getInstance()->isMuted(owner_id)) { -- cgit v1.2.3 From 20d83a03f7333f5f37705de5260c67693293a712 Mon Sep 17 00:00:00 2001 From: eli_linden Date: Mon, 6 Jun 2011 11:29:21 -0700 Subject: sync with viewer-development --- .../skins/default/xui/da/language_settings.xml | 1 + .../skins/default/xui/de/floater_postcard.xml | 72 +- .../skins/default/xui/de/language_settings.xml | 1 + .../skins/default/xui/en/floater_model_preview.xml | 1094 ++-- .../skins/default/xui/en/floater_model_wizard.xml | 2078 +++---- .../newview/skins/default/xui/en/floater_tools.xml | 6388 ++++++++++---------- .../skins/default/xui/en/language_settings.xml | 1 + indra/newview/skins/default/xui/en/menu_login.xml | 6 +- .../newview/skins/default/xui/en/notifications.xml | 12 + .../default/xui/en/panel_preferences_advanced.xml | 106 +- .../default/xui/en/panel_preferences_setup.xml | 92 - .../skins/default/xui/es/language_settings.xml | 1 + .../skins/default/xui/fr/language_settings.xml | 1 + .../skins/default/xui/it/language_settings.xml | 1 + .../skins/default/xui/ja/language_settings.xml | 1 + .../skins/default/xui/nl/language_settings.xml | 1 + .../skins/default/xui/pl/language_settings.xml | 1 + .../skins/default/xui/pt/language_settings.xml | 1 + 18 files changed, 4946 insertions(+), 4912 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/language_settings.xml b/indra/newview/skins/default/xui/da/language_settings.xml index 3e46f69af1..0e3cbfd2d2 100644 --- a/indra/newview/skins/default/xui/da/language_settings.xml +++ b/indra/newview/skins/default/xui/da/language_settings.xml @@ -4,6 +4,7 @@ danish + da_DK.UTF-8 da_DK.UTF-8 da_DK.UTF-8 diff --git a/indra/newview/skins/default/xui/de/floater_postcard.xml b/indra/newview/skins/default/xui/de/floater_postcard.xml index 49dcd4af51..28af0183cb 100644 --- a/indra/newview/skins/default/xui/de/floater_postcard.xml +++ b/indra/newview/skins/default/xui/de/floater_postcard.xml @@ -1,36 +1,36 @@ - - - - E-Mail des Empfängers: - - - Ihre E-Mail: - - - Ihr Name: - - - Betreff: - - - - Nachricht: - - - Nachricht hier eingeben. - - - Wenn sich der Empfänger bei SL anmeldet, erhalten Sie einen Empfehlungsbonus. - - - - - - - - - - - Upload Model - - - - This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files. - - - - Filename: - - - - - Model Preview: - - - - - - Dimensions (meters): - - - X: Y: Z: - - - | | - - - - - - Note: - - -Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/floater/upload_model Advanced Mesh Import Window] . - - - - - - - - - Optimize - - - - This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue. - - - Generating Level of Detail - - - Generate Level of Detail: High - - Generate Level of Detail: Medium - - Generate Level of Detail: Low - - Generate Level of Detail: Lowest - - - - Model Preview: - - - - High - - - Medium - - - Low - - - Lowest - - - - - Higher Performance - Faster rendering but less detailed; lowers Resource (prim) cost. - Higher Accuracy - More detailed model but slower; increases Resource (prim) cost. - - - ' - - - - - - Resource Cost: [COST] - - Dimensions (meters): - - - X: Y: Z: - - - | | - - - - - - - - - - - Physics - - - - The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used: - - - Higher Performance - Faster rendering but less detailed; lowers Resource (prim) cost. - Higher Accuracy - More detailed model but slower; increases Resource (prim) cost. - - - ' ' ' ' ' ' ' ' ' ' ' - Recommended for solid objects - Recommended for buildings - Recommended for vehicles - - - - - Resource Cost: [COST] - - - - - - - - Physics - - - - Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button. - - - - Model Preview: - - - - High - - - Medium - - - Low - - - Lowest - - - - - - Dimensions (meters): - - - X: Y: Z: - - - | | - - - - - Resource Cost: [COST] - - - - - - - Review - - - - Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload. - - - - - Model Preview: - - - - High - - - Medium - - - Low - - - Lowest - - - - - - Dimensions (meters): - - - X: Y: Z: - - - | | - - - - - - Resource Cost: [COST] - This is the cost to your Region's prim/object limit, at default scale - Physics Cost: [COST] - This is the cost to your Region's prim/object limit, at default scale - Upload Fee: - This is the amount the upload will cost. - - I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more] - - - - - - - - - Upload Complete! - - - - Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory. - - - - - - - + + + + + + + + + Upload Model + + + + This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files. + + + + Filename: + + + + + Model Preview: + + + + + + Dimensions (meters): + + + X: Y: Z: + + + | | + + + + + + Note: + + +Advanced users familiar with 3d content creation tools may prefer to use the [secondlife:///app/floater/upload_model Advanced Mesh Import Window] . + + + + + + + + + Optimize + + + + This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue. + + + Generating Level of Detail + + + Generate Level of Detail: High + + Generate Level of Detail: Medium + + Generate Level of Detail: Low + + Generate Level of Detail: Lowest + + + + Model Preview: + + + + High + + + Medium + + + Low + + + Lowest + + + + + Higher Performance + Faster rendering but less detailed; lowers Resource (prim) cost. + Higher Accuracy + More detailed model but slower; increases Resource (prim) cost. + + + ' + + + + + + Resource Cost: [COST] + + Dimensions (meters): + + + X: Y: Z: + + + | | + + + + + + + + + + + Physics + + + + The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used: + + + Higher Performance + Faster rendering but less detailed; lowers Resource (prim) cost. + Higher Accuracy + More detailed model but slower; increases Resource (prim) cost. + + + ' ' ' ' ' ' ' ' ' ' ' + Recommended for solid objects + Recommended for buildings + Recommended for vehicles + + + + + Resource Cost: [COST] + + + + + + + + Physics + + + + Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button. + + + + Model Preview: + + + + High + + + Medium + + + Low + + + Lowest + + + + + + Dimensions (meters): + + + X: Y: Z: + + + | | + + + + + Resource Cost: [COST] + + + + + + + Review + + + + Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload. + + + + + Model Preview: + + + + High + + + Medium + + + Low + + + Lowest + + + + + + Dimensions (meters): + + + X: Y: Z: + + + | | + + + + + + Resource Cost: [COST] + This is the cost to your Region's prim/object limit, at default scale + Physics Cost: [COST] + This is the cost to your Region's prim/object limit, at default scale + Upload Fee: + This is the amount the upload will cost. + + I confirm that I have the appropriate rights to the material contained in this model. [secondlife:///app/floater/learn_more Learn more] + + + + + + + + + Upload Complete! + + + + Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory. + + + + + + + - - - - - - Drag to move, shift-drag to copy - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - þ: [COUNT] - - - - Stretch Both Sides - - - - - - - - - - - - - Objects: [COUNT] - - - Prims: [COUNT] - - - Linked Sets: [COUNT] - - - Cost: [COST] / [PHYSICS] - - - Objects: [COUNT] - - - Cost: [COST] / [PHYSICS] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Deed - - - Deed - - - You can modify this object - - - You can modify these objects - - - You can't modify this object - - - You can't modify these objects - - - You must select entire object to set permissions - - - Price: L$ - - - Total Price: L$ - - - Price Per: L$ - - - Mixed Price - - - Mixed Sale - - - Name: - - - - Description: - - - - Creator: - - - - TestString PleaseIgnore (please.ignore) - - - Owner: - - - - TestString PleaseIgnore (please.ignore) - - - Group: - - - - - - - - + + + + + + Drag to move, shift-drag to copy + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + þ: [COUNT] + + + + Stretch Both Sides + + + + + + + + + + + + + Objects: [COUNT] + + + Prims: [COUNT] + + + Linked Sets: [COUNT] + + + Cost: [COST] / [PHYSICS] + + + Objects: [COUNT] + + + Cost: [COST] / [PHYSICS] + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Deed + + + Deed + + + You can modify this object + + + You can modify these objects + + + You can't modify this object + + + You can't modify these objects + + + You must select entire object to set permissions + + + Price: L$ + + + Total Price: L$ + + + Price Per: L$ + + + Mixed Price + + + Mixed Sale + + + Name: + + + + Description: + + + + Creator: + + + + TestString PleaseIgnore (please.ignore) + + + Owner: + + + + TestString PleaseIgnore (please.ignore) + + + Group: + + + + + + + + + + Cache location: + + + + + UI size: diff --git a/indra/newview/skins/default/xui/en/panel_preferences_setup.xml b/indra/newview/skins/default/xui/en/panel_preferences_setup.xml index 901a1257e0..1c22a5c02e 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_setup.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_setup.xml @@ -93,98 +93,6 @@ name="connection_port" top_delta="3" width="170" /> - - Cache size - - - - MB - - - Cache location: - - - - spanish + es_ES.UTF-8 es_ES.UTF-8 es_ES.UTF-8 diff --git a/indra/newview/skins/default/xui/fr/language_settings.xml b/indra/newview/skins/default/xui/fr/language_settings.xml index bd272e1f28..fdac9d65a7 100644 --- a/indra/newview/skins/default/xui/fr/language_settings.xml +++ b/indra/newview/skins/default/xui/fr/language_settings.xml @@ -4,6 +4,7 @@ french + fr_FR.UTF-8 fr_FR.UTF-8 fr_FR.UTF-8 diff --git a/indra/newview/skins/default/xui/it/language_settings.xml b/indra/newview/skins/default/xui/it/language_settings.xml index 312b8e21aa..5f448fa828 100644 --- a/indra/newview/skins/default/xui/it/language_settings.xml +++ b/indra/newview/skins/default/xui/it/language_settings.xml @@ -4,6 +4,7 @@ italian + it_IT.UTF-8 it_IT.UTF-8 it_IT.UTF-8 diff --git a/indra/newview/skins/default/xui/ja/language_settings.xml b/indra/newview/skins/default/xui/ja/language_settings.xml index a6023f9b56..91e8f4be7c 100644 --- a/indra/newview/skins/default/xui/ja/language_settings.xml +++ b/indra/newview/skins/default/xui/ja/language_settings.xml @@ -4,6 +4,7 @@ japanese + ja_JP.UTF-8 ja_JP.UTF-8 ja_JP.UTF-8 diff --git a/indra/newview/skins/default/xui/nl/language_settings.xml b/indra/newview/skins/default/xui/nl/language_settings.xml index 53501d5dcb..40f4d9178a 100644 --- a/indra/newview/skins/default/xui/nl/language_settings.xml +++ b/indra/newview/skins/default/xui/nl/language_settings.xml @@ -4,6 +4,7 @@ dutch + nl_NL.UTF-8 nl_NL.UTF-8 nl_NL.UTF-8 diff --git a/indra/newview/skins/default/xui/pl/language_settings.xml b/indra/newview/skins/default/xui/pl/language_settings.xml index 681b38e9cf..93051d1317 100644 --- a/indra/newview/skins/default/xui/pl/language_settings.xml +++ b/indra/newview/skins/default/xui/pl/language_settings.xml @@ -4,6 +4,7 @@ polish + pl_PL.UTF-8 pl_PL.UTF-8 pl_PL.UTF-8 diff --git a/indra/newview/skins/default/xui/pt/language_settings.xml b/indra/newview/skins/default/xui/pt/language_settings.xml index e1de6ffea7..8799475ace 100644 --- a/indra/newview/skins/default/xui/pt/language_settings.xml +++ b/indra/newview/skins/default/xui/pt/language_settings.xml @@ -4,6 +4,7 @@ portuguese + pt_PT.UTF-8 pt_PT.UTF-8 pt_PT.UTF-8 -- cgit v1.2.3 From 156e1c1dcaa24d794190ece5ffa5ef83326b7a4c Mon Sep 17 00:00:00 2001 From: eli_linden Date: Mon, 6 Jun 2011 12:08:30 -0700 Subject: FIX VWR-18950 en_xui_change --- indra/newview/skins/default/xui/en/floater_windlight_options.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/floater_windlight_options.xml b/indra/newview/skins/default/xui/en/floater_windlight_options.xml index 249ad95c41..7923dd87fa 100644 --- a/indra/newview/skins/default/xui/en/floater_windlight_options.xml +++ b/indra/newview/skins/default/xui/en/floater_windlight_options.xml @@ -22,13 +22,13 @@ left="10" name="KeyFramePresetsText" top="34" - width="85"> + width="135"> Sky Presets: -- cgit v1.2.3 From 325c2b216907b84b02b425103b011a556222b474 Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Mon, 6 Jun 2011 21:27:29 +0000 Subject: Removed the old mesh asset upload pipeline. Fixed a problem with spamming MissingString MacLocale warnings. Reviewed by Dave --- indra/newview/llfloatermodelpreview.cpp | 2 +- indra/newview/llmeshrepository.cpp | 265 +------------------------------- indra/newview/llmeshrepository.h | 5 - indra/newview/llviewermenufile.cpp | 73 +-------- indra/newview/llviewermenufile.h | 17 -- indra/newview/llviewerregion.cpp | 4 +- 6 files changed, 5 insertions(+), 361 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index f21d60dd03..675edd7643 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1399,7 +1399,7 @@ bool LLModelLoader::doLoadModel() if(model->getStatus() != LLModel::NO_ERRORS) { setLoadState(ERROR_PARSING + model->getStatus()) ; - return true ; //abort + return false; //abort } if (model.notNull() && validate_model(model)) diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index d8024b362e..a4dcd3cd52 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -507,6 +507,7 @@ public: llinfos << "completed" << llendl; mThread->mPendingUploads--; dumpLLSDToFile(content,make_dump_name("whole_model_fee_response_",dump_num)); + llinfos << "LLWholeModelFeeResponder content: " << content << llendl; if (isGoodStatus(status)) { mThread->mWholeModelUploadURL = content["uploader"].asString(); @@ -1302,8 +1303,6 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, mOrigin = gAgent.getPositionAgent(); mHost = gAgent.getRegionHost(); - mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset"); - mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice"); mWholeModelFeeCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory"); mOrigin += gAgent.getAtAxis() * scale.magVec(); @@ -1393,14 +1392,7 @@ BOOL LLMeshUploadThread::isDiscarded() void LLMeshUploadThread::run() { - //if (gSavedSettings.getBOOL("MeshUseWholeModelUpload")) - { - doWholeModelUpload(); - } - /*else - { - doIterativeUpload(); - }*/ + doWholeModelUpload(); } void dumpLLSDToFile(const LLSD& content, std::string filename) @@ -1670,163 +1662,6 @@ void LLMeshUploadThread::doWholeModelUpload() mFinished = true; } -void LLMeshUploadThread::doIterativeUpload() -{ - if(isDiscarded()) - { - mFinished = true; - return ; - } - - mCurlRequest = new LLCurlRequest(); - - std::set textures; - - //populate upload queue with relevant models - for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter) - { - LLMeshUploadData data; - data.mBaseModel = iter->first; - - LLModelInstance& instance = *(iter->second.begin()); - - for (S32 i = 0; i < 5; i++) - { - data.mModel[i] = instance.mLOD[i]; - } - - uploadModel(data); - - if (mUploadTextures) - { - for (std::vector::iterator material_iter = instance.mMaterial.begin(); - material_iter != instance.mMaterial.end(); ++material_iter) - { - - if (textures.find(material_iter->mDiffuseMap.get()) == textures.end()) - { - textures.insert(material_iter->mDiffuseMap.get()); - - LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel); - uploadTexture(data); - } - } - } - - //queue up models for hull generation - LLModel* physics = data.mModel[LLModel::LOD_PHYSICS]; - if (physics == NULL) - { //no physics model available, use high lod - physics = data.mModel[LLModel::LOD_HIGH]; - } - - DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); - gMeshRepo.mDecompThread->submitRequest(request); - } - - while (!mPhysicsComplete) - { - apr_sleep(100); - } - - //upload textures - bool done = false; - do - { - if (!mTextureQ.empty()) - { - sendCostRequest(mTextureQ.front()); - mTextureQ.pop(); - } - - if (!mConfirmedTextureQ.empty()) - { - doUploadTexture(mConfirmedTextureQ.front()); - mConfirmedTextureQ.pop(); - } - - mCurlRequest->process(); - - done = mTextureQ.empty() && mConfirmedTextureQ.empty(); - } - while (!done || mCurlRequest->getQueued() > 0); - - LLSD object_asset; - object_asset["objects"] = LLSD::emptyArray(); - - done = false; - do - { - static S32 count = 0; - static F32 last_hundred = gFrameTimeSeconds; - if (gFrameTimeSeconds - last_hundred > 1.f) - { - last_hundred = gFrameTimeSeconds; - count = 0; - } - - //how many requests to push before calling process - const S32 PUSH_PER_PROCESS = 32; - - S32 tcount = llmin(count+PUSH_PER_PROCESS, 100); - - while (!mUploadQ.empty() && count < tcount) - { //send any pending upload requests - mMutex->lock(); - LLMeshUploadData data = mUploadQ.front(); - mUploadQ.pop(); - mMutex->unlock(); - sendCostRequest(data); - count++; - } - - tcount = llmin(count+PUSH_PER_PROCESS, 100); - - while (!mConfirmedQ.empty() && count < tcount) - { //process any meshes that have been confirmed for upload - LLMeshUploadData& data = mConfirmedQ.front(); - doUploadModel(data); - mConfirmedQ.pop(); - count++; - } - - tcount = llmin(count+PUSH_PER_PROCESS, 100); - - while (!mInstanceQ.empty() && count < tcount && !isDiscarded()) - { //create any objects waiting for upload - count++; - object_asset["objects"].append(createObject(mInstanceQ.front())); - mInstanceQ.pop(); - } - - mCurlRequest->process(); - - done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty()); - } - while (!done || mCurlRequest->getQueued() > 0); - - delete mCurlRequest; - mCurlRequest = NULL; - - // now upload the object asset - std::string url = mUploadObjectAssetCapability; - - if (object_asset["objects"][0].has("permissions")) - { //copy permissions from first available object to be used for coalesced object - object_asset["permissions"] = object_asset["objects"][0]["permissions"]; - } - - if(!isDiscarded()) - { - mPendingUploads++; - LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset)); - } - else - { - mFinished = true; - } -} - void LLMeshUploadThread::uploadModel(LLMeshUploadData& data) { //called from arbitrary thread { @@ -2937,102 +2772,6 @@ S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) } -void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data) -{ - if(isDiscarded()) - { - return ; - } - - //write model file to memory buffer - std::stringstream ostr; - - LLModel::Decomposition& decomp = - data.mModel[LLModel::LOD_PHYSICS].notNull() ? - data.mModel[LLModel::LOD_PHYSICS]->mPhysics : - data.mBaseModel->mPhysics; - - LLSD header = LLModel::writeModel( - ostr, - data.mModel[LLModel::LOD_PHYSICS], - data.mModel[LLModel::LOD_HIGH], - data.mModel[LLModel::LOD_MEDIUM], - data.mModel[LLModel::LOD_LOW], - data.mModel[LLModel::LOD_IMPOSTOR], - decomp, - mUploadSkin, - mUploadJoints, - true); - - std::string desc = data.mBaseModel->mLabel; - - // Grab the total vertex count of the model - // along with other information for the "asset_resources" map - // to send to the server. - LLSD asset_resources = LLSD::emptyMap(); - - - std::string url = mNewInventoryCapability; - - if (!url.empty()) - { - LLSD body = generate_new_resource_upload_capability_body( - LLAssetType::AT_MESH, - desc, - desc, - LLFolderType::FT_MESH, - LLInventoryType::IT_MESH, - LLFloaterPerms::getNextOwnerPerms(), - LLFloaterPerms::getGroupPerms(), - LLFloaterPerms::getEveryonePerms()); - - body["asset_resources"] = asset_resources; - - mPendingConfirmations++; - LLCurlRequest::headers_t headers; - - data.mPostData = body; - - mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this)); - } -} - -void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data) -{ - if(isDiscarded()) - { - return ; - } - - if (data.mTexture && data.mTexture->getDiscardLevel() >= 0) - { - LLSD asset_resources = LLSD::emptyMap(); - - std::string url = mNewInventoryCapability; - - if (!url.empty()) - { - LLSD body = generate_new_resource_upload_capability_body( - LLAssetType::AT_TEXTURE, - data.mLabel, - data.mLabel, - LLFolderType::FT_TEXTURE, - LLInventoryType::IT_TEXTURE, - LLFloaterPerms::getNextOwnerPerms(), - LLFloaterPerms::getGroupPerms(), - LLFloaterPerms::getEveryonePerms()); - - body["asset_resources"] = asset_resources; - - mPendingConfirmations++; - LLCurlRequest::headers_t headers; - - data.mPostData = body; - mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this)); - } - } -} - void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data) { diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h index 9b80fc02b3..a0c3989cf5 100644 --- a/indra/newview/llmeshrepository.h +++ b/indra/newview/llmeshrepository.h @@ -393,8 +393,6 @@ public: BOOL mDiscarded ; LLHost mHost; - std::string mUploadObjectAssetCapability; - std::string mNewInventoryCapability; std::string mWholeModelFeeCapability; std::string mWholeModelUploadURL; @@ -413,12 +411,10 @@ public: void uploadTexture(LLTextureUploadData& data); void doUploadTexture(LLTextureUploadData& data); - void sendCostRequest(LLTextureUploadData& data); void priceResult(LLTextureUploadData& data, const LLSD& content); void onTextureUploaded(LLTextureUploadData& data); void uploadModel(LLMeshUploadData& data); - void sendCostRequest(LLMeshUploadData& data); void doUploadModel(LLMeshUploadData& data); void onModelUploaded(LLMeshUploadData& data); void createObjects(LLMeshUploadData& data); @@ -432,7 +428,6 @@ public: BOOL isDiscarded(); void doWholeModelUpload(); - void doIterativeUpload(); void wholeModelToLLSD(LLSD& dest, bool include_textures); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index 37640ad0d4..b424f4952d 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -109,6 +109,7 @@ class LLMeshUploadVisible : public view_listener_t { return gSavedSettings.getBOOL("MeshEnabled") && LLViewerParcelMgr::getInstance()->allowAgentBuild() && + // mesh *TODO: Use SimulatorFeatures cap to get this info instead. !gAgent.getRegion()->getCapability("ObjectAdd").empty(); } }; @@ -1203,78 +1204,6 @@ void upload_new_resource( } } -BOOL upload_new_variable_price_resource( - const LLTransactionID &tid, - LLAssetType::EType asset_type, - std::string name, - std::string desc, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - const LLSD& asset_resources) -{ - LLAssetID uuid = - upload_new_resource_prep( - tid, - asset_type, - inv_type, - name, - display_name, - desc); - - llinfos << "*** Uploading: " << llendl; - llinfos << "Type: " << LLAssetType::lookup(asset_type) << llendl; - llinfos << "UUID: " << uuid << llendl; - llinfos << "Name: " << name << llendl; - llinfos << "Desc: " << desc << llendl; - lldebugs << "Folder: " - << gInventory.findCategoryUUIDForType((destination_folder_type == LLFolderType::FT_NONE) ? (LLFolderType::EType)asset_type : destination_folder_type) << llendl; - lldebugs << "Asset Type: " << LLAssetType::lookup(asset_type) << llendl; - - std::string url = gAgent.getRegion()->getCapability( - "NewFileAgentInventoryVariablePrice"); - - if ( !url.empty() ) - { - lldebugs - << "New Agent Inventory variable price upload" << llendl; - - // Each of the two capabilities has similar data, so - // let's reuse that code - - LLSD body; - - body = generate_new_resource_upload_capability_body( - asset_type, - name, - desc, - destination_folder_type, - inv_type, - next_owner_perms, - group_perms, - everyone_perms); - - body["asset_resources"] = asset_resources; - - LLHTTPClient::post( - url, - body, - new LLNewAgentInventoryVariablePriceResponder( - uuid, - asset_type, - body)); - - return TRUE; - } - else - { - return FALSE; - } -} - LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid) { if ( gDisconnected ) diff --git a/indra/newview/llviewermenufile.h b/indra/newview/llviewermenufile.h index 1597821504..3136358b83 100644 --- a/indra/newview/llviewermenufile.h +++ b/indra/newview/llviewermenufile.h @@ -68,23 +68,6 @@ void upload_new_resource( S32 expected_upload_cost, void *userdata); -// TODO* : Move all uploads to use this new function -// since at some point, that upload path will be deprecated and no longer -// used - -// We make a new function here to ensure that previous code is not broken -BOOL upload_new_variable_price_resource( - const LLTransactionID& tid, - LLAssetType::EType type, - std::string name, - std::string desc, - LLFolderType::EType destination_folder_type, - LLInventoryType::EType inv_type, - U32 next_owner_perms, - U32 group_perms, - U32 everyone_perms, - const std::string& display_name, - const LLSD& asset_resources); LLAssetID generate_asset_id_for_new_upload(const LLTransactionID& tid); void increase_new_upload_stats(LLAssetType::EType asset_type); diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index c4ca5d37ce..b0ec5811a5 100644 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1510,9 +1510,8 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("LandResources"); capabilityNames.append("MapLayer"); capabilityNames.append("MapLayerGod"); - capabilityNames.append("NewAccountingEnabled"); capabilityNames.append("NewFileAgentInventory"); - capabilityNames.append("NewFileAgentInventoryVariablePrice"); + // mesh *TODO: Use SimulatorFeatures cap to get this info instead. capabilityNames.append("ObjectAdd"); capabilityNames.append("ParcelPropertiesUpdate"); capabilityNames.append("ParcelMediaURLFilterList"); @@ -1544,7 +1543,6 @@ void LLViewerRegion::setSeedCapability(const std::string& url) capabilityNames.append("UpdateNotecardTaskInventory"); capabilityNames.append("UpdateScriptTask"); capabilityNames.append("UploadBakedTexture"); - capabilityNames.append("UploadObjectAsset"); capabilityNames.append("ViewerMetrics"); capabilityNames.append("ViewerStartAuction"); capabilityNames.append("ViewerStats"); -- cgit v1.2.3 From 18a2c3c017d8f967425076fb21f11c56d18a732b Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Mon, 6 Jun 2011 17:40:19 -0400 Subject: VWR-25965 Fix to two calls to LLDirIterator mask argument. Removed two cases in llappviewer.cpp where the mask argument to LLDirIterator had a leading delimiter. --- indra/newview/llappviewer.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 90f46316e8..d2582d524d 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -3497,7 +3497,7 @@ void LLAppViewer::migrateCacheDirectory() // Migrate inventory cache to avoid pain to inventory database after mass update S32 file_count = 0; std::string file_name; - std::string mask = delimiter + "*.*"; + std::string mask = "*.*"; LLDirIterator iter(old_cache_dir, mask); while (iter.next(file_name)) @@ -3725,8 +3725,7 @@ bool LLAppViewer::initCache() { // doesn't exist, look for a data file std::string mask; - mask = gDirUtilp->getDirDelimiter(); - mask += VFS_DATA_FILE_BASE; + mask = VFS_DATA_FILE_BASE; mask += "*"; std::string dir; -- cgit v1.2.3 From a39f6fc32c1d27b54cd49f688158bf043992a89f Mon Sep 17 00:00:00 2001 From: eli_linden Date: Mon, 6 Jun 2011 16:10:04 -0700 Subject: FIX VWR-18950 --- indra/newview/skins/default/xui/nl/floater_windlight_options.xml | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/nl/floater_windlight_options.xml b/indra/newview/skins/default/xui/nl/floater_windlight_options.xml index d97c9679a9..b26dd7916e 100644 --- a/indra/newview/skins/default/xui/nl/floater_windlight_options.xml +++ b/indra/newview/skins/default/xui/nl/floater_windlight_options.xml @@ -1,14 +1,12 @@ - + Lucht voorinstellingen + Date: Sun, 12 Jun 2011 19:59:06 -0400 Subject: STORM-787 Mute Gestures Button --- indra/newview/skins/default/xui/en/panel_preferences_sound.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml index 1bdd2ccefb..baa8d485ef 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_sound.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_sound.xml @@ -322,7 +322,7 @@ follows="left|bottom|right" height="15" tool_tip="Check this to hear sounds from gestures" - label="Enable sounds from gestures" + label="Play sounds from gestures" top_pad="1" left="25"/> Date: Mon, 13 Jun 2011 15:28:24 -0700 Subject: FIX CT-636 CT-640 DA translation for Set22 and Set1 --- .../skins/default/xui/da/floater_about_land.xml | 4 +- indra/newview/skins/default/xui/da/floater_map.xml | 3 + .../newview/skins/default/xui/da/floater_tools.xml | 2 + .../skins/default/xui/da/menu_attachment_self.xml | 2 +- .../skins/default/xui/da/menu_avatar_self.xml | 2 +- .../skins/default/xui/da/menu_bottomtray.xml | 2 +- .../default/xui/da/menu_inspect_avatar_gear.xml | 6 +- .../default/xui/da/menu_inspect_self_gear.xml | 39 +- .../default/xui/da/menu_inventory_gear_default.xml | 1 + indra/newview/skins/default/xui/da/menu_object.xml | 4 +- .../default/xui/da/menu_places_gear_folder.xml | 5 +- .../default/xui/da/menu_places_gear_landmark.xml | 5 +- indra/newview/skins/default/xui/da/menu_viewer.xml | 8 +- .../newview/skins/default/xui/da/notifications.xml | 50 +- indra/newview/skins/default/xui/da/panel_login.xml | 7 + .../skins/default/xui/da/panel_nearby_media.xml | 2 +- .../newview/skins/default/xui/da/panel_people.xml | 2 + .../default/xui/da/panel_preferences_sound.xml | 4 +- .../newview/skins/default/xui/da/panel_profile.xml | 8 +- .../skins/default/xui/da/panel_script_ed.xml | 3 + indra/newview/skins/default/xui/da/strings.xml | 357 +++- .../skins/minimal/xui/da/floater_camera.xml | 65 + .../skins/minimal/xui/da/floater_help_browser.xml | 9 + .../skins/minimal/xui/da/floater_media_browser.xml | 19 + .../skins/minimal/xui/da/floater_nearby_chat.xml | 4 + .../skins/minimal/xui/da/floater_web_content.xml | 14 + .../skins/minimal/xui/da/inspect_avatar.xml | 24 + .../skins/minimal/xui/da/inspect_object.xml | 41 + .../minimal/xui/da/menu_add_wearable_gear.xml | 6 + .../skins/minimal/xui/da/menu_attachment_other.xml | 17 + .../skins/minimal/xui/da/menu_attachment_self.xml | 16 + .../skins/minimal/xui/da/menu_avatar_icon.xml | 7 + .../skins/minimal/xui/da/menu_avatar_other.xml | 16 + .../skins/minimal/xui/da/menu_avatar_self.xml | 31 + .../skins/minimal/xui/da/menu_bottomtray.xml | 17 + .../skins/minimal/xui/da/menu_cof_attachment.xml | 4 + .../skins/minimal/xui/da/menu_cof_body_part.xml | 5 + .../skins/minimal/xui/da/menu_cof_clothing.xml | 6 + .../newview/skins/minimal/xui/da/menu_cof_gear.xml | 5 + indra/newview/skins/minimal/xui/da/menu_edit.xml | 12 + .../skins/minimal/xui/da/menu_favorites.xml | 10 + .../skins/minimal/xui/da/menu_gesture_gear.xml | 10 + .../skins/minimal/xui/da/menu_group_plus.xml | 5 + .../skins/minimal/xui/da/menu_hide_navbar.xml | 6 + .../skins/minimal/xui/da/menu_im_well_button.xml | 4 + .../skins/minimal/xui/da/menu_imchiclet_adhoc.xml | 4 + .../skins/minimal/xui/da/menu_imchiclet_group.xml | 6 + .../skins/minimal/xui/da/menu_imchiclet_p2p.xml | 7 + .../minimal/xui/da/menu_inspect_avatar_gear.xml | 21 + .../minimal/xui/da/menu_inspect_object_gear.xml | 18 + .../minimal/xui/da/menu_inspect_self_gear.xml | 31 + .../minimal/xui/da/menu_inv_offer_chiclet.xml | 4 + .../skins/minimal/xui/da/menu_inventory.xml | 84 + .../skins/minimal/xui/da/menu_inventory_add.xml | 33 + .../minimal/xui/da/menu_inventory_gear_default.xml | 17 + indra/newview/skins/minimal/xui/da/menu_land.xml | 9 + .../newview/skins/minimal/xui/da/menu_landmark.xml | 7 + indra/newview/skins/minimal/xui/da/menu_login.xml | 24 + .../newview/skins/minimal/xui/da/menu_mini_map.xml | 11 + indra/newview/skins/minimal/xui/da/menu_navbar.xml | 11 + .../skins/minimal/xui/da/menu_nearby_chat.xml | 9 + .../xui/da/menu_notification_well_button.xml | 4 + indra/newview/skins/minimal/xui/da/menu_object.xml | 29 + .../skins/minimal/xui/da/menu_object_icon.xml | 5 + .../skins/minimal/xui/da/menu_outfit_gear.xml | 27 + .../skins/minimal/xui/da/menu_outfit_tab.xml | 9 + .../skins/minimal/xui/da/menu_participant_list.xml | 21 + .../xui/da/menu_people_friends_view_sort.xml | 8 + .../skins/minimal/xui/da/menu_people_groups.xml | 8 + .../xui/da/menu_people_groups_view_sort.xml | 5 + .../skins/minimal/xui/da/menu_people_nearby.xml | 13 + .../xui/da/menu_people_nearby_multiselect.xml | 10 + .../xui/da/menu_people_nearby_view_sort.xml | 8 + .../xui/da/menu_people_recent_view_sort.xml | 7 + indra/newview/skins/minimal/xui/da/menu_picks.xml | 8 + .../skins/minimal/xui/da/menu_picks_plus.xml | 5 + indra/newview/skins/minimal/xui/da/menu_place.xml | 7 + .../skins/minimal/xui/da/menu_place_add_button.xml | 5 + .../minimal/xui/da/menu_places_gear_folder.xml | 16 + .../minimal/xui/da/menu_places_gear_landmark.xml | 19 + .../skins/minimal/xui/da/menu_profile_overflow.xml | 12 + .../skins/minimal/xui/da/menu_save_outfit.xml | 5 + .../skins/minimal/xui/da/menu_script_chiclet.xml | 4 + indra/newview/skins/minimal/xui/da/menu_slurl.xml | 6 + .../minimal/xui/da/menu_teleport_history_gear.xml | 6 + .../minimal/xui/da/menu_teleport_history_item.xml | 6 + .../minimal/xui/da/menu_teleport_history_tab.xml | 5 + .../skins/minimal/xui/da/menu_text_editor.xml | 8 + .../skins/minimal/xui/da/menu_topinfobar.xml | 7 + .../skins/minimal/xui/da/menu_url_agent.xml | 6 + .../skins/minimal/xui/da/menu_url_group.xml | 6 + .../newview/skins/minimal/xui/da/menu_url_http.xml | 7 + .../skins/minimal/xui/da/menu_url_inventory.xml | 6 + .../newview/skins/minimal/xui/da/menu_url_map.xml | 6 + .../skins/minimal/xui/da/menu_url_objectim.xml | 8 + .../skins/minimal/xui/da/menu_url_parcel.xml | 6 + .../skins/minimal/xui/da/menu_url_slapp.xml | 5 + .../skins/minimal/xui/da/menu_url_slurl.xml | 7 + .../skins/minimal/xui/da/menu_url_teleport.xml | 6 + indra/newview/skins/minimal/xui/da/menu_viewer.xml | 14 + .../minimal/xui/da/menu_wearable_list_item.xml | 14 + .../skins/minimal/xui/da/menu_wearing_gear.xml | 5 + .../skins/minimal/xui/da/menu_wearing_tab.xml | 6 + .../newview/skins/minimal/xui/da/notifications.xml | 1833 ++++++++++++++++++++ .../minimal/xui/da/panel_adhoc_control_panel.xml | 14 + .../skins/minimal/xui/da/panel_bottomtray.xml | 39 + .../minimal/xui/da/panel_group_control_panel.xml | 17 + .../minimal/xui/da/panel_im_control_panel.xml | 29 + indra/newview/skins/minimal/xui/da/panel_login.xml | 48 + .../skins/minimal/xui/da/panel_navigation_bar.xml | 18 + .../newview/skins/minimal/xui/da/panel_people.xml | 94 + .../minimal/xui/da/panel_side_tray_tab_caption.xml | 7 + .../skins/minimal/xui/da/panel_status_bar.xml | 33 + 113 files changed, 3625 insertions(+), 47 deletions(-) create mode 100644 indra/newview/skins/minimal/xui/da/floater_camera.xml create mode 100644 indra/newview/skins/minimal/xui/da/floater_help_browser.xml create mode 100644 indra/newview/skins/minimal/xui/da/floater_media_browser.xml create mode 100644 indra/newview/skins/minimal/xui/da/floater_nearby_chat.xml create mode 100644 indra/newview/skins/minimal/xui/da/floater_web_content.xml create mode 100644 indra/newview/skins/minimal/xui/da/inspect_avatar.xml create mode 100644 indra/newview/skins/minimal/xui/da/inspect_object.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_add_wearable_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_attachment_other.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_attachment_self.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_avatar_icon.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_avatar_other.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_avatar_self.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_bottomtray.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_cof_attachment.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_cof_body_part.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_cof_clothing.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_cof_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_edit.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_favorites.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_gesture_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_group_plus.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_hide_navbar.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_im_well_button.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_imchiclet_adhoc.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_imchiclet_group.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_imchiclet_p2p.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_inspect_avatar_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_inspect_object_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_inspect_self_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_inv_offer_chiclet.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_inventory.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_inventory_add.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_inventory_gear_default.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_land.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_landmark.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_login.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_mini_map.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_navbar.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_nearby_chat.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_notification_well_button.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_object.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_object_icon.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_outfit_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_outfit_tab.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_participant_list.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_people_friends_view_sort.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_people_groups.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_people_groups_view_sort.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_people_nearby.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_people_nearby_multiselect.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_people_nearby_view_sort.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_people_recent_view_sort.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_picks.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_picks_plus.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_place.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_place_add_button.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_places_gear_folder.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_places_gear_landmark.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_profile_overflow.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_save_outfit.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_script_chiclet.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_slurl.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_teleport_history_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_teleport_history_item.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_teleport_history_tab.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_text_editor.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_topinfobar.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_agent.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_group.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_http.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_inventory.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_map.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_objectim.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_parcel.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_slapp.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_slurl.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_url_teleport.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_viewer.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_wearable_list_item.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_wearing_gear.xml create mode 100644 indra/newview/skins/minimal/xui/da/menu_wearing_tab.xml create mode 100644 indra/newview/skins/minimal/xui/da/notifications.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_adhoc_control_panel.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_bottomtray.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_group_control_panel.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_im_control_panel.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_login.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_navigation_bar.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_people.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_side_tray_tab_caption.xml create mode 100644 indra/newview/skins/minimal/xui/da/panel_status_bar.xml (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/da/floater_about_land.xml b/indra/newview/skins/default/xui/da/floater_about_land.xml index 46e1eca126..5b9e618666 100644 --- a/indra/newview/skins/default/xui/da/floater_about_land.xml +++ b/indra/newview/skins/default/xui/da/floater_about_land.xml @@ -346,6 +346,7 @@ Kun større parceller kan vises i søgning. + @@ -360,6 +361,7 @@ Kun større parceller kan vises i søgning. + @@ -426,7 +428,7 @@ Kun større parceller kan vises i søgning. (Defineret via estate) - Tillad adgang for alle ([MATURITY]) + Tillad offentlig adgang ([MATURITY]) (Bemærk: Ellers oprettes blokeringslinier) En eller flere af disse valg er indstillet på estate niveau diff --git a/indra/newview/skins/default/xui/da/floater_map.xml b/indra/newview/skins/default/xui/da/floater_map.xml index 5df9bb5f6e..4912d73ba0 100644 --- a/indra/newview/skins/default/xui/da/floater_map.xml +++ b/indra/newview/skins/default/xui/da/floater_map.xml @@ -3,6 +3,9 @@ [REGION](Dobbeltklik for at åbne kort, klik-og-træk for at panorere) + + [REGION](Dobbeltklik for at teleportere, træk for at panorere) + MINIKORT diff --git a/indra/newview/skins/default/xui/da/floater_tools.xml b/indra/newview/skins/default/xui/da/floater_tools.xml index 9e673d0d5b..8264e366c0 100644 --- a/indra/newview/skins/default/xui/da/floater_tools.xml +++ b/indra/newview/skins/default/xui/da/floater_tools.xml @@ -64,6 +64,8 @@ + - + Friends All + No attachments worn + Buy -- cgit v1.2.3 From cc6e80412949639f52138adde5b909a298cd2242 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 16 Jun 2011 15:58:34 -0400 Subject: SH-1166 FIX --- indra/newview/skins/default/xui/en/notifications.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index c8d1d6c9fd..09105c1d28 100755 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -6824,6 +6824,8 @@ Select residents to share with. icon="alert.tga" type="alert"> [LABEL] failed to upload: [MESSAGE] [IDENTIFIER] + +See the log file for details. Date: Thu, 16 Jun 2011 17:00:12 -0400 Subject: Fix for linux build failure, hopefully --- indra/newview/llmeshrepository.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index 76079b2bf5..6e0722bcf9 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -1455,7 +1455,7 @@ void dump_llsd_to_file(const LLSD& content, std::string filename) LLSD llsd_from_file(std::string filename) { - std::ifstream ifs(filename); + std::ifstream ifs(filename.c_str()); LLSD result; LLSDSerialize::fromXML(result,ifs); return result; -- cgit v1.2.3 From e63f6311be2b2bca9b45ddbf43b675200dc51486 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 16 Jun 2011 15:55:22 -0600 Subject: fix for STORM-1274: crash at LLVOCacheEntry::~LLVOCacheEntry() line 138 --- indra/newview/llvocache.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp index bbb19a63f1..f0b5b50feb 100644 --- a/indra/newview/llvocache.cpp +++ b/indra/newview/llvocache.cpp @@ -137,10 +137,6 @@ LLVOCacheEntry::LLVOCacheEntry(LLAPRFile* apr_file) LLVOCacheEntry::~LLVOCacheEntry() { - if(mBuffer != mDP.getBuffer()) - { - delete[] mBuffer ; //just in case - } mDP.freeBuffer(); } -- cgit v1.2.3 From c4d37c3cae78ee785043c022344e1c4a68239dc8 Mon Sep 17 00:00:00 2001 From: eli_linden Date: Fri, 17 Jun 2011 11:34:11 -0700 Subject: WIP INTL-46 Traditional Chinese translation update 6/17 --- .../newview/skins/default/xui/zh/floater_about.xml | 10 +- .../skins/default/xui/zh/floater_about_land.xml | 26 +-- .../default/xui/zh/floater_animation_preview.xml | 6 +- .../skins/default/xui/zh/floater_avatar_picker.xml | 8 +- .../default/xui/zh/floater_avatar_textures.xml | 8 +- .../skins/default/xui/zh/floater_buy_currency.xml | 2 +- .../skins/default/xui/zh/floater_buy_land.xml | 6 +- .../default/xui/zh/floater_day_cycle_options.xml | 2 +- .../skins/default/xui/zh/floater_gesture.xml | 8 +- .../skins/default/xui/zh/floater_god_tools.xml | 2 +- .../skins/default/xui/zh/floater_image_preview.xml | 2 +- .../skins/default/xui/zh/floater_incoming_call.xml | 6 +- .../xui/zh/floater_inventory_view_finder.xml | 4 +- .../skins/default/xui/zh/floater_media_browser.xml | 18 +- .../skins/default/xui/zh/floater_mem_leaking.xml | 2 +- .../skins/default/xui/zh/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/zh/floater_pay.xml | 8 +- .../skins/default/xui/zh/floater_pay_object.xml | 8 +- .../default/xui/zh/floater_preview_animation.xml | 6 +- .../default/xui/zh/floater_preview_gesture.xml | 14 +- .../skins/default/xui/zh/floater_script_debug.xml | 2 +- .../skins/default/xui/zh/floater_sell_land.xml | 2 +- .../skins/default/xui/zh/floater_snapshot.xml | 2 +- .../newview/skins/default/xui/zh/floater_stats.xml | 28 +-- .../newview/skins/default/xui/zh/floater_tools.xml | 204 ++++++++++----------- .../skins/default/xui/zh/floater_top_objects.xml | 16 +- .../skins/default/xui/zh/floater_url_entry.xml | 2 +- .../skins/default/xui/zh/floater_voice_effect.xml | 2 +- .../newview/skins/default/xui/zh/floater_water.xml | 2 +- .../skins/default/xui/zh/floater_web_content.xml | 4 +- .../skins/default/xui/zh/floater_window_size.xml | 2 +- .../skins/default/xui/zh/floater_world_map.xml | 4 +- .../newview/skins/default/xui/zh/inspect_group.xml | 6 +- .../skins/default/xui/zh/inspect_object.xml | 2 +- .../skins/default/xui/zh/menu_attachment_other.xml | 2 +- .../skins/default/xui/zh/menu_avatar_icon.xml | 2 +- .../skins/default/xui/zh/menu_avatar_other.xml | 2 +- .../skins/default/xui/zh/menu_gesture_gear.xml | 2 +- .../default/xui/zh/menu_inspect_avatar_gear.xml | 2 +- .../default/xui/zh/menu_inspect_object_gear.xml | 14 +- .../skins/default/xui/zh/menu_inventory.xml | 24 +-- .../default/xui/zh/menu_inventory_gear_default.xml | 8 +- .../newview/skins/default/xui/zh/menu_landmark.xml | 2 +- indra/newview/skins/default/xui/zh/menu_login.xml | 14 +- .../skins/default/xui/zh/menu_outfit_gear.xml | 8 +- .../skins/default/xui/zh/menu_participant_list.xml | 2 +- .../xui/zh/menu_people_groups_view_sort.xml | 2 +- .../skins/default/xui/zh/menu_people_nearby.xml | 2 +- .../xui/zh/menu_people_nearby_multiselect.xml | 2 +- .../skins/default/xui/zh/menu_picks_plus.xml | 2 +- indra/newview/skins/default/xui/zh/menu_place.xml | 2 +- .../default/xui/zh/menu_places_gear_folder.xml | 2 +- .../default/xui/zh/menu_places_gear_landmark.xml | 2 +- .../skins/default/xui/zh/menu_profile_overflow.xml | 2 +- indra/newview/skins/default/xui/zh/menu_viewer.xml | 52 +++--- indra/newview/skins/default/xui/zh/mime_types.xml | 2 +- .../newview/skins/default/xui/zh/notifications.xml | 36 ++-- .../default/xui/zh/panel_adhoc_control_panel.xml | 2 +- .../default/xui/zh/panel_avatar_list_item.xml | 2 +- .../skins/default/xui/zh/panel_edit_hair.xml | 2 +- .../skins/default/xui/zh/panel_edit_pants.xml | 2 +- .../skins/default/xui/zh/panel_edit_pick.xml | 12 +- .../skins/default/xui/zh/panel_edit_shape.xml | 22 +-- .../skins/default/xui/zh/panel_edit_shirt.xml | 2 +- .../skins/default/xui/zh/panel_edit_skirt.xml | 2 +- .../skins/default/xui/zh/panel_edit_socks.xml | 2 +- .../skins/default/xui/zh/panel_edit_tattoo.xml | 8 +- .../skins/default/xui/zh/panel_edit_wearable.xml | 8 +- .../skins/default/xui/zh/panel_group_general.xml | 6 +- .../skins/default/xui/zh/panel_group_invite.xml | 2 +- .../default/xui/zh/panel_group_land_money.xml | 6 +- .../skins/default/xui/zh/panel_group_notices.xml | 16 +- .../skins/default/xui/zh/panel_group_roles.xml | 2 +- .../default/xui/zh/panel_im_control_panel.xml | 2 +- indra/newview/skins/default/xui/zh/panel_me.xml | 2 +- .../xui/zh/panel_media_settings_general.xml | 2 +- .../xui/zh/panel_media_settings_permissions.xml | 10 +- .../skins/default/xui/zh/panel_nearby_chat_bar.xml | 4 +- .../skins/default/xui/zh/panel_nearby_media.xml | 6 +- .../skins/default/xui/zh/panel_notify_textbox.xml | 6 +- .../skins/default/xui/zh/panel_outfit_edit.xml | 6 +- .../skins/default/xui/zh/panel_pick_info.xml | 2 +- indra/newview/skins/default/xui/zh/panel_picks.xml | 14 +- .../skins/default/xui/zh/panel_place_profile.xml | 12 +- .../default/xui/zh/panel_preferences_chat.xml | 2 +- .../default/xui/zh/panel_preferences_general.xml | 34 ++-- .../default/xui/zh/panel_preferences_move.xml | 4 +- .../default/xui/zh/panel_preferences_sound.xml | 32 ++-- .../default/xui/zh/panel_prim_media_controls.xml | 2 +- .../newview/skins/default/xui/zh/panel_profile.xml | 4 +- .../skins/default/xui/zh/panel_profile_view.xml | 2 +- .../skins/default/xui/zh/panel_region_covenant.xml | 10 +- .../skins/default/xui/zh/panel_region_debug.xml | 14 +- .../skins/default/xui/zh/panel_region_estate.xml | 2 +- .../skins/default/xui/zh/panel_region_general.xml | 12 +- .../skins/default/xui/zh/panel_side_tray.xml | 2 +- .../default/xui/zh/panel_teleport_history.xml | 2 +- .../skins/default/xui/zh/sidepanel_appearance.xml | 2 +- .../skins/default/xui/zh/sidepanel_task_info.xml | 20 +- indra/newview/skins/default/xui/zh/strings.xml | 176 +++++++++--------- .../skins/default/xui/zh/teleport_strings.xml | 2 +- 101 files changed, 549 insertions(+), 549 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/skins/default/xui/zh/floater_about.xml b/indra/newview/skins/default/xui/zh/floater_about.xml index 58e8c41c38..bee940ddc1 100644 --- a/indra/newview/skins/default/xui/zh/floater_about.xml +++ b/indra/newview/skins/default/xui/zh/floater_about.xml @@ -25,11 +25,11 @@ OpenGL Version: [OPENGL_VERSION] -libcurl Version: [LIBCURL_VERSION] -J2C Decoder Version: [J2C_VERSION] -Audio Driver Version: [AUDIO_DRIVER_VERSION] -Qt Webkit Version: [QT_WEBKIT_VERSION] -Voice Server Version: [VOICE_VERSION] +libcurl 版本: [LIBCURL_VERSION] +J2C 解碼器版本: [J2C_VERSION] +音效驅動程式版本: [AUDIO_DRIVER_VERSION] +Qt Webkit 版本: [QT_WEBKIT_VERSION] +語音伺服器版本: [VOICE_VERSION] (無) diff --git a/indra/newview/skins/default/xui/zh/floater_about_land.xml b/indra/newview/skins/default/xui/zh/floater_about_land.xml index a9142b22ad..efd8909e67 100644 --- a/indra/newview/skins/default/xui/zh/floater_about_land.xml +++ b/indra/newview/skins/default/xui/zh/floater_about_land.xml @@ -81,7 +81,7 @@ 分級: - Adult + 成人 擁有者: @@ -186,7 +186,7 @@ 分級: - Adult + 成人 Resale: @@ -289,7 +289,7 @@ Only large parcels can be listed in search. Moderate Content - Adult Content + 成人內容 Your parcel information or content is considered moderate. @@ -307,35 +307,35 @@ Only large parcels can be listed in search. 禁止推撞(地區設定覆蓋) - Allow other Residents to: + 允許其他居民去: - - + + 建造: - Object Entry: + 物件進入: - Run Scripts: + 執行腳本: - Land Options: + 土地選項: - - + + - + @@ -467,7 +467,7 @@ Only large parcels can be listed in search. - Banned Residents + 被封鎖的居民