From c46b70c25770a7421486498df6a280c00bae5a2d Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 31 Aug 2018 16:33:57 +0100 Subject: Null out shader pointers after passes are complete (prevents them being non-null and masking crashes when graphics prefs change). --- indra/newview/lldrawpoolwlsky.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 4bf47f4fd6..9defc33e30 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -91,6 +91,10 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass ) void LLDrawPoolWLSky::endRenderPass( S32 pass ) { + sky_shader = nullptr; + cloud_shader = nullptr; + sun_shader = nullptr; + moon_shader = nullptr; } void LLDrawPoolWLSky::beginDeferredPass(S32 pass) @@ -111,7 +115,10 @@ void LLDrawPoolWLSky::beginDeferredPass(S32 pass) void LLDrawPoolWLSky::endDeferredPass(S32 pass) { - + sky_shader = nullptr; + cloud_shader = nullptr; + sun_shader = nullptr; + moon_shader = nullptr; } void LLDrawPoolWLSky::renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const -- cgit v1.2.3