From bf0fea7b8894515522ed2e5f77497268bbf4a082 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Tue, 25 Jul 2023 09:59:04 -0500 Subject: DRTVWR-559 Fix for depth of field causing alpha objects to poke holes in water. --- indra/newview/lldrawpoolalpha.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview') diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 7aa3450be1..052a1d796a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -218,7 +218,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) forwardRender(); // final pass, render to depth for depth of field effects - if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs) + if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot && !LLPipeline::sRenderingHUDs && getType() == LLDrawPool::POOL_ALPHA_POST_WATER) { //update depth buffer sampler simple_shader = fullbright_shader = &gDeferredFullbrightAlphaMaskProgram; -- cgit v1.2.3