From c98bef9717a5ac70e0fe92bd217dbfc9c4094b0d Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Wed, 19 Aug 2020 00:05:00 +0300 Subject: SL-13802 Avatar was turned into wrong direction when hitting esc --- indra/newview/llagentcamera.cpp | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) (limited to 'indra/newview') diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 9e65409256..c9d2b8305a 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2690,10 +2690,19 @@ void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate, BOOL re LLVector3 at_axis; if (!isAgentAvatarValid() || !gAgentAvatarp->getParent()) { - at_axis = LLViewerCamera::getInstance()->getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); + // In case of front view rotate agent to look into direction opposite to camera + // In case of rear view rotate agent into diraction same as camera, e t c + LLVector3 vect = getCameraOffsetInitial(); + F32 rotxy = F32(atan2(vect.mV[VY], vect.mV[VX])); + + LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance()); + // front view angle rotxy is zero, rear view rotxy angle is 180, compensate + frameCamera.yaw((180 * DEG_TO_RAD) - rotxy); + at_axis = frameCamera.getAtAxis(); + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis); + gAgent.yaw(0); } } } -- cgit v1.2.3